java连连看游戏设计与实现
java的连连看游戏设计和实现,基本功能包括:消除模块,重新开始模块,刷新模块,选择难度模块,计时模块。代码如下:
import java.awt.Choice;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class LianLianKan extends JFrame {
private static final long serialVersionUID = 1L;
public LianLianKan() {
LianLianKanJPanel llk = new LianLianKanJPanel();
add(llk);
}
class LianLianKanJPanel extends JPanel implements ActionListener,ItemListener {
private static final long serialVersionUID = 1L;//序列化时为了保持版本的兼容性,即在版本升级时反序列化仍保持对象的唯一性。
private int[][] map = new int[8][8];//8*8的正方形
private int kind, randomx, randomy, randomx1, randomy1; // 种类,随机x
private int coordinatex, coordinatey, coordinatex1, coordinatey1; // 坐标X
private Point lineStart = new Point(0, 0);
private int clicktimes;
private int jishushengyu;//计数剩余
private int Kinds = 4;
private int score;
private int guanshu;//关数
loudou ld = new loudou();// 漏斗
JButton BlockButton[][] = new JButton[8][8];//
Choice difficultChoice = new Choice();
JButton newgameButton = new JButton("重新开始");
JButton reLoad = new JButton("刷新");
ImageIcon ii = new ImageIcon("src/im/bk.jpg");
ImageIcon aIcon = new ImageIcon("src/im/1.gif");
ImageIcon bIcon = new ImageIcon("src/im/2.gif");
ImageIcon cIcon = new ImageIcon("src/im/3.gif");
ImageIcon dIcon = new ImageIcon("src/im/4.gif");
ImageIcon eIcon = new ImageIcon("src/im/5.gif");
ImageIcon fIcon = new ImageIcon("src/im/6.gif");
ImageIcon gIcon = new ImageIcon("src/im/7.gif");
ImageIcon hIcon = new ImageIcon("src/im/8.gif");
ImageIcon iIcon = new ImageIcon("src/im/9.gif");
ImageIcon jIcon = new ImageIcon("src/im/10.gif");
ImageIcon kIcon = new ImageIcon("src/im/11.gif");
ImageIcon lIcon = new ImageIcon("src/im/12.gif");
ImageIcon mIcon = new ImageIcon("src/im/13.gif");
ImageIcon nIcon = new ImageIcon("src/im/14.gif");
ImageIcon oIcon = new ImageIcon("src/im/15.gif");
public LianLianKanJPanel() {
this.setLayout(null);
newMap();
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
BlockButton[i][j] = new JButton();
add(BlockButton[i][j]);
BlockButton[i][j].addActionListener(this);//监听器
BlockButton[i][j].setBounds(30 + j * 40, 30 + i * 40, 31,34);
// BlockButton[i][j].setBorderPainted(false);
// BlockButton[i][j].setVisible(true);
}
}
difficultChoice.add("简单");
difficultChoice.add("中等");
difficultChoice.add("困难");
difficultChoice.add("变态");
newgameButton.setBounds(map[0].length * 40 + 80, 40, 100, 20);
newgameButton.setBackground(Color.white);
newgameButton.setBorderPainted(false); //去边框
reLoad.setBounds(map[0].length * 40 + 100, 80, 60, 20);
reLoad.setBackground(Color.white);
reLoad.setBorderPainted(false);
difficultChoice.setBounds(map[0].length * 40 + 100, 120, 60, 20);
difficultChoice.addItemListener(this);
newgameButton.addActionListener(this);
reLoad.addActionListener(this);
this.add(newgameButton);
this.add(reLoad);
this.add(difficultChoice);
// /-------------------------漏斗
ld.setBounds(map[0].length * 40 + 100, 200, 70, 150);// 漏斗
ld.setBackground(Color.black);
this.add(ld);
}
