Final Fantasy VII. 最终幻想VII》的剧透。

With the first part of the saga already released, the development team is up against some very serious obstacles in their attempt to re-tell the story of one of the most well-known masterpieces in the history of gaming.

瓦特 i个传奇的第一部分已经发布,开发团队对抗,企图以一些非常严重的障碍,再告诉在游戏历史上最有名的代表作之一的故事。

Final Fantasy VII is an instantly recognizable title within the video game industry. The original game has sold millions of copies on just about every platform you can possibly think of. The weight this title carries is quite significant for developer Square Enix, so when they made the decision over five years ago to cave into the pressure of their fans and bring it to life using the upgraded capabilities of today’s consoles, they knew what they were getting themselves into.

《最终幻想VII》是视频游戏行业中即时可识别的标题。 原始游戏几乎在您可能想到的每个平台上都销售了数百万张副本。 这个称号对开发人员Square Enix而言意义重大,因此,当他们五年多前决定降低粉丝的压力并使用当今游戏机的升级功能将其变为现实时,他们知道自己正在获得什么自己成。

The first part of this project is finally out in the wild. Taking the story of the original up until the point where the party escapes from the metropolis of Midgar, the game was well-received by audiences, surpassing 5 million in the sales of physical and digital copies and becoming the fastest-selling digital title in the franchise’s history.

该项目的第一部分终于发布了。 以原始故事为例,直到派对从Midgar大都会逃脱为止,该游戏受到了观众的欢迎,实物和数字副本的销售量突破了500万,并成为了销量最快的数字游戏特许经营的历史。

The idea to keep the game inside the city of Midgar worked perfectly for many reasons. Initially, it gave the team the opportunity to expand or focus more on events that they may not have been able to do so in the original. Secondly, it allowed them to release the title faster than if they chose to make it a complete experience and include everything in a single disc, if that was even possible. And thirdly, even the original game gave you the sensation that there really was nothing beyond Midgar when you played it for the first time, so it posed as the ideal setting for a standalone title.

将游戏保留在Midgar城中的想法非常有效,原因有很多。 最初,它使团队有机会扩展或集中精力于原本可能无法做到的事情。 其次,它允许他们比选择使其完整的体验和将所有内容都包含在一张光盘中(如果可能的话)更快地发布标题。 第三,即使是原始游戏也给您一种感觉,那就是当您初次玩Midgar时,除了Midgar之外什么都没有,因此,它是独立游戏的理想设置。

But as they move forward beyond Midgar, the team lead by Tetsuya Nomura, Yoshinori Kitase, and Kazushige Nojima will be dealing with even greater challenges in their attempt to release the next entries of the VII Remake project.

但是,随着他们超越Midgar的步伐,野村哲也,吉濑喜纪和野岛和重率领的团队将面临更大的挑战,以尝试发布VII Remake项目的下一个项目。

Source: Sony.
资料来源:索尼。

故事 (THE STORY)

The first of these problems that immediately comes to mind is, how far into the original’s story will the next game go? And if necessary, how many more entries will they require to properly convey the entire scenario of the original game?

这些问题中首先想到的是,下一场比赛将深入到原著的故事中吗? 如有必要,他们还需要多少条目才能正确传达原始游戏的整个场景?

The story of Final Fantasy VII is immense. It features several different characters who each come from different walks of life and join together in their common cause. It is this very element that made the game so popular and it is that element that needs to remain intact. Players are expecting to see the very same story and characters come to life, that’s the main reason behind this project after all.

最终幻想VII的故事是巨大的。 它具有几个不同的角色,每个角色都来自不同的领域,并在共同的事业中团结在一起。 正是这个元素使游戏如此受欢迎,并且该元素需要保持完整。 玩家期望看到同样的故事和角色栩栩如生,这毕竟是该项目背后的主要原因。

So, considering how large this game is and how long it goes on for, one option would be to take it as far as The Forgotten City and, well, that scene with Aerith and Sephiroth. That way it would leave more than enough content for a third and final (no pun intended) game.

