iOS 开发中苹果自带的图标库,uiimage可直接调用

@available(iOS 13.0, *)
@objc public extension UIImage{
/// square.and.arrow.up
static let square_and_arrow_up = UIImage(systemName: “square.and.arrow.up”)

/// square.and.arrow.up.fill
static let square_and_arrow_up_fill = UIImage(systemName: "square.and.arrow.up.fill")/// square.and.arrow.up.trianglebadge.exclamationmark
static let square_and_arrow_up_trianglebadge_exclamationmark = UIImage(systemName: "square.and.arrow.up.trianglebadge.exclamationmark")/// square.and.arrow.down
static let square_and_arrow_down = UIImage(systemName: "square.and.arrow.down")/// square.and.arrow.down.fill
static let square_and_arrow_down_fill = UIImage(systemName: "square.and.arrow.down.fill")/// square.and.arrow.up.on.square
static let square_and_arrow_up_on_square = UIImage(systemName: "square.and.arrow.up.on.square")/// square.and.arrow.up.on.square.fill
static let square_and_arrow_up_on_square_fill = UIImage(systemName: "square.and.arrow.up.on.square.fill")/// square.and.arrow.down.on.square
static let square_and_arrow_down_on_square = UIImage(systemName: "square.and.arrow.down.on.square")/// square.and.arrow.down.on.square.fill
static let square_and_arrow_down_on_square_fill = UIImage(systemName: "square.and.arrow.down.on.square.fill")/// rectangle.portrait.and.arrow.right
static let rectangle_portrait_and_arrow_right = UIImage(systemName: "rectangle.portrait.and.arrow.right")/// rectangle.portrait.and.arrow.right.fill
static let rectangle_portrait_and_arrow_right_fill = UIImage(systemName: "rectangle.portrait.and.arrow.right.fill")/// pencil
static let pencil = UIImage(systemName: "pencil")/// pencil.circle
static let pencil_circle = UIImage(systemName: "pencil.circle")/// pencil.circle.fill
static let pencil_circle_fill = UIImage(systemName: "pencil.circle.fill")/// pencil.slash
static let pencil_slash = UIImage(systemName: "pencil.slash")/// square.and.pencil
static let square_and_pencil = UIImage(systemName: "square.and.pencil")/// rectangle.and.pencil.and.ellipsis
static let rectangle_and_pencil_and_ellipsis = UIImage(systemName: "rectangle.and.pencil.and.ellipsis")/// scribble
static let scribble = UIImage(systemName: "scribble")/// scribble.variable
static let scribble_variable = UIImage(systemName: "scribble.variable")/// highlighter
static let highlighter = UIImage(systemName: "highlighter")/// pencil.and.outline
static let pencil_and_outline = UIImage(systemName: "pencil.and.outline")/// pencil.tip
static let pencil_tip = UIImage(systemName: "pencil.tip")/// pencil.tip.crop.circle
static let pencil_tip_crop_circle = UIImage(systemName: "pencil.tip.crop.circle")/// pencil.tip.crop.circle.badge.plus
static let pencil_tip_crop_circle_badge_plus = UIImage(systemName: "pencil.tip.crop.circle.badge.plus")/// pencil.tip.crop.circle.badge.minus
static let pencil_tip_crop_circle_badge_minus = UIImage(systemName: "pencil.tip.crop.circle.badge.minus")/// pencil.tip.crop.circle.badge.arrow.forward
static let pencil_tip_crop_circle_badge_arrow_forward = UIImage(systemName: "pencil.tip.crop.circle.badge.arrow.forward")/// lasso
static let lasso = UIImage(systemName: "lasso")/// lasso.and.sparkles
static let lasso_and_sparkles = UIImage(systemName: "lasso.and.sparkles")/// trash
static let trash = UIImage(systemName: "trash")/// trash.fill
static let trash_fill = UIImage(systemName: "trash.fill")/// trash.circle
static let trash_circle = UIImage(systemName: "trash.circle")/// trash.circle.fill
static let trash_circle_fill = UIImage(systemName: "trash.circle.fill")/// trash.square
static let trash_square = UIImage(systemName: "trash.square")/// trash.square.fill
static let trash_square_fill = UIImage(systemName: "trash.square.fill")/// trash.slash
static let trash_slash = UIImage(systemName: "trash.slash")/// trash.slash.fill
static let trash_slash_fill = UIImage(systemName: "trash.slash.fill")/// trash.slash.circle
static let trash_slash_circle = UIImage(systemName: "trash.slash.circle")/// trash.slash.circle.fill
static let trash_slash_circle_fill = UIImage(systemName: "trash.slash.circle.fill")/// trash.slash.square
static let trash_slash_square = UIImage(systemName: "trash.slash.square")/// trash.slash.square.fill
static let trash_slash_square_fill = UIImage(systemName: "trash.slash.square.fill")/// folder
static let folder = UIImage(systemName: "folder")/// folder.fill
static let folder_fill = UIImage(systemName: "folder.fill")/// folder.circle
static let folder_circle = UIImage(systemName: "folder.circle")/// folder.circle.fill
static let folder_circle_fill = UIImage(systemName: "folder.circle.fill")/// folder.badge.plus
static let folder_badge_plus = UIImage(systemName: "folder.badge.plus")/// folder.fill.badge.plus
static let folder_fill_badge_plus = UIImage(systemName: "folder.fill.badge.plus")/// folder.badge.minus
static let folder_badge_minus = UIImage(systemName: "folder.badge.minus")/// folder.fill.badge.minus
static let folder_fill_badge_minus = UIImage(systemName: "folder.fill.badge.minus")/// folder.badge.questionmark
static let folder_badge_questionmark = UIImage(systemName: "folder.badge.questionmark")/// folder.fill.badge.questionmark
static let folder_fill_badge_questionmark = UIImage(systemName: "folder.fill.badge.questionmark")/// folder.badge.person.crop
static let folder_badge_person_crop = UIImage(systemName: "folder.badge.person.crop")/// folder.fill.badge.person.crop
static let folder_fill_badge_person_crop = UIImage(systemName: "folder.fill.badge.person.crop")/// square.grid.3x1.folder.badge.plus
static let square_grid_3x1_folder_badge_plus = UIImage(systemName: "square.grid.3x1.folder.badge.plus")/// square.grid.3x1.folder.fill.badge.plus
static let square_grid_3x1_folder_fill_badge_plus = UIImage(systemName: "square.grid.3x1.folder.fill.badge.plus")/// folder.badge.gearshape
static let folder_badge_gearshape = UIImage(systemName: "folder.badge.gearshape")/// folder.fill.badge.gearshape
static let folder_fill_badge_gearshape = UIImage(systemName: "folder.fill.badge.gearshape")/// plus.rectangle.on.folder
static let plus_rectangle_on_folder = UIImage(systemName: "plus.rectangle.on.folder")/// plus.rectangle.on.folder.fill
static let plus_rectangle_on_folder_fill = UIImage(systemName: "plus.rectangle.on.folder.fill")/// questionmark.folder
static let questionmark_folder = UIImage(systemName: "questionmark.folder")/// questionmark.folder.fill
static let questionmark_folder_fill = UIImage(systemName: "questionmark.folder.fill")/// paperplane
static let paperplane = UIImage(systemName: "paperplane")/// paperplane.fill
static let paperplane_fill = UIImage(systemName: "paperplane.fill")/// paperplane.circle
static let paperplane_circle = UIImage(systemName: "paperplane.circle")/// paperplane.circle.fill
static let paperplane_circle_fill = UIImage(systemName: "paperplane.circle.fill")/// tray
static let tray = UIImage(systemName: "tray")/// tray.fill
static let tray_fill = UIImage(systemName: "tray.fill")/// tray.circle
static let tray_circle = UIImage(systemName: "tray.circle")/// tray.circle.fill
static let tray_circle_fill = UIImage(systemName: "tray.circle.fill")/// tray.and.arrow.up
static let tray_and_arrow_up = UIImage(systemName: "tray.and.arrow.up")/// tray.and.arrow.up.fill
static let tray_and_arrow_up_fill = UIImage(systemName: "tray.and.arrow.up.fill")/// tray.and.arrow.down
static let tray_and_arrow_down = UIImage(systemName: "tray.and.arrow.down")/// tray.and.arrow.down.fill
static let tray_and_arrow_down_fill = UIImage(systemName: "tray.and.arrow.down.fill")/// tray.2
static let tray_2 = UIImage(systemName: "tray.2")/// tray.2.fill
static let tray_2_fill = UIImage(systemName: "tray.2.fill")/// tray.full
static let tray_full = UIImage(systemName: "tray.full")/// tray.full.fill
static let tray_full_fill = UIImage(systemName: "tray.full.fill")/// externaldrive
static let externaldrive = UIImage(systemName: "externaldrive")/// externaldrive.fill
static let externaldrive_fill = UIImage(systemName: "externaldrive.fill")/// externaldrive.badge.plus
static let externaldrive_badge_plus = UIImage(systemName: "externaldrive.badge.plus")/// externaldrive.fill.badge.plus
static let externaldrive_fill_badge_plus = UIImage(systemName: "externaldrive.fill.badge.plus")/// externaldrive.badge.minus
static let externaldrive_badge_minus = UIImage(systemName: "externaldrive.badge.minus")/// externaldrive.fill.badge.minus
static let externaldrive_fill_badge_minus = UIImage(systemName: "externaldrive.fill.badge.minus")/// externaldrive.badge.checkmark
static let externaldrive_badge_checkmark = UIImage(systemName: "externaldrive.badge.checkmark")/// externaldrive.fill.badge.checkmark
static let externaldrive_fill_badge_checkmark = UIImage(systemName: "externaldrive.fill.badge.checkmark")/// externaldrive.badge.xmark
static let externaldrive_badge_xmark = UIImage(systemName: "externaldrive.badge.xmark")/// externaldrive.fill.badge.xmark
static let externaldrive_fill_badge_xmark = UIImage(systemName: "externaldrive.fill.badge.xmark")/// externaldrive.badge.person.crop
static let externaldrive_badge_person_crop = UIImage(systemName: "externaldrive.badge.person.crop")/// externaldrive.fill.badge.person.crop
static let externaldrive_fill_badge_person_crop = UIImage(systemName: "externaldrive.fill.badge.person.crop")/// externaldrive.badge.icloud
static let externaldrive_badge_icloud = UIImage(systemName: "externaldrive.badge.icloud")/// externaldrive.fill.badge.icloud
static let externaldrive_fill_badge_icloud = UIImage(systemName: "externaldrive.fill.badge.icloud")/// externaldrive.badge.wifi
static let externaldrive_badge_wifi = UIImage(systemName: "externaldrive.badge.wifi")/// externaldrive.fill.badge.wifi
static let externaldrive_fill_badge_wifi = UIImage(systemName: "externaldrive.fill.badge.wifi")/// externaldrive.badge.timemachine
static let externaldrive_badge_timemachine = UIImage(systemName: "externaldrive.badge.timemachine")/// externaldrive.fill.badge.timemachine
static let externaldrive_fill_badge_timemachine = UIImage(systemName: "externaldrive.fill.badge.timemachine")/// internaldrive
static let internaldrive = UIImage(systemName: "internaldrive")/// internaldrive.fill
static let internaldrive_fill = UIImage(systemName: "internaldrive.fill")/// opticaldiscdrive
static let opticaldiscdrive = UIImage(systemName: "opticaldiscdrive")/// opticaldiscdrive.fill
static let opticaldiscdrive_fill = UIImage(systemName: "opticaldiscdrive.fill")/// externaldrive.connected.to.line.below
static let externaldrive_connected_to_line_below = UIImage(systemName: "externaldrive.connected.to.line.below")/// externaldrive.connected.to.line.below.fill
static let externaldrive_connected_to_line_below_fill = UIImage(systemName: "externaldrive.connected.to.line.below.fill")/// archivebox
static let archivebox = UIImage(systemName: "archivebox")/// archivebox.fill
static let archivebox_fill = UIImage(systemName: "archivebox.fill")/// archivebox.circle
static let archivebox_circle = UIImage(systemName: "archivebox.circle")/// archivebox.circle.fill
static let archivebox_circle_fill = UIImage(systemName: "archivebox.circle.fill")/// xmark.bin
static let xmark_bin = UIImage(systemName: "xmark.bin")/// xmark.bin.fill
static let xmark_bin_fill = UIImage(systemName: "xmark.bin.fill")/// xmark.bin.circle
static let xmark_bin_circle = UIImage(systemName: "xmark.bin.circle")/// xmark.bin.circle.fill
static let xmark_bin_circle_fill = UIImage(systemName: "xmark.bin.circle.fill")/// arrow.up.bin
static let arrow_up_bin = UIImage(systemName: "arrow.up.bin")/// arrow.up.bin.fill
static let arrow_up_bin_fill = UIImage(systemName: "arrow.up.bin.fill")/// doc
static let doc = UIImage(systemName: "doc")/// doc.fill
static let doc_fill = UIImage(systemName: "doc.fill")/// doc.circle
static let doc_circle = UIImage(systemName: "doc.circle")/// doc.circle.fill
static let doc_circle_fill = UIImage(systemName: "doc.circle.fill")/// doc.badge.plus
static let doc_badge_plus = UIImage(systemName: "doc.badge.plus")/// doc.fill.badge.plus
