编译项目时pangolin出现莫名其妙的问题
问题:
/usr/local/include/pangolin/gl/gl.hpp:335:5: error: ‘glCopyImageSubDataNV’ was not declared in this scope335 | glCopyImageSubDataNV(tex.tid, GL_TEXTURE_2D, 0, 0, 0, 0,| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlRenderBuffer::Reinitialise(GLint, GLint, GLint)’:
/usr/local/include/pangolin/gl/gl.hpp:509:9: error: ‘glDeleteRenderbuffersEXT’ was not declared in this scope509 | glDeleteRenderbuffersEXT(1, &rbid);| ^~~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:514:5: error: ‘glGenRenderbuffersEXT’ was not declared in this scope514 | glGenRenderbuffersEXT(1, &rbid);| ^~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:515:5: error: ‘glBindRenderbufferEXT’ was not declared in this scope515 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbid);| ^~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:516:5: error: ‘glRenderbufferStorageEXT’ was not declared in this scope516 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internal_format, width, height);| ^~~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In destructor ‘pangolin::GlRenderBuffer::~GlRenderBuffer()’:
/usr/local/include/pangolin/gl/gl.hpp:523:9: error: ‘glDeleteRenderbuffersEXT’ was not declared in this scope523 | glDeleteRenderbuffersEXT(1, &rbid);| ^~~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In destructor ‘pangolin::GlFramebuffer::~GlFramebuffer()’:
/usr/local/include/pangolin/gl/gl.hpp:572:9: error: ‘glDeleteFramebuffersEXT’ was not declared in this scope572 | glDeleteFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In constructor ‘pangolin::GlFramebuffer::GlFramebuffer(pangolin::GlTexture&)’:
/usr/local/include/pangolin/gl/gl.hpp:579:5: error: ‘glGenFramebuffersEXT’ was not declared in this scope579 | glGenFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In constructor ‘pangolin::GlFramebuffer::GlFramebuffer(pangolin::GlTexture&, pangolin::GlRenderBuffer&)’:
/usr/local/include/pangolin/gl/gl.hpp:587:5: error: ‘glGenFramebuffersEXT’ was not declared in this scope587 | glGenFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In constructor ‘pangolin::GlFramebuffer::GlFramebuffer(pangolin::GlTexture&, pangolin::GlTexture&, pangolin::GlRenderBuffer&)’:
/usr/local/include/pangolin/gl/gl.hpp:596:5: error: ‘glGenFramebuffersEXT’ was not declared in this scope596 | glGenFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In constructor ‘pangolin::GlFramebuffer::GlFramebuffer(pangolin::GlTexture&, pangolin::GlTexture&, pangolin::GlTexture&, pangolin::GlRenderBuffer&)’:
/usr/local/include/pangolin/gl/gl.hpp:606:5: error: ‘glGenFramebuffersEXT’ was not declared in this scope606 | glGenFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In constructor ‘pangolin::GlFramebuffer::GlFramebuffer(pangolin::GlTexture&, pangolin::GlTexture&, pangolin::GlTexture&, pangolin::GlTexture&, pangolin::GlRenderBuffer&)’:
/usr/local/include/pangolin/gl/gl.hpp:617:5: error: ‘glGenFramebuffersEXT’ was not declared in this scope617 | glGenFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlFramebuffer::Bind() const’:
/usr/local/include/pangolin/gl/gl.hpp:628:5: error: ‘glBindFramebufferEXT’ was not declared in this scope628 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:629:5: error: ‘glDrawBuffers’ was not declared in this scope; did you mean ‘glDrawBuffer’?629 | glDrawBuffers( attachments, attachment_buffers );| ^~~~~~~~~~~~~| glDrawBuffer
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlFramebuffer::Reinitialise()’:
