cg教程下载:
http://cgpeers.com
http://cgpersia.com
http://bbs.ideasr.com/forum-328-1.html
http://bbs.ideasr.com/forum-337-1.html  (杂志&期刊)
http://www.rr-sc.com/

http://forum.gfxnews.org
http://rutracker.org

www.9iv.com
http://www.ccgtv.cn/
z
资讯
http://www.fxguide.com/
www.cgsociety.org/
www.creativecrash.com/
http://www.deviantart.com
http://cgpersia.com/2009/03/45-incredible-maya-tutorials-around-1087.html
http://www.artek-vfx.com/, http://group.artek-vfx.com/

杂志

3DCreative(http://www.pdfmagaz.in/search/3DCreative)
2DArtist
STASH
Exposé
ImagineFX
CGArena

常用链接(转)
来自: http://www.hays.com.cn/viewthread.php?tid=256

Graphics Engines
Nebula Device (http://www.radonlabs.de/nebula.html)
Haddd (http://www.haddd.com/)
Haaf's Game Engine (http://hge.relishgames.com/) (hardware accelerated 2D games engine)
Axiom 3D (http://www.axiom3d.org/) (OGRE for .NET)
TrueVision (http://truevision.sourceforge.net/)
Revolution3D (http://www.revolution3d.net/)
Genesis3D (http://www.genesis3d.com/)
Crystal Space 3D (http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php)
Panda3D (http://panda3d.etc.cmu.edu/)
Quake 2 Source Code (http://www.fileshack.com/file.x?fid=7547)
Quake 2 (http://www.fileplanet.com/6621/0 ... -Source-Code-v3.21) (complete sources)
Tenebrae (http://tenebrae.sourceforge.net/) (Quake with per pixel lights and shaders)
Wild Magic (http://www.geometrictools.com/index.html) (David Eberly's engine)
Apocalyx (http://apocalyx.sourceforge.net/)
ClanLib Game SDK (http://www.clanlib.org/)
DevLib (http://www.devlib-central.org/mambo/)
kjAPI (http://www.kjapi.com/)
Portable Game Library (PLIB) (http://plib.sourceforge.net/)
RealmForge GDK (http://realmforge.com/)
Delta3D (http://delta3d.org/)
G3D (http://g3d-cpp.sourceforge.net/)
NeoEngine (http://www.neoengine.org/)
QuakeForge (http://www.quakeforge.net/)
XEngine (http://xengine.sourceforge.net/)
Yake (http://www.yake.org/)
Kyra Sprite Engine (http://www.grinninglizard.com/kyra/)  
Selene/Lue,高阶DX9封装  
SexyApp,开源商业游戏框架 有一个特化的Soft Renderer
Allegro,自由的游戏引擎框架 2D, 免费午餐 就采用Allegro为专用的开发库

Libraries
Free Game Development Libraries (http://abattoir.wolfpaw.net/personal/gamelibs.php) (external list)

Graphics:
Crazy Eddie's GUI system (http://www.cegui.org.uk/modules/news/)
Cal3D (http://cal3d.sourceforge.net/) (character animation library)
GLFW (http://glfw.sourceforge.net/) (OpenGL Framework)
GLee (http://elf-stone.com/glee.php) (OpenGL easy extension library) 
Game Texture Loader (http://www.gamedev.net/community ... sp?topic_id=334348)
SDL (http://www.libsdl.org)
Cpw (http://www.mathies.com/cpw/about.html) (another OGL framework)
Allegro (http://www.talula.demon.co.uk/allegro/)
Open Scene Graph (http://www.openscenegraph.org/)
Corona (http://corona.sourceforge.net/)
Titan (http://titan.sourceforge.net/)
SFont (http://www.linux-games.com/sfont/)
BMF_Font (http://trenki.gippsbiz.com/bmf/)
BFont (http://www.cs.unibo.it/%7Edbilli/bfont/bfont.html)
FreeType (freetype.sf.net) (font rendering library)
PaintLib (http://www.paintlib.de/paintlib/)
GLEW (http://glew.sourceforge.net/) (OpenGL extension wrangler library)
gluX(http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/glux/)GLUT (http://www.opengl.org/resources/ ... lut_downloads.html)
FreeGLUT (http://freeglut.sourceforge.net/)
Open Inventor (http://oss.sgi.com/projects/inventor/)
FTGL (http://homepages.paradise.net.nz/henryj/code/index.html#FTGL) (OpenGL Font Library

nVidia Scene Graph SDK (http://developer.nvidia.com/object/nvsg_home.html)
OpenSG (http://www.opensg.org/)
ParaGUI (http://www.paragui.org/)
LibUFO (http://libufo.sourceforge.net/index.html) (OpenGL GUI Toolkit)
GPUmesh (http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/GPUmesh/)
GNU Triangulated Surface Library (http://gts.sourceforge.net/)
libASE (http://interreality.org/projects/libase)
lib3DS (http://lib3ds.sourceforge.net/)

