java飞机大战流程图_JAVA课程设计——飞机大战(团队)
1.团队名称、团队成员介绍
黄力强(组长)
带带带带...带佬
陈汉煜(组员)
划水.gif
2.Gitee部分
3.项目功能架构图与主要功能流程图
游戏流程图:
面向对象设计
包图:
uml(关键类):
4.项目运行截图
5.项目关键代码
鼠标监听:
package com.listener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
import com.view.BFrame;
public class FrameMouseListener implements MouseMotionListener{
public BFrame bFrame;
@Override
public void mouseDragged(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseMoved(MouseEvent e) {
// TODO Auto-generated method stub
//开始后鼠标操控
if(this.bFrame.nPanel.isStart == true)
{
this.bFrame.nPanel.plane.x=e.getX()-this.bFrame.nPanel.plane.width/2-5;
this.bFrame.nPanel.plane.y=e.getY()-this.bFrame.nPanel.plane.height/2-15;
}
//死亡后按钮按压反馈
if(this.bFrame.nPanel.isDead == true)
{
if((e.getX()>67&&e.getX()<405&&e.getY()>500&&e.getY()<606))
{
this.bFrame.nPanel.dg.ispress = true;
}
else
{
this.bFrame.nPanel.dg.ispress = false;
}
}
//System.out.println(e.getX()+" "+e.getY());
}
}
界面绘制线程(每隔几毫秒绘制一次画面):
package com.thread;
import com.view.BPanel;
public class DrawableTread extends Thread{
public BPanel bPanel;
public DrawableTread(BPanel bPanel)
{
this.bPanel = bPanel;
}
@Override
public void run()
{
while(true)
{
this.bPanel.repaint();
try {
this.currentThread().sleep(1);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
界面设计(需要绘制什么,绘制间隔):
package com.view;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
import javax.swing.JPanel;
import com.model.Background;
import com.model.Bullet;
import com.model.DeadDialog;
import com.model.Enemy;
import com.model.Enemy01;
import com.model.Item;
import com.model.MenuImage;
import com.model.Plane;
import com.thread.DrawableTread;
import com.thread.MusicThread;
public class BPanel extends JPanel{
public Image background;
public Background back;
public int i = 0;
public int j = 0;
public int time = 0;
public int top = 0;
public int flag = 1;
public DrawableTread dwtread;
public MenuImage menu;
public DeadDialog dg;
public Plane plane;
public ArrayList bts = new ArrayList();
public ArrayList ens = new ArrayList();
public ArrayList its = new ArrayList();
/**所有敌机类型*/
public ArrayList ensType = new ArrayList();
public Boolean isStart = false;
public Boolean isDead = false;
public Boolean hasBullet = false;
public Boolean hasEnemy = false;
public BPanel()
{
this.dwtread = new DrawableTread(this);
this.menu = new MenuImage(this);
this.dg = new DeadDialog(this);
this.plane = new Plane(this);
this.back = new Background(this);
this.dwtread.start();
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
//界面时间
time++;
if(time == 10000)
{
time = 0;
}
//背景绘制
back.chooseType();
this.back.drawBack(g);
//界面动画
if(isStart==false)
{
this.menu.drawImage(g);
}
else if(isStart==true)
{
this.menu.drawImageBack(g);;
}
//绘制飞机
this.plane.chooseType();
this.plane.drawplane(g);
//子弹绘制
if(hasBullet == true)
{
if(time%100==0)
{
new MusicThread("Music/shoot.wav").start();
if(this.plane.mode == 1)
{
Bullet bt = new Bullet(this);
bt.width = 15;
bt.height = 65;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 2)
{
Bullet bt = new Bullet(this);
bt.width = 15;
bt.height = 65;
bt.x = this.plane.x+this.plane.width/4-bt.width/2+5;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.width = 15;
