Python写简单的拼图小游戏
郑重声明,嘿嘿
代码与图片已上传资源,需要者自取
Python小白一只,正在成长,程序自己设计,很多不足,算法很多地方能优化。欢迎大佬来指教。
游戏效果
创建设置类,储存游戏基础数据
可以不使用这个类,在程序中直接使用相应的数据。但是使用这个类更便于程序阅读和修改基础数据。
class Settings:def __init__(self):self.picture_num = 4 # 每行图片数self.screen_width = 408 # 窗口宽度self.screen_length = 809 # 窗口长度self.picture_length = 100 # 每个正方形图片的长self.screen_bgcol = (96, 127, 255) # 背景颜色self.picture_bian = 1 # 每个图片的边缘宽度 ,便于分清每个照片self.picture_distance = 102 # 两个图片之间的距离
创建图片类,储存游戏需要的图片
这样可以在游戏的开始把游戏用到的图片一起读到内存,显示照片时直接使用创建的图像对象列表即可。
类的构造函数要接收一个数字,按着这个数字读生成相应图片的路径和名称 picture_name。在按照这个打开相应的照片。
pygame相应方法可以简单学习一下。
class Picture:def __init__(self, num):self.picture_name = 'images/p{}.gif'.format(num)self.picture = pygame.image.load(self.picture_name) # 打开照片self.picture_rect = self.picture.get_rect() # 获得照片属性类def display_picture(self, screen, x, y): # 在屏幕上显示图片方法self.picture_rect.x = xself.picture_rect.y = yscreen.blit(self.picture, self.picture_rect)
生成初始数据,创建窗口
游戏数据用两个4*4二维列表存储,一个存储图片位置,一个存储图片对象。
游戏开始,图片的顺序的应该是乱的。
先要对数据进行打乱,打乱时要按照原有的顺序打乱,不然可能会出现图片不可能复原的情况。
数据打乱函数
def data_begin(caozuoshu, p0, data):for i in caozuoshu:move(i, p0, data)def move(i, p0, data):if i == 3 and p0[1] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif i == 4 and p0[1] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif i == 1 and p0[0] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif i == 2 and p0[0] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]]data[p0[0]+1][p0[1]] = tp0[0] += 1def create_caozuoshu():n = 30caozuo = [1, 2, 3, 4]caozuoshu = []for i in range(n):caozuoshu.append(random.choice(caozuo))return caozuoshu
这样之后,把data列表打乱,
在按照data生成picture列表
def create_pictures(picture, data, set):for i in range(set.picture_num):for j in range(set.picture_num):p = Picture(data[i][j])picture[i][j] = p
创建窗口函数
def screen_create(set):pygame.init()screen = pygame.display.set_mode((set.screen_length, set.screen_width))pygame.display.set_caption("拼图")return screen
主函数
if __name__ == '__main__':set = Settings()# 初始数据data = [[9, 1, 3, 4],[2, 16, 14, 8],[6, 10, 5, 12],[13, 7, 11, 15]]p0 = [1, 1]caozuoshu = create_caozuoshu()data_begin(caozuoshu, p0, data)bushu = [0]# 创建图片picture = [[None, None, None, None],[None, None, None, None],[None, None, None, None],[None, None, None, None]]yuantu = Picture(17)create_pictures(picture, data, set) # 按照data生成相应顺序的picture列表# 创建窗口screen = screen_create(set)# 游戏主循环while True:check_events(picture, p0, data, bushu)screen_updata(picture, screen, set, yuantu)
响应按键控制
响应按键是,picture和data列表都要同步改变,data用来判断是否拼图完成。
响应按键,产生相应的控制
def check_events(picture, p0, data, bushu):for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN and game_over(data, set, bushu):if event.key == pygame.K_DOWN and p0[0] > 0:xinhao = 1bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_UP and p0[0] < 3:xinhao = 2bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_RIGHT and p0[1] > 0:xinhao = 3bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_LEFT and p0[1] < 3:xinhao = 4bushu[0] += 1updata(xinhao, picture, p0, data)
按照控制数,更新picture和data
def updata(xinhao, picture, p0, data):if xinhao == 3:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1]picture[p0[0]][p0[1]-1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif xinhao == 4:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1]picture[p0[0]][p0[1] + 1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif xinhao == 1:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]]picture[p0[0] - 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif xinhao == 2:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]]picture[p0[0] + 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]]data[p0[0] +1][p0[1]] = tp0[0] += 1
判断是否拼图完成
def game_over(data, set,bushu):datao = [[1, 2, 3, 4],[5, 6, 7, 8],[9, 10, 11, 12],[13, 14, 15, 16]]for i in range(set.picture_num):for j in range(set.picture_num):if datao[i][j] != data[i][j]:return Trueprint("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0]))return False
此函数要在响应按键函数中实时使用,监测是否完成拼图。
完整程序
import pygame
import random