GLOD (http://www.cs.jhu.edu/~graphics/GLOD/) (Geometric Level of Detail for OpenGL)

http://demeter.sourceforge.net/ 超大地形渲染引擎
Video:
FFmpeg (http://ffmpeg.sourceforge.net/index.php)
Dirac (http://sourceforge.net/projects/dirac)
Theora (http://www.theora.org/)
XviD (http://www.xvid.org/)
Cineplay (http://www.cinefx.org/)
Compositing:

Lightworks (http://lightworksbeta.com/)

jahshaka (http://sourceforge.net/projects/jahshakafx/)  parent project(http://www.cinefx.org/)
blender

Animation:

Blender 3D

Synfig (http://synfig.org/) 2D

Networking:
RakNet (http://www.rakkarsoft.com/)

OpenTNL (http://www.opentnl.org/) (Torque network library)
HawkNL (http://www.hawksoft.com/hawknl/)
OpenPlay (http://developer.apple.com/darwin/projects/openplay/)
ReplicaNet (http://www.replicanet.com/)
Game Networking Engine (http://www.rit.edu/%7Ejpw9607/gne/)

Physics and Collision:
Open Dynamics Engine (ODE) (http://ode.org/)
Tokamak (http://www.tokamakphysics.com/)
Newton Game Dynamics (http://www.physicsengine.com/)
NovodeX SDK (http://www.ageia.com/novodex.html)

Physical (http://physical.alecrivers.com/)
True Axis (http://www.trueaxis.com/)
Open Dynamics Framework (http://www.physicstools.org/)
ColDet (http://photoneffect.com/coldet/) (Free 3D Collision Detection Library)
Opcode (http://www.codercorner.com/Opcode.htm)
RAPID (http://www.cs.unc.edu/%7Egeom/OBB/OBBT.html)
FreeSOLID (http://www.win.tue.nl/%7Egino/solid/index.html)
V-Collide (http://www.cs.unc.edu/%7Egeom/V_COLLIDE/)
SCYTHE PHYSICS EDITOR


Scripting and XML:
Lua (http://www.lua.org/)
AngelScript (http://www.angelcode.com/angelscript/)
CInt (http://root.cern.ch/root/Cint.html)
EOS (http://eosscript.sourceforge.net/)
GameMonkey Script (http://www.somedude.net/gamemonkey/)
Guile (http://www.gnu.org/software/guile/guile.html)
IO (http://www.iolanguage.com/about/)
javascript (http://www.mozilla.org/js/)

Squirrel (http://squirrel.sourceforge.net/)
Small (http://www.compuphase.com/small.htm)
Ruby (http://www.ruby-lang.org/en/)
Python (http://www.python.org/)
Tcl (http://tcl.sourceforge.net/)
Perl (http://www.perl.com/)
LibXML (http://xmlsoft.org/)
TinyXML (http://www.grinninglizard.com/tinyxml/)
Expat (http://expat.sourceforge.net/)

Apache XML libraries (http://xml.apache.org/)
ezXML (http://ezxml.sourceforge.net/)
Compression and File Systems:
zlib (http://www.zlib.net/)
bzip2 (http://www.bzip.org/)
LZMA SDK (http://www.7-zip.org/sdk.html)
LZO (http://www.oberhumer.com/opensource/lzo/)
PhysicsFS (http://icculus.org/physfs/)
#ZipLib (http://www.icsharpcode.net/OpenSource/SharpZipLib/) (native C# archive library)

SharpFS (http://www.gamedev.net/community ... sp?topic_id=391656) (native C# VFS)
unrarlib (http://www.unrarlib.org/)
ZipArchive (http://www.artpol-software.com/index_zip.html)

Note: Much of the above lists (but not all) were taken from this page (http://abattoir.wolfpaw.net/personal/gamelibs.php) , maintained by Kylotan here (http://www.gamedev.net/community ... p?topic_id=291432).

