<span style="font-size:18px;">#
#<25>转身缠手掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 120; #往左斜从90度减角,往右加角LA = [-90, -60, -10];RA = [-110, 0, -10];LL = [60, -40, 70];RL = [-60, 40, -70];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<26>箭步平穿掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 120; #往左斜从90度减角,往右加角LA = [-110, 0, -10];RA = [-80, -30, -10];LL = [-80, 80, -90];RL = [50, -20, 150];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(60);proj_rSmallArm = 1 * cos_(60);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<27>转身反背锤#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 120; #往左斜从90度减角,往右加角LA = [-80, -30, -10];RA = [-110, 0, -10];LL = [50, -20, 150];RL = [-80, 80, -90];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(60);proj_lSmallArm = 1 * cos_(60);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<28>扣步后撩掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 120; #往左斜从90度减角,往右加角LA = [-110, 0, -10];RA = [70, 0, 10];LL = [-50, 40, -130];RL = [-30, 80, -100];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<29>回身绷腿#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 120; #往左斜从90度减角,往右加角LA = [-60, -90, 10];RA = [-150, 0, 10];LL = [-20, 40, -110];RL = [-120, 0, -60];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1;proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<30>丁步劈掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 120; #往左斜从90度减角,往右加角LA = [-60, -90, 10];RA = [-70, 130, -10];LL = [-80, 100, -80];RL = [-40, 80, -130];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(60);proj_rHalm = 1 * cos_(60);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(30);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<31>左狮子张口掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [-80, -90, 10];RA = [120, 90, 10];LL = [150, -150, 150];RL = [60, -80, 80];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 0; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(0);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(0);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

<span style="font-size:18px;">#
#<32>扣步切掌#旋转, 左肢角度取正值,右肢脚度取负值neckRot = 90; #往左斜从90度减角,往右加角LA = [60, -150, -30] ;RA = [-80, -90, 10];LL = [40, -40, -30];RL = [-40, 40, 30];lBigArm = LA[0]; #取值范围 20 -> 160lSmallArm = LA[1];lHalm = LA[2];rBigArm = RA[0]; #取值范围 -20 -> -160    rSmallArm = RA[1];rHalm = RA[2];lBigLeg = LL[0]; #取值范围 -10 -> -120lSmallLeg = LL[1];lFoot = LL[2];rBigLeg = RL[0]; #取值范围 10 -> 120    rSmallLeg = RL[1]; rFoot = RL[2];upBodyCurveRate = 0; #左侧视取正,右侧视取负neckEndAngle = -90 / 180 * math.pi;midBodyAngle = -90 / 180 * math.pi;#长度投影系数proj_lBigArm = 1 * cos_(0);proj_lSmallArm = 1 * cos_(0);proj_lHalm = 1;proj_rBigArm = 1 * cos_(0);proj_rSmallArm = 1 * cos_(0);proj_rHalm = 1 * cos_(0);proj_lBigLeg = 1 * cos_(30);proj_lSmallLeg = 1 * cos_(0);proj_lFoot = 1 * cos_(30);proj_rBigLeg = 1 * cos_(30);proj_rSmallLeg = 1 * cos_(0);proj_rFoot = 1 * cos_(30);#</span>

本节到此结束,欲知后事如何,请看下回分解。

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