stm32 vscode 编译_linux 下 VSCODE 使用CMake编译STM32程序
摘要:
M32L0xx_HAL_Driver/Src/stm32l0xx_hal_uart_ex.c.obj[67%]Builttargetstm32l051Scanningdependenciesoftargetdrivers[70%]BuildingCobjectsrc/boards/driver/CMakeFiles/drivers.dir/board.c.obj[74%]BuildingCobje
项目在做什么
本项目是为了研究MCU在linux下开发而做的
--build 存放cmake编译生成的文件
--cmake 存放cmake编译时会用到的文件,比如工具链检查、编译选项等
--prj windows下kei工程的工程文件
--src 源码
本项目中大量的CMakeLists.txt的写法参考了LoRa-Node
目前项目已经初步能够运行了
使用的组件
VSCODE -> 程序员使用的文本编辑器
cmake -> 组织编译逻辑
arm-none-eabi --> 编译,生成elf,bin,hex
JLinkGDBServer -> GDB 服务器
cortex-debug -> 用来调试程序
我的环境
jk@jk:~$ sudo lsb_release -a
[sudo] jk 的密码:
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 18.04.2 LTS
Release: 18.04
Codename: bionic
至此,需要的组件就罗列清除了,下面来讲下怎么安装
ts.txt文件编写时会互相调用,显得不整洁感谢大家,有问题欢迎大家指正摘要 在常见的媒体播放器中,通常可以看到快进,快退,慢放等功能,这部分功能被称为“特技模式(TrickMode)&
组件安装
VSCODE
官网瞎下载安装即可,每什么可讲的,记得安装最新版
ject_get(data->pipeline,"video-sink",&data->video_sink,NULL);}gst_element_send_event(data-
CMake(需要>3.6)
jk@jk:~$ cmake -version
cmake version 3.10.2
CMake suite maintained and supported by Kitware (kitware.com/cmake).
安装方法:
t;rate>0){seek_event=gst_event_new_seek(data->rate,GST_FORMAT_TIME,GST_SEEK_FLAG_FLUSH|GST_SEE
Ubuntu 16.04/ Linux Mint 18: Since the official repository version is too old, one can use e.g. PPA
Linux Arch: pacman -S cmake
arm-none-eabi
GNU ARM-Toolchain
GNU/Linux:
Ubuntu 16.04/ Linux Mint 18: Since the official repository version is too old, one can use e.g. PPA
Ubuntu 18.04: the toolchain has been updated but there is a bug with libnewlib causing the linker to fail. sudo apt install gcc-arm-none-eabi
Linux Arch: pacman -S arm-none-eabi-gcc arm-none-eabi-newlib
JLinkGDBServer
jk@jk:~$ JLinkGDBServer -version
SEGGER J-Link GDB Server V6.48b Command Line Version
JLinkARM.dll V6.48b (DLL compiled Aug 2 2019 10:20:19)
我下载的是deb格式,使用dpkg -i安装即可
,8倍等倍速称为快进,慢放则是播放速率的绝对值小于1倍速,当播放速率小于0时,则进行倒放。在GStreamer中,我们通过seek与step事件来控制Element的播放速率及区域。Step事件允许跳
cortex-debug
VSCODE 里面搜索cortex-debug 安装即可
playbackspeed,"s"todecreaseplaybackspeed
"""D"totoggleplaybackdirection
"""N'
至此,安装就完成了
--CheckforworkingCXXcompiler:/home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eab
思路
首先,我们来看main函数
uildingCobjectsrc/boards/driver/CMakeFiles/drivers.dir/stm32l0xx_hal_msp.c.obj[93%]BuildingCobjectsr
/**
* Main application entry point.