static let doc_fill_badge_plus = UIImage(systemName: "doc.fill.badge.plus")/// doc.badge.gearshape
static let doc_badge_gearshape = UIImage(systemName: "doc.badge.gearshape")/// doc.badge.gearshape.fill
static let doc_badge_gearshape_fill = UIImage(systemName: "doc.badge.gearshape.fill")/// doc.badge.ellipsis
static let doc_badge_ellipsis = UIImage(systemName: "doc.badge.ellipsis")/// doc.fill.badge.ellipsis
static let doc_fill_badge_ellipsis = UIImage(systemName: "doc.fill.badge.ellipsis")/// lock.doc
static let lock_doc = UIImage(systemName: "lock.doc")/// lock.doc.fill
static let lock_doc_fill = UIImage(systemName: "lock.doc.fill")/// arrow.up.doc
static let arrow_up_doc = UIImage(systemName: "arrow.up.doc")/// arrow.up.doc.fill
static let arrow_up_doc_fill = UIImage(systemName: "arrow.up.doc.fill")/// arrow.down.doc
static let arrow_down_doc = UIImage(systemName: "arrow.down.doc")/// arrow.down.doc.fill
static let arrow_down_doc_fill = UIImage(systemName: "arrow.down.doc.fill")/// doc.text
static let doc_text = UIImage(systemName: "doc.text")/// doc.text.fill
static let doc_text_fill = UIImage(systemName: "doc.text.fill")/// doc.zipper
static let doc_zipper = UIImage(systemName: "doc.zipper")/// doc.on.doc
static let doc_on_doc = UIImage(systemName: "doc.on.doc")/// doc.on.doc.fill
static let doc_on_doc_fill = UIImage(systemName: "doc.on.doc.fill")/// doc.on.clipboard
static let doc_on_clipboard = UIImage(systemName: "doc.on.clipboard")/// arrow.right.doc.on.clipboard
static let arrow_right_doc_on_clipboard = UIImage(systemName: "arrow.right.doc.on.clipboard")/// arrow.up.doc.on.clipboard
static let arrow_up_doc_on_clipboard = UIImage(systemName: "arrow.up.doc.on.clipboard")/// arrow.triangle.2.circlepath.doc.on.clipboard
static let arrow_triangle_2_circlepath_doc_on_clipboard = UIImage(systemName: "arrow.triangle.2.circlepath.doc.on.clipboard")/// doc.on.clipboard.fill
static let doc_on_clipboard_fill = UIImage(systemName: "doc.on.clipboard.fill")/// doc.richtext
static let doc_richtext = UIImage(systemName: "doc.richtext")/// doc.richtext.fill
static let doc_richtext_fill = UIImage(systemName: "doc.richtext.fill")/// doc.plaintext
static let doc_plaintext = UIImage(systemName: "doc.plaintext")/// doc.plaintext.fill
static let doc_plaintext_fill = UIImage(systemName: "doc.plaintext.fill")/// doc.append
static let doc_append = UIImage(systemName: "doc.append")/// doc.append.fill
static let doc_append_fill = UIImage(systemName: "doc.append.fill")/// doc.text.below.ecg
static let doc_text_below_ecg = UIImage(systemName: "doc.text.below.ecg")/// doc.text.below.ecg.fill
static let doc_text_below_ecg_fill = UIImage(systemName: "doc.text.below.ecg.fill")/// chart.bar.doc.horizontal
static let chart_bar_doc_horizontal = UIImage(systemName: "chart.bar.doc.horizontal")/// chart.bar.doc.horizontal.fill
static let chart_bar_doc_horizontal_fill = UIImage(systemName: "chart.bar.doc.horizontal.fill")/// list.bullet.rectangle.portrait
static let list_bullet_rectangle_portrait = UIImage(systemName: "list.bullet.rectangle.portrait")/// list.bullet.rectangle.portrait.fill
static let list_bullet_rectangle_portrait_fill = UIImage(systemName: "list.bullet.rectangle.portrait.fill")/// doc.text.magnifyingglass
static let doc_text_magnifyingglass = UIImage(systemName: "doc.text.magnifyingglass")/// list.bullet.rectangle
static let list_bullet_rectangle = UIImage(systemName: "list.bullet.rectangle")/// list.bullet.rectangle.fill
static let list_bullet_rectangle_fill = UIImage(systemName: "list.bullet.rectangle.fill")/// list.dash.header.rectangle
static let list_dash_header_rectangle = UIImage(systemName: "list.dash.header.rectangle")/// terminal
static let terminal = UIImage(systemName: "terminal")/// terminal.fill
static let terminal_fill = UIImage(systemName: "terminal.fill")/// note
static let note = UIImage(systemName: "note")/// note.text
static let note_text = UIImage(systemName: "note.text")/// note.text.badge.plus
static let note_text_badge_plus = UIImage(systemName: "note.text.badge.plus")/// calendar
static let calendar = UIImage(systemName: "calendar")/// calendar.circle
static let calendar_circle = UIImage(systemName: "calendar.circle")/// calendar.circle.fill
static let calendar_circle_fill = UIImage(systemName: "calendar.circle.fill")/// calendar.badge.plus
static let calendar_badge_plus = UIImage(systemName: "calendar.badge.plus")/// calendar.badge.minus
static let calendar_badge_minus = UIImage(systemName: "calendar.badge.minus")/// calendar.badge.clock
static let calendar_badge_clock = UIImage(systemName: "calendar.badge.clock")/// calendar.badge.exclamationmark
static let calendar_badge_exclamationmark = UIImage(systemName: "calendar.badge.exclamationmark")/// calendar.day.timeline.left
static let calendar_day_timeline_left = UIImage(systemName: "calendar.day.timeline.left")/// calendar.day.timeline.right
static let calendar_day_timeline_right = UIImage(systemName: "calendar.day.timeline.right")/// calendar.day.timeline.leading
static let calendar_day_timeline_leading = UIImage(systemName: "calendar.day.timeline.leading")/// calendar.day.timeline.trailing
static let calendar_day_timeline_trailing = UIImage(systemName: "calendar.day.timeline.trailing")/// arrowshape.turn.up.left
static let arrowshape_turn_up_left = UIImage(systemName: "arrowshape.turn.up.left")/// arrowshape.turn.up.left.fill
static let arrowshape_turn_up_left_fill = UIImage(systemName: "arrowshape.turn.up.left.fill")/// arrowshape.turn.up.left.circle
static let arrowshape_turn_up_left_circle = UIImage(systemName: "arrowshape.turn.up.left.circle")/// arrowshape.turn.up.left.circle.fill
static let arrowshape_turn_up_left_circle_fill = UIImage(systemName: "arrowshape.turn.up.left.circle.fill")/// arrowshape.turn.up.backward
static let arrowshape_turn_up_backward = UIImage(systemName: "arrowshape.turn.up.backward")/// arrowshape.turn.up.backward.fill
static let arrowshape_turn_up_backward_fill = UIImage(systemName: "arrowshape.turn.up.backward.fill")/// arrowshape.turn.up.backward.circle
static let arrowshape_turn_up_backward_circle = UIImage(systemName: "arrowshape.turn.up.backward.circle")/// arrowshape.turn.up.backward.circle.fill
static let arrowshape_turn_up_backward_circle_fill = UIImage(systemName: "arrowshape.turn.up.backward.circle.fill")/// arrowshape.turn.up.right
static let arrowshape_turn_up_right = UIImage(systemName: "arrowshape.turn.up.right")/// arrowshape.turn.up.right.fill
static let arrowshape_turn_up_right_fill = UIImage(systemName: "arrowshape.turn.up.right.fill")/// arrowshape.turn.up.right.circle
static let arrowshape_turn_up_right_circle = UIImage(systemName: "arrowshape.turn.up.right.circle")/// arrowshape.turn.up.right.circle.fill
static let arrowshape_turn_up_right_circle_fill = UIImage(systemName: "arrowshape.turn.up.right.circle.fill")/// arrowshape.turn.up.forward
static let arrowshape_turn_up_forward = UIImage(systemName: "arrowshape.turn.up.forward")/// arrowshape.turn.up.forward.fill
static let arrowshape_turn_up_forward_fill = UIImage(systemName: "arrowshape.turn.up.forward.fill")/// arrowshape.turn.up.forward.circle
static let arrowshape_turn_up_forward_circle = UIImage(systemName: "arrowshape.turn.up.forward.circle")/// arrowshape.turn.up.forward.circle.fill
static let arrowshape_turn_up_forward_circle_fill = UIImage(systemName: "arrowshape.turn.up.forward.circle.fill")/// arrowshape.turn.up.left.2
static let arrowshape_turn_up_left_2 = UIImage(systemName: "arrowshape.turn.up.left.2")/// arrowshape.turn.up.left.2.fill
static let arrowshape_turn_up_left_2_fill = UIImage(systemName: "arrowshape.turn.up.left.2.fill")/// arrowshape.turn.up.left.2.circle
static let arrowshape_turn_up_left_2_circle = UIImage(systemName: "arrowshape.turn.up.left.2.circle")/// arrowshape.turn.up.left.2.circle.fill
static let arrowshape_turn_up_left_2_circle_fill = UIImage(systemName: "arrowshape.turn.up.left.2.circle.fill")/// arrowshape.turn.up.backward.2
static let arrowshape_turn_up_backward_2 = UIImage(systemName: "arrowshape.turn.up.backward.2")/// arrowshape.turn.up.backward.2.fill
static let arrowshape_turn_up_backward_2_fill = UIImage(systemName: "arrowshape.turn.up.backward.2.fill")/// arrowshape.turn.up.backward.2.circle
static let arrowshape_turn_up_backward_2_circle = UIImage(systemName: "arrowshape.turn.up.backward.2.circle")/// arrowshape.turn.up.backward.2.circle.fill
static let arrowshape_turn_up_backward_2_circle_fill = UIImage(systemName: "arrowshape.turn.up.backward.2.circle.fill")/// arrowshape.zigzag.right
static let arrowshape_zigzag_right = UIImage(systemName: "arrowshape.zigzag.right")/// arrowshape.zigzag.right.fill
static let arrowshape_zigzag_right_fill = UIImage(systemName: "arrowshape.zigzag.right.fill")/// arrowshape.zigzag.forward
static let arrowshape_zigzag_forward = UIImage(systemName: "arrowshape.zigzag.forward")/// arrowshape.zigzag.forward.fill
static let arrowshape_zigzag_forward_fill = UIImage(systemName: "arrowshape.zigzag.forward.fill")/// arrowshape.bounce.right
static let arrowshape_bounce_right = UIImage(systemName: "arrowshape.bounce.right")/// arrowshape.bounce.right.fill
static let arrowshape_bounce_right_fill = UIImage(systemName: "arrowshape.bounce.right.fill")/// arrowshape.bounce.forward
static let arrowshape_bounce_forward = UIImage(systemName: "arrowshape.bounce.forward")/// arrowshape.bounce.forward.fill
static let arrowshape_bounce_forward_fill = UIImage(systemName: "arrowshape.bounce.forward.fill")/// book
static let book = UIImage(systemName: "book")/// book.fill
static let book_fill = UIImage(systemName: "book.fill")/// book.circle
static let book_circle = UIImage(systemName: "book.circle")/// book.circle.fill
static let book_circle_fill = UIImage(systemName: "book.circle.fill")/// books.vertical
static let books_vertical = UIImage(systemName: "books.vertical")/// books.vertical.fill
static let books_vertical_fill = UIImage(systemName: "books.vertical.fill")/// book.closed
static let book_closed = UIImage(systemName: "book.closed")/// book.closed.fill
static let book_closed_fill = UIImage(systemName: "book.closed.fill")/// character.book.closed
static let character_book_closed = UIImage(systemName: "character.book.closed")/// character.book.closed.fill
static let character_book_closed_fill = UIImage(systemName: "character.book.closed.fill")/// text.book.closed
static let text_book_closed = UIImage(systemName: "text.book.closed")/// text.book.closed.fill
static let text_book_closed_fill = UIImage(systemName: "text.book.closed.fill")/// menucard
static let menucard = UIImage(systemName: "menucard")/// menucard.fill
static let menucard_fill = UIImage(systemName: "menucard.fill")/// greetingcard
static let greetingcard = UIImage(systemName: "greetingcard")/// greetingcard.fill
static let greetingcard_fill = UIImage(systemName: "greetingcard.fill")/// magazine
static let magazine = UIImage(systemName: "magazine")/// magazine.fill
static let magazine_fill = UIImage(systemName: "magazine.fill")/// newspaper
static let newspaper = UIImage(systemName: "newspaper")/// newspaper.fill
static let newspaper_fill = UIImage(systemName: "newspaper.fill")/// heart.text.square
static let heart_text_square = UIImage(systemName: "heart.text.square")/// heart.text.square.fill
static let heart_text_square_fill = UIImage(systemName: "heart.text.square.fill")/// square.text.square
static let square_text_square = UIImage(systemName: "square.text.square")/// square.text.square.fill
static let square_text_square_fill = UIImage(systemName: "square.text.square.fill")/// doc.text.image
static let doc_text_image = UIImage(systemName: "doc.text.image")/// doc.text.image.fill
static let doc_text_image_fill = UIImage(systemName: "doc.text.image.fill")/// bookmark
static let bookmark = UIImage(systemName: "bookmark")/// bookmark.fill
static let bookmark_fill = UIImage(systemName: "bookmark.fill")/// bookmark.circle
