郑重声明,嘿嘿

代码与图片已上传资源,需要者自取
Python小白一只,正在成长,程序自己设计,很多不足,算法很多地方能优化。欢迎大佬来指教。

游戏效果

创建设置类,储存游戏基础数据

可以不使用这个类,在程序中直接使用相应的数据。但是使用这个类更便于程序阅读和修改基础数据。

class Settings:def __init__(self):self.picture_num = 4  # 每行图片数self.screen_width = 408  # 窗口宽度self.screen_length = 809 # 窗口长度self.picture_length = 100 # 每个正方形图片的长self.screen_bgcol = (96, 127, 255) # 背景颜色self.picture_bian = 1 # 每个图片的边缘宽度 ,便于分清每个照片self.picture_distance = 102 # 两个图片之间的距离

创建图片类,储存游戏需要的图片

这样可以在游戏的开始把游戏用到的图片一起读到内存,显示照片时直接使用创建的图像对象列表即可。
类的构造函数要接收一个数字,按着这个数字读生成相应图片的路径和名称 picture_name。在按照这个打开相应的照片。
pygame相应方法可以简单学习一下。

class Picture:def __init__(self, num):self.picture_name = 'images/p{}.gif'.format(num)self.picture = pygame.image.load(self.picture_name) # 打开照片self.picture_rect = self.picture.get_rect() # 获得照片属性类def display_picture(self, screen, x, y): # 在屏幕上显示图片方法self.picture_rect.x = xself.picture_rect.y = yscreen.blit(self.picture, self.picture_rect)

生成初始数据,创建窗口

游戏数据用两个4*4二维列表存储,一个存储图片位置,一个存储图片对象。
游戏开始,图片的顺序的应该是乱的。
先要对数据进行打乱,打乱时要按照原有的顺序打乱,不然可能会出现图片不可能复原的情况。

数据打乱函数

def data_begin(caozuoshu, p0, data):for i in caozuoshu:move(i, p0, data)def move(i, p0, data):if i == 3 and p0[1] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif i == 4 and p0[1] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif i == 1 and p0[0] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif i == 2 and p0[0] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]]data[p0[0]+1][p0[1]] = tp0[0] += 1def create_caozuoshu():n = 30caozuo = [1, 2, 3, 4]caozuoshu = []for i in range(n):caozuoshu.append(random.choice(caozuo))return caozuoshu

这样之后,把data列表打乱,

在按照data生成picture列表

def create_pictures(picture, data, set):for i in range(set.picture_num):for j in range(set.picture_num):p = Picture(data[i][j])picture[i][j] = p

创建窗口函数

def screen_create(set):pygame.init()screen = pygame.display.set_mode((set.screen_length, set.screen_width))pygame.display.set_caption("拼图")return screen

主函数

if __name__ == '__main__':set = Settings()# 初始数据data = [[9, 1, 3, 4],[2, 16, 14, 8],[6, 10, 5, 12],[13, 7, 11, 15]]p0 = [1, 1]caozuoshu = create_caozuoshu()data_begin(caozuoshu, p0, data)bushu = [0]# 创建图片picture = [[None, None, None, None],[None, None, None, None],[None, None, None, None],[None, None, None, None]]yuantu = Picture(17)create_pictures(picture, data, set)  # 按照data生成相应顺序的picture列表# 创建窗口screen = screen_create(set)# 游戏主循环while True:check_events(picture, p0, data, bushu)screen_updata(picture, screen, set, yuantu)

响应按键控制

响应按键是,picture和data列表都要同步改变,data用来判断是否拼图完成。

响应按键,产生相应的控制

def check_events(picture, p0, data, bushu):for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN and game_over(data, set, bushu):if event.key == pygame.K_DOWN and p0[0] > 0:xinhao = 1bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_UP and p0[0] < 3:xinhao = 2bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_RIGHT and p0[1] > 0:xinhao = 3bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_LEFT and p0[1] < 3:xinhao = 4bushu[0] += 1updata(xinhao, picture, p0, data)

按照控制数,更新picture和data

def updata(xinhao, picture, p0, data):if xinhao == 3:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1]picture[p0[0]][p0[1]-1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif xinhao == 4:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1]picture[p0[0]][p0[1] + 1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif xinhao == 1:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]]picture[p0[0] - 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif xinhao == 2:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]]picture[p0[0] + 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]]data[p0[0] +1][p0[1]] = tp0[0] += 1

