C#全局鼠标/键盘钩子

using System;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
using System.ComponentModel;namespace gma.System.Windows
{/// <summary>/// This class allows you to tap keyboard and mouse and / or to detect their activity even when an /// application runes in background or does not have any user interface at all. This class raises /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need./// </summary>public class UserActivityHook{#region Windows structure definitions/// <summary>/// The POINT structure defines the x- and y- coordinates of a point. /// </summary>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp/// </remarks>[StructLayout(LayoutKind.Sequential)]private class POINT{/// <summary>/// Specifies the x-coordinate of the point. /// </summary>public int x;/// <summary>/// Specifies the y-coordinate of the point. /// </summary>public int y;}/// <summary>/// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. /// </summary>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp/// </remarks>[StructLayout(LayoutKind.Sequential)]private class MouseHookStruct{/// <summary>/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. /// </summary>public POINT pt;/// <summary>/// Handle to the window that will receive the mouse message corresponding to the mouse event. /// </summary>public int hwnd;/// <summary>/// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. /// </summary>public int wHitTestCode;/// <summary>/// Specifies extra information associated with the message. /// </summary>public int dwExtraInfo;}/// <summary>/// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. /// </summary>[StructLayout(LayoutKind.Sequential)]private class MouseLLHookStruct{/// <summary>/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. /// </summary>public POINT pt;/// <summary>/// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. /// One wheel click is defined as WHEEL_DELTA, which is 120. ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,/// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. ///XBUTTON1///The first X button was pressed or released.///XBUTTON2///The second X button was pressed or released./// </summary>public int mouseData;/// <summary>/// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose ///LLMHF_INJECTED Test the event-injected flag.  ///0///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.///1-15///Reserved./// </summary>public int flags;/// <summary>/// Specifies the time stamp for this message./// </summary>public int time;/// <summary>/// Specifies extra information associated with the message. /// </summary>public int dwExtraInfo;}/// <summary>/// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. /// </summary>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp/// </remarks>[StructLayout(LayoutKind.Sequential)]private class KeyboardHookStruct{/// <summary>/// Specifies a virtual-key code. The code must be a value in the range 1 to 254. /// </summary>public int vkCode;/// <summary>/// Specifies a hardware scan code for the key. /// </summary>public int scanCode;/// <summary>/// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag./// </summary>public int flags;/// <summary>/// Specifies the time stamp for this message./// </summary>public int time;/// <summary>/// Specifies extra information associated with the message. /// </summary>public int dwExtraInfo;}#endregion#region Windows function imports/// <summary>/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. /// You would install a hook procedure to monitor the system for certain types of events. These events /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. /// </summary>/// <param name="idHook">/// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values./// </param>/// <param name="lpfn">/// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process./// </param>/// <param name="hMod">/// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by /// the current process and if the hook procedure is within the code associated with the current process. /// </param>/// <param name="dwThreadId">/// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. /// If this parameter is zero, the hook procedure is associated with all existing threads running in the /// same desktop as the calling thread. /// </param>/// <returns>/// If the function succeeds, the return value is the handle to the hook procedure./// If the function fails, the return value is NULL. To get extended error information, call GetLastError./// </returns>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp/// </remarks>[DllImport("user32.dll", CharSet = CharSet.Auto,CallingConvention = CallingConvention.StdCall, SetLastError = true)]private static extern int SetWindowsHookEx(int idHook,HookProc lpfn,IntPtr hMod,int dwThreadId);/// <summary>/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. /// </summary>/// <param name="idHook">/// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. /// </param>/// <returns>/// If the function succeeds, the return value is nonzero./// If the function fails, the return value is zero. To get extended error information, call GetLastError./// </returns>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp/// </remarks>[DllImport("user32.dll", CharSet = CharSet.Auto,CallingConvention = CallingConvention.StdCall, SetLastError = true)]private static extern int UnhookWindowsHookEx(int idHook);/// <summary>/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. /// A hook procedure can call this function either before or after processing the hook information. /// </summary>/// <param name="idHook">Ignored.</param>/// <param name="nCode">/// [in] Specifies the hook code passed to the current hook procedure. /// The next hook procedure uses this code to determine how to process the hook information./// </param>/// <param name="wParam">/// [in] Specifies the wParam value passed to the current hook procedure. /// The meaning of this parameter depends on the type of hook associated with the current hook chain. /// </param>/// <param name="lParam">/// [in] Specifies the lParam value passed to the current hook procedure. /// The meaning of this parameter depends on the type of hook associated with the current hook chain. /// </param>/// <returns>/// This value is returned by the next hook procedure in the chain. /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. /// For more information, see the descriptions of the individual hook procedures./// </returns>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp/// </remarks>[DllImport("user32.dll", CharSet = CharSet.Auto,CallingConvention = CallingConvention.StdCall)]private static extern int CallNextHookEx(int idHook,int nCode,int wParam,IntPtr lParam);/// <summary>/// The CallWndProc hook procedure is an application-defined or library-defined callback /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer /// to this callback function. CallWndProc is a placeholder for the application-defined /// or library-defined function name./// </summary>/// <param name="nCode">/// [in] Specifies whether the hook procedure must process the message. /// If nCode is HC_ACTION, the hook procedure must process the message. /// If nCode is less than zero, the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx./// </param>/// <param name="wParam">/// [in] Specifies whether the message was sent by the current thread. /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. /// </param>/// <param name="lParam">/// [in] Pointer to a CWPSTRUCT structure that contains details about the message. /// </param>/// <returns>/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook /// procedure does not call CallNextHookEx, the return value should be zero. /// </returns>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp/// </remarks>private delegate int HookProc(int nCode, int wParam, IntPtr lParam);/// <summary>/// The ToAscii function translates the specified virtual-key code and keyboard /// state to the corresponding character or characters. The function translates the code /// using the input language and physical keyboard layout identified by the keyboard layout handle./// </summary>/// <param name="uVirtKey">/// [in] Specifies the virtual-key code to be translated. /// </param>/// <param name="uScanCode">/// [in] Specifies the hardware scan code of the key to be translated. /// The high-order bit of this value is set if the key is up (not pressed). /// </param>/// <param name="lpbKeyState">/// [in] Pointer to a 256-byte array that contains the current keyboard state. /// Each element (byte) in the array contains the state of one key. /// If the high-order bit of a byte is set, the key is down (pressed). /// The low bit, if set, indicates that the key is toggled on. In this function, /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state /// of the NUM LOCK and SCROLL LOCK keys is ignored./// </param>/// <param name="lpwTransKey">/// [out] Pointer to the buffer that receives the translated character or characters. /// </param>/// <param name="fuState">/// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. /// </param>/// <returns>/// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values. /// Value Meaning /// 0 The specified virtual key has no translation for the current state of the keyboard. /// 1 One character was copied to the buffer. /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified /// virtual key to form a single character. /// </returns>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp/// </remarks>[DllImport("user32")]private static extern int ToAscii(int uVirtKey,int uScanCode,byte[] lpbKeyState,byte[] lpwTransKey,int fuState);/// <summary>/// The GetKeyboardState function copies the status of the 256 virtual keys to the /// specified buffer. /// </summary>/// <param name="pbKeyState">/// [in] Pointer to a 256-byte array that contains keyboard key states. /// </param>/// <returns>/// If the function succeeds, the return value is nonzero./// If the function fails, the return value is zero. To get extended error information, call GetLastError. /// </returns>/// <remarks>/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp/// </remarks>[DllImport("user32")]private static extern int GetKeyboardState(byte[] pbKeyState);[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]private static extern short GetKeyState(int vKey);#endregion#region Windows constants//values from Winuser.h in Microsoft SDK./// <summary>/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events./// </summary>private const int WH_MOUSE_LL = 14;/// <summary>/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events./// </summary>private const int WH_KEYBOARD_LL = 13;/// <summary>/// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure. /// </summary>private const int WH_MOUSE = 7;/// <summary>/// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure. /// </summary>private const int WH_KEYBOARD = 2;/// <summary>/// The WM_MOUSEMOVE message is posted to a window when the cursor moves. /// </summary>private const int WM_MOUSEMOVE = 0x200;/// <summary>/// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button /// </summary>private const int WM_LBUTTONDOWN = 0x201;/// <summary>/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button/// </summary>private const int WM_RBUTTONDOWN = 0x204;/// <summary>/// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button /// </summary>private const int WM_MBUTTONDOWN = 0x207;/// <summary>/// The WM_LBUTTONUP message is posted when the user releases the left mouse button /// </summary>private const int WM_LBUTTONUP = 0x202;/// <summary>/// The WM_RBUTTONUP message is posted when the user releases the right mouse button /// </summary>private const int WM_RBUTTONUP = 0x205;/// <summary>/// The WM_MBUTTONUP message is posted when the user releases the middle mouse button /// </summary>private const int WM_MBUTTONUP = 0x208;/// <summary>/// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button /// </summary>private const int WM_LBUTTONDBLCLK = 0x203;/// <summary>/// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button /// </summary>private const int WM_RBUTTONDBLCLK = 0x206;/// <summary>/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button /// </summary>private const int WM_MBUTTONDBLCLK = 0x209;/// <summary>/// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel. /// </summary>private const int WM_MOUSEWHEEL = 0x020A;/// <summary>/// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed./// </summary>private const int WM_KEYDOWN = 0x100;/// <summary>/// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, /// or a keyboard key that is pressed when a window has the keyboard focus./// </summary>private const int WM_KEYUP = 0x101;/// <summary>/// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then /// presses another key. It also occurs when no window currently has the keyboard focus; /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that /// receives the message can distinguish between these two contexts by checking the context /// code in the lParam parameter. /// </summary>private const int WM_SYSKEYDOWN = 0x104;/// <summary>/// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user /// releases a key that was pressed while the ALT key was held down. It also occurs when no /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent /// to the active window. The window that receives the message can distinguish between /// these two contexts by checking the context code in the lParam parameter. /// </summary>private const int WM_SYSKEYUP = 0x105;private const byte VK_SHIFT = 0x10;private const byte VK_CAPITAL = 0x14;private const byte VK_NUMLOCK = 0x90;#endregion/// <summary>/// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks./// </summary>/// <exception cref="Win32Exception">Any windows problem.</exception>public UserActivityHook(){Start();}/// <summary>/// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events/// </summary>/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>/// <exception cref="Win32Exception">Any windows problem.</exception>/// <remarks>/// To create an instance without installing hooks call new UserActivityHook(false, false)/// </remarks>public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook){Start(InstallMouseHook, InstallKeyboardHook);}/// <summary>/// Destruction./// </summary>~UserActivityHook(){//uninstall hooks and do not throw exceptionsStop(true, true, false);}/// <summary>/// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel/// </summary>public event MouseEventHandler OnMouseActivity;/// <summary>/// Occurs when the user presses a key/// </summary>public event KeyEventHandler KeyDown;/// <summary>/// Occurs when the user presses and releases /// </summary>public event KeyPressEventHandler KeyPress;/// <summary>/// Occurs when the user releases a key/// </summary>public event KeyEventHandler KeyUp;/// <summary>/// Stores the handle to the mouse hook procedure./// </summary>private int hMouseHook = 0;/// <summary>/// Stores the handle to the keyboard hook procedure./// </summary>private int hKeyboardHook = 0;/// <summary>/// Declare MouseHookProcedure as HookProc type./// </summary>private static HookProc MouseHookProcedure;/// <summary>/// Declare KeyboardHookProcedure as HookProc type./// </summary>private static HookProc KeyboardHookProcedure;/// <summary>/// Installs both mouse and keyboard hooks and starts raising events/// </summary>/// <exception cref="Win32Exception">Any windows problem.</exception>public void Start(){this.Start(true, true);}/// <summary>/// Installs both or one of mouse and/or keyboard hooks and starts raising events/// </summary>/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>/// <exception cref="Win32Exception">Any windows problem.</exception>public void Start(bool InstallMouseHook, bool InstallKeyboardHook){// install Mouse hook only if it is not installed and must be installedif (hMouseHook == 0 && InstallMouseHook){// Create an instance of HookProc.MouseHookProcedure = new HookProc(MouseHookProc);//install hookhMouseHook = SetWindowsHookEx(WH_MOUSE_LL,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);//If SetWindowsHookEx fails.if (hMouseHook == 0){//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. int errorCode = Marshal.GetLastWin32Error();//do cleanupStop(true, false, false);//Initializes and throws a new instance of the Win32Exception class with the specified error. throw new Win32Exception(errorCode);}}// install Keyboard hook only if it is not installed and must be installedif (hKeyboardHook == 0 && InstallKeyboardHook){// Create an instance of HookProc.KeyboardHookProcedure = new HookProc(KeyboardHookProc);//install hookhKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,KeyboardHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);//If SetWindowsHookEx fails.if (hKeyboardHook == 0){//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. int errorCode = Marshal.GetLastWin32Error();//do cleanupStop(false, true, false);//Initializes and throws a new instance of the Win32Exception class with the specified error. throw new Win32Exception(errorCode);}}}/// <summary>/// Stops monitoring both mouse and keyboard events and rasing events./// </summary>/// <exception cref="Win32Exception">Any windows problem.</exception>public void Stop(){this.Stop(true, true, true);}/// <summary>/// Stops monitoring both or one of mouse and/or keyboard events and rasing events./// </summary>/// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>/// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>/// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>/// <exception cref="Win32Exception">Any windows problem.</exception>public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions){//if mouse hook set and must be uninstalledif (hMouseHook != 0 && UninstallMouseHook){//uninstall hookint retMouse = UnhookWindowsHookEx(hMouseHook);//reset invalid handlehMouseHook = 0;//if failed and exception must be thrownif (retMouse == 0 && ThrowExceptions){//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. int errorCode = Marshal.GetLastWin32Error();//Initializes and throws a new instance of the Win32Exception class with the specified error. throw new Win32Exception(errorCode);}}//if keyboard hook set and must be uninstalledif (hKeyboardHook != 0 && UninstallKeyboardHook){//uninstall hookint retKeyboard = UnhookWindowsHookEx(hKeyboardHook);//reset invalid handlehKeyboardHook = 0;//if failed and exception must be thrownif (retKeyboard == 0 && ThrowExceptions){//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. int errorCode = Marshal.GetLastWin32Error();//Initializes and throws a new instance of the Win32Exception class with the specified error. throw new Win32Exception(errorCode);}}}/// <summary>/// A callback function which will be called every time a mouse activity detected./// </summary>/// <param name="nCode">/// [in] Specifies whether the hook procedure must process the message. /// If nCode is HC_ACTION, the hook procedure must process the message. /// If nCode is less than zero, the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx./// </param>/// <param name="wParam">/// [in] Specifies whether the message was sent by the current thread. /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. /// </param>/// <param name="lParam">/// [in] Pointer to a CWPSTRUCT structure that contains details about the message. /// </param>/// <returns>/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook /// procedure does not call CallNextHookEx, the return value should be zero. /// </returns>private int MouseHookProc(int nCode, int wParam, IntPtr lParam){// if ok and someone listens to our eventsif ((nCode >= 0) && (OnMouseActivity != null)){//Marshall the data from callback.MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));//detect button clickedMouseButtons button = MouseButtons.None;short mouseDelta = 0;switch (wParam){case WM_LBUTTONDOWN://case WM_LBUTTONUP: //case WM_LBUTTONDBLCLK: button = MouseButtons.Left;break;case WM_RBUTTONDOWN://case WM_RBUTTONUP: //case WM_RBUTTONDBLCLK: button = MouseButtons.Right;break;case WM_MOUSEWHEEL://If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. //One wheel click is defined as WHEEL_DELTA, which is 120. //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit valuemouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);//TODO: X BUTTONS (I havent them so was unable to test)//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, //and the low-order word is reserved. This value can be one or more of the following values. //Otherwise, mouseData is not used. break;}//double clicksint clickCount = 0;if (button != MouseButtons.None)if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;else clickCount = 1;//generate event MouseEventArgs e = new MouseEventArgs(button,clickCount,mouseHookStruct.pt.x,mouseHookStruct.pt.y,mouseDelta);//raise itOnMouseActivity(this, e);}//call next hookreturn CallNextHookEx(hMouseHook, nCode, wParam, lParam);}/// <summary>/// A callback function which will be called every time a keyboard activity detected./// </summary>/// <param name="nCode">/// [in] Specifies whether the hook procedure must process the message. /// If nCode is HC_ACTION, the hook procedure must process the message. /// If nCode is less than zero, the hook procedure must pass the message to the /// CallNextHookEx function without further processing and must return the /// value returned by CallNextHookEx./// </param>/// <param name="wParam">/// [in] Specifies whether the message was sent by the current thread. /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. /// </param>/// <param name="lParam">/// [in] Pointer to a CWPSTRUCT structure that contains details about the message. /// </param>/// <returns>/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook /// procedure does not call CallNextHookEx, the return value should be zero. /// </returns>private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam){//indicates if any of underlaing events set e.Handled flagbool handled = false;//it was ok and someone listens to eventsif ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null)){//read structure KeyboardHookStruct at lParamKeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));//raise KeyDownif (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)){Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;KeyEventArgs e = new KeyEventArgs(keyData);KeyDown(this, e);handled = handled || e.Handled;}// raise KeyPressif (KeyPress != null && wParam == WM_KEYDOWN){bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);byte[] keyState = new byte[256];GetKeyboardState(keyState);byte[] inBuffer = new byte[2];if (ToAscii(MyKeyboardHookStruct.vkCode,MyKeyboardHookStruct.scanCode,keyState,inBuffer,MyKeyboardHookStruct.flags) == 1){char key = (char)inBuffer[0];if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);KeyPressEventArgs e = new KeyPressEventArgs(key);KeyPress(this, e);handled = handled || e.Handled;}}// raise KeyUpif (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)){Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;KeyEventArgs e = new KeyEventArgs(keyData);KeyUp(this, e);handled = handled || e.Handled;}}//if event handled in application do not handoff to other listenersif (handled)return 1;elsereturn CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);}}
}

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