[从头学绘画] 第12节 六十四式八卦掌 (1-8)
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#预备式#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [10, -5, 0];RA = [-10, 5, 0];LL = [5, -5, 0];RL = [-5, 5, 0];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 0;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(90);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(90);#</span>
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#起式#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [150, 0, 0];RA = [-150, 5, 0];LL = [5, -5, 0];RL = [-5, 5, 0];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 0;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(90);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(90);#</span>
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#垂手掌左行转势#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-10, -10, 0];RA = [-10, -10, 0];LL = [-50, 20, -60];RL = [5, 0, -95];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(0);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(0);#</span>
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#扣步推塌掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-90, -10, -10];RA = [-90, -10, -10];LL = [-30, 80, -100];RL = [-50, 40, -40];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>
<span style="font-size:18px;">#
#下塌掌右行转势#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [90, 10, 10];RA = [90, 10, 10];LL = [30, -80, 120];RL = [50, -40, 150];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = -1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>
<span style="font-size:18px;">#
#掰步后插掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [30, -60, -60];RA = [-90, -10, -10];LL = [-20, 20, -90];RL = [-120, 80, -40];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(30);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(60);#</span>
<span style="font-size:18px;">#
#行步穿掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-90, -10, -10];RA = [30, -60, -60];LL = [-60, 40, -70];RL = [-20, 50, -120];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(0);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(0);#</span>
<span style="font-size:18px;">#
#左推磨掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-90, -50, -40];RA = [-30, -60, -90];LL = [-60, 40, -70];RL = [-20, 50, -120];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160 rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120 rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000;neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(60);proj_rSmallArm = 1 * cos_(30);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(0);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(0);#</span>
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