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Media Molecule
媒体分子

You can create your own games, artwork, and creative contraptions on PlayStation 4 with Dreams. This accessible creative playground from the creators of LittleBigPlanet makes it possible for anyone to give it a go, regardless of skill level.

您可以使用Dreams在PlayStation 4上创建自己的游戏,艺术品和创意装置 LittleBigPlanet的创建者可以访问这个富有创意的游乐场,无论技术水平如何,任何人都可以尝试一下。

什么是“梦想”? (What Is “Dreams”?)

Dreams is a game you can buy from the PlayStation Store ($40, at this writing), but it’s much more than that. From British developer, Media Molecule (known for games like LittleBigPlanet and Tearaway), Dreams is actually a set of creative tools for PlayStation 4. The concept was perhaps best summed up by John Beech, the game’s senior principal designer, as “YouTube, but for all digital entertainment.”

您可以从PlayStation商店购买Dreams游戏(撰写本文时为40美元),但远远不止这些。 来自英国开发商Media Molecule(以LittleBigPlanetTearaway之类的游戏而闻名)的Dreams实际上是PlayStation 4的一组创意工具。这个概念可能最好由游戏的高级首席设计师John Beech总结为“ YouTube,但用于所有数字娱乐。”

The project was designed from the ground up to give wannabe game developers, artists, and curious creatives the tools they need to bring their ideas—or Dreams—to life on a console. Sony has been quietly funding the project for the better part of a decade. The game was officially announced onstage during the 2015 PlayStation E3 presentation.

该项目是从头开始设计的,旨在为想要玩游戏的开发人员,艺术家和好奇的创意者提供所需的工具,以使他们的想法(或梦想)在控制台上栩栩如生。 十年来,索尼一直在悄悄为该项目提供资金。 该游戏于2015年PlayStation E3演示中正式在舞台上宣布。

But Dreams is about more than simply making things. It’s also a social network where you can experience the raw creativity of a passionate community. You can bounce from creation to creation, and get lost down the rabbit holes of endless content, which is what makes the YouTube comparison so fitting.

但是, 梦想不仅仅是制造事物。 它也是一个社交网络,您可以在其中体验热情社区的原始创造力。 您可以在创作之间跳来跳去,然后迷失在内容无穷无尽的兔子洞中,这就是YouTube比较合适的原因。

Unlike YouTube, though, you’re not limited to a single form of media. People can use Dreams to create and experience full games, interactive artwork, paintings, 3D models, set designs, animations, music, drawings, the utterly abstract, and everything in between.

但是,与YouTube不同,您不仅限于一种媒体形式。 人们可以使用Dreams来创建和体验完整的游戏,交互式艺术品,绘画,3D模型,布景设计,动画,音乐,绘画,完全抽象以及介于两者之间的所有内容。

To quote Jamie Breeze, a Media Molecule community content creator, “It’s everything.”

引用Media Molecule社区内容创建者Jamie Breeze的话,“这就是一切。”

#DreamsPS4 is out now, and we couldn’t be more proud.

#DreamsPS4现在发布了,我们再也无法为此感到自豪。

This is as much your moment as it is ours. Thank you for joining us on this journey. Here we go. ❤️ #MadeInDreams pic.twitter.com/HjJYbmcF9z

这既是您的时刻,也是我们的时刻。 感谢您加入我们的旅程。 开始了。 ❤️ #MadeInDreams pic.twitter.com/HjJYbmcF9z

— Media Molecule (@mediamolecule) February 14, 2020

— Media Molecule(@mediamolecule) 2020年2月14日

While more advanced PC and Mac tools exist for creative expression and game development, none are as accessible as Dreams. The project rewrites the playbook in terms of how simple and straightforward it is to create environments, animate characters, sculpt objects, and express yourself on a global scale.

尽管存在用于创意表达和游戏开发的更高级的PC和Mac工具,但没有比Dreams更容易使用的工具了。 该项目以创建环境,设置角色动画,雕刻对象以及在全球范围内表达自己的简单性和直接性来重写剧本。

DreamSurfing:浏览Dreamiverse (DreamSurfing: Browsing the Dreamiverse)

There are two sides to the Dreams experience. “DreamSurfing” is experiencing everyone else’s creations, and “Dreamscaping” is creating something of your own.