Applications and Utilities:

Development Environments:
Code::Blocks IDE (http://www.codeblocks.org/)
Dev-C++ (http://www.bloodshed.net/devcpp.html)
SharpDevelop (http://www.icsharpcode.net/OpenSource/SD/)
ActivePython (http://www.activestate.com/Products/ActivePython/)

Graphics Development:
gDEBugger (http://www.gremedy.com/)
Sh (http://libsh.org/) (shader language)
Modeling:
SoftImage|XSI Mod Tool (http://www.softimage.com/community/xsi_mod_tool/default.aspx)

Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/) (not free, $25)
Wings 3D (http://www.wings3d.com/)
Blender (http://www.blender3d.com/cms/Home.2.0.html)
Anim8or (http://www.anim8or.com/)
DeleD (http://www.delgine.com/index.php ... eled&menus=off)

topmod(http://www.topmod3d.org/ )

Open Asset Import Library http://assimp.sourceforge.net/main_viewer.html
gl3ds (http://sourceforge.net/projects/glee/)

World Building:
Quake Army Knife (QuArK) (http://dynamic.gamespy.com/%7Equark/)
GtkRadiant (http://www.qeradiant.com/)

Getic3D (http://www.zalsoft.com/index.php)

Sound:
FMOD (http://www.fmod.org/)
OpenAL (http://www.openal.org/)

Audiere (http://audiere.sourceforge.net/)
BASS (http://www.un4seen.com/)
libsndfile (http://www.mega-nerd.com/libsndfile/)
Ogg Vorbis (http://www.vorbis.com/)

Audio:
ModPlug (http://www.modplug.com/)
Audacity (http://audacity.sourceforge.net/)
SynthEdit (http://www.synthedit.com/)
Buzz Machines (http://www.buzzmachines.com/)
KVR Audio (http://www.kvraudio.com/) (not actually software, but has tons of links)
cAudio
claudio
Images:
Paint.NET (excellent free image editor)
(http://www.eecs.wsu.edu/paint.net/)The GIMP (http://www.gimp.org/)
BMFont (http://www.angelcode.com/products/bmfont/) (font texture generator)
Jpeg XR (http://en.wikipedia.org/wiki/JPEG_XR)
DevIL (http://openil.sourceforge.net/)
CxImage (http://www.xdp.it/cximage.htm)
CImg (http://cimg.sourceforge.net/)
FreeImage (http://freeimage.sourceforge.net/)
soil (http://www.lonesock.net/soil.html)
MediaTextures:
Transmogrifying Textures Vol. I (NVIDIA) (http://developer.nvidia.com/object/IO_TTVol_01.html)
Mayang's Free Textures (http://www.mayang.com/textures/)

3D Cafe's Free Textures (http://www.3dcafe.com/asp/textures.asp)
Absolute Background Textures Archive (http://www.grsites.com/textures/)
Image * After (http://www.imageafter.com/)
Media Link's Free Backgrounds and Textures (http://my.erinet.com/%7Ecunning1/textures.htm)
Free Game Textures (http://www.vb3d.com/Textures.html)
Seamless Textures -- Absolute Cross (http://www.absolutecross.com/graphics/textures/)
3D Millenium Free Textures (http://www.m3corp.com/a/download/3d_textures/pages/index.htm)
Pixel Poke (http://www.pixelpoke.com/FREE%20PIXELS.html)
The Texture Studio (http://www.planethalflife.com/studio/)

Textures (http://astronomy.swin.edu.au/%7Epbourke/texture/)
Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)
Free Foto (http://www.freefoto.com/browse.jsp?id=33-00-0)
Free Textures (http://www.noctua-graphics.de/english/freetex_e.htm)
Free Textures (http://www.indiaeye.com/free.htm)
MorgueFile (http://www.morguefile.com/)
Psionic3D (http://www.psionic3d.co.uk/)

Models:
3D Millenium Free Models (http://www.m3corp.com/a/download/models/index.htm)

Polycount (http://www.planetquake.com/polycount/)
Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)
Free 3D Model Collections (http://www.amazing3d.com/modfree.html)
Free 3D Models (http://www.rocky3d.com/free3d.htm)
Digital Animators Models (http://www.digitalanimators.com/ ... s/3dModelsMain.htm)
Psionic3D (http://www.psionic3d.co.uk/)
Sprites
This thread has lots...and lots...and lots... (http://www.gamedev.net/community ... sp?topic_id=272386)

Sounds:
SFX and Music Resources (http://www.gamedev.net/community ... sp?topic_id=279518) (another long GDNet post)
Jamendo (http://www.jamendo.com/us/) (Creative Commons licensed music)
A1 Free Sound Effects (http://www.a1freesoundeffects.com/noflash.htm)
Sound Effects (http://www.pacdv.com/sounds/index.html)
Tintagel's Free Sound File Archive (http://freesoundfiles.tintagel.net/Audio/)
Free Sound Effects (http://www.partnersinrhyme.com/pir/PIRsfx.html)
Sound Hunter (http://www.soundhunter.com/)

