我正在努力制作一个Sudoku Solving程序几天,但我坚持使用这些方法.我在这里找到了这个算法,但我真的不明白它:

start at the first empty cell, and put 1 in it.

Check the entire board, and see if there are any conflicts

If there are coflicts on the board, increase the number in the current cell by 1 (so change 1 to 2, 2 to 3, etc)

If the board is clean move, start at step one again.

If all nine possible numbers on a given cell cause a conflict in the board, then you set this cell back to empty, go back to the previous cell, and start again from step 3 (this is where the ‘backtracking’ comes in).

这是我的代码.我认为我的Help_Solve(…)函数出了问题.你能帮我解决一下这个问题吗?

#include

#include

#include

#include

#include

using namespace std;

class Sudoku

{

private:

int board[9][9];

int change[9][9];

public:

Sudoku();

void Print_Board();

void Add_First_Cord();

void Solve();

void Help_Solve(int i, int j);

bool Check_Conflicts(int p, int i, int j);

};

Sudoku Game;

void setcolor(unsigned short color) //The function that you'll use to

{ //set the colour

HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hcon,color);

}

Sudoku::Sudoku()

{

for(int i = 1; i <= 9; i++)

for(int j = 1; j <= 9; j++)

board[i][j] = 0;

}

void Sudoku::Print_Board()

{

for(int i = 1; i <= 9; i++)

{

for(int j = 1; j <= 9; j++)

{

if(change[i][j] == 1)

{

setcolor(12);

cout << board[i][j] << " ";

setcolor(7);

}

else cout << board[i][j] << " ";

if(j%3 == 0) cout << "| ";

}

cout << endl;

if(i%3 == 0) cout << "------+-------+---------" << endl;

}

}

void Sudoku::Add_First_Cord()

{

board[1][1] = 5; change[1][1] = 1;

board[1][2] = 3; change[1][2] = 1;

board[1][5] = 7; change[1][5] = 1;

board[2][1] = 6; change[2][1] = 1;

board[2][4] = 1; change[2][4] = 1;

board[2][5] = 9; change[2][5] = 1;

board[2][6] = 5; change[2][6] = 1;

board[3][2] = 9; change[3][2] = 1;

board[3][3] = 8; change[3][3] = 1;

board[3][8] = 6; change[3][8] = 1;

board[4][1] = 8; change[4][1] = 1;

board[4][5] = 6; change[4][5] = 1;

board[4][9] = 3; change[4][9] = 1;

board[5][1] = 4; change[5][1] = 1;

board[5][4] = 8; change[5][4] = 1;

board[5][6] = 3; change[5][6] = 1;

board[5][9] = 1; change[5][9] = 1;

board[6][1] = 7; change[6][1] = 1;

board[6][5] = 2; change[6][5] = 1;

board[6][9] = 6; change[6][9] = 1;

board[7][2] = 6; change[7][2] = 1;

board[7][7] = 2; change[7][7] = 1;

board[7][8] = 8; change[7][8] = 1;

board[8][4] = 4; change[8][4] = 1;

board[8][5] = 1; change[8][5] = 1;

board[8][6] = 9; change[8][6] = 1;

board[8][9] = 5; change[8][9] = 1;

board[9][5] = 8; change[9][5] = 1;

board[9][8] = 7; change[9][8] = 1;

board[9][9] = 9; change[9][9] = 1;

}

bool Sudoku::Check_Conflicts(int p, int i, int j)

{

for(int k = 1; k <= 9; k++)

if(board[i][k] == p) return false;

for(int q = 1; q <= 9; q++)

if(board[q][j] == p) return false;

/*

*00

000

000

*/

if((j == 1 || j == 4 || j == 7) && (i == 1 || i == 4 || i == 7))

{

if(board[i][j+1] == p || board[i][j+2] == p || board[i+1][j] == p ||

board[i+2][j] == p || board[i+1][j+1] == p || board[i+1][j+2] == p ||

board[i+2][j+1] == p || board[i+2][j+2] == p)return false;

}

/*

000

000

*00

*/

if((j == 1 || j == 4 || j == 7) && (i == 3 || i == 6 || i == 9))

{

if(board[i-1][j] == p || board[i-2][j] == p || board[i][j+1] == p ||

board[i][j+2] == p || board[i-1][j+1] == p || board[i-1][j+2] == p ||

board[i-2][j+1] == p || board[i-2][j+2] == p)return false;