/usr/local/include/pangolin/gl/gl.hpp:635:9: error: ‘glDeleteFramebuffersEXT’ was not declared in this scope635 | glDeleteFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:637:5: error: ‘glGenFramebuffersEXT’ was not declared in this scope637 | glGenFramebuffersEXT(1, &fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlFramebuffer::Unbind() const’:
/usr/local/include/pangolin/gl/gl.hpp:642:5: error: ‘glDrawBuffers’ was not declared in this scope; did you mean ‘glDrawBuffer’?642 | glDrawBuffers( 1, attachment_buffers );| ^~~~~~~~~~~~~| glDrawBuffer
/usr/local/include/pangolin/gl/gl.hpp:643:5: error: ‘glBindFramebufferEXT’ was not declared in this scope643 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘GLenum pangolin::GlFramebuffer::AttachColour(pangolin::GlTexture&)’:
/usr/local/include/pangolin/gl/gl.hpp:651:5: error: ‘glBindFramebufferEXT’ was not declared in this scope651 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:652:5: error: ‘glFramebufferTexture2DEXT’ was not declared in this scope652 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, color_attachment, GL_TEXTURE_2D, tex.tid, 0);| ^~~~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlFramebuffer::AttachDepth(pangolin::GlRenderBuffer&)’:
/usr/local/include/pangolin/gl/gl.hpp:663:5: error: ‘glBindFramebufferEXT’ was not declared in this scope663 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbid);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:665:5: error: ‘glFramebufferRenderbufferEXT’ was not declared in this scope665 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb.rbid);| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBufferData::Free()’:
/usr/local/include/pangolin/gl/gl.hpp:721:9: error: ‘glDeleteBuffers’ was not declared in this scope; did you mean ‘glSelectBuffer’?721 | glDeleteBuffers(1, &bo);| ^~~~~~~~~~~~~~~| glSelectBuffer
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBufferData::Reinitialise(pangolin::GlBufferType, GLsizeiptr, GLenum, const void*)’:
/usr/local/include/pangolin/gl/gl.hpp:738:9: error: ‘glGenBuffers’ was not declared in this scope; did you mean ‘glReadBuffer’?738 | glGenBuffers(1, &bo);| ^~~~~~~~~~~~| glReadBuffer
/usr/local/include/pangolin/gl/gl.hpp:746:5: error: ‘glBufferData’ was not declared in this scope; did you mean ‘GlBufferData’?746 | glBufferData(buffer_type, size_bytes, data, gluse);| ^~~~~~~~~~~~| GlBufferData
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBufferData::Bind() const’:
/usr/local/include/pangolin/gl/gl.hpp:752:5: error: ‘glBindBuffer’ was not declared in this scope; did you mean ‘glReadBuffer’?752 | glBindBuffer(buffer_type, bo);| ^~~~~~~~~~~~| glReadBuffer
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBufferData::Unbind() const’:
/usr/local/include/pangolin/gl/gl.hpp:757:5: error: ‘glBindBuffer’ was not declared in this scope; did you mean ‘glReadBuffer’?757 | glBindBuffer(buffer_type, 0);| ^~~~~~~~~~~~| glReadBuffer
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBufferData::Upload(const GLvoid*, GLsizeiptr, GLintptr)’:
/usr/local/include/pangolin/gl/gl.hpp:767:5: error: ‘glBufferSubData’ was not declared in this scope; did you mean ‘GlBufferData’?767 | glBufferSubData(buffer_type,offset,size_bytes,data);| ^~~~~~~~~~~~~~~| GlBufferData
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBufferData::Download(GLvoid*, GLsizeiptr, GLintptr) const’:
/usr/local/include/pangolin/gl/gl.hpp:774:5: error: ‘glGetBufferSubData’ was not declared in this scope774 | glGetBufferSubData(buffer_type, offset, size_bytes, data);| ^~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp: In member function ‘void pangolin::GlBuffer::Resize(GLuint)’:
/usr/local/include/pangolin/gl/gl.hpp:849:9: error: ‘glGetBufferSubData’ was not declared in this scope849 | glGetBufferSubData(buffer_type, 0, backup_size_bytes, backup);| ^~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/gl.hpp:850:9: error: ‘glBufferData’ was not declared in this scope; did you mean ‘GlBufferData’?850 | glBufferData(buffer_type, new_num_elements*GlDataTypeBytes(datatype)*count_per_element, 0, gluse);| ^~~~~~~~~~~~| GlBufferData
/usr/local/include/pangolin/gl/gl.hpp:851:9: error: ‘glBufferSubData’ was not declared in this scope; did you mean ‘GlBufferData’?851 | glBufferSubData(buffer_type, 0, backup_size_bytes, backup);| ^~~~~~~~~~~~~~~| GlBufferData
In file included from /usr/local/include/pangolin/plot/plotter.h:37,from /usr/local/include/pangolin/pangolin.h:48,from /home/yangjq/GitSource/SensorsCalibration-master/radar2camera/manual_calib/src/run_radar2camera.cpp:9:
/usr/local/include/pangolin/gl/glsl.h: In static member function ‘static void pangolin::GlSlUtilities::UseNone()’:
/usr/local/include/pangolin/gl/glsl.h:250:9: error: ‘glUseProgram’ was not declared in this scope; did you mean ‘GlSlProgram’?250 | glUseProgram(0);| ^~~~~~~~~~~~| GlSlProgram
/usr/local/include/pangolin/gl/glsl.h: In function ‘bool pangolin::IsLinkSuccessPrintLog(GLhandleARB)’:
/usr/local/include/pangolin/gl/glsl.h:339:5: error: ‘glGetProgramiv’ was not declared in this scope339 | glGetProgramiv(prog, GL_LINK_STATUS, &status);| ^~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h:345:9: error: ‘glGetProgramInfoLog’ was not declared in this scope345 | glGetProgramInfoLog(prog, PROGRAM_LOG_MAX_LEN, &len, infolog);| ^~~~~~~~~~~~~~~~~~~
In file included from /usr/local/include/pangolin/plot/plotter.h:37,from /usr/local/include/pangolin/pangolin.h:48,from /home/yangjq/GitSource/SensorsCalibration-master/radar2camera/manual_calib/src/run_radar2camera.cpp:9:
/usr/local/include/pangolin/gl/glsl.h: In function ‘bool pangolin::IsCompileSuccessPrintLog(GLhandleARB, const string&, const string&)’:
/usr/local/include/pangolin/gl/glsl.h:359:5: error: ‘glGetShaderiv’ was not declared in this scope; did you mean ‘glGetMapiv’?359 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status);| ^~~~~~~~~~~~~| glGetMapiv
/usr/local/include/pangolin/gl/glsl.h:365:9: error: ‘glGetShaderInfoLog’ was not declared in this scope365 | glGetShaderInfoLog(shader, SHADER_LOG_MAX_LEN, &len, infolog);| ^~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In destructor ‘pangolin::GlSlProgram::~GlSlProgram()’:
/usr/local/include/pangolin/gl/glsl.h:396:9: error: ‘glDeleteProgram’ was not declared in this scope396 | glDeleteProgram(prog);| ^~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘bool pangolin::GlSlProgram::AddPreprocessedShader(pangolin::GlSlShaderType, const string&, const string&)’:
/usr/local/include/pangolin/gl/glsl.h:416:16: error: ‘glCreateProgram’ was not declared in this scope416 | prog = glCreateProgram();| ^~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h:419:26: error: ‘glCreateShader’ was not declared in this scope; did you mean ‘GlSlVertexShader’?419 | GLhandleARB shader = glCreateShader(shader_type);| ^~~~~~~~~~~~~~| GlSlVertexShader