Wav Sound Complete Archive (http://www.members.tripod.com/%7Ebuggerluggs/ie/wav-dir184.htm)
deusX Sound Design (http://www.deusx.com/studio.html)
FindSounds (http://www.findsounds.com/) (sound search engine)
Absolute Sound Effects Archive (http://www.grsites.com/sounds/)
Math:
OpenMVL 1.0.0 开源的图形数学库    (首页 )
glm (http://glm.sourceforge.net/)

-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------

Game Articles And Sources

from http://www.ogre3d.org/wiki/index.php/ArticlesAndSources#Terrain

Contents

[hide ]

  • 1 External Resources
  • 2 OGRE
    • 2.1 Other Languages
    • 2.2 Recommended Reading
    • 2.3 External Tutorials
  • 3 3D Math
  • 4 Animation
  • 5 Artificial Intelligence
    • 5.1 AI Links repositories
    • 5.2 SDKs
    • 5.3 General and Specific Architecture Articles
  • 6 Blogs
  • 7 C++ / STL
  • 8 Games
    • 8.1 Game Developer Sites
    • 8.2 Hardware
    • 8.3 Game/3D Conferences
    • 8.4 MainStream
    • 8.5 Game Design Patterns
    • 8.6 Game Development
    • 8.7 Publisher-Developer relation
  • 9 Network
    • 9.1 Articles
    • 9.2 SDKs
  • 10 Physics
    • 10.1 Articles
    • 10.2 SDKs
  • 11 Shaders
  • 12 Sound
  • 13 Terrain
  • 14 Texture
  • 15 Vegetation
    • 15.1 Articles
    • 15.2 SDKs
  • 16 Visibility
  • 17 Debugging

OGRE

  • OGRE Website - home to it all
  • OGRE project page at SourceForge
  • OGRE Forums - the OGRE community.
  • OGRE Readme - provides links to OGRE tutorials, manual, API reference, etc.
  • Axiom 3D Engine - OGRE's C# cousin for .NET
  • RealmForge GDK and Axiom Forums - The forums for Axiom and the game engine and run-time toolset involved with its development
  • RealmForge GDK and Axiom Wiki - The new wiki for both Axiom and the RealmForge GDK, much of which may be applicable to OGRE programmers

Other Languages

The main OGRE site and this Wiki are English only for simplicity, but there are several translation sites around the web:

  • German OGRE Forums A Blog and German User Forum about OGRE
  • French OGRE Forums A new French Forum about OGRE
  • GameMakers.gr Greek translation of many of the OGRE tutorials
  • Games Creators Network The page about OGRE of this french community.
  • pl.wikibooks.org/wiki/OGRE
  • Futurn A french community helping games creators by providing a lot of documents (including Ogre3D translations and new documents).

Recommended Reading

  • Recommended reading

External Tutorials

  • Xadeck Tutorial 1 - Displaying and manipulating a scene
  • Xadeck Tutorial 2 - Using Ogre's facilities for debugging
  • Xadeck Tutorial 3 - Assembling a nice scene
  • Xadeck Tutorial 4 - Rendering your own stuff

3D Math

  • Martin Baker's All-Inclusive Learning Site For 3D Math, Graphics, Physics, Computational Geometry, And More. Includes topics on learning how to program games.
  • A Simple Quaternion-based Camera
  • Matrix and Quaternion FAQ : lots of info on matrix transformations & quaternion rotations.

Animation

  • Walk Cycle

Artificial Intelligence

AI Links repositories

  • Generation5 - Articles
  • GameDev.net -- AI
  • AI on the Web
  • AngelCode.com - reference database
  • Game Research and Technology
  • IGDA - AI SIG
  • The Game AI Page
  • Game AI Programming at AiGameDev.com
  • aboutAI.net
  • aboutAI.net
  • Generation5 - Competition
  • Game AI Newsletter at AiGameDev.com
  • AI Center - Site Map
  • gameAI_news (unmaintained)

SDKs

  • FEAR :: Foundations for Genuine Game AI
  • MetaAgent, A Steering Behavior Template Library - Compiling Meta Agent
  • OpenSteer
  • OpenAI
  • OpenSkyNet