bt1.height = 65;
bt1.x = this.plane.x+this.plane.width*3/4-bt.width/2-5;
bt1.y = this.plane.y;
this.bts.add(bt1);
}
else if(this.plane.mode == 3)
{
Bullet bt = new Bullet(this);
bt.width = 15;
bt.height = 65;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.x = this.plane.x+this.plane.width/4-bt.width/2+2;
Bullet bt2 = new Bullet(this);
bt2.x = this.plane.x+this.plane.width*3/4-bt.width/2-2;
bt1.y =bt2.y = bt.y+20;
bt1.width =bt2.width= 15;
bt1.height = bt2.height = 65;
this.bts.add(bt1);
this.bts.add(bt2);
}
else if(this.plane.mode == 4)
{
Bullet bt = new Bullet(this);
bt.choose = 2;
bt.width = 10;
bt.height = 20;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 5)
{
Bullet bt = new Bullet(this);
bt.choose = 2;
bt.width = 10;
bt.height = 20;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.x = bt.x-10;
Bullet bt2 = new Bullet(this);
bt1.choose = bt2.choose = 2;
bt2.x = bt.x+10;
bt1.y =bt2.y = bt.y+10;
bt1.width =bt2.width= 10;
bt1.height = bt2.height = 20;
this.bts.add(bt1);
this.bts.add(bt2);
}
else if(this.plane.mode == 6)
{
Bullet bt = new Bullet(this);
bt.choose = 2;
bt.width = 10;
bt.height = 20;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.x = bt.x-10;
Bullet bt2 = new Bullet(this);
bt1.choose = bt2.choose = 2;
bt2.x = bt.x+10;
bt1.y =bt2.y = bt.y+10;
bt1.width =bt2.width= 10;
bt1.height = bt2.height = 20;
this.bts.add(bt1);
this.bts.add(bt2);
Bullet bt3 = new Bullet(this);
bt3.x = bt.x-20;
Bullet bt4 = new Bullet(this);
bt3.choose = bt4.choose = 2;
bt4.x = bt.x+20;
bt3.y =bt4.y = bt.y+20;
bt3.width =bt4.width= 10;
bt3.height = bt4.height = 20;
this.bts.add(bt3);
this.bts.add(bt4);
}
else if(this.plane.mode == 7)
{
Bullet bt = new Bullet(this);
bt.choose = 3;
bt.width = 10;
bt.height = 45;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 8)
{
Bullet bt = new Bullet(this);
bt.choose = 3;
bt.width = 11;
bt.height = 65;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 9)
{
Bullet bt = new Bullet(this);
bt.choose = 3;
bt.width = 11;
bt.height = 100;
bt.x = this.plane.x+this.plane.width/4;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.choose = 3;
bt1.width = 11;
bt1.height = 100;
bt1.x = this.plane.x+this.plane.width*3/4-bt1.width;
bt1.y = this.plane.y;
this.bts.add(bt1);
}
else if(this.plane.mode == 10)
{
Bullet bt = new Bullet(this);
bt.choose = 4;
bt.width = 17;
bt.height = 22;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 11)
{
Bullet bt = new Bullet(this);
bt.choose = 4;
bt.width = 25;
bt.height = 32;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 12)
{
Bullet bt = new Bullet(this);
bt.choose = 4;
bt.width = 32;
bt.height = 40;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.choose = 4;
bt1.width = 17;
bt1.height = 22;
bt1.x = this.plane.x+this.plane.width/2-bt1.width/2;
bt1.y = this.plane.y+20;
this.bts.add(bt1);
}
else if(this.plane.mode == 13)
{
Bullet bt = new Bullet(this);
bt.choose = 5;
bt.width = 16;
bt.height = 99;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 14)
{
Bullet bt = new Bullet(this);
bt.choose = 6;
bt.width = 20;
bt.height = 99;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 15)
{
Bullet bt = new Bullet(this);
bt.choose = 6;
