#models.py

# -*- coding:utf-8 -*-
from django.db import models
from django.contrib import admin# Create your models here.
class card(models.Model):id=models.CharField('编号',max_length=8,primary_key=True,null=False)name=models.CharField('名称',max_length=40)package=models.IntegerField('来源')occupation=models.IntegerField('职业')type=models.IntegerField('类型')race=models.IntegerField('种族',blank=True, null=True)rarity=models.IntegerField('稀有度')mp=models.IntegerField('法力')atk=models.IntegerField('攻击力',blank=True,null=True)hp=models.IntegerField('生命值',blank=True,null=True)effectDsc=models.CharField('描述',max_length=80,blank=True,null=True)pic=models.ImageField('图片',upload_to='images',max_length=255,blank=True,null=True)def __unicode__(self):return self.nameclass CardAdmin(admin.ModelAdmin):list_display = ('id','name','package','occupation','type','race','rarity','mp','atk','hp','effectDsc','pic')list_filter = ('package','occupation','mp','rarity','type','race')search_fields = ('name','effectDsc')

note

卡牌名称、图片,职业(中立 德鲁伊 猎人 法师 圣骑士 牧师 潜行者 萨满 术士 战士),类型(随从、法术、武器),
种族(鱼人、野兽、恶魔、海盗、图腾、龙、机械),
稀有度(基本 普通 稀有 史诗 传说),
扩展包(基本、经典、纳克萨玛斯、地精大战侏儒、黑石山、冠军的试炼),
法力水晶消耗、攻击、生命

效果:战吼、亡语、圣盾、潜行、沉默、激励、嘲讽、冲锋、风怒、激怒、奥秘、过载、连击、抉择、冻结、法伤(治疗、抽牌、召唤、变形、控制)

多值问题

00000000
首位代表职业,次一位代表所属扩展包,再为法力消耗(10+同9费一起编辑),(再为稀有度)

create table card(
id,
name,
package,
occupation,
type,
race,
rarity,
mp,
atk,
hp,
effect,
dsc

)

附data.sql (目前仅录入了基本和经典的所有卡牌)

INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00100002', '石牙野猪', 0, 0, 2, 0, 0, 1, 1, 1, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00100003', '精灵弓箭手', 0, 0, 0, 0, 0, 1, 1, 1, '战吼:造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00100004', '闪金镇步兵', 0, 0, 0, 0, 0, 1, 1, 2, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00100005', '鱼人袭击者', 0, 0, 1, 0, 0, 1, 2, 1, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00100001', '暗鳞先知', 0, 0, 1, 0, 0, 1, 1, 1, '所有其它鱼人获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80100003', '虚空行者', 0, 8, 3, 0, 0, 1, 1, 3, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50100003', '北郡牧师', 0, 5, 0, 0, 0, 1, 1, 3, '每当一个随从获得治疗时,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200000', '工程师学徒', 0, 0, 0, 0, 0, 2, 1, 1, '战吼:抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200001', '淡水鳄', 0, 0, 2, 0, 0, 2, 2, 3, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200002', '狗头人地卜师', 0, 0, 0, 0, 0, 2, 2, 2, '法术伤害+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200003', '蓝腮战士', 0, 0, 1, 0, 0, 2, 2, 1, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200004', '血沼迅猛龙', 0, 0, 2, 0, 0, 2, 3, 2, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200005', '酸性沼泽软泥怪', 0, 0, 0, 0, 0, 2, 3, 2, '战吼:摧毁对手的武器', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200006', '霜狼步兵', 0, 0, 0, 0, 0, 2, 2, 2, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00200007', '鱼人猎潮者', 0, 0, 1, 0, 0, 2, 2, 1, '战吼:召唤一个1/1的鱼人斥候', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300000', '剃刀猎手', 0, 0, 0, 0, 0, 3, 2, 3, '召唤一个1/1的野猪', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300001', '团队领袖', 0, 0, 0, 0, 0, 3, 2, 2, '你的其它随从获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300002', '岩浆暴怒者', 0, 0, 0, 0, 0, 3, 5, 1, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300003', '狼骑兵', 0, 0, 0, 0, 0, 3, 3, 1, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300004', '破碎残阳祭司', 0, 0, 0, 0, 0, 3, 3, 2, '战吼:使一个友方随从获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300005', '达拉然法师', 0, 0, 0, 0, 0, 3, 1, 4, '法术伤害+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01000000', '小精灵', 1, 0, 0, 0, 1, 0, 1, 1, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10000000', '月光术', 0, 1, NULL, 1, 0, 0, NULL, NULL, '造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10100000', '爪击', 0, 1, NULL, 1, 0, 1, NULL, NULL, '使你的英雄获得2点护甲值,并在本回合获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10200000', '野性印记', 0, 1, NULL, 1, 0, 2, NULL, NULL, '使一个随从获得嘲讽和+2/+2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10200001', '野性成长', 0, 1, NULL, 1, 0, 2, NULL, NULL, '获得一个空的法力水晶', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20000000', '猎人印记', 0, 2, NULL, 1, 0, 0, NULL, NULL, '使一个随从的生命值变为1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20100000', '奥术射击', 0, 2, NULL, 1, 0, 1, NULL, NULL, '造成两点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20100001', '追踪术', 0, 2, NULL, 1, 0, 1, NULL, NULL, '检视你的牌库顶的三张牌,将其中一张置入手牌,弃掉其余牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20100002', '森林狼', 0, 2, NULL, 0, 0, 1, 1, 1, '你的其它野兽获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30100000', '奥术飞弹', 0, 3, NULL, 1, 0, 1, NULL, NULL, '造成3点伤害,随机分配到所有敌人身上', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30100001', '镜像', 0, 3, NULL, 1, 0, 1, NULL, NULL, '召唤两个0/2,并具有嘲讽的随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30200000', '寒冰箭', 0, 3, NULL, 1, 0, 2, NULL, NULL, '对一个角色造成3点伤害,并使其冻结', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30200001', '魔爆术', 0, 3, NULL, 1, 0, 2, NULL, NULL, '对所有敌方随从造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40100000', '圣光的正义', 0, 4, NULL, 2, 0, 1, 1, 4, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40100001', '保护之手', 0, 4, NULL, 1, 0, 1, NULL, NULL, '使一个随从获得圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40100002', '力量祝福', 0, 4, NULL, 1, 0, 1, NULL, NULL, '使一个随从获得+3攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40100003', '谦逊', 0, 4, NULL, 1, 0, 1, NULL, NULL, '使一个随从的攻击力变为1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40200000', '圣光术', 0, 4, NULL, 1, 0, 2, NULL, NULL, '恢复6点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50100000', '心灵视界', 0, 5, NULL, 1, 0, 