*/
int main( void )
{
board_init();
uart1.rx_complete_callback = uartCallback;
while(1)
{
HAL_UART_SendBytes((uint8_t*)"hello world
",sizeof("hello world
"));
DelayMs(5000);
}
}
这个程序就是将硬件初始化,然后5s打印一次"Hello World
"
这里在修改rate后,调用send_seek_event实现真正的处理。/*Sendseekeventtochangerate*/staticvoidsend_seek_event(CustomDat
也就是说这个程序主要分为三个部分:
bj[38%]BuildingCobjectsrc/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/s
main
驱动
MCU HAL 库
我们来看一下源码结构,也可以得出结论
tel_trailer-480p.webm",NULL);/*Addakeyboardwatchsowegetnotifiedofkeystrokes*/#ifdefG_OS_WIN32io_stdi
jk@jk:~/programe/stm32-linux-cmake$ tree -d -L 2 src
src
├── apps
└── boards
├── driver
└── stm32
其中:
res--DetectingCXXcompilefeatures-doneLinkerscript:/home/jk/programe/stm32-linux-cmake/src/boards/stm
apps中存放的就是main.c文件
Processkeyboardinput*/staticgbooleanhandle_keyboard(GIOChannel*source,GIOConditioncond,CustomData*da
boards中存放的是硬件部分
头文件找不到时就无法调用指定函数将.c文件添加到指定target的方法,我这里用了两种,两种方式都可以达到一样的效果一个个添加list(APPEND${PROJECT_NAME}_SOURCES&qu
boards.driver存放的是硬件的驱动
u/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_pwr_ex.c.obj[48%]BuildingCobjectsrc/boards/stm32/CMak
boards.stm32中存放的就是stm32的HAL库的代码
t的写法参考了LoRa-Node目前项目已经初步能够运行了使用的组件VSCODE->程序员使用的文本编辑器cmake->组织编译逻辑arm-none-eabi-->编译,生成elf,
所以,我的思路是:
rties.json(用于编写,阅读代码)此处我使用的是JLinkGDBServer,是因为之前使用openocd进行调试时总是出现问题,而用JLinkGDBServer则没发现什么问题launch.
app/boards.driver/boards.stm32这三部分分别生成三个target,最后由这三个target生成exe
实现
AS WE KNOWN
编译需要指定.c文件,编译.c文件时由于多函数跨文件调用是通过头文件进行的,所以需要找寻头文件,当头文件找不到时就无法调用指定函数
TYPE_SET,position,GST_SEEK_TYPE_END,0);}else{seek_event=gst_event_new_seek(data->rate,GST_FORMAT_
将.c文件添加到指定target的方法,我这里用了两种,两种方式都可以达到一样的效果
]BuildingCobjectsrc/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0
一个个添加
eresources*/g_main_loop_unref(data.loop);g_io_channel_unref(io_stdin);gst_element_set_state(data.pip
list(APPEND ${PROJECT_NAME}_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/main.c"
)
添加指定文件夹下的所有c文件
les/stm32l051.dir/cmsis/arm-gcc/startup_stm32l051xx.s.obj[9%]BuildingCobjectsrc/boards/stm32/CMakeFi
file(GLOB ${PROJECT_NAME}_SOURCES "${CMAKE_CURRENT_LIST_DIR}/*.c")
将头文件路径添加倒target路径,是通过cmake的target_include_directories()方法,其中,我们可以通过${CMAKE_CURRENT_SOURCE_DIR},直接添加目录,但有时候,我们需要添加别的target的头文件,此时可以用表达式去获取target的头文件,比如
d_seek_event(data);break;case"n":if(data->video_sink==NULL){/*Ifwehavenotdoneso,obtainthe
1. $
通过这个表达式可以获取到在drivers这个target中添加的头文件
好分别的CMakeLists.txt我们分别将三个target命名为app-->project(app)drivers-->project(drivers)stm32l051-->p
CMake的用法还有很多,太灵活了,我这写的也只是冰山一角,后面还要继续努力
m32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_spi.c.obj[64%]BuildingCobjectsrc/boards/stm32/CMakeFiles/
### 干活
nfig--cflags--libsgstreamer-1.0`源码分析 本例中,Pipeline的创建与其他示例相同,通过playbin播放文件,采用GLib的I/O接口来处理键盘输入。/*Pro
编译程序
在项目的根目录建立CMakeLists.txt,将apps,boards.driver,boards.stm32三个subdirectory分别导入,并在这三个文件夹中写好分别的CMakeLists.txt
}switch(g_ascii_tolower(str[0])){case"p":data->playing=!data->playing;gst_element_set_
我们分别将三个target命名为
al_cortex.c.obj[25%]BuildingCobjectsrc/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL
app -->project(app)
drivers -->project(drivers)
stm32l051 -->project(stm32l051)
并在其中添加好各自target的.c文件和头文件,具体见源码
ourdatastructure*/memset(&data,0,sizeof(data));/*Printusagemap*/g_print("USAGE:Chooseoneofthefol
ok之后,CMake文件就编写完了
jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eabi-gcc--works--DetectingCcompilerABI
我们需要执行
ATE,GST_SEEK_TYPE_SET,position,GST_SEEK_TYPE_END,0);}else{seek_event=gst_event_new_seek(data->rat
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE="cmake/toolchain-arm-none-eabi.cmake" ..
