1.随机迷宫:

#include <stdio.h>#include <conio.h>#include <windows.h>#include <time.h>#define Height 31 //迷宫的高度,必须为奇数#define Width 25 //迷宫的宽度,必须为奇数#define Wall 1#define Road 0#define Start 2#define End 3#define Esc 5#define Up 1#define Down 2#define Left 3#define Right 4
int map[Height+2][Width+2];void gotoxy(int x,int y) //移动坐标{/* typedef struct _COORD {SHORT X;SHORT Y;} COORD, *PCOORD; */COORD coord;coord.X=x;coord.Y=y;SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );}void hidden()//隐藏光标{/* typedef void *HANDLE; */HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);/* typedef struct _CONSOLE_CURSOR_INFO {DWORD dwSize;BOOL bVisible;} CONSOLE_CURSOR_INFO *PCONSOLE_CURSOR_INFO; */CONSOLE_CURSOR_INFO cci;GetConsoleCursorInfo(hOut,&cci);cci.bVisible = 0;//赋1为显示,赋0为隐藏SetConsoleCursorInfo(hOut,&cci);}void create(int x,int y) //随机生成迷宫{int c[4][2] = {0,1,1,0,0,-1,-1,0}; //四个方向int i,j,t;//将方向打乱for(i=0;i<4;i++){j = rand()%4;t = c[i][0];c[i][0] = c[j][0];c[j][0] = t;t = c[i][1];c[i][1] = c[j][1];c[j][1] = t;}map[x][y] = Road;for(i = 0;i < 4;i++)if(map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall){map[x + c[i][0]][y + c[i][1]] = Road;create(x+ 2 * c[i][0],y + 2 * c[i][1]);}}int get_key() //接收按键{char c;while(c = getch()){if(c == 27)return Esc; //Escif(c != -32)continue;c = getch();if(c == 72)return Up; //上if(c == 80)return Down; //下if(c ==75 )return Left; //左if(c == 77)return Right; //右}return 0;}void paint(int x,int y) //画迷宫{gotoxy(2 * y - 2,x - 1);switch(map[x][y]){case Start:printf("入");break; //画入口case End:printf("出");break; //画出口case Wall:printf("※");break; //画墙case Road:printf(" ");break; //画路}}void game(){int x=2,y=1; //玩家当前位置,刚开始在入口处int c; //用来接收按键while(1){gotoxy(2 * y - 2,x - 1);printf("☆"); //画出玩家当前位置if(map[x][y] == End) //判断是否到达出口{gotoxy(30,24);printf("到达终点,按任意键结束");getch();break;}c = get_key();if(c == Esc){gotoxy(0,24);break;}switch(c){case Up: //向上走if(map[x-1][y] != Wall){paint(x,y);x--;}break;case Down: //向下走if(map[x+1][y] != Wall){paint(x,y);x++;}break;case Left: //向左走if(map[x][y-1] != Wall){paint(x,y);y--;}break;case Right: //向右走if(map[x][y+1] != Wall){paint(x,y);y++;}break;}}}int main(){int i,j;srand((unsigned)time(NULL)); //初始化随即种子hidden(); //隐藏光标for(i = 0;i <= Height + 1;i++)for(j = 0;j <= Width + 1;j++)if(i == 0 || i == Height + 1 || j == 0 || j == Width + 1) //初始化迷宫map[i][j] = Road;elsemap[i][j] = Wall;create(2 * (rand() % (Height / 2)+1),2 * (rand() % (Width / 2) + 1)); //从随机一个点开始生成迷宫,该点行列都为偶数for(i = 0;i <= Height+1;i++) //边界处理{map[i][0]=Wall;map[i][Width+1]=Wall;}for(j=0;j<=Width+1;j++) //边界处理{map[0][j]=Wall;map[Height+1][j]=Wall;}map[2][1]=Start; //给定入口map[Height-1][Width]=End; //给定出口for(i=1;i<=Height;i++)for(j=1;j<=Width;j++) //画出迷宫paint(i,j);game(); //开始游戏getch();return 0;}

