鼠标点击烟花爆炸效果

效果预览: 预览结果

一、 快速使用(引用我创建好的anime.min.js文件)

<canvas class="fireworks"style="position: fixed; left: 0px; top: 0px; z-index: 1; pointer-events: none; width: 1440px; height: 451px;"width="2880" height="902"></canvas>
<script type="text/javascript" src="https://cdn.jsdelivr.net/gh/UniqueYou/myjs@main/anime.min.js"></script>
<script type="text/javascript">"use strict"; function updateCoords(e) { pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) { var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return { x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) { var a = {}; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () { ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) { var a = {}; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () { ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) { for (var t = 0; t < e.animatables.length; t++) { e.animatables[t].target.draw() } } function animateParticules(e, t) { for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) { n.push(createParticule(e, t)) } anime.timeline().add({ targets: n, x: function (e) { return e.endPos.x }, y: function (e) { return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({ targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: { value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) { var a; return function () { var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () { e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) { var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () { canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({ duration: 1 / 0, update: function () { ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) { "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) } "use strict"; function updateCoords(e) { pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) { var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return { x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) { var a = {}; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () { ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) { var a = {}; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () { ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) { for (var t = 0; t < e.animatables.length; t++) { e.animatables[t].target.draw() } } function animateParticules(e, t) { for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) { n.push(createParticule(e, t)) } anime.timeline().add({ targets: n, x: function (e) { return e.endPos.x }, y: function (e) { return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({ targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: { value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) { var a; return function () { var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () { e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) { var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () { canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({ duration: 1 / 0, update: function () { ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) { "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) };
</script>

二、 或引用自己的anime.min.js文件

创建anime.min.js添加下面内容,可以上传到服务器、github等……
[scode type=“green”]推荐[/scode]

  1. anime.min.js文件上传到github
  2. 使用 jsdelivr cdn加速将 github 文件上传到 jsdelivr 就可以访问了

[scode type=“share”]例如我的 anime.min.js链接[/scode]
https://cdn.jsdelivr.net/gh/UniqueYou/myjs@main/anime.min.js


