参考:

5天不再惧怕多线程——第五天 线程池

ThreadPool基础之RegisterWaitForSingleObject

意图:可控制的线程池

贴一段chrome的封装代码

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.#include "base/win/object_watcher.h"#include "base/bind.h"
#include "base/logging.h"namespace base {
namespace win {//-----------------------------------------------------------------------------ObjectWatcher::ObjectWatcher(): weak_factory_(this),object_(NULL),wait_object_(NULL),origin_loop_(NULL) {
}ObjectWatcher::~ObjectWatcher() {StopWatching();
}bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) {CHECK(delegate);if (wait_object_) {NOTREACHED() << "Already watching an object";return false;}// Since our job is to just notice when an object is signaled and report the// result back to this thread, we can just run on a Windows wait thread.DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE;// DoneWaiting can be synchronously called from RegisterWaitForSingleObject,// so set up all state now.callback_ = base::Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(),delegate);object_ = object;origin_loop_ = MessageLoop::current();if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting,this, INFINITE, wait_flags)) {NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError();object_ = NULL;wait_object_ = NULL;return false;}// We need to know if the current message loop is going away so we can// prevent the wait thread from trying to access a dead message loop.MessageLoop::current()->AddDestructionObserver(this);return true;
}bool ObjectWatcher::StopWatching() {if (!wait_object_)return false;// Make sure ObjectWatcher is used in a single-threaded fashion.DCHECK(origin_loop_ == MessageLoop::current());// Blocking call to cancel the wait. Any callbacks already in progress will// finish before we return from this call.if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) {NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError();return false;}weak_factory_.InvalidateWeakPtrs();object_ = NULL;wait_object_ = NULL;MessageLoop::current()->RemoveDestructionObserver(this);return true;
}HANDLE ObjectWatcher::GetWatchedObject() {return object_;
}// static
void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) {DCHECK(!timed_out);// The destructor blocks on any callbacks that are in flight, so we know that// that is always a pointer to a valid ObjectWater.ObjectWatcher* that = static_cast<ObjectWatcher*>(param);that->origin_loop_->PostTask(FROM_HERE, that->callback_);that->callback_.Reset();
}void ObjectWatcher::Signal(Delegate* delegate) {// Signaling the delegate may result in our destruction or a nested call to// StartWatching(). As a result, we save any state we need and clear previous// watcher state before signaling the delegate.HANDLE object = object_;StopWatching();delegate->OnObjectSignaled(object);
}void ObjectWatcher::WillDestroyCurrentMessageLoop() {// Need to shutdown the watch so that we don't try to access the MessageLoop// after this point.StopWatching();
}}  // namespace win
}  // namespace base

测试代码:

// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.#include <process.h>#include "base/message_loop.h"
#include "base/win/object_watcher.h"
#include "testing/gtest/include/gtest/gtest.h"namespace base {
namespace win {namespace {class QuitDelegate : public ObjectWatcher::Delegate {public:virtual void OnObjectSignaled(HANDLE object) {MessageLoop::current()->Quit();}
};class DecrementCountDelegate : public ObjectWatcher::Delegate {public:explicit DecrementCountDelegate(int* counter) : counter_(counter) {}virtual void OnObjectSignaled(HANDLE object) {--(*counter_);}private:int* counter_;
};void RunTest_BasicSignal(MessageLoop::Type message_loop_type) {MessageLoop message_loop(message_loop_type);ObjectWatcher watcher;EXPECT_EQ(NULL, watcher.GetWatchedObject());// A manual-reset event that is not yet signaled.HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);QuitDelegate delegate;bool ok = watcher.StartWatching(event, &delegate);EXPECT_TRUE(ok);EXPECT_EQ(event, watcher.GetWatchedObject());SetEvent(event);MessageLoop::current()->Run();EXPECT_EQ(NULL, watcher.GetWatchedObject());CloseHandle(event);
}void RunTest_BasicCancel(MessageLoop::Type message_loop_type) {MessageLoop message_loop(message_loop_type);ObjectWatcher watcher;// A manual-reset event that is not yet signaled.HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);QuitDelegate delegate;bool ok = watcher.StartWatching(event, &delegate);EXPECT_TRUE(ok);watcher.StopWatching();CloseHandle(event);
}void RunTest_CancelAfterSet(MessageLoop::Type message_loop_type) {MessageLoop message_loop(message_loop_type);ObjectWatcher watcher;int counter = 1;DecrementCountDelegate delegate(&counter);// A manual-reset event that is not yet signaled.HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);bool ok = watcher.StartWatching(event, &delegate);EXPECT_TRUE(ok);SetEvent(event);// Let the background thread do its businessSleep(30);watcher.StopWatching();MessageLoop::current()->RunAllPending();// Our delegate should not have fired.EXPECT_EQ(1, counter);CloseHandle(event);
}void RunTest_OutlivesMessageLoop(MessageLoop::Type message_loop_type) {// Simulate a MessageLoop that dies before an ObjectWatcher.  This ordinarily// doesn't happen when people use the Thread class, but it can happen when// people use the Singleton pattern or atexit.HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);  // not signaled{ObjectWatcher watcher;{MessageLoop message_loop(message_loop_type);QuitDelegate delegate;watcher.StartWatching(event, &delegate);}}CloseHandle(event);
}}  // namespace//-----------------------------------------------------------------------------TEST(ObjectWatcherTest, BasicSignal) {RunTest_BasicSignal(MessageLoop::TYPE_DEFAULT);RunTest_BasicSignal(MessageLoop::TYPE_IO);RunTest_BasicSignal(MessageLoop::TYPE_UI);
}TEST(ObjectWatcherTest, BasicCancel) {RunTest_BasicCancel(MessageLoop::TYPE_DEFAULT);RunTest_BasicCancel(MessageLoop::TYPE_IO);RunTest_BasicCancel(MessageLoop::TYPE_UI);
}TEST(ObjectWatcherTest, CancelAfterSet) {RunTest_CancelAfterSet(MessageLoop::TYPE_DEFAULT);RunTest_CancelAfterSet(MessageLoop::TYPE_IO);RunTest_CancelAfterSet(MessageLoop::TYPE_UI);
}TEST(ObjectWatcherTest, OutlivesMessageLoop) {RunTest_OutlivesMessageLoop(MessageLoop::TYPE_DEFAULT);RunTest_OutlivesMessageLoop(MessageLoop::TYPE_IO);RunTest_OutlivesMessageLoop(MessageLoop::TYPE_UI);
}}  // namespace win
}  // namespace base

转载于:https://www.cnblogs.com/Clingingboy/archive/2013/03/12/2956245.html

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