PS:
AL_UART_SendBytes((uint8_t*)"helloworld
",sizeof("helloworld
"));DelayMs(5000)
在根目录生成build文件夹,这是为了方便我们管理,后续如果要删除编译的产物,直接删除build文件夹即可,也可以防止编译的产物污染代码
Makefile生成成功提示如下:
jk@jk:~/programe/stm32-linux-cmake$ ./configure
-- The C compiler identification is GNU 8.3.1
-- The CXX compiler identification is GNU 8.3.1
-- Check for working C compiler: /home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eabi-gcc
-- Check for working C compiler: /home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eabi-gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eabi-g++
-- Check for working CXX compiler: /home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eabi-g++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
Linker script: /home/jk/programe/stm32-linux-cmake/src/boards/stm32/cmsis/arm-gcc/stm32l051xx_flash.ld
-- The ASM compiler identification is GNU
-- Found assembler: /home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/bin/arm-none-eabi-gcc
-- Configuring done
-- Generating done
-- Build files have been written to: /home/jk/programe/stm32-linux-cmake/build
执行make,编译程序
播放速率(此速率必须大于0)。Seek事件允许跳转到播放文件中的的任何位置,并且播放速率可以大于0或小于0. 在播放时间控制中,我们使用gst_element_seek_simple来快速的跳转到指
jk@jk:~/programe/stm32-linux-cmake/build$ make
Scanning dependencies of target app
[ 3%] Building C object src/apps/CMakeFiles/app.dir/main.c.obj
[ 3%] Built target app
Scanning dependencies of target stm32l051
[ 6%] Building ASM object src/boards/stm32/CMakeFiles/stm32l051.dir/cmsis/arm-gcc/startup_stm32l051xx.s.obj
[ 9%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/cmsis/system_stm32l0xx.c.obj
[ 12%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal.c.obj
[ 16%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_adc.c.obj
[ 19%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_adc_ex.c.obj
[ 22%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_cortex.c.obj
[ 25%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_dma.c.obj
[ 29%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_flash.c.obj
[ 32%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_flash_ex.c.obj
[ 35%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_gpio.c.obj
[ 38%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_i2c.c.obj
[ 41%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_pwr.c.obj
[ 45%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_pwr_ex.c.obj
[ 48%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_rcc.c.obj
[ 51%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_rcc_ex.c.obj
[ 54%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_rtc.c.obj
[ 58%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_rtc_ex.c.obj
[ 61%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_spi.c.obj
[ 64%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_uart.c.obj
[ 67%] Building C object src/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driver/Src/stm32l0xx_hal_uart_ex.c.obj
