<span style="font-size:18px;">#
#双手托天理三焦#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [150, 0, 100];RA = [-150, 0, -100];LL = [30, 0, -45];RL = [-30, 0, 45];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];#左侧视为正,右侧视为负upBodyCurveRate = 0; #neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#左右开弓似射雕#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [90, 0, 90];RA = [-90, 170, 0];LL = [50, -50, 30];RL = [-50, 50, -30];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];#左侧视为正,右侧视为负upBodyCurveRate = 0; #neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#调理脾胃须单举#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [30, 0, 0];RA = [-135, 0, -90];LL = [20, -20, 30];RL = [-20, 20, -30];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];#左侧视为正,右侧视为负upBodyCurveRate = 0; #neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#五劳七伤向后瞧#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [45, 0, 0];RA = [-45, 0, 0];LL = [20, -20, 30];RL = [-20, 20, -30];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];#左侧视为正,右侧视为负upBodyCurveRate = 0; #neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#摇头摆尾去心火#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 45; #往左斜从90度减角,往右加角LA = [80, -90, -60];RA = [-20, 0, 90];LL = [80, -80, 30];RL = [-60, 20, -30];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];#左侧视为正,右侧视为负upBodyCurveRate = -1/1000; #neckEndAngle = -135 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#两手攀足固肾腰#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 135; #往左斜从90度减角,往右加角LA = [-90, 0, 30];RA = [-90, 0, 30];LL = [-150, 30, -60];RL = [-150, 30, -60];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = -1/1000;neckEndAngle = -10 / 180 * math.pi;midBodyAngle = 0 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(30);proj_lSmallLeg = 1 * cos_(30);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#攒拳怒目增气力#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-90, 0, -90];RA = [30, -60, -60];LL = [-30, 40, -60];RL = [-70, 30, -60];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(30);proj_lSmallLeg = 1 * cos_(30);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#背后七颠百病消#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [30, -60, -60];RA = [30, -60, -60];LL = [-30, 40, -60];RL = [-70, 30, -60];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(30);
#</span>

本节到此结束,欲知后事如何,请看下回分解。

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