因此,考虑到这款游戏的规模和持续时间,一种选择是将它带到“被遗忘的城市”,以及与Aerith和Sephiroth的一幕。 这样,它将为第三场也是最后一场(没有双关语意)游戏留出足够的内容。

Doing it that way will perhaps put a bit of a strain on the visual artists and graphic designers, as there are various different locations the party passes through before reaching The Forgotten City — which could be redeveloped to serve as a “final dungeon” of sorts- but it can be done. Kalm, the Mythril Mines, Junon, Costa Del Sol, North Corel, the Gold Saucer, Nibelheim, Rocket Town, the Temple Of the Ancients, and the Forgotten City, all these areas would need to be recreated in a similar way to that of Midgar. And that’s just for the second game!

这样做可能会给视觉艺术家和图形设计师带来一些压力,因为聚会在到达被遗忘之城之前会经过许多不同的位置,可以重新开发成为某种“最终的地牢” - 但这是可以完成的。 卡尔姆,秘银矿,朱农,太阳海岸,北科雷尔,金碟,尼伯海姆,火箭镇,古代神殿和被遗忘的城市,所有这些地区都需要以与米德加 那只是第二场比赛!

Again this could create several other questions like would all that data fit within a single disc or is it even possible to be done that way. But if the need arises to break the game down to even more pieces then Square Enix runs the risk of losing the patience of even their most faithful followers who in their inability to see the technical limitations, might view this as yet another marketing scheme.

同样,这可能会引起其他一些问题,例如所有数据都适合放在单个光盘中,或者是否有可能这样做。 但是,如果有必要将游戏分解为更多部分,则Square Enix可能会失去甚至是最忠实的追随者的耐心,因为他们无法看到技术局限性,因此可能会将其视为另一种营销方案。

开放世界还是线性通道? (OPEN WORLD OR LINEAR PATHWAY?)

Moving beyond the number of titles necessary to tell the story, the development team of the Final Fantasy VII Remake is faced with yet another challenge.

除了讲述故事所需的标题之外,《 最终幻想VII重制》的开发团队还面临另一个挑战。

Many fans have asked for an open world type of game, following in the footsteps of the original. But whether something like that is possible (considering the various locations listed above, but also the fact that some of them are on different continents) is highly questionable.

跟随原作的足迹,许多粉丝要求开放世界的游戏。 但是,是否有可能这样做(考虑到上面列出的各个位置,以及其中一些位于不同大洲的事实),这是非常值得怀疑的。

Square Enix attempted the open-world system with their previous entry, Final Fantasy XV, and the results were mixed, to put it mildly. But there’s a lot more at stake here given the gravity of this massive franchise and the emphasis needs to be on the story. With that in mind, it might seem like a good idea to avoid those sorts of experiments.

Square Enix尝试使用他们先前的作品《 最终幻想XV 》进行开放世界的系统测试,结果令人喜忧参半。 但是鉴于这个庞大的特许经营权的严重性,这里还有很多事情要紧,而且需要重点放在故事上。 考虑到这一点,避免进行此类实验似乎是一个好主意。

Players could be given the option to fully explore all the cities that the characters visit during their journey instead, filling the gaps of traveling between place to place with cutscenes of other characters such as Shinra or the Turks. And when the game nears its end, players could be given an option to return to any of those locations they had previously visited to complete any quests or pick up any items they had missed along the way.

玩家可以选择完全探索角色在旅途中访问的所有城市,并使用其他角色(如Shinra或Turks)的过场动画填补不同地点之间的旅行空白。 当游戏接近尾声时,玩家可以选择返回以前访问过的任何位置,以完成所有任务或捡拾他们一路上错过的任何物品。

请兴奋...(?) (PLEASE BE EXCITED…(?))

All of these decisions will play a huge role in how the overall Final Fantasy VII Remake experience is delivered to all those players who have waited — and continue to wait — patiently all these years for a chance to relive one of the greatest stories of their childhood.