General and Specific Architecture Articles

General Architectures
  • Half-life AI (MUST READ)
  • AI Horizon: Essays on Artificial Intelligence, from the Basics to the Advanced
  • AI Halo
  • Gamasutra - Features - Handling Complexity in the Halo 2 AI
  • Gamasutra -"Decision-based Gameplay Design"
  • Complete Game AI: Volume I
  • Item Management Systems
PathFinding
  • Huge Theorical exhaustive Book on pathfinding
  • Terrain analysis on age of empire (MUST READ)
  • AI terrain
  • Amit's A* Pages
  • An optimal pathfinder for vehicles in real-world digital terrain maps
  • Smart Moves: Intelligent Path Finding
  • Toward More Realistic Pathfinding
  • All FPS pathing problems in a presentation
  • 3d pathInto Ogre Implementation
  • C++ Group Pathfinding Basic Library and Test Tool
  • ASTAR pathfinding algorithm in Ogre - Nice example with source
Group AI
  • Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model)
  • Coordinated Unit Movement - Introduction
  • Implementing Coordinated Movement
Tactic
  • Game AI and Tactical AI
Steering
  • List : steering Behaviors For Autonomous Characters
  • Steering Behaviors For Autonomous Characters
  • The Code Project - MetaAgent, a Steering Behavior Template Library - Libraries & Projects
Rule-Based System (RBS)
  • Rule-Based AI
  • Rule-Based Systems and Identification Trees
Neural Networks (NN)
  • tensor (small NN)
  • tensor neurals net
  • Untrained Neural Net Class
  • NN sample
Fuzzy logic (FL)
  • aiGuru.com
  • bayesian systems... somewhere on generation 5 site.
  • Hybrid Fuzzy A* - Using Fuzzy Logic with A* Path finding (handy for fast vehicles that also need to steer)
Finite State Machine (FSM)
  • FSM small
  • Visual Finite State Machine AI Systems
  • State-Driven Game Agent Design
Decision Tree (DT)
  • generation5 - Binary Decision Tree implementation in C++
Emotion
  • generation5 - VPI: Virtual Personality Interaction
Lag
  • Defeating Lag With Cubic Splines Or AI path moves Cells
Expert Systems
  • Expert Systems
Learning Systems
  • AI character learning

Blogs

  • Sinbad
  • Carmack
  • Brian Hook
  • Gaffer
  • Gamegirl
  • Gamedev
  • Cliff Bleszinski
  • About(Code) (pt_BR)

C++ / STL

Introduction / Help
  • C++ slides Optimisations, Templates and good use of heritage and polymorphisms (MUST READ)
  • Thinking in C++ (One of the best introductory books and it is free!)
  • STL basics
  • Reference Card
  • Cpp reference
  • C++ FAQ LITE (Mirror here )
  • C++ Containers Cheat Sheet
  • C++ Iterators & Algorithms Cheat Sheet
  • Unicode : A nice introductory-level article on the topic.
User Misconception of C++/STL
  • STL common errors
  • VC2005 products Chief Guru of the Week Problems and Answer on C++/STL
Performance
  • A must-read C++ optimisations with benchmark for all optimizations listed (MUST READ)
  • Common performances mistakes (MUST READ)
  • Common performances mistakes II (MUST READ)
  • C++ Optimization Strategies and Techniques (MUST READ)
Design patterns
  • Dozens of 1-page examples in C++Before-and-After refactoring examples (MUST READ)

Games

Game Developer Sites

  • game programmer wiki
  • gamenuX - Brazilian Linux Game Programming Community

Hardware

Ati (papers, tools, source) (MUST READ) Nvidia (papers, tools, source) (MUST READ)

Game/3D Conferences

Siggraph Conference
  • siggraph
  • all siggraph papers
Game developers Conference
  • gdc
  • nvdia slides and demos
  • Ati papers

MainStream

  • Gamasutra (MUST REGISTER)
  • Gamedev
  • Game Developer Magazine
  • International Game Developers Association
  • Devmaster
  • Gamedevnews

Game Design Patterns

  • gamepatterns
  • The Case For Game Design Patterns
  • gamedesign wiki

Game Development

  • Unit testing and game development
  • Game Engine 101 - a decent primer

Publisher-Developer relation

  • Business and Legal Primer for Game Development, by S. Gregory Boyd, Brian Green [ISBN 1-58450-492-7 ]
  • Negotiating Development Contracts : From International Game Developers Association.
  • Game Law: Contracts 101 : Article at gamasutra.com.
  • Sample Business Contracts : From onecle.com
  • Who owns the source? : Horror story about what happens without contract (with useful advices).
  • Advocacy : Advocacy on THE open-source ressource site.
  • Open Source and the Gaming Industry : Article at GameDev.net.
  • The Business of Game Development : Frequently Asked Questions.
  • Game Law : Game Law on GameDev.

