报错信息

使用VS2019创建空项目,添加osgearth_annotation.cpp文件,设置Windows SDK版本、附加包含文件目录、及输入库后,进行编译,出错信息如下:

1>------ 已启动生成: 项目: Project2, 配置: Release x64 ------
1>osgearth_annotation.cpp
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1158): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1158): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1158): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1159): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1159): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1159): error C2146: 语法错误: 缺少“;”(在标识符“GLboolean”的前面)
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1160): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1160): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1160): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1161): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1161): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1161): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1162): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1162): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1162): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1163): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1163): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1163): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1164): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1164): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1164): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1165): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1165): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1165): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1166): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1166): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1166): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1167): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1167): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1167): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1168): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1168): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1168): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1169): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1169): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1169): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1170): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1170): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1170): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1171): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1171): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1171): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1172): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1172): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1172): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1173): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1173): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1173): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1174): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1174): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1174): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1175): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1175): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1175): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1176): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1176): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1176): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1177): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1177): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1177): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1178): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1178): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1178): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1179): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1179): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1179): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1180): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1180): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1180): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1181): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1181): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1181): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1182): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1182): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1182): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1183): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1183): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1183): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1184): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1184): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1184): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1185): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1185): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1185): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1186): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1186): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1186): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1187): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1187): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1187): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1188): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1188): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1188): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1189): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1189): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1189): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1190): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1190): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1190): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1191): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1191): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1191): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1192): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1192): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1192): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1193): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1193): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1193): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1194): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1194): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1194): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1195): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1195): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1195): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1196): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1196): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1196): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1197): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1197): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1197): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1198): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1198): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1198): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1199): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1199): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1199): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1200): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1200): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1200): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1201): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1201): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1201): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1202): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1202): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1202): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1203): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1203): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1203): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1204): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1204): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1204): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1205): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1205): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1205): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1206): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1206): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1206): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1207): error C2144: 语法错误:“void”的前面应有“;”
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1207): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1207): error C2086: “int WINGDIAPI”: 重定义
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1157): note: 参见“WINGDIAPI”的声明
1>c:\program files (x86)\windows kits\10\include\10.0.19041.0\um\gl\gl.h(1207): fatal error C1003: 错误计数超过 100;正在停止编译
1>已完成生成项目“Project2.vcxproj”的操作 - 失败。
========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========

解决方法:

在osgearth_annotation.cpp的开始添加

#include<windows.h>

osgearth_annotation.cpp全部内容

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2018 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/

#include<windows.h>

#include <osgEarth/MapNode>

#include <osgEarthUtil/EarthManipulator>
#include <osgEarthUtil/ExampleResources>

#include <osgEarthAnnotation/ImageOverlay>
#include <osgEarthAnnotation/CircleNode>
#include <osgEarthAnnotation/RectangleNode>
#include <osgEarthAnnotation/EllipseNode>
#include <osgEarthAnnotation/PlaceNode>
#include <osgEarthAnnotation/LabelNode>
#include <osgEarthAnnotation/LocalGeometryNode>
#include <osgEarthAnnotation/FeatureNode>
#include <osgEarthAnnotation/ModelNode>

#include <osgEarthAnnotation/AnnotationEditing>
#include <osgEarthAnnotation/ImageOverlayEditor>

#include <osgEarthSymbology/GeometryFactory>

#include <osgViewer/Viewer>

using namespace osgEarth;
using namespace osgEarth::Annotation;
using namespace osgEarth::Features;
using namespace osgEarth::Util;

//------------------------------------------------------------------

int
usage( char** argv )
{
    OE_WARN << "Usage: " << argv[0] << " <earthfile>" << std::endl;
    return -1;
}

//------------------------------------------------------------------

int
main(int argc, char** argv)
{
    osg::Group* root = new osg::Group();

// try to load an earth file.
    osg::ArgumentParser arguments(&argc,argv);

osgViewer::Viewer viewer(arguments);
    viewer.setCameraManipulator( new EarthManipulator() );

// load an earth file and parse demo arguments
    osg::Node* node = MapNodeHelper().load(arguments, &viewer);
    if ( !node )
        return usage(argv);

root->addChild( node );

// find the map node that we loaded.
    MapNode* mapNode = MapNode::findMapNode(node);
    if ( !mapNode )
        return usage(argv);

// Group to hold all our annotation elements.
    osg::Group* annoGroup = new osg::Group();
    MapNode::get(node)->addChild( annoGroup );

// Make a group for labels
    osg::Group* labelGroup = new osg::Group();
    annoGroup->addChild( labelGroup );

osg::Group* editGroup = new osg::Group();
    MapNode::get(node)->addChild( editGroup );

// Style our labels:
    Style labelStyle;
    labelStyle.getOrCreate<TextSymbol>()->alignment() = TextSymbol::ALIGN_CENTER_CENTER;
    labelStyle.getOrCreate<TextSymbol>()->fill()->color() = Color::Yellow;

// A lat/long SRS for specifying points.
    const SpatialReference* geoSRS = mapNode->getMapSRS()->getGeographicSRS();

//--------------------------------------------------------------------

// A series of place nodes (an icon with a text label)
    {
        Style pm;
        pm.getOrCreate<IconSymbol>()->url()->setLiteral( "../data/placemark32.png" );
        pm.getOrCreate<IconSymbol>()->declutter() = true;
        pm.getOrCreate<TextSymbol>()->halo() = Color("#5f5f5f");

// bunch of pins:
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, -74.00, 40.71), "New York"      , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, -77.04, 38.85), "Washington, DC", pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS,-118.40, 33.93), "Los Angeles"   , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, -71.03, 42.37), "Boston"        , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS,-157.93, 21.35), "Honolulu"      , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, 139.75, 35.68), "Tokyo"         , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, -90.25, 29.98), "New Orleans"   , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, -80.28, 25.82), "Miami"         , pm));
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS,-117.17, 32.72), "San Diego"     , pm));

// test with an LOD:
        osg::LOD* lod = new osg::LOD();
        lod->addChild( new PlaceNode(GeoPoint(geoSRS, 14.68, 50.0), "Prague", pm), 0.0, 2e6);
        labelGroup->addChild( lod );

// absolute altitude:
        labelGroup->addChild( new PlaceNode(GeoPoint(geoSRS, -87.65, 41.90, 1000, ALTMODE_ABSOLUTE), "Chicago", pm));
    }

//--------------------------------------------------------------------

// a box that follows lines of latitude (rhumb line interpolation, the default)
    // and flashes on and off using a cull callback.
    {
        struct C : public osg::NodeCallback {
            void operator()(osg::Node* n, osg::NodeVisitor* nv) {
                static int i=0;
                i++;
                if (i % 100 < 50)
                    traverse(n, nv);
            }
        };
        Geometry* geom = new osgEarth::Symbology::Polygon();
        geom->push_back( osg::Vec3d(0,   40, 0) );
        geom->push_back( osg::Vec3d(-60, 40, 0) );
        geom->push_back( osg::Vec3d(-60, 60, 0) );
        geom->push_back( osg::Vec3d(0,   60, 0) );

Feature* feature = new Feature(geom, geoSRS);
        feature->geoInterp() = GEOINTERP_RHUMB_LINE;

Style geomStyle;
        geomStyle.getOrCreate<LineSymbol>()->stroke()->color() = Color::Cyan;
        geomStyle.getOrCreate<LineSymbol>()->stroke()->width() = 5.0f;
        geomStyle.getOrCreate<LineSymbol>()->tessellationSize() = 75000;
        geomStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        geomStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_GPU;
        
        FeatureNode* fnode = new FeatureNode(feature, geomStyle);

fnode->addCullCallback(new C());

annoGroup->addChild( fnode );

LabelNode* label = new LabelNode("Rhumb line polygon", labelStyle);
        label->setPosition(GeoPoint(geoSRS, -30, 50));
        labelGroup->addChild(label);
    }

//--------------------------------------------------------------------

// another rhumb box that crosses the antimeridian
    {
        Geometry* geom = new osgEarth::Symbology::Polygon();
        geom->push_back( -160., -30. );
        geom->push_back(  150., -20. );
        geom->push_back(  160., -45. );
        geom->push_back( -150., -40. );
        Style geomStyle;

Feature* feature = new Feature(geom, geoSRS);
        feature->geoInterp() = GEOINTERP_RHUMB_LINE;

geomStyle.getOrCreate<LineSymbol>()->stroke()->color() = Color::Lime;
        geomStyle.getOrCreate<LineSymbol>()->stroke()->width() = 3.0f;
        geomStyle.getOrCreate<LineSymbol>()->tessellationSize() = 75000;
        geomStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        geomStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_GPU;

FeatureNode* gnode = new FeatureNode(feature, geomStyle);
        annoGroup->addChild( gnode );

LabelNode* label = new LabelNode("Antimeridian polygon", labelStyle);
        label->setPosition(GeoPoint(geoSRS, -175, -35));
        labelGroup->addChild(label);
    }

//--------------------------------------------------------------------

// A path using great-circle interpolation.
    // Keep a pointer to it so we can modify it later on.
    FeatureNode* pathNode = 0;
    {
        Geometry* path = new LineString();
        path->push_back( osg::Vec3d(-74, 40.714, 0) );   // New York
        path->push_back( osg::Vec3d(139.75, 35.68, 0) ); // Tokyo

Feature* pathFeature = new Feature(path, geoSRS);
        pathFeature->geoInterp() = GEOINTERP_GREAT_CIRCLE;

Style pathStyle;
        pathStyle.getOrCreate<LineSymbol>()->stroke()->color() = Color::White;
        pathStyle.getOrCreate<LineSymbol>()->stroke()->width() = 1.0f;
        pathStyle.getOrCreate<LineSymbol>()->stroke()->smooth() = true;
        pathStyle.getOrCreate<LineSymbol>()->tessellationSize() = 75000;
        pathStyle.getOrCreate<PointSymbol>()->size() = 8;
        pathStyle.getOrCreate<PointSymbol>()->fill()->color() = Color::Red;
        pathStyle.getOrCreate<PointSymbol>()->smooth() = true;
        pathStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        pathStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_GPU;
        pathStyle.getOrCreate<RenderSymbol>()->depthOffset()->enabled() = true;

//OE_INFO << "Path extent = " << pathFeature->getExtent().toString() << std::endl;

pathNode = new FeatureNode(pathFeature, pathStyle);
        annoGroup->addChild( pathNode );

LabelNode* label = new LabelNode("Great circle path", labelStyle);
        label->setPosition(GeoPoint(geoSRS,-170, 61.2));
        labelGroup->addChild(label);
    }

//--------------------------------------------------------------------

// Two circle segments around New Orleans.
    {
        Style circleStyle;
        circleStyle.getOrCreate<PolygonSymbol>()->fill()->color() = Color(Color::Cyan, 0.5);
        circleStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        circleStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_DRAPE;

CircleNode* circle = new CircleNode();
        circle->set(
            GeoPoint(geoSRS, -90.25, 29.98, 1000., ALTMODE_RELATIVE),
            Distance(300, Units::KILOMETERS),
            circleStyle, 
            Angle(-45.0, Units::DEGREES),
            Angle(45.0, Units::DEGREES),
            true);

annoGroup->addChild( circle );

editGroup->addChild( new CircleNodeEditor(circle) );
    }

{
        Style circleStyle;
        circleStyle.getOrCreate<PolygonSymbol>()->fill()->color() = Color(Color::Red, 0.5);
        circleStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        circleStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_DRAPE;

CircleNode* circle = new CircleNode();
        circle->set(
            GeoPoint(geoSRS, -90.25, 29.98, 1000., ALTMODE_RELATIVE),
            Distance(300, Units::KILOMETERS),
            circleStyle,
            Angle(45.0, Units::DEGREES),
            Angle(360.0 - 45.0, Units::DEGREES),
            true);

annoGroup->addChild( circle );

editGroup->addChild( new CircleNodeEditor(circle) );
    }

//--------------------------------------------------------------------

// An extruded ellipse around Miami.
    {
        Style ellipseStyle;
        ellipseStyle.getOrCreate<PolygonSymbol>()->fill()->color() = Color(Color::Orange, 0.75);
        ellipseStyle.getOrCreate<ExtrusionSymbol>()->height() = 250000.0; // meters MSL
        EllipseNode* ellipse = new EllipseNode();
        ellipse->set(
            GeoPoint(geoSRS, -80.28, 25.82, 0.0, ALTMODE_RELATIVE),
            Distance(250, Units::MILES),
            Distance(100, Units::MILES),
            Angle   (0, Units::DEGREES),
            ellipseStyle,
            Angle(45.0, Units::DEGREES),
            Angle(360.0 - 45.0, Units::DEGREES), 
            true);
        annoGroup->addChild( ellipse );

editGroup->addChild( new EllipseNodeEditor(ellipse) );
    }
    {
        Style ellipseStyle;
        ellipseStyle.getOrCreate<PolygonSymbol>()->fill()->color() = Color(Color::Blue, 0.75);
        ellipseStyle.getOrCreate<ExtrusionSymbol>()->height() = 250000.0; // meters MSL
        EllipseNode* ellipse = new EllipseNode();
        ellipse->set(
            GeoPoint(geoSRS, -80.28, 25.82, 0.0, ALTMODE_RELATIVE),
            Distance(250, Units::MILES),
            Distance(100, Units::MILES),
            Angle   (0, Units::DEGREES),
            ellipseStyle, 
            Angle(-40.0, Units::DEGREES), 
            Angle(40.0, Units::DEGREES), 
            true);
        annoGroup->addChild( ellipse );

editGroup->addChild( new EllipseNodeEditor(ellipse) );
    }
    
    //--------------------------------------------------------------------

{
        // A rectangle around San Diego
        Style rectStyle;
        rectStyle.getOrCreate<PolygonSymbol>()->fill()->color() = Color(Color::Green, 0.5);
        rectStyle.getOrCreate<AltitudeSymbol>()->clamping() = AltitudeSymbol::CLAMP_TO_TERRAIN;
        rectStyle.getOrCreate<AltitudeSymbol>()->technique() = AltitudeSymbol::TECHNIQUE_DRAPE;
        RectangleNode* rect = new RectangleNode(
            GeoPoint(geoSRS, -117.172, 32.721),
            Distance(300, Units::KILOMETERS ),
            Distance(600, Units::KILOMETERS ),
            rectStyle);
        annoGroup->addChild( rect );

editGroup->addChild( new RectangleNodeEditor(rect) );
    }

//--------------------------------------------------------------------

// An extruded polygon roughly the shape of Utah. Here we demonstrate the
    // FeatureNode, where you create a geographic geometry and use it as an
    // annotation.
    {
        Geometry* utah = new osgEarth::Symbology::Polygon();
        utah->push_back( -114.052, 37.0   );
        utah->push_back( -109.054, 37.0   );
        utah->push_back( -109.054, 41.0   );
        utah->push_back( -111.040, 41.0   );
        utah->push_back( -111.080, 42.059 );
        utah->push_back( -114.080, 42.024 );

Style utahStyle;
        utahStyle.getOrCreate<ExtrusionSymbol>()->height() = 250000.0; // meters MSL
        utahStyle.getOrCreate<PolygonSymbol>()->fill()->color() = Color(Color::White, 0.8);

Feature*     utahFeature = new Feature(utah, geoSRS);
        FeatureNode* featureNode = new FeatureNode(utahFeature, utahStyle);

annoGroup->addChild( featureNode );
    }

//--------------------------------------------------------------------

// an image overlay.
    {
        ImageOverlay* imageOverlay = 0L;
        osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile( "../data/USFLAG.TGA" );
        if (image.valid())
        {
            imageOverlay = new ImageOverlay(mapNode, image.get());
            imageOverlay->setBounds( Bounds( -100.0, 35.0, -90.0, 40.0) );
            annoGroup->addChild( imageOverlay );

editGroup->addChild( new ImageOverlayEditor(imageOverlay) );
        }
    }

//--------------------------------------------------------------------

// a model node with auto scaling.
    {
        Style style;
        style.getOrCreate<ModelSymbol>()->autoScale() = true;
        style.getOrCreate<ModelSymbol>()->url()->setLiteral("../data/red_flag.osg.50.scale");
        ModelNode* modelNode = new ModelNode(mapNode, style); 
        modelNode->setPosition(GeoPoint(geoSRS, -100, 52));
        annoGroup->addChild(modelNode);
    }

//--------------------------------------------------------------------

// initialize the viewer:    
    viewer.setSceneData( root );    
    viewer.getCamera()->setSmallFeatureCullingPixelSize(-1.0f);
    return viewer.run();
}

项目属性页

SDK版本、平台工具集

指定命令行参数

附加包含目录

D:\OSGCore\Bulid\OsgEarth\include;D:\OSGCore\Bulid\OpenSceneGraphic\include;

指定输入库

D:\OSGCore\Bulid\OsgEarth\lib\osgEarthUtil.lib
D:\OSGCore\Bulid\OsgEarth\lib\osgEarthAnnotation.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osg.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgDB.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgUtil.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgViewer.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\OpenThreads.lib
D:\OSGCore\Bulid\OsgEarth\lib\osgEarthFeatures.lib
D:\OSGCore\Bulid\OsgEarth\lib\osgEarthSymbology.lib
D:\OSGCore\Bulid\OsgEarth\lib\osgEarth.lib
ws2_32.lib
winmm.lib
wldap32.lib
psapi.lib
D:\OSGCore\Bulid\3rdParty\lib\libcurl_imp.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgWidget.lib
D:\OSGCore\Bulid\3rdParty\lib\gdal_i.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgSim.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgTerrain.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgFX.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgText.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgGA.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgShadow.lib
D:\OSGCore\Bulid\OpenSceneGraphic\lib\osgManipulator.lib
opengl32.lib
glu32.lib
kernel32.lib
user32.lib
gdi32.lib
winspool.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
comdlg32.lib
advapi32.lib

运行结果

上一篇: osgEarth源码编译(Win10+VS2019+OSG3.6.5+osgEarth2.10.0)

下一篇:  osgEarth用ModelNode在指定经纬高绘制多边形

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