}

/*

000

*00

000

*/

if((j == 1 || j == 4 || j == 7) && (i == 2 || i == 5 || i == 8))

{

if(board[i-1][j] == p || board[i+1][j] == p || board[i-1][j+1] == p ||

board[i][j+1] == p || board[i+1][j+1] == p || board[i+1][j+2] == p ||

board[i][j+2] == p || board[i+1][j+2] == p)return false;

}

/*

0*0

000

000

*/

if((j == 2 || j == 5 || j == 8) && (i == 1 || i == 5 || i == 7))

{

if(board[i-1][j] == p || board[i+1][j] == p || board[i-1][j+1] == p ||

board[i][j+1] == p || board[i+1][j+1] == p || board[i+1][j+2] == p ||

board[i][j+2] == p || board[i+1][j+2] == p)return false;

}

/*

000

0*0

000

*/

if((j == 2 || j == 5 || j == 8) && (i == 2 || i == 5 || i == 8))

{

if(board[i-1][j] == p || board[i-1][j-1] == p || board[i-1][j+1] == p ||

board[i][j+1] == p || board[i][j-1] == p || board[i+1][j+1] == p ||

board[i][j] == p || board[i+1][j-1] == p)return false;

}

/*

000

000

0*0

*/

if((j == 2 || j == 5 || j == 8) && (i == 3 || i == 6 || i == 9))

{

if(board[i][j-1] == p || board[i][j+1] == p || board[i-1][j] == p ||

board[i-1][j+1] == p || board[i-1][j-1] == p || board[i-2][j] == p ||

board[i-1][j+1] == p || board[i-2][j-1] == p) return false;

}

/*

00*

000

000

*/

if((j == 3 || j == 6 || j == 9) && (i == 1 || i == 4 || i == 7))

{

if(board[i][j-1] == p || board[i][j-2] == p || board[i+1][j] == p ||

board[i+1][j-1] == p || board[i+1][j-2] == p || board[i+2][j] == p ||

board[i+2][j-1] == p || board[i+2][j-2] == p) return false;

}

/*

000

00*

000

*/

if((j == 3 || j == 6 || j == 9) && (i == 2 || i == 5 || i == 8))

{

if(board[i-1][j] == p || board[i-1][j-1] == p || board[i-1][j-2] == p ||

board[i][j-1] == p || board[i][j-2] == p || board[i+1][j] == p ||

board[i+1][j-1] == p || board[i+1][j-2] == p) return false;

}

/*

000

000

00*

*/

if((j == 3 || j == 6 || j == 9) && (i == 3 || i == 6 || i == 9))

{

if(board[i][j-1] == p || board[i][j-1] == p || board[i-1][j] == p ||

board[i-1][j-1] == p || board[i-1][j-2] == p || board[i-2][j] == p ||

board[i-2][j-1] == p || board[i-2][j-2] == p) return false;

}

return true;

}

void Sudoku::Help_Solve(int i, int j)

{

if(j <= 0)

{

i = i-1;

j = 9;

}

if(change[i][j] == 1) return Game.Help_Solve(i, j-1);

for(int p = 1; p <= 9; p++)

if(Game.Check_Conflicts(p, i, j))

{

board[i][j] = p;

return;

}

return Game.Help_Solve(i, j-1);

}

void Sudoku::Solve()

{

for(int i = 1; i <= 9; i++)

{

for(int j = 1; j <= 9; j++)

{

if(board[i][j] == 0 && change[i][j] == 0)

{

Game.Help_Solve(i, j);

}

}

}

for(int i = 1; i <= 9; i++)

for(int j = 1; j <= 9; j++)

if(board[i][j] == 0) Game.Help_Solve(i, j);

}

int main()

{

Game.Add_First_Cord();

Game.Solve();

Game.Print_Board();

system("pause");

return 0;

}

编辑:我需要使用递归吗?但也许我给函数的参数是错误的.我真的不知道.在Add_First_Cord()中,我声明了每个数独在开头具有的起始值.以下是我使用的值:http://bg.wikipedia.org/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:Sudoku-by-L2G-20050714.gif.我希望看到解析的数独,因为它在维基百科中显示.但有些解决的价值是正确的,其他则不是.这是我在控制台中得到的

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