c语言贪吃蛇最简单,熬书几个月,终于编出简易的贪吃蛇了,VS2013
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
#include
#include
#include
#include
#define X 30
#define Y 15
void guozi(int *x, int *y);
int main(void)
{
char map[X][Y];
int x;
int y;//横纵坐标
int i;
int j;//标记蛇头
int p, q;//标记蛇尾
int t, d;//寻找蛇尾
int n = 4;//蛇的长度
int r;//交换变量
int c, v;//果子坐标
int map1[X][Y];
int key; //定义key,用于接收按键键值
int f=4;//记录方向,起始方向向右 1上 2下 3左 4右
int t_time=time(NULL);//记录时间
for (y = 0; y < Y; y++)
for (x = 0; x < X; x++)
map[x][y] = * *;
for (y = 0; y < Y;)
{
for (x = 0; x < X; x++)
map[x][y] = *-*;
if (x == 30)
break;
}
for (x = 0; x < X;)
{
for (y = 1; y
map[x][y] = *|*;
if (y == 15)
break;
}
for (y = 14; y < Y;)
{
for (x = 0; x < X; x++)
map[x][y] = *-*;
if (x == 30)
break;
}
for (x = 29; x < X;)
{
for (y = 1; y
map[x][y] = *|*;
if (y == 14)
break;
}//绘图
for (y = 0; y < Y; y++)
for (x = 0; x < X; x++)
map1[x][y] = 0;
map1[4][2] = 1;
map1[3][2] = 2;
map1[2][2] = 3;
map1[1][2] = 4;
for (y = 0; y < Y; y++)
{
for (x = 0; x < X; x++)
{
if (map1[x][y] == 1)
map[x][y] = *o*;
else if (map1[x][y]>1)
map[x][y] = ***;
}
}
guozi(&c, &v);//生成果子
while (map1[c][v]>0 && (map[c][v] == *|* || map[c][v] == *-*))
{guozi(&c, &v);
}//描绘果子
if (map1[c][v] == 0 && map[c][v] != *|* && map[c][v] != *-*)
{
map1[c][v] = -1;
map[c][v] = ***;
}
for (y = 0; y < Y; y++)
{
for (x = 0; x < X; x++)
printf("%c", map[x][y]);
printf("\n");
}//画蛇
i = 4;
j = 2;//标记蛇头
p = 1;
q = 2;//标记蛇尾
while (1)
{
while (_kbhit() == 0)
if (t_time < time(NULL))
{
if (f == 4)
{
if (i == 28)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i + 1][j] == 2)
{
break;
}
if (map1[i + 1][j] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i + 1][j] == -1)
{
n++;
map1[i + 1][j] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v] > 0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto b4;
}
map1[i + 1][j] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
b4:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
i++;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
t_time = time(NULL);
}//*******************************自动向右
if (f == 3)
{
if (i == 1)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i - 1][j] == 2)
{
break;
}
if (map1[i - 1][j] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i - 1][j] == -1)
{
n++;
map1[i - 1][j] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v] > 0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto b3;
}
map1[i - 1][j] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
b3:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
i--;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
}//******************自动向左
if (f == 1)
{
if (j == 1)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j - 1] == 2)
{
break;
}
if (map1[i][j - 1] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j - 1] == -1)
{
n++;
map1[i][j - 1] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v] > 0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto b1;
}
map1[i][j - 1] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
b1:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
j--;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
}//***********************************自动向上
if (f == 2)
{
if (j == 13)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j + 1] == 2)
{
break;
}
if (map1[i][j + 1] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j + 1] == -1)
{
n++;
map1[i][j + 1] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v] > 0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto b2;
}
map1[i][j + 1] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
b2:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
j++;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
}//**************************自动向下
for (y = 0; y < Y; y++)
{
for (x = 0; x < X; x++)
{
if (map1[x][y] == 0)
map[x][y] = * *;
if (map1[x][y] == 1)
map[x][y] = *o*;
else if (map1[x][y]>1)
map[x][y] = ***;
}
}
for (y = 0; y < Y;)
{
for (x = 0; x < X; x++)
map[x][y] = *-*;
if (x == 30)
break;
}
for (x = 0; x < X;)
{
for (y = 1; y