class loudou extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
private int dijiguan;
int remainTimes = 0; // 时间
int x1 = 0;
int y1 = 30;
int x2 = 60;
int y2 = 150;
Thread nThread1;//线程
JLabel overJLabel = new JLabel();
JDialog dialog = new JDialog();
public loudou() {
nThread1 = new Thread(this);
nThread1.start();
this.setLayout(null);
this.add(overJLabel);
overJLabel.setBounds(0, 0, 200, 50);
overJLabel.setForeground(Color.white);
}
public void setdijiguan(int x) {
this.dijiguan = x;
}
public void paintComponent(Graphics g) // 画画函数
{
super.paintComponent(g);
g.setColor(Color.green);
for (int i = 0; i < 56; i++) {
g.drawLine(x1 + i / 2 + 2, y1 + i, x2 - i / 2 - 2, y1 + i);
}
if (remainTimes < 55) {
for (int i = 0; i < remainTimes; i++) {
g.drawLine(x1 + i / 2 + 2, y2 - i - 1, x2 - i / 2 - 2, y2 - i
- 1);
}
g.drawLine((x1 + x2) / 2, (y1 + y2) / 2, (x1 + x2) / 2, y2 - 2);
g.drawLine((x1 + x2) / 2 + 1, (y1 + y2) / 2 + 1, (x1 + x2) / 2 + 1,y2 - 2);//两条竖线
g.setColor(getBackground());
for (int i = 0; i < remainTimes; i++) {
g.drawLine(x1 + i / 2 + 2, y1 + i, x2 - i / 2 - 2, y1 + i);//覆盖上边的倒三角
}
}
if (remainTimes >= 50 && remainTimes <= 55)
overJLabel.setText(55-remainTimes +"s");
if (remainTimes == 56)
overJLabel.setText("OVER");
}
public void setTimes(int x) {
this.remainTimes = x;
}
public int getTimes() {
return remainTimes;
}
public void run() {
while (dijiguan < 20) {
if (remainTimes == 0) {
JOptionPane.showMessageDialog(null, "游戏开始?");
}
if (remainTimes == 56) {
JOptionPane.showMessageDialog(null, "时间到!游戏结束!");
}
remainTimes++;
repaint();
try {
if (dijiguan < 6)
Thread.sleep(1500 - dijiguan * 100);
if (dijiguan >= 6 && dijiguan <= 8)
Thread.sleep(1000 - (dijiguan - 5) * 50);
if (dijiguan > 8)
Thread.sleep(850 - (dijiguan - 8) * 20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//是父类JPanel里的方法,会把整个面板用背景色重画一遍,起到清屏的作用
g.drawImage(ii.getImage(), 0, 0, this);
//绘制两个文本字符串
g.setColor(Color.white);
g.drawString("得分: " + score, 430, 165);
g.drawString("第 " + (guanshu + 1) + " 关", 430, 190);
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
switch (map[i][j]) {
case 0:
BlockButton[i][j].setVisible(false);
break;
case 1:
BlockButton[i][j].setIcon(aIcon);
break;
case 2:
BlockButton[i][j].setIcon(bIcon);
break;
case 3:
BlockButton[i][j].setIcon(cIcon);
break;
case 4:
BlockButton[i][j].setIcon(dIcon);
break;
case 5:
BlockButton[i][j].setIcon(eIcon);
break;
case 6:
BlockButton[i][j].setIcon(fIcon);
break;
case 7:
BlockButton[i][j].setIcon(gIcon);
break;
case 8:
BlockButton[i][j].setIcon(hIcon);
break;
case 9:
BlockButton[i][j].setIcon(iIcon);
break;
case 10:
BlockButton[i][j].setIcon(jIcon);
break;
case 11:
BlockButton[i][j].setIcon(kIcon);
break;
case 12:
BlockButton[i][j].setIcon(lIcon);
break;
case 13:
BlockButton[i][j].setIcon(mIcon);
break;
case 14:
BlockButton[i][j].setIcon(nIcon);
break;
case 15:
BlockButton[i][j].setIcon(oIcon);
break;
default:
break;
}
}
}
}
//重载
public void chongzai() {
jishushengyu = 0;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (map[i][j] > 0) {