梦境体验有两个方面。 “ DreamSurfing”正在经历其他所有人的创作,而“ Dreamscaping”则正在创作自己的东西。

Dreams makes it easy to find what you’re looking for thanks to a well-organized library of community content. You can hop into “DreamSurfing” mode from the main menu to see trending content and hand-picked showcases from Media Molecule. Dig into the search tool with its bounty of tags and categories if you want to find something more specific.

借助组织良好的社区内容库, Dreams可以轻松找到所需的内容。 您可以从主菜单跳至“ DreamSurfing”模式,查看趋势分子的内容以及Media Molecule精选的展示柜。 如果您想查找更具体的内容,请使用其丰富的标签和类别来深入搜索工具。

If you find something you love, you can give it a thumbs-up and follow the creation to watch it evolve over time. You can also check out the author to see her other creations or follow her to keep up with future projects. If you’re feeling adventurous, you can also reach out and suggest a collaboration.

如果您发现自己喜欢的东西,可以给它一个赞,并跟随创作来观察它随着时间的推移而发展。 您也可以签出作者以查看她的其他作品,或者关注她以跟上未来的项目。 如果您喜欢冒险,也可以伸出援手并提出合作建议。

To mark the game’s official release on Feb. 14, 2020, Media Molecule released its most ambitious Dreams project to date, called Art’s Dream. The roughly two-hour experience is designed to inspire creativity and showcase the many types of games and projects you can bring to life with Dreams.

为了纪念该游戏于2020年2月14日正式发布,Media Molecule发布了迄今为止最雄心勃勃的Dreams项目,称为Art's Dream 。 大约两个小时的体验旨在激发创造力,并展示您可以通过Dreams实现的多种游戏和项目。

Even though the game’s official release was so recent, the community’s been growing since mid-2019 when the early access program opened. This is why there’s already so much content available to view, remix, or use in other projects.

尽管该游戏的官方发布时间很晚,但自2019年中期开放抢先体验计划以来,社区规模一直在增长。 这就是为什么已有如此多的内容可用于查看,重新混合或在其他项目中使用的原因。

梦想成真:随心所欲 (Dreamscaping: Make Whatever You Want)

When you’re ready to try out the tools for yourself, it’s time to start creating in “Dreamscaping” mode. Before you get started, you’re asked whether you want to create a “Scene,” “Element,” “Dream,” or “Collection.”

当您准备好自己尝试使用这些工具时,就该开始以“ Dreamscaping”模式进行创建了。 在开始之前,系统会询问您是否要创建“场景”,“元素”,“梦想”或“集合”。

Scenes and Elements can be environments, objects, props, characters, music, art, and so on. Dreams are a series of interconnected Scenes like you would see in a finished game or movie. Collections are elements that have been grouped from all over the Dreamiverse.

场景和元素可以是环境,对象,道具,角色,音乐,艺术品等。 梦是一系列相互关联的场景,就像在完成的游戏或电影中看到的那样。 集合是从Dreamiverse各处进行分组的元素。

The thought of creating your own Scene from scratch can be a daunting one. Fortunately, you can use anything published in the Dreamiverse to populate your Scene.

从头开始创建自己的场景的想法可能令人生畏。 幸运的是,您可以使用Dreamiverse中发布的任何内容填充场景。

Let’s say you’re putting together a bedroom Scene. You’ve designed the wallpaper and sculpted a desk from scratch, but, now, you want a desk lamp. You can type “lamp” in the search tool to find one you like, select it, and then drop it into your Scene. Not happy with the color? You can scope into the object and repaint it, set a different finish, or tweak the sculpture to suit your vision.

假设您要整理一间卧室场景。 您已经设计了墙纸并从头开始雕刻了一张桌子,但是现在,您需要一个台灯。 您可以在搜索工具中键入“灯”以找到所需的灯,然后选择它,然后将其放入场景中。 对颜色不满意? 您可以将对象划分范围并重新粉刷,设置不同的表面效果或调整雕塑以适合您的视觉。

When you publish your creation to the Dreamiverse, you’ll be credited for your work, as will anyone who’s creations you used. You can view the full “genealogy” for any Dreams creation, which shows how extensively some elements are used and remixed by the community.

