我使用的是Python 3,而且我非常非常缺乏经验,所以请善待。我有一个迷宫游戏,也是一个语言词汇游戏。除了一件事之外,一切都像是应该的。当玩家滚过“黄金”并弹出问题时,for循环会不断迭代我的词典中针对该语言的所有问题。我希望它只询问一个,允许玩家移动,并在玩家滚动另一个“黄金”以获得下一个问题时询问另一个玩家。for我引用的循环在这里:# Create function to get questions and answers.

def getQuestions(language):

for qa in dic[language]:

q = qa['question']

a = qa['answer']

ans = simpledialog.askstring("Input", q, parent=root)

if ans == a:

print("Great job!")

else:

print("The correct answer was...", a)

screen.listen()

我不知道该怎么办这个问题。我在下面发布了我的游戏代码。请让我知道如何解决这个问题,或者是否有更好的方法来解决这个问题。from turtle import RawTurtle, TurtleScreen

import tkinter

from tkinter import PhotoImage, simpledialog

import random

largefont = ("Verdana", 12)

# Define function to create Spanish level.

def span():

pen.setup(level_1)

player.setup(level_1)

setup(level_1)

# Define function to create French level.

def fren():

pen.setup(level_2)

player.setup(level_2)

setup(level_2)

# Define function to create Japanese level.

def jpn():

pen.setup(level_3)

player.setup(level_3)

setup(level_3)

# Define function to create Turkish level.

def turk():

pen.setup(level_4)

player.setup(level_4)

setup(level_4)

# Create dictionary.

dic = {'spanish': [

{'question': 'What is morado/a?', 'answer': 'purple'},

{'question': 'What is blanco/a?', 'answer': 'white'},

{'question': 'What is el durazno?', 'answer': 'peach'},

{'question': 'What is la granada?', 'answer': 'pomegranate'},

{'question': 'What is la galleta?', 'answer': 'cookie'},

{'question': 'What is el bistec?', 'answer': 'steak'},

{'question': 'What is el relámpago?', 'answer': 'lightning'},

{'question': 'What is el amanecer?', 'answer': 'sunrise'}

],

'french': [

{'question': 'What is le arc en ciel?', 'answer': 'rainbow'},

{'question': 'What is la glace?', 'answer': 'ice'},

{'question': 'What is la cascade?', 'answer': 'waterfall'},

{'question': 'What is le marais?', 'answer': 'swamp'},

{'question': 'What is le feu?', 'answer': 'fire'},

{'question': 'What is la cuillère?', 'answer': 'spoon'},

{'question': 'What is la bouche?', 'answer': 'mouth'},

{'question': 'What is le dos?', 'answer': 'back'},

{'question': 'What is le visage?', 'answer': 'face'},

{'question': 'What is le chat?', 'answer': 'cat'}

],

'japanese': [

{'question': 'What is ペンギン?', 'answer': 'penguin'},

{'question': 'What is 甲虫?', 'answer': 'beetle'},

{'question': 'What is 蝶々?', 'answer': 'butterfly'},

{'question': 'What is お兄さん?', 'answer': 'older brother'},

{'question': 'What is ふうふ?', 'answer': 'married couple'},

{'question': 'What is 今日は?', 'answer': 'hello'},

{'question': 'What is 元気です。?', 'answer': 'I am good.'},

{'question': 'What is わくわくしています。?', 'answer': 'I am excited.'},

{'question': 'What is 恥ずかしいです。?', 'answer': 'I am embarrassed.'},

{'question': 'What is 誰??', 'answer': 'Who?'},

{'question': 'What is 何??', 'answer': 'What?'}

],

'turkish': [

{'question': 'What is nasıl??', 'answer': 'How?'},

{'question': 'What is Banyo nerede??', 'answer': 'Where is the bathroom?'},

{'question': 'What is kitaplık?', 'answer': 'library'},

{'question': 'What is piyasa?', 'answer': 'market'},

{'question': 'What is plaj?', 'answer': 'beach'},

{'question': 'What is fırıncılık?', 'answer': 'bakery'},

{'question': 'What is kule?', 'answer': 'tower'},

{'question': 'What is lunapark?', 'answer': 'amusement park'},

{'question': 'What is taraf?', 'answer': 'party'},

{'question': 'What is kitapçı?', 'answer': 'bookstore'},

{'question': 'What is gökdelen?', 'answer': 'skyscraper'},

{'question': 'What is uçak?', 'answer': 'airplane'},

{'question': 'What is taksicilik?', 'answer': 'taxi'}

]}

# Create window and canvas using tkinter.

root = tkinter.Tk()

root.title("Language Labyrinth")

canvas = tkinter.Canvas(root, width=600, height=600)

canvas.pack()

screen = TurtleScreen(canvas)

screen.bgcolor('black')