判断是否拼图完成

def game_over(data, set,bushu):datao = [[1, 2, 3, 4],[5, 6, 7, 8],[9, 10, 11, 12],[13, 14, 15, 16]]for i in range(set.picture_num):for j in range(set.picture_num):if datao[i][j] != data[i][j]:return Trueprint("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0]))return False

此函数要在响应按键函数中实时使用,监测是否完成拼图。

完整程序

import pygame
import random
import sysclass Settings:def __init__(self):self.picture_num = 4self.screen_width = 408self.screen_length = 809self.picture_length = 100self.screen_bgcol = (96, 127, 255)self.picture_speed = 5self.picture_bian = 1self.picture_distance = 102class Picture:def __init__(self, num):self.picture_name = 'images/p{}.gif'.format(num)self.picture = pygame.image.load(self.picture_name)self.picture_rect = self.picture.get_rect()def display_picture(self, screen, x, y):self.picture_rect.x = xself.picture_rect.y = yscreen.blit(self.picture, self.picture_rect)
'''def data_begin(data,p0):n = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]ns = 16for i in range(4):for j in range(4):num = random.randint(0, ns-1)ns -= 1data[i][j] = n.pop(num)if data[i][j] == 16:p0[0] = ip0[1] = j'''
def data_begin(caozuoshu, p0, data):for i in caozuoshu:move(i, p0, data)def move(i, p0, data):if i == 3 and p0[1] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif i == 4 and p0[1] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif i == 1 and p0[0] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif i == 2 and p0[0] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]]data[p0[0]+1][p0[1]] = tp0[0] += 1def create_caozuoshu():n = 30caozuo = [1, 2, 3, 4]caozuoshu = []for i in range(n):caozuoshu.append(random.choice(caozuo))return caozuoshudef create_pictures(picture, data, set):for i in range(set.picture_num):for j in range(set.picture_num):p = Picture(data[i][j])picture[i][j] = pdef screen_updata(picture, screen, set, yuantu):screen.fill(set.screen_bgcol)x, y = 402, set.picture_bianfor i in range(set.picture_num):for j in range(set.picture_num):picture[i][j].display_picture(screen, x, y)x += set.picture_distancex = 402y += set.picture_distanceyuantu.display_picture(screen, 1, 4)pygame.display.flip()def screen_create(set):pygame.init()screen = pygame.display.set_mode((set.screen_length, set.screen_width))pygame.display.set_caption("拼图")return screendef game_over(data, set,bushu):datao = [[1, 2, 3, 4],[5, 6, 7, 8],[9, 10, 11, 12],[13, 14, 15, 16]]for i in range(set.picture_num):for j in range(set.picture_num):if datao[i][j] != data[i][j]:return Trueprint("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0]))return Falsedef updata(xinhao, picture, p0, data):if xinhao == 3:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1]picture[p0[0]][p0[1]-1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif xinhao == 4:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1]picture[p0[0]][p0[1] + 1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif xinhao == 1:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]]picture[p0[0] - 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif xinhao == 2:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]]picture[p0[0] + 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]]data[p0[0] +1][p0[1]] = tp0[0] += 1#print(data)def check_events(picture, p0, data, bushu):for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN and game_over(data, set, bushu):if event.key == pygame.K_DOWN and p0[0] > 0:xinhao = 1bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_UP and p0[0] < 3:xinhao = 2bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_RIGHT and p0[1] > 0:xinhao = 3bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_LEFT and p0[1] < 3:xinhao = 4bushu[0] += 1updata(xinhao, picture, p0, data)if __name__ == '__main__':set = Settings()# 初始数据data = [[9, 1, 3, 4],[2, 16, 14, 8],[6, 10, 5, 12],[13, 7, 11, 15]]p0 = [1, 1]caozuoshu = create_caozuoshu()data_begin(caozuoshu, p0, data)bushu = [0]# 创建图片picture = [[None, None, None, None],[None, None, None, None],[None, None, None, None],[None, None, None, None]]yuantu = Picture(17)create_pictures(picture, data, set)# 创建窗口screen = screen_create(set)# 游戏主循环while True:check_events(picture, p0, data, bushu)screen_updata(picture, screen, set, yuantu)

游戏用到的图片,图片位置和文件名要和程序中的一致

Python写简单的拼图小游戏相关推荐

  1. html数字拼图游戏,JavaScript_JS写的数字拼图小游戏代码[学习参考],复制代码 代码如下:html - phpStudy...