jishushengyu++;
}
}
}
int[][] map1 = new int[8][8];
this.map = map1;
Random random = new Random();
for (int i = 0; i < jishushengyu / 2; i++) {
kind = random.nextInt(Kinds) + 1;//0~3+1 === 1~4
do {
randomx1 = random.nextInt(8);//0-8随机数
randomy1 = random.nextInt(8);
} while (map[randomy1][randomx1] > 0);
map[randomy1][randomx1] = kind;
do {
randomx = random.nextInt(8);
randomy = random.nextInt(8);
} while (map[randomy][randomx] > 0);
map[randomy][randomx] = kind;
}
repaint();
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
BlockButton[i][j].setVisible(true);
}
}
}
public void newGame() {
// JOptionPane.showMessageDialog(null,"你按了开始按钮");
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
BlockButton[i][j].setEnabled(true);
BlockButton[i][j].setVisible(true);
}
}
int[][] map = new int[8][8];
this.map = map;
newMap();
ld.setTimes(0);
score = 0;
guanshu = 0;
ld.setdijiguan(guanshu);
}
public void guoguan() {
int jishushengyu2 = 0;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (map[i][j] > 0) {
jishushengyu2++;
}
}
}
if (jishushengyu2 == 0) {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
BlockButton[i][j].setEnabled(true);
BlockButton[i][j].setVisible(true);
}
}
int[][] map = new int[8][8];
this.map = map;
newMap();
ld.setTimes(0);
guanshu++;
ld.setdijiguan(guanshu);
reLoad.setEnabled(true);
}
}
public void newMap() {
ArrayList<Integer> numbers = new ArrayList<Integer>();//链表
for (int i = 0; i < Kinds; i++) {
numbers.add(i + 1);//加到列表尾部
numbers.add(i + 1);
}//每一次重新布局的时候,能保证一定有前几种难度中的图片类型
Random random = new Random();
int temp = 0;
for (int i = 0; i < 32- Kinds; i++) {
temp = random.nextInt(Kinds) + 1;//0~kinds-1之间的随机数在加1
numbers.add(temp);
numbers.add(temp);
}
Collections.shuffle(numbers);//随机打乱原来的顺序
map = new int[8][8];
temp = 0;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
//JOptionPane.showMessageDialog(null, numbers.get(temp));
map[i][j] = numbers.get(temp++).intValue();//get方法返回第i个元素,intvalue 返回int类型
}
}
}
public void itemStateChanged(ItemEvent e) {
// TODO 自动生成的方法存根
if (e.getSource() == difficultChoice) {
String selected = difficultChoice.getSelectedItem();
if (selected == "简单") {
Kinds = 4;
newGame();
repaint();
} else if (selected == "中等") {
Kinds = 8;
newGame();
repaint();
} else if (selected == "困难") {
Kinds = 12;
newGame();
repaint();
} else if (selected == "变态") {
Kinds = 15;
newGame();
repaint();
}
}
}
public void actionPerformed(ActionEvent e) {
// TODO 自动生成的方法存根
if (ld.getTimes() >56) {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
BlockButton[j][i].setEnabled(false);
}
}
}
if (e.getSource() == reLoad) {
chongzai();
reLoad.setEnabled(false);
}
if (e.getSource() == newgameButton) {
newGame();
reLoad.setEnabled(true);
}
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (e.getSource() == BlockButton[j][i]) {
clicktimes++; // 点击的次数
lineStart.move(i, j);
if (clicktimes % 2 == 1) {
coordinatex1 = i;
coordinatey1 = j;
BlockButton[coordinatey1][coordinatex1].setEnabled(false);