# Define a function to set flag background for Spanish level

def spanishFlag():

screen.bgpic("spainflag.png")

# Define a function to set flag background for French level

def frenchFlag():

screen.bgpic("franceflaggrunge.png")

# Define a function to set flag background for Japanese level

def japaneseFlag():

screen.bgpic("japanflagoffwhite.png")

# Define a function to set flag background for Turkish level

def turkishFlag():

screen.bgpic("turkishflagdiagonal.png")

# Define a function to combine the level and background setup functions for Spanish level

def combinedSpanishCommands():

span()

spanishFlag()

# Define a function to combine the level and background setup functions for French level

def combinedFrenchCommands():

fren()

frenchFlag()

# Define a function to combine the level and background setup functions for Japanese level

def combinedJapaneseCommands():

jpn()

japaneseFlag()

# Define a function to combine the level and background setup functions for Turkish level

def combinedTurkishCommands():

turk()

turkishFlag()

# Create function to get questions and answers.

def getQuestions(language):

for qa in dic[language]:

q = qa['question']

a = qa['answer']

ans = simpledialog.askstring("Input", q, parent=root)

if ans == a:

print("Great job!")

else:

print("The correct answer was...", a)

screen.listen()

# Create function to get Spanish Questions.

def getSpanishQuestions():

getQuestions('spanish')

# Create function to get French Questions.

def getFrenchQuestions():

getQuestions('french')

# Create function to get Japanese Questions.

def getJapaneseQuestions():

getQuestions('japanese')

# Create function to get Turkish Questions.

def getTurkishQuestions():

getQuestions('turkish')

# Create class with separate window to choose level.

class StartPage():

def __init__(self):

# Creation of second window.

wn = tkinter.Tk()

wn.title("Welcome!")

# Creation of game title on start page.

label = tkinter.Label(wn, text="Language Labyrinth", font=largefont)

label.pack()

# Create Spanish level button.

button = tkinter.Button(wn, text="Spanish", command=combinedSpanishCommands)

button.pack()

# Create French level button.

button2 = tkinter.Button(wn, text="French", command=combinedFrenchCommands)

button2.pack()

# Create Japanese level button.

button3 = tkinter.Button(wn, text="Japanese", command=combinedJapaneseCommands)

button3.pack()

# Create Turkish level button.

button4 = tkinter.Button(wn, text="Turkish", command=combinedTurkishCommands)

button4.pack()

# Create quit button for start page.

qbutton = tkinter.Button(wn, text="Quit", command=wn.destroy)

qbutton.pack()

start = StartPage()

# Create Pen class to draw the maze.

class Pen(RawTurtle):

def __init__(self):

super().__init__(screen, shape='square')

self.speed('fastest')

self.color('white')

self.penup()

# Create setup so the maze will be drawn.

def setup(self, level):

for y in range(len(level)):

screen_y = 288 - (y * 24)

for x in range(len(level[y])):

if level[y][x] == 'X':

screen_x = (x * 24) - 288

self.goto(screen_x, screen_y)

self.stamp()

walls.append((screen_x, screen_y))

# Create player class to have a player.

class Player(RawTurtle):

def __init__(self):

super().__init__(screen, shape='square')

self.penup()

self.speed('fastest')

self.color('black')

def bKey(self):

global color

print("b key pressed")

self.color('blue')

def rKey(self):

global color

print("r key pressed")

self.color('red')

def gKey(self):

global color

print("g key pressed")

self.color('green')

def pKey(self):

global color

print("p key pressed")

self.color('purple')

def yKey(self):

global color

print("y key pressed")

self.color('goldenrod')

def oKey(self):

global color

print("o key pressed")

self.color('orange')