/*烟花爆炸效果js
*/
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(function (e, r) { "function" === typeof define && define.amd ? define([], r) : "object" === typeof module && module.exports ? module.exports = r() : e.anime = r() })(this, function () {function e(a) { if (!h.col(a)) try { return document.querySelectorAll(a) } catch (c) { } } function r(a, c) { for (var d = a.length, b = 2 <= arguments.length ? arguments[1] : void 0, f = [], n = 0; n < d; n++)if (n in a) { var k = a[n]; c.call(b, k, n, a) && f.push(k) } return f } function p(a) { return a.reduce(function (a, d) { return a.concat(h.arr(d) ? p(d) : d) }, []) } function m(a) {if (h.arr(a)) return a;h.str(a) && (a = e(a) || a); return a instanceof NodeList || a instanceof HTMLCollection ? 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Y(l.value, w * x) : q + w * (x - q); p && (l.isColor && 2 < t || (x = Math.round(x * p) / p)); n.push(x) } if (l = h.length) for (m = h[0], w = 0; w < l; w++)p = h[w + 1], t = n[w], isNaN(t) || (m = p ? m + (t + p) : m + (t + " "));else m = n[0]; ha[e.type](k.target, e.property, m, c, k.id); e.currentValue = m; b++} if (b = Object.keys(c).length) for (d = 0; d < b; d++)H || (H = E(document.body, "transform") ? "transform" : "-webkit-transform"), g.animatables[d].target.style[H] = c[d].join(" "); g.currentTime = a; g.progress = a / g.duration * 100} function f(a) { if (g[a]) g[a](g) } function e() { g.remaining && !0 !== g.remaining && g.remaining-- } function k(a) {var k = g.duration, n = g.offset, w = n + g.delay, r = g.currentTime, x = g.reversed, q = d(a); if (g.children.length) {var u = g.children, v = u.length;if (q >= g.currentTime) for (var G = 0; G < v; G++)u[G].seek(q); else for (; v--;)u[v].seek(q)} if (q >= w || !k) g.began || (g.began = !0, f("begin")), f("run"); if (q > n && q < k) b(q); else if (q <= n && 0 !== r && (b(0), x && e()), q >= k && r !== k || !k) b(k), x || e(); f("update"); a >= k && (g.remaining ? (t = h, "alternate" === g.direction && (g.reversed = !g.reversed)) : (g.pause(), g.completed || (g.completed = !0, f("complete"), "Promise" in window && (p(), m = c()))), l = 0)} a = void 0 === a ? {} : a; var h, t, l = 0, p = null, m = c(), g = fa(a); g.reset = function () {var a = g.direction, c = g.loop; g.currentTime =0; g.progress = 0; g.paused = !0; g.began = !1; g.completed = !1; g.reversed = "reverse" === a; g.remaining = "alternate" === a && 1 === c ? 2 : c; b(0); for (a = g.children.length; a--;)g.children[a].reset()}; g.tick = function (a) { h = a; t || (t = h); k((l + h - t) * q.speed) }; g.seek = function (a) { k(d(a)) }; g.pause = function () { var a = v.indexOf(g); -1 < a && v.splice(a, 1); g.paused = !0 }; g.play = function () { g.paused && (g.paused = !1, t = 0, l = d(g.currentTime), v.push(g), B || ia()) }; g.reverse = function () { g.reversed = !g.reversed; t = 0; l = d(g.currentTime) }; g.restart = function () {g.pause();g.reset(); g.play()}; g.finished = m; g.reset(); g.autoplay && g.play(); return g} var ga = { update: void 0, begin: void 0, run: void 0, complete: void 0, loop: 1, direction: "normal", autoplay: !0, offset: 0 }, S = { duration: 1E3, delay: 0, easing: "easeOutElastic", elasticity: 500, round: 0 }, W = "translateX translateY translateZ rotate rotateX rotateY rotateZ scale scaleX scaleY scaleZ skewX skewY perspective".split(" "), H, h = {arr: function (a) { return Array.isArray(a) }, obj: function (a) { return -1 < Object.prototype.toString.call(a).indexOf("Object") },pth: function (a) { return h.obj(a) && a.hasOwnProperty("totalLength") }, svg: function (a) { return a instanceof SVGElement }, dom: function (a) { return a.nodeType || h.svg(a) }, str: function (a) { return "string" === typeof a }, fnc: function (a) { return "function" === typeof a }, und: function (a) { return "undefined" === typeof a }, hex: function (a) { return /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(a) }, rgb: function (a) { return /^rgb/.test(a) }, hsl: function (a) { return /^hsl/.test(a) }, col: function (a) { return h.hex(a) || h.rgb(a) || h.hsl(a) }}, A = function () {function a(a,d, b) { return (((1 - 3 * b + 3 * d) * a + (3 * b - 6 * d)) * a + 3 * d) * a } return function (c, d, b, f) {if (0 <= c && 1 >= c && 0 <= b && 1 >= b) {var e = new Float32Array(11); if (c !== d || b !== f) for (var k = 0; 11 > k; ++k)e[k] = a(.1 * k, c, b); return function (k) {if (c === d && b === f) return k; if (0 === k) return 0; if (1 === k) return 1; for (var h = 0, l = 1; 10 !== l && e[l] <= k; ++l)h += .1; --l; var l = h + (k - e[l]) / (e[l + 1] - e[l]) * .1, n = 3 * (1 - 3 * b + 3 * c) * l * l + 2 * (3 * b - 6 * c) * l + 3 * c; if (.001 <= n) { for (h = 0; 4 > h; ++h) { n = 3 * (1 - 3 * b + 3 * c) * l * l + 2 * (3 * b - 6 * c) * l + 3 * c; if (0 === n) break; var m = a(l, c, b) - k, l = l - m / n } k = l } else if (0 ===n) k = l; else { var l = h, h = h + .1, g = 0; do m = l + (h - l) / 2, n = a(m, c, b) - k, 0 < n ? h = m : l = m; while (1e-7 < Math.abs(n) && 10 > ++g); k = m } return a(k, d, f)}}}}(), Q = function () {function a(a, b) { return 0 === a || 1 === a ? a : -Math.pow(2, 10 * (a - 1)) * Math.sin(2 * (a - 1 - b / (2 * Math.PI) * Math.asin(1)) * Math.PI / b) } var c = "Quad Cubic Quart Quint Sine Expo Circ Back Elastic".split(" "), d = {In: [[.55, .085, .68, .53], [.55, .055, .675, .19], [.895, .03, .685, .22], [.755, .05, .855, .06], [.47, 0, .745, .715], [.95, .05, .795, .035], [.6, .04, .98, .335], [.6, -.28, .735, .045], a], Out: [[.25,.46, .45, .94], [.215, .61, .355, 1], [.165, .84, .44, 1], [.23, 1, .32, 1], [.39, .575, .565, 1], [.19, 1, .22, 1], [.075, .82, .165, 1], [.175, .885, .32, 1.275], function (b, c) { return 1 - a(1 - b, c) }], InOut: [[.455, .03, .515, .955], [.645, .045, .355, 1], [.77, 0, .175, 1], [.86, 0, .07, 1], [.445, .05, .55, .95], [1, 0, 0, 1], [.785, .135, .15, .86], [.68, -.55, .265, 1.55], function (b, c) { return .5 > b ? a(2 * b, c) / 2 : 1 - a(-2 * b + 2, c) / 2 }]}, b = { linear: A(.25, .25, .75, .75) }, f = {}, e; for (e in d) f.type = e, d[f.type].forEach(function (a) {return function (d, f) {b["ease" + a.type + c[f]] = h.fnc(d) ?d : A.apply($jscomp$this, d)}}(f)), f = { type: f.type }; return b}(), ha = { css: function (a, c, d) { return a.style[c] = d }, attribute: function (a, c, d) { return a.setAttribute(c, d) }, object: function (a, c, d) { return a[c] = d }, transform: function (a, c, d, b, f) { b[f] || (b[f] = []); b[f].push(c + "(" + d + ")") } }, v = [], B = 0, ia = function () { function a() { B = requestAnimationFrame(c) } function c(c) { var b = v.length; if (b) { for (var d = 0; d < b;)v[d] && v[d].tick(c), d++; a() } else cancelAnimationFrame(B), B = 0 } return a }(); q.version = "2.2.0"; q.speed = 1; q.running = v; q.remove =function (a) { a = P(a); for (var c = v.length; c--;)for (var d = v[c], b = d.animations, f = b.length; f--;)u(a, b[f].animatable.target) && (b.splice(f, 1), b.length || d.pause()) }; q.getValue = K; q.path = function (a, c) { var d = h.str(a) ? e(a)[0] : a, b = c || 100; return function (a) { return { el: d, property: a, totalLength: N(d) * (b / 100) } } }; q.setDashoffset = function (a) { var c = N(a); a.setAttribute("stroke-dasharray", c); return c }; q.bezier = A; q.easings = Q; q.timeline = function (a) {var c = q(a); c.pause(); c.duration = 0; c.add = function (d) {c.children.forEach(function (a) {a.began =!0; a.completed = !0}); m(d).forEach(function (b) { var d = z(b, D(S, a || {})); d.targets = d.targets || a.targets; b = c.duration; var e = d.offset; d.autoplay = !1; d.direction = c.direction; d.offset = h.und(e) ? b : L(e, b); c.began = !0; c.completed = !0; c.seek(d.offset); d = q(d); d.began = !0; d.completed = !0; d.duration > b && (c.duration = d.duration); c.children.push(d) }); c.seek(0); c.reset(); c.autoplay && c.restart(); return c}; return c}; q.random = function (a, c) { return Math.floor(Math.random() * (c - a + 1)) + a }; return q
});

