<span style="font-size:18px;">#
#<33>翻身掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA =  [-60, -60, 0];RA = [-120, 0, 0];LL = [-60, 60, -40];RL = [-20, 60, 160];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<34>倒步掠掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA =  [-30, -60, 0];RA = [-80, -30, 0];LL = [-20, 60, 160];RL = [-60, 30, -60];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<35>转身穿掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA =  [-30, 120, 0];RA = [90, 90, -20];LL = [-20, 20, -160];RL = [20, -20, 160];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 0; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<36>左磨身掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA =  [-30, 90, 90];RA = [120, 90, -20];LL = [-20, 20, -160];RL = [20, -20, 160];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 0; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<37>左饿虎扑食#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA =  [60, -150, -30];RA = [-120, 120, 60];LL = [-60, 20, -50];RL = [-20, 80, -90];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#<38>转身平穿掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-110, 0, -10];RA = [-80, -30, -10];LL = [-60, 40, -50];RL = [-20, 80, -90];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<39>背身下插掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-120, -160, 20];RA = [30, 0, 0];LL = [45, 0, -135];RL = [-45, 0, -45];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#<40>右滚身掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [100, 0, 0];RA = [120, 0, 0];LL = [-15, 60, -135];RL = [-45, 0, 0];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(30);proj_lSmallLeg = 1 * cos_(30);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

本节到此结束,欲知后事如何,请看下回分解。

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