1, NULL, NULL, '随机复制你的对手手牌中的一张牌,将其置入你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50100001', '真言术:盾', 0, 5, NULL, 1, 0, 1, NULL, NULL, '使一个随从获得+2生命值,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50100002', '神圣惩击', 0, 5, NULL, 1, 0, 1, NULL, NULL, '造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50200000', '心灵震爆', 0, 5, NULL, 1, 0, 2, NULL, NULL, '对敌方英雄造成5点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50200001', '暗言术:痛', 0, 5, NULL, 1, 0, 2, NULL, NULL, '消灭一个攻击力小于或等于3的随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50200002', '神圣之灵', 0, 5, NULL, 1, 0, 2, NULL, NULL, '使一个随从的生命值翻倍', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60000000', '背刺', 0, 6, NULL, 1, 0, 0, NULL, NULL, '对一个未受伤害的随从造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60100000', '影袭', 0, 6, NULL, 1, 0, 1, NULL, NULL, '对敌方英雄造成3点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60100001', '致命药膏', 0, 6, NULL, 1, 0, 1, NULL, NULL, '使你的武器获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60200000', '毒刃', 0, 6, NULL, 1, 0, 2, NULL, NULL, '造成1点伤害,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60200001', '闷棍', 0, 6, NULL, 1, 0, 2, NULL, NULL, '将一个敌方随从移回你的对手的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70000000', '先祖治疗', 0, 7, NULL, 1, 0, 0, NULL, NULL, '使一个随从恢复所有生命值并具有嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70000001', '图腾之力', 0, 7, NULL, 1, 0, 0, NULL, NULL, '使你的图腾获得+2生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70100000', '冰霜震击', 0, 7, NULL, 1, 0, 1, NULL, NULL, '对一个敌方角色造成1点伤害,并使其冻结', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70100001', '石化武器', 0, 7, NULL, 1, 0, 1, NULL, NULL, '在本回合中,使一个友方角色获得+3攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70200000', '风怒', 0, 7, NULL, 1, 0, 2, NULL, NULL, '使一个随从获得风怒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70200001', '火舌图腾', 0, 7, 5, 0, 0, 2, 0, 3, '相邻的随从获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80000000', '牺牲契约', 0, 8, NULL, 1, 0, 0, NULL, NULL, '牺牲一个恶魔,为你的英雄恢复5点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80100000', '死亡缠绕', 0, 8, NULL, 1, 0, 1, NULL, NULL, '对一个随从造成1点伤害,如何死亡缠绕将其杀死,则抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80100001', '灵魂之火', 0, 8, NULL, 1, 0, 1, NULL, NULL, '造成4点伤害,随机弃1张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80100002', '腐蚀术', 0, 8, NULL, 1, 0, 1, NULL, NULL, '选择一个敌方随从,在你的回合开始时,消灭该随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90100001', '旋风斩', 0, 9, NULL, 1, 0, 1, NULL, NULL, '对所有随从造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90200000', '炽炎战斧', 0, 9, NULL, 2, 0, 2, 3, 2, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90200001', '英勇打击', 0, 9, NULL, 1, 0, 2, NULL, NULL, '在本回合中,使你的英雄获得+4攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90200002', '顺劈斩', 0, 9, NULL, 1, 0, 2, NULL, NULL, '对两个随机敌方随从造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300006', '铁炉堡火枪手', 0, 0, 0, 0, 0, 3, 2, 2, '战吼:造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300007', '铁鬓灰熊', 0, 0, 2, 0, 0, 3, 3, 3, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90100000', '斩杀', 0, 9, NULL, 1, 0, 1, NULL, NULL, '消灭一个受伤的敌方随从', 'images/90100000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00300008', '银背族长', 0, 0, 2, 0, 0, 3, 1, 4, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90300002', '战歌指挥官', 0, 9, 0, 0, 0, 3, 2, 3, '每当你召唤一个攻击力小于或等于3的随从,使其获得冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400000', '侏儒发明家', 0, 0, 0, 0, 0, 4, 2, 4, '战吼:抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400001', '冰风雪人', 0, 0, 0, 0, 0, 4, 4, 5, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400002', '暴风城骑士', 0, 0, 0, 0, 0, 4, 2, 5, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400003', '机械幼龙技工', 0, 0, 0, 0, 0, 4, 2, 4, '战吼:召唤一个2/1的机械幼龙', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400005', '绿洲钳嘴龟', 0, 0, 0, 2, 0, 4, 2, 7, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400006', '食人魔法师', 0, 0, 0, 0, 0, 4, 4, 4, '法术伤害+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20400001', '驯兽师', 0, 2, 0, 0, 0, 4, 4, 3, '战吼:使一个友方野兽获得+2/+2并获得嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30400002', '水元素', 0, 3, 0, 0, 0, 4, 3, 6, '冰冻任何受到该随从伤害的角色', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70400000', '风语者', 0, 7, 0, 0, 0, 4, 3, 3, '战吼:使一个友方随从获得风怒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90400000', '库卡隆精英卫士', 0, 9, 0, 0, 0, 4, 4, 3, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00500000', '古巴拉什狂暴者', 0, 0, 0, 0, 0, 5, 2, 7, '每当该随从受到伤害,便获得+3攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00500001', '夜刃刺客', 0, 0, 0, 0, 0, 5, 4, 4, '战吼:对敌方英雄造成3点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00500002', '暗鳞治愈者', 0, 0, 0, 0, 0, 5, 4, 5, '战吼:为所有友方角色恢复2点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00500003', '藏宝海湾保镖', 0, 0, 0, 0, 0, 5, 5, 4, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00500004', '雷矛特种兵', 0, 0, 0, 0, 0, 5, 4, 2, '战吼:造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00500005', '霜狼督军', 0, 0, 0, 0, 0, 5, 4, 4, '战吼:战场上每有一个其他友方随从,便获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20500000', '苔原犀牛', 0, 2, 2, 0, 0, 5, 2, 5, '你的野兽获得冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20500001', '饥饿的秃鹫', 0, 2, 2, 0, 0, 5, 3, 2, '每当你召唤一个野兽,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00600000', '大法师', 0, 0, 0, 0, 0, 6, 4, 7, '法术伤害+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00600001', '石拳食人魔', 0, 0, 0, 0, 0, 6, 6, 7, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00600002', '竞技场主宰', 0, 0, 0, 0, 0, 6, 6, 5, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00600003', '鲁莽火箭兵', 0, 0, 0, 0, 0, 0, 5, 2, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80600000', '恐惧地狱火', 0, 8, 3, 0, 0, 6, 6, 6, '战吼:对所有其他角色造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00700000', '作战傀儡', 0, 0, 0, 0, 0, 7, 7, 7, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00700001', '暴风城勇士', 0, 0, 0, 0, 0, 7, 6, 6, '你的其他随从获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00700002', '熔火恶犬', 0, 0, 2, 0, 0, 7, 9, 5, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40700000', '列王守卫', 0, 4, 0, 0, 0, 7, 5, 6, '战吼:为你的英雄恢复6点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10300000', '治疗之触', 0, 1, NULL, 1, 0, 3, NULL, NULL, '恢复8点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10300001', '野蛮咆哮', 0, 1, NULL, 1, 0, 3, NULL, NULL, '在本回合中,使你的所有角色获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10600000', '星火术', 0, 1, NULL, 1, 0, 6, NULL, NULL, '造成5点伤害,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20300000', '动物伙伴', 0, 2, NULL, 1, 0, 3, NULL, NULL, '随机召唤一个野兽伙伴', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20400000', '多重射击', 0, 2, NULL, 1, 0, 4, NULL, NULL, '对两个随机敌方随从造成3点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30300000', '冰霜新星', 0, 3, NULL, 1, 0, 3, NULL, NULL, '冻结所有敌方随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30300001', '奥术智慧', 0, 3, NULL, 1, 0, 3, NULL, NULL, '抽两张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30400000', '变形术', 0, 3, NULL, 1, 0, 4, NULL, NULL, '使一个随从变形成为1/1的绵羊', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30700000', '烈焰风暴', 0, 3, NULL, 1, 0, 7, NULL, NULL, '对所有敌方随从造成4点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40400001', '奉献', 0, 4, NULL, 1, 0, 4, NULL, NULL, '对所有敌方随从造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40400002', '愤怒之锤', 0, 4, NULL, 1, 0, 4, NULL, NULL, '造成3点伤害,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40400003', '王者祝福', 0, 4, NULL, 1, 0, 4, NULL, NULL, '使一个随从获得+4/+4', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50300000', '暗言术:灭', 0, 5, NULL, 1, 0, 3, NULL, NULL, '消灭一个攻击力大于或等于5的随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50500000', '神圣新星', 0, 5, NULL, 1, 0, 5, NULL, NULL, '对所有敌方随从造成2点伤害,为所有友方角色恢复2点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('50900000', '精神控制', 0, 5, NULL, 1, 0, 10, NULL, NULL, '获得一个敌方随从的控制权', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51000000', '沉默', 1, 5, NULL, 1, 1, 0, NULL, NULL, '沉默一个随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60300000', '刀扇', 0, 6, NULL, 1, 0, 3, NULL, NULL, '对所有敌方随从造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60500000', '刺客之刃', 0, 6, NULL, 2, 0, 5, 3, 4, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60500001', '刺杀', 0, 6, NULL, 1, 0, 5, NULL, NULL, '消灭一个敌方随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60600000', '消失', 0, 6, NULL, 1, 0, 6, NULL, NULL, '将所有随从移回其拥有者的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('60700000', '疾跑', 0, 6, NULL, 1, 0, 7, NULL, NULL, '抽四张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61000000', '伺机待发', 1, 6, NULL, 1, 3, 0, NULL, NULL, '在本回合中,你所施放的下一个法术的法力值消耗减少3点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70300000', '妖术', 0, 7, NULL, 1, 0, 3, NULL, NULL, '使一个随从变形成一个0/1并具有嘲讽的青蛙', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70500000', '嗜血', 0, 7, NULL, 1, 0, 5, NULL, NULL, '在本回合中,使你的随从获得+3攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80300000', '吸取生命', 0, 8, NULL, 1, 0, 3, NULL, NULL, '造成2点伤害,为你的英雄恢复2点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80300001', '暗影箭', 0, 8, NULL, 1, 0, 3, NULL, NULL, '对一个随从造成4点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90300000', '冲锋', 0, 9, NULL, 1, 0, 3, NULL, NULL, '使一个友方随从获得+2攻击力和冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90300001', '盾牌格挡', 0, 9, NULL, 1, 0, 3, NULL, NULL, '获得5点护甲,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('90500000', '奥金斧', 0, 9, NULL, 2, 0, 5, 5, 2, NULL, NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00100000', '巫医', 0, 0, 0, 0, 0, 1, 2, 1, '战吼:恢复2点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10000001', '激活', 0, 1, NULL, 1, 0, 0, NULL, NULL, '仅在本回合中,获得两个法力水晶', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10040000', '横扫', 0, 1, NULL, 1, 0, 4, NULL, NULL, '对一个敌人造成4点伤害,并对所有其他敌人造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('30400001', '火球术', 0, 3, NULL, 1, 0, 4, NULL, NULL, '造成6点伤害', 'images/30400001.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80400000', '地狱烈焰', 0, 8, NULL, 1, 0, 4, NULL, NULL, '对所有角色造成3点伤害', '');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('70600000', '火元素', 0, 7, 0, 0, 0, 6, 6, 5, '战吼:造成3点伤害', 'images/70600000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('10800000', '埃隆巴克保护者', 0, 1, 0, 0, 0, 8, 8, 8, '嘲讽', 'images/10800000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51000001', '治疗之环', 1, 5, NULL, 1, 1, 0, NULL, NULL, '为所有随从恢复4点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61000001', '暗影步', 1, 6, NULL, 1, 1, 0, NULL, NULL, '将一个友方随从移回你的手牌,它的法力值消耗减少2点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91000000', '怒火中烧', 1, 9, NULL, 1, 1, 0, NULL, NULL, '对一个随从造成1点伤害,该随从获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100000', '南海船工', 1, 0, 4, 0, 1, 1, 2, 1, '当你装备一把武器时,该随从获得冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100001', '叫嚣的中士', 1, 0, 0, 0, 1, 1, 2, 1, '战吼:本回合中,使一个随从获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100008', '狼人渗透者', 1, 0, 0, 0, 1, 1, 2, 1, '潜行', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100010', '银色侍从', 1, 0, 0, 0, 1, 1, 1, 1, '圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100007', '持盾卫士', 1, 0, 0, 0, 1, 1, 0, 4, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100005', '幼龙鹰', 