BlockButton[coordinatey][coordinatex].setEnabled(true);
// BlockButton[j][i].setEnabled(false);
}
if (clicktimes % 2 == 0) {
coordinatex = i;
coordinatey = j;
BlockButton[coordinatey][coordinatex].setEnabled(false);
BlockButton[coordinatey1][coordinatex1].setEnabled(true);
}
}
}
}
this.requestFocus();
clearBlock();
/*
* for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) {
* BlockButton[j][i].setEnabled(true); }
*
* }
*/
repaint();
}
// --------------------------------------------------------------------------
// 判断在一列之内两图片之间是否全部是空白或直接相邻
private boolean containsAllOrNoneZeroInColumn(int posX1, int posY1,
int posX2, int posY2) {
// 直接相连,因而不包含空白
if (Math.abs(posY1 - posY2) == 0) {
return true;
}
int a = posY1 < posY2 ? posY1 : posY2;
int b = posY1 < posY2 ? posY2 : posY1;//y值:a小 b大
for (int j = a + 1; j < b; j++) {
if (map[posX1][j] != 0) {
return false;
}
}
return true;
}
// 判断在一行之内两图片之间是否全部是空白或直接相邻
private boolean containsAllOrNoneZeroInRow(int posX1, int posY1,
int posX2, int posY2) {
// 直接相连,因而不包含空白
if (Math.abs(posX1 - posX2) == 0) {
return true;
}
int a = posX1 < posX2 ? posX1 : posX2;
int b = posX1 < posX2 ? posX2 : posX1;
for (int i = a + 1; i < b; i++) {
if (map[i][posY1] != 0) {
return false;
}
}
return true;
}
// 是否可以一直线相连
private boolean isLinkByOneLine(int posX1, int posY1, int posX2,
int posY2) {
if (posX1 != posX2 && posY1 != posY2) {
return false;
}
if (posX1 == posX2) {
if (containsAllOrNoneZeroInColumn(posX1, posY1, posX2, posY2)) {
return true;
}
}
if (posY1 == posY2) {
if (containsAllOrNoneZeroInRow(posX1, posY1, posX2, posY2)) {
return true;
}
}
return false;
}
// 是否可以两直线相连
private boolean isLinkByTwoLines(int posX1, int posY1, int posX2,
int posY2) {
if (posX1 != posX2 && posY1 != posY2) {
// x1,y1 to x2,y1 to x2,y2
if (containsAllOrNoneZeroInRow(posX1, posY1, posX2, posY1)
&& map[posX2][posY1] == 0
&& containsAllOrNoneZeroInColumn(posX2, posY1, posX2,
posY2)) {
return true;
}
// x1,y1 to x1,y2 to x2,y2
if (containsAllOrNoneZeroInColumn(posX1, posY1, posX1, posY2)
&& map[posX1][posY2] == 0
&& containsAllOrNoneZeroInRow(posX1, posY2, posX2,
posY2)) {
return true;
}
}
return false;
}
// 是否可以三直线相连
private boolean isLinkByThreeLines(int posX1, int posY1, int posX2,
int posY2) {
if (isOnSameEdge(posX1, posY1, posX2, posY2)) {
return true;
}
if (isOnThreeLinesLikeArc(posX1, posY1, posX2, posY2)) {
return true;
}
if (isOnThreeLinesLikeZigzag(posX1, posY1, posX2, posY2)) {
return true;
}
return false;
}
// 是否可以三直线相连,似U形
private boolean isOnThreeLinesLikeArc(int posX1, int posY1, int posX2,
int posY2) {
if (isOnUpArc(posX1, posY1, posX2, posY2)) {
return true;
}
if (isOnDownArc(posX1, posY1, posX2, posY2)) {
return true;
}
if (isOnLeftArc(posX1, posY1, posX2, posY2)) {
return true;
}
if (isOnRightArc(posX1, posY1, posX2, posY2)) {
return true;
}
return false;
}
// ∪
private boolean isOnUpArc(int posX1, int posY1, int posX2, int posY2) {
// Y --> 0
int lessY = posY1 < posY2 ? posY1 : posY2; //找小y