import sysclass Settings:def __init__(self):self.picture_num = 4self.screen_width = 408self.screen_length = 809self.picture_length = 100self.screen_bgcol = (96, 127, 255)self.picture_speed = 5self.picture_bian = 1self.picture_distance = 102class Picture:def __init__(self, num):self.picture_name = 'images/p{}.gif'.format(num)self.picture = pygame.image.load(self.picture_name)self.picture_rect = self.picture.get_rect()def display_picture(self, screen, x, y):self.picture_rect.x = xself.picture_rect.y = yscreen.blit(self.picture, self.picture_rect)
'''def data_begin(data,p0):n = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]ns = 16for i in range(4):for j in range(4):num = random.randint(0, ns-1)ns -= 1data[i][j] = n.pop(num)if data[i][j] == 16:p0[0] = ip0[1] = j'''
def data_begin(caozuoshu, p0, data):for i in caozuoshu:move(i, p0, data)def move(i, p0, data):if i == 3 and p0[1] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif i == 4 and p0[1] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif i == 1 and p0[0] > 0:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif i == 2 and p0[0] < 3:t = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]]data[p0[0]+1][p0[1]] = tp0[0] += 1def create_caozuoshu():n = 30caozuo = [1, 2, 3, 4]caozuoshu = []for i in range(n):caozuoshu.append(random.choice(caozuo))return caozuoshudef create_pictures(picture, data, set):for i in range(set.picture_num):for j in range(set.picture_num):p = Picture(data[i][j])picture[i][j] = pdef screen_updata(picture, screen, set, yuantu):screen.fill(set.screen_bgcol)x, y = 402, set.picture_bianfor i in range(set.picture_num):for j in range(set.picture_num):picture[i][j].display_picture(screen, x, y)x += set.picture_distancex = 402y += set.picture_distanceyuantu.display_picture(screen, 1, 4)pygame.display.flip()def screen_create(set):pygame.init()screen = pygame.display.set_mode((set.screen_length, set.screen_width))pygame.display.set_caption("拼图")return screendef game_over(data, set,bushu):datao = [[1, 2, 3, 4],[5, 6, 7, 8],[9, 10, 11, 12],[13, 14, 15, 16]]for i in range(set.picture_num):for j in range(set.picture_num):if datao[i][j] != data[i][j]:return Trueprint("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0]))return Falsedef updata(xinhao, picture, p0, data):if xinhao == 3:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1]picture[p0[0]][p0[1]-1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]data[p0[0]][p0[1]-1] = tp0[1] -= 1elif xinhao == 4:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1]picture[p0[0]][p0[1] + 1] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]data[p0[0]][p0[1]+1] = tp0[1] += 1elif xinhao == 1:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]]picture[p0[0] - 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]data[p0[0]-1][p0[1]] = tp0[0] -= 1elif xinhao == 2:tmp = picture[p0[0]][p0[1]]picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]]picture[p0[0] + 1][p0[1]] = tmpt = data[p0[0]][p0[1]]data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]]data[p0[0] +1][p0[1]] = tp0[0] += 1#print(data)def check_events(picture, p0, data, bushu):for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()elif event.type == pygame.KEYDOWN and game_over(data, set, bushu):if event.key == pygame.K_DOWN and p0[0] > 0:xinhao = 1bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_UP and p0[0] < 3:xinhao = 2bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_RIGHT and p0[1] > 0:xinhao = 3bushu[0] += 1updata(xinhao, picture, p0, data)elif event.key == pygame.K_LEFT and p0[1] < 3:xinhao = 4bushu[0] += 1updata(xinhao, picture, p0, data)if __name__ == '__main__':set = Settings()# 初始数据data = [[9, 1, 3, 4],[2, 16, 14, 8],[6, 10, 5, 12],[13, 7, 11, 15]]p0 = [1, 1]caozuoshu = create_caozuoshu()data_begin(caozuoshu, p0, data)bushu = [0]# 创建图片picture = [[None, None, None, None],[None, None, None, None],[None, None, None, None],[None, None, None, None]]yuantu = Picture(17)create_pictures(picture, data, set)# 创建窗口screen = screen_create(set)# 游戏主循环while True:check_events(picture, p0, data, bushu)screen_updata(picture, screen, set, yuantu)
游戏用到的图片,图片位置和文件名要和程序中的一致
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