[ 67%] Built target stm32l051
Scanning dependencies of target drivers
[ 70%] Building C object src/boards/driver/CMakeFiles/drivers.dir/board.c.obj
[ 74%] Building C object src/boards/driver/CMakeFiles/drivers.dir/delay.c.obj
[ 77%] Building C object src/boards/driver/CMakeFiles/drivers.dir/gpio-board.c.obj
[ 80%] Building C object src/boards/driver/CMakeFiles/drivers.dir/gpio.c.obj
[ 83%] Building C object src/boards/driver/CMakeFiles/drivers.dir/key_board.c.obj
[ 87%] Building C object src/boards/driver/CMakeFiles/drivers.dir/led_board.c.obj
[ 90%] Building C object src/boards/driver/CMakeFiles/drivers.dir/stm32l0xx_hal_msp.c.obj
[ 93%] Building C object src/boards/driver/CMakeFiles/drivers.dir/stm32l0xx_it.c.obj
[ 96%] Building C object src/boards/driver/CMakeFiles/drivers.dir/uart_board.c.obj
[ 96%] Built target drivers
Scanning dependencies of target arm_minisys
[100%] Linking C executable arm_minisys
text data bss dec hex filename
14988 12 400 15400 3c28 arm_minisys
[100%] Built target arm_minisys
Scanning dependencies of target arm_minisys.hex
[100%] Built target arm_minisys.hex
Scanning dependencies of target arm_minisys.bin
[100%] Built target arm_minisys.bin
至此,程序编译完成
gst_element_send_event()发送到sink改变速率。如何通过gst_event_new_step()实现单帧播放。 引用https://gstreamer.freedes
配置VSCODE
配置launch.json (应以调试)
配置c_cpp_properties.json(用于编写,阅读代码)
此处我使用的是JLinkGDBServer,是因为之前使用openocd进行调试时总是出现问题,而用JLinkGDBServer则没发现什么问题
ver/CMakeFiles/drivers.dir/stm32l0xx_it.c.obj[96%]BuildingCobjectsrc/boards/driver/CMakeFiles/driver
launch.json
不讲了,自己看配置文件吧
64position;GstEvent*seek_event;/*Obtainthecurrentposition,neededfortheseekevent*/if(!gst_element_que
c_cpp_properties.json
之前没有仔细配置时,总是在代码编辑器的右边出现红色的错误提示,很是难受,配完之后,这些错误提示都消失了,就舒服了。
_i2c.c.obj[41%]BuildingCobjectsrc/boards/stm32/CMakeFiles/stm32l051.dir/mcu/stm32/STM32L0xx_HAL_Driv
下面我讲一下其中重的部分:
el_win32_new_fd(fileno(stdin));#elseio_stdin=g_io_channel_unix_new(fileno(stdin));#endifg_io_add_wat
includePath,这个下面一定要靶所有的头文件的路径都包含进去,不然找不到头文件,就会出现波浪线的错误提示了,可以使用**的用法,来将目录下的所有文件都导入
-gcc/stm32l051xx_flash.ld--TheASMcompileridentificationisGNU--Foundassembler:/home/jk/cross-tool/gcc
"includePath": [
"${workspaceFolder}/src/**",
"/home/jk/cross-tool/gcc-arm-none-eabi-8-2019-q3-update/arm-none-eabi/include/**"
],
defines,需要把程序中使用的宏添加到此处,否则编辑器对预编译宏做的代码开关也是没法正确识别,例如:
r=NULL;if(g_io_channel_read_line(source,&str,NULL,NULL,NULL)!=G_IO_STATUS_NORMAL){returnTRUE;}sw
"defines": [
"STM32L051xx",
"USE_HAL_DRIVER"
],
compilerPath,这个填写正确的gcc路径,否则也是有奇奇怪怪的错误
URRENT_SOURCE_DIR}/main.c")添加指定文件夹下的所有c文件file(GLOB${PROJECT_NAME}_SOURCES"${CMAKE_CURRENT_
最后的注意事项
当CMake config/generate失败的时候,可以尝试将build文件夹删除,重新进行,可能会成功
因为此处我是通过传递工具链文件的方式来传递工具链给CMake的,指令有些长,且难记,为了方便,我将指令做成了config文件,在${ROOT}下有个config文件,这样,后面只要执行./config就可以生成Makefile文件了
代码结构要清晰,要尽量接耦,否则CMakeLists.txt文件编写时会互相调用,显得不整洁
感谢大家,有问题欢迎大家指正
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