1, 0, 2, 0, 1, 1, 1, 1, '风怒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100002', '圣光护卫者', 1, 0, 0, 0, 2, 1, 1, 2, '每当一个角色获得治疗,便获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100003', '奥守护者', 1, 0, 0, 0, 2, 1, 1, 2, '每当有一张奥秘牌被使用时,便获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100004', '年轻的女祭司', 1, 0, 0, 0, 2, 1, 2, 1, '在你的回合结束时,使另一个随机友方随从获得+1生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100006', '愤怒的小鸡', 1, 0, 2, 0, 2, 1, 1, 1, '激怒:+5攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100009', '血帆海盗', 1, 0, 4, 0, 2, 1, 1, 2, '战吼:使对手的武器失去1点耐久度', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100011', '鱼人招潮者', 1, 0, 1, 0, 2, 1, 1, 2, '每当有玩家召唤一个鱼人,便获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100012', '鱼人杀手蟹', 1, 0, 1, 0, 3, 1, 1, 2, '战吼:消灭一个鱼人,并获得+2/+2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01100013', '麻风侏儒', 1, 0, 0, 0, 1, 1, 2, 1, '亡语:对敌方英雄造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11100000', '自然平衡', 1, 1, NULL, 1, 1, 1, NULL, NULL, '消灭一个随从,你的对手抽两张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11100001', '野蛮之击', 1, 1, NULL, 1, 2, 1, NULL, NULL, '对一个随从造成等同于你的英雄攻击力的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21100000', '狂野怒火', 1, 2, NULL, 1, 3, 1, NULL, NULL, '在本回合中,使一只友方野兽获得+2攻击力并具有免疫', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31100000', '冰枪术', 1, 3, NULL, 1, 1, 1, NULL, NULL, '使一个角色冻结,如果他已经被冻结,则改为对其造成4点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31100001', '法力浮龙', 1, 3, 0, 0, 1, 1, 1, 3, '每当你施放一个法术,便获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41100000', '以眼还眼', 1, 4, NULL, 1, 1, 1, NULL, NULL, '奥秘:当你的英雄受到伤害时,对敌方英雄造成等量的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41100001', '崇高牺牲', 1, 4, NULL, 1, 1, 1, NULL, NULL, '奥秘:当一个敌人攻击时,召唤一个2/1的防御者,并使其成为攻击的目标', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41100002', '忏悔', 1, 4, NULL, 1, 1, 1, NULL, NULL, '奥秘:当你的对手召唤一个随从,使该随从的生命值降为1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41100003', '救赎', 1, 4, NULL, 1, 1, 1, NULL, NULL, '奥秘:当一个你的随从死亡时,使其回到战场,并具有1点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41100004', '智慧祝福', 1, 4, NULL, 1, 1, 1, NULL, NULL, '选择一个随从,每当其进行攻击,便抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51100000', '心灵之火', 1, 5, NULL, 1, 1, 1, NULL, NULL, '使一个随从的攻击力等同于其生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61100000', '冷血', 1, 6, NULL, 1, 1, 1, NULL, NULL, '使一个随从获得+2攻击力;连击:改为获得+4攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61100001', '隐藏', 1, 6, NULL, 1, 1, 1, NULL, NULL, '直到你的下个回合,使所有友方随从获得潜行', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71100000', '叉状闪电', 1, 7, NULL, 1, 1, 1, NULL, NULL, '对两个随机敌方随从造成2点伤害,过载2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71100001', '大地震击', 1, 7, NULL, 1, 1, 1, NULL, NULL, '沉默一个随从,然后对其造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71100002', '闪电箭', 1, 7, NULL, 1, 1, 1, NULL, NULL, '造成3点伤害,过载1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71100003', '尘魔', 1, 7, NULL, 1, 1, 1, NULL, NULL, '风怒,过载2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81100000', '力量的代价', 1, 8, NULL, 1, 1, 1, NULL, NULL, '使一个友方随从获得+4/+4,在回合结束时,将其消灭', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81100001', '烈焰小鬼', 1, 8, 3, 0, 1, 1, 3, 2, '战吼:对你的英雄造成3点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81100002', '鲜血小鬼', 1, 8, 3, 0, 1, 1, 0, 1, '潜行:在你的回合结束时,使另一个随机友方随从获得+1生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91100000', '升级', 1, 9, NULL, 1, 2, 1, NULL, NULL, '如果你装备一把武器,使它获得+1/+1.否则,装备一把1/3的武器', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200000', '上古看守', 1, 0, 0, 0, 2, 2, 4, 5, '无法攻击', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200001', '小个子召唤师', 1, 0, 0, 0, 2, 2, 2, 2, '你的每个回合使用的第一张随从牌的法力值消耗减少1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200002', '年轻的酒仙', 1, 0, 0, 0, 1, 2, 3, 2, '战吼:使一个友方随从从战场上移回你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200003', '恐狼前锋', 1, 0, 2, 0, 1, 2, 2, 2, '相邻的随从获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200004', '战利品贮藏者', 1, 0, 0, 0, 1, 2, 2, 1, '亡语:抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200005', '日怒保卫者', 1, 0, 0, 0, 2, 2, 2, 3, '战吼:使相邻的随从获得嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200006', '末日预言者', 1, 0, 0, 0, 3, 2, 0, 7, '在你的回合开始时,消灭所有随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200007', '法力怨魂', 1, 0, 0, 0, 2, 2, 2, 2, '召唤所有随从的法力值消耗增加1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200008', '游学者周卓', 1, 0, 0, 0, 4, 2, 0, 4, '每当一个玩家施放一个法术,复制该法术,将其置入另一个玩家的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200009', '狂野炎术师', 1, 0, 0, 0, 2, 2, 3, 2, '每当你施放一个法术,对所有随从造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200010', '疯狂投弹者', 1, 0, 0, 0, 1, 2, 3, 2, '战吼:造成3点伤害,随机分配于其他角色身上', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200011', '疯的炼金师', 1, 0, 0, 0, 2, 2, 2, 2, '战吼:使一个随从的攻击力和生命值互换', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200012', '米尔豪斯法力风暴', 1, 0, 0, 0, 4, 2, 4, 4, '战吼:下个回合敌方法术的法力值消耗为0点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200014', '纳特帕格', 1, 0, 0, 0, 4, 2, 0, 4, '在你的回合开始时,你有50%的几率额外抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200015', '血帆袭击者', 1, 0, 4, 0, 1, 2, 2, 3, '战吼:获得等同于你的武器的攻击力的攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200017', '铁喙猫头鹰', 1, 0, 2, 0, 1, 2, 2, 1, '战吼:沉默一个随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200018', '铸剑师', 1, 0, 0, 0, 2, 2, 1, 3, '在你的回合结束时,使另一个友方随从获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200019', '阿曼尼狂战士', 1, 0, 0, 0, 1, 2, 2, 3, '激怒:+3攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200020', '飞刀杂耍者', 1, 0, 0, 0, 2, 2, 3, 2, '每当你召唤一个随从时,对一个随机敌方角色造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200013', '精灵龙', 1, 0, 6, 0, 1, 2, 3, 2, '无法成为法术或英雄技能的目标', 'images/01200013.