# Create setup to create the player on the screen.

def setup(self, level):

for y in range(len(level)):

for x in range(len(level[y])):

if level[y][x] == 'P':

screen_x = (x * 24) - 288

screen_y = 288 - (y * 24)

self.goto(screen_x, screen_y)

return

# Define a function that will allow player to move up.

def move_up(self):

# Calculate the spot to move to.

movetoX = self.xcor()

movetoY = self.ycor() + 24

# Check if the space has a wall.

if (movetoX, movetoY) not in walls:

self.goto(movetoX, movetoY)

gold_encounter()

# Define a function that will allow player to move down.

def move_down(self):

# Calculate the spot to move to.

movetoX = self.xcor()

movetoY = self.ycor() - 24

# Check if the space has a wall.

if (movetoX, movetoY) not in walls:

self.goto(movetoX, movetoY)

gold_encounter()

# Define a function that will allow player to move left.

def move_left(self):

# Calculate the spot to move to.

movetoX = self.xcor() - 24

movetoY = self.ycor()

# Check if the space has a wall.

if (movetoX, movetoY) not in walls:

self.goto(movetoX, movetoY)

gold_encounter()

# Define a function that will allow player to move right.

def move_right(self):

# Calculate the spot to move to.

movetoX = self.xcor() + 24

movetoY = self.ycor()

# Check if the space has a wall.

if (movetoX, movetoY) not in walls:

self.goto(movetoX, movetoY)

gold_encounter()

# Check if player touches the question.

def collision(self, other):

return self.distance(other) < 5

# Create Question class to create the "gold" in the game.

class Question(RawTurtle):

def __init__(self, x, y):

super().__init__(screen, shape='circle', visible=False)

self.speed('fastest')

self.color('hotpink')

self.penup()

self.goto(x, y)

self.showturtle()

# Define function that will remove gold when collided with.

def destroy(self):

self.hideturtle()

# Define function to setup the "gold" in the game.

def setup(level):

for y in range(len(level)):

for x in range(len(level[y])):

char = level[y][x]

screen_x = -288 + (x * 24)

screen_y = 288 - (y * 24)

if char == 'Q':

questions.append(Question(screen_x, screen_y))

# Define a function for the quit button.

def quitPlaying():

root.destroy()

root.quit()

# Game loop in regards to the gold.

def gold_encounter():

if levels[1] == True:

print("It worked")

return

else:

# Check for player collision with a question.

# Iterate through the questions list.

for question in questions:

if player.collision(question):

master = tkinter.Tk()

b1 = tkinter.Button(master, text="Spanish Questions", command=getSpanishQuestions)

b1.pack()

b2 = tkinter.Button(master, text="French Questions", command=getFrenchQuestions)

b2.pack()

b3 = tkinter.Button(master, text="Japanese Questions", command=getJapaneseQuestions)

b3.pack()

b4 = tkinter.Button(master, text="Turkish Questions", command=getTurkishQuestions)

b4.pack()

# Destroy the question.

question.destroy()

# Remove question from questions list.

questions.remove(question)

screen.listen()

# Create frame where button(s) will be.

frame = tkinter.Frame(root)

frame.pack()

# Add questions list.

questions = []

# Wall coordinate list.

walls = []

# Create a levels list.

levels = []

# Define first level.

level_1 = [

"XXXXXXXXXXXXXXXXXXXXXXXXX",

"XP XXXXXXX XXXXX",

"X XXXXXXX XXXXXX XXXXX",

"X XX XXXXXX XXXXX",

"X XX XXX XX",

"XXXXXX XX XXX Q XX",

"XXXXXX XX XXXXXX XXXXX",

"XXXXXX XX XXXX XXXXX",

"X XXX Q XXXX XXXXX",

"X XXX XXXXXXXXXXXXXXXXX",

"X XXXXXXXXXXXXXXX",

"X Q XXXXXXXX",

"XXXXXXXXXXXX XXXXX X",

"XXXXXXXXXXXXXXX XXXXX X",

"XXX XXXXXXXXXX X",

"XXX Q X",

"XXX XXXXXXXXXXXXX",

"XXXXXXXXXX XXXXXXXXXXXXX",

"XXXXXXXXXX X",

"XX XXXXX Q X",

"XX XXXXXXXXXXXXX XXXXX",

"XX XXXXXXXXXXXX XXXXX",

"XX Q XXXX X",

"XXXX X",

"XXXXXXXXXXXXXXXXXXXXXXXXX"