map[x][y] = *|*;
if (y == 15)
break;
}
for (y = 14; y < Y;)
{
for (x = 0; x < X; x++)
map[x][y] = *-*;
if (x == 30)
break;
}
for (x = 29; x < X;)
{
for (y = 1; y
map[x][y] = *|*;
if (y == 14)
break;
}//绘图
system("cls");
for (y = 0; y < Y; y++)
{
for (x = 0; x < X; x++)
printf("%c", map[x][y]);
printf("\n");
}//画蛇
t_time = time(NULL);
}
key = _getch();
switch (key)
{
case 72:
if (j == 1)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j - 1] == 2)
{
break;
}
if (map1[i][j - 1] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j - 1] == -1)
{
n++;
map1[i][j - 1] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v]>0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto a1;
}
map1[i][j - 1] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
a1:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j]-1&&map1[t][d]!=1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
j--;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
f = 1;
break;
case 80:if (j == 13)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j + 1] == 2)
{
break;
}
if (map1[i][j + 1] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i][j + 1] == -1)
{
n++;
map1[i][j + 1] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v]>0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto a2;
}
map1[i][j + 1] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
a2:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
j++;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
f = 2; break;
case 75:if (i == 1)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i - 1][j] == 2)
{
break;
}
if (map1[i - 1][j] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i-1][j] == -1)
{
n++;
map1[i-1][j] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v]>0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto a3;
}
map1[i-1][j] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
a3:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
i--;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
f = 3; break;
case 77:
if (i == 28)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i + 1][j] == 2)
{
break;
}
if (map1[i + 1][j] > 2)
{
system("cls");
printf("Game over.\n");
system("pause");
return 0;
}
if (map1[i+1][j] == -1)
{
n++;
map1[i+1][j] = 1;
map1[i][j] = n;
guozi(&c, &v);//生成果子
while (map1[c][v]>0 || map[c][v] == *|* || map[c][v] == *-*)
{
guozi(&c, &v);
}//描绘果子
map1[c][v] = -1;
map[c][v] = ***;
goto a4;
}
map1[i + 1][j] = 1;//蛇头位移
map1[i][j] = map1[p][q];//蛇尾迁入
map1[p][q] = 0;//原蛇尾置零,擦掉蛇尾
a4:while (map1[i][j] > 2)
{
for (t = 0; t < X; t++)
for (d = 0; d < Y; d++)
{
if (map1[t][d] == map1[i][j] - 1 && map1[t][d] != 1)
{
p = t; q = d;//寻找新蛇尾
r = map1[i][j];//新旧蛇尾交换
map1[i][j] = map1[p][q];
map1[p][q] = r;
}
}
}
i++;
for (t = 0; t < X; t++)
{
for (d = 0; d < Y; d++)
{
if (map1[t][d] == n)
{
p = t; q = d;//寻找新蛇尾
}
}
}
f = 4;
break;
case 27:return 0; //键值27为Esc键,当按下这个键时退出程序
}
for (y = 0; y < Y; y++)
{
for (x = 0; x < X; x++)
{
if (map1[x][y] == 0)
map[x][y] = * *;
if (map1[x][y] == 1)
map[x][y] = *o*;
else if (map1[x][y]>1)
map[x][y] = ***;
}
}
for (y = 0; y < Y;)
{
for (x = 0; x < X; x++)
map[x][y] = *-*;
if (x == 30)
break;
}
for (x = 0; x < X;)
{
for (y = 1; y
map[x][y] = *|*;
if (y == 15)
break;
}
for (y = 14; y < Y;)
{
for (x = 0; x < X; x++)
map[x][y] = *-*;
if (x == 30)
break;
}
for (x = 29; x < X;)
{
for (y = 1; y
map[x][y] = *|*;
if (y == 14)
break;
}//绘图
system("cls");
for (y = 0; y < Y; y++)
{
for (x = 0; x < X; x++)
printf("%c", map[x][y]);
printf("\n");
}//画蛇
}
return 0;
}
void guozi(int *x, int *y)
{
srand((unsigned int)time(0));
*x = rand() % 28 + 1;
*y = rand() % 13 + 1;
}
c语言贪吃蛇最简单,熬书几个月,终于编出简易的贪吃蛇了,VS2013相关推荐
- c语言做贪吃蛇vs2015,熬书几个月,终于编出简易的贪吃蛇了,VS2013
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼 #include #include #include #include #define X 30 #define Y 15 void guozi(int ...
- 简易贪吃蛇c语言贴吧,熬书几个月,终于编出简易的贪吃蛇了,VS2013
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼 #include #include #include #include #define X 30 #define Y 15 void guozi(int ...