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200021', '魔瘾者', 1, 0, 0, 0, 2, 2, 1, 3, '在本回合中,每当你施放一个法术,便获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11200000', '愤怒', 1, 1, NULL, 1, 1, 1, NULL, NULL, '抉择:对一个随从造成3点伤害;或者造成1点伤害并抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11200001', '野性之力', 1, 1, NULL, 1, 1, 2, NULL, NULL, '抉择:使你的随从获得+1/+1;或者召唤一个3/2的猎豹', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200000', '冰冻陷阱', 1, 2, NULL, 1, 1, 2, NULL, NULL, '奥秘:当一个敌方随从进攻时,将其移回其拥有者的手中,并使其法力值消耗增加2点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200001', '毒蛇陷阱', 1, 2, NULL, 1, 3, 2, NULL, NULL, '奥秘:当你的随从受到攻击时,召唤3条1/1的蛇', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200002', '照明弹', 1, 2, NULL, 1, 2, 2, NULL, NULL, '所有随从失去潜行,摧毁所有敌方奥秘,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200003', '爆炸陷阱', 1, 2, NULL, 1, 1, 2, NULL, NULL, '奥秘:当你的英雄受到攻击,对所有敌人造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200004', '狙击', 1, 2, NULL, 1, 1, 2, NULL, NULL, '奥秘:当你的对手打出一张随从牌时,对该随从造成4点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200005', '误导', 1, 2, NULL, 1, 2, 2, NULL, NULL, '奥秘:当一个角色攻击你的英雄时,改为该角色攻击另一个随机的角色', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21200006', '食腐土狼', 1, 2, 2, 0, 1, 2, 2, 2, '每当一个友方野兽死亡时,便获得+2/1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31200000', '巫师学徒', 1, 3, 0, 0, 1, 2, 3, 2, '你的法术的法力值消耗减少1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41200000', '生而平等', 1, 4, NULL, 1, 2, 2, NULL, NULL, '将所有随从的生命值变为1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41200001', '银色保卫者', 1, 4, 0, 0, 1, 2, 2, 2, '战吼:使一个其他友方随从获得圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51200000', '光明之泉', 1, 5, 0, 0, 2, 2, 0, 5, '在你的回合开始时,随机为一个受伤的友方角色恢复3点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61200000', '刺骨', 1, 6, NULL, 1, 1, 2, NULL, NULL, '造成2点伤害;连击:改为造成4点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61200001', '剑刃乱舞', 1, 6, NULL, 1, 2, 2, NULL, NULL, '摧毁你的武器,对所有敌人造成等同于其攻击力的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61200002', '背叛', 1, 6, NULL, 1, 1, 2, NULL, NULL, '使一个敌方随从对其相邻的随从造成等同于其攻击力的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61200003', '耐心的刺客', 1, 6, 0, 0, 3, 2, 1, 1, '潜行:消灭任何受到该随从伤害的随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61200004', '迪菲亚头目', 1, 6, 0, 0, 1, 2, 2, 2, '连击:召唤一个2/1的迪菲亚强盗', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71200000', '雷锤战斧', 1, 7, NULL, 2, 1, 2, 2, 3, '过载1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71200001', '先祖之魂', 1, 7, NULL, 1, 2, 2, NULL, NULL, '使一个随从获得亡语:再次召唤该随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81200000', '恶魔之火', 1, 8, NULL, 1, 1, 2, NULL, NULL, '对一个随从造成2点伤害,如果该随从是友方恶魔,则改为使其获得+2/2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91200000', '命令怒吼', 1, 9, NULL, 1, 2, 2, NULL, NULL, '在本回合中,你的随从的生命值无法被降到1点一下。抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91200001', '战斗怒火', 1, 9, NULL, 1, 1, 2, NULL, NULL, '每有一个受伤的友方角色,便抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91200002', '狂暴', 1, 9, NULL, 1, 1, 2, NULL, NULL, '使一个受伤的随从获得+3/+3', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91200003', '猛击', 1, 9, NULL, 1, 1, 2, NULL, NULL, '对一个随从造成2点伤害,如果它依然存活,则抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91200004', '严酷的监工', 1, 9, 0, 0, 1, 2, 2, 2, '战吼:对一个随从造成1点伤害,并使其获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91200005', '铸甲师', 1, 9, 0, 0, 2, 2, 1, 4, '每当一个友方随从受到伤害,便获得1点护甲值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300000', '丛林猎豹', 1, 0, 2, 0, 1, 3, 4, 2, '潜行', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300001', '任务达人', 1, 0, 0, 0, 2, 3, 2, 2, '每当你使用一张牌时,便获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300002', '南海船长', 1, 0, 4, 0, 3, 3, 3, 3, '你的其他海盗获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300003', '大地之环先知', 1, 0, 0, 0, 1, 3, 3, 3, '战吼:恢复3点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300004', '奥术傀儡', 1, 0, 0, 0, 2, 3, 4, 2, '冲锋,战吼:使你的对手获得一个法力水晶', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300005', '寒光先知', 1, 0, 1, 0, 2, 3, 2, 3, '战吼:所有其他鱼人获得+2生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300006', '寒光智者', 1, 0, 1, 0, 2, 3, 2, 2, '战吼:每个玩家抽两张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300007', '小鬼召唤师', 1, 0, 0, 0, 2, 3, 1, 5, '在你的回合结束时,对该随从造成1点伤害,并召唤一个1/1的小鬼', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300008', '工匠大师欧沃斯巴克', 1, 0, 0, 0, 4, 3, 3, 3, '战吼:使另一个随机随从变形成为一个5/5的恐龙或一个1/1的松鼠', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300009', '帝王眼镜蛇', 1, 0, 2, 0, 2, 3, 2, 3, '消灭任何受到该随从伤害的随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300010', '报警机器人', 1, 0, 7, 0, 2, 3, 0, 3, '在你的回合开始时,随机将你的手牌中的一张随从牌与该随从交换', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300011', '攻城车', 1, 0, 7, 0, 2, 3, 1, 4, '在你的回合开始时,对一个随机敌人造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300012', '暴怒的狼人', 1, 0, 0, 0, 1, 3, 3, 3, '激怒:+1攻击力并具有风怒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300013', '牛头人战士', 1, 0, 0, 0, 1, 3, 2, 3, '嘲讽,激怒:+3攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300014', '王牌猎人', 1, 0, 0, 0, 3, 3, 4, 2, '战吼:消灭一个攻击力大于或等于7的随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300015', '穆克拉', 1, 0, 2, 0, 4, 3, 5, 5, '战吼:使你的对手获得两个香蕉', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300017', '腐肉食尸鬼', 1, 0, 0, 0, 1, 3, 2, 3, '每当一个随从死亡,便获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300018', '苦痛侍僧', 1, 0, 0, 0, 1, 3, 1, 3, '每当该随从受到伤害时,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300019', '萨尔玛先知', 1, 0, 0, 0, 1, 3, 2, 