]

# Define second level.

level_2 = [

"XXXXXXXXXXXXXXXXXXXXXXXXX",

"XP XX XX XXXX",

"X XX XX XXXX",

"X XXXXXXX XX XX X",

"X XXXXXXX XX XX Q X",

"X XX XX XX XXXXX X",

"X XX XX XX XXXXX X",

"XQ Q XX X X",

"X XX X X",

"X XXXXXXX XXXXX XXXX",

"X XX XX X",

"XXXXXX XX Q X",

"XXXXXX XXXXXXXXXXXX X",

"X Q XX XX X",

"X XX XX X",

"XXXXXXXXXX XX X",

"XXXXXX X XX Q X",

"XXXXXX X XX XX X",

"X X X X",

"X Q X X X",

"XXXXXX XXXXXXXXXX X X",

"XXXXXX XXXXXXXXXX X",

"X X X",

"X XQ XXXXXXXX",

"XXXXXXXXXXXXXXXXXXXXXXXXX"

]

# Define third level.

level_3 = [

"XXXXXXXXXXXXXXXXXXXXXXXXX",

"X X XP X",

"X Q X X X",

"X XXXX XXXXXXXXXX X",

"X XXXX XXXXXXXXXX X",

"X Q XX X",

"X XX X",

"XXXXXXXXXXXX XXXX XXX",

"X XXXX XXX",

"X XXXX XXX",

"XXXXX Q XXXXXXXXXXX XXX",

"X Q X",

"X X",

"XXXXXXXXXX Q XXXXXXX X",

"XXXXXXXXXX XXXXXXX X",

"XXXX XXXXXXXXX X",

"XXX XXXXXXXXX X",

"XXXXXX XXXXXXXXXXXX X",

"X X Q X",

"X Q X XXXX",

"XXXXXXX XXXXXX",

"XXXXXXXXXXXX Q XXXXXXXXXX",

"X X",

"X Q XXX Q X",

"XXXXXXXXXXXXXXXXXXXXXXXXX"

]

# Define fourth level.

level_4 = [

"XXXXXXXXXXXXXXXXXXXXXXXXX",

"XXXXXXXXXX P XXXXXXXXXX",

"XXXXXXXXXX XXXXXXXXXX",

"XXXXXXXXXXX Q XXXXXXXXXXX",

"X X",

"X XXX X",

"XXXXX Q XXXXX Q XXXXX",

"X XXX X",

"XXXXXXXX X XXXXXXXX",

"X Q X Q X",

"X X X",

"XXXXXXXXXX QXQ XXXXXXXXXX",

"X X",

"X X",

"XXXXXXXXXXXXXXXXXXXXX X",

"XXXXXXXXXXXXXXXXXXXXX X",

"XXXXXX XXXXXXXXX X",

"XXXXXX XXXXXXX Q XXXXX",

"XQ X",

"X X",

"XXXXXXXXXXX XXXXXXX X",

"XXXXXXXX XXXXXXX X",

"XXXXXX XXXXXXXXXX X",

"XXXXX Q XXXXXXXXXXX Q X",

"XXXXXXXXXXXXXXXXXXXXXXXXX"

]

# Add the level(s) to the levels list.

levels.append(level_1)

levels.append(level_2)

levels.append(level_3)

levels.append(level_4)

# Class instances.

pen = Pen()

player = Player()

# Creation of quit button.

quitButton = tkinter.Button(frame, text='Quit', command=quitPlaying)

quitButton.pack()

# Button commands for player movement

screen.onkeypress(player.move_up, 'Up')

screen.onkeypress(player.move_down, 'Down')

screen.onkeypress(player.move_left, 'Left')

screen.onkeypress(player.move_right, 'Right')

# Button commands for customizable player colors

screen.onkeypress(player.bKey, "b")

screen.onkeypress(player.rKey, "r")

screen.onkeypress(player.gKey, "g")

screen.onkeypress(player.pKey, "p")

screen.onkeypress(player.yKey, "y")

screen.onkeypress(player.oKey, "o")

screen.listen()

# Call main game loop.

screen.mainloop()

所以基本上我希望在关卡中每个“黄金”只能提出一个问题。但是,它目前遍历了dict中的所有问题。怎么解决这个问题?

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