2.文字游戏

#include <iostream>
using namespace std;
double shengmingli=200000000000;//定义主角初始生命力
int gongjili=150000;//定义主角初始攻击力
int fangyuli=2000000;//定义主角初始防御力
int money=2000000;//定义主角初始金钱数量
bool guoguan;//定义是否通关判定
void wuqidian();//定义武器店函数
void yaodian();//定义药店函数
void guaiwu1();//定义小怪物函数
void guaiwu2();//定义大怪物函数
int main()
{
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
int xiaozhen;//定义选择项目
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
cin>>xiaozhen;
while(xiaozhen!=5)//输入5时退出游戏
{
if(shengmingli<=0)//主角生命力小于等于0时游戏结束
{
cout<<"你死啦!"<<endl;
break;
}
if(guoguan)
{
cout<<"恭喜通关!"<<endl;
break;
}
if(xiaozhen==6)//输入6可检测自己的状态
{
cout<<"你的生命力:"<<shengmingli<<endl;
cout<<"你的攻击力:"<<gongjili<<endl;
cout<<"你的防御力:"<<fangyuli<<endl;
cout<<"你拥有的钱:"<<money<<endl;
}
else
switch(xiaozhen)
{
case 1 : wuqidian();break;
case 2 : yaodian();break;
case 3 : guaiwu1();break;
case 4 : guaiwu2();break;
default : cout<<"请不要乱选!"<<endl;break;
}
cin>>xiaozhen;
}
if(xiaozhen==5)
{
cout<<"正在退出游戏……"<<endl;
}
cin.get();
cin.get();
return 0;
}
void wuqidian()
{
cout<<"欢迎来到武器店!"<<endl;
cout<<"1、买小刀(1M加2攻击力)"<<endl;
cout<<"2、买短剑(2M加20攻击力)"<<endl;
cout<<"3、买大砍刀(5M加40攻击力)"<<endl;
cout<<"4、买双节棍(7M加60攻击力)"<<endl;
cout<<"5、买盾牌(2M加30防御力)"<<endl;
cout<<"6、买铠甲(5M加60防御力)"<<endl;
cout<<"7、离开武器店"<<endl;
int wuqidian;
cin>>wuqidian;
while(wuqidian!=7)//输入7时结束函数
{
switch(wuqidian)
{
case 1 : if(money<10)
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
else
cout<<"购买成功!"<<endl;//钱足够时返回True
gongjili+=2;
money-=1;
break;
case 2 : if(money<80)
cout<<"你的钱不够"<<endl;
else
cout<<"购买成功!"<<endl;
gongjili+=20;
money-=80;
break;
case 3 : if(money<140)
cout<<"你的钱不够"<<endl; else
cout<<"购买成功!"<<endl;
gongjili+=40;
money-=140;
break;
case 4 : if(money<200)
cout<<"你的钱不够"<<endl;
else
cout<<"购买成功!"<<endl;
gongjili+=60;
money-=200;
break;
case 5 : if(money<60)
cout<<"你的钱不够"<<endl;
else
cout<<"购买成功!"<<endl;
fangyuli+=30;
money-=60;
break;
fangyuli+=60;
money-=100;
break;
default : cout<<"无"<<endl; break;
}
cin>>wuqidian;
}
if(wuqidian==7)
{     //返回main()主函数
cout<<"欢迎下次再来!"<<endl;
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
}
}
/*
yaodian()的设置与wuqidian()相同,可参照阅读.
*/
void yaodian()
{
cout<<"欢迎来到药品店!"<<endl;
cout<<"1、买1号补血药(10M加200生命)"<<endl;
cout<<"2、买2号补血药(50M加1000生命力)"<<endl;
cout<<"3、买3号补血药(100M加2200生命力)"<<endl;
cout<<"4、离开武器店"<<endl;
int yaodian;
cin>>yaodian;
while(yaodian!=4)
{
switch(yaodian)
{
case 1 : if(money<10)
cout<<"你的钱不够"<<endl;
else
cout<<"购买成功!"<<endl;
shengmingli+=200;
money-=10;
break;
case 2 : if(money<50)
cout<<"你的钱不够"<<endl;
else
cout<<"购买成功!"<<endl;
shengmingli+=1000;
money-=50;
break;
case 3 : if(money<100)
cout<<"你的钱不够"<<endl;
else
cout<<"购买成功!"<<endl;
shengmingli+=2200;
money-=100;
break;
default : cout<<"无"<<endl;
break;
}
cin>>yaodian;
}
if(yaodian==4)
{
cout<<"欢迎下次再来!"<<endl;
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
}
}
/*这里是两个战斗函数,使用指针来处理.避免造成内存崩溃.*/
void guaiwu1()
{
cout<<"开始与小怪物战斗!!!"<<endl;
double* g_shengmingli=new double;//定义怪物生命
int* g_gongjili=new int;//定义怪物攻击力
int* g_fangyuli=new int;//定义怪物防御力 int* g_money=new int;//定义怪物金钱
*g_shengmingli=100;
*g_gongjili=5;
*g_fangyuli=3;
*g_money=5;
double* tongji1=new double;//用来计算主角对怪物的杀伤
double* tongji2=new double;//用来计算怪物对主角的杀伤
*tongji1=0;
*tongji2=0;
int* huihe=new int;//定义回合数
*huihe=1;
cout<<"你开始对小怪物进行攻击!"<<endl;
int* xuanze=new int;
/*
攻击计算公式
杀伤=攻击力*2-防御力
玩家每回合可以选择攻击与逃跑
*/
while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2)
{
cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl;
cout<<"请选择你的动作:\n";
cout<<"1、攻击\n2、逃跑\n";
cin>>*xuanze;
switch((*xuanze))
{
case 1 : cout<<"你对小怪物发动了攻击!"<<endl;
*g_shengmingli-=gongjili*2-(*g_fangyuli);
*tongji1=gongjili*2-(*g_fangyuli);
cout<<"你打掉了小怪物"<<*tongji1<<"的生命!"<<endl;
cout<<"小怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl;
shengmingli-=(*g_gongjili)*2-fangyuli;
*tongji2=(*g_gongjili)*2-fangyuli;
cout<<"小怪物对你发动了攻击!"<<endl;
cout<<"小怪物打掉了你"<<*tongji2<<"的生命!"<<endl;
cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break;
case 2 : cout<<"你决定逃跑!"<<endl;
cout<<"逃跑成功!"<<endl;continue;
default : cout<<"请不要乱选!"<<endl;
}
(*huihe)++;
}
if((*g_shengmingli)<=0)
{//杀死怪物后的返回
cout<<"小怪物被你杀死了!你真厉害!!!"<<endl;
money+=(*g_money);
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
}
else
if(shengmingli<=0)
{//被怪物杀死后的返回
cout<<"你被小怪物杀死了!游戏结束!!!"<<endl;
}
else
if((*xuanze)==2)
{//逃跑的返回
cout<<"你逃回了小镇!"<<endl;
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
}
delete g_shengmingli;
delete g_gongjili;
delete g_fangyuli;
delete g_money;
delete tongji1;
delete tongji2;
}
/*
设置均与void函数guaiwu1()相同,可参照上例阅读.
*/
void guaiwu2()
{
cout<<"开始与大怪物战斗!!!"<<endl;
double* g_shengmingli=new double;
int* g_gongjili=new int;
int* g_fangyuli=new int;
*g_shengmingli=3600;
*g_gongjili=500;
*g_fangyuli=500;
double* tongji1=new double;
double* tongji2=new double;
*tongji1=0;
*tongji2=0;
int* huihe=new int;
*huihe=1;
cout<<"你开始对大怪物进行攻击!"<<endl;
int* xuanze=new int;
while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2)
{
cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl;
cout<<"请选择你的动作:\n";
cout<<"1、攻击\n2、逃跑\n";
cin>>*xuanze;
switch((*xuanze))
{
case 1 : cout<<"你对大怪物发动了攻击!"<<endl;
*g_shengmingli-=gongjili*2-(*g_fangyuli);
*tongji1=gongjili*2-(*g_fangyuli);
cout<<"你打掉了大怪物"<<*tongji1<<"的生命!"<<endl;
cout<<"大怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl;
shengmingli-=(*g_gongjili)*2-fangyuli;
*tongji2=(*g_gongjili)*2-fangyuli;
cout<<"大怪物对你发动了攻击!"<<endl;
cout<<"大怪物打掉了你"<<*tongji2<<"的生命!"<<endl;
cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break;
case 2 : cout<<"你决定逃跑!"<<endl;
cout<<"逃跑成功!"<<endl;continue;
default : cout<<"请不要乱选!"<<endl;
}
(*huihe)++;
}
if((*g_shengmingli)<=0)
{ cout<<"大怪物被你杀死了!你真厉害!!!"<<endl;
guoguan=true;
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
}
else
if(shengmingli<=0)
{
cout<<"你被大怪物杀死了!游戏结束!!!"<<endl;
}
else
if((*xuanze)==2)
{
cout<<"你逃回了小镇!"<<endl;
cout<<"欢迎你开始玩打怪物小游戏!\n";
cout<<"小镇\n";
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;
cout<<"和一家武器店。\n";
cout<<"1.去武器店"<<endl;
cout<<"2.去药品店"<<endl;
cout<<"3.去打小怪物"<<endl;
cout<<"4.去打大怪物"<<endl;
cout<<"5.退出游戏"<<endl;
cout<<"6.显示你的状态"<<endl;
}
delete g_shengmingli;
delete g_gongjili;
delete g_fangyuli;
delete tongji1;
delete tongji2;
}