for (int j = lessY - 1; j >= 0; j--) {
if (containsAllOrNoneZeroInRow(posX1, j, posX2, j)
&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, j)
&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, j)
&& map[posX1][j] == 0 && map[posX2][j] == 0) {
return true;
}
}
if (isOnSameEdge(posX1, 0, posX2, 0)
&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, 0)
&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, 0)
&& (map[posX1][0] == 0 && map[posX2][0] == 0
|| map[posX1][0] == 0
&& map[posX2][0] == map[posX2][posY2] || map[posX1][0] == map[posX1][posY1]
&& map[posX2][0] == 0)) {
return true;
}
return false;
}
// ∩
private boolean isOnDownArc(int posX1, int posY1, int posX2, int posY2) {
int moreY = posY1 < posY2 ? posY2 : posY1;
for (int j = moreY + 1; j <= 8 - 1; j++) {
if (containsAllOrNoneZeroInRow(posX1, j, posX2, j)
&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, j)
&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, j)
&& map[posX1][j] == 0 && map[posX2][j] == 0) {
return true;
}
}
if (isOnSameEdge(posX1, 8 - 1, posX2, 8 - 1)
&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, 8 - 1)
&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, 8 - 1)
&& (map[posX1][8 - 1] == 0 && map[posX2][8 - 1] == 0
|| map[posX1][8 - 1] == map[posX1][posY1]
&& map[posX2][8 - 1] == 0 || map[posX1][8 - 1] == 0
&& map[posX2][8 - 1] == map[posX2][posY2])) {
return true;
}
return false;
}
// ﹚
private boolean isOnLeftArc(int posX1, int posY1, int posX2, int posY2) {
int lessX = posX1 < posX2 ? posX1 : posX2;
for (int i = lessX - 1; i >= 0; i--) {
if (containsAllOrNoneZeroInColumn(i, posY1, i, posY2)
&& containsAllOrNoneZeroInRow(i, posY1, posX1, posY1)
&& containsAllOrNoneZeroInRow(i, posY2, posX2, posY2)
&& map[i][posY1] == 0 && map[i][posY2] == 0) {
return true;
}
}
if (isOnSameEdge(0, posY1, 0, posY2)
&& containsAllOrNoneZeroInRow(0, posY1, posX1, posY1)
&& containsAllOrNoneZeroInRow(0, posY2, posX2, posY2)
&& (map[0][posY1] == 0 && map[0][posY2] == 0
|| map[0][posY1] == map[posX1][posY1]
&& map[0][posY2] == 0 || map[0][posY1] == 0
&& map[0][posY2] == map[posX2][posY2])) {
return true;
}
return false;
}
// (
private boolean isOnRightArc(int posX1, int posY1, int posX2, int posY2) {
int moreX = posX1 < posX2 ? posX2 : posX1;
for (int i = moreX + 1; i <= 8 - 1; i++) {
if (containsAllOrNoneZeroInColumn(i, posY1, i, posY2)
&& containsAllOrNoneZeroInRow(i, posY1, posX1, posY1)
&& containsAllOrNoneZeroInRow(i, posY2, posX2, posY2)
&& map[i][posY1] == 0 && map[i][posY2] == 0) {
return true;
}
}
if (isOnSameEdge(8 - 1, posY1, 8 - 1, posY2)
&& containsAllOrNoneZeroInRow(posX1, posY1, 8 - 1, posY1)
&& containsAllOrNoneZeroInRow(posX2, posY2, 8 - 1, posY2)
&& (map[8 - 1][posY1] == 0 && map[8 - 1][posY2] == 0
|| map[8 - 1][posY1] == map[posX1][posY1]
&& map[8 - 1][posY2] == 0 || map[8 - 1][posY1] == 0
&& map[8 - 1][posY2] == map[posX2][posY2])) {
return true;
}
return false;
}
// 是否可以三直线相连,似之字形N
private boolean isOnThreeLinesLikeZigzag(int posX1, int posY1,