    JS写的数字拼图小游戏代码[学习参考] 复制代码 代码如下: 拼图 td.numTd{ width : 20px ; height : 20px ; } div.numDiv{ width : 100 ...

  2. c++编写手机小游戏代码_玩过自己开发的贪吃蛇吗?点这里,教你用Python写一个贪吃蛇小游戏!(附源代码)...

    后台回复'0816',加入Python交流群~ 往日回顾:Python必读好书,这9本份量十足~ 本文代码的实现效果,获取源代码,请直接滑到文末~都说Python除了生孩子,什么都能干.咱们今天,就用 ...

  3. bom实现方块移动_html5实现简单的拼图小游戏

    内容介绍 1.1 学习内容 本项目是基于 HTML+CSS+JavaScript 实现网页版的拼图游戏.实现过程中将用到 HTML5,CSS3 及 JavaScript 相关知识.完成这个项目,可以进 ...

  4. 实战:用python写个打飞机小游戏!怀念童年的感觉

    前言: 今天为大家带来的内容是实战:用python写个小游戏!(详细解释,建议收藏)本文具有不错的参考意义及学习意义,希望大家会喜欢!要是觉得不错记得点赞,转发关注,不迷路哦! 引言 自从python ...

  5. python小游戏编程实例-10分钟教你用Python写一个贪吃蛇小游戏,适合练手项目

    另外要注意:光理论是不够的.这里顺便总大家一套2020最新python入门到高级项目实战视频教程,可以去小编的Python交流.裙 :七衣衣九七七巴而五(数字的谐音)转换下可以找到了,还可以跟老司机交 ...

  6. 数字拼图java小程序_JS写的数字拼图小游戏代码[学习参考]

    昨天没事做,就用JS写了个数字拼图的小游戏,自娱自乐. 可惜关于逆序数的问题还没解决,现在有时是拼不成的,大家见谅了. 拼图 td.numTd{ width : 20px ; height : 20p ...

  7. 小白的python学习日记==>用python写几个经典小游戏

    爬虫小游戏系列 爬虫小游戏集合 当前进度 猜数字游戏介绍 用户登录系统介绍 爬虫小游戏集合 规划了一个基于python经典小游戏的集合,将从最简单的猜数字游戏开始,包括: 猜数字 骰子游戏 二十一点 ...

  8. 用python写(飞机大战小游戏)

    w'cwc下面我们进入详细教程: 一.首先我们先建一个文件夹 planewars(名字随便取): 然后用我们python中的pycharm打开这个文件,我们飞机大战的项目就在这进行 二.我们要写这个小 ...

  9. JS写的数字拼图小游戏

    昨天没事做,就用JS写了个数字拼图的小游戏,自娱自乐. 可惜关于逆序数的问题还没解决,现在有时是拼不成的,大家见谅了. <html><head><title>拼图& ...

最新文章

  1. android多屏幕适配注意几点
  2. 深入理解 Spring 之源码剖析IOC
  3. Hadoop系列五:Hadoop之Zookeeper篇
  4. Django-路由控制
  5. nyoj-Human Gene Functions
  6. 大规模图训练调优指南
  7. 2018蓝桥杯省赛---java---C---7(缩位求和)
  8. mysql 视图树查询_TreeView (树视图)遍历数据库的方法
  9. Java中Gamma、Beta等函数
  10. 数据段、代码段、堆栈段、BSS段
  11. 想做数据化转型,为什么必须要上企业级BI?
  12. OC正则表达式的使用
  13. 查询数据表中重复记录
  14. C++之浅谈类与对象
  15. 03系统服务器安装iis,服务器Win2003系统IIS 安装方法图文教程
  16. 考研复试数据库知识总结
  17. 【宣讲会感言】腾讯实习生
  18. MongoDB 3.4安装及配置
  19. Nginx配置域名重定向/域名跳转
  20. C++剖析 cout<<“hello world“<<endl;

热门文章

  1. 【6-2】hbase shell
  2. Failed resolution of: Landroid/webkit/TracingController;
  3. ant-bable实现表格输入数据
  4. Personalized Top-N Sequential Recommendation via Convolutional Sequence Embedding
  5. 小程序创业会有哪些坑
  6. 怎样从旧版本激活TeamViewer新版本界面?
  7. L298N电机驱动的使用
  8. [李景山php] ddos 防御基础
  9. outlook移动ost邮箱数据到D盘
  10. KST-51单片机利用HC138芯片驱动数码管显示