3.另一个文字游戏

#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
double shanghai[20]={0.6,1.1,2,3.16,5.5,7,10,20,50,100,146.23,254.13,312,403,601,1023};
double bosshealth[20]={2,3,4,5.9,8,14,19,32,73,157,200,403,801,1200,3630,20123};
double wj_shanghai=5000,wj_health=10000000,wj_max_health=10000000,boss,wj_money=10000000000000000000000000000000;
void chushihua();
void game();
void gongji();
void goumai();
void shangdian();
void zhujiemian();
void fangyu();
void cend();
void chushou();
void print(char[]);
int bishou=0,caidao=0,jian=0,shenjian=0;
double bishou_1=5,caidao_1=17,jian_1=58,shenjian_1=124;
int hat=0,douhui=0,hudun=0,hunjia=0,shendun=0;
double hat_1=7,douhui_1=21,hudun_1=49,hunjia_1=89,shendun_1=210.4;
void cend()
{system("cls");print("GAME OVER");exit(1);
}
void game()
{int k;chushihua();IO:printf("请输入对手等级 (0~15)\n");scanf("%d",&k);if(k>15||k<0){system("cls");goto IO;}boss=bosshealth[k];system("cls");while(wj_health>=0){srand(time(NULL));QP:printf("1.逃跑        2.进攻\n");char s=getch();if(s<'1'||s>'2'){system("cls");goto QP;}if(s=='1'){system("cls");zhujiemian();}system("cls");double l=shanghai[k]*((rand()%2)+1)+fabs(double(rand()%100/100-2));printf("对手对你造成了%lf点伤害\n",l);wj_health-=l;printf("你当前剩余血量:%lf\n",wj_health);if(wj_health<=0)cend();double o=wj_shanghai*((rand()%2)+1)+double(rand()%10/10);boss-=o;printf("你对对手造成了%lf点伤害\n",o);printf("对手当前剩余血量:%lf\n\n",boss);if(boss<=0){printf("胜利!\n获得%lf金币\n\n当前剩余血量:%lf\n",shanghai[k]+3,wj_health);wj_money+=shanghai[k]+3;printf("\n余额:%lf\n",wj_money);getch();if(k==15){printf("恭喜玩家!游戏胜利!\n");getch();exit(1);}system("cls");zhujiemian();}}
}
void zhujiemian()
{PO:printf("1.商店 2.战斗 3.回血 4.状态\n");char k=getch();if(k>'4'||k<'1'){system("cls");goto PO;}if(k=='1'){system("cls");shangdian();return;}if(k=='2'){system("cls");game();return;}if(k=='3'){system("cls");if(wj_money>0){wj_money=wj_money*4/5-1;chushihua();wj_health=wj_max_health;printf("回血成功!\n");getch();system("cls");goto PO;}else{printf("余额不足!\n");getch();system("cls");goto PO;}}if(k=='4'){chushihua(); system("cls");printf("生命值:%lf\n",wj_health);printf("最大生命值:%lf\n",wj_max_health);printf("攻击力:%lf\n",wj_shanghai);printf("金币:%lf\n",wj_money); getch();system("cls");goto PO;}if(k=='5'){string a;system("cls");printf("输入密码!\n");cin>>a;if(a=="gu"||a=="gu"){wj_money+=1000;printf("外挂生效\n");Sleep(1000);system("cls");goto PO;}printf("外挂失败\n");Sleep(1000);system("cls");goto PO;}
}
void shangdian()
{LK:printf("1.购买 2.返回主界面\n");char k=getch();if(k!='1'&&k!='2'){system("cls");goto LK;}if(k=='1'){system("cls");goumai();goto LK;}if(k=='2'){system("cls");zhujiemian();return;}
}
void goumai()
{ML:printf("1.攻击 2.防御 3.返回主界面\n");char k=getch();if(k!='1'&&k!='2'&&k!='3'){system("cls");goto ML;}if(k=='1'){system("cls");gongji();goto ML;}if(k=='3'){system("cls");zhujiemian();return;}if(k=='2'){fangyu();}
}
void gongji()
{OP:system("cls");printf("0.返回上界面\n");printf("1.返回主界面\n");printf("2.匕首 5金币\n");printf("3.菜刀 17金币\n");printf("4.剑 68金币\n");printf("5.圣剑 210金币\n");printf("提醒:金币价格与伤害成正比\n");char k=getch();if(k<'0'||k>'5'){system("cls");goto OP;}if(k=='0'){system("cls");goumai();return;}if(k=='1'){system("cls");zhujiemian();return;}if(k=='2'){if(wj_money>=bishou_1){chushihua();system("cls");wj_money-=bishou_1;bishou++;goto OP;}system("cls");printf("余额不足!\n");getch();system("cls");goto OP;}if(k=='3'){if(wj_money>=caidao_1){chushihua();system("cls");wj_money-=caidao_1;caidao++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}if(k=='4'){if(wj_money>=jian_1){chushihua();system("cls");wj_money-=jian_1;jian++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}if(k=='5'){if(wj_money>=shenjian_1){chushihua();system("cls");wj_money-=shenjian_1;shenjian++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}
}
void fangyu()
{OP:system("cls");printf("0.返回上界面\n");printf("1.返回主界面\n");printf("2.帽子 7金币\n");printf("3.头盔 21金币\n");printf("4.护盾 49金币\n");printf("5.盔甲 89金币\n");printf("6.圣盾 210金币\n");printf("提醒:金币价格与伤害成正比\n");char k=getch();if(k<'0'||k>'6'){system("cls");goto OP;}if(k=='0'){system("cls");goumai();return;}if(k=='1'){system("cls");zhujiemian();return;}if(k=='2'){if(wj_money>=hat_1){chushihua();system("cls");wj_money-=hat_1;hat++;goto OP;}system("cls");printf("余额不足!\n");getch();system("cls");goto OP;}if(k=='3'){if(wj_money>=douhui_1){chushihua();system("cls");wj_money-=douhui_1;douhui++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}if(k=='4'){if(wj_money>=hudun_1){chushihua();system("cls");wj_money-=hudun_1;hudun++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}if(k=='5'){chushihua();if(wj_money>=hunjia_1){system("cls");wj_money-=hunjia_1;hunjia++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}if(k=='6'){if(wj_money>=shendun_1){chushihua();system("cls");wj_money-=shendun_1;shendun++;goto OP;}system("cls");printf("余额不足!\n");getch();goto OP;}
}
void chushihua()
{wj_max_health=hat*hat_1+douhui*douhui_1+hudun*hudun_1+hunjia*hunjia_1+shendun*shendun_1+10;wj_shanghai=bishou*bishou_1+caidao*caidao_1+jian*jian_1+shenjian*shenjian_1+1;
}
void print(char a[])
{int s=strlen(a);for(int i=0;i<s;i++){cout<<a[i];Sleep(400);}getch(); system("cls");
}
int main()
{system("title game");print("出品:谷游");zhujiemian();return 0;
}