static let bookmark_circle = UIImage(systemName: "bookmark.circle")/// bookmark.circle.fill
static let bookmark_circle_fill = UIImage(systemName: "bookmark.circle.fill")/// bookmark.square
static let bookmark_square = UIImage(systemName: "bookmark.square")/// bookmark.square.fill
static let bookmark_square_fill = UIImage(systemName: "bookmark.square.fill")/// bookmark.slash
static let bookmark_slash = UIImage(systemName: "bookmark.slash")/// bookmark.slash.fill
static let bookmark_slash_fill = UIImage(systemName: "bookmark.slash.fill")/// rosette
static let rosette = UIImage(systemName: "rosette")/// graduationcap
static let graduationcap = UIImage(systemName: "graduationcap")/// graduationcap.fill
static let graduationcap_fill = UIImage(systemName: "graduationcap.fill")/// ticket
static let ticket = UIImage(systemName: "ticket")/// ticket.fill
static let ticket_fill = UIImage(systemName: "ticket.fill")/// paperclip
static let paperclip = UIImage(systemName: "paperclip")/// paperclip.circle
static let paperclip_circle = UIImage(systemName: "paperclip.circle")/// paperclip.circle.fill
static let paperclip_circle_fill = UIImage(systemName: "paperclip.circle.fill")/// paperclip.badge.ellipsis
static let paperclip_badge_ellipsis = UIImage(systemName: "paperclip.badge.ellipsis")/// rectangle.and.paperclip
static let rectangle_and_paperclip = UIImage(systemName: "rectangle.and.paperclip")/// rectangle.dashed.and.paperclip
static let rectangle_dashed_and_paperclip = UIImage(systemName: "rectangle.dashed.and.paperclip")/// link
static let link = UIImage(systemName: "link")/// link.circle
static let link_circle = UIImage(systemName: "link.circle")/// link.circle.fill
static let link_circle_fill = UIImage(systemName: "link.circle.fill")/// link.badge.plus
static let link_badge_plus = UIImage(systemName: "link.badge.plus")/// personalhotspot
static let personalhotspot = UIImage(systemName: "personalhotspot")/// lineweight
static let lineweight = UIImage(systemName: "lineweight")/// person
static let person = UIImage(systemName: "person")/// person.fill
static let person_fill = UIImage(systemName: "person.fill")/// person.fill.turn.right
static let person_fill_turn_right = UIImage(systemName: "person.fill.turn.right")/// person.fill.turn.down
static let person_fill_turn_down = UIImage(systemName: "person.fill.turn.down")/// person.fill.turn.left
static let person_fill_turn_left = UIImage(systemName: "person.fill.turn.left")/// person.fill.checkmark
static let person_fill_checkmark = UIImage(systemName: "person.fill.checkmark")/// person.fill.xmark
static let person_fill_xmark = UIImage(systemName: "person.fill.xmark")/// person.fill.questionmark
static let person_fill_questionmark = UIImage(systemName: "person.fill.questionmark")/// person.circle
static let person_circle = UIImage(systemName: "person.circle")/// person.circle.fill
static let person_circle_fill = UIImage(systemName: "person.circle.fill")/// person.badge.plus
static let person_badge_plus = UIImage(systemName: "person.badge.plus")/// person.fill.badge.plus
static let person_fill_badge_plus = UIImage(systemName: "person.fill.badge.plus")/// person.badge.minus
static let person_badge_minus = UIImage(systemName: "person.badge.minus")/// person.fill.badge.minus
static let person_fill_badge_minus = UIImage(systemName: "person.fill.badge.minus")/// shareplay
static let shareplay = UIImage(systemName: "shareplay")/// person.and.arrow.left.and.arrow.right
static let person_and_arrow_left_and_arrow_right = UIImage(systemName: "person.and.arrow.left.and.arrow.right")/// person.fill.and.arrow.left.and.arrow.right
static let person_fill_and_arrow_left_and_arrow_right = UIImage(systemName: "person.fill.and.arrow.left.and.arrow.right")/// person.2
static let person_2 = UIImage(systemName: "person.2")/// person.2.fill
static let person_2_fill = UIImage(systemName: "person.2.fill")/// person.2.circle
static let person_2_circle = UIImage(systemName: "person.2.circle")/// person.2.circle.fill
static let person_2_circle_fill = UIImage(systemName: "person.2.circle.fill")/// person.2.wave.2
static let person_2_wave_2 = UIImage(systemName: "person.2.wave.2")/// person.2.wave.2.fill
static let person_2_wave_2_fill = UIImage(systemName: "person.2.wave.2.fill")/// person.3
static let person_3 = UIImage(systemName: "person.3")/// person.3.fill
static let person_3_fill = UIImage(systemName: "person.3.fill")/// person.3.sequence
static let person_3_sequence = UIImage(systemName: "person.3.sequence")/// person.3.sequence.fill
static let person_3_sequence_fill = UIImage(systemName: "person.3.sequence.fill")/// lanyardcard
static let lanyardcard = UIImage(systemName: "lanyardcard")/// lanyardcard.fill
static let lanyardcard_fill = UIImage(systemName: "lanyardcard.fill")/// person.crop.circle
static let person_crop_circle = UIImage(systemName: "person.crop.circle")/// person.crop.circle.fill
static let person_crop_circle_fill = UIImage(systemName: "person.crop.circle.fill")/// person.crop.circle.badge.plus
static let person_crop_circle_badge_plus = UIImage(systemName: "person.crop.circle.badge.plus")/// person.crop.circle.fill.badge.plus
static let person_crop_circle_fill_badge_plus = UIImage(systemName: "person.crop.circle.fill.badge.plus")/// person.crop.circle.badge.minus
static let person_crop_circle_badge_minus = UIImage(systemName: "person.crop.circle.badge.minus")/// person.crop.circle.fill.badge.minus
static let person_crop_circle_fill_badge_minus = UIImage(systemName: "person.crop.circle.fill.badge.minus")/// person.crop.circle.badge.checkmark
static let person_crop_circle_badge_checkmark = UIImage(systemName: "person.crop.circle.badge.checkmark")/// person.crop.circle.fill.badge.checkmark
static let person_crop_circle_fill_badge_checkmark = UIImage(systemName: "person.crop.circle.fill.badge.checkmark")/// person.crop.circle.badge.xmark
static let person_crop_circle_badge_xmark = UIImage(systemName: "person.crop.circle.badge.xmark")/// person.crop.circle.fill.badge.xmark
static let person_crop_circle_fill_badge_xmark = UIImage(systemName: "person.crop.circle.fill.badge.xmark")/// person.crop.circle.badge.questionmark
static let person_crop_circle_badge_questionmark = UIImage(systemName: "person.crop.circle.badge.questionmark")/// person.crop.circle.badge.questionmark.fill
static let person_crop_circle_badge_questionmark_fill = UIImage(systemName: "person.crop.circle.badge.questionmark.fill")/// person.crop.circle.badge.exclamationmark
static let person_crop_circle_badge_exclamationmark = UIImage(systemName: "person.crop.circle.badge.exclamationmark")/// person.crop.circle.badge.exclamationmark.fill
static let person_crop_circle_badge_exclamationmark_fill = UIImage(systemName: "person.crop.circle.badge.exclamationmark.fill")/// person.crop.circle.badge.moon
static let person_crop_circle_badge_moon = UIImage(systemName: "person.crop.circle.badge.moon")/// person.crop.circle.badge.moon.fill
static let person_crop_circle_badge_moon_fill = UIImage(systemName: "person.crop.circle.badge.moon.fill")/// person.crop.circle.badge
static let person_crop_circle_badge = UIImage(systemName: "person.crop.circle.badge")/// person.crop.circle.badge.fill
static let person_crop_circle_badge_fill = UIImage(systemName: "person.crop.circle.badge.fill")/// person.crop.square
static let person_crop_square = UIImage(systemName: "person.crop.square")/// person.crop.square.fill
static let person_crop_square_fill = UIImage(systemName: "person.crop.square.fill")/// person.crop.artframe
static let person_crop_artframe = UIImage(systemName: "person.crop.artframe")/// person.crop.rectangle.stack
static let person_crop_rectangle_stack = UIImage(systemName: "person.crop.rectangle.stack")/// person.crop.rectangle.stack.fill
static let person_crop_rectangle_stack_fill = UIImage(systemName: "person.crop.rectangle.stack.fill")/// person.2.crop.square.stack
static let person_2_crop_square_stack = UIImage(systemName: "person.2.crop.square.stack")/// person.2.crop.square.stack.fill
static let person_2_crop_square_stack_fill = UIImage(systemName: "person.2.crop.square.stack.fill")/// person.crop.rectangle
static let person_crop_rectangle = UIImage(systemName: "person.crop.rectangle")/// person.crop.rectangle.fill
static let person_crop_rectangle_fill = UIImage(systemName: "person.crop.rectangle.fill")/// arrow.up.and.person.rectangle.portrait
static let arrow_up_and_person_rectangle_portrait = UIImage(systemName: "arrow.up.and.person.rectangle.portrait")/// arrow.up.and.person.rectangle.turn.right
static let arrow_up_and_person_rectangle_turn_right = UIImage(systemName: "arrow.up.and.person.rectangle.turn.right")/// arrow.up.and.person.rectangle.turn.left
static let arrow_up_and_person_rectangle_turn_left = UIImage(systemName: "arrow.up.and.person.rectangle.turn.left")/// person.crop.square.filled.and.at.rectangle
static let person_crop_square_filled_and_at_rectangle = UIImage(systemName: "person.crop.square.filled.and.at.rectangle")/// person.crop.square.filled.and.at.rectangle.fill
static let person_crop_square_filled_and_at_rectangle_fill = UIImage(systemName: "person.crop.square.filled.and.at.rectangle.fill")/// square.and.at.rectangle
static let square_and_at_rectangle = UIImage(systemName: "square.and.at.rectangle")/// square.and.at.rectangle.fill
static let square_and_at_rectangle_fill = UIImage(systemName: "square.and.at.rectangle.fill")/// person.text.rectangle
static let person_text_rectangle = UIImage(systemName: "person.text.rectangle")/// person.text.rectangle.fill
static let person_text_rectangle_fill = UIImage(systemName: "person.text.rectangle.fill")/// command
static let command = UIImage(systemName: "command")/// command.circle
static let command_circle = UIImage(systemName: "command.circle")/// command.circle.fill
static let command_circle_fill = UIImage(systemName: "command.circle.fill")/// command.square
static let command_square = UIImage(systemName: "command.square")/// command.square.fill
static let command_square_fill = UIImage(systemName: "command.square.fill")/// option
static let option = UIImage(systemName: "option")/// alt
static let alt = UIImage(systemName: "alt")/// clear
static let clear = UIImage(systemName: "clear")/// clear.fill
static let clear_fill = UIImage(systemName: "clear.fill")/// delete.left
static let delete_left = UIImage(systemName: "delete.left")/// delete.left.fill
static let delete_left_fill = UIImage(systemName: "delete.left.fill")/// delete.backward
static let delete_backward = UIImage(systemName: "delete.backward")/// delete.backward.fill
static let delete_backward_fill = UIImage(systemName: "delete.backward.fill")/// delete.right
static let delete_right = UIImage(systemName: "delete.right")/// delete.right.fill
static let delete_right_fill = UIImage(systemName: "delete.right.fill")/// delete.forward
static let delete_forward = UIImage(systemName: "delete.forward")/// delete.forward.fill
static let delete_forward_fill = UIImage(systemName: "delete.forward.fill")/// shift
static let shift = UIImage(systemName: "shift")/// shift.fill
static let shift_fill = UIImage(systemName: "shift.fill")/// capslock
static let capslock = UIImage(systemName: "capslock")/// capslock.fill
static let capslock_fill = UIImage(systemName: "capslock.fill")/// escape
static let escape = UIImage(systemName: "escape")/// restart
static let restart = UIImage(systemName: "restart")/// restart.circle
static let restart_circle = UIImage(systemName: "restart.circle")/// restart.circle.fill
static let restart_circle_fill = UIImage(systemName: "restart.circle.fill")/// sleep
static let sleep = UIImage(systemName: "sleep")/// sleep.circle
static let sleep_circle = UIImage(systemName: "sleep.circle")/// sleep.circle.fill
static let sleep_circle_fill = UIImage(systemName: "sleep.circle.fill")/// wake
static let wake = UIImage(systemName: "wake")/// wake.circle
static let wake_circle = UIImage(systemName: "wake.circle")/// wake.circle.fill
static let wake_circle_fill = UIImage(systemName: "wake.circle.fill")/// power
