小森林的几个成就无法完成的bug已经修复。

如果影响了游戏体验请原谅。

这个bug的错误原因是先判断了成就,再给物品增加。应该先增加物品数量,再判断成就是否完成,不然一件装备需要做两次才能完成成就。现已修复。

小森林代码如下

void forest()
{hdcj(31);srand(time(0));const string where[]={"打猎","砍树","工作台","探索","查看合成表","离开","附魔","森林背包","查看当前附魔属性","看看森林中各物品说明"};int i,j,k,n,m;char l;while(1){things[8]-=5;tepan();cls();printf("树林茂密的森林中,不时传来的尖叫声给人一种不安的气氛\n");for(i=0;i<10;i++)printf("%d.%s\n",i,where[i].c_str());cout<<"` (ESC下面)神秘人\n";if (things[188]==1)l=choose(6)+'0';elsel=_getch();switch(l){case '0':{cls();if (rand()%4==1){cout<<"运气不巧,什么都没碰到";gs();break;}cout<<"你遇到了一只野";string animal[6]={"","牛","羊","猪","鸡","兔"};srand(time(0));n=random(1,5);cout<<animal[n];gs();if (dalie()){happened+=(name+"在小森林打猎,收获猎物一只/");if (n==1)hdcj(39);things[81]++;if (things[81]>=20)hdcj(44);cout<<"打中了!";cout<<"卖了";n=random(800,8000);cout<<n;cout<<"元";things[7]+=n;gotmoney+=n;gs();}else{things[84]=0;happened+=(name+"打猎时手滑走火导致猎物逃走/");cout<<"没打中!";gs();}break;}case '1':{use(52);gs();hdcj(20);Sout("你费力地挥舞着斧头,树木吱吱的发出不祥的叫声。");happened+=(name+"在森林乱砍乱伐/");gs();for(i=1;i<=random(4,7);i++){m=60000;n=0;n+=fost[17]*1593;n+=fost[18]*3983;n+=fost[19]*6927;n+=fost[20]*6281;n+=fost[21]*12817;n+=fost[45]*18693;n+=fost[53]*23100;n*=random(1,has_fumo[1][1]+1);m-=n;jdt(float(m/10000.0));n=random(2,4);n*=random(1,has_fumo[2][4]+1);cout<<"原木*"<<n;fost[0]+=n;}break;}case '2':{use(53);gs();cout<<"______________________________\n";cout<<"|         |         |         |\n";cout<<"|         |         |         |\n";cout<<"|_________|_________|_________|\n";cout<<"|         |         |         |\n";cout<<"|         |         |         |\n";cout<<"|_________|_________|_________|\n";cout<<"|         |         |         |\n";cout<<"|         |         |         |\n";cout<<"|_________|_________|_________|\n";cout<<"输入你有的东西的编号,放进对应的格子";int f[3][3];int grid[3][3][2]={{2,2,2,14,2,26,},{5,2,5,14,5,26,},{8,2,8,14,8,26,},};for(i=0;i<3;i++)for(j=0;j<3;j++){gotoxy(16,3);cout<<"第"<<i*3+j+1<<"格放什么?输入编号(什么都不放输入-1)           \n";int g=0;for(k=0;k<=56;k++)if (fost[k]){printf("%d.%s * %d\t",k,fsn[k].c_str(),fost[k]);if ((++g)%3==0)printf("\n");}cin>>f[i][j];gotoxy(grid[i][j][0],grid[i][j][1]);if (f[i][j]==-1)cout<<"空";elsecout<<fsn[f[i][j]];}cls();n=-1;for(i=0;i<=56;i++){bool flag=true;for(j=0;j<3;j++)for(k=0;k<3;k++)if (f[j][k]!=map[i][j][k])flag=false;if (flag){n=i;break;}}if (n==-1){cout<<"不存在该合成表!";gs();break;}cout<<"做几个 "<<fsn[n]<<" ?";int l1;cin>>l1;int get[201];memset(get,0,sizeof(get));for(i=0;i<200;i++)get[i]=fost[i]; bool can=true;for(i=0;i<3;i++)for(j=0;j<3;j++)if (map[n][i][j]>=0)if (get[map[n][i][j]]<l1){can=false;break;}elseget[map[n][i][j]]-=l1;cout<<can<<endl;if (can==0){cout<<"材料不足!,缺少"<<i<<','<<j<<'\n';gs();break; }for(i=0;i<3;i++)for(j=0;j<3;j++){if (map[n][i][j]!