4.坦克大战

#include <iostream>
#include <time.h>
#include <windows.h>#define W 1       //上
#define S 2         //下
#define A 3         //左
#define D 4          //右
#define L 4       // 坦克有4条命void HideCursor() {  //隐藏光标            CONSOLE_CURSOR_INFO cursor_info = { 1,0 };SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void GoToxy(int x, int y) {  //光标移动,X、Y表示横、纵坐标COORD coord = { x, y };SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}//全局变量
int map[50][40];//地图二维数组
int B_num;      //子弹编号
int Pos;     //敌方坦克生成位置,-1为左边,0为中间,1为右边,2为我的坦克位置
int Speed = 7;  //游戏速度
int Enemy; //还未出现的敌人
const char* Tank_Model[3][4] ={{"◢┃ ◣","◢╦ ◣","◢╦ ◣","◢╦ ◣"},{"╠ █ ╣","╠ █ ╣","━█ ╣","╠ █━"},{"◥╩ ◤","◥┃ ◤","◥╩ ◤","◥╩ ◤"}}; //坦克
class Tank{
public:int x, y; //中心坐标int Direction; //方向int Model;  //模型int Revival; //复活次数int Num; //敌方坦克编号  bool Type;   //我方坦克此参数为1bool Exist;  //存活为1,不存活为0
}AI_tank[6], my_tank;
//子弹
class Bullet{
public:int x, y;    //坐标int Direction;  //方向bool Exist;  //1为存在,0不存在bool Type;   //0为敌方子弹,1为我方子弹
}bullet[50] ;//基本函数
void GoToxy(int x, int y);    //光标移动
void HideCursor();           //隐藏光标void Key();  //键盘输入
void Init(); //初始化
void Pause(); //暂停
void Show(); //打印框架
void Print_Map();  //打印地图
void Cheak_Game(); //检测游戏胜负
void GameOver();  //游戏结束//坦克
void Creat_AI_T(Tank* AI_tank); //建立坦克
void Creat_My_T(Tank* my_tank);               void Move_AI_T(Tank* AI_tank);//坦克移动
void Move_My_T(int turn);                     void Clear_T(int x, int y);  //清除坦克
void Print_T(Tank tank);  //打印坦克
bool Cheak_T(Tank tank, int direction); //检测障碍,1阻碍//子弹
void Creat_AI_B(Tank* tank);  //敌方坦克发射子弹
void Creat_My_B(Tank tank);//我方坦克发射子弹
void Move_B(Bullet bullet[50]); //子弹移动
void Break_B(Bullet* bullet); //子弹碰撞
void Print_B(int x, int y);//打印子弹
void Clear_B(int x, int y); //清除子弹
int  Cheak_B(int x, int y);  //子弹前方情况void Show() {       //打印框架   std::cout << "  ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁";std::cout << "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁\n";for (int i = 0; i < 48; i++) {std::cout << "▕                                                                             ▏\n";}std::cout << "  ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔";std::cout << "▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔\n";
}
void Print_Map() {     // 打印地图   int Map[50][40] = {
//map里的值: 0为可通过陆地,1为砖,6为墙,100~105为敌方坦克,200为我的坦克,{ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,6,6,6,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,6,6,6,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,4 },{ 4,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,4 },{ 4,6,6,6,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,6,6,6,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,9,9,9,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,9,9,9,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,9,9,9,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4 },{ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 }};for (int i = 0; i < 50; i++)for (int j = 0; j < 40; j++)        map[i][j] = Map[i][j];for (int i = 0; i < 50; i++)for (int j = 0; j < 40; j++)        if (map[i][j] == 1) {GoToxy(2 * j, i);std::cout << "▓";}            else if (map[i][j] == 6) {GoToxy(2 * j, i);std::cout << "■";}             GoToxy(38, 46);     std::cout << " ◣◢";GoToxy(38, 47);     std::cout << "◣█ ◢";GoToxy(38, 48);     std::cout << "◢█ ◣";
}
void Cheak_Game() {//敌人坦克全部不存活if (Enemy <= 0 && !AI_tank[0].Exist && !AI_tank[1].Exist && !AI_tank[2].Exist&& !AI_tank[3].Exist && !AI_tank[4].Exist && !AI_tank[5].Exist)GameOver();if (my_tank.Revival >= L)//我复活次数用完GameOver();//游戏结束
}
void GameOver() {bool home = 1;while (home) { GoToxy(37, 21);std::cout << "游戏结束!";        if (GetAsyncKeyState(0xD) & 0x8000) {  //回车键system("cls");   //清屏Show();Init(); //初始化break;}else if (GetAsyncKeyState(0x1B) & 0x8000)  //Esc键退出   exit(0);}
}
void Creat_My_T(Tank* my_tank) {//建立我的坦克my_tank->x = 15;my_tank->y = 47;my_tank->Direction = 1;// my_tank->Model = 0;my_tank->Exist = 1;my_tank->Type = 1;Print_T(*my_tank);   //打印我的坦克
}
void Move_My_T(int turn) {//turn为Key()函数传入的方向值Clear_T(my_tank.x, my_tank.y);my_tank.Direction = turn; if (Cheak_T(my_tank, my_tank.Direction))  //我方坦克当前方向上无障碍switch (turn) {case W: my_tank.y--; break;  //上case S: my_tank.y++; break;  //下case A: my_tank.x--; break;  //左case D: my_tank.x++; break;  //右}  Print_T(my_tank);
}
void Print_T(Tank tank) {//打印for (int i = 0; i < 3; i++) {GoToxy((tank.x - 1) * 2, tank.y - 1 + i);//在坦克中心坐标的左边,上中下三行打印std::cout << Tank_Model[i][tank.Direction - 1]; //打印的是地址,地址既字符串for (int j = 0; j < 3; j++)if (tank.Type)//若为我的坦克map[tank.y + j - 1][tank.x + i - 1] = 200;//在map上敌方值为100~105,我方为200elsemap[tank.y + j - 1][tank.x + i - 1] = 100 +tank.Num;//这样可以通过map值读取坦克编号}
}
void Creat_AI_T(Tank* AI_tank) {AI_tank->x = 19 + 17 * (Pos); //pos为坦克生成位置,-1为左位置,0为中间,1为右,2为我的坦克位置AI_tank->y = 2;AI_tank->Direction = 2;  //方向朝下AI_tank->Revival++; //复活次数+1AI_tank->Exist = 1;//存在Pos++;Enemy--;if (Pos == 2)  //循环重置(pos只能为-1,0,1)Pos = -1;Print_T(*AI_tank);return;
}
void Move_AI_T(Tank* AI_tank) { if (AI_tank->Exist) {  //存在 Clear_T(AI_tank->x, AI_tank->y);if (Cheak_T(*AI_tank, AI_tank->Direction))//前方无障碍switch (AI_tank->Direction) {case W: AI_tank->y--; break;  //上case S: AI_tank->y++; break;  //下case A: AI_tank->x--; break;  //左case D: AI_tank->x++; break;  //右}else {//前方有障碍 for (int i = rand() % 4 + 1; i <= 4; i++)if (Cheak_T(*AI_tank, i)){  //循环判断,返1可通过AI_tank->Direction = i;break;}}Print_T(*AI_tank);     //打印敌方坦克}
}
bool Cheak_T(Tank tank, int direction) {  //检测坦克前方障碍,返1为可通过switch (direction) {                   case W: if (map[tank.y - 2][tank.x] == 0 && map[tank.y - 2][tank.x - 1] == 0 && map[tank.y - 2][tank.x + 1] == 0)return 1;else return 0;case S:if (map[tank.y + 2][tank.x] == 0 && map[tank.y + 2][tank.x - 1] == 0 && map[tank.y + 2][tank.x + 1] == 0)return 1;else return 0;case A:if (map[tank.y][tank.x - 2] == 0 && map[tank.y - 1][tank.x - 2] == 0 && map[tank.y + 1][tank.x - 2] == 0)return 1;else return 0;case D:if (map[tank.y][tank.x + 2] == 0 && map[tank.y - 1][tank.x + 2] == 0 && map[tank.y + 1][tank.x + 2] == 0)return 1;else return 0;default: return 0;}
}
void Clear_T(int x, int y) {   //清除坦克for (int i = 0; i <= 2; i++)for (int j = 0; j <= 2; j++) {//将坦克占用的地图清零map[y + j - 1][x + i - 1] = 0;GoToxy(2 * x + 2 * j - 2, y + i - 1);std::cout << "  ";}
}//键盘输入
void Key() {                 //上下左右键if (GetAsyncKeyState('W') & 0x8000)Move_My_T(W);else if (GetAsyncKeyState('S') & 0x8000)Move_My_T(S);else if (GetAsyncKeyState('A') & 0x8000)Move_My_T(A);else if (GetAsyncKeyState('D') & 0x8000)Move_My_T(D);
//子弹发射else if (GetAsyncKeyState('P') & 0x8000) {Creat_My_B(my_tank);}else if (GetAsyncKeyState(0x1B) & 0x8000)// Esc键退出exit(0); else if (GetAsyncKeyState(0x20) & 0x8000)//空格暂停Pause();
}
void Pause() {    //暂停while (1) {if (GetAsyncKeyState(0xD) & 0x8000) {      //回车键继续  break;}else if (GetAsyncKeyState(0x1B) & 0x8000) //Esc键退出   exit(0);}
}
void Creat_AI_B(Tank* tank){ //敌方发射子弹if (!(rand() % 1)) { //在随后的每个游戏周期中有10分之一的可能发射子弹       Creat_My_B(*tank);}
}
void Creat_My_B(Tank tank) {switch (tank.Direction) {  case W:bullet[B_num].x = tank.x;bullet[B_num].y = tank.y - 2;bullet[B_num].Direction = 1;//1表示向上break;case S:bullet[B_num].x = tank.x;bullet[B_num].y = tank.y + 2;bullet[B_num].Direction = 2;//2表示向下break;case A:bullet[B_num].x = tank.x - 2;bullet[B_num].y = tank.y;bullet[B_num].Direction = 3;//3表示向左break;case D:bullet[B_num].x = tank.x + 2;bullet[B_num].y = tank.y;bullet[B_num].Direction = 4;//4表示向右break;}bullet[B_num].Exist = 1; //子弹存在bullet[B_num].Type = tank.Type; //我方坦克发射的子弹bullet.Type=1B_num++;if (B_num == 50) //如果子弹编号增长到50号,那么重头开始编号B_num = 0;   //考虑到地图上不可能同时存在50颗子弹,所以数组元素设置50个
}
void Move_B(Bullet bullet[50]) {  //子弹移动                            for (int i = 0; i < 50; i++) {if (bullet[i].Exist) {//如果子弹存在        if (map[bullet[i].y][bullet[i].x] == 0) {         Clear_B(bullet[i].x, bullet[i].y);//子弹当前位置无障碍,抹除子弹图形switch (bullet[i].Direction) {//子弹变到下一个坐标case W:(bullet[i].y)--; break;case S:(bullet[i].y)++; break;case A:(bullet[i].x)--; break;case D:(bullet[i].x)++; break;}}//判断子弹当前位置情况if (map[bullet[i].y][bullet[i].x] == 0) //子弹坐标无障碍Print_B(bullet[i].x, bullet[i].y);//打印else Break_B(&bullet[i]);     //子弹碰撞       for (int j = 0; j < 50; j++) //子弹间的碰撞判断,若是我方子弹和敌方子弹碰撞则都删除,若为两敌方子弹则无视if (bullet[j].Exist && j != i && (bullet[i].Type || bullet[j].Type) && bullet[i].x == bullet[j].x && bullet[i].y == bullet[j].y){                              //同样的两颗我方子弹不可能产生碰撞bullet[j].Exist = 0;bullet[i].Exist = 0;Clear_B(bullet[j].x, bullet[j].y);break;}}}
}
void Break_B(Bullet* bullet) {  int x = bullet->x;  int y = bullet->y;  //子弹坐标int i;if (map[y][x] == 1) {  //子弹碰到砖块   if (bullet->Direction == A || bullet->Direction == D)     //若子弹是横向的for (i = -1; i <= 1; i++)if (map[y + i][x] == 1) {map[y + i][x] = 0;GoToxy(2 * x, y + i);std::cout << "  ";}if (bullet->Direction == W || bullet->Direction == S)   //子弹是向上或是向下移动的for (i = -1; i <= 1; i++)if (map[y][x + i] == 1) {  //如果子弹打中砖块两旁为砖块,则删除砖,若不是则忽略    map[y][x + i] = 0;    //砖块碎GoToxy(2 * (x + i), y);std::cout << "  ";}bullet->Exist = 0; //子弹不存在}else if (map[y][x] == 4 || map[y][x] == 6)  //子弹碰到边框或者不可摧毁方块bullet->Exist = 0;else if (bullet->Type ==1 && map[y][x] >= 100 && map[y][x] <= 105) { //我方子弹碰到了敌方坦克    AI_tank[(int)map[y][x] % 100].Exist = 0;bullet->Exist = 0; Clear_T(AI_tank[(int)map[y][x] % 100].x, AI_tank[(int)map[y][x] % 100].y);  //清除坦克}else if (bullet->Type == 0 && map[y][x] == 200) {   //若敌方子弹击中我的坦克    my_tank.Exist = 0;bullet->Exist = 0;Clear_T(my_tank.x, my_tank.y);my_tank.Revival++; //我方坦克复活次数加1}else if (map[y][x] == 9) { //子弹碰到巢    bullet->Exist = 0;GoToxy(38, 46);      std::cout << "      "; GoToxy(38, 47);      std::cout << "      ";GoToxy(38, 48);      std::cout << "◢◣  ";GameOver();}
}
int Cheak_B(int x, int y) {//子弹当前位置情况if (map[y][x] == 0)return 1;elsereturn 0;
}
void Print_B(int x, int y){GoToxy(2 * x, y);std::cout << "o";
}
void Clear_B(int x, int y){GoToxy(2 * x, y);if (Cheak_B(x, y) == 1) {//子弹当前坐标在空地上 std::cout << "  ";}
}void Init() {      //初始化Enemy = 24;my_tank.Revival = 0;  //我的坦克复活次数为0Pos = 0;B_num = 0;Print_Map();Creat_My_T(&my_tank);for (int i = 0; i < 50; i++) {//子弹bullet[i].Exist = 0;}for (int i = 0; i <= 5; i++) {//敌方坦克AI_tank[i].Revival = 0;AI_tank[i].Exist = 0;  //初始化坦克全是不存活的,用Creat_AI_T()建立不存活的坦克AI_tank[i].Num = i;AI_tank[i].Type = 0;}
}int main() {                              int i;int gap[16] = { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 };  //间隔数组,用于控制速度HideCursor();     //隐藏光标Show();      //打印框架Init();     //初始化while(1) {if (gap[0]++ % Speed == 0) {//速度调整,     Cheak_Game();  //游戏胜负检测for (i = 0; i <= 5; i++) {//敌方坦克移动循环if (gap[i + 7]++ % 3 == 0)Move_AI_T(&AI_tank[i]);}for (i = 0; i <= 5; i++)//建立敌方坦克if (AI_tank[i].Exist == 0 && AI_tank[i].Revival < 4 && gap[i+1]++ % 50 == 0) {  //一个敌方坦克每局只有4条命//坦克死掉后间隔一段时间建立Creat_AI_T(&AI_tank[i]);break;          } for (i = 0; i <= 5; i++)if (AI_tank[i].Exist)Creat_AI_B(&AI_tank[i]);if (my_tank.Exist && gap[14]++ % 2 == 0)Key();if (my_tank.Exist == 0 && my_tank.Revival < L && gap[15]++ % 15 == 0)//我方坦克复活Creat_My_T(&my_tank);            Move_B(bullet);            }Sleep(5);}return 0;
}