static let power = UIImage(systemName: "power")/// power.circle
static let power_circle = UIImage(systemName: "power.circle")/// power.circle.fill
static let power_circle_fill = UIImage(systemName: "power.circle.fill")/// power.dotted
static let power_dotted = UIImage(systemName: "power.dotted")/// togglepower
static let togglepower = UIImage(systemName: "togglepower")/// poweron
static let poweron = UIImage(systemName: "poweron")/// poweroff
static let poweroff = UIImage(systemName: "poweroff")/// powersleep
static let powersleep = UIImage(systemName: "powersleep")/// directcurrent
static let directcurrent = UIImage(systemName: "directcurrent")/// peacesign
static let peacesign = UIImage(systemName: "peacesign")/// dot.arrowtriangles.up.right.down.left.circle
static let dot_arrowtriangles_up_right_down_left_circle = UIImage(systemName: "dot.arrowtriangles.up.right.down.left.circle")/// globe
static let globe = UIImage(systemName: "globe")/// network
static let network = UIImage(systemName: "network")/// globe.americas
static let globe_americas = UIImage(systemName: "globe.americas")/// globe.americas.fill
static let globe_americas_fill = UIImage(systemName: "globe.americas.fill")/// globe.europe.africa
static let globe_europe_africa = UIImage(systemName: "globe.europe.africa")/// globe.europe.africa.fill
static let globe_europe_africa_fill = UIImage(systemName: "globe.europe.africa.fill")/// globe.asia.australia
static let globe_asia_australia = UIImage(systemName: "globe.asia.australia")/// globe.asia.australia.fill
static let globe_asia_australia_fill = UIImage(systemName: "globe.asia.australia.fill")/// sun.min
static let sun_min = UIImage(systemName: "sun.min")/// sun.min.fill
static let sun_min_fill = UIImage(systemName: "sun.min.fill")/// sun.max
static let sun_max = UIImage(systemName: "sun.max")/// sun.max.fill
static let sun_max_fill = UIImage(systemName: "sun.max.fill")/// sun.max.circle
static let sun_max_circle = UIImage(systemName: "sun.max.circle")/// sun.max.circle.fill
static let sun_max_circle_fill = UIImage(systemName: "sun.max.circle.fill")/// sunrise
static let sunrise = UIImage(systemName: "sunrise")/// sunrise.fill
static let sunrise_fill = UIImage(systemName: "sunrise.fill")/// sunset
static let sunset = UIImage(systemName: "sunset")/// sunset.fill
static let sunset_fill = UIImage(systemName: "sunset.fill")/// sun.and.horizon
static let sun_and_horizon = UIImage(systemName: "sun.and.horizon")/// sun.and.horizon.fill
static let sun_and_horizon_fill = UIImage(systemName: "sun.and.horizon.fill")/// sun.dust
static let sun_dust = UIImage(systemName: "sun.dust")/// sun.dust.fill
static let sun_dust_fill = UIImage(systemName: "sun.dust.fill")/// sun.haze
static let sun_haze = UIImage(systemName: "sun.haze")/// sun.haze.fill
static let sun_haze_fill = UIImage(systemName: "sun.haze.fill")/// moon
static let moon = UIImage(systemName: "moon")/// moon.fill
static let moon_fill = UIImage(systemName: "moon.fill")/// moon.circle
static let moon_circle = UIImage(systemName: "moon.circle")/// moon.circle.fill
static let moon_circle_fill = UIImage(systemName: "moon.circle.fill")/// zzz
static let zzz = UIImage(systemName: "zzz")/// moon.zzz
static let moon_zzz = UIImage(systemName: "moon.zzz")/// moon.zzz.fill
static let moon_zzz_fill = UIImage(systemName: "moon.zzz.fill")/// sparkle
static let sparkle = UIImage(systemName: "sparkle")/// sparkles
static let sparkles = UIImage(systemName: "sparkles")/// moon.stars
static let moon_stars = UIImage(systemName: "moon.stars")/// moon.stars.fill
static let moon_stars_fill = UIImage(systemName: "moon.stars.fill")/// cloud
static let cloud = UIImage(systemName: "cloud")/// cloud.fill
static let cloud_fill = UIImage(systemName: "cloud.fill")/// cloud.drizzle
static let cloud_drizzle = UIImage(systemName: "cloud.drizzle")/// cloud.drizzle.fill
static let cloud_drizzle_fill = UIImage(systemName: "cloud.drizzle.fill")/// cloud.rain
static let cloud_rain = UIImage(systemName: "cloud.rain")/// cloud.rain.fill
static let cloud_rain_fill = UIImage(systemName: "cloud.rain.fill")/// cloud.heavyrain
static let cloud_heavyrain = UIImage(systemName: "cloud.heavyrain")/// cloud.heavyrain.fill
static let cloud_heavyrain_fill = UIImage(systemName: "cloud.heavyrain.fill")/// cloud.fog
static let cloud_fog = UIImage(systemName: "cloud.fog")/// cloud.fog.fill
static let cloud_fog_fill = UIImage(systemName: "cloud.fog.fill")/// cloud.hail
static let cloud_hail = UIImage(systemName: "cloud.hail")/// cloud.hail.fill
static let cloud_hail_fill = UIImage(systemName: "cloud.hail.fill")/// cloud.snow
static let cloud_snow = UIImage(systemName: "cloud.snow")/// cloud.snow.fill
static let cloud_snow_fill = UIImage(systemName: "cloud.snow.fill")/// cloud.sleet
static let cloud_sleet = UIImage(systemName: "cloud.sleet")/// cloud.sleet.fill
static let cloud_sleet_fill = UIImage(systemName: "cloud.sleet.fill")/// cloud.bolt
static let cloud_bolt = UIImage(systemName: "cloud.bolt")/// cloud.bolt.fill
static let cloud_bolt_fill = UIImage(systemName: "cloud.bolt.fill")/// cloud.bolt.rain
static let cloud_bolt_rain = UIImage(systemName: "cloud.bolt.rain")/// cloud.bolt.rain.fill
static let cloud_bolt_rain_fill = UIImage(systemName: "cloud.bolt.rain.fill")/// cloud.sun
static let cloud_sun = UIImage(systemName: "cloud.sun")/// cloud.sun.fill
static let cloud_sun_fill = UIImage(systemName: "cloud.sun.fill")/// cloud.sun.rain
static let cloud_sun_rain = UIImage(systemName: "cloud.sun.rain")/// cloud.sun.rain.fill
static let cloud_sun_rain_fill = UIImage(systemName: "cloud.sun.rain.fill")/// cloud.sun.bolt
static let cloud_sun_bolt = UIImage(systemName: "cloud.sun.bolt")/// cloud.sun.bolt.fill
static let cloud_sun_bolt_fill = UIImage(systemName: "cloud.sun.bolt.fill")/// cloud.moon
static let cloud_moon = UIImage(systemName: "cloud.moon")/// cloud.moon.fill
static let cloud_moon_fill = UIImage(systemName: "cloud.moon.fill")/// cloud.moon.rain
static let cloud_moon_rain = UIImage(systemName: "cloud.moon.rain")/// cloud.moon.rain.fill
static let cloud_moon_rain_fill = UIImage(systemName: "cloud.moon.rain.fill")/// cloud.moon.bolt
static let cloud_moon_bolt = UIImage(systemName: "cloud.moon.bolt")/// cloud.moon.bolt.fill
static let cloud_moon_bolt_fill = UIImage(systemName: "cloud.moon.bolt.fill")/// smoke
static let smoke = UIImage(systemName: "smoke")/// smoke.fill
static let smoke_fill = UIImage(systemName: "smoke.fill")/// wind
static let wind = UIImage(systemName: "wind")/// wind.snow
static let wind_snow = UIImage(systemName: "wind.snow")/// snowflake
static let snowflake = UIImage(systemName: "snowflake")/// tornado
static let tornado = UIImage(systemName: "tornado")/// tropicalstorm
static let tropicalstorm = UIImage(systemName: "tropicalstorm")/// hurricane
static let hurricane = UIImage(systemName: "hurricane")/// thermometer.sun
static let thermometer_sun = UIImage(systemName: "thermometer.sun")/// thermometer.sun.fill
static let thermometer_sun_fill = UIImage(systemName: "thermometer.sun.fill")/// thermometer.snowflake
static let thermometer_snowflake = UIImage(systemName: "thermometer.snowflake")/// thermometer
static let thermometer = UIImage(systemName: "thermometer")/// aqi.low
static let aqi_low = UIImage(systemName: "aqi.low")/// aqi.medium
static let aqi_medium = UIImage(systemName: "aqi.medium")/// aqi.high
static let aqi_high = UIImage(systemName: "aqi.high")/// humidity
static let humidity = UIImage(systemName: "humidity")/// humidity.fill
static let humidity_fill = UIImage(systemName: "humidity.fill")/// umbrella
static let umbrella = UIImage(systemName: "umbrella")/// umbrella.fill
static let umbrella_fill = UIImage(systemName: "umbrella.fill")/// flame
static let flame = UIImage(systemName: "flame")/// flame.fill
static let flame_fill = UIImage(systemName: "flame.fill")/// light.min
static let light_min = UIImage(systemName: "light.min")/// light.max
static let light_max = UIImage(systemName: "light.max")/// rays
static let rays = UIImage(systemName: "rays")/// slowmo
static let slowmo = UIImage(systemName: "slowmo")/// timelapse
static let timelapse = UIImage(systemName: "timelapse")/// cursorarrow.rays
static let cursorarrow_rays = UIImage(systemName: "cursorarrow.rays")/// cursorarrow
static let cursorarrow = UIImage(systemName: "cursorarrow")/// cursorarrow.square
static let cursorarrow_square = UIImage(systemName: "cursorarrow.square")/// cursorarrow.and.square.on.square.dashed
static let cursorarrow_and_square_on_square_dashed = UIImage(systemName: "cursorarrow.and.square.on.square.dashed")/// cursorarrow.click
static let cursorarrow_click = UIImage(systemName: "cursorarrow.click")/// cursorarrow.click.2
static let cursorarrow_click_2 = UIImage(systemName: "cursorarrow.click.2")/// contextualmenu.and.cursorarrow
static let contextualmenu_and_cursorarrow = UIImage(systemName: "contextualmenu.and.cursorarrow")/// filemenu.and.cursorarrow
static let filemenu_and_cursorarrow = UIImage(systemName: "filemenu.and.cursorarrow")/// filemenu.and.selection
static let filemenu_and_selection = UIImage(systemName: "filemenu.and.selection")/// dot.circle.and.hand.point.up.left.fill
static let dot_circle_and_hand_point_up_left_fill = UIImage(systemName: "dot.circle.and.hand.point.up.left.fill")/// dot.circle.and.cursorarrow
static let dot_circle_and_cursorarrow = UIImage(systemName: "dot.circle.and.cursorarrow")/// cursorarrow.motionlines
static let cursorarrow_motionlines = UIImage(systemName: "cursorarrow.motionlines")/// cursorarrow.motionlines.click
static let cursorarrow_motionlines_click = UIImage(systemName: "cursorarrow.motionlines.click")/// cursorarrow.click.badge.clock
static let cursorarrow_click_badge_clock = UIImage(systemName: "cursorarrow.click.badge.clock")/// keyboard
static let keyboard = UIImage(systemName: "keyboard")/// keyboard.fill
static let keyboard_fill = UIImage(systemName: "keyboard.fill")/// keyboard.badge.ellipsis
static let keyboard_badge_ellipsis = UIImage(systemName: "keyboard.badge.ellipsis")/// keyboard.chevron.compact.down
static let keyboard_chevron_compact_down = UIImage(systemName: "keyboard.chevron.compact.down")/// keyboard.chevron.compact.left
static let keyboard_chevron_compact_left = UIImage(systemName: "keyboard.chevron.compact.left")/// keyboard.onehanded.left
static let keyboard_onehanded_left = UIImage(systemName: "keyboard.onehanded.left")/// keyboard.onehanded.right
static let keyboard_onehanded_right = UIImage(systemName: "keyboard.onehanded.right")/// rectangle.3.offgrid
static let rectangle_3_offgrid = UIImage(systemName: "rectangle.3.offgrid")/// rectangle.3.offgrid.fill
static let rectangle_3_offgrid_fill = UIImage(systemName: "rectangle.3.offgrid.fill")/// square.grid.3x2
static let square_grid_3x2 = UIImage(systemName: "square.grid.3x2")/// square.grid.3x2.fill
static let square_grid_3x2_fill = UIImage(systemName: "square.grid.3x2.fill")/// rectangle.grid.3x2
static let rectangle_grid_3x2 = UIImage(systemName: "rectangle.grid.3x2")/// rectangle.grid.3x2.fill
static let rectangle_grid_3x2_fill = UIImage(systemName: "rectangle.grid.3x2.fill")/// square.grid.2x2
static let square_grid_2x2 = UIImage(systemName: "square.grid.2x2")/// square.grid.2x2.fill
static let square_grid_2x2_fill = UIImage(systemName: "square.grid.2x2.fill")/// rectangle.grid.2x2
static let rectangle_grid_2x2 = UIImage(systemName: "rectangle.grid.2x2")/// rectangle.grid.2x2.fill
static let rectangle_grid_2x2_fill = UIImage(systemName: "rectangle.grid.2x2.fill")/// square.grid.3x1.below.line.grid.1x2
static let square_grid_3x1_below_line_grid_1x2 = UIImage(systemName: "square.grid.3x1.below.line.grid.1x2")/// square.grid.3x1.fill.below.line.grid.1x2
static let square_grid_3x1_fill_below_line_grid_1x2 = UIImage(systemName: "square.grid.3x1.fill.below.line.grid.1x2")/// square.grid.4x3.fill
static let square_grid_4x3_fill = UIImage(systemName: "square.grid.4x3.fill")/// rectangle.grid.1x2
static let rectangle_grid_1x2 = UIImage(systemName: "rectangle.grid.1x2")/// rectangle.grid.1x2.fill