=-1){fost[map[n][i][j]]-=l1;}}if (i!=500&&j!=600){cout<<"获得:"<<fsn[n]<<'*'<<l1;if (n==9)hdcj(13);if (n==14)hdcj(19);if (n==11)hdcj(21);if (n==12)things[5]+=l1;if (n==13)things[5]+=2*l1;if (n==14)things[5]+=3*l1;if (n==15)things[5]+=5*l1;if (n==22)things[5]+=17*l1;happened+=(name+"合成了"+fsn[n]+"/");if (i<=5&&j<=5)fost[n]+=l1;if (n==1)fost[n]+=3*l1;if (n==2)fost[n]+=3*l1;if (n==4)fost[n]+=8*l1;if (n==5)fost[n]+=8*l1;if (n==6)fost[n]+=8*l1;if (n>=35&&n<=38){bool diamond=true;for(int ji=35;ji<=38;ji++)if (fost[ji]<=0)diamond=false;if (diamond)hdcj(23);}if (n>=39&&n<=42){bool diamond=true;for(int ji=39;ji<=42;ji++)if (fost[ji]<=0)diamond=false;if (diamond)hdcj(24);}if (n>=46&&n<=49){bool diamond=true;for(int ji=46;ji<=49;ji++)if (fost[ji]<=0)diamond=false;if (diamond)hdcj(25);}/*iron golden diamond hero skyhead   4    3         6        9   15clothes 6    4        8       14  23tussle  5    4        7       12  19shoes 3    2        5     8   13*/if (n==27)things[6]+=4;if (n==28)things[6]+=6;if (n==29)things[6]+=5;if (n==30)things[6]+=3;if (n==31)things[6]+=3;if (n==32)things[6]+=4;if (n==33)things[6]+=4;if (n==34)things[6]+=2;if (n==35)things[6]+=6;if (n==36)things[6]+=8;if (n==37)things[6]+=7;if (n==38)things[6]+=5;if (n==39)things[6]+=9;if (n==40)things[6]+=14;if (n==41)things[6]+=12;if (n==42)things[6]+=8;if (n==43)things[5]+=16;if (n==46)things[6]+=15;if (n==47)things[6]+=23;if (n==48)things[6]+=19;if (n==49)things[6]+=13;if (n==50)things[5]+=35;if (n==53){things[5]+=46;hdcj(27);}}break;}case '3':{/* string fumoname[4][5]=
{{"耐久","锋利","抢夺","雷电之力","落雷术"},{"耐久","效率","洪荒之力","木之克星","时运"},{"耐久","效率","急迫","精准采集","时运"}{"耐久","保护","血量提升","荆棘","雷电附身"},
}; */n=random(1,6);if (things[187]==2&&rand()%3<=1)n=7;cls();switch(n){case 1:{use(54);Sout("你遇到了一只僵尸!");m=random(things[9]-10,things[9]+15);int hp,attack,run;hp=m*(random(17,29));attack=m*(random(4,13));run=m;while(1){cls();cout<<"Your hp:"<<things[2]<<'\n';cout<<"JS's hp:"<<hp<<'\n';cout<<"1.attack 2.run away\n";char l=_getch();cout<<l;if (l=='2'){if (rand()%4==1){cout<<"逃跑成功,运气不错!";break;}elsecout<<"逃跑失败!