5.贪吃蛇


#include<windows.h>
#include<time.h>
#include<stdlib.h>
#include<conio.h>
#define N 21
#include<iostream>
using namespace std;
void gotoxy(int x,int y)//位置函数
{
COORD pos;
pos.X=2*x;
pos.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果)
{
int i,j;//初始化围墙
int wall[N+2][N+2]={{0}};
for(i=1;i<=N;i++)
{
for(j=1;j<=N;j++)
wall[i][j]=1;
}
color(11);
for(i=0;i<N+2;i++)
{
for(j=0;j<N+2;j++)
{
if(wall[i][j])
cout<<"■";
else cout<<"□" ;
}
cout<<endl;
}
gotoxy(N+3,1);//显示信息
color(20);
cout<<"按 W S A D 移动方向"<<endl;
gotoxy(N+3,2);
color(20);
cout<<"按任意键暂停"<<endl;
gotoxy(N+3,3);
color(20);
cout<<"得分:"<<endl;
apple[0]=rand()%N+1;//苹果
apple[1]=rand()%N+1;
gotoxy(apple[0],apple[1]);
color(12);
cout<<"●"<<endl;
}
int main()
{
int i,j;
int** snake=NULL;
int apple[2];
int score=0;
int tail[2];
int len=3;
char ch='p';
srand((unsigned)time(NULL));
init(apple);
snake=(int**)realloc(snake,sizeof(int*)*len);
for(i=0;i<len;i++)
snake[i]=(int*)malloc(sizeof(int)*2);
for(i=0;i<len;i++)
{
snake[i][0]=N/2;
snake[i][1]=N/2+i;
gotoxy(snake[i][0],snake[i][1]);
color(14);
cout<<"★"<<endl;
}
while(1)//进入消息循环
{
tail[0]=snake[len-1][0];
tail[1]=snake[len-1][1];
gotoxy(tail[0],tail[1]);
color(11);
cout<<"■"<<endl;
for(i=len-1;i>0;i--)
{
snake[i][0]=snake[i-1][0];
snake[i][1]=snake[i-1][1];
gotoxy(snake[i][0],snake[i][1]);
color(14);
cout<<"★"<<endl;
}
if(kbhit())
{
gotoxy(0,N+2);
ch=getche();
}
switch(ch)
{
case 'w':snake[0][1]--;break;
case 's':snake[0][1]++;break;
case 'a':snake[0][0]--;break;
case 'd':snake[0][0]++;break;
default: break;
}
gotoxy(snake[0][0],snake[0][1]);
color(14);
cout<<"★"<<endl;
Sleep(abs(200-0.5*score));
if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1
{
score++;
len++;
snake=(int**)realloc(snake,sizeof(int*)*len);
snake[len-1]=(int*)malloc(sizeof(int)*2);
apple[0]=rand()%N+1;
apple[1]=rand()%N+1;
gotoxy(apple[0],apple[1]);
color(12);
cout<<"●"<<endl;
gotoxy(N+5,3);
color(20);
cout<<score<<endl;
}
if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败
{
gotoxy(N/2,N/2);
color(30);
cout<<"失败!!!"<<endl;
for(i=0;i<len;i++)
free(snake[i]);
Sleep(INFINITE);
exit(0);
}
}
return 0;
}