/usr/local/include/pangolin/gl/glsl.h:421:5: error: ‘glShaderSource’ was not declared in this scope421 | glShaderSource(shader, 1, &source, NULL);| ^~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h:422:5: error: ‘glCompileShader’ was not declared in this scope; did you mean ‘GlSlComputeShader’?422 | glCompileShader(shader);| ^~~~~~~~~~~~~~~| GlSlComputeShader
/usr/local/include/pangolin/gl/glsl.h:425:9: error: ‘glAttachShader’ was not declared in this scope425 | glAttachShader(prog, shader);| ^~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::ClearShaders()’:
/usr/local/include/pangolin/gl/glsl.h:519:9: error: ‘glDetachShader’ was not declared in this scope519 | glDetachShader(prog, shaders[i]);| ^~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h:520:9: error: ‘glDeleteShader’ was not declared in this scope; did you mean ‘GlSlVertexShader’?520 | glDeleteShader(shaders[i]);| ^~~~~~~~~~~~~~| GlSlVertexShader
/usr/local/include/pangolin/gl/glsl.h: In member function ‘bool pangolin::GlSlProgram::Link()’:
/usr/local/include/pangolin/gl/glsl.h:653:5: error: ‘glLinkProgram’ was not declared in this scope; did you mean ‘GlSlProgram’?653 | glLinkProgram(prog);| ^~~~~~~~~~~~~| GlSlProgram
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::Bind()’:
/usr/local/include/pangolin/gl/glsl.h:660:5: error: ‘glUseProgram’ was not declared in this scope; did you mean ‘GlSlProgram’?660 | glUseProgram(prog);| ^~~~~~~~~~~~| GlSlProgram
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SaveBind()’:
/usr/local/include/pangolin/gl/glsl.h:666:5: error: ‘glUseProgram’ was not declared in this scope; did you mean ‘GlSlProgram’?666 | glUseProgram(prog);| ^~~~~~~~~~~~| GlSlProgram
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::Unbind()’:
/usr/local/include/pangolin/gl/glsl.h:671:5: error: ‘glUseProgram’ was not declared in this scope; did you mean ‘GlSlProgram’?671 | glUseProgram(prev_prog);| ^~~~~~~~~~~~| GlSlProgram
/usr/local/include/pangolin/gl/glsl.h: In member function ‘GLint pangolin::GlSlProgram::GetAttributeHandle(const string&)’:
/usr/local/include/pangolin/gl/glsl.h:676:12: error: ‘glGetAttribLocation’ was not declared in this scope676 | return glGetAttribLocation(prog, name.c_str());| ^~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘GLint pangolin::GlSlProgram::GetUniformHandle(const string&)’:
/usr/local/include/pangolin/gl/glsl.h:681:12: error: ‘glGetUniformLocation’ was not declared in this scope681 | return glGetUniformLocation(prog, name.c_str());| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, int)’:
/usr/local/include/pangolin/gl/glsl.h:686:5: error: ‘glUniform1i’ was not declared in this scope686 | glUniform1i( GetUniformHandle(name), x);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, int, int)’:
/usr/local/include/pangolin/gl/glsl.h:691:5: error: ‘glUniform2i’ was not declared in this scope691 | glUniform2i( GetUniformHandle(name), x1, x2);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, int, int, int)’:
/usr/local/include/pangolin/gl/glsl.h:696:5: error: ‘glUniform3i’ was not declared in this scope696 | glUniform3i( GetUniformHandle(name), x1, x2, x3);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, int, int, int, int)’:
/usr/local/include/pangolin/gl/glsl.h:701:5: error: ‘glUniform4i’ was not declared in this scope701 | glUniform4i( GetUniformHandle(name), x1, x2, x3, x4);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, float)’:
/usr/local/include/pangolin/gl/glsl.h:706:5: error: ‘glUniform1f’ was not declared in this scope706 | glUniform1f( GetUniformHandle(name), f);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, float, float)’:
/usr/local/include/pangolin/gl/glsl.h:711:5: error: ‘glUniform2f’ was not declared in this scope711 | glUniform2f( GetUniformHandle(name), f1,f2);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, float, float, float)’:
/usr/local/include/pangolin/gl/glsl.h:716:5: error: ‘glUniform3f’ was not declared in this scope716 | glUniform3f( GetUniformHandle(name), f1,f2,f3);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, float, float, float, float)’:
/usr/local/include/pangolin/gl/glsl.h:721:5: error: ‘glUniform4f’ was not declared in this scope721 | glUniform4f( GetUniformHandle(name), f1,f2,f3,f4);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, pangolin::Colour)’:
/usr/local/include/pangolin/gl/glsl.h:726:5: error: ‘glUniform4f’ was not declared in this scope726 | glUniform4f( GetUniformHandle(name), c.r, c.g, c.b, c.a);| ^~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetUniform(const string&, const pangolin::OpenGlMatrix&)’:
/usr/local/include/pangolin/gl/glsl.h:736:5: error: ‘glUniformMatrix4fv’ was not declared in this scope736 | glUniformMatrix4fv( GetUniformHandle(name), 1, GL_FALSE, m);| ^~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::BindPangolinDefaultAttribLocationsAndLink()’:
/usr/local/include/pangolin/gl/glsl.h:793:5: error: ‘glBindAttribLocation’ was not declared in this scope793 | glBindAttribLocation(prog, DEFAULT_LOCATION_POSITION, DEFAULT_NAME_POSITION);| ^~~~~~~~~~~~~~~~~~~~
/usr/local/include/pangolin/gl/glsl.h: In member function ‘GLint pangolin::GlSlProgram::GetProgramResourceIndex(const string&)’:
/usr/local/include/pangolin/gl/glsl.h:803:12: error: ‘glGetProgramResourceIndex’ was not declared in this scope; did you mean ‘GetProgramResourceIndex’?803 | return glGetProgramResourceIndex(prog, GL_SHADER_STORAGE_BLOCK, name.c_str());| ^~~~~~~~~~~~~~~~~~~~~~~~~| GetProgramResourceIndex
/usr/local/include/pangolin/gl/glsl.h: In member function ‘void pangolin::GlSlProgram::SetShaderStorageBlock(const string&, const int&)’:
/usr/local/include/pangolin/gl/glsl.h:808:5: error: ‘glShaderStorageBlockBinding’ was not declared in this scope808 | glShaderStorageBlockBinding(prog, GetProgramResourceIndex(name), bindingIndex);| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /home/yangjq/GitSource/SensorsCalibration-master/radar2camera/manual_calib/src/run_radar2camera.cpp:26:
/home/yangjq/GitSource/SensorsCalibration-master/radar2camera/manual_calib/include/projector_radar.hpp: In member function ‘void Projector::ProjectToRawMat(cv::Mat, cv::Mat, cv::Mat, cv::Mat, cv::Mat, cv::Mat&, cv::Mat&)’:
/home/yangjq/GitSource/SensorsCalibration-master/radar2camera/manual_calib/include/projector_radar.hpp:192:13: warning: unused variable ‘y’ [-Wunused-variable]192 | float y = transCloud2d.at<float>(1, i);| ^
/home/yangjq/GitSource/SensorsCalibration-master/radar2camera/manual_calib/include/projector_radar.hpp:218:13: warning: unused variable ‘d’ [-Wunused-variable]218 | float d = points[i].dist;| ^
make[2]: *** [CMakeFiles/RadarToCamera.dir/build.make:63: CMakeFiles/RadarToCamera.dir/src/run_radar2camera.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:105: CMakeFiles/RadarToCamera.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
解决方法:
进入pangolin的安装文件夹里(就是最开始安装pangolin时从git下载的文件夹中),进入文件夹中的build打开终端,输入:
sudo make uninstall
sudo make install
就是重新安装了一下pangolin,问题解决。
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