\n";}else{if (fost[22]==0&&fost[43]==0&&fost[50]==0&&fost[53]==0){n=gongji(things[5]);gotoxy(12,0);n-=run;Sout("你发动了攻击,僵尸受到了");}else{if (fost[22]>=1){cout<<"你发动了技能【火炮轰炸】\n";n=1.2*things[5];}if (fost[43]>=1)//43,50,53{cout<<"你发动了技能【横扫】\n";n+=1.1*things[5];}if (fost[50]>=1){cout<<"你发动了技能【坠入虚空】\n";n+=hp*0.5;}if (fost[53]>=1){cout<<"你发动了技能【量子充能】\n";n+=0.4*things[2];}}if (has_fumo[3][4])if (rand()%(70/(70/has_fumo[3][4])))cout<<"你发动了技能【雷电之力】\n",n+=has_fumo[3][4]*0.01*things[2];Sout("造成了");cout<<n;Sout("点伤害\n");hp-=n;}Sout("僵尸发动了攻击,你受到了");n=attack*0.87-things[6];if (n<1)n=1;cout<<n;Sout("点伤害\n");Sout("反伤:");m=0;if (has_fumo[3][3])m=n*(has_fumo[3][3])*0.03;cout<<m<<"点\n";things[2]-=n;hp-=m;if (things[2]<=0){happened+=(name+"被僵尸杀死了/");Die();}if (hp<=0){hdcj(22);break;}}Sout("胜利!战利品:");things[83]++;if (fost[22]>=1)things[197]++;if (things[197]>=166)hdcj(6);happened+=(name+"杀死了一只僵尸/");n=random(2,4);m=random(0,2);cout<<fsn[m]<<"*"<<n;n*=random(1,has_fumo[0][2]+1);fost[m]+=n;gs();break;}case 2:{use(55);cls();Sout("你遇到了一只骷髅!");m=random(things[9]-10,things[9]+15);int hp,attack,run;hp=m*(random(7,23));attack=m*(random(5,8));run=m;while(1){cout<<"Your hp:"<<things[2]<<'\n';cout<<"KL's hp:"<<hp<<'\n';cout<<"1.attack 2.run away\n";char l=_getch();cout<<l;if (l=='2'){if (rand()%4==1){cout<<"逃跑成功,运气不错!";break;}elsecout<<"逃跑失败!\n";}else{n=gongji(things[5]);gotoxy(12,0);n-=run;Sout("你发动了攻击,KL受到了");cout<<n;Sout("点伤害\n");hp-=n;}Sout("骷髅发动了攻击,你受到了");n=attack*0.87-things[6];if (n<1)n=1;cout<<n;Sout("点伤害\n");Sout("反伤:");m=0;if (has_fumo[3][3])m=n*(has_fumo[3][3])*0.03;cout<<m<<"点\n";things[2]-=n;hp-=m;if (things[2]<=0){happened+=(name+"被骷髅杀死了/");Die();}if (hp<=0){hdcj(22);break;}}happened+=(name+"杀死了一只骷髅/");Sout("胜利!战利品:");things[83]++;n=random(2,4);m=random(0,2);n*=random(1,has_fumo[0][2]+1);cout<<fsn[m]<<"*"<<n;fost[m]+=n;gs();break;}case 3:{use(56);Sout("你遇到了一只爬行者!");m=random(things[9]-10,things[9]+15);int hp,attack,run;hp=m*(random(17,23));attack=m*(random(6,8));run=m;while(1){cls();cout<<"Your hp:"<<things[2]<<'\n';cout<<"PXZ's hp:"<<hp<<'\n';cout<<"1.attack 2.run away\n";char l=_getch();if (l=='2'){if (rand()%4==1){cout<<"逃跑成功,运气不错!";break;}elsecout<<"逃跑失败!\n";}if (fost[22]==0&&fost[43]==0&&fost[50]==0&&fost[53]==0){n=gongji(things[5]);gotoxy(12,0);n-=run;Sout("你发动了攻击,爬行者受到了");cout<<n;Sout("点伤害\n");hp-=n;}Sout("爬行者自爆了,你受到了");n=attack*1.4-things[6];cout<<n;Sout("点伤害") ;things[2]-=n;hp=0;if (things[2]<=0){happened+=(name+"被creeper炸飞了/");Die();}if (hp<=0)break;}Sout("胜利!战利品:");n=random(2,5);m=23;n*=random(1,has_fumo[0][2]+1);cout<<fsn[m]<<"*"<<n;fost[23]+=n;gs();break;}case 4:{use(57);Sout("你找到了一个矿洞.");Sout("\n是否挖矿?1.是 2.否");char l=_getch();if (l=='2')break;n=60000;n-=fost[7]*2838;n-=fost[8]*5092;n-=fost[9]*7928;n-=fost[10]*9203;n-=fost[11]*13029;n-=fost[44]*17832;n-=fost[51]*30091;n*=1-has_fumo[2][1]*0.04;n*=1-has_fumo[2][2]*0.05;if (n<10000)n=10000;for(i=1;i<=6;i++){m=random(3,6);if (has_fumo[2][3]){cout<<"你想要什么?