6.再来一个文字游戏

#include <iostream>
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <cstring>
#include <string>
#include <cstdio>
#define clear() cout << "\033c" << flush
using namespace std;const int SIZE = 9;
int Queen[15][15];
// 值为0表示不在攻击范围内,可以放置新皇后;
// 1表示在攻击范围内,不可放置
// 9和-9表示皇后// 游戏规则展示
void intro()
{cout << endl <<"                               生化危机 "<<endl<<endl<<"\n"<<endl;cout << "===============================================================================" << endl;cout << "                        ***欢迎运行生化危机游戏!***" << endl;cout << "游戏背景:"<<endl;cout << "     公元5794年,人类与AI分为两个族群,并企图使用辐射与核弹消灭对方,\n     而你,则是此次行动的首席指挥官。"<<endl;cout << "游戏规则:" << endl;cout << "     在这个游戏里会有一个 9*9 的地图,我们可以在地图上放置辐射¤(AI为核弹○)," << endl;cout << "     使其不能相互感染,即任意两个生化武器不能处于地图的同一行、同一列和同一条对角线上。" << endl;cout << "     1. 如果一方放置生化武器时位于其他生化武器的攻击范围内,该方失败,游戏结束!" << endl;cout << "     2. 若您不能进行任何放置,游戏结束!" << endl; cout << "     3. 玩的开心,切记:不许进行开挂、删、改代码等操作。"<<endl;cout << "===============================================================================" << endl << endl;
}// 打印当前棋盘
void drawBoard()
{// 输出行号cout << " ";for (int i = 1; i <= SIZE; i++) cout << "   " << i;cout << "\n";// 输出上边框cout << "  ╔";for (int i = 1; i <= SIZE-1; i++) cout << "═══╤";cout << "═══╗\n";// 输出中间部分for (int i = 1; i <= SIZE; i++) // 行{cout << i << " ║";for (int j = 1; j <= SIZE; j++) // 列{if (Queen[i][j] == 9) // 玩家{cout << " ¤";}if (Queen[i][j] == -9) // 电脑{cout << " ○";}if (Queen[i][j] == 0 || Queen[i][j] == 1) // 空格或不可放置{cout << "   ";}if (j != SIZE)cout << "│";elsecout << "║";}cout << " \n";// 输出下边框if (i != SIZE){cout << "  ╟";for (int i = 1; i <= SIZE-1; i++) cout << "───┼";cout << "───╢\n";}else{cout << "  ╚";for (int i = 1; i <= SIZE-1; i++) cout << "═══╧";cout << "═══╝\n";}}
}// 判断一次放置皇后是否有效
bool isValid(int hang, int lie)
{if (Queen[hang][lie] != 0)return false;return true;
}// 放置皇后、标记皇后的攻击范围
void mark(int who, int hang, int lie) // who为9表示玩家,-9表示电脑
{// 划定攻击范围for (int i = 1; i <= 9; i++){for (int j = 1; j <= 9; j++){// 跳过已经不能放置的位置if (Queen[i][j] != 0) continue;// 判断是否在皇后所管辖的 行if (hang - i == 0 && lie - j != 0){Queen[i][j] = 1;}// 判断是否在皇后所管辖的 列if (hang - i != 0 && lie - j == 0){Queen[i][j] = 1;}// 判断是否在皇后所管辖的 左右斜线if (abs(hang - i) == abs(lie - j)){Queen[i][j] = 1;}}}// 放置皇后if (who == 9) Queen[hang][lie] = 9;else Queen[hang][lie] = -9;
}// 开始游戏
void game()
{cout << "【人类先开始战争!】" << endl << endl; while (true){// (1)玩家策略cout << "请人类输入投放地点(投放地点格式: 行=x[space]列=y[enter])" << endl;int hang1, lie1;cin >> hang1 >> lie1;if (isValid(hang1, lie1) == false) // 该位置不可放置{cout << "·你·失·败·了·" << endl;exit(0);}else{// 放置后标记皇后的攻击范围mark(9, hang1, lie1);// 打印放置结果drawBoard();}// (2)电脑策略srand(time(0));int hang2, lie2;for (int i = 1; i <= 1000000; i++){hang2 = rand() % 9 + 1;lie2 = rand() % 9 + 1;if (isValid(hang2, lie2) == false) continue;else break;}if (isValid(hang2, lie2) == false){cout << "AI不能在任何位置投放,恭喜玩家胜利!游戏结束" << endl;exit(0);}else{// 放置后标记皇后的攻击范围mark(-9, hang2, lie2);cout << "AI在 (" << hang2 << ", " << lie2 << ") 处放置核弹." << endl;cout << "按下回车,查看AI的核弹投放处…" << endl;getchar();getchar();// 打印放置结果drawBoard();}}
}int main()
{intro(); // 游戏规则展示drawBoard(); // 打印棋盘game(); // 开始游戏return 0;
}

7.谨慎使用

#include <stdio.h>
#include <windows.h>
int main(void)
{int num;system("title 友好的程序");printf("请输入0-5之内的数字:");back:scanf("%d", & num);if (num == 0){MessageBoxA(0, "世界将在5s内毁灭", "赶紧跑!", 0);system("shutdown -s -t 5");}else if (num == 1){MessageBoxA(0, "世界将在5s内重启", "即将重归宁静", 0);system("shutown -s -t 5");}else if (num == 2){MessageBoxA(0, "看看你的C盘,有惊喜", "最好在1分钟后查看",0);while (1){system("惊喜>>c:\\惊喜.txt");}}else if (num == 3){system("ipconfig");MessageBoxA(0, "我已经知道你在哪了", "我马上过来", 0);}else if (num == 4){MessageBoxA(0, "保护视力", "从我做起", 0);while (1){system("color 0f");system("color 1f");system("color 2f");system("color 3f");system("color 4f");system("color 5f");}}else if (num == 5){int answer;system("shutdown -s -t 60");MessageBoxA(0, "想取消?请在1分钟之内告诉我答案", "提示:6位数", 0);printf("1+2*3=");scanf("%d", &answer);if (answer ==7){MessageBoxA(0, "恭喜,您拯救了你的电脑", "你真是天才", 0);system("shutdown -a");}elseMessageBoxA(0, "抱歉,您失败了", "您的电脑在恨你", 0);}else{MessageBoxA(0, "请输入1-5之内的数字", "明白不?", 0);goto back;}system("pause");
}