int posX2, int posY2) {
if (isOnZigzagWith1Row2Cols(posX1, posY1, posX2, posY2)) {
return true;
}
if (isOnZigzagWith2Rows1Col(posX1, posY1, posX2, posY2)) {
return true;
}
return false;
}
// 是否可以三直线相连,似之字形, 两行一列 Z
private boolean isOnZigzagWith2Rows1Col(int posX1, int posY1,
int posX2, int posY2) {
int moreX = posX1 < posX2 ? posX2 : posX1;
int lessX = posX1 < posX2 ? posX1 : posX2;
for (int i = lessX + 1; i < moreX; i++) {
if (containsAllOrNoneZeroInColumn(i, posY1, i, posY2)
&& containsAllOrNoneZeroInRow(i, posY1, posX1, posY1)
&& containsAllOrNoneZeroInRow(i, posY2, posX2, posY2)
&& map[i][posY1] == 0 && map[i][posY2] == 0) {
return true;
}
}
return false;
}
// 是否可以三直线相连,似之字形, 一行两列
private boolean isOnZigzagWith1Row2Cols(int posX1, int posY1,
int posX2, int posY2) {
int moreY = posY1 < posY2 ? posY2 : posY1;
int lessY = posY1 < posY2 ? posY1 : posY2;
for (int j = lessY + 1; j < moreY; j++) {
if (containsAllOrNoneZeroInRow(posX1, j, posX2, j)
&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, j)
&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, j)
&& map[posX1][j] == 0 && map[posX2][j] == 0) {
return true;
}
}
return false;
}
// 是否处于游戏区域的4条边的同一边上
private boolean isOnSameEdge(int posX1, int posY1, int posX2, int posY2) {
if ((posY1 == posY2 && posY2 == 0)
|| (posY1 == posY2 && posY2 == 8 - 1)
|| (posX1 == posX2 && posX2 == 0)
|| (posX1 == posX2 && posX2 == 8 - 1)) {
return true;
}
return false;
}
// --------------------------------------------------------------------------
public boolean ifcanTouch(int posX1, int posY1, int posX2, int posY2) {
if (isLinkByOneLine(posX1, posY1, posX2, posY2)) {
return true;
}
// 是否可以两直线相连
if (isLinkByTwoLines(posX1, posY1, posX2, posY2)) {
return true;
}
// 是否可以三直线相连
if (isLinkByThreeLines(posX1, posY1, posX2, posY2)) {
return true;
}
return false;
}
public void clearBlock() {
if (clicktimes >=2) {
if (map[coordinatey1][coordinatex1] == map[coordinatey][coordinatex]
&& !((coordinatex1 == coordinatex) && (coordinatey1 == coordinatey))) {
if (ifcanTouch(coordinatey1, coordinatex1, coordinatey,
coordinatex)) {
if (map[coordinatey1][coordinatex1] > 0)
score = score + 10;
map[coordinatey1][coordinatex1] = 0;
map[coordinatey][coordinatex] = 0;
guoguan();
}
}
}
}
}
public static void main(String[] args) {
String lookAndFeel ="javax.swing.plaf.metal.MetalLookAndFeel";//swing 外观和感觉
try {
UIManager.setLookAndFeel(lookAndFeel);
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (InstantiationException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalAccessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (UnsupportedLookAndFeelException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
LianLianKan frame = new LianLianKan();
frame.setTitle("连连看");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(100, 100, 560, 430);
frame.setLocation(440, 100);
// frame.setSize(600, 500);
frame.setSize(540, 440);
frame.setVisible(true);
}
}
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