\n";cout<<"1.石头\n";cout<<"2.铁锭\n";cout<<"3.金锭\n";cout<<"4.钻石\n";int a;cin>>a;if (a>4)a=random(1,4);m=a+2;}if (m==6)hdcj(12);jdt(n/10000+(m-3));k=random(1,3);k*=random(1,has_fumo[2][4]+1);fost[m]+=k;cout<<fsn[m]<<'*'<<k;happened+=(name+"在矿洞淘钻/");gs();}break;}case 5:{use(58);srand(time(0));Sout("你遇到了一个废弃矿道");cout<<"是否探索?1.是 2.否 3.查看故事";char l=_getch();if (l=='3'){cls();cout<<"    这是一条灵异矿道,以前的矿工常常在里面离奇失踪,\n";cout<<"数日后便会有几个影子在矿道里游荡。有人说这是矿工的亡\n";cout<<"魂,也有人说这是恶魔的影子。\n";cout<<"    唯一一个或者从矿道里走出来的是WYQ,他在下矿之前被\n";cout<<"MCYH施加了BUFF,所以没事。但是他亲口说自己看到了地上躺\n";cout<<"着无数没有生命的躯体,眼里冒着绿光。忽然他们全都站了起\n";cout<<"来向WYQ扑过来,但是他们看到MCYH的BUFF时立刻魂飞魄散了。\n";cout<<"    从此以后,只有游戏主宰者MCYH和好友WYQ能在矿道和地上\n";cout<<"世界中自由的穿梭,只有他能为地面上的人类带来矿道里丰富的宝藏。\n";cout<<"    所以,这位看故事的玩家,你敢进去吗?\n";cout<<"是否探索?1.是 2.否";l=_getch();if (l=='2'){Sout("MCYH:胆小鬼,我编个故事吓吓你而已...");break;}}n=rand()%4+1;switch(n){case 1:case 2:case 3:{Sout("你发现了一个箱子,是否打开?1.YES 2.NO");l=_getch();if (l=='2')break;if (l=='1'){srand(time(0));if (rand()%2){happened+=(name+"在废弃矿道找到了很多宝藏/");cout<<"你找到了一堆宝藏!\n";cout<<"获得:";n=random(3,6);m=random(3,5);cout<<fsn[n]<<'*'<<m;fost[n]+=m;cout<<",";n=random(3,6);m=random(3,5);cout<<fsn[n]<<'*'<<m;fost[n]+=m;break; }{Sout("你遇到了一只游魂!");hdcj(14);m=random(things[9]-10,things[9]+15);int hp,attack,run;hp=m*(random(23,28));attack=m*(random(7,9));run=m;while(1){cls();cout<<"Your hp:"<<things[2]<<'\n';cout<<"YH's hp:"<<hp<<'\n';cout<<"敌军等级:"<<m<<"\n"; cout<<"1.attack 2.run away\n";char l=_getch();if (l=='2'){if (rand()%2){cout<<"逃跑成功,运气不错!";break;}elsecout<<"逃跑失败!\n";}else{if (fost[22])cout<<"你发动了技能【火炮轰炸】\n",n=1.2*things[5];if (fost[43])//43,50,53cout<<"你发动了技能【横扫】\n",n+=1.1*things[5];if (fost[50])cout<<"你发动了技能【坠入虚空】\n",n+=hp*0.5;if (fost[53])cout<<"你发动了技能【量子充能】\n",n+=0.4*things[2];if (fost[22]==0&&fost[43]==0&&fost[50]==0&&fost[53]==0){n=gongji(things[5]);n-=run;Sout("你发动了攻击,游魂受到了");}cout<<n;Sout("点伤害\n");hp-=n;}if (rand()%4){Sout("游魂发动了攻击,你受到了");n=attack*0.87-things[6];if (n<1)n=1;cout<<n;Sout("点伤害") ;things[2]-=n;}else{cout<<"游魂发动技能“灵魂威慑”,对你造成了"<<attack*1.5<<"点伤害\n";things[2]-=attack*1.5;}if (things[2]<=0){happened+=(name+"被游魂杀死了/");Die();}if (hp<=0)break;cls();}Sout("胜利!战利品:");if (fost[22]>=1)things[197]++;if (things[197]>=166)hdcj(6);things[83]++;n=random(2,6);m=random(0,6);n*=random(1,has_fumo[0][2]+1);cout<<fsn[m]<<"*"<<n;fost[m]+=n;gs();break;}  }}case 4:{if (rand()%2){use(59);cout<<"你遇到了MCYH!