Network

Articles

  • How to handle Networks + Physic
  • Design and Implementation of Networked Games
  • Network Programming in Age of Empires and Beyond
  • NetCode q3Arena
  • Unreal NetCode
  • Introduction to Multiplayer Game Programming
  • Dead reckoning
  • Gamasutra - Designing Secure, Flexible, and High Performance Game Network Architectures
  • NAT and game servers
  • Simple NAT punch-through
  • NAT and Peer-to-Peer Networking
  • Why internet sucks
  • Defeating Lag with Cubic Splines
  • GameSurge on netCode
    • Editorial ,
    • Rebuttal
    • Interview
  • Using Groupings for Networked Gaming
  • Closing the Loop on Scalable Network Gaming Backend Services
  • It's the Latency, Stupid
  • Latency and the Quest for Interactivity
  • Fixed step networked Physics

SDKs

  • enet
  • Hawk Software - HawkNL (Hawk Network Library)
  • RakNet

Physics

Articles

  • Simulation Theory Links
  • Verlet Integration Source + code
  • How to handle Timestep, Integration, Networks sync, etc.
  • Canonical Game Loop
  • Moving Beyond Ragdolls + demo.
  • Very Clean and Easy Flash 2d Physic Tutorial
  • Outsourcing Reality: Integrating a Commercial Physics Engine
  • Green Eyed Monster's MyCarTutorial : - An example application with source code that demonstrates some car physics with ODE.
  • ODE Composite Objects - ODE page on building composite objects.

SDKs

  • NxOgre
  • OgreOde and ...
  • OPAL - high level features
  • Open Dynamics Engine
  • Newton
  • JigLib - rigid body physics engine
  • PhysX
  • meqon
  • havok
  • Physic Processor Unit (hardware)
  • Bullet Physics Library - ZLIB license, Blender integration, Collada support, physics-on-GPU

Shaders

  • frustum Dx and GL source code shaders
  • humus Dx and GL source code shaders
  • Delphi shaders demo, but shaders are language independent
  • shaders competition source
  • shaders competition source
  • Shadertech.com

Sound

  • Thief paper on sound and AI.
  • OpenAL - 3D Audio

Terrain

  • All on terrains
  • Terrain rendering : basics
  • All about rendering landscape
  • Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
  • Terrain Texture Generator (Link broken!)
  • shadow caster (Link broken!)
  • http://www.cambrianlabs.com/Mattias/Landscaper/ (Link broken!)
  • A Real-Time Procedural Universe
  • Visibility.txt
  • grid raycast
  • libnoise example: Complex planetary surface
  • planetrendering

Texture

  • Photoshop Plug-ins - Normal map filter  /  mip-map generation tool  /  DDS plug-in  /  cube map shuffler
Very useful and easy for generate normal maps of any texture
  • Texture Atlas Tools - A collection of tools for creating texture atlases
  • Windows Texture Viewer - Simple DDS viewing, especially for files with alpha channel
  • DDS Thumbnail Viewer - Shows thumbnails of dss files in Windows Explorer
  • www.cgtextures.com - Nice free textures
  • www.crazybump.com - Make nice bump / normal / specular textures (from plain textures)

Vegetation

Articles

  • Image-Based Rendering of Vegetation in Real-Time
  • Lighting Flat Objects (tree impostors)

SDKs

  • SpeedTree

Visibility

  • Harmless Algorithms :

    • I - Fine Occlusion Culling Algorithms
    • II - Scene Traversal Algorithms
    • III - Design Patterns And 3D Gaming
    • IV - A Hybrid Approach to Visibility
  • Portals and Mirrors
  • Hierarchical Techniques for Visibility Computations
  • Half-life realt-time visibility
  • Virtuals occluders
  • Unified Occlusion Culling: Portals, Visibility Umbra, and HZB

Debugging

  • Introduction to Debugging

---------------------------------------未整理-------------------------------------------------------------
DirectX Links

http://msdn.microsoft.com/directx - DirectX developers homepage.
http://microsoft.com/directx - DirectX end-users homepage.
http://www.microsoft.com/xna/ - Microsoft's XNA homepage.
http://www.mvps.org/directx/ - Graphics articles and source code.

General Links

http://mathworld.wolfram.com/ - Great resource for mathematics.
http://www.physicsforums.com/ - Physics help forum.
http://www.mathgv.com/ - Useful math function plotting free software.

Math and Physics

Intro. Physically Based Modeling (http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/pbm.html)有一些pdf教程,基本概念

Advanced Character Physics (http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm)

3D Computer Graphics Links
http://research.microsoft.com/graphics/ - Microsoft's computer graphics research page.
http://developer.nvidia.com/ - NVIDIA developer homepage.
http://ati.com/developer/index.html - ATI developer homepage.
http://astronomy.swin.edu.au/~pbourke/ - Paul Bourke's homepage.
http://www.siggraph.org/ - ACM SIGGRAPH homepage.
http://www.wild-magic.com/ - Graphics info and source code.
http://www.magic-software.com - Graphics info and source code.
http://www.magic-software.com/Graphics.html
http://www.darwin3d.com/ - Jeff Lander's website. Check out his Game Developer articles.
http://www.beyond3d.com/ - 3D news.
http://www.faqs.org/faqs/graphics/algorithms-faq/ - comp.graphics.algorithms newsgroup FAQ.
http://www.cs.brown.edu/~tor/sig2003.html - SIGGRAPH 2003 Papers on the Web.
http://www.cs.brown.edu/~tor/sig2004.html - SIGGRAPH 2004 Papers on the Web.
http://www.cognigraph.com/ROAM_homepage/ - ROAM terrain algorithm homepage.
http://www.cc.gatech.edu/gvu/people/peter.lindstrom/ - Graphic Researcher Peter Lindstrom's homepage.
http://www.devmaster.net/ - General graphic/game development site with some articles.
http://research.microsoft.com/~ppsloan/ - Graphic Researcher Peter-Pike Sloan's homepage.
http://www.renderosity.com/ - Yet another 3D computer graphics art site.
http://www.vterrain.org/LOD/Papers/ - List of published terrain algorithm papers.
http://research.scea.com/research/research.html - Sony Computer Entertainment America
Research and Development.
http://developer.nvidia.com/object/melody_home.html - Melody program creates high quality normal maps that make a
low-poly model look like a high-poly model.
http://www.alias.com/eng/about/research/papers/ - Alias computer graphics research.
http://www.csclub.uwaterloo.ca/clubs/spp/winter98/radiositylinks.html - Radiosity links.
http://www.debevec.org/ - Paul Debevec's graphics page.
http://www.3dif.org/index.php - 3D Industry Forum.
http://www.shadertech.com/ - GPU shader site.
http://freespace.virgin.net/hugo.elias/models/m_ffire.htm - A discussion of programming a fire simulation.
http://triplebuffer.devmaster.net/misc/yannl.php - Some useful forum posts a Mr. Yann L. made on gamedev.com.
http://mightystudios.com/home/index.php - Homepage of the author of Real-Time 3D Terrain Engines Using C++ and DirectX 9
http://www.flipcode.com/articles/article_lightmapping-pf.shtml - Lightmapping article.

Game Art Resources

http://www.planetside.co.uk/terragen/ - Homepage of the application Terragen, which is a free (for private use) terrain generating application. You can use it to export terrain heightmaps and create terrain textures.
http://www.marlinstudios.com/home/home.htm - Commercial site that sells textures and 3D models for games, etc.
http://www.cgnetworks.com/ - Computer Graphics site that focuses on artwork, rather than algorithms.
http://www.3dfilmmaker.com/index.php - Another 3D computer graphics art site.
http://www.mayang.com/textures/ - Free textures.
http://www.3dbuzz.com/ - 3D modeling site with training videos.
http://www.turbosquid.com/ - Commercial site that sells textures and 3D models for games, etc.
http://astronomy.swin.edu.au/~pbourke/texture/ - Downloadable textures.
http://www.realtexture.com/ - Commercial site that sells textures and 3D models for games, etc.
http://www.outhousesoftware.co.uk/gamesuccess.htm - Commercial site that sells textures and 3D models for games, etc.
http://www.3-d-models.com/ - Commercial site that sells textures and 3D models for games, etc.
http://www.noctua-graphics.de/english/freetex_e.htm - Texture resources.
http://www.planetquake.com/subverse/ - Texture resources.
http://www.vb3d.com/Textures.html - Texture resources.

Game Development Links

www.gamedev.net - General game developer site.
www.flipcode.com - General game developer site.
www.gameinstitute.com - Online game development courses.
http://www.igda.org/ - International Game Developer association.
http://gamasutra.com - Game Developer magazine website.
http://www.devmaster.net/ - General game developer site.

Programming Languages

http://www.yoda.arachsys.com/csharp/faq -C# FAQ.
http://www.parashift.com/c++-faq-lite/index.html - C++ FAQ.
http://blogs.msdn.com/tmiller/ - Tom Miller's Blog.
http://www.stack.nl/~dimitri/doxygen/ - Doxygen website--C++ documentation generator program.
http://std.dkuug.dk/jtc1/sc22/wg21/docs/papers/2003/ - C++ standard proposals.

Commercial Sites

http://www.tomshardware.com
http://www.anandtech.com
http://www.extremetech.com/
http://www.pricewatch.com
http://www.lavasoftusa.com/software/adaware/#free

常用链接cg 和game相关推荐

  1. ectouch第六讲 之表常用链接

    ECTouch1.0 常用链接: 精品属性商品mobile/index.php?m=default&c=category&type=best 新品属性商品mobile/index.ph ...

  2. 免费资源跟IT常用链接

    免费资源和IT常用链接 我就试试 免费空间 http://www.5944.net/ http://us.5944.net/ 开源中国社区 http://www.oschina.net/ Java开源 ...

  3. ---------- 常用链接 ----------

    开发过程中或在网上闲荡时,不免会遇到一些好的文章和在线工具,本着收藏一下的心态,但后来却发现陆陆续续的浏览器收藏栏都TM塞满了,花时间整理了一下,瞬间感觉轻松了好多.也是自己闲暇时会去逛逛的网站,主要 ...

  4. iOS 开发常用链接总结

    知识归纳 1.招聘一个靠谱的程序员 面试题答案 https://github.com/ChenYilong/iOSInterviewQuestions 2.中文 iOS/Mac 开发博客列表 http ...

  5. 常用链接ssh服务器的工具(推荐)

    xshell 很好用的工具(收费.xshell6个人学习不收费) putty 轻量小型的链接工具,使用起来相比于xshell较为繁琐(免费) easycontent 较为轻量的ssh链接工具,和put ...

  6. 「重要」请收藏!EOS大生态常用链接一览

    随着近期市场的回暖,在瑞波XRP的带领下,主流币种呈现的此起彼伏的景象,EOS也不甘示弱的紧追其后稳定前5.EOS的关注度较前几个月下降很多但是毕竟是区块链3.0的代表性项目,各个方面也不是普通项目可 ...

  7. 计算机科学综合常用链接

    1.The Computer Technology Documentation Project(英文): http://www.comptechdoc.org/ 2.当知网(备课.教案.试卷.百科等) ...

  8. java环境配置常用链接

    1.idea注册码下载地址: http://idea.lanyus.com/ 2.mySQL压缩包安装方法: https://www.cnblogs.com/jamespan23/p/5953133. ...

  9. {Azure} 常用链接

    https://azure.microsoft.com/zh-cn/documentation/scenarios/web-app/ 转载于:https://www.cnblogs.com/Areas ...

  10. angular2+ 常用链接

    Angular4 路由守卫 https://www.cnblogs.com/leijing0607/p/8075324.html 使用Angular CLI生成路由 https://www.cnblo ...

最新文章

  1. uniapp H5 JSSDK封装使用
  2. ASIHttpRequest使用前的配置
  3. 重磅丨英伟达刚刚发布全球最大GPU:GTC2018黄仁勋演讲核心内容整理
  4. cf网络原因服务器无响应,CF由于网络原因连接服务器失败请重试 1033_10136
  5. poj 3349 雪花
  6. 如何共享自己的mysql
  7. Linux启动过程以及初始化
  8. odoo10参考系列--视图二(表单视图)
  9. Queue 输出数据
  10. 【转载】WEB架构师成长之路
  11. 项目经理是有责无权的“领导” 要会借力
  12. Java高级类特性(二)
  13. VCL组件DevExpress VCL v21.2 - 甘特图、网格控件升级
  14. element-ui input 身份证号码验证
  15. c#写服务程序怎么判断文件夹内子文件夹里文件的变化
  16. java 获取est时间_将日期字符串(EST)转换为Java日期(UTC)
  17. 2022淘宝天猫京东头部主播消失后的618没有头部主播怎么领618红包?
  18. vue组件中的data为什么是一个函数
  19. FFmpeg支持QUIC
  20. 《炒股的智慧》第6节文摘

热门文章

  1. windows10视频缩略图不显示怎么办?
  2. JavaScript学习简单总结
  3. php 获取 拼音,php获取汉字拼音(一)
  4. 中公计算机岗位知识与技能,知识与技能的分类
  5. 微信公众号的图片引用
  6. 工程上为什么常用3dB带宽?而不是1dB或者2dB
  7. 【计算机网络微课堂】1.3 三种交换方式:电路交换、分组交换和报文交换
  8. neutron的dvr
  9. 图片占内存容量计算公式
  10. linux内核网桥源码,Linux-kernel网桥代码分析(二)