static let rectangle_grid_1x2_fill = UIImage(systemName: "rectangle.grid.1x2.fill")/// circle.grid.2x2
static let circle_grid_2x2 = UIImage(systemName: "circle.grid.2x2")/// circle.grid.2x2.fill
static let circle_grid_2x2_fill = UIImage(systemName: "circle.grid.2x2.fill")/// circle.grid.3x3
static let circle_grid_3x3 = UIImage(systemName: "circle.grid.3x3")/// circle.grid.3x3.fill
static let circle_grid_3x3_fill = UIImage(systemName: "circle.grid.3x3.fill")/// circle.grid.3x3.circle
static let circle_grid_3x3_circle = UIImage(systemName: "circle.grid.3x3.circle")/// circle.grid.3x3.circle.fill
static let circle_grid_3x3_circle_fill = UIImage(systemName: "circle.grid.3x3.circle.fill")/// square.grid.3x3
static let square_grid_3x3 = UIImage(systemName: "square.grid.3x3")/// square.grid.3x3.fill
static let square_grid_3x3_fill = UIImage(systemName: "square.grid.3x3.fill")/// square.grid.3x3.topleft.filled
static let square_grid_3x3_topleft_filled = UIImage(systemName: "square.grid.3x3.topleft.filled")/// square.grid.3x3.topmiddle.filled
static let square_grid_3x3_topmiddle_filled = UIImage(systemName: "square.grid.3x3.topmiddle.filled")/// square.grid.3x3.topright.filled
static let square_grid_3x3_topright_filled = UIImage(systemName: "square.grid.3x3.topright.filled")/// square.grid.3x3.middleleft.filled
static let square_grid_3x3_middleleft_filled = UIImage(systemName: "square.grid.3x3.middleleft.filled")/// square.grid.3x3.middle.filled
static let square_grid_3x3_middle_filled = UIImage(systemName: "square.grid.3x3.middle.filled")/// square.grid.3x3.middleright.filled
static let square_grid_3x3_middleright_filled = UIImage(systemName: "square.grid.3x3.middleright.filled")/// square.grid.3x3.bottomleft.filled
static let square_grid_3x3_bottomleft_filled = UIImage(systemName: "square.grid.3x3.bottomleft.filled")/// square.grid.3x3.bottommiddle.filled
static let square_grid_3x3_bottommiddle_filled = UIImage(systemName: "square.grid.3x3.bottommiddle.filled")/// square.grid.3x3.bottomright.filled
static let square_grid_3x3_bottomright_filled = UIImage(systemName: "square.grid.3x3.bottomright.filled")/// circle.hexagongrid
static let circle_hexagongrid = UIImage(systemName: "circle.hexagongrid")/// circle.hexagongrid.fill
static let circle_hexagongrid_fill = UIImage(systemName: "circle.hexagongrid.fill")/// circle.hexagongrid.circle
static let circle_hexagongrid_circle = UIImage(systemName: "circle.hexagongrid.circle")/// circle.hexagongrid.circle.fill
static let circle_hexagongrid_circle_fill = UIImage(systemName: "circle.hexagongrid.circle.fill")/// circle.hexagonpath
static let circle_hexagonpath = UIImage(systemName: "circle.hexagonpath")/// circle.hexagonpath.fill
static let circle_hexagonpath_fill = UIImage(systemName: "circle.hexagonpath.fill")/// circle.grid.cross
static let circle_grid_cross = UIImage(systemName: "circle.grid.cross")/// circle.grid.cross.fill
static let circle_grid_cross_fill = UIImage(systemName: "circle.grid.cross.fill")/// circle.grid.cross.left.fill
static let circle_grid_cross_left_fill = UIImage(systemName: "circle.grid.cross.left.fill")/// circle.grid.cross.up.fill
static let circle_grid_cross_up_fill = UIImage(systemName: "circle.grid.cross.up.fill")/// circle.grid.cross.right.fill
static let circle_grid_cross_right_fill = UIImage(systemName: "circle.grid.cross.right.fill")/// circle.grid.cross.down.fill
static let circle_grid_cross_down_fill = UIImage(systemName: "circle.grid.cross.down.fill")/// seal
static let seal = UIImage(systemName: "seal")/// seal.fill
static let seal_fill = UIImage(systemName: "seal.fill")/// checkmark.seal
static let checkmark_seal = UIImage(systemName: "checkmark.seal")/// checkmark.seal.fill
static let checkmark_seal_fill = UIImage(systemName: "checkmark.seal.fill")/// xmark.seal
static let xmark_seal = UIImage(systemName: "xmark.seal")/// xmark.seal.fill
static let xmark_seal_fill = UIImage(systemName: "xmark.seal.fill")/// exclamationmark.triangle
static let exclamationmark_triangle = UIImage(systemName: "exclamationmark.triangle")/// exclamationmark.triangle.fill
static let exclamationmark_triangle_fill = UIImage(systemName: "exclamationmark.triangle.fill")/// drop
static let drop = UIImage(systemName: "drop")/// drop.fill
static let drop_fill = UIImage(systemName: "drop.fill")/// drop.triangle
static let drop_triangle = UIImage(systemName: "drop.triangle")/// drop.triangle.fill
static let drop_triangle_fill = UIImage(systemName: "drop.triangle.fill")/// play
static let play = UIImage(systemName: "play")/// play.fill
static let play_fill = UIImage(systemName: "play.fill")/// play.circle
static let play_circle = UIImage(systemName: "play.circle")/// play.circle.fill
static let play_circle_fill = UIImage(systemName: "play.circle.fill")/// play.square
static let play_square = UIImage(systemName: "play.square")/// play.square.fill
static let play_square_fill = UIImage(systemName: "play.square.fill")/// play.rectangle
static let play_rectangle = UIImage(systemName: "play.rectangle")/// play.rectangle.fill
static let play_rectangle_fill = UIImage(systemName: "play.rectangle.fill")/// play.slash
static let play_slash = UIImage(systemName: "play.slash")/// play.slash.fill
static let play_slash_fill = UIImage(systemName: "play.slash.fill")/// pause
static let pause = UIImage(systemName: "pause")/// pause.fill
static let pause_fill = UIImage(systemName: "pause.fill")/// pause.circle
static let pause_circle = UIImage(systemName: "pause.circle")/// pause.circle.fill
static let pause_circle_fill = UIImage(systemName: "pause.circle.fill")/// pause.rectangle
static let pause_rectangle = UIImage(systemName: "pause.rectangle")/// pause.rectangle.fill
static let pause_rectangle_fill = UIImage(systemName: "pause.rectangle.fill")/// stop
static let stop = UIImage(systemName: "stop")/// stop.fill
static let stop_fill = UIImage(systemName: "stop.fill")/// stop.circle
static let stop_circle = UIImage(systemName: "stop.circle")/// stop.circle.fill
static let stop_circle_fill = UIImage(systemName: "stop.circle.fill")/// record.circle
static let record_circle = UIImage(systemName: "record.circle")/// record.circle.fill
static let record_circle_fill = UIImage(systemName: "record.circle.fill")/// playpause
static let playpause = UIImage(systemName: "playpause")/// playpause.fill
static let playpause_fill = UIImage(systemName: "playpause.fill")/// backward
static let backward = UIImage(systemName: "backward")/// backward.fill
static let backward_fill = UIImage(systemName: "backward.fill")/// backward.circle
static let backward_circle = UIImage(systemName: "backward.circle")/// backward.circle.fill
static let backward_circle_fill = UIImage(systemName: "backward.circle.fill")/// forward
static let forward = UIImage(systemName: "forward")/// forward.fill
static let forward_fill = UIImage(systemName: "forward.fill")/// forward.circle
static let forward_circle = UIImage(systemName: "forward.circle")/// forward.circle.fill
static let forward_circle_fill = UIImage(systemName: "forward.circle.fill")/// backward.end
static let backward_end = UIImage(systemName: "backward.end")/// backward.end.fill
static let backward_end_fill = UIImage(systemName: "backward.end.fill")/// forward.end
static let forward_end = UIImage(systemName: "forward.end")/// forward.end.fill
static let forward_end_fill = UIImage(systemName: "forward.end.fill")/// backward.end.alt
static let backward_end_alt = UIImage(systemName: "backward.end.alt")/// backward.end.alt.fill
static let backward_end_alt_fill = UIImage(systemName: "backward.end.alt.fill")/// forward.end.alt
static let forward_end_alt = UIImage(systemName: "forward.end.alt")/// forward.end.alt.fill
static let forward_end_alt_fill = UIImage(systemName: "forward.end.alt.fill")/// backward.frame
static let backward_frame = UIImage(systemName: "backward.frame")/// backward.frame.fill
static let backward_frame_fill = UIImage(systemName: "backward.frame.fill")/// forward.frame
static let forward_frame = UIImage(systemName: "forward.frame")/// forward.frame.fill
static let forward_frame_fill = UIImage(systemName: "forward.frame.fill")/// eject
static let eject = UIImage(systemName: "eject")/// eject.fill
static let eject_fill = UIImage(systemName: "eject.fill")/// eject.circle
static let eject_circle = UIImage(systemName: "eject.circle")/// eject.circle.fill
static let eject_circle_fill = UIImage(systemName: "eject.circle.fill")/// mount
static let mount = UIImage(systemName: "mount")/// mount.fill
static let mount_fill = UIImage(systemName: "mount.fill")/// memories
static let memories = UIImage(systemName: "memories")/// memories.badge.plus
static let memories_badge_plus = UIImage(systemName: "memories.badge.plus")/// memories.badge.minus
static let memories_badge_minus = UIImage(systemName: "memories.badge.minus")/// shuffle
static let shuffle = UIImage(systemName: "shuffle")/// shuffle.circle
static let shuffle_circle = UIImage(systemName: "shuffle.circle")/// shuffle.circle.fill
static let shuffle_circle_fill = UIImage(systemName: "shuffle.circle.fill")/// repeat
static let repeat_Image = UIImage(systemName: "repeat")/// repeat.circle
static let repeat_circle = UIImage(systemName: "repeat.circle")/// repeat.circle.fill
static let repeat_circle_fill = UIImage(systemName: "repeat.circle.fill")/// repeat.1
static let repeat_1 = UIImage(systemName: "repeat.1")/// repeat.1.circle
static let repeat_1_circle = UIImage(systemName: "repeat.1.circle")/// repeat.1.circle.fill
static let repeat_1_circle_fill = UIImage(systemName: "repeat.1.circle.fill")/// infinity
static let infinity = UIImage(systemName: "infinity")/// infinity.circle
static let infinity_circle = UIImage(systemName: "infinity.circle")/// infinity.circle.fill
static let infinity_circle_fill = UIImage(systemName: "infinity.circle.fill")/// megaphone
static let megaphone = UIImage(systemName: "megaphone")/// megaphone.fill
static let megaphone_fill = UIImage(systemName: "megaphone.fill")/// speaker
static let speaker = UIImage(systemName: "speaker")/// speaker.fill
static let speaker_fill = UIImage(systemName: "speaker.fill")/// speaker.circle
static let speaker_circle = UIImage(systemName: "speaker.circle")/// speaker.circle.fill
static let speaker_circle_fill = UIImage(systemName: "speaker.circle.fill")/// speaker.slash
static let speaker_slash = UIImage(systemName: "speaker.slash")/// speaker.slash.fill
static let speaker_slash_fill = UIImage(systemName: "speaker.slash.fill")/// speaker.slash.circle
static let speaker_slash_circle = UIImage(systemName: "speaker.slash.circle")/// speaker.slash.circle.fill
static let speaker_slash_circle_fill = UIImage(systemName: "speaker.slash.circle.fill")/// speaker.zzz
static let speaker_zzz = UIImage(systemName: "speaker.zzz")/// speaker.zzz.fill
static let speaker_zzz_fill = UIImage(systemName: "speaker.zzz.fill")/// speaker.wave.1
static let speaker_wave_1 = UIImage(systemName: "speaker.wave.1")/// speaker.wave.1.fill
static let speaker_wave_1_fill = UIImage(systemName: "speaker.wave.1.fill")/// speaker.wave.2
static let speaker_wave_2 = UIImage(systemName: "speaker.wave.2")/// speaker.wave.2.fill
static let speaker_wave_2_fill = UIImage(systemName: "speaker.wave.2.fill")/// speaker.wave.2.circle
static let speaker_wave_2_circle = UIImage(systemName: "speaker.wave.2.circle")/// speaker.wave.2.circle.fill
static let speaker_wave_2_circle_fill = UIImage(systemName: "speaker.wave.2.circle.fill")/// speaker.wave.3
static let speaker_wave_3 = UIImage(systemName: "speaker.wave.3")/// speaker.wave.3.fill
static let speaker_wave_3_fill = UIImage(systemName: "speaker.wave.3.fill")/// speaker.badge.exclamationmark
static let speaker_badge_exclamationmark = UIImage(systemName: "speaker.badge.exclamationmark")/// speaker.badge.exclamationmark.fill
static let speaker_badge_exclamationmark_fill = UIImage(systemName: "speaker.badge.exclamationmark.fill")/// badge.plus.radiowaves.right