设置外观-开发者设置-自定义输出body 尾部的HTML代码插入代码

[scode type=“blue” size=""]需要修改引用 src="anime.min.js"[/scode]

<canvas class="fireworks"style="position: fixed; left: 0px; top: 0px; z-index: 1; pointer-events: none; width: 1440px; height: 451px;"width="2880" height="902"></canvas>
<script type="text/javascript" src="anime.min.js"></script>
<script type="text/javascript">"use strict"; function updateCoords(e) { pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) { var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return { x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) { var a = {}; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () { ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) { var a = {}; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () { ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) { for (var t = 0; t < e.animatables.length; t++) { e.animatables[t].target.draw() } } function animateParticules(e, t) { for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) { n.push(createParticule(e, t)) } anime.timeline().add({ targets: n, x: function (e) { return e.endPos.x }, y: function (e) { return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({ targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: { value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) { var a; return function () { var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () { e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) { var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () { canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({ duration: 1 / 0, update: function () { ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) { "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) } "use strict"; function updateCoords(e) { pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top } function setParticuleDirection(e) { var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a; return { x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t) } } function createParticule(e, t) { var a = {}; return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () { ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill() }, a } function createCircle(e, t) { var a = {}; return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () { ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1 }, a } function renderParticule(e) { for (var t = 0; t < e.animatables.length; t++) { e.animatables[t].target.draw() } } function animateParticules(e, t) { for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) { n.push(createParticule(e, t)) } anime.timeline().add({ targets: n, x: function (e) { return e.endPos.x }, y: function (e) { return e.endPos.y }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule }).add({ targets: a, radius: anime.random(80, 160), lineWidth: 0, alpha: { value: 0, easing: "linear", duration: anime.random(600, 800) }, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule, offset: 0 }) } function debounce(e, t) { var a; return function () { var n = this, i = arguments; clearTimeout(a), a = setTimeout(function () { e.apply(n, i) }, t) } } var canvasEl = document.querySelector(".fireworks"); if (canvasEl) { var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown", colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () { canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2) }, 500), render = anime({ duration: 1 / 0, update: function () { ctx.clearRect(0, 0, canvasEl.width, canvasEl.height) } }); document.addEventListener(tap, function (e) { "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY)) }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1) };
</script>

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