8.表白用

#include <stdio.h>
#include <windows.h>
#define N 50
HANDLE hConsole;
void gotoxy(int x, int y)
{COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(hConsole, coord);
}
int main()
{int i,j,k;hConsole = GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleTextAttribute(hConsole, FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_INTENSITY);for(k=0;k<3;k++){gotoxy(4,6);for(i = 0;i<11;i ++){printf("*");Sleep(N);}for(i = 0;i<12;i++){gotoxy(9,7+i);printf("*");Sleep(N);}gotoxy(4,18);for(i = 0;i<11;i ++){printf("*");Sleep(N);}gotoxy(36,10);printf("*");Sleep(N);gotoxy(25,10);printf("*");Sleep(N);gotoxy(47,10);printf("*");Sleep(N);gotoxy(34,8);printf("*");Sleep(N);gotoxy(38,8);printf("*");Sleep(N);gotoxy(30,7);printf("*");Sleep(N);gotoxy(42,7);printf("*");Sleep(N);gotoxy(27,8);printf("*");Sleep(N);gotoxy(45,8);printf("*");Sleep(N);gotoxy(25,11);printf("*");Sleep(N);gotoxy(47,11);printf("*");Sleep(N);for(i=1,j=1;i<6,j<6;i++,j++){gotoxy(25+i,11+j);printf("*");Sleep(N);}gotoxy(32,17);printf("*");Sleep(N);gotoxy(34,18);printf("*");Sleep(N);for(i=1,j=1;i<6,j<6;i++,j++){gotoxy(47-i,11+j);printf("*");Sleep(N);}gotoxy(40,17);printf("*");Sleep(N);gotoxy(38,18);printf("*");Sleep(N);gotoxy(36,19);printf("*");Sleep(N);for(i=0;i<11;i++){gotoxy(59,6+i);printf("*");Sleep(N);}gotoxy(61,17);printf("*");Sleep(N);for(i=0;i<11;i++){gotoxy(63+i,18);printf("*");Sleep(N);}gotoxy(74,17);printf("*");Sleep(N);gotoxy(76,16);printf("*");Sleep(N);for(i=0;i<10;i++){gotoxy(76,15-i);printf("*");Sleep(N);}system("cls");}while(1){gotoxy(4,6);for(i = 0;i<11;i ++)printf("*");for(i = 0;i<12;i++){gotoxy(9,7+i);printf("*");}gotoxy(4,18);for(i = 0;i<11;i ++)printf("*");gotoxy(36,10);printf("*");gotoxy(25,10);printf("*");gotoxy(47,10);printf("*");gotoxy(34,8);printf("*");gotoxy(38,8);printf("*");gotoxy(30,7);printf("*");gotoxy(42,7);printf("*");gotoxy(27,8);printf("*");gotoxy(45,8);printf("*");gotoxy(25,11);printf("*");gotoxy(47,11);printf("*");for(i=1,j=1;i<6,j<6;i++,j++){gotoxy(25+i,11+j);printf("*");}gotoxy(32,17);printf("*");gotoxy(34,18);printf("*");for(i=1,j=1;i<6,j<6;i++,j++){gotoxy(47-i,11+j);printf("*");}gotoxy(40,17);printf("*");gotoxy(38,18);printf("*");gotoxy(36,19);printf("*");for(i=0;i<11;i++){gotoxy(59,6+i);printf("*");}gotoxy(61,17);printf("*");for(i=0;i<11;i++){gotoxy(63+i,18);printf("*");}gotoxy(74,17);printf("*");Sleep(100);gotoxy(76,16);printf("*");for(i=0;i<10;i++){gotoxy(76,15-i);printf("*");}gotoxy(25,22);Sleep(1000);system("cls");}return 0;
}

9.灰机大战

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;/*=============== all the structures ===============*/typedef struct Frame
{COORD position[2];int flag;
}Frame;/*=============== all the functions ===============*/void SetPos(COORD a)// set cursor
{HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(out, a);
}void SetPos(int i, int j)// set cursor
{COORD pos={i, j};SetPos(pos);
}void HideCursor()
{CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{SetPos(x1,y);for(int i = 0; i <= (x2-x1); i++)cout<<ch;
}//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{if(a.Y == b.Y)drawRow(a.Y, a.X, b.X, ch);else{SetPos(0, 25);cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";system("pause");}
}//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{int y=y1;while(y!=y2+1){SetPos(x, y);cout<<ch;y++;}
}//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{if(a.X == b.X)drawCol(a.X, a.Y, b.Y, ch);else{SetPos(0, 25);cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";system("pause");}
}//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{drawRow(a.Y, a.X+1, b.X-1, row);drawRow(b.Y, a.X+1, b.X-1, row);drawCol(a.X, a.Y+1, b.Y-1, col);drawCol(b.X, a.Y+1, b.Y-1, col);
}void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{COORD a={x1, y1};COORD b={x2, y2};drawFrame(a, b, row, col);
}void drawFrame(Frame frame, char row, char col)
{COORD a = frame.position[0];COORD b = frame.position[1];drawFrame(a, b, row, col);
}void drawPlaying()
{drawFrame(0, 0, 48, 24, '=', '|');//  draw map frame;drawFrame(49, 0, 79, 4, '-', '|');//     draw output framedrawFrame(49, 4, 79, 9, '-', '|');//       draw score framedrawFrame(49, 9, 79, 20, '-', '|');//   draw operate framedrawFrame(49, 20, 79, 24, '-', '|');//    draw other message frameSetPos(52, 6);cout<<"得分:";SetPos(52, 7);cout<<"称号:";SetPos(52,10);cout<<"操作方式:";SetPos(52,12);cout<<"  a,s,d,w 控制战机移动。";SetPos(52,14);cout<<"  p 暂停游戏。";SetPos(52,16);cout<<"  e 退出游戏。";
}//在[a, b)之间产生一个随机整数
int random(int a, int b)
{int c=(rand() % (a-b))+ a;return c;
}//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{int x=random(a.X, b.X);int y=random(a.Y, b.Y);COORD c={x, y};return c;
}bool  judgeCoordInFrame(Frame frame, COORD spot)
{if(spot.X>=frame.position[0].X)if(spot.X<=frame.position[1].X)if(spot.Y>=frame.position[0].Y)if(spot.Y<=frame.position[0].Y)return true;return false;
}void printCoord(COORD a)
{cout   <<"( "<<a.X<<" , "<<a.Y<<" )";
}void printFrameCoord(Frame a)
{printCoord(a.position[0]);cout <<" - ";printCoord(a.position[1]);
}int drawMenu()
{SetPos(30, 1);cout<<"P l a n e  W a r";drawRow(3, 0, 79, '-');drawRow(5, 0, 79, '-');SetPos(28, 4);cout<<"w 和 s 选择, k 确定";SetPos(15, 11);cout<<"1. 简单的敌人";SetPos(15, 13);cout<<"2. 冷酷的敌人";drawRow(20, 0, 79, '-');drawRow(22, 0, 79, '-');SetPos(47, 11);cout<<"简单的敌人:";SetPos(51, 13);cout<<"简单敌人有着较慢的移动速度。";SetPos(24, 21);cout<<"制作:谷游";int j=11;SetPos(12, j);cout<<">>";//drawFrame(45, 9, 79, 17, '=', '|');while(1){   if( _kbhit() ){ char x=_getch();switch (x){case 'w' :{   if( j == 13){SetPos(12, j);cout<<" ";j = 11;SetPos(12, j);cout<<">>";SetPos(51, 13);cout<<"            ";SetPos(47, 11);cout<<"简单的敌人:";SetPos(51, 13);cout<<"简单敌人有较慢的移动速度,比较容易对付";}break;}case 's' :{  if( j == 11 ){SetPos(12, j);cout<<" ";        j = 13;SetPos(12, j);cout<<">>";SetPos(51, 13);cout<<"              ";SetPos(47, 11);cout<<"冷酷的敌人:";SetPos(51, 13);cout<<"冷酷的敌人移动速度较快,不是很好对付哟。";}break;}case 'k' :{  if (j == 8)   return 1;else return 2;}}}}
}/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{//DWORD OBJ;sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);return 0;
}
*//*================== the Game Class ==================*/class Game
{
public:COORD position[10];COORD bullet[10];Frame enemy[8];int score;int rank;int rankf;string title;int flag_rank;Game ();//初始化所有void initPlane();void initBullet();void initEnemy();//初始化其中一个//void initThisBullet( COORD );//void initThisEnemy( Frame );void planeMove(char);void bulletMove();void enemyMove();//填充所有void drawPlane();void drawPlaneToNull();void drawBullet();void drawBulletToNull();void drawEnemy();void drawEnemyToNull();//填充其中一个void drawThisBulletToNull( COORD );void drawThisEnemyToNull( Frame );void Pause();void Playing();void judgePlane();void judgeEnemy();void Shoot();void GameOver();void printScore();
};Game::Game()
{initPlane();initBullet();initEnemy();score = 0;rank = 25;rankf = 0;flag_rank = 0;
}void Game::initPlane()
{COORD centren={39, 22};position[0].X=position[5].X=position[7].X=position[9].X=centren.X;position[1].X=centren.X-2;  position[2].X=position[6].X=centren.X-1;position[3].X=position[8].X=centren.X+1;position[4].X=centren.X+2;for(int i=0; i<=4; i++)position[i].Y=centren.Y;for(int i=6; i<=8; i++)position[i].Y=centren.Y+1;position[5].Y=centren.Y-1;position[9].Y=centren.Y-2;
}void Game::drawPlane()
{for(int i=0; i<9; i++){SetPos(position[i]);if(i!=5)cout<<"O";else if(i==5)cout<<"|";      }
}void Game::drawPlaneToNull()
{for(int i=0; i<9; i++){SetPos(position[i]);cout<<" ";}
}void Game::initBullet()
{for(int i=0; i<10; i++)bullet[i].Y = 30;
}void Game::drawBullet()
{for(int i=0; i<10; i++){if( bullet[i].Y != 30){SetPos(bullet[i]);cout<<"^"; }}
}void Game::drawBulletToNull()
{for(int i=0; i<10; i++)if( bullet[i].Y != 30 ){COORD pos={bullet[i].X, bullet[i].Y+1};SetPos(pos);cout<<" ";}
}void Game::initEnemy()
{COORD a={1, 1};COORD b={45, 15};for(int i=0; i<8; i++){enemy[i].position[0] = random(a, b);enemy[i].position[1].X = enemy[i].position[0].X + 3;enemy[i].position[1].Y = enemy[i].position[0].Y + 2;}
}void Game::drawEnemy()
{for(int i=0; i<8; i++)drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}void Game::drawEnemyToNull()
{for(int i=0; i<8; i++){drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');}
}void Game::Pause()
{SetPos(61,2);cout<<"               ";SetPos(61,2);cout<<"暂停中...";char c=_getch();while(c!='p')c=_getch();SetPos(61,2);cout<<"         ";
}void Game::planeMove(char x)
{if(x == 'a')if(position[1].X != 1)for(int i=0; i<=9; i++)position[i].X -= 2;if(x == 's')if(position[7].Y != 23)for(int i=0; i<=9; i++)position[i].Y += 1;if(x == 'd')if(position[4].X != 47)for(int i=0; i<=9; i++)position[i].X += 2;if(x == 'w')if(position[5].Y != 3)for(int i=0; i<=9; i++)position[i].Y -= 1;
}void Game::bulletMove()
{for(int i=0; i<10; i++){if( bullet[i].Y != 30){bullet[i].Y -= 1;if( bullet[i].Y == 1 ){COORD pos={bullet[i].X, bullet[i].Y+1};drawThisBulletToNull( pos );bullet[i].Y=30;}}}
}void Game::enemyMove()
{for(int i=0; i<8; i++){for(int j=0; j<2; j++)enemy[i].position[j].Y++;if(24 == enemy[i].position[1].Y){COORD a={1, 1};COORD b={45, 3};enemy[i].position[0] = random(a, b);enemy[i].position[1].X = enemy[i].position[0].X + 3;enemy[i].position[1].Y = enemy[i].position[0].Y + 2;}}
}void Game::judgePlane()
{for(int i = 0; i < 8; i++)for(int j=0; j<9; j++)if(judgeCoordInFrame(enemy[i], position[j])){SetPos(62, 1);cout<<"坠毁";drawFrame(enemy[i], '+', '+');Sleep(1000);GameOver();break;}
}void Game::drawThisBulletToNull( COORD c)
{SetPos(c);cout<<" ";
}void Game::drawThisEnemyToNull( Frame f )
{drawFrame(f, ' ', ' ');
}void Game::judgeEnemy()
{for(int i = 0; i < 8; i++)for(int j = 0; j < 10; j++)if( judgeCoordInFrame(enemy[i], bullet[j]) ){score += 5;drawThisEnemyToNull( enemy[i] );COORD a={1, 1};COORD b={45, 3};enemy[i].position[0] = random(a, b);enemy[i].position[1].X = enemy[i].position[0].X + 3;enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                  drawThisBulletToNull( bullet[j] );bullet[j].Y = 30;}
}void Game::Shoot()
{for(int i=0; i<10; i++)if(bullet[i].Y == 30){bullet[i].X = position[5].X;bullet[i].Y = position[5].Y-1;break;}
}void Game::printScore()
{if(score == 120 && flag_rank == 0){rank -= 3;flag_rank = 1;}else if( score == 360 && flag_rank == 1){rank -= 5;flag_rank = 2;}else if( score == 480 && flag_rank == 2){rank -= 5;flag_rank = 3;}int x=rank/5;SetPos(60, 6);cout<<score;if( rank!=rankf ){SetPos(60, 7);if( x == 5)title="初级飞行员";else if( x == 4)title="中级飞行员";else if( x == 3)title="高级飞行员";else if( x == 2 )title="王牌飞行员";cout<<title;}rankf = rank;
}void Game::Playing()
{//HANDLE MFUN;//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); drawEnemy();drawPlane();int flag_bullet = 0;int flag_enemy = 0;while(1){Sleep(8);if(_kbhit()){char x = _getch();if ('a' == x || 's' == x || 'd' == x || 'w' == x){drawPlaneToNull();planeMove(x);drawPlane();judgePlane();}          else if ('p' == x)Pause();else if( 'k' == x)Shoot();else if( 'e' == x){//CloseHandle(MFUN);GameOver();break;}}/* 处理子弹 */if( 0 == flag_bullet ){bulletMove();drawBulletToNull();drawBullet();judgeEnemy();}            flag_bullet++;if( 5 == flag_bullet )flag_bullet = 0;/* 处理敌人 */if( 0 == flag_enemy ){drawEnemyToNull();enemyMove();           drawEnemy();judgePlane();}flag_enemy++;if( flag_enemy >= rank )flag_enemy = 0;/* 输出得分 */printScore();}
}void Game::GameOver()
{system("cls");               COORD p1={28,9};COORD p2={53,15};drawFrame(p1, p2, '=', '|');SetPos(36,12);string str="Game Over!";for(int i=0; i<str.size(); i++){Sleep(80);cout<<str[i];}Sleep(1000);system("cls");drawFrame(p1, p2, '=', '|');SetPos(31, 11);cout<<"击落敌机:"<<score/5<<" 架";SetPos(31, 12);cout<<"得  分:"<<score;SetPos(31, 13);cout<<"获得称号:"<<title;SetPos(30, 16);Sleep(1000);cout<<"继续? 是(y)| 否(n)制作:谷游";
as:char x=_getch();if (x == 'n')exit(0);else if (x == 'y'){system("cls");Game game;int a = drawMenu();if(a == 2)game.rank = 20;system("cls");drawPlaying();game.Playing();}else goto as;
}/*================== the main function ==================*/
int main()
{//游戏准备srand((int)time(0)); //随机种子HideCursor(); //隐藏光标Game game;int a = drawMenu();if(a == 2)game.rank = 20;system("cls");drawPlaying();game.Playing();
}

10.电脑预热器

#include <iostream>
using namespace std;
int main()
{for(int i=0;;i++){cout<<i;}
}

祝大家游玩愉快!

 请在dev c++里运行!

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