static let badge_plus_radiowaves_right = UIImage(systemName: "badge.plus.radiowaves.right")/// badge.plus.radiowaves.forward
static let badge_plus_radiowaves_forward = UIImage(systemName: "badge.plus.radiowaves.forward")/// music.note
static let music_note = UIImage(systemName: "music.note")/// music.note.list
static let music_note_list = UIImage(systemName: "music.note.list")/// music.quarternote.3
static let music_quarternote_3 = UIImage(systemName: "music.quarternote.3")/// music.mic
static let music_mic = UIImage(systemName: "music.mic")/// music.mic.circle
static let music_mic_circle = UIImage(systemName: "music.mic.circle")/// music.mic.circle.fill
static let music_mic_circle_fill = UIImage(systemName: "music.mic.circle.fill")/// arrow.rectanglepath
static let arrow_rectanglepath = UIImage(systemName: "arrow.rectanglepath")/// goforward
static let goforward = UIImage(systemName: "goforward")/// gobackward
static let gobackward = UIImage(systemName: "gobackward")/// goforward.5
static let goforward_5 = UIImage(systemName: "goforward.5")/// gobackward.5
static let gobackward_5 = UIImage(systemName: "gobackward.5")/// goforward.10
static let goforward_10 = UIImage(systemName: "goforward.10")/// gobackward.10
static let gobackward_10 = UIImage(systemName: "gobackward.10")/// goforward.15
static let goforward_15 = UIImage(systemName: "goforward.15")/// gobackward.15
static let gobackward_15 = UIImage(systemName: "gobackward.15")/// goforward.30
static let goforward_30 = UIImage(systemName: "goforward.30")/// gobackward.30
static let gobackward_30 = UIImage(systemName: "gobackward.30")/// goforward.45
static let goforward_45 = UIImage(systemName: "goforward.45")/// gobackward.45
static let gobackward_45 = UIImage(systemName: "gobackward.45")/// goforward.60
static let goforward_60 = UIImage(systemName: "goforward.60")/// gobackward.60
static let gobackward_60 = UIImage(systemName: "gobackward.60")/// goforward.75
static let goforward_75 = UIImage(systemName: "goforward.75")/// gobackward.75
static let gobackward_75 = UIImage(systemName: "gobackward.75")/// goforward.90
static let goforward_90 = UIImage(systemName: "goforward.90")/// gobackward.90
static let gobackward_90 = UIImage(systemName: "gobackward.90")/// goforward.plus
static let goforward_plus = UIImage(systemName: "goforward.plus")/// gobackward.minus
static let gobackward_minus = UIImage(systemName: "gobackward.minus")/// swift
static let swift = UIImage(systemName: "swift")/// magnifyingglass
static let magnifyingglass = UIImage(systemName: "magnifyingglass")/// magnifyingglass.circle
static let magnifyingglass_circle = UIImage(systemName: "magnifyingglass.circle")/// magnifyingglass.circle.fill
static let magnifyingglass_circle_fill = UIImage(systemName: "magnifyingglass.circle.fill")/// plus.magnifyingglass
static let plus_magnifyingglass = UIImage(systemName: "plus.magnifyingglass")/// minus.magnifyingglass
static let minus_magnifyingglass = UIImage(systemName: "minus.magnifyingglass")/// 1.magnifyingglass
static let magnifyingglass_1 = UIImage(systemName: "1.magnifyingglass")/// arrow.up.left.and.down.right.magnifyingglass
static let arrow_up_left_and_down_right_magnifyingglass = UIImage(systemName: "arrow.up.left.and.down.right.magnifyingglass")/// text.magnifyingglass
static let text_magnifyingglass = UIImage(systemName: "text.magnifyingglass")/// loupe
static let loupe = UIImage(systemName: "loupe")/// mic
static let mic = UIImage(systemName: "mic")/// mic.fill
static let mic_fill = UIImage(systemName: "mic.fill")/// mic.circle
static let mic_circle = UIImage(systemName: "mic.circle")/// mic.circle.fill
static let mic_circle_fill = UIImage(systemName: "mic.circle.fill")/// mic.square
static let mic_square = UIImage(systemName: "mic.square")/// mic.square.fill
static let mic_square_fill = UIImage(systemName: "mic.square.fill")/// mic.slash
static let mic_slash = UIImage(systemName: "mic.slash")/// mic.slash.fill
static let mic_slash_fill = UIImage(systemName: "mic.slash.fill")/// mic.slash.circle
static let mic_slash_circle = UIImage(systemName: "mic.slash.circle")/// mic.slash.circle.fill
static let mic_slash_circle_fill = UIImage(systemName: "mic.slash.circle.fill")/// mic.badge.plus
static let mic_badge_plus = UIImage(systemName: "mic.badge.plus")/// mic.fill.badge.plus
static let mic_fill_badge_plus = UIImage(systemName: "mic.fill.badge.plus")/// line.diagonal
static let line_diagonal = UIImage(systemName: "line.diagonal")/// line.diagonal.arrow
static let line_diagonal_arrow = UIImage(systemName: "line.diagonal.arrow")/// circle
static let circle = UIImage(systemName: "circle")/// circle.fill
static let circle_fill = UIImage(systemName: "circle.fill")/// circle.slash
static let circle_slash = UIImage(systemName: "circle.slash")/// circle.slash.fill
static let circle_slash_fill = UIImage(systemName: "circle.slash.fill")/// circle.lefthalf.filled
static let circle_lefthalf_filled = UIImage(systemName: "circle.lefthalf.filled")/// circle.righthalf.filled
static let circle_righthalf_filled = UIImage(systemName: "circle.righthalf.filled")/// circle.tophalf.filled
static let circle_tophalf_filled = UIImage(systemName: "circle.tophalf.filled")/// circle.bottomhalf.filled
static let circle_bottomhalf_filled = UIImage(systemName: "circle.bottomhalf.filled")/// circle.inset.filled
static let circle_inset_filled = UIImage(systemName: "circle.inset.filled")/// smallcircle.fill.circle
static let smallcircle_fill_circle = UIImage(systemName: "smallcircle.fill.circle")/// smallcircle.fill.circle.fill
static let smallcircle_fill_circle_fill = UIImage(systemName: "smallcircle.fill.circle.fill")/// circle.dashed
static let circle_dashed = UIImage(systemName: "circle.dashed")/// circle.dashed.inset.filled
static let circle_dashed_inset_filled = UIImage(systemName: "circle.dashed.inset.filled")/// circlebadge
static let circlebadge = UIImage(systemName: "circlebadge")/// circlebadge.fill
static let circlebadge_fill = UIImage(systemName: "circlebadge.fill")/// circlebadge.2
static let circlebadge_2 = UIImage(systemName: "circlebadge.2")/// circlebadge.2.fill
static let circlebadge_2_fill = UIImage(systemName: "circlebadge.2.fill")/// smallcircle.circle
static let smallcircle_circle = UIImage(systemName: "smallcircle.circle")/// smallcircle.circle.fill
static let smallcircle_circle_fill = UIImage(systemName: "smallcircle.circle.fill")/// target
static let target = UIImage(systemName: "target")/// capsule
static let capsule = UIImage(systemName: "capsule")/// capsule.fill
static let capsule_fill = UIImage(systemName: "capsule.fill")/// capsule.lefthalf.filled
static let capsule_lefthalf_filled = UIImage(systemName: "capsule.lefthalf.filled")/// capsule.righthalf.filled
static let capsule_righthalf_filled = UIImage(systemName: "capsule.righthalf.filled")/// capsule.tophalf.filled
static let capsule_tophalf_filled = UIImage(systemName: "capsule.tophalf.filled")/// capsule.bottomhalf.filled
static let capsule_bottomhalf_filled = UIImage(systemName: "capsule.bottomhalf.filled")/// capsule.inset.filled
static let capsule_inset_filled = UIImage(systemName: "capsule.inset.filled")/// capsule.portrait
static let capsule_portrait = UIImage(systemName: "capsule.portrait")/// capsule.portrait.fill
static let capsule_portrait_fill = UIImage(systemName: "capsule.portrait.fill")/// capsule.portrait.lefthalf.filled
static let capsule_portrait_lefthalf_filled = UIImage(systemName: "capsule.portrait.lefthalf.filled")/// capsule.portrait.righthalf.filled
static let capsule_portrait_righthalf_filled = UIImage(systemName: "capsule.portrait.righthalf.filled")/// capsule.portrait.tophalf.filled
static let capsule_portrait_tophalf_filled = UIImage(systemName: "capsule.portrait.tophalf.filled")/// capsule.portrait.bottomhalf.filled
static let capsule_portrait_bottomhalf_filled = UIImage(systemName: "capsule.portrait.bottomhalf.filled")/// capsule.portrait.inset.filled
static let capsule_portrait_inset_filled = UIImage(systemName: "capsule.portrait.inset.filled")/// oval
static let oval = UIImage(systemName: "oval")/// oval.fill
static let oval_fill = UIImage(systemName: "oval.fill")/// oval.lefthalf.filled
static let oval_lefthalf_filled = UIImage(systemName: "oval.lefthalf.filled")/// oval.righthalf.filled
static let oval_righthalf_filled = UIImage(systemName: "oval.righthalf.filled")/// oval.tophalf.filled
static let oval_tophalf_filled = UIImage(systemName: "oval.tophalf.filled")/// oval.bottomhalf.filled
static let oval_bottomhalf_filled = UIImage(systemName: "oval.bottomhalf.filled")/// oval.inset.filled
static let oval_inset_filled = UIImage(systemName: "oval.inset.filled")/// oval.portrait
static let oval_portrait = UIImage(systemName: "oval.portrait")/// oval.portrait.fill
static let oval_portrait_fill = UIImage(systemName: "oval.portrait.fill")/// oval.portrait.lefthalf.filled
static let oval_portrait_lefthalf_filled = UIImage(systemName: "oval.portrait.lefthalf.filled")/// oval.portrait.righthalf.filled
static let oval_portrait_righthalf_filled = UIImage(systemName: "oval.portrait.righthalf.filled")/// oval.portrait.tophalf.filled
static let oval_portrait_tophalf_filled = UIImage(systemName: "oval.portrait.tophalf.filled")/// oval.portrait.bottomhalf.filled
static let oval_portrait_bottomhalf_filled = UIImage(systemName: "oval.portrait.bottomhalf.filled")/// oval.portrait.inset.filled
static let oval_portrait_inset_filled = UIImage(systemName: "oval.portrait.inset.filled")/// placeholdertext.fill
static let placeholdertext_fill = UIImage(systemName: "placeholdertext.fill")/// square
static let square = UIImage(systemName: "square")/// square.fill
static let square_fill = UIImage(systemName: "square.fill")/// square.slash
static let square_slash = UIImage(systemName: "square.slash")/// square.slash.fill
static let square_slash_fill = UIImage(systemName: "square.slash.fill")/// square.lefthalf.filled
static let square_lefthalf_filled = UIImage(systemName: "square.lefthalf.filled")/// square.righthalf.filled
static let square_righthalf_filled = UIImage(systemName: "square.righthalf.filled")/// square.tophalf.filled
static let square_tophalf_filled = UIImage(systemName: "square.tophalf.filled")/// square.bottomhalf.filled
static let square_bottomhalf_filled = UIImage(systemName: "square.bottomhalf.filled")/// square.inset.filled
static let square_inset_filled = UIImage(systemName: "square.inset.filled")/// square.split.2x1
static let square_split_2x1 = UIImage(systemName: "square.split.2x1")/// square.split.2x1.fill
static let square_split_2x1_fill = UIImage(systemName: "square.split.2x1.fill")/// square.split.1x2
static let square_split_1x2 = UIImage(systemName: "square.split.1x2")/// square.split.1x2.fill
static let square_split_1x2_fill = UIImage(systemName: "square.split.1x2.fill")/// square.split.2x2
static let square_split_2x2 = UIImage(systemName: "square.split.2x2")/// square.split.2x2.fill
static let square_split_2x2_fill = UIImage(systemName: "square.split.2x2.fill")/// square.split.diagonal.2x2
static let square_split_diagonal_2x2 = UIImage(systemName: "square.split.diagonal.2x2")/// square.split.diagonal.2x2.fill
static let square_split_diagonal_2x2_fill = UIImage(systemName: "square.split.diagonal.2x2.fill")/// square.split.diagonal
static let square_split_diagonal = UIImage(systemName: "square.split.diagonal")/// square.split.diagonal.fill
static let square_split_diagonal_fill = UIImage(systemName: "square.split.diagonal.fill")/// dot.square
static let dot_square = UIImage(systemName: "dot.square")/// dot.square.fill
static let dot_square_fill = UIImage(systemName: "dot.square.fill")/// circle.square
static let circle_square = UIImage(systemName: "circle.square")/// circle.fill.square.fill
static let circle_fill_square_fill = UIImage(systemName: "circle.fill.square.fill")/// square.dashed
static let square_dashed = UIImage(systemName: "square.dashed")/// square.dashed.inset.filled
static let square_dashed_inset_filled = UIImage(systemName: "square.dashed.inset.filled")/// questionmark.square.dashed