当您将作品发布到Dreamiverse时,您的工作将受到赞誉,您使用过的任何作品也将受到赞誉。 您可以查看任何Dreams创作的完整“家谱”,它显示了社区广泛使用和重新混合了某些元素。

This core concept of creating and sharing alike is fundamental to the Dreams experience.

创建和共享相同的核心概念是Dreams体验的基础。

一个很棒的工具的玩具箱 (A Toybox of Awesome Tools)

It’s best to start small when you first start creating Scenes or Elements in Dreams. The creative tools are divided into modes, like “Sculpt,” which allows you to create objects with primitive shapes, like squares, spheres, cones, and more.

最好是从第一次开始在Dreams中创建Scenes或Elements时开始。 创意工具分为“雕刻”(Sculpt)之类的模式,可让您创建具有原始形状的对象,例如正方形,球形,圆锥形等。

Sculpting in Dreams requires some precision, skill, and patience. It can be frustrating at first, but if you stick with it, you’ll learn how best to use the tools and aids. There are also guides to help you do things like create a perfect mirror image, align shapes correctly, or position elements.

梦中雕刻需要一定的技巧,技巧和耐心。 刚开始时可能会令人沮丧,但是如果坚持下去,您将学习如何最好地使用工具和辅助工具。 此外,还有一些指南可帮助您执行诸如创建完美的镜像,正确对齐形状或定位元素之类的操作。

Then, there’s blending, which allows you to blend two shapes together to create something entirely new. With soft blend, you can quickly create organic-looking rolling hills, a jagged rockface, or bushy trees by dropping a few primitive shapes on top of one another. You can then clone your rocks or hills to build your Scene quickly.

然后是混合,它允许您将两个形状混合在一起以创建全新的东西。 使用软混合,您可以通过将一些原始形状相互叠加,快速创建具有有机外观的连绵起伏的丘陵,锯齿状的岩壁或茂密的树木。 然后,您可以克隆岩石或丘陵以快速构建场景。

All items in Dreams are made of flecks, which are like brush strokes. The “tighter” these brush strokes are, the flatter and more geometric your shapes will look. You can loosen the flecks to achieve a softer, rounded look. You can also choose loose flecks that look like blades of grass, make them “stand up” with the “Impasto” tool, and then apply a waving effect to simulate grass in a breeze.

Dreams中的所有项目都是由斑点组成的,就像笔触一样。 这些笔触“越紧”,您的形状看起来就越平坦,越几何。 您可以放松斑点,以获得柔软,圆润的外观。 您还可以选择看起来像草叶的散斑,使用“ Impasto”工具使其“站起来”,然后应用挥动效果模拟微风中的草。

You can do all of this in just a few seconds once you know where the tools are. You can use different flecks and effects to achieve different outcomes, like waves in water, billowing smoke, or textured clouds. Want to give your Scene a hand-drawn look? Turn up the Hand-Drawn slider on an element and watch it spring to life.

知道工具的位置后,您可以在短短几秒钟内完成所有这些操作。 您可以使用不同的斑点和效果来实现不同的结果,例如水中的波浪,滚滚浓烟或有纹理的云。 想给您的场景一个手绘的外观吗? 调大元素上的“手绘”滑块,并观察它的生命。

You can use keyframes or the action recorder to animate your Scene. If you drop the recorder into your Scene, it records anything you do, from moving the camera or using the Glow slider to simulating a flashing light.

您可以使用关键帧或动作记录器为场景设置动画。 如果将记录器放到场景中,它会记录您所做的一切,从移动相机或使用“发光”滑块到模拟闪光灯。

There are too many tools and aids to cover them all. We recommend you focus on a few at a time. The one thing that ties everything together, though, is how intuitive it all is when you use it.

有太多工具和辅助工具无法涵盖所有​​内容。 我们建议您一次只关注几个。 但是,将所有内容联系在一起的一件事是,使用时一切都非常直观。

It’s probably the most accessible creative toolkit ever created.