3, '风怒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300020', '血色十字军战士', 1, 0, 0, 0, 1, 3, 3, 1, '圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300022', '负伤剑圣', 1, 0, 0, 0, 2, 3, 4, 7, '战吼:对自身造成4点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300023', '鱼人领军', 1, 0, 1, 0, 3, 3, 3, 3, '所有其他鱼人获得+2/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300024', '麦田傀儡', 1, 0, 7, 0, 1, 3, 2, 3, '亡语:召唤一个2/1的损毁的傀儡', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11300000', '自然印记', 1, 1, NULL, 1, 1, 3, NULL, NULL, '抉择:使一个随从获得+4攻击力,或者+4生命值并具有嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21300000', '鹰角弓', 1, 2, NULL, 2, 2, 3, 3, 2, '每当有一张你的奥秘被揭示时,便获得+1耐久度', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41300000', '公正之剑', 1, 4, NULL, 2, 3, 3, 1, 5, '每当你召唤一个随从,使它获得+1/+1,这把武器失去1点耐久度', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300016', '精神控制技师', 1, 0, 0, 0, 2, 3, 3, 3, '战吼:如果你的对手拥有4个或者更多随从,随机获得其中的一个控制权', 'images/01300016.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21300001', '关门放狗', 1, 2, NULL, 1, 1, 3, NULL, NULL, '战场上每有一个敌方随从,便召唤一个1/1并具有冲锋的猎犬', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21300002', '致命射击', 1, 2, NULL, 1, 1, 3, NULL, NULL, '随机消灭一个敌方随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300000', '寒冰屏障', 1, 3, NULL, 1, 3, 3, NULL, NULL, '奥秘:当你的英雄将要受到致命伤害时,防止这些伤害,并使其在本回合中获得免疫', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300001', '寒冰护体', 1, 3, NULL, 1, 1, 3, NULL, NULL, '奥秘:当你的英雄受到攻击时,获得8点护甲值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300002', '扰咒术', 1, 3, NULL, 1, 3, 3, NULL, NULL, '奥秘:当一个敌方法术以一个随从为目标时,召唤一个1/3的随从并使其成为新的目标', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300003', '法术反制', 1, 3, NULL, 1, 2, 3, NULL, NULL, '奥秘:当你的对手施放法术时,反制该法术', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300004', '蒸发', 1, 3, NULL, 1, 2, 3, NULL, NULL, '奥秘:当一个随从攻击你的英雄时,将其消灭', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300005', '镜像实体', 1, 3, NULL, 1, 1, 3, NULL, NULL, '奥秘:当你的对手打出一张随从牌时,召唤一个该随从的复制', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31300006', '肯瑞托法师', 1, 3, 0, 0, 2, 3, 4, 3, '战吼:在本回合中,你使用的下一个奥秘的法力值消耗为0点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41300001', '神恩术', 1, 4, NULL, 1, 2, 3, NULL, NULL, '抽若干数量的牌,直到你的手牌数量等同于你的对手的手牌数量', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41300002', '奥尔多卫士', 1, 4, 0, 0, 2, 3, 3, 3, '战吼:使一个敌方随从的攻击力变为1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51300001', '暗影形态', 1, 5, NULL, 1, 3, 3, NULL, NULL, '你的英雄技能变为造成2点伤害,如果已经处于暗影形态状态下:改为造成3点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61300000', '毁灭之刃', 1, 6, NULL, 2, 2, 3, 2, 2, '战吼:造成1点伤害。连击:改为造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61300001', '裂颅之击', 1, 6, NULL, 1, 2, 3, NULL, NULL, '对敌方英雄造成2点伤害;连击:在下个回合将其移回你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61300002', '军情七处特工', 1, 6, 0, 0, 2, 3, 3, 3, '连击:造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71300000', '熔岩爆裂', 1, 7, NULL, 1, 2, 3, NULL, NULL, '造成5点伤害,过载2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71300001', '视界术', 1, 7, NULL, 1, 3, 3, NULL, NULL, '抽一张牌,该牌的法力值消耗减少3点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71300002', '野性狼魂', 1, 7, NULL, 1, 2, 3, NULL, NULL, '召唤2个2/3并具有嘲讽的幽灵狼。过载2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71300003', '闪电风暴', 1, 7, NULL, 1, 2, 3, NULL, NULL, '对所有敌方随从造成2到3点伤害,过载2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71300004', '无羁元素', 1, 7, 0, 0, 1, 3, 2, 4, '每当你使用一张具有过载的牌,便获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71300005', '法力之潮图腾', 1, 7, 5, 0, 2, 3, 0, 3, '在你的回合结束时,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81300000', '感知恶魔', 1, 8, NULL, 1, 1, 3, NULL, NULL, '从你的牌库中随机将两张恶魔牌置入你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81300001', '恶魔卫士', 1, 8, 3, 0, 2, 3, 3, 5, '嘲讽,战吼:摧毁你的一个法力水晶', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81300002', '虚空恐魔', 1, 8, 3, 0, 2, 3, 3, 3, '战吼:消灭该随从两侧的随从,并获得他们的攻击力和生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91300000', '暴乱狂战士', 1, 9, 0, 0, 2, 3, 2, 4, '每当一个随从受到伤害,便获得+1攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01200016', '血法师萨尔诺斯', 1, 0, 0, 0, 4, 2, 1, 1, '法术伤害+1,亡语:抽一张牌', 'images/01200016.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01300021', '血骑士', 1, 0, 0, 0, 3, 3, 3, 3, '战吼:所有随从失去圣盾,每有一个随从失去圣盾,便获得+3/+3', 'images/01300021.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('00400004', '森金持盾卫士', 0, 0, 0, 0, 0, 4, 3, 5, '嘲讽', 'images/00400004.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('40400000', '真银圣剑', 0, 4, NULL, 2, 0, 4, 4, 2, '每当你的英雄进攻,便为其恢复2点生命值', 'images/40400000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('20300001', '杀戮命令', 0, 2, NULL, 1, 0, 3, NULL, NULL, '造成3点伤害,如果你控制任何野兽则改为造成5点伤害', 'images/20300001.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51300000', '思维窃取', 1, 5, NULL, 1, 1, 3, NULL, NULL, '复制对手的牌库中的两张牌,并将其置入你的手牌', 'images/51300000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61300003', '艾德温范克里夫', 1, 6, 0, 0, 4, 3, 2, 2, '连击:在本回合中,使用此牌前每打出一张其他牌,便获得+2/+2', 'images/61300003.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('80200000', '魅魔', 0, 8, 3, 0, 0, 2, 4, 3, '战吼:随机弃一张牌', 'images/80200000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400001', '年迈的酒仙', 1, 0, 0, 0, 1, 4, 5, 4, '战吼:使一个友方随从从战场上移回你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400000', '年迈的法师', 1, 0, 0, 0, 2, 4, 2, 5, '战吼:使相邻的随从获得法术伤害+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400002', '恐怖海盗', 1, 0, 4, 0, 1, 4, 3, 3, '嘲讽,你的武器每有1点攻击力,该牌的法力值消耗便减少1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400003', '暮光幼龙', 1, 0, 7, 0, 2, 4, 4, 1, '战吼:你每有一张手牌,便获得+1生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400004', '破法者', 1, 0, 0, 0, 1, 4, 4, 3, '战吼:沉默一个随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400005', '紫罗兰教师', 1, 0, 0, 0, 2, 4, 3, 5, '每当你施放一个法术,召唤一个1/1的紫罗兰学徒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400006', '诅咒教派领袖', 1, 0, 0, 0, 1, 4, 4, 2, '每当你的其他随从死亡时,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400007', '银月城卫兵', 1, 0, 0, 0, 1, 4, 3, 3, '圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400008', '阿古斯防御者', 1, 0, 0, 0, 2, 4, 2, 3, '战吼:使相邻的随从获得+1/+1和嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400009', '魔古山守卫者', 1, 0, 0, 0, 1, 4, 1, 7, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01400010', '黑铁矮人', 1, 0, 0, 0, 1, 4, 4, 4, '战吼:本回合中,使一个随从获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11400000', '丛林之魂', 1, 1, NULL, 1, 1, 4, NULL, NULL, '使你的所有随从获得亡语:召唤一个2/2的树人', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11400001', '撕咬', 1, 1, NULL, 1, 2, 4, NULL, NULL, '使你的英雄获得4点护甲值,并在本回合中获得+4攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11400002', '丛林守护者', 1, 1, 0, 0, 2, 4, 2, 4, '抉择:造成2点伤害;或者沉默一个随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31400000', '冰锥术', 1, 3, NULL, 1, 1, 4, NULL, NULL, '冻结一个随从和其相邻的随从,并对他们造成1点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31400001', '虚灵奥术师', 1, 3, 0, 0, 2, 4, 3, 3, '如果在你的回合结束时,你控制任何奥秘,该随从便获得+2/2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51400000', '控心术', 1, 5, NULL, 1, 3, 4, NULL, NULL, '随机复制对手的牌库中的一张随从牌,并将该随从置入战场', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01800000', '格鲁尔', 1, 0, 0, 0, 4, 8, 7, 7, '在每个回合结束时,获得+1/+1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51400001', '暗影狂乱', 1, 5, NULL, 1, 2, 4, NULL, NULL, '直到回合结束,获得一个攻击力小于或等于3的敌方随从的控制权', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51400002', '群体驱散', 1, 5, NULL, 1, 2, 4, NULL, NULL, '沉默所有敌方随从,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51400003', '光耀之子', 1, 5, 0, 0, 1, 4, 0, 5, '该随从的攻击力等同于其生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51400004', '奥金尼灵魂祭司', 1, 5, 0, 0, 2, 4, 3, 5, '你的恢复生命值的牌和技能改为造成等量的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61400000', '伪装大师', 1, 6, 0, 0, 2, 4, 4, 4, '战吼:使一个友方随从获得潜行', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81400000', '暗影烈焰', 1, 8, NULL, 1, 2, 4, NULL, NULL, '消灭一个友方随从,对所有敌方随从造成等同于其攻击力的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81400001', '召唤传送门', 1, 8, 0, 0, 1, 4, 0, 4, '你的随从的法力值消耗减少2点,但不能少于1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81400002', '深渊领主', 1, 8, 3, 0, 3, 4, 5, 6, '战吼:对你的英雄造成5点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91400000', '致死打击', 1, 9, NULL, 1, 2, 4, NULL, NULL, '造成4点伤害;如果你的生命值小于或等于12点,则改为造成6点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91400001', '阿拉希武器匠', 1, 9, 0, 0, 1, 4, 3, 3, '战吼:装备一把2/2的武器', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500000', '哈里森琼斯', 1, 0, 0, 0, 4, 5, 5, 4, '战吼:摧毁对手的武器,并抽数量等同于其耐久度的牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500001', '恶毒铁匠', 1, 0, 0, 0, 1, 5, 4, 6, '激怒:你的武器获得+2攻击力', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500002', '憎恶', 1, 0, 0, 0, 2, 5, 4, 4, '嘲讽,亡语:对所有角色造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500004', '沼泽爬行者', 1, 0, 0, 0, 1, 5, 3, 6, '嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500005', '火车王里诺艾', 1, 0, 0, 0, 4, 5, 6, 2, '冲锋,战吼:为你的对手召唤两只1/1的雏龙', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500006', '狂奔科多兽', 1, 0, 2, 0, 2, 5, 3, 5, '战吼:随机消灭一个攻击力小于或等于2的敌方随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500007', '白银之手骑士', 1, 0, 0, 0, 1, 5, 4, 4, '战吼:召唤一个2/2的侍从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500009', '绿皮船长', 1, 0, 4, 0, 4, 5, 5, 4, '战吼:使你的武器获得+1/1', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500010', '荆棘谷猛虎', 1, 0, 2, 0, 1, 5, 5, 5, '潜行', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500011', '风险投资公司雇佣兵', 1, 0, 0, 0, 1, 5, 7, 6, '你的随从牌的法力值消耗增加3点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11500000', '星辰坠落', 1, 1, NULL, 1, 2, 5, NULL, NULL, '抉择:对一个随从造成5点伤害;或者对所有敌方随从造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11500001', '滋养', 1, 1, NULL, 1, 2, 5, NULL, NULL, '抉择:获得两个法力水晶;或者抽三张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11500002', '利爪德鲁伊', 1, 1, 2, 0, 1, 5, 4, 4, '抉择:冲锋;或者+2生命值并具有嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21500000', '爆炸射击', 1, 2, NULL, 1, 2, 5, NULL, NULL, '对一个随从造成5点伤害,并对其相邻的随从造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41500000', '受祝福的勇士', 1, 4, NULL, 1, 2, 5, NULL, NULL, '使一个随从的攻击力翻倍', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41500001', '神圣愤怒', 1, 4, NULL, 1, 2, 5, NULL, NULL, '抽一张牌,并造成等同于其法力值消耗的伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71500000', '毁灭之锤', 1, 5, NULL, 2, 3, 5, 2, 8, '风怒,过载2', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71500001', '土元素', 1, 5, 0, 0, 3, 5, 7, 8, '嘲讽,过载3', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81500000', '末日灾祸', 1, 8, NULL, 1, 3, 5, NULL, NULL, '对一个角色造成2点伤害,如果末日灾祸杀死该角色,随机召唤一个恶魔', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81500001', '末日守卫', 1, 8, 3, 0, 2, 5, 5, 7, '冲锋,战吼:随机弃两张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91500000', '绝命乱斗', 1, 9, NULL, 1, 3, 5, NULL, NULL, '随机选择一个随从,消灭除了该随从外的所有其他随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600000', '伊利丹怒风', 1, 0, 3, 0, 4, 6, 7, 5, '每当你使用一张牌时,召唤一个2/1的埃辛诺斯之焰', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600001', '冰霜元素', 1, 0, 0, 0, 1, 6, 5, 5, '战吼:冻结一个角色', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600002', '凯恩血蹄', 1, 0, 0, 0, 4, 6, 4, 5, '亡语:召唤一个4/5的贝恩血蹄', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600003', '加基森拍卖师', 1, 0, 0, 0, 2, 6, 4, 4, '每当你施放一个法术,抽一张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600005', '比斯巨兽', 