没办法,不让太长,只能分两博

3(three)超级对战(Superfighters Deluxe)
按键:
退出可以直接按Esc
b键是全屏与非全屏切换
PC1 PC2
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w i 5
asd jkl 上下左右 123
简介:我为什么要写这个,因为这个是我最喜欢的一个游戏,steam上的游戏,原价37,节假日优惠好像是15~37,我不知道。我超级喜欢这个游戏的肉搏系统,枪战喜欢度弱一些,我只写了肉搏的一部分,然而我发现pygame没有GPU加速功能,继续接下去没前途就弃坑了,呀嘞呀嘞

import pygame
import sys
import os
import time
pygame.init()
tubiao=pygame.image.load(r'./新建文件夹/chaojiduizhan1.png')
pygame.display.set_icon(tubiao)
os.environ['SDL_VIDEO_WINDOW_POS']='0,35'
#不行的话用[1920, 1000]
pinmu = pygame.display.set_mode(flags=pygame.FULLSCREEN|pygame.DOUBLEBUF|pygame.HWSURFACE)
pygame.display.set_caption('超级对战')
da=pygame.font.SysFont('SimHei',150)
zhong=pygame.font.SysFont('SimHei',80)
xiao=pygame.font.SysFont('SimHei',32)
atime=pygame.time.Clock()
pygame.mixer.music.load(r'./新建文件夹/雪人兄弟.mp3')
dadao = pygame.mixer.Sound(r'./新建文件夹/打到的声音.wav')
dabudao = pygame.mixer.Sound(r'./新建文件夹/打不到的声音.wav')
luodi = pygame.mixer.Sound(r'./新建文件夹/落地.wav')
j1hp=pygame.image.load(r'./新建文件夹/pc1jinentiao.png')
j2hp=pygame.image.load(r'./新建文件夹/pc2jinentiao.png')
a0=pygame.image.load(r'./新建文件夹/a.png')
a1=pygame.image.load(r'./新建文件夹/a1.png')
a2=pygame.image.load(r'./新建文件夹/a2.png')
a3=pygame.image.load(r'./新建文件夹/a3.png')
a4=pygame.image.load(r'./新建文件夹/a4.png')
a5=pygame.image.load(r'./新建文件夹/a5.png')
a6=pygame.image.load(r'./新建文件夹/a6.png')
a7=pygame.image.load(r'./新建文件夹/a7.png')
a8=pygame.image.load(r'./新建文件夹/a8.png')
a9=pygame.image.load(r'./新建文件夹/a9.png')
a10=pygame.image.load(r'./新建文件夹/a10.png')
a11=pygame.image.load(r'./新建文件夹/a11.png')
a12=pygame.image.load(r'./新建文件夹/a12.png')
a13=pygame.image.load(r'./新建文件夹/a13.png')
a14=pygame.image.load(r'./新建文件夹/a14.png')
a15=pygame.image.load(r'./新建文件夹/a15.png')
a16=pygame.image.load(r'./新建文件夹/a16.png')
a17=pygame.image.load(r'./新建文件夹/a17.png')
a18=pygame.image.load(r'./新建文件夹/a18.png')
a19=pygame.image.load(r'./新建文件夹/a19.png')
a20=pygame.image.load(r'./新建文件夹/a20.png')
a21=pygame.image.load(r'./新建文件夹/a21.png')
a22=pygame.image.load(r'./新建文件夹/a22.png')
a23=pygame.image.load(r'./新建文件夹/a23.png')
b0=pygame.image.load(r'./新建文件夹/b.png')
b1=pygame.image.load(r'./新建文件夹/b1.png')
b2=pygame.image.load(r'./新建文件夹/b2.png')
b3=pygame.image.load(r'./新建文件夹/b3.png')
b4=pygame.image.load(r'./新建文件夹/b4.png')
b5=pygame.image.load(r'./新建文件夹/b5.png')
b6=pygame.image.load(r'./新建文件夹/b6.png')
b7=pygame.image.load(r'./新建文件夹/b7.png')
b8=pygame.image.load(r'./新建文件夹/b8.png')
b9=pygame.image.load(r'./新建文件夹/b9.png')
b10=pygame.image.load(r'./新建文件夹/b10.png')
b11=pygame.image.load(r'./新建文件夹/b11.png')
b12=pygame.image.load(r'./新建文件夹/b12.png')
b13=pygame.image.load(r'./新建文件夹/b13.png')
b14=pygame.image.load(r'./新建文件夹/b14.png')
b15=pygame.image.load(r'./新建文件夹/b15.png')
b16=pygame.image.load(r'./新建文件夹/b16.png')
b21=pygame.image.load(r'./新建文件夹/b21.png')
b22=pygame.image.load(r'./新建文件夹/b22.png')
b23=pygame.image.load(r'./新建文件夹/b23.png')
c=pygame.image.load(r'./新建文件夹/c.png')
d=pygame.image.load(r'./新建文件夹/d.png')
ganzi=pygame.image.load(r'./新建文件夹/ganzi.png')
labaa=pygame.image.load(r'./新建文件夹/laba.png')
yingliang=pygame.transform.smoothscale(j1hp, (300,50))
kaiyingliang=False
kaiyinyue=True
kaiyinxiao=True
def tiaoyinliang():global kaiyingliang,kaiyinyue,kaiyinxiao,danjiif kaiyinyue:e=[0, 0, 0]else:e=[255,255,255]if kaiyinxiao:f=[0,0,0]else:f=[255,255,255]if kaiyingliang==False:pinmu.blit(zhong.render('音效', True, f), [750, 20])pinmu.blit(zhong.render('音乐', True, e), [1000, 20])pinmu.blit(laba.image,[laba.rect[0],laba.rect[1]])pygame.draw.rect(pinmu, [0, 0, 0],laba.rect,10)a=pygame.mouse.get_pos()b=laba.rectc=pygame.mouse.get_pressed()if b[0]<a[0]<b[0]+b[2] and b[1]<a[1]<b[1]+b[3]:if c[0]:laba.image = yinglianglaba.rect = [800, 30, 300, 50]else:pinmu.blit(xiao.render('请用左键', True, [0,0,0]), [900, 100])if c[2]==False:danji=Trueif 750<a[0]<750+160 and 20<a[1]<20+80:if c[2] and danji:danji=Falsekaiyinxiao=not kaiyinxiaoelif c[0]==False and c[2]==False:pinmu.blit(xiao.render('请用右键', True, [0, 0, 0]), [900, 100])elif 1000<a[0]<1000+160 and 20<a[1]<20+80:if c[2] and danji:danji=Falsekaiyinyue=not kaiyinyueelif c[0]==False and c[2]==False:pinmu.blit(xiao.render('请用右键', True, [0, 0, 0]), [900, 100])if b[0]<a[0] and c[0] and laba.image==yingliang:d=(a[0] - b[0]) / b[2]if d>1:d=1kaiyingliang = Truepinmu.blit(yingliang.subsurface(pygame.Rect(0, 0, 300 * d, 50)), [800, 30])if kaiyinyue:pygame.mixer.music.set_volume(d)if kaiyinxiao:for i in [dadao,dabudao,luodi]:i.set_volume(d)if c[0]==False:kaiyingliang=Falselaba.image=labaalaba.rect=[915, 0, 81, 82]