所有这些决定将在如何将“ 最终幻想VII翻拍 ”的整体体验传递给所有耐心等待和继续等待这些年的玩家中,从而有机会重温童年最伟大故事之一的过程中发挥巨大作用。 。

The first game showed that the team behind this project truly does have a vision of what fans want to see as there were more than a few key moments from the original that were delivered magnificently, with the addition of a few new ones that tied in neatly, without upsetting the balance or feeling off-putting.

第一场比赛表明,这个项目背后的团队确实有一个愿景,让粉丝们看到他们想要看到的东西,因为与原始作品相比,有很多关键时刻得到了出色的体现,另外还有一些新事物被巧妙地捆绑在一起,而不会破坏平衡或感到反感。

Yet the most difficult part still lies ahead for the developers and ultimately it will be up to the fans to judge whether all the decisions they’re making as we speak are correct or should’ve been given more thought. Only time will tell.

然而,对于开发人员来说,最困难的部分仍然摆在面前,最终将由粉丝们来判断他们在我们讲话时所做的所有决定是正确的还是应该给予更多的考虑。 只有时间证明一切。

翻译自: https://medium.com/super-jump/how-should-square-enix-handle-the-rest-of-the-final-fantasy-vii-remake-c4d1bf102fb


http://www.taodudu.cc/news/show-5893184.html

相关文章:

  • 最终幻想:勇士启示录开启限量首测,好不好玩马上揭晓
  • 手机工厂测试
  • Kubernetes调度 -- NodeAffinity
  • Affinity Propagation聚类算法详解
  • Linux CPU affinity
  • K8S node亲和与反亲和:affinity应用
  • 二十、Kubernetes中Pod调度第二篇NodeAffinity详解、实例
  • 基于Part Affinity Fields的姿态估计后处理笔记
  • OpenStack Cinder之过滤器affinity/anti-affinity介绍
  • 为OLED屏增加GUI支持3:字库
  • 字库表、编码字符集、字符编码
  • 十行代码实现手风琴效果
  • 单片机,51c``电子琴
  • 英语口语练习系列-C29-鸟类-辨别身份-断弦的琴
  • 高精度算r的n次方 问题 H: 乾隆巡江南
  • 动漫网站基于jquery的横向手风琴特效
  • jQuery快速入门(淘宝切换服饰、王者荣耀手风琴效果)
  • java:生成中文姓名(区分男女)
  • nowcoder941B 弹钢琴
  • 电脑桌面就剩回收站和计算机,电脑桌面只剩下回收站怎么办
  • Ubuntu:让桌面显示回收站
  • 电脑桌面只剩回收站和计算机,如果计算机重新加载后,桌面上只有一个回收站,该怎么办?...
  • 计算机和回收站桌面快捷方式,电脑桌面的回收站快捷方式被我删掉了,要如何恢复?...
  • 桌面文件删除后没有在回收站原因和恢复方法
  • 用Qt5做一个影音播放软件(1)——成品
  • 影音服务器 Linux,centos7安装plex影音媒体服务器
  • 手机刷linux影音,在优麒麟/Ubuntu上构建麒麟影音snap包
  • 视频播放软件调研
  • 深度:“网娃”的美国神话与中国迷惘
  • 苹果”的海盗文化-新书选载

Square Enix应该如何处理《最终幻想VII》翻拍的其余部分?相关推荐

  1. square enix服务器维护,Square Enix解决《最终幻想14》的服务器问题

    在最近数字版售罄之后,<最终幻想14>制作人兼导演吉田直树已经解决了玩家在 "新玩家极度涌入 "之后所面临的问题. 在<最终幻想14>网站的一篇新闻报道中, ...

  2. 《最终幻想》《古墓丽影》发行商Square Enix开始涉足NFTs和区块链游戏

    来源/ nintendolife 编译/Ivans 随着Sega.Ubisoft和EA等公司都在寻求NFT和区块链游戏的潜力,其他公司也不可避免地跟进,现在,轮到游戏行业老手Square Enix了. ...

  3. The Sandbox 和 Square Enix 合作,将《末日危城》RPG 体验带入元宇宙

    <末日危城>土地将作为冒险的起点,创作者将能够使用授权内容建立他们自己的新的<末日危城>体验. 我们很高兴地宣佈,The Sandbox 与 SQUARE ENIX® 建立了新 ...