1, 0, 2, 0, 4, 6, 9, 7, '亡语:为你的对手召唤1个3/3的芬克恩霍尔', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600006', '烈日行者', 1, 0, 0, 0, 2, 6, 4, 5, '嘲讽 圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600007', '艾露恩的女祭司', 1, 0, 0, 0, 1, 6, 5, 4, '战吼:为你的英雄恢复4点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600008', '银色指挥官', 1, 0, 0, 0, 2, 6, 4, 2, '冲锋 圣盾', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600009', '霍格', 1, 0, 0, 0, 4, 6, 4, 4, '在你的回合结束时,召唤一个2/2并具有嘲讽的豺狼人', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600010', '风怒鹰身人', 1, 0, 0, 0, 1, 6, 4, 5, '风怒', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600011', '黑骑士', 1, 0, 0, 0, 4, 6, 4, 5, '战吼:消灭一个具有嘲讽的敌方随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11600000', '自然之力', 1, 1, NULL, 1, 3, 6, NULL, NULL, '召唤三个2/2并具有冲锋的树人,在本回合结束时,消灭这些树人', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21600000', '长鬓草原狮', 1, 2, 2, 0, 2, 6, 6, 5, '亡语:召唤两个2/2的土狼', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31600000', '暴风雪', 1, 3, NULL, 1, 2, 6, NULL, NULL, '对所有敌方随从造成2点伤害,并使其冻结', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41600000', '复仇之怒', 1, 4, NULL, 1, 3, 6, NULL, NULL, '造成8点伤害,随机分配到所有敌人身上', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51600000', '神圣之火', 1, 5, NULL, 1, 2, 6, NULL, NULL, '造成5点伤害。为你的英雄恢复5点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51600001', '圣殿执行者', 1, 5, 0, 0, 1, 6, 6, 6, '战吼:使一个友方随从获得+3生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('61600000', '劫持者', 1, 6, 0, 0, 3, 6, 5, 3, '连击:将一个随从移回其拥有者的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81600000', '灵魂虹吸', 1, 8, NULL, 1, 2, 6, NULL, NULL, '消灭一个随从,为你的英雄恢复3点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51600002', '秘教暗影祭司', 1, 5, 0, 0, 3, 6, 4, 5, '战吼:获得一个攻击力小于或等于2的敌方随从的控制权', 'images/51600002.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500008', '碧蓝幼龙', 1, 0, 7, 0, 2, 5, 4, 4, '法术伤害+1,战吼:抽一张牌', 'images/01500008.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01500003', '无面操纵者', 1, 0, 0, 0, 3, 5, 3, 3, '战吼:选择一个随从,成为它的复制', 'images/01500003.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01600004', '希尔瓦娜斯风行者', 1, 0, 0, 0, 4, 6, 5, 5, '亡语:随机获得一个敌方随从的控制权', 'images/01600004.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01700000', '拉文霍德刺客', 1, 0, 0, 0, 2, 7, 7, 5, '潜行', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01700001', '迦顿男爵', 1, 0, 0, 0, 4, 7, 7, 5, '在你的回合结束时,对所有其他角色造成2点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900001', '奥妮克希亚', 1, 0, 6, 0, 4, 9, 8, 8, '战吼:召唤数个1/1的雏龙,直到你的随从数量达到上限', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900002', '玛利苟斯', 1, 0, 6, 0, 4, 9, 4, 12, '法术伤害+5', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900003', '诺滋多姆', 1, 0, 6, 0, 4, 9, 8, 8, '所有玩家只有15秒的时间来进行他们的回合', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900004', '阿莱克斯塔萨', 1, 0, 6, 0, 4, 9, 8, 8, '战吼:使一个英雄的剩余生命值成为15', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900005', '死亡之翼', 1, 0, 6, 0, 4, 10, 12, 12, '战吼:消灭所有其他随从,并弃掉你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900006', '海巨人', 1, 0, 0, 0, 3, 10, 8, 8, '战场上每有一个其他随从,该牌的法力值消耗便减少1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900007', '山岭巨人', 1, 0, 0, 0, 3, 12, 8, 8, '你每有一张其他手牌,该牌的法力值消耗便减少1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900008', '熔核巨人', 1, 0, 0, 0, 3, 20, 8, 8, '你的英雄每受到1点伤害,这张牌的法力值消耗便减少1点', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11700000', '战争古树', 1, 1, 0, 0, 3, 7, 5, 5, '抉择:+5攻击力;或者+5生命值并具有嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11700001', '知识古树', 1, 1, 0, 0, 3, 7, 5, 5, '抉择:抽两张牌;或者恢复5点生命值', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('11900000', '塞纳留斯', 1, 1, 0, 0, 4, 9, 5, 8, '抉择:使你的所有其他随从获得+2/+2;或者召唤两个2/2并具有嘲讽的树人', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21700000', '角斗士的长弓', 1, 2, NULL, 2, 3, 7, 5, 2, '你的英雄在攻击时具有免疫', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('21900000', '暴龙王克鲁什', 1, 2, 2, 0, 4, 9, 8, 8, '冲锋', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31700000', '大法师安东尼达斯', 1, 3, 0, 0, 4, 7, 5, 7, '每当你施放一个法术,将一张火球术置入你的手牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('31900000', '炎爆术', 1, 3, NULL, 1, 3, 10, NULL, NULL, '造成10点伤害', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41800000', '圣疗术', 1, 4, NULL, 1, 3, 8, NULL, NULL, '恢复8点生命值,抽三张牌', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('41800001', '提里奥弗丁', 1, 4, 0, 0, 4, 8, 6, 6, '圣盾,嘲讽,亡语:装备一把5/3的灰烬使者', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('51700000', '先知维纶', 1, 5, 0, 0, 4, 7, 7, 7, '使你的法术牌和英雄技能的伤害和治疗效果翻倍', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('71800000', '风领主奥拉基尔', 1, 7, 0, 0, 4, 8, 3, 5, '风怒,冲锋,圣盾,嘲讽', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81800000', '扭曲虚空', 1, 8, NULL, 1, 3, 8, NULL, NULL, '消灭所有随从', NULL);
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91700000', '血吼', 1, 9, NULL, 2, 3, 7, 7, 1, '攻击随从不会消耗耐久度,改为降低1点攻击力', 'images/91700000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('91800000', '格罗玛什地狱咆哮', 1, 9, 0, 0, 4, 8, 4, 9, '冲锋 激怒:+6攻击力', 'images/91800000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('81900000', '加拉克苏斯大王', 1, 8, 3, 0, 4, 9, 3, 15, '战吼:消灭你的英雄,并用加拉克苏斯大王替换他', 'images/81900000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01900000', '伊瑟拉', 1, 0, 6, 0, 4, 9, 4, 12, '在你的回合结束时,将一张梦境牌加入你的手牌', 'images/01900000.png');
INSERT INTO cardfilter_card (id, name, package, occupation, race, type, rarity, mp, atk, hp, "effectDsc", pic) VALUES ('01800001', '炎魔之王拉格纳罗斯', 1, 0, 0, 0, 4, 8, 8, 8, '无法攻击。在你的回合结束时,对一个随机敌人造成8点伤害', 'images/01800001.png');

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