static let questionmark_square_dashed = UIImage(systemName: "questionmark.square.dashed")/// square.on.square
static let square_on_square = UIImage(systemName: "square.on.square")/// square.fill.on.square.fill
static let square_fill_on_square_fill = UIImage(systemName: "square.fill.on.square.fill")/// square.filled.on.square
static let square_filled_on_square = UIImage(systemName: "square.filled.on.square")/// sparkles.square.filled.on.square
static let sparkles_square_filled_on_square = UIImage(systemName: "sparkles.square.filled.on.square")/// square.on.square.dashed
static let square_on_square_dashed = UIImage(systemName: "square.on.square.dashed")/// plus.square.on.square
static let plus_square_on_square = UIImage(systemName: "plus.square.on.square")/// plus.square.fill.on.square.fill
static let plus_square_fill_on_square_fill = UIImage(systemName: "plus.square.fill.on.square.fill")/// square.on.circle
static let square_on_circle = UIImage(systemName: "square.on.circle")/// square.fill.on.circle.fill
static let square_fill_on_circle_fill = UIImage(systemName: "square.fill.on.circle.fill")/// r.square.on.square
static let r_square_on_square = UIImage(systemName: "r.square.on.square")/// r.square.on.square.fill
static let r_square_on_square_fill = UIImage(systemName: "r.square.on.square.fill")/// j.square.on.square
static let j_square_on_square = UIImage(systemName: "j.square.on.square")/// j.square.on.square.fill
static let j_square_on_square_fill = UIImage(systemName: "j.square.on.square.fill")/// h.square.on.square
static let h_square_on_square = UIImage(systemName: "h.square.on.square")/// h.square.on.square.fill
static let h_square_on_square_fill = UIImage(systemName: "h.square.on.square.fill")/// square.stack
static let square_stack = UIImage(systemName: "square.stack")/// square.stack.fill
static let square_stack_fill = UIImage(systemName: "square.stack.fill")/// squareshape
static let squareshape = UIImage(systemName: "squareshape")/// squareshape.fill
static let squareshape_fill = UIImage(systemName: "squareshape.fill")/// squareshape.dashed.squareshape
static let squareshape_dashed_squareshape = UIImage(systemName: "squareshape.dashed.squareshape")/// squareshape.squareshape.dashed
static let squareshape_squareshape_dashed = UIImage(systemName: "squareshape.squareshape.dashed")/// dot.squareshape
static let dot_squareshape = UIImage(systemName: "dot.squareshape")/// dot.squareshape.fill
static let dot_squareshape_fill = UIImage(systemName: "dot.squareshape.fill")/// app
static let app = UIImage(systemName: "app")/// app.fill
static let app_fill = UIImage(systemName: "app.fill")/// rectangle
static let rectangle = UIImage(systemName: "rectangle")/// rectangle.fill
static let rectangle_fill = UIImage(systemName: "rectangle.fill")/// rectangle.slash
static let rectangle_slash = UIImage(systemName: "rectangle.slash")/// rectangle.slash.fill
static let rectangle_slash_fill = UIImage(systemName: "rectangle.slash.fill")/// rectangle.lefthalf.filled
static let rectangle_lefthalf_filled = UIImage(systemName: "rectangle.lefthalf.filled")/// rectangle.righthalf.filled
static let rectangle_righthalf_filled = UIImage(systemName: "rectangle.righthalf.filled")/// rectangle.tophalf.filled
static let rectangle_tophalf_filled = UIImage(systemName: "rectangle.tophalf.filled")/// rectangle.bottomhalf.filled
static let rectangle_bottomhalf_filled = UIImage(systemName: "rectangle.bottomhalf.filled")/// rectangle.split.2x1
static let rectangle_split_2x1 = UIImage(systemName: "rectangle.split.2x1")/// rectangle.split.2x1.fill
static let rectangle_split_2x1_fill = UIImage(systemName: "rectangle.split.2x1.fill")/// rectangle.split.2x1.slash
static let rectangle_split_2x1_slash = UIImage(systemName: "rectangle.split.2x1.slash")/// rectangle.split.2x1.slash.fill
static let rectangle_split_2x1_slash_fill = UIImage(systemName: "rectangle.split.2x1.slash.fill")/// rectangle.split.1x2
static let rectangle_split_1x2 = UIImage(systemName: "rectangle.split.1x2")/// rectangle.split.1x2.fill
static let rectangle_split_1x2_fill = UIImage(systemName: "rectangle.split.1x2.fill")/// rectangle.split.3x1
static let rectangle_split_3x1 = UIImage(systemName: "rectangle.split.3x1")/// rectangle.split.3x1.fill
static let rectangle_split_3x1_fill = UIImage(systemName: "rectangle.split.3x1.fill")/// rectangle.split.2x2
static let rectangle_split_2x2 = UIImage(systemName: "rectangle.split.2x2")/// rectangle.split.2x2.fill
static let rectangle_split_2x2_fill = UIImage(systemName: "rectangle.split.2x2.fill")/// tablecells
static let tablecells = UIImage(systemName: "tablecells")/// tablecells.fill
static let tablecells_fill = UIImage(systemName: "tablecells.fill")/// tablecells.badge.ellipsis
static let tablecells_badge_ellipsis = UIImage(systemName: "tablecells.badge.ellipsis")/// tablecells.fill.badge.ellipsis
static let tablecells_fill_badge_ellipsis = UIImage(systemName: "tablecells.fill.badge.ellipsis")/// rectangle.split.3x3
static let rectangle_split_3x3 = UIImage(systemName: "rectangle.split.3x3")/// rectangle.inset.fill
static let rectangle_inset_fill = UIImage(systemName: "rectangle.inset.fill")/// rectangle.tophalf.inset.filled
static let rectangle_tophalf_inset_filled = UIImage(systemName: "rectangle.tophalf.inset.filled")/// rectangle.bottomhalf.inset.filled
static let rectangle_bottomhalf_inset_filled = UIImage(systemName: "rectangle.bottomhalf.inset.filled")/// rectangle.lefthalf.inset.filled
static let rectangle_lefthalf_inset_filled = UIImage(systemName: "rectangle.lefthalf.inset.filled")/// rectangle.righthalf.inset.filled
static let rectangle_righthalf_inset_filled = UIImage(systemName: "rectangle.righthalf.inset.filled")/// rectangle.leadinghalf.inset.filled
static let rectangle_leadinghalf_inset_filled = UIImage(systemName: "rectangle.leadinghalf.inset.filled")/// rectangle.trailinghalf.inset.filled
static let rectangle_trailinghalf_inset_filled = UIImage(systemName: "rectangle.trailinghalf.inset.filled")/// rectangle.lefthalf.inset.filled.arrow.left
static let rectangle_lefthalf_inset_filled_arrow_left = UIImage(systemName: "rectangle.lefthalf.inset.filled.arrow.left")/// rectangle.righthalf.inset.filled.arrow.right
static let rectangle_righthalf_inset_filled_arrow_right = UIImage(systemName: "rectangle.righthalf.inset.filled.arrow.right")/// rectangle.leadinghalf.inset.filled.arrow.leading
static let rectangle_leadinghalf_inset_filled_arrow_leading = UIImage(systemName: "rectangle.leadinghalf.inset.filled.arrow.leading")/// rectangle.trailinghalf.inset.filled.arrow.trailing
static let rectangle_trailinghalf_inset_filled_arrow_trailing = UIImage(systemName: "rectangle.trailinghalf.inset.filled.arrow.trailing")/// rectangle.topthird.inset.filled
static let rectangle_topthird_inset_filled = UIImage(systemName: "rectangle.topthird.inset.filled")/// rectangle.bottomthird.inset.filled
static let rectangle_bottomthird_inset_filled = UIImage(systemName: "rectangle.bottomthird.inset.filled")/// rectangle.leftthird.inset.filled
static let rectangle_leftthird_inset_filled = UIImage(systemName: "rectangle.leftthird.inset.filled")/// rectangle.rightthird.inset.filled
static let rectangle_rightthird_inset_filled = UIImage(systemName: "rectangle.rightthird.inset.filled")/// rectangle.leadingthird.inset.filled
static let rectangle_leadingthird_inset_filled = UIImage(systemName: "rectangle.leadingthird.inset.filled")/// rectangle.trailingthird.inset.filled
static let rectangle_trailingthird_inset_filled = UIImage(systemName: "rectangle.trailingthird.inset.filled")/// rectangle.center.inset.filled
static let rectangle_center_inset_filled = UIImage(systemName: "rectangle.center.inset.filled")/// rectangle.inset.topleft.filled
static let rectangle_inset_topleft_filled = UIImage(systemName: "rectangle.inset.topleft.filled")/// rectangle.inset.topright.filled
static let rectangle_inset_topright_filled = UIImage(systemName: "rectangle.inset.topright.filled")/// rectangle.inset.topleading.filled
static let rectangle_inset_topleading_filled = UIImage(systemName: "rectangle.inset.topleading.filled")/// rectangle.inset.toptrailing.filled
static let rectangle_inset_toptrailing_filled = UIImage(systemName: "rectangle.inset.toptrailing.filled")/// rectangle.inset.bottomleft.filled
static let rectangle_inset_bottomleft_filled = UIImage(systemName: "rectangle.inset.bottomleft.filled")/// rectangle.inset.bottomright.filled
static let rectangle_inset_bottomright_filled = UIImage(systemName: "rectangle.inset.bottomright.filled")/// rectangle.inset.bottomleading.filled
static let rectangle_inset_bottomleading_filled = UIImage(systemName: "rectangle.inset.bottomleading.filled")/// rectangle.inset.bottomtrailing.filled
static let rectangle_inset_bottomtrailing_filled = UIImage(systemName: "rectangle.inset.bottomtrailing.filled")/// rectangle.on.rectangle
static let rectangle_on_rectangle = UIImage(systemName: "rectangle.on.rectangle")/// rectangle.fill.on.rectangle.fill
static let rectangle_fill_on_rectangle_fill = UIImage(systemName: "rectangle.fill.on.rectangle.fill")/// rectangle.on.rectangle.circle
static let rectangle_on_rectangle_circle = UIImage(systemName: "rectangle.on.rectangle.circle")/// rectangle.on.rectangle.circle.fill
static let rectangle_on_rectangle_circle_fill = UIImage(systemName: "rectangle.on.rectangle.circle.fill")/// rectangle.on.rectangle.square
static let rectangle_on_rectangle_square = UIImage(systemName: "rectangle.on.rectangle.square")/// rectangle.on.rectangle.square.fill
static let rectangle_on_rectangle_square_fill = UIImage(systemName: "rectangle.on.rectangle.square.fill")/// rectangle.inset.filled.on.rectangle
static let rectangle_inset_filled_on_rectangle = UIImage(systemName: "rectangle.inset.filled.on.rectangle")/// rectangle.on.rectangle.slash
static let rectangle_on_rectangle_slash = UIImage(systemName: "rectangle.on.rectangle.slash")/// rectangle.on.rectangle.slash.fill
static let rectangle_on_rectangle_slash_fill = UIImage(systemName: "rectangle.on.rectangle.slash.fill")/// rectangle.on.rectangle.slash.circle
static let rectangle_on_rectangle_slash_circle = UIImage(systemName: "rectangle.on.rectangle.slash.circle")/// rectangle.on.rectangle.slash.circle.fill
static let rectangle_on_rectangle_slash_circle_fill = UIImage(systemName: "rectangle.on.rectangle.slash.circle.fill")/// play.rectangle.on.rectangle
static let play_rectangle_on_rectangle = UIImage(systemName: "play.rectangle.on.rectangle")/// play.rectangle.on.rectangle.fill
static let play_rectangle_on_rectangle_fill = UIImage(systemName: "play.rectangle.on.rectangle.fill")/// play.rectangle.on.rectangle.circle
static let play_rectangle_on_rectangle_circle = UIImage(systemName: "play.rectangle.on.rectangle.circle")/// play.rectangle.on.rectangle.circle.fill
static let play_rectangle_on_rectangle_circle_fill = UIImage(systemName: "play.rectangle.on.rectangle.circle.fill")/// plus.rectangle.on.rectangle
static let plus_rectangle_on_rectangle = UIImage(systemName: "plus.rectangle.on.rectangle")/// plus.rectangle.fill.on.rectangle.fill
static let plus_rectangle_fill_on_rectangle_fill = UIImage(systemName: "plus.rectangle.fill.on.rectangle.fill")/// rectangle.portrait
static let rectangle_portrait = UIImage(systemName: "rectangle.portrait")/// rectangle.portrait.fill
static let rectangle_portrait_fill = UIImage(systemName: "rectangle.portrait.fill")/// rectangle.portrait.slash
static let rectangle_portrait_slash = UIImage(systemName: "rectangle.portrait.slash")/// rectangle.portrait.slash.fill
static let rectangle_portrait_slash_fill = UIImage(systemName: "rectangle.portrait.slash.fill")/// rectangle.portrait.lefthalf.filled
static let rectangle_portrait_lefthalf_filled = UIImage(systemName: "rectangle.portrait.lefthalf.filled")/// rectangle.portrait.righthalf.filled
static let rectangle_portrait_righthalf_filled = UIImage(systemName: "rectangle.portrait.righthalf.filled")/// rectangle.portrait.tophalf.filled