class jingling(pygame.sprite.Sprite):def __init__(self,image,x,y,fangxiang='you'):super().__init__()self.image=imageself.rect=self.image.get_rect()self.rect[0]=xself.rect[1]=yself.hp=10self.fangxiang=fangxiangself.donzuo=[]self.weizhi=[]def bianjie(self):if self.rect[1] > 1000:self.rect[1] = 0if self.weizhi != []:self.weizhi[-1] = -500if self.rect[0] < 0:self.rect[0] = 0if self.rect[0] + self.rect[2] > 1920:self.rect[0] = 1920 - self.rect[2]
laba=jingling(labaa,915,0)
ganzi1=jingling(ganzi,0,600)
ganzi2=jingling(ganzi,1300,930)
ganzi3=jingling(ganzi,1500,800)
ganzi4=jingling(ganzi,80,145)
ganzi5=jingling(ganzi,800,300)
ganzi6=jingling(ganzi,-50,215)
ganzi7=jingling(ganzi,80,700)
ganzi8=jingling(ganzi,110,820)
ganzi9=jingling(ganzi,800,990)
ganzi10=jingling(ganzi,1400,650)
ganzi11=jingling(ganzi,1700,850)
ganzi12=jingling(ganzi,-500,190)
ganzi13=jingling(ganzi,0,500)
ganzi14=jingling(ganzi,-150,300)
j1=jingling(a0,1300,0)
j2=jingling(b0,1400,0,'zuo')
zu=pygame.sprite.Group()
zuyuan=[ganzi1,ganzi2,ganzi3,ganzi4,ganzi5,ganzi6,ganzi7,ganzi8,ganzi9,ganzi10,ganzi11,ganzi12,ganzi13,ganzi14]
for i in zuyuan:zu.add(i)
#PC1
ikai=False
kkai=False
wkai=False
kaigun1=False
kaifeipu1=False
kaii=True
kaik=True
kaij=True
kail=True
kaia=True
kaid=True
kais=True
kaiw=True
tickj1=0
tickj11=0
tickj12=0
tickj13=0
tickw=0
quang1=0
ti1=0
xieliang1=120
#PC2
upkai=False
xiakai=False
n5kai=False
kaigun2=False
kaifeipu2=False
kaiup=True
kaixia=True
kaizuo=True
kaiyou=True
kai1=True
kai3=True
kai2=True
kai5=True
tickzuo1=0
tickzuo11=0
tickzuo12=0
tickzuo13=0
tick5=0
quang2=0
ti2=0
xieliang2=120
jiang1 = 5
jiang2 = 5
jiasudu1=0
jiasudu2=0
zuidi1=ganzi1
zuidi2=ganzi1
kaiasdw=True
kaicaozuo1=False
kai1235=True
kaicaozuo2=False
kaipc1=True
kaipc2=True
kaishuai1=False
kaishuai2=False
kaizong1=True
kaizong2=True
quangping=True
kailidi1=False
kailidi2=False
shang1=False
shang2=False
kaiyaoshi1=False
kaiyaoshi2=False
kaitang1=False
kaitang2=False
qiaren1=False
qiaren2=False
def PC1donhua():global tickj1,tickj11,tickj12,tickj13,kaigun1,kaifeipu1,kaij,kail,quang1,ti1,kaii,kaiguntime1,kaiasdw,kaia,kais,kaid,kaiw,kaicaozuo1,timecaozuo1,kailidi1,shang1,skai,akai,kaiyaoshi1,kaitang1,qiaren1if kaifeipu1:kaiasdw=Trueif kaipc1:if 'jj' not in j1.donzuo and 'll' not in j1.donzuo and 'j' not in j1.donzuo and 'l' not in j1.donzuo:#不动跳if 'i' in j1.donzuo:tickj11 += 1if tickj11 / 20 < 1:j1.image = a5j1.rect[1] -= 10elif tickj11 / 20 ==1:j1.weizhi.append(j1.rect[1])else:j1.image = a6tickj11 = 0if 'i' in j1.donzuo:j1.donzuo.remove('i')#不动蹲elif 'k' in j1.donzuo:j1.image = a4for i in j1.donzuo[::-1]:if i=='jj' or i=='ll' or i=='j' or i=='l':r=0if i=='jj':j1.fangxiang = 'zuo'r=-7a,b=10,5elif i=='ll':j1.fangxiang = 'you'r=7a,b=10,5elif i=='j':j1.fangxiang = 'zuo'r=-5a,b=20,10elif i=='l':j1.fangxiang = 'you'r=5a, b = 20, 10# 走/跑if tickj1 % a > b:j1.image = a7else:j1.image = a8tickj1 += 1if 'a' not in j1.donzuo and 's' not in j1.donzuo and 'd' not in j1.donzuo and 'w' not in j1.donzuo:if 'i' in j1.donzuo or 'j' in j1.donzuo or 'l' in j1.donzuo:j1.rect[0] += r# 滚if 'k' in j1.donzuo:if tickj12 % 10 > 5:j1.image = celse:j1.image = pygame.transform.flip(c, True, False)tickj12 += 1# 跳if 'i' in j1.donzuo:tickj11 += 1if tickj11 / 20 < 1:j1.image = a5j1.rect[1] -= 10elif tickj11 / 20 == 1:j1.weizhi.append(j1.rect[1])else:j1.image = a6tickj11 = 0if kkai and 'k' not in j1.donzuo:j1.donzuo.append('k')if 'i' in j1.donzuo:j1.donzuo.remove('i')# 飞扑启动器if i == 'jj' or i == 'll':if 'k' in j1.donzuo and yunxufeipu1:kaiyaoshi1=Truekaitang1=Falsekaifeipu1 = Truebreak#在空中就得摆出下降的姿势if pygame.sprite.spritecollide(j1, zu, False, pygame.sprite.collide_mask):if tickj11!=0 or kaifeipu1 == True or j1.rect[1]+j1.rect[3]>zuidi1.rect[1]+25:if 'i' not in j1.donzuo:j1.image=a6else:if 'i' not in j1.donzuo:j1.image = a6##飞扑if kaifeipu1:if 'w' in j1.donzuo:j1.donzuo.remove('w')if j1.fangxiang == 'you':if 'l' not in j1.donzuo:j1.rect[0] += 7else:j1.rect[0] += 2elif j1.fangxiang == 'zuo':if 'j' not in j1.donzuo:j1.rect[0] -= 7else:j1.rect[0] -= 2kaij=Falsekail=Falsefor q in ['jj','ll','i','j','l']:if q in j1.donzuo:j1.donzuo.remove(q)tickj13+=1if tickj13/20<1:j1.image=a9j1.rect[1]-=8else:j1.image=a10if pygame.sprite.spritecollide(j1,zu,False,pygame.sprite.collide_mask) and j1.rect[1]+60<=zuidi1.rect[1]:tickj13=0j1.rect[1]-=13kaiguntime1=time.perf_counter()kaigun1=Truekaifeipu1=Falseif kaigun1:if 'w' in j1.donzuo:j1.donzuo.remove('w')if ikai:if 'i' not in j1.donzuo and pengz1 and j1.rect[1] >= zuidi1.rect[1] - j1.rect[3] + 1:j1.donzuo.append('i')try:if j1.fangxiang == 'you':if lkai:j1.donzuo.append('l')elif jkai:j1.donzuo.append('j')else:if jkai:j1.donzuo.append('j')elif lkai:j1.donzuo.append('l')except:passkaigun1=Falsekaij=Truekail=Trueif j1.fangxiang == 'you' and 'l' not in j1.donzuo:j1.rect[0] += 4elif j1.fangxiang == 'zuo' and 'j' not in j1.donzuo:j1.rect[0] -= 4if tickj12 % 10 > 5:j1.image = celse:j1.image = pygame.transform.flip(c, True, False)tickj12 += 1if time.perf_counter()-kaiguntime1>0.5:if 'k' in j1.donzuo and kkai==False:j1.donzuo.remove('k')elif kkai==True and 'k' not in j1.donzuo:j1.donzuo.append('k')kaigun1=Falsekaij=Truekail=True#拳qwe1 = 0if quang1 > 3:quang1 = 1elif quang1==3:qwe1 = 0.2if 'a' in j1.donzuo:kaiasdw=Falsekaia=Falseif quang1==1:j1.image=a22if time.perf_counter()-timea>=0.1:if akai:akai=Falseshang1=Trueif quang1==1:j1.image=a1elif quang1==2:j1.image=a11elif quang1==3:j1.image=a12if time.perf_counter()-timea>=0.25+qwe1:timecaozuo1=time.perf_counter()kaicaozuo1=Trueif 'a' in j1.donzuo:j1.donzuo.remove('a')try:if time.perf_counter() - timea >= 0.3+qwe1:kaia=Trueif time.perf_counter()-timea>0.3+qwe1+0.3:quang1=0except:pass#踢asd1=0if ti1 >= 2:asd1 = 0.4if 's' in j1.donzuo:kaiasdw=Falsekais=Falsej1.image=a3if time.perf_counter()-times>=0.2:if skai:skai=Falseshang1=Truej1.image=a23if time.perf_counter() - times >= 0.4:timecaozuo1 = time.perf_counter()kaicaozuo1 = Trueif 's' in j1.donzuo:j1.donzuo.remove('s')try:if time.perf_counter()-times>=0.5+asd1:kais=Trueif time.perf_counter() - times > 0.5 + asd1 + 0.2:ti1 = 0except:pass#防if 'd' in j1.donzuo:kaiasdw=Falsekaid=Falsej1.image=a2if time.perf_counter()-timed>=0.2:timecaozuo1 = time.perf_counter()kaicaozuo1 = Trueif 'd' in j1.donzuo:j1.donzuo.remove('d')try:if time.perf_counter()-timed >= 0.25:kaid=Trueexcept:pass#掐if pengz1 and zuidi1.rect[1] - j1.rect[3] + 10>=j1.rect[1] >= zuidi1.rect[1] - j1.rect[3] + 1:kailidi1=Trueelse:if kailidi1 and 'i' not in j1.donzuo:kailidi1=Falseif j1.fangxiang=='zuo':j1.rect[0] -= 3else:j1.rect[0] += 3if 'w' in j1.donzuo:j1.donzuo.remove('w')timecaozuo1 = time.perf_counter()kaicaozuo1 = Truekaiw=Trueif 'w' in j1.donzuo and kaipc1:kaiasdw=Falsekaiw=Falseif time.perf_counter()-timew>0.7:if ikai and 'i' not in j1.donzuo:j1.donzuo.append('i')if kkai and 'k' not in j1.donzuo:j1.donzuo.append('k')timecaozuo1 = time.perf_counter()kaicaozuo1 = Truej1.donzuo.remove('w')elif 0.3<time.perf_counter()-timew<0.7:qiaren1=Trueif tickj1 % 10 > 5:j1.image = a15else:j1.image = a16tickj1 += 1if j1.fangxiang=='you':j1.rect[0]+=7else:j1.rect[0]-=7elif time.perf_counter()-timew<0.3:j1.image=a14try:if time.perf_counter() - timew > 1.5:kaiw = Trueexcept:passtry:if kaicaozuo1:if time.perf_counter() - timecaozuo1 >= 0.05:kaiasdw=Truekaicaozuo1=Falseexcept:pass
def PC2donhua():global tickzuo1,tickzuo11,tickzuo12,tickzuo13,kaigun2,kaifeipu2,kaizuo,kaiyou,kai1,quang2,kai3,kai2,ti2,kai5,kaiup,kaiguntime2,kai1235,kaicaozuo2,timecaozuo2,kailidi2,shang2,n2kai,n1kai,kaiyaoshi2,kaitang2,qiaren2if kaifeipu2:kai1235=Trueif kaipc2:if 'zuozuo' not in j2.donzuo and 'youyou' not in j2.donzuo and 'zuo' not in j2.donzuo and 'you' not in j2.donzuo:#不动跳if 'up' in j2.donzuo:tickzuo11 += 1if tickzuo11 / 20 < 1:j2.image = b5j2.rect[1] -= 10elif tickzuo11 / 20 ==1:j2.weizhi.append(j2.rect[1])else:j2.image = b6tickzuo11 = 0if 'up' in j2.donzuo:j2.donzuo.remove('up')#不动蹲elif 'xia' in j2.donzuo:j2.image = b4for i in j2.donzuo[::-1]:if i=='zuozuo' or i=='youyou' or i=='zuo' or i=='you':r=0if i=='zuozuo':j2.fangxiang = 'zuo'r=-7a,b=10,5elif i=='youyou':j2.fangxiang = 'you'r=7a,b=10,5elif i=='zuo':j2.fangxiang = 'zuo'r=-5a,b=20,10elif i=='you':j2.fangxiang = 'you'r=5a, b = 20, 10# 走/跑if tickzuo1 % a > b:j2.image = b7else:j2.image = b8tickzuo1 += 1if '1' not in j2.donzuo and '2' not in j2.donzuo and '3' not in j2.donzuo and '5' not in j2.donzuo:if 'up' in j2.donzuo or 'zuo' in j2.donzuo or 'you' in j2.donzuo:j2.rect[0] += r# 滚if 'xia' in j2.donzuo:if tickzuo12 % 10 > 5:j2.image = celse:j2.image = pygame.transform.flip(c, True, False)tickzuo12 += 1# 跳if 'up' in j2.donzuo:tickzuo11 += 1if tickzuo11 / 20 < 1:j2.image = b5j2.rect[1] -= 10elif tickzuo11 / 20 == 1:j2.weizhi.append(j2.rect[1])else:j2.image = b6tickzuo11 = 0if xiakai and 'xia' not in j2.donzuo:j2.donzuo.append('xia')if 'up' in j2.donzuo:j2.donzuo.remove('up')# 飞扑启动器if i == 'zuozuo' or i == 'youyou':if 'xia' in j2.donzuo and yunxufeipu2:kaiyaoshi2=Truekaifeipu2 = Truekaitang2=Falsebreak#在空中就得摆出下降的姿势if pygame.sprite.spritecollide(j2, zu, False, pygame.sprite.collide_mask):if tickzuo11!=0 or kaifeipu2 == True or j2.rect[1]+j2.rect[3]>zuidi2.rect[1]+25:if 'up' not in j2.donzuo:j2.image=b6else:if 'up' not in j2.donzuo:j2.image = b6##飞扑if kaifeipu2:if '5' in j2.donzuo:j2.donzuo.remove('5')if j2.fangxiang == 'you':if 'you' not in j2.donzuo:j2.rect[0] += 7else:j2.rect[0] += 2elif j2.fangxiang == 'zuo':if 'zuo' not in j2.donzuo:j2.rect[0] -= 7else:j2.rect[0] -= 2kaizuo=Falsekaiyou=Falsefor q in ['zuozuo','youyou','up','zuo','you']:if q in j2.donzuo:j2.donzuo.remove(q)tickzuo13+=1if tickzuo13/20<1:j2.image=b9j2.rect[1]-=8else:j2.image=b10if pygame.sprite.spritecollide(j2,zu,False,pygame.sprite.collide_mask) and j2.rect[1]+60<=zuidi2.rect[1]:tickzuo13=0j2.rect[1]-=13kaiguntime2=time.perf_counter()kaigun2=Truekaifeipu2=Falseif kaigun2:if '5' in j2.donzuo:j2.donzuo.remove('5')if upkai:if 'up' not in j2.donzuo and pengz2 and j2.rect[1] >=zuidi2.rect[1]-j2.rect[3]+1:j2.donzuo.append('up')try:if j2.fangxiang=='you':if youkai:j2.donzuo.append('you')elif zuokai:j2.donzuo.append('zuo')else:if zuokai:j2.donzuo.append('zuo')elif youkai:j2.donzuo.append('you')except:passkaigun2=Falsekaizuo=Truekaiyou=Trueif j2.fangxiang == 'you' and 'you' not in j2.donzuo:j2.rect[0] += 4elif j2.fangxiang == 'zuo' and 'zuo' not in j2.donzuo:j2.rect[0] -= 4if tickzuo12 % 10 > 5:j2.image = celse:j2.image = pygame.transform.flip(c, True, False)tickzuo12 += 1if time.perf_counter()-kaiguntime2>0.5:if 'xia' in j2.donzuo and xiakai==False:j2.donzuo.remove('xia')elif xiakai==True and 'xia' not in j2.donzuo:j2.donzuo.append('xia')kaigun2=Falsekaizuo=Truekaiyou=True#拳qwe2 = 0if quang2 > 3:quang2 = 1elif quang2==3:qwe2 = 0.2if '1' in j2.donzuo:kai1235=Falsekai1=Falseif quang2==1:j2.image=b22if time.perf_counter()-time1>=0.1:if n1kai:n1kai=Falseshang2=Trueif quang2==1:j2.image=b1elif quang2==2:j2.image=b11elif quang2==3:j2.image=b12if time.perf_counter()-time1>=0.25+qwe2:timecaozuo2=time.perf_counter()kaicaozuo2=Trueif '1' in j2.donzuo:j2.donzuo.remove('1')try:if time.perf_counter() - time1 >= 0.3+qwe2:kai1 = Trueif time.perf_counter()-time1>0.3+qwe2+0.3:quang2=0except:pass#踢asd2=0if ti2 >= 2:asd2 = 0.4if '2' in j2.donzuo:kai1235=Falsekai2=Falsej2.image=b3if time.perf_counter() - time2 >= 0.2:if n2kai:n2kai = Falseshang2 = Truej2.image = b23if time.perf_counter() - time2 >= 0.4:timecaozuo2 = time.perf_counter()kaicaozuo2 = Trueif '2' in j2.donzuo:j2.donzuo.remove('2')try:if time.perf_counter()-time2>=0.5+asd2:kai2=Trueif time.perf_counter() - time2 > 0.5 + asd2 + 0.2:ti2 = 0except:pass#防if '3' in j2.donzuo:kai1235=Falsekai3=Falsej2.image=b2if time.perf_counter()-time3>=0.2:timecaozuo2 = time.perf_counter()kaicaozuo2 = Trueif '3' in j2.donzuo:j2.donzuo.remove('3')try:if time.perf_counter()-time3 >= 0.25:kai3=Trueexcept:pass#掐if pengz2 and zuidi2.rect[1] - j2.rect[3] + 10 >= j2.rect[1] >= zuidi2.rect[1] - j2.rect[3] + 1:kailidi2=Trueelse:if kailidi2 and 'up' not in j2.donzuo:kailidi2=Falseif j2.fangxiang == 'zuo':j2.rect[0] -= 3else:j2.rect[0] += 3if '5' in j2.donzuo:j2.donzuo.remove('5')timecaozuo2 = time.perf_counter()kaicaozuo2 = Truekai5 = Trueif '5' in j2.donzuo and kaipc2:kai1235=Falsekai5=Falseif time.perf_counter()-time5>0.7:if upkai and 'up' not in j2.donzuo:j2.donzuo.append('up')if xiakai and 'xia' not in j2.donzuo:j2.donzuo.append('xia')timecaozuo2 = time.perf_counter()kaicaozuo2 = Truej2.donzuo.remove('5')elif 0.3<time.perf_counter()-time5<0.7:qiaren2=Trueif tickzuo1 % 10 > 5:j2.image = b15else:j2.image = b16tickzuo1 += 1if j2.fangxiang=='you':j2.rect[0]+=7else:j2.rect[0]-=7elif time.perf_counter()-time5<0.3:j2.image=b14try:if time.perf_counter() - time5 > 1.5:kai5 = Trueexcept:passtry:if kaicaozuo2:if time.perf_counter()-timecaozuo2>=0.05:kai1235=Truekaicaozuo2=Falseexcept:pass
def pc1oula():global xieliang2,timekaipc2,kaipc2,kaifeipu2,kaigun2,kaiyou,kaizuo,tickzuo13,kai5,kai1235,quang2,ti2,tickzuo11,shang1kaioula1=Falsea=0b=0if 'a' in j1.donzuo:a=50b=30if 'xia' in j2.donzuo:a=30if quang1==3:b=15elif 's' in j1.donzuo:a=100b=30if 'xia' in j2.donzuo:a=70if j1.rect[1]>j2.rect[1]-a and j1.rect[1]<j2.rect[1]+j2.rect[3]-b:if j1.fangxiang=='zuo' and j1.rect[0]>j2.rect[0]:kaioula1=Trueif j1.fangxiang == 'you' and j1.rect[0]+j1.rect[2] < j2.rect[0] + j2.rect[2]:kaioula1=Trueif kaioula1:if pygame.sprite.collide_rect(j1, j2) and '3' not in j2.donzuo and shang1:if 'a' in j1.donzuo or 's' in j1.donzuo:if j1.fangxiang == 'zuo':j2.fangxiang = 'you'else:j2.fangxiang = 'zuo'for i in ['zuo', 'you', 'zuozuo', 'youyou']:if i in j2.donzuo:j2.donzuo.remove(i)quang2 = 0ti2 = 0timekaipc2 = time.perf_counter()kaipc2 = Falsekaifeipu2 = Falsekaigun2 = Falsekaiyou = Truekaizuo = Truetickzuo11=0tickzuo13 = 0j2.donzuo.clear()kai5 = Truekai1235 = Trueif 'a' in j1.donzuo:xieliang2-=10elif 's' in j1.donzuo:xieliang2-=3if pygame.sprite.collide_rect(j1, j2) and shang1:dadao.play()a=0b=0if 's' in j1.donzuo:a = 40b = 0elif quang1==3:a=120b=80if '3' not in j2.donzuo:if j1.fangxiang=='zuo':j2.rect[0]-=aelse:j2.rect[0]+=aelse:if j1.fangxiang=='zuo':j2.rect[0]-=belse:j2.rect[0]+=bshang1=Falseif kaipc2==False:try:if time.perf_counter()-timekaipc2>0.3:kaipc2=Trueif xiakai and 'xia' not in j2.donzuo:j2.donzuo.append('xia')if upkai and 'up' not in j2.donzuo:j2.donzuo.append('up')if j2.fangxiang=='zuo':if zuokai and 'zuo' not in j2.donzuo:j2.donzuo.append('zuo')elif youkai and 'you' not in j2.donzuo:j2.donzuo.append('you')else:if youkai and 'you' not in j2.donzuo:j2.donzuo.append('you')elif zuokai and 'zuo' not in j2.donzuo:j2.donzuo.append('zuo')else:j2.image=b13except:pass
def pc2oula():global xieliang1,timekaipc1,kaipc1,kaifeipu1,kaigun1,kaij,kail,tickj13,kaiw,kaiasdw,quang1,ti1,n2kai,tickj11,shang2kaioula2=Falsea=0b=0if '1' in j2.donzuo:a=50b=30if 'k' in j1.donzuo:a=30if quang2==3:b=15elif '2' in j2.donzuo:a=100b=30if 'k' in j1.donzuo:a=70if j2.rect[1]>j1.rect[1]-a and j2.rect[1]<j1.rect[1]+j1.rect[3]-b:if j2.fangxiang=='zuo' and j2.rect[0]>j1.rect[0]:kaioula2=Trueif j2.fangxiang == 'you' and j2.rect[0]+j2.rect[2] < j1.rect[0] + j1.rect[2]:kaioula2=Trueif kaioula2:if pygame.sprite.collide_rect(j2, j1) and 'd' not in j1.donzuo and shang2:if '1' in j2.donzuo or '2' in j2.donzuo:if j2.fangxiang == 'zuo':j1.fangxiang = 'you'else:j1.fangxiang = 'zuo'for i in ['j', 'l', 'jj', 'll']:if i in j1.donzuo:j1.donzuo.remove(i)quang1=0ti1=0timekaipc1=time.perf_counter()kaipc1=Falsekaifeipu1=Falsekaigun1=Falsekaij=Truekail=Truetickj11=0tickj13=0j1.donzuo.clear()kaiw=Truekaiasdw=Trueif '1' in j2.donzuo:xieliang1-=10elif '2' in j2.donzuo:xieliang1-=3if pygame.sprite.collide_rect(j2, j1) and shang2:dadao.play()a=0b=0if '2' in j2.donzuo:a = 40b = 0elif quang2==3:a=120b=80if 'd' not in j1.donzuo:if j2.fangxiang=='zuo':j1.rect[0]-=aelse:j1.rect[0]+=aelse:if j2.fangxiang=='zuo':j1.rect[0]-=belse:j1.rect[0]+=bshang2 = Falseif kaipc1==False:try:if time.perf_counter()-timekaipc1>0.3:kaipc1=Trueif kkai and 'k' not in j1.donzuo:j1.donzuo.append('k')if ikai and 'i' not in j1.donzuo:j1.donzuo.append('i')if j1.fangxiang == 'zuo':if jkai and 'j' not in j1.donzuo:j1.donzuo.append('j')elif lkai and 'l' not in j1.donzuo:j1.donzuo.append('l')else:if lkai and 'l' not in j1.donzuo:j1.donzuo.append('l')elif jkai and 'j' not in j1.donzuo:j1.donzuo.append('j')else:j1.image=a13except:pass
while True:atime.tick(60)if pygame.mixer.music.get_busy() == False:pygame.mixer.music.play()pinmu.fill([156,156,156])tiaoyinliang()for i in zuyuan:pinmu.blit(i.image, [i.rect[0], i.rect[1]])pinmu.blit(zhong.render('PC1', True, [0, 0, 0]), [20, 20])pinmu.blit(zhong.render('PC2', True, [0, 0, 0]), [1780, 20])pinmu.blit(j1hp.subsurface(pygame.Rect(0, 0, 4.5 * xieliang1, 57)), [180, 30])pygame.draw.rect(pinmu, [0, 0, 0],[180,30,543,57],10)pinmu.blit(j2hp.subsurface(pygame.Rect(540 - 4.5 * xieliang2, 0, 4.5 * xieliang2, 57)), [1720 - 4.5 * xieliang2, 30])pygame.draw.rect(pinmu, [0, 0, 0],[1180,30,543,57],10)pinmu.blit(j2.image, [j2.rect[0], j2.rect[1]])pinmu.blit(j1.image, [j1.rect[0], j1.rect[1]])j1.image = a0j2.image = b0#pc1环境交互pengz1 = pygame.sprite.spritecollide(j1, zu, False, pygame.sprite.collide_mask)if pengz1:zuidi1 = pengz1[-1]for i in pengz1:if i.rect[1] > zuidi1.rect[1]:zuidi1 = iif tickj11!=0 or kaifeipu1 or j1.rect[1]+j1.rect[3]>zuidi1.rect[1]+25 or 'kk' in j1.donzuo:kaik = Falsekaii=Falsekaiw=Falseyunxufeipu1=Falseif j1.weizhi == []:kaishuai1 = Truekaikouxie1=Truej1.weizhi.append(j1.rect[1])if 'i' not in j1.donzuo and kaifeipu1==False or j1.rect[1]-chushigaodu1>0:if 'kk' in j1.donzuo and j1.rect[1]-chushigaodu1>10:j1.donzuo.remove('kk')if 'k' in j1.donzuo:j1.donzuo.remove('k')jiang1 += jiasudu1jiasudu1 += 0.07else:chushigaodu1=j1.rect[1]j1.weizhi.clear()yunxufeipu1=Truekaik = Truekaii=Truetry:if time.perf_counter() - timew > 1.5:kaiw=Trueexcept:kaiw=Truejiasudu1 = 0jiang1 = 5j1.rect[1] = zuidi1.rect[1] - j1.rect[3] + 1if j1.weizhi!=[] and j1.rect[1]-j1.weizhi[-1]>350 and j1.rect[1]+j1.rect[3]>zuidi1.rect[1]+25:chushigaodu1=j1.rect[1]j1.weizhi.clear()kaik = Truekaii=Truetry:if time.perf_counter() - timew > 1.5:kaiw=Trueexcept:kaiw=Truejiasudu1 = 0jiang1 = 5j1.rect[1] = zuidi1.rect[1] - j1.rect[3] + 1else:yunxufeipu1=Falseif j1.weizhi == []:kaishuai1 = Truekaikouxie1=Truej1.weizhi.append(j1.rect[1])if 'i' not in j1.donzuo and kaifeipu1==False or j1.rect[1]-chushigaodu1>0:jiang1 += jiasudu1jiasudu1 += 0.07#pc2环境交互pengz2 = pygame.sprite.spritecollide(j2, zu, False, pygame.sprite.collide_mask)if pengz2:zuidi2 = pengz2[-1]for i in pengz2:if i.rect[1] > zuidi2.rect[1]:zuidi2 = iif tickzuo11 != 0 or kaifeipu2 or j2.rect[1] + j2.rect[3] > zuidi2.rect[1] + 25 or 'xiaxia' in j2.donzuo:kaixia = Falsekaiup = Falsekai5 = Falseyunxufeipu2 = Falseif j2.weizhi == []:kaishuai2 = Truekaikouxie2=Truej2.weizhi.append(j2.rect[1])if 'up' not in j2.donzuo and kaifeipu2 == False or j2.rect[1] - chushigaodu2 > 0:if 'xiaxia' in j2.donzuo and j2.rect[1] - chushigaodu2 > 10:j2.donzuo.remove('xiaxia')if 'xia' in j2.donzuo:j2.donzuo.remove('xia')jiang2 += jiasudu2jiasudu2 += 0.07else:chushigaodu2=j2.rect[1]j2.weizhi.clear()yunxufeipu2 = Truekaixia = Truekaiup = Truetry:if time.perf_counter() - time5 > 1.5:kai5 = Trueexcept:kai5 = Truejiasudu2 = 0jiang2 = 5j2.rect[1] = zuidi2.rect[1] - j2.rect[3] + 1if j2.weizhi != [] and j2.rect[1] - j2.weizhi[-1] > 350 and j2.rect[1] + j2.rect[3] > zuidi2.rect[1] + 25:chushigaodu2=j2.rect[1]j2.weizhi.clear()kaixia = Truekaiup = Truetry:if time.perf_counter() - time5 > 1.5:kai5 = Trueexcept:kai5 = Truejiasudu2 = 0jiang2 = 5j2.rect[1] = zuidi2.rect[1] - j2.rect[3] + 1else:yunxufeipu2 = Falseif j2.weizhi == []:kaishuai2=Truekaikouxie2=Truej2.weizhi.append(j2.rect[1])if 'up' not in j2.donzuo and kaifeipu2 == False or j2.rect[1] - chushigaodu2 > 0:jiang2 += jiasudu2jiasudu2 += 0.07j1.rect[1]+=jiang1j2.rect[1]+=jiang2# 双人飞扑碰撞时if pygame.sprite.collide_mask(j1, j2) and kaifeipu1 and kaifeipu2:kaifeipu1 = Falsekaij = Truekail = Truetickj13 = 0kaifeipu2 = Falsekaizuo = Truekaiyou = Truetickzuo13 = 0timezhuang = time.perf_counter()try:if time.perf_counter() - timezhuang < 0.5:j1.image = dj2.image = dkaizong1 = Falsekaizong2 = Falseelse:kaizong1=Truekaizong2=Trueexcept:passif pygame.sprite.collide_mask(j1, j2):try:# pc1扑if kaifeipu1 or 'w' in j1.donzuo:if 'w' in j1.donzuo and qiaren1==False:a=1/0kaizong2 = Falsekai1235=Truej2.rect[1] = j1.rect[1] - 50if j1.fangxiang == 'zuo':j2.fangxiang = 'you'j2.rect[0] = j1.rect[0] - 50else:j2.fangxiang = 'zuo'j2.rect[0] = j1.rect[0] + 50jiasudu2 = 0jiang2 = 5if 'w' in j1.donzuo:kaiasdw = Truefor q in ['a','s','d']:if q in j1.donzuo:kaiw = Truej1.donzuo.remove('w')if q=='d':if j1.fangxiang == 'zuo':j2.rect[0] -=150else:j2.rect[0] += 150breakexcept:passtry:#pc2扑if kaifeipu2 or '5' in j2.donzuo:if '5' in j2.donzuo and qiaren2==False:a=1/0kaizong1 = Falsekaiasdw=Truej1.rect[1] = j2.rect[1] - 50if j2.fangxiang == 'zuo':j1.fangxiang = 'you'j1.rect[0] = j2.rect[0] - 50else:j1.fangxiang = 'zuo'j1.rect[0] = j2.rect[0] + 50jiasudu1 = 0jiang1 = 5if '5' in j2.donzuo:kai1235=Truefor q in ['1','2','3']:if q in j2.donzuo:kai5 = Truej2.donzuo.remove('5')if q=='3':if j2.fangxiang=='zuo':j1.rect[0]-=150else:j1.rect[0]+=150breakexcept:passqiaren1=Falseqiaren2=False# pc1摔落伤害if j1.weizhi != []:j1zuidi = j1.weizhi[-1]if kaishuai1 and pengz1 and zuidi1.rect[1] - j1.rect[3] + 10 >= j1.rect[1] >= zuidi1.rect[1] - j1.rect[3] + 1:kaishuai1 = Falsekaitang1 = Trueif j1.rect[1] - j1zuidi > 300:if pygame.sprite.collide_mask(j1, j2):if kaifeipu1:xieliang2 -= 30elif j1.rect[1]<=j2.rect[1] and kaiyaoshi2==False:xieliang2-=30timeshuai1 = time.perf_counter()luodi.play()if kaitang1:if kaiyaoshi1 == False:if time.perf_counter() - timeshuai1 < 0.5:kaiasdw = Truequang1 = 0ti1 = 0kai1235=Truequang2=0ti2=0if j1.rect[1] - j1zuidi > 200:j1.image = a21if j1.rect[1] - j1zuidi > 300:j1.image = dif kaikouxie1 and kaiyaoshi2==False:kaikouxie1=Falsexieliang1 -= 30if pygame.sprite.collide_mask(j1, j2):j2.image = dkaizong2 = Falsej2.donzuo.clear()kaizong1 = Falsej1.donzuo.clear()else:kaizong1 = Truekaizong2 = Truekaitang1 = Falseelse:if time.perf_counter() - timeshuai1 < 0.5:if pygame.sprite.collide_mask(j1, j2):j2.image = dkaizong2 = Falsej2.donzuo.clear()else:kaizong2 = Truekaiyaoshi1 = Falsekaitang1 = False# pc2摔落伤害if j2.weizhi != []:j2zuidi = j2.weizhi[-1]if kaishuai2 and pengz2 and zuidi2.rect[1] - j2.rect[3] + 10 >= j2.rect[1] >= zuidi2.rect[1] - j2.rect[3] + 1:kaishuai2 = Falsekaitang2 = Trueif j2.rect[1] - j2zuidi > 300:if pygame.sprite.collide_mask(j1, j2):if kaifeipu2:xieliang1 -= 30elif j2.rect[1]<=j1.rect[1] and kaiyaoshi1==False:xieliang1-=30timeshuai2 = time.perf_counter()luodi.play()if kaitang2:if kaiyaoshi2 == False:if time.perf_counter() - timeshuai2 < 0.5:kaiasdw = Truequang1 = 0ti1 = 0kai1235 = Truequang2 = 0ti2 = 0if j2.rect[1] - j2zuidi > 200:j2.image = b21if j2.rect[1] - j2zuidi > 300:j2.image = dif kaikouxie2 and kaiyaoshi1==False:kaikouxie2=Falsexieliang2 -= 30if pygame.sprite.collide_mask(j1, j2):j1.image = dkaizong1 = Falsej1.donzuo.clear()kaizong2 = Falsej2.donzuo.clear()else:kaizong1 = Truekaizong2 = Truekaitang2 = Falseelse:if time.perf_counter() - timeshuai2 < 0.5:if pygame.sprite.collide_mask(j1, j2):j1.image = dkaizong1 = Falsej1.donzuo.clear()else:kaizong1 = Truekaiyaoshi2 = Falsekaitang2 = Falsefor event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_ESCAPE:pygame.quit()sys.exit()elif event.key == pygame.K_b:quangping=not quangpingif quangping:pinmu = pygame.display.set_mode(flags=pygame.FULLSCREEN | pygame.DOUBLEBUF | pygame.HWSURFACE)else:pinmu = pygame.display.set_mode(flags=pygame.RESIZABLE|pygame.DOUBLEBUF)# PC1if kaizong1:if event.key == pygame.K_i:if kaii and pengz1 and j1.rect[1] >= zuidi1.rect[1] - j1.rect[3] + 1:if 'i' not in j1.donzuo:j1.donzuo.append('i')ikai=Trueelif event.key == pygame.K_k:if kaik:j1.donzuo.append('k')try:if kkai==False and time.perf_counter()-ktime<=0.2 and j1.donzuo==['k'] and kaigun1==False and pengz1 and j1.rect[1] >= zuidi1.rect[1] - j1.rect[3] + 1:j1.donzuo.append('kk')except:passkkai=Trueelif event.key == pygame.K_j:if kaij:j1.donzuo.append('j')try:if jkai==False and time.perf_counter()-jtime<=0.2 or 'll' in j1.donzuo:j1.donzuo.append('jj')except:passjkai=Trueelif event.key == pygame.K_l:if kail:j1.donzuo.append('l')try:if lkai==False and time.perf_counter()-ltime<=0.2 or 'jj' in j1.donzuo:j1.donzuo.append('ll')except:passlkai=Trueif kaiasdw and kaifeipu1==False and kaigun1==False:if event.key == pygame.K_d:if kaid:if 'd' not in j1.donzuo and 'a' not in j1.donzuo and 's' not in j1.donzuo:timed = time.perf_counter()j1.donzuo.append('d')dkai = Trueif kaipc1:if event.key==pygame.K_a:if kaia:if 'a' not in j1.donzuo:dabudao.play()quang1+=1timea = time.perf_counter()j1.donzuo.append('a')akai = Trueelif event.key==pygame.K_s:if kais:if 's' not in j1.donzuo and 'a' not in j1.donzuo:dabudao.play()ti1 += 1times=time.perf_counter()j1.donzuo.append('s')skai=Trueelif event.key==pygame.K_w:if kaiw and 'i' not in j1.donzuo and pengz1 and j1.rect[1] >= zuidi1.rect[1] - j1.rect[3] + 1:if 'w' not in j1.donzuo and 'a' not in j1.donzuo and 's' not in j1.donzuo and 'd' not in j1.donzuo:timew=time.perf_counter()j1.donzuo.append('w')wkai=True# PC2if kaizong2:if event.key == pygame.K_UP:if kaiup and pengz2 and j2.rect[1] >=zuidi2.rect[1]-j2.rect[3]+1:if 'up' not in j2.donzuo:j2.donzuo.append('up')upkai = Trueelif event.key == pygame.K_DOWN:if kaixia:j2.donzuo.append('xia')try:if xiakai==False and time.perf_counter()-xiatime<=0.2 and j2.donzuo==['xia'] and kaigun2==False and pengz2 and j2.rect[1] >=zuidi2.rect[1]-j2.rect[3]+1:j2.donzuo.append('xiaxia')except:passxiakai = Trueelif event.key == pygame.K_LEFT:if kaizuo:j2.donzuo.append('zuo')try:if zuokai == False and time.perf_counter() - zuotime <= 0.2 or 'youyou' in j2.donzuo:j2.donzuo.append('zuozuo')except:passzuokai = Trueelif event.key == pygame.K_RIGHT:if kaiyou:j2.donzuo.append('you')try:if youkai == False and time.perf_counter() - youtime <= 0.2 or 'zuozuo' in j2.donzuo:j2.donzuo.append('youyou')except:passyoukai = Trueif kai1235 and kaifeipu2==False and kaigun2==False:if event.key == pygame.K_KP3:if kai3:if '3' not in j2.donzuo and '1' not in j2.donzuo and '2' not in j2.donzuo:time3 = time.perf_counter()j2.donzuo.append('3')n3kai = Trueif kaipc2:if event.key == pygame.K_KP1:if kai1:if '1' not in j2.donzuo:dabudao.play()quang2+=1time1=time.perf_counter()j2.donzuo.append('1')n1kai=Trueelif event.key == pygame.K_KP2:if kai2:if '2' not in j2.donzuo and '1' not in j2.donzuo:dabudao.play()ti2 += 1time2 = time.perf_counter()j2.donzuo.append('2')n2kai = Trueelif event.key == pygame.K_KP5:if kai5 and 'up' not in j2.donzuo and pengz2 and j2.rect[1] >=zuidi2.rect[1]-j2.rect[3]+1:if '5' not in j2.donzuo and '1' not in j2.donzuo and '2' not in j2.donzuo and '3' not in j2.donzuo:time5 = time.perf_counter()j2.donzuo.append('5')n5kai = Trueelif event.type ==pygame.KEYUP:# PC1if event.key==pygame.K_i:ikai=Falseelif event.key == pygame.K_k:if 'k' in j1.donzuo:j1.donzuo.remove('k')kkai=Falsektime=time.perf_counter()elif event.key == pygame.K_j:if 'j' in j1.donzuo:j1.donzuo.remove('j')if 'jj' in j1.donzuo:j1.donzuo.remove('jj')jkai=Falsejtime=time.perf_counter()elif event.key == pygame.K_l:if 'l' in j1.donzuo:j1.donzuo.remove('l')if 'll' in j1.donzuo:j1.donzuo.remove('ll')lkai=Falseltime=time.perf_counter()elif event.key==pygame.K_d:dkai=Falseelif event.key==pygame.K_w:wkai=False# PC2if event.key == pygame.K_UP:upkai = Falseelif event.key == pygame.K_DOWN:if 'xia' in j2.donzuo:j2.donzuo.remove('xia')xiakai = Falsexiatime=time.perf_counter()elif event.key == pygame.K_LEFT:if 'zuo' in j2.donzuo:j2.donzuo.remove('zuo')if 'zuozuo' in j2.donzuo:j2.donzuo.remove('zuozuo')zuokai = Falsezuotime = time.perf_counter()elif event.key == pygame.K_RIGHT:if 'you' in j2.donzuo:j2.donzuo.remove('you')if 'youyou' in j2.donzuo:j2.donzuo.remove('youyou')youkai = Falseyoutime = time.perf_counter()elif event.key==pygame.K_KP3:n3kai=Falseelif event.key == pygame.K_KP5:n5kai = FalsePC1donhua()PC2donhua()pc1oula()pc2oula()j1.bianjie()j2.bianjie()# 回血if xieliang1<=0:xieliang1=120if xieliang2<=0:xieliang2=120#脸向的方向if j1.fangxiang == 'zuo':j1.image = pygame.transform.flip(j1.image, True, False)if j2.fangxiang == 'zuo':j2.image = pygame.transform.flip(j2.image, True, False)pygame.display.flip()

4(four)宝藏
简介:就是把一个文本放到写到代码text字符串里,然后 打包后 发给别人,别人如果不会反编译的话,要想看到 文本 就需要在3分钟内先破译20个摩根密码(绝对标准的哦)
他如果破译成功,就会在本代码所在文件夹生成一个 机密文件.txt 你的文本就放在里面
让你变High的是,如果他没有在3秒之内 双击打开txt 或者 关闭代码(拆弹) 的话 txt文件会被删除,那他就需要再破译一次,呀嘞呀嘞daze。

import time
import random
import os
text = '''
笨蛋,呐这是你要的东西
好好享受吧!!!
'''
biao='abcdefghijklmnopqrstuvwxyz0123456789?/()-.'
mimabiao={'a': '*-', 'b': '-***', 'c': '-*-*', 'd': '-**', 'e': '*', 'f': '**-*', 'g': '--*', 'h': '****', 'i': '**', 'j': '*---', 'k': '-*-', 'l': '*-**', 'm': '--', 'n': '-*', 'o': '---', 'p': '*--*', 'q': '--*-', 'r': '*-*', 's': '***', 't': '-', 'u': '**-', 'v': '***-', 'w': '*--', 'x': '-**-', 'y': '-*--', 'z': '--**', '1': '*----', '2': '**---', '3': '***--', '4': '****-', '5': '*****', '6': '-****', '7': '--***', '8': '---**', '9': '----*', '0': '-----', '?': '**--**', '/': '-**-*', '()': '-*--*-', '-': '-****-', '.': '*-*-*-'}
scale=50
def jingdutiao(a=0.01,b='>'):print("开始加载".center(scale // 2, "-"))start = time.perf_counter()for i in range(scale + 1):r = b * iy = ' ' * (scale - i)p = (i / scale) * 100dur = time.perf_counter() - startprint("\r{:^3.0f}%[{}{}]{:.2f}s".format(p, r, y, dur), end="")time.sleep(a)time.sleep(0.5)print("\n" + "加载完毕".center(scale // 2, '-'))time.sleep(0.5)
def qianxi():global timeamima = ''tishi=''for i in range(20):a=random.randint(0, 41)if biao[a:a+1]=='(':mima+=biao[a:a+2]tishi += mimabiao[biao[a:a+2]] + ' 'elif biao[a:a+1]==')':continueelse:mima+=biao[a:a+1]tishi += mimabiao[biao[a:a+1]] + ' 'print('密码===||\t\t'+tishi+'\t\t||')print('=====-----|NvN|计 时 开 始|NvN|-----=====')timea=time.perf_counter()while 1:a = input('请输入密码:')if time.perf_counter() - timea > 180:return 1if a == mima:print()for i in ['正确的钥匙!!! 破译成功!!!','友情提示: 在3s之内   打开机密文件  或者  进行拆弹','宝箱已开!!!\t你已获取机密文件!!!\t请享用!!!\n\n','自毁程序启动\t\t*v*\t艺术就是爆炸!!!']:print(('\r' + i).center(50,' '), end='')if i=='宝箱已开!!!\t你已获取机密文件!!!\t请享用!!!\n\n':a = open('机密文件.txt', 'w', encoding='utf-8')a.write(text)a.close()time.sleep(0.5)continuetime.sleep(1.5)print()jingdutiao(0.001,'/')breakelse:print('\r破译失败!!!\t', end='')
if __name__=="__main__":for i in ['恭喜你发现了宝藏!!!', '本程序用于查看网络设备互联课作业的配置命令', '但请先破译下面的密码|¥v¥|', '你有3分钟的时间破译密码', '准备!!!', '3', '2', '1', '密码来咯']:print(('\r' + i).center(50,' '), end='')time.sleep(1)print()while 1:jingdutiao()if qianxi():print()print('Because没有在3分钟内破译,需要重新开始破译^_^\n')time.sleep(1)else:breakos.remove('机密文件.txt')

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