\n";cout<<"1.attack 2.run away";char l=_getch();switch(l){case '2':break;default:{Sout("\nMCYH:和作者打架。。。");hdcj(15);Sout("\nMCYH(拿起纳米剑):来吧!准备好了没有?Y/N");char g=_getch();if (g!='Y'&&g!='y'){Sout("MCYH:胆小鬼!");break;}gs();things[0]++;return;break;}}break;}else{use(60);cout<<"你遇到了WYQ!\n";cout<<"1.attack 2.run away\n";char l=_getch();switch(l){case '2':break;default:Sout("MCYH:竟敢和作者的好兄弟WYQ打架?!关机吧!!!");system("Shutdown -H");break;}break;}}}break;}case 6:{use(61);cout<<"你遇到了SLS(索罗斯)!";int a,b,c,d=random(things[9]-3,things[9]+5);int huanying=0;a=d*(random(21,30));b=d*(random(6,11));c=d;gs();while(1){cls();Sout("YOUR HP:");cout<<things[2]<<'\n';Sout("SLS HP:");cout<<a<<'\n';Sout("SLS ATTACK:");cout<<b<<'\n';Sout("SLS DEFENCE:");cout<<c<<'\n';Sout("SLS XP:");cout<<d<<'\n';Sout("SLS幻影层数:");cout<<huanying<<'\n';cout<<"1.attack 2.run away\n";char l=_getch();if (l=='2'){if (rand()%4==1){Sout("逃跑成功,运气不错");break;}elseSout("逃跑失败!\n");}else{if (fost[22])cout<<"你发动了技能【火炮轰炸】\n",n=1.2*things[5];if (fost[43])//43,50,53cout<<"你发动了技能【横扫】\n",n+=1.1*things[5];if (fost[50])cout<<"你发动了技能【坠入虚空】\n",n+=a*0.5;if (fost[53])cout<<"你发动了技能【量子充能】\n",n+=0.4*things[2];if (fost[22]==0&&fost[43]==0&&fost[50]==0&&fost[53]==0){n=gongji(things[5]);n-=c;Sout("你发动了攻击,SLS受到了");}elsecout<<"造成了";cout<<n<<"点伤害\n";a-=n;}if (a<=0){cout<<"胜利!战利品:XP5000";int jiangli=random(0,56);cout<<" "<<fsn[jiangli];cout<<" *1";fost[jiangli]++; things[83]++;if (fost[22]>=1)things[197]++;gs();break;}if (rand()%2){n=float((random(6,9))/10)*b-things[6];Sout("索罗斯发动了攻击,你受到了");cout<<n;Sout("点伤害,索罗斯叠加了一层幻影\n");huanying++;things[2]-=n;if (things[197]>=166)hdcj(6);}else{int jin=random(1,3);if (jin==1){Sout("索罗斯发动了技能【幻枪连击】,对你造成");n=1.6*b;cout<<n;Sout("点伤害\n");things[2]-=n;}if (jin==2){Sout("索罗斯发动技能【结合】,将幻影层数清空,并且每失去一个幻影,自身恢复30点血量,增加4点攻击");a+=huanying*30;b+=huanying*4;huanying=0;}if (jin==3){Sout("索罗斯发动技能【总攻击】,让所有幻影对敌人造成攻击(每个幻影拥有自身60%属性),对你造成了");n=a*0.6*huanying;cout<<n;Sout("点伤害,并失去2个幻影");huanying-=2;things[2]-=n;}}if (things[2]<=0)Die();}break;}case 7:{cls();int a=things[5]*0.6,b=things[6]*0.5;int c=things[9]*3,d=things[9],e=things[9]*11;Sout("你遇到了一只树妖(树妖特性:只能攻击,无法逃跑,你的攻击和防御大幅下降,无法用技能)\n");while(e>0&&things[2]>0){int A,B;A=gongji(a);A-=d;Sout("你发动了攻击,树妖受到了");cout<<A;e-=A;Sout("点伤害\n");B=c*0.875-b;Sout("树妖发动了攻击,你受到了");cout<<B;Sout("点伤害\n");things[2]-=B;if (things[2]<=0){happened+=(name+"被树妖杀死了");Die();}gs();}cout<<"胜利!";happened+=(name+"杀死了一只树妖/");Sout("胜利!战利品:");things[83]++;n=random(2,4);m=random(0,2);n*=random(1,has_fumo[0][2]+1);cout<<fsn[m]<<"*"<<n;fost[m]+=n;}}break;}case '4':{cls();while(1){use(62);cls();cout<<"想查看什么的合成表?