它可能是有史以来最易访问的创意工具包。

您如何控制梦想 ? (How Do You Control Dreams?)

You can use your DualShock 4 controller to play games and create elements in Dreams. The default control scheme uses a combination of motion controls and analog sticks, and it works surprisingly well. The motion controls provide a good sense of precision while you create, although you can turn them off if you want.

您可以使用DualShock 4控制器玩游戏并在Dreams中创建元素。 默认的控制方案结合了运动控制和模拟摇杆,效果出奇的好。 尽管可以根据需要将其关闭,但运动控件在创建时可提供良好的精确度。

Sony
了索尼

You can also use Sony’s Motion (previously, Move) Controllers to play Dreams. For this setup, though, you need two of the controllers and a PlayStation 4 camera, like the one that comes with the PSVR.

您还可以使用Sony的Motion(以前称为Move)控制器播放Dreams 。 但是,对于此设置,您需要两个控制器和一个PlayStation 4摄像机,例如PSVR随附的一个。

The Motion Controllers provide a much higher level of accuracy when you’re sculpting objects or placing elements in your Scene. You can create detailed sculptures in Dreams with a DualShock 4, but the Motion Controllers can vastly speed up the process.

当您在场景中雕刻对象或放置元素时,运动控制器可提供更高的准确性。 您可以使用DualShock 4在Dreams中创建详细的雕塑,但是运动控制器可以大大加快该过程。

Dreams was created with the DualShock 4 in mind, so you aren’t missing out if you don’t have Motion Controllers. To get a set and a camera, though, it will cost around $200. If you want to become a master sculptor or artist, the investment might be worth it.

Dreams是在考虑到DualShock 4的基础上创建的,因此,即使没有运动控制器,也不会错过。 不过,要获得一套设备和一台相机,它将花费约200美元。 如果您想成为雕刻大师或艺术家,那么投资可能是值得的。

Still, we recommend you play with the DualShock 4 first before making such a pricey purchase.

尽管如此,我们还是建议您先购买DualShock 4,然后再进行如此昂贵的购买。

如何从梦想开始创作 (How to Start Creating with Dreams)

The best way to get started with Dreams is to follow the tutorials in the “Dreamscaping” mode. These introduce you to the core concepts one at a time. You’ll also learn how to control and place objects in a Scene, how to sculpt new ones from scratch, and more advanced topics, like applying logic to elements in your games.

梦想入门的最佳方法是按照“ Dreamscaping”模式进行教程。 这些一次向您介绍了核心概念。 您还将学习如何在场景中控制和放置对象,如何从头开始雕刻新对象,以及更高级的主题,例如将逻辑应用于游戏中的元素。

There are master classes that show you how talented Dreams creators take advantage of the tools. You can also find plenty of sculpting tutorials and time-lapses on YouTube that will teach you all sorts of tricks.

有一些大师班向您展示有才华的Dreams创作者如何利用这些工具。 您还可以在YouTube上找到许多雕刻教程和延时摄影,这些技巧和技巧将教给您各种各样的技巧。

Browse the Dreamiverse and get inspired. Use other Dreamers’ content in your own Scenes, and take elements apart so you can understand what makes them tick. There’s also a Reddit community where you can showcase your designs or ask for help.

浏览Dreamiverse并获得启发。 在您自己的场景中使用其他Dreamers的内容,并将元素分开,以便您了解是什么使它们打勾。 还有一个Reddit社区 ,您可以在其中展示您的设计或寻求帮助。

Above all, don’t give up after your first few attempts. Some people are naturally gifted, while others have a background in 3D modeling or digital art.

最重要的是,经过最初的几次尝试后,请不要放弃。 有些人天生有天赋,而另一些人则具有3D建模或数字艺术的背景。

But Dreams was created for everyone. You don’t have to be naturally talented or have formal training in software or design to get started. Your skills will improve the more you play!

但是梦想是为每个人创造的。 您无需具备天赋才能或无需接受软件或设计方面的正规培训即可上手。 您的技能会提高,玩得更多!

翻译自: https://www.howtogeek.com/658513/make-your-own-ps4-games-getting-started-with-dreams/

ps制作视:

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