  4. 【翻译】CEDEC2012 SQUARE ENIX GPGPU实现高速GI烘培工具的方法

    虽然实时GI技术已经趋于成熟了,但出于对不同平台的性能和质量的考虑, 更倾向搭配一些预计算的渲染技术来实现,如给静态物体提供GI的LightMap, 给动态物体提供GI的Irradiance Volu ...

  5. Unity* 原生 X86 支持使Square Enix的Hitman GO*卓尔不凡

    Unity* 的最新 4.6 版本可轻松支持原生 x86 应用.Square Enix 很快便发现了在安卓系统上支持原生 x86 所带来的优势,通过启用 Unity 原生 x86 支持,Hitman ...

  6. square enix服务器维护,SQUARE ENIX账号注册教程

    SQUARE ENIX的新作<Outriders>在Steam平台开放DEMO测试,玩家需要用SE的账号才可以登陆游戏,SE的账号注册十分麻烦,并且中文界面并不能注册,因此3DM将会带来S ...

  7. 最终幻想VII,圣子降临

    相信大部分人都被这部CG所震撼 画面做得很不错 不过以前看的是日文版的,要看懂这个还需要稍微了解一下最终幻想的故事情节 今天看了一下英文版的,估计是为了让老外能看懂,有很多地方和日文版不一样,个人认为 ...

  8. 在东京大学感受_我们想在东京在线游戏展上看到的10件事

    在东京大学感受 The Tokyo Game Show will take place online this year, from Sept. 23–27, but there are still ...

  9. 【SIGGRAPH】【最终幻想XV】的战斗场景实时演示的要点解说

    [ SIGGRAPH ][最终幻想XV]的战斗场景实时演示的要点解说 原文:西川善司 http://www.4gamer.net/games/999/G999902/20160730004/ SIGG ...

最新文章

  1. python采集cpu信息
  2. MS UI Automation Introduction
  3. C语言经典算法五个人问岁数!——————【Badboy】
  4. 信息安全系统设计基础学习总结第二周
  5. 破解visual sourcesafe数据库admin用户密码
  6. 【机器视觉】 dev_set_window_extents算子
  7. viewsource和viewparsed_(Summary)Developer Tools:IE9的F12,Chrome的Ctrl+Shift+J比较
  8. 简单防止通过执行存储过程攻击服务器
  9. 万达9.3亿美元并购北欧最大院线 全球市场份额逼近20%
  10. android 行居中,android自己定义换行居中CenterTextView
  11. 挑战性题目DSCT501:大整数因子分解
  12. 使用ActiveSync同步WinCE设备,并在局域网中调试网络程序
  13. google code jam 2008 Mousetrap (逆向)
  14. Xcode 10.1 安装模拟器无反应:点击create 无反应
  15. openlayers 地图上加图标_OpenLayers学习笔记中级篇(四、地图图标操作)
  16. 办公协同应用「我来 wolai」获数千万人民币融资
  17. 一个数据录入/查询的应用程序在登录时错误信息解决过程
  18. win10清理c盘_只需十步,C盘轻松腾出30G!使用win10自带工具清理系统垃圾,让电脑重获新生...
  19. 3ds max 软件主菜单中添加新的菜单
  20. linux主ip地址 网络信息不可用,win10 安装虚拟机提示 主IP地址显示网络信息不可用...

热门文章

  1. C++设计模式之建造者模式(三)
  2. Python爬虫QQnews
  3. 北邮计算机考研题型,2016年北京邮电大学803计算机综合考研真题(单项选择题)...
  4. 亿美软通张翀:安全性是5G消息区别于其他OTT的关键优势
  5. matlab传播损耗,基于MATLAB语言的电波传播路径损耗的仿真
  6. Swiftui 3D按钮效果
  7. KingbaseES数据库概念(二)--数据访问
  8. 【数据结构】——二叉树详解
  9. 孙溟㠭先生禅意篆刻——微笑
  10. python将秒数转化成天,小时,分钟,秒的格式