输入编号,输入-1退出\n";for(i=0;i<=56;i++){cout<<i<<" "<<fsn[i]<<'\n';}cin>>n;if (n==-1)break;cls();for(i=0;i<3;i++){for(j=0;j<3;j++){if (map[n][i][j]==-2){cout<<"不可合成物";gs();i=10,j=10;break;}if (map[n][i][j]==-1){cout<<"空";}elsecout<<fsn[map[n][i][j]];cout<<' ';}cout<<endl;}gs();}break;}case '5':return;case '6':{use(63);if (things[32]==0){cout<<"没有附魔台!\n";cout<<"获得方式:公园-->登山-->天空之境-->天空集市购买\n";gs();break;}cls();cout<<"你要给哪个装备附魔?";cout<<"1.剑\n";cout<<"2.斧子\n";cout<<"3.镐子\n";cout<<"4.头盔\n";cout<<"5.胸甲\n";cout<<"6.护腿\n";cout<<"7.靴子\n"; cin>>n;if (n>4)n=4;i=n-1;srand(time(0));cout<<"\n\n";cout<<"你有"<<things[9]<<"级经验\n";cout<<"你有"<<things[33]<<"块附魔石\n";cout<<"你想附哪一种魔?(附魔等级上限:6级)\n";int a,b,c;a=rand()%5;cout<<"0.不附魔\n";cout<<"1.1级经验,1块附魔石:"<<fumoname[i][a]<<has_fumo[i][a]+1<<"  经验等级限制:7"<<'\n';dob=rand()%5;while(a==b);cout<<"2.2级经验,2块附魔石:"<<fumoname[i][a]<<has_fumo[i][a]+1<<'+'<<fumoname[i][b]<<has_fumo[i][b]+1<<"  等级限制:15"<<'\n';doc=rand()%5;while(c==a||c==b);cout<<"3.3级经验,3块附魔石:"<<fumoname[i][a]<<has_fumo[i][a]+1<<'+'<<fumoname[i][b]<<'+'<<has_fumo[i][b]+1<<fumoname[i][c]<<has_fumo[i][c]+1<<"等级限制:30"<<'\n';cin>>m;int s[4]={0,7,15,30};if (m==0)break;if (things[9]<s[m]||things[33]<m){cout<<"材料(经验或附魔石)不足!";gs();break;}has_fumo[i][a]++;if (m>=2)has_fumo[i][b]++;if (m>=3)has_fumo[i][c]++;things[9]-=m;things[1]=sj[things[9]-1];things[33]-=m;/* string fumoname[4][5]=
{{"耐久","锋利","抢夺","雷电之力","落雷术"},{"耐久","效率","洪荒之力","木之克星","时运"},{"耐久","效率","急迫","速率提升","时运"}{"耐久","保护","血量提升","荆棘","雷电附身"},
}; */if (i==0){if (a==1||b==1||c==1)things[5]+=5;}if (i==3){if (a==1||b==1||c==1)things[6]+=2;if (a==2||b==2||c==2)things[2]+=30;}for(i=0;i<4;i++)for(j=0;j<5;j++)if (has_fumo[i][j]>6)has_fumo[i][j]=6;break;}case '7':{use(64);for(i=0;i<=56;i++)if (fost[i])printf("%s *%d  -%s\n",fsn[i].c_str(),fost[i],nn[leibie[i]].c_str());gs();break;}case '8':{use(65);string wupin[4]={"剑","斧头","镐子","盔甲"};cls();for(i=0;i<4;i++)for(j=0;j<5;j++){printf("%s:【%s】%d级\n",wupin[i].c_str(),fumoname[i][j].c_str(),has_fumo[i][j]);}break;}case '9':{use(74);/*string fsn[200]=0       1       2      3        4      5        6
{"原木 ","木板 ","木棍 ","石头 ","铁锭 ","金锭 ","钻石 ",7       8       9           10   11"木镐 ","石镐 ","铁镐 ","金镐 ","钻石镐 ",12     13      14      15      16"木剑 ","石剑 ","铁剑 ","金剑 ","钻石剑 ",17       18      19      20      21"木斧 ","石斧 ","铁斧 ","金斧 ","钻石斧 ",22         23     24     25      26"春节礼炮","火药","铁块","金块","钻石块",27      28      29          30/*27"铁头盔","铁胸甲","铁护腿","铁靴子",31        32          33      34"金头盔","金胸甲","金护腿","金靴子",35            36          37      38"钻石头盔","钻石胸甲","钻石护腿","钻石靴子",39            40          41          42      43      44      45/*39"英雄头盔","英雄战甲","英雄护腿","英雄战靴","英雄剑","英雄镐","英雄战斧",46           47          48          49      50      51      52/*46"虚空头盔","虚空战甲","虚空护腿","虚空战靴","虚空剑","虚空镐","虚空斧",53            54      55      56/*53"量子剑", "石头精华", "CPU","工业钻石"