static let rectangle_portrait_tophalf_filled = UIImage(systemName: "rectangle.portrait.tophalf.filled")/// rectangle.portrait.bottomhalf.filled
static let rectangle_portrait_bottomhalf_filled = UIImage(systemName: "rectangle.portrait.bottomhalf.filled")/// rectangle.portrait.inset.filled
static let rectangle_portrait_inset_filled = UIImage(systemName: "rectangle.portrait.inset.filled")/// rectangle.portrait.tophalf.inset.filled
static let rectangle_portrait_tophalf_inset_filled = UIImage(systemName: "rectangle.portrait.tophalf.inset.filled")/// rectangle.portrait.bottomhalf.inset.filled
static let rectangle_portrait_bottomhalf_inset_filled = UIImage(systemName: "rectangle.portrait.bottomhalf.inset.filled")/// rectangle.portrait.lefthalf.inset.filled
static let rectangle_portrait_lefthalf_inset_filled = UIImage(systemName: "rectangle.portrait.lefthalf.inset.filled")/// rectangle.portrait.righthalf.inset.filled
static let rectangle_portrait_righthalf_inset_filled = UIImage(systemName: "rectangle.portrait.righthalf.inset.filled")/// rectangle.portrait.leadinghalf.inset.filled
static let rectangle_portrait_leadinghalf_inset_filled = UIImage(systemName: "rectangle.portrait.leadinghalf.inset.filled")/// rectangle.portrait.trailinghalf.inset.filled
static let rectangle_portrait_trailinghalf_inset_filled = UIImage(systemName: "rectangle.portrait.trailinghalf.inset.filled")/// rectangle.portrait.topthird.inset.filled
static let rectangle_portrait_topthird_inset_filled = UIImage(systemName: "rectangle.portrait.topthird.inset.filled")/// rectangle.portrait.bottomthird.inset.filled
static let rectangle_portrait_bottomthird_inset_filled = UIImage(systemName: "rectangle.portrait.bottomthird.inset.filled")/// rectangle.portrait.leftthird.inset.filled
static let rectangle_portrait_leftthird_inset_filled = UIImage(systemName: "rectangle.portrait.leftthird.inset.filled")/// rectangle.portrait.rightthird.inset.filled
static let rectangle_portrait_rightthird_inset_filled = UIImage(systemName: "rectangle.portrait.rightthird.inset.filled")/// rectangle.portrait.leadingthird.inset.filled
static let rectangle_portrait_leadingthird_inset_filled = UIImage(systemName: "rectangle.portrait.leadingthird.inset.filled")/// rectangle.portrait.trailingthird.inset.filled
static let rectangle_portrait_trailingthird_inset_filled = UIImage(systemName: "rectangle.portrait.trailingthird.inset.filled")/// rectangle.portrait.center.inset.filled
static let rectangle_portrait_center_inset_filled = UIImage(systemName: "rectangle.portrait.center.inset.filled")/// rectangle.portrait.topleft.inset.filled
static let rectangle_portrait_topleft_inset_filled = UIImage(systemName: "rectangle.portrait.topleft.inset.filled")/// rectangle.portrait.topright.inset.filled
static let rectangle_portrait_topright_inset_filled = UIImage(systemName: "rectangle.portrait.topright.inset.filled")/// rectangle.portrait.topleading.inset.filled
static let rectangle_portrait_topleading_inset_filled = UIImage(systemName: "rectangle.portrait.topleading.inset.filled")/// rectangle.portrait.toptrailing.inset.filled
static let rectangle_portrait_toptrailing_inset_filled = UIImage(systemName: "rectangle.portrait.toptrailing.inset.filled")/// rectangle.portrait.bottomleft.inset.filled
static let rectangle_portrait_bottomleft_inset_filled = UIImage(systemName: "rectangle.portrait.bottomleft.inset.filled")/// rectangle.portrait.bottomright.inset.filled
static let rectangle_portrait_bottomright_inset_filled = UIImage(systemName: "rectangle.portrait.bottomright.inset.filled")/// rectangle.portrait.bottomleading.inset.filled
static let rectangle_portrait_bottomleading_inset_filled = UIImage(systemName: "rectangle.portrait.bottomleading.inset.filled")/// rectangle.portrait.bottomtrailing.inset.filled
static let rectangle_portrait_bottomtrailing_inset_filled = UIImage(systemName: "rectangle.portrait.bottomtrailing.inset.filled")/// rectangle.portrait.on.rectangle.portrait
static let rectangle_portrait_on_rectangle_portrait = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait")/// rectangle.portrait.on.rectangle.portrait.fill
static let rectangle_portrait_on_rectangle_portrait_fill = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait.fill")/// rectangle.portrait.on.rectangle.portrait.slash
static let rectangle_portrait_on_rectangle_portrait_slash = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait.slash")/// rectangle.portrait.on.rectangle.portrait.slash.fill
static let rectangle_portrait_on_rectangle_portrait_slash_fill = UIImage(systemName: "rectangle.portrait.on.rectangle.portrait.slash.fill")/// rectangle.portrait.split.2x1
static let rectangle_portrait_split_2x1 = UIImage(systemName: "rectangle.portrait.split.2x1")/// rectangle.portrait.split.2x1.fill
static let rectangle_portrait_split_2x1_fill = UIImage(systemName: "rectangle.portrait.split.2x1.fill")/// rectangle.portrait.split.2x1.slash
static let rectangle_portrait_split_2x1_slash = UIImage(systemName: "rectangle.portrait.split.2x1.slash")/// rectangle.portrait.split.2x1.slash.fill
static let rectangle_portrait_split_2x1_slash_fill = UIImage(systemName: "rectangle.portrait.split.2x1.slash.fill")/// triangle
static let triangle = UIImage(systemName: "triangle")/// triangle.fill
static let triangle_fill = UIImage(systemName: "triangle.fill")/// triangle.lefthalf.filled
static let triangle_lefthalf_filled = UIImage(systemName: "triangle.lefthalf.filled")/// triangle.righthalf.filled
static let triangle_righthalf_filled = UIImage(systemName: "triangle.righthalf.filled")/// triangle.tophalf.filled
static let triangle_tophalf_filled = UIImage(systemName: "triangle.tophalf.filled")/// triangle.bottomhalf.filled
static let triangle_bottomhalf_filled = UIImage(systemName: "triangle.bottomhalf.filled")/// triangle.inset.filled
static let triangle_inset_filled = UIImage(systemName: "triangle.inset.filled")/// diamond
static let diamond = UIImage(systemName: "diamond")/// diamond.fill
static let diamond_fill = UIImage(systemName: "diamond.fill")/// diamond.lefthalf.filled
static let diamond_lefthalf_filled = UIImage(systemName: "diamond.lefthalf.filled")/// diamond.righthalf.filled
static let diamond_righthalf_filled = UIImage(systemName: "diamond.righthalf.filled")/// diamond.tophalf.filled
static let diamond_tophalf_filled = UIImage(systemName: "diamond.tophalf.filled")/// diamond.bottomhalf.filled
static let diamond_bottomhalf_filled = UIImage(systemName: "diamond.bottomhalf.filled")/// diamond.inset.filled
static let diamond_inset_filled = UIImage(systemName: "diamond.inset.filled")/// octagon
static let octagon = UIImage(systemName: "octagon")/// octagon.fill
static let octagon_fill = UIImage(systemName: "octagon.fill")/// octagon.lefthalf.filled
static let octagon_lefthalf_filled = UIImage(systemName: "octagon.lefthalf.filled")/// octagon.righthalf.filled
static let octagon_righthalf_filled = UIImage(systemName: "octagon.righthalf.filled")/// octagon.tophalf.filled
static let octagon_tophalf_filled = UIImage(systemName: "octagon.tophalf.filled")/// octagon.bottomhalf.filled
static let octagon_bottomhalf_filled = UIImage(systemName: "octagon.bottomhalf.filled")/// hexagon
static let hexagon = UIImage(systemName: "hexagon")/// hexagon.fill
static let hexagon_fill = UIImage(systemName: "hexagon.fill")/// hexagon.lefthalf.filled
static let hexagon_lefthalf_filled = UIImage(systemName: "hexagon.lefthalf.filled")/// hexagon.righthalf.filled
static let hexagon_righthalf_filled = UIImage(systemName: "hexagon.righthalf.filled")/// hexagon.tophalf.filled
static let hexagon_tophalf_filled = UIImage(systemName: "hexagon.tophalf.filled")/// hexagon.bottomhalf.filled
static let hexagon_bottomhalf_filled = UIImage(systemName: "hexagon.bottomhalf.filled")/// pentagon
static let pentagon = UIImage(systemName: "pentagon")/// pentagon.fill
static let pentagon_fill = UIImage(systemName: "pentagon.fill")/// pentagon.lefthalf.filled
static let pentagon_lefthalf_filled = UIImage(systemName: "pentagon.lefthalf.filled")/// pentagon.righthalf.filled
static let pentagon_righthalf_filled = UIImage(systemName: "pentagon.righthalf.filled")/// pentagon.tophalf.filled
static let pentagon_tophalf_filled = UIImage(systemName: "pentagon.tophalf.filled")/// pentagon.bottomhalf.filled
static let pentagon_bottomhalf_filled = UIImage(systemName: "pentagon.bottomhalf.filled")/// suit.heart
static let suit_heart = UIImage(systemName: "suit.heart")/// suit.heart.fill
static let suit_heart_fill = UIImage(systemName: "suit.heart.fill")/// suit.club
static let suit_club = UIImage(systemName: "suit.club")/// suit.club.fill
static let suit_club_fill = UIImage(systemName: "suit.club.fill")/// suit.spade
static let suit_spade = UIImage(systemName: "suit.spade")/// suit.spade.fill
static let suit_spade_fill = UIImage(systemName: "suit.spade.fill")/// suit.diamond
static let suit_diamond = UIImage(systemName: "suit.diamond")/// suit.diamond.fill
static let suit_diamond_fill = UIImage(systemName: "suit.diamond.fill")/// heart
static let heart = UIImage(systemName: "heart")/// heart.fill
static let heart_fill = UIImage(systemName: "heart.fill")/// heart.circle
static let heart_circle = UIImage(systemName: "heart.circle")/// heart.circle.fill
static let heart_circle_fill = UIImage(systemName: "heart.circle.fill")/// heart.square
static let heart_square = UIImage(systemName: "heart.square")/// heart.square.fill
static let heart_square_fill = UIImage(systemName: "heart.square.fill")/// heart.rectangle
static let heart_rectangle = UIImage(systemName: "heart.rectangle")/// heart.rectangle.fill
static let heart_rectangle_fill = UIImage(systemName: "heart.rectangle.fill")/// heart.slash
static let heart_slash = UIImage(systemName: "heart.slash")/// heart.slash.fill
static let heart_slash_fill = UIImage(systemName: "heart.slash.fill")/// heart.slash.circle
static let heart_slash_circle = UIImage(systemName: "heart.slash.circle")/// heart.slash.circle.fill
static let heart_slash_circle_fill = UIImage(systemName: "heart.slash.circle.fill")/// bolt.heart
static let bolt_heart = UIImage(systemName: "bolt.heart")/// bolt.heart.fill
static let bolt_heart_fill = UIImage(systemName: "bolt.heart.fill")/// arrow.up.heart
static let arrow_up_heart = UIImage(systemName: "arrow.up.heart")/// arrow.up.heart.fill
static let arrow_up_heart_fill = UIImage(systemName: "arrow.up.heart.fill")/// arrow.down.heart
static let arrow_down_heart = UIImage(systemName: "arrow.down.heart")/// arrow.down.heart.fill
static let arrow_down_heart_fill = UIImage(systemName: "arrow.down.heart.fill")/// arrow.clockwise.heart
static let arrow_clockwise_heart = UIImage(systemName: "arrow.clockwise.heart")/// arrow.clockwise.heart.fill
static let arrow_clockwise_heart_fill = UIImage(systemName: "arrow.clockwise.heart.fill")/// rhombus
static let rhombus = UIImage(systemName: "rhombus")/// rhombus.fill
static let rhombus_fill = UIImage(systemName: "rhombus.fill")/// star
static let star = UIImage(systemName: "star")/// star.fill
static let star_fill = UIImage(systemName: "star.fill")/// star.leadinghalf.filled
static let star_leadinghalf_filled = UIImage(systemName: "star.leadinghalf.filled")/// star.circle
static let star_circle = UIImage(systemName: "star.circle")/// star.circle.fill
static let star_circle_fill = UIImage(systemName: "star.circle.fill")/// star.square
static let star_square = UIImage(systemName: "star.square")/// star.square.fill
static let star_square_fill = UIImage(systemName: "star.square.fill")/// star.slash
static let star_slash = UIImage(systemName: "star.slash")/// star.slash.fill
static let star_slash_fill = UIImage(systemName: "star.slash.fill")/// line.horizontal.star.fill.line.horizontal
static let line_horizontal_star_fill_line_horizontal = UIImage(systemName: "line.horizontal.star.fill.line.horizontal")/// flag
static let flag = UIImage(systemName: "flag")/// flag.fill
static let flag_fill = UIImage(systemName: "flag.fill")/// flag.circle
static let flag_circle = UIImage(systemName: