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Advanced下设置,或者玩家可以修改Config.json为多人服务器设置难度.

物品配置:

下面是物品配置列表

Items

Value

Config.json

Description

Spawn Chance [0-1]

Spawn_Chance

The chance for items to spawn, decimals representing a percentage.

Despawn Dropped Time

Despawn_Dropped_Time

The time for dropped items to despawn, in seconds.

Despawn Natural Time

Despawn_Natural_Time

The time for unclaimed items to despawn, in seconds.

Respawn Time

Respawn_Time

The time for item drops to be replenished, in seconds.

Quality Full Chance [0-1]

Quality_Full_Chance

Percentage chance for 100% quality on an item.

Quality Multiplier

Quality_Multiplier

Multiplier value boost for the amount of quality an item has.

Gun Bullets Full Chance [0-1]

Gun_Bullets_Full_Chance

Percentage chance for a fully loaded Ranged Weapon can spawn with.

Gun Bullets Multiplier

Gun_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a Ranged Weapon.

Magazine Bullets Full Chance [0-1]

Magazine_Bullets_Full_Chance

Percentage chance for a fully loaded Magazine Attachment can spawn with.

Magazine Bullets Multiplier

Magazine_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a Magazine Attachment.

Crate Bullets Full Chance [0-1]

Crate_Bullets_Full_Chance

Percentage chance for a full magazine attachment refill can spawn with.

Crate Bullets Multiplier

Crate_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a magazine attachment refill.

Has Durability

Has_Durability

Toggle for whether or not items have durability, and can thus degrade.

车辆配置:

下面是车辆配置列表

Vehicles

Value

Config.json

Description

Respawn Time

Respawn_Time

How long it takes for vehicles to respond, in seconds.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for vehicle health.

僵尸配置:

下面是僵尸配置列表

Zombies

Value

Config.json

Description

Spawn Chance [0-1]

Spawn_Chance

The chance for a node to spawn a zombie, decimals representing a percentage.

Loot Chance [0-1]

Loot_Chance

The chance for a zombie to drop loot, decimals representing a percentage.

Crawler Chance [0-0.5]

Crawler_Chance

The chance for a zombie to be a crawler, decimals representing a percentage.

Sprinter Chance [0-0.5]

Sprinter_Chance

The chance for a zombie to be a sprinter, decimals representing a percentage.

Flanker Chance [0-0.5]

Flanker_Chance

The chance for a zombie to be a flanker, decimals representing a percentage.

Burner Chance [0-0.5]

Burner_Chance

The chance for a zombie to be a burner, decimals representing a percentage.

Acid Chance [0-0.5]

Acid_Chance

The chance for a zombie to be a acid, decimals representing a percentage.

Respawn Day Time

Respawn_Day_Time

The length of respawn for zombies during the day.

Respawn Night Time

Respawn_Night_Time

The length of respawn for zombies during the night.

Respawn Beacon Time

Respawn_Beacon_Time

The length of respawn for zombies during a Horde Beacon.

Damage Multiplier

Damage_Multiplier

Numerical multiplier for zombie damage.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for zombie health.

Beacon Experience Multiplier

Beacon_Experience_Multiplier

Numerical multiplier value for experience from during a 部落信标.

Full Moon Experience Multiplier

Full_Moon_Experience_Multiplier

Numerical multiplier value for experience from during a full moon.

Can Stun

Can_Stun

Toggle for whether or not zombies can be stunned.

动物配置:

下面是动物配置列表

Animals

Value

Config.json

Description

Respawn Time

Respawn_Time

The length of time for animals to respawn.

Damage Multiplier

Damage_Multiplier

Numerical multiplier for animal damage.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for animal health.

玩家配置:

下面是玩家配置列表

Players

Value

Config.json

Description

Health Regeneration Min Food

Health_Regen_Min_Food

Minimum Food requirement for health regeneration to be possible.

Health Regeneration Min Water

Health_Regen_Min_Water

Minimum Water requirement for health regeneration to be possible.

Health Regeneration Ticks

Health_Regen_Ticks

The length of time to pass before regenerating Health.

Food Use Ticks

Food_Use_Ticks

The length of time to pass before lowering Food.

Food Damage Ticks

Food_Damage_Ticks

The amount of damage done when Food is at 0%.

Water Use Ticks

Water_Use_Ticks

The length of time to pass before lowering Water.

Water Damage Ticks

Water_Damage_Ticks

The amount of damage done when Water is at 0%.

Virus Infect Threshold

Virus_Infect

The minimum requirement to be infected.

Virus Use Ticks

Virus_Use_Ticks

The length of time to pass before lowering Immunity due to Infection.

Virus Damage Ticks

Virus_Damage_Ticks

The amount of damage done when Immunity is at 0%.

Broken Leg Regeneration Ticks

Leg_Regen_Ticks

The length of time to pass before Broken Leg is healed.

Bleeding Damage Ticks

Bleed_Damage_Ticks

The length of time to pass before lowering Health due to bleed.

Bleeding Regeneration Ticks

Bleed_Regen_Ticks

The length of time to pass before Bleeding is healed.

Armor Multiplier

Armor_Multiplier

Numerical multiplier value boost to armor effectiveness.

Experience Multiplier

Experience_Multiplier

Numerical multiplier for experience gain.

NPC Detection Radius Multiplier

Detect_Radius_Multiplier

Numerical multiplier for animal and zombie detection radius.

Lose Skills On Combat Death

Lose_Skills_PvP

Percentage amount of skills you lose from death by combat.

Lose Skills on Environment Death

Lose_Skills_PvE

Percentage amount of skills you lose from death by environment.

Lose Items On Combat Death

Lose_Items_PvP

Percentage amount of items lost after death from combat.

Lose Items On Environment Death

Lose_Items_PvE

Percentage amount of items lost after death from the environment.

Lose Clothes On Combat Death

Lose_Clothes_PvP

Toggle for if clothing is lost from dying in combat.

Lose Clothes On Environment Death

Lose_Clothes_PvE

Toggle for if clothing is lost from dying to the environment.

Can Hurt Legs

Can_Hurt_Legs

Toggle for whether or not The Player can receive fall damage.

Can Break Legs

Can_Break_Legs

Toggle for whether or not a player can obtain the Broken Leg status.

Can Fix Legs

Can_Fix_Legs

Toggle for whether or not a player can automatically heal their Broken Leg over time.

Can Start Bleeding

Can_Start_Bleeding

Toggle for whether or not a play can obtain the Bleeding status.

Can Stop Bleeding

Can_Stop_Bleeding

Toggle for whether or not a player can automatically heal their Bleeding over time.

物品配置:

下面是物品配置列表

Objects

Value

Config.json

Description

Binary State Reset Time Multiplier

Binary_State_Reset_Multiplier

Numerical multiplier for the length of time to pass before binary state resets.

Fuel Respawn Time Multiplier

Fuel_Reset_Multiplier

Numerical multiplier for the length of time to pass before Fuel respawns.

Water Respawn Time Multiplier

Water_Reset_Multiplier

Numerical multiplier for the length of time to pass before Water respawns.

Resource Respawn Time Multiplier

Resource_Reset_Multiplier

Numerical multiplier for the length of time to pass before Resource respawns.

Rubble Respawn Time Multiplier

Rubble_Reset_Multiplier

Numerical multiplier for the length of time until a destroyed object respawns.

事件配置:

下面是事件配置列表

Lighting

Value

Config.json

Description

Min Rain Frequency

Rain_Frequency_Min

Minimum frequency for a Rainstorm to occur.

Max Rain Frequency

Rain_Frequency_Max

Maximum frequency for a Rainstorm to occur.

Min Rain Duration

Rain_Duration_Min

Minimum duration for a Rainstorm to span.

Max Rain Duration

Rain_Duration_Max

Maximum duration for a Rainstorm to span.

Min Airdrop Frequency

Airdrop_Frequency_Min

The minimum frequency chance of which an airdrop event can occur.

Max Airdrop Frequency

Airdrop_Frequency_Max

The maximum frequency chance of which an airdrop event can occur.

还原默认:

如果玩家想还原默认配置,在单人游戏和多人游戏下还原的方法是不一样的.

单人游戏:找到Advanced按钮,打开Gameplay Config.点击Restore Defaults

多人游戏:将下面的代码复制粘贴到游戏目录中,然后替换Config.json

{

"Easy": {

"Items": {

"Spawn_Chance": 0.35,

"Despawn_Dropped_Time": 600.0,

"Despawn_Natural_Time": 900.0,

"Respawn_Time": 30.0,

"Quality_Full_Chance": 0.1,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.1,

"Gun_Bullets_Multiplier": 1.0,

"Magazine_Bullets_Full_Chance": 0.1,

"Magazine_Bullets_Multiplier": 1.0,

"Crate_Bullets_Full_Chance": 0.1,

"Crate_Bullets_Multiplier": 1.0,

"Has_Durability": false

},

"Vehicles": {

"Respawn_Time": 300.0,

"Armor_Multiplier": 1.0

},

"Zombies": {

"Spawn_Chance": 0.2,

"Loot_Chance": 0.55,

"Crawler_Chance": 0.0,

"Sprinter_Chance": 0.0,

"Flanker_Chance": 0.0,

"Burner_Chance": 0.0,

"Acid_Chance": 0.0,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Damage_Multiplier": 0.75,

"Armor_Multiplier": 1.25,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Can_Stun": true

},

"Animals": {

"Respawn_Time": 180.0,

"Damage_Multiplier": 0.75,

"Armor_Multiplier": 1.25

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 90,

"Health_Regen_Min_Water": 90,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 350,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 320,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 10,

"Bleed_Regen_Ticks": 750,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.5,

"Detect_Radius_Multiplier": 0.5,

"Lose_Skills_PvP": 0.75,

"Lose_Skills_PvE": 0.75,

"Lose_Items_PvP": 1.0,

"Lose_Items_PvE": 1.0,

"Lose_Clothes_PvP": true,

"Lose_Clothes_PvE": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": false,

"Can_Fix_Legs": true,

"Can_Start_Bleeding": false,

"Can_Stop_Bleeding": true

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0

},

"Events": {

"Rain_Frequency_Min": 2.3,

"Rain_Frequency_Max": 5.6,

"Rain_Duration_Min": 0.05,

"Rain_Duration_Max": 0.15,

"Airdrop_Frequency_Min": 0.8,

"Airdrop_Frequency_Max": 6.5

}

},

"Normal": {

"Items": {

"Spawn_Chance": 0.35,

"Despawn_Dropped_Time": 600.0,

"Despawn_Natural_Time": 900.0,

"Respawn_Time": 45.0,

"Quality_Full_Chance": 0.1,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.05,

"Gun_Bullets_Multiplier": 0.25,

"Magazine_Bullets_Full_Chance": 0.05,

"Magazine_Bullets_Multiplier": 0.5,

"Crate_Bullets_Full_Chance": 0.05,

"Crate_Bullets_Multiplier": 1.0,

"Has_Durability": true

},

"Vehicles": {

"Respawn_Time": 300.0,

"Armor_Multiplier": 1.0

},

"Zombies": {

"Spawn_Chance": 0.25,

"Loot_Chance": 0.5,

"Crawler_Chance": 0.15,

"Sprinter_Chance": 0.15,

"Flanker_Chance": 0.025,

"Burner_Chance": 0.025,

"Acid_Chance": 0.025,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Damage_Multiplier": 1.0,

"Armor_Multiplier": 1.0,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Can_Stun": true

},

"Animals": {

"Respawn_Time": 180.0,

"Damage_Multiplier": 1.0,

"Armor_Multiplier": 1.0

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 90,

"Health_Regen_Min_Water": 90,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 300,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 270,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 10,

"Bleed_Regen_Ticks": 750,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.0,

"Detect_Radius_Multiplier": 1.0,

"Lose_Skills_PvP": 0.75,

"Lose_Skills_PvE": 0.75,

"Lose_Items_PvP": 1.0,

"Lose_Items_PvE": 1.0,

"Lose_Clothes_PvP": true,

"Lose_Clothes_PvE": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": true,

"Can_Fix_Legs": true,

"Can_Start_Bleeding": true,

"Can_Stop_Bleeding": true

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0

},

"Events": {

"Rain_Frequency_Min": 2.3,

"Rain_Frequency_Max": 5.6,

"Rain_Duration_Min": 0.05,

"Rain_Duration_Max": 0.15,

"Airdrop_Frequency_Min": 0.8,

"Airdrop_Frequency_Max": 6.5

}

},

"Hard": {

"Items": {

"Spawn_Chance": 0.15,

"Despawn_Dropped_Time": 600.0,

"Despawn_Natural_Time": 900.0,

"Respawn_Time": 60.0,

"Quality_Full_Chance": 0.01,

"Quality_Multiplier": 1.0,

"Gun_Bullets_Full_Chance": 0.025,

"Gun_Bullets_Multiplier": 0.1,

"Magazine_Bullets_Full_Chance": 0.025,

"Magazine_Bullets_Multiplier": 0.25,

"Crate_Bullets_Full_Chance": 0.025,

"Crate_Bullets_Multiplier": 0.75,

"Has_Durability": true

},

"Vehicles": {

"Respawn_Time": 300.0,

"Armor_Multiplier": 1.0

},

"Zombies": {

"Spawn_Chance": 0.3,

"Loot_Chance": 0.3,

"Crawler_Chance": 0.125,

"Sprinter_Chance": 0.175,

"Flanker_Chance": 0.05,

"Burner_Chance": 0.05,

"Acid_Chance": 0.05,

"Respawn_Day_Time": 360.0,

"Respawn_Night_Time": 30.0,

"Respawn_Beacon_Time": 0.0,

"Damage_Multiplier": 1.5,

"Armor_Multiplier": 0.75,

"Beacon_Experience_Multiplier": 1.0,

"Full_Moon_Experience_Multiplier": 2.0,

"Can_Stun": false

},

"Animals": {

"Respawn_Time": 180.0,

"Damage_Multiplier": 1.5,

"Armor_Multiplier": 0.75

},

"Barricades": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Structures": {

"Decay_Time": 604800,

"Armor_Multiplier": 1.0

},

"Players": {

"Health_Regen_Min_Food": 90,

"Health_Regen_Min_Water": 90,

"Health_Regen_Ticks": 60,

"Food_Use_Ticks": 250,

"Food_Damage_Ticks": 15,

"Water_Use_Ticks": 220,

"Water_Damage_Ticks": 20,

"Virus_Infect": 50,

"Virus_Use_Ticks": 125,

"Virus_Damage_Ticks": 25,

"Leg_Regen_Ticks": 750,

"Bleed_Damage_Ticks": 10,

"Bleed_Regen_Ticks": 750,

"Armor_Multiplier": 1.0,

"Experience_Multiplier": 1.5,

"Detect_Radius_Multiplier": 1.25,

"Lose_Skills_PvP": 0.75,

"Lose_Skills_PvE": 0.75,

"Lose_Items_PvP": 1.0,

"Lose_Items_PvE": 1.0,

"Lose_Clothes_PvP": true,

"Lose_Clothes_PvE": true,

"Can_Hurt_Legs": true,

"Can_Break_Legs": true,

"Can_Fix_Legs": false,

"Can_Start_Bleeding": true,

"Can_Stop_Bleeding": false

},

"Objects": {

"Binary_State_Reset_Multiplier": 1.0,

"Fuel_Reset_Multiplier": 1.0,

"Water_Reset_Multiplier": 1.0,

"Resource_Reset_Multiplier": 1.0,

"Rubble_Reset_Multiplier": 1.0

},

"Events": {

"Rain_Frequency_Min": 2.3,

"Rain_Frequency_Max": 5.6,

"Rain_Duration_Min": 0.05,

"Rain_Duration_Max": 0.15,

"Airdrop_Frequency_Min": 0.8,

"Airdrop_Frequency_Max": 6.5

}

}

}

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