};*//*iron golden diamond hero skyhead   4    3         6       9   15clothes 6    4        8       14  23tussle  5    4        7       12  19shoes 3    2        5     8   13*/ string ab[200]={"来自于一棵大树身上的木头","由一块原木分解后得到的东西,可以用于制作基础装备","装备的握把,由木板分解而成","一块普通的石头,蕴含着不普通的能量,可以用于制造石器装备","矿洞里的一种普通矿石,很常见,可用于合成武器与防具","矿洞里的一种普通矿石,很常见,可用于合成武器与防具","一种稀有矿石,可以通过挖矿或购买获得","普通的基础挖矿工具","升级后的挖矿工具","一把挖矿利器,开采效率较高","挖矿能手,附魔时属性会更好哦","奢侈豪华的挖矿神器,速度超快","普通的防身武器","升级后的防身武器","一把打怪利器","打怪能手,附魔时属性会更好哦","奢侈豪华的打怪神器,伤害很高","普通的伐木工具","升级后的伐木工具","一把伐木利器","伐木能手,附魔时属性会更好哦","奢侈豪华的伐木神器,速度超快","炸怪神器,伤害超高","PXZ的掉落物,用于合成春节礼炮","铁锭的块状,可以分解回铁锭,也可以合成英雄装备","金锭的块状,可以分解回金锭,也可以合成英雄装备","钻石的块状,可以分解回钻石,也可以合成英雄装备","铁制的头盔,增加4点防御","铁制的胸甲,增加6点防御","铁制的护腿,增加5点防御","铁制的靴子,增加3点防御","金制的头盔,增加3点防御","金制的胸甲,增加4点防御","金制的护腿,增加4点防御","金制的靴子,增加2点防御","钻石制的头盔,增加6点防御","钻石制的胸甲,增加8点防御","钻石制的护腿,增加7点防御","钻石制的靴子,增加5点防御","金块合成的头盔,增加9点防御","铁块合成的胸甲,增加14点防御","铁块合成的护腿,增加12点防御","钻石块合成的靴子,增加8点防御","英雄使用的宝剑","英雄采矿用的镐子","英雄手中的战斧","金头盔压缩制成的头盔,增加15点防御,好像还有其它作用","铁胸甲压缩制成的胸甲,增加23点防御,好像还有其它作用","铁护腿压缩制成的护腿,增加19点防御,好像还有其它作用","钻石靴子压缩制成的靴子,增加13点防御,好像还有其它作用","虚空来客防身的剑","虚空来客采矿用的镐子","虚空来客手中的战斧","用稀有材料制成的剑,114514年被科学家在MCYH留下的时间印记中发现","石头中能量的精华","14514年ACOPer.th13计算机的CPU,好像还有其他作用","加工后的钻石,闪闪发光",};int i,j,k;char l;i=1;bool flag=true;while(flag){cls();cout<<"a上一个 d下一个 e退出\n";cout<<"["<<fsn[i]<<"]\n";cout<<ab[i]<<"\n";l=_getch();switch(l){case 'a':if (i>1)i--;break;case 'd':if (i<56)i++;break;case 'e':flag=false;break;}}break;} case '`':{cls();if (things[9]<100){Sout("神秘人:小伙子不错嘛,居然看得到我。啧啧,你的修行还不够呢,等你升到100级再来找我吧。");gs();break;}Sout("神秘人:只要给我传送符,我马上就带你去另一个维度。\n");cout<<"1.传送至地狱 2.传送至神界 3.离开\n";char l=_getch();switch(l){case '1':{if (things[99]){things[98]=1;things[99]--; Divinity();}elsecout<<"传送符不足!";break;}case '2':{if (things[99]){things[98]=2;things[99]--;Hell(); }elsecout<<"传送符不足!";break;}case '3':break;}}}if (things[83]>=50)hdcj(48);gs();}
}

新增赌场玩法“老虎机”(抽中概率有点小啊)

赌场代码如下,还修复了一点点bug

void Duchang()