bt.width = 20;
bt.height = 99;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.choose = 5;
bt1.width = 10;
bt1.height = 99;
bt1.x = this.plane.x+this.plane.width/2-bt.width/2-10;
bt1.y = this.plane.y+10;
this.bts.add(bt1);
Bullet bt2 = new Bullet(this);
bt2.choose = 5;
bt2.width = 10;
bt2.height = 99;
bt2.x = this.plane.x+this.plane.width/2-bt.width/2+20;
bt2.y = this.plane.y+10;
this.bts.add(bt2);
}
else if(this.plane.mode == 16)
{
Bullet bt = new Bullet(this);
bt.choose = 7;
bt.width = 50;
bt.height = 50;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
}
else if(this.plane.mode == 17)
{
Bullet bt = new Bullet(this);
bt.choose = 7;
bt.width = 50;
bt.height = 50;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.choose = 7;
bt1.width = 30;
bt1.height = 30;
bt1.x = this.plane.x-30;
bt1.y = this.plane.y+20;
this.bts.add(bt1);
Bullet bt2 = new Bullet(this);
bt2.choose = 7;
bt2.width = 30;
bt2.height = 30;
bt2.x = this.plane.x+this.plane.width;
bt2.y = this.plane.y+20;
this.bts.add(bt2);
Bullet bt3 = new Bullet(this);
Bullet bt4 = new Bullet(this);
bt3.choose = bt4.choose = 2;
bt3.x = this.plane.x;
bt4.x = this.plane.x+this.plane.width-10;
bt3.y =bt4.y = bt.y+10;
bt3.width =bt4.width= 10;
bt3.height = bt4.height = 20;
this.bts.add(bt3);
this.bts.add(bt4);
}
else if(this.plane.mode == 18)
{
Bullet bt = new Bullet(this);
bt.choose = 1;
bt.width = 15;
bt.height = 65;
bt.x = this.plane.x+this.plane.width/2-bt.width/2;
bt.y = this.plane.y;
this.bts.add(bt);
Bullet bt1 = new Bullet(this);
bt1.x = this.plane.x+this.plane.width/4-bt.width/2+2;
Bullet bt2 = new Bullet(this);
bt2.x = this.plane.x+this.plane.width*3/4-bt.width/2-2;
bt2.choose = bt1.choose = 1;
bt1.y =bt2.y = bt.y+20;
bt1.width =bt2.width= 15;
bt1.height = bt2.height = 65;
this.bts.add(bt1);
this.bts.add(bt2);
Bullet bt3 = new Bullet(this);
bt3.x = this.plane.x+this.plane.width/4-bt.width/2-10;
Bullet bt4 = new Bullet(this);
bt4.x = this.plane.x+this.plane.width*3/4-bt.width/2+10;
bt3.choose = bt4.choose = 1;
bt3.y =bt4.y = bt.y+40;
bt3.width =bt4.width= 15;
bt3.height = bt4.height = 65;
this.bts.add(bt3);
this.bts.add(bt4);
}
}
for(j = 0;j
{
this.bts.get(j).drawBullet(g);
}
}
//创建敌机
if(hasEnemy == true)
{
if(time%500==0)
{
if(this.ensType.size()>0)
{
int i = (int)(Math.random()*this.ensType.size());
Enemy enemy = null;
try {
//反射创建
enemy = (Enemy)this.ensType.get(i).getConstructors()[0].newInstance(new Object[] {this});
} catch (InstantiationException | IllegalAccessException | IllegalArgumentException
| InvocationTargetException | SecurityException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
this.ens.add(enemy);
}
}
for(i = 0;i
{
this.ens.get(i).drawEnemy(g);
}
}
//绘制道具
if(isStart == true)
{
for(i = 0;i
{
this.its.get(i).drawItem(g);
}
}
if(isStart == true)
{
g.setColor(Color.WHITE);
g.setFont(new Font(" ",Font.BOLD, 20));
g.drawString("SCORE "+this.plane.count+" ",BFrame.pageWidth-150,30);
g.drawString("HP "+this.plane.hp+" ",50,30);
}
if(isDead == true)
{
this.dg.drawDialog(g);
}
}
}
6.代码扫描结果
时间紧迫没有细致完成
改进及感想
1.飞机在顶上的时候容易触发伪死亡bug
2.子弹没有做到按照每一个机型分配一个相应的子弹
3.还有多种飞机路径没有实现
4.单机游戏,未使用数据库,未能实现多人功能
5.背景循环音乐没有实现
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