- vs用c语言写贪吃蛇,熬书几个月,终于编出简易的贪吃蛇了,VS2013
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼 #include #include #include #include #define X 30 #define Y 15 void guozi(int ...
- java gui怎么做游戏_Java GUI编程之贪吃蛇游戏简单实现方法【附demo源码下载】
本文实例讲述了Java GUI编程之贪吃蛇游戏简单实现方法.分享给大家供大家参考,具体如下: 例子简单,界面简陋 请见谅 项目结构如下 Constant.jvava 代码如下: package sna ...
- python贪吃蛇最简单代码_利用python实现简易版的贪吃蛇游戏(面向python小白)
引言 作为python 小白,总是觉得自己要做好百分之二百的准备,才能开始写程序.以至于常常整天在那看各种语法教程,学了几个月还是只会print('hello world'). 这样做效率太低,正确的 ...
- c语言小游戏 精简_一个简易的贪吃蛇小游戏C语言源码
/* *程序名称:贪吃蛇v2.1 *程序描述:一个简易的贪吃蛇小游戏 *版本信息:v2.1 *v1.1版本更新:1:加入菜单选择项 *v1.2版本更新:1:修复菜单选择bug *v1.3班本更新:1: ...
- 记事本贪吃蛇游戏代码_厉害了,程序员28行代码写贪吃蛇游戏,附源码!
对于贪吃蛇游戏,大家基本上都玩过,但是作为一个程序员,大家是否想过要自己去写一个贪吃蛇,毕竟玩别人写的游戏和自己写的游戏是两种截然不同的感受,而且也可以通过制作来提升自己的技术! 其实贪吃蛇的逻辑并不 ...
- 贪吃蛇博弈算法python_算法应用实践:如何用Python写一个贪吃蛇AI
原标题:算法应用实践:如何用Python写一个贪吃蛇AI 前言 这两天在网上看到一张让人涨姿势的图片,图片中展示的是贪吃蛇游戏, 估计大部分人都玩过.但如果仅仅是贪吃蛇游戏,那么它就没有什么让人涨姿势 ...
- ++代码实现 感知机的原理_决策树ID3原理及R语言python代码实现(西瓜书)
决策树ID3原理及R语言python代码实现(西瓜书) 摘要: 决策树是机器学习中一种非常常见的分类与回归方法,可以认为是if-else结构的规则.分类决策树是由节点和有向边组成的树形结构,节点表示特 ...
最新文章
- 沈腾自比元宇宙DogKing,小扎变身「光头强」!Meta推出3D化身
- 某口腔app发现了不友善词汇(f*ckMobile)
- 计算机程序水仙花数,水仙花数
- CSS实现 全屏 遮罩
- 如何解决C/C++中stack overflow问题
- Material Design(十一)--CoordinatorLayout和自定义视图
- Javascript实现整站黑白效果(兼容IE/FF等浏览器)
- loading动画_超干货 CSS3/SVG Loading动画集合
- Java中Filter、Listener,拦截器的学习,listener、 filter、servlet 加载顺序及其详解
- 使用HTML和CSS格式化DBMail
- 游戏筑基开开发之指针数组及数组指针详解(C语言)
- Quartz与Spring集成 Job如何自动注入Spring容器托管的对象
- 【大数据部落】用R语言挖掘Twitter数据
- 成田机场坐access到品川_东京旅游---成田机场到东京市内的最全交通指南!
- Win7 SP1 安装中文语言包
- 中国剩余定理证明及代码实现
- vue 动态 Prop
- 【模拟器】华三模拟器HCL安装操作指导
- 如何清除windowsoffice KMS激活
- 人生规划:20岁到60岁我该干什么(zz)
热门文章
- 从零开始搭建spring-cloud(4) ----Hystrix
- Python 开发一个间谍小程序
- 这是一位川大零基础转行 Python 的人生勇士
- mysql linux 下载安装,Mysql 下载 安装 for linux
- php 动态显示数字,php – 如何动态创建具有指定数字的图像?
- springsecurity sessionregistry session共享_要学就学透彻!Spring Security 中 CSRF 防御源码解析...
- 机器学习实战-决策树-22
- 新手入门Web安全学习Week7
- sublime text3的php代码合法检查
- 2017 ACM/ICPC Asia Regional Qingdao Online 记录