{cls();srand(time(0));cout<<"WYQ:小子,又来赌场了啊,哈哈哈";const string where[]={"赌大小","猜数","彩票","取数游戏","离开","老虎机"};int i,j,k,n,m;while(1){cls();for(i=0;i<6;i++){printf("%d.%s\n",i,where[i].c_str());}char l=_getch();tepan();things[8]-=10;switch(l){case '0':{use(47);hdcj(16);system("cls");cout<<"1-大 2-小\n";cin>>m;cout<<"赌多少钱?";cin>>i;k=0;if (things[7]<i){cout<<"钱不够!";break;}things[7]-=i;for(j=1;j<=6;j++){n=rand()%6+1;printf("%d\n",n);k+=n;}if (k>21)j=1;elsej=0;if (m==j){cout<<"赚到了!";things[7]+=i*2;gotmoney+=i*2;happened+=(name+"在赌场大赚一笔/");}else{cout<<"血本无归!";happened+=(name+"在赌场血亏/");}break;}case '1':{use(48);cout<<"赌多少钱?";cin>>i;k=0;if (things[7]<i){cout<<"钱不够!";break;}things[7]-=i;n=random(1,50);for(j=1;j<=6;j++){system("cls");cout<<"猜一个数,1~50之间,你还有"<<7-j<<"次机会\n";cin>>m;if (m>n)cout<<"Too big!";if (m<n)cout<<"Too small!";if (m==n){things[69]++;cout<<"猜中了!你赚到了"<<i*2<<"元!";happened+=(name+"在猜数游戏中赚了很多钱/");things[7]+=i*2;gotmoney+=i*2;break;}gs();}if (j==7){cout<<"血本无归!";happened+=(name+"竟然连猜数游戏都猜不中/");things[69]=0;}if (things[69]>=5)hdcj(37);break;}case '2':{use(49);int a[6]={0,1,100,10000,500000,1000},b[6]={0,100,10000,500000,10000000,1000000};int c[6]={0,20,10,5,4,1};cout<<"你要买什么彩票?\n";cout<<"1.1-->100 20%概率中\n";cout<<"2.100-->10000 10%\n";cout<<"3.10000-->500000 5%\n";cout<<"4.500000-->10000000 4%\n";cout<<"5.1000 --> 1000000 1%\n";cin>>m;if (things[7]<a[m]){cout<<"钱不够!";break;}if (rand()%100+1<=c[m]){cout<<"中奖了!简直是好运附体!";happened+=(name+"买彩票中奖了!/");things[7]+=b[m];gotmoney+=b[m];}else{cout<<"毛都没抽到!";happened+=(name+"早上没洗脸,买彩票遭血亏/");}break;}case '3':{cls();cout<<"赌多少钱?\n";cin>>m;if (things[7]>=m)things[7]-=m;else{cout<<"钱不够";break;}int a[21];cls();for(i=1;i<=20;i++)a[i]=random(1,10000);for(i=1;i<=20;i++){gotoxy(0,0);cout<<a[i]<<' ';gotoxy(1,0);cout<<"1.选择 2.下一个";char l=_getch();switch(l){case '1':k=a[i];i=5555;case '2':break;}}j=0;for(i=1;i<=20;i++)j+=(a[i]>k);cls();cout<<"得分:"<<20-j;switch(j){case 0:k=400;break;case 1:k=330;break;case 2:k=260;break;case 3:k=185;break;case 4:k=115;break;case 5:k=84;break;default:k=0;break;}m*=(k/100.0);cout<<"\n赚了"<<m<<"元\n";cout<<"序列为:";for(i=1;i<=20;i++)cout<<a[i]<<' ';things[7]+=m;gotmoney+=m;gs();break;}case '4':return;case '5':{char o[3]={'O','X','K'};//3,3 3,6 3,9int line[4]={0,3,6,9};cls();int i,j,k,last;cout<<"赌多少钱?";cin>>j;if (j>things[7]){Sout("老虎机:钱,不够,出去!");break;}elsethings[7]-=j;coutwhat(1,1,1,12,"#");coutwhat(1,1,6,1,"#");coutwhat(1,12,6,12,"#");coutwhat(6,1,6,12,"#");coutwhat(2,5,5,5,"#");coutwhat(2,8,5,8,"#");bool win=true;for(i=1;i<=3;i++){for(int nbi=1;nbi<=random(40,50);nbi++){gotoxy(3,line[i]);k=rand()%3;cout<<o[k];if (i==1)last=k;Sleep(50); }if (last!=k)win=false;}if (win){gotoxy(12,0);Sout("手气不错,你赢了!");j*=5;things[7]+=j,gotmoney+=j;}else{gotoxy(5,0);Sout("血本无归。");}gs();break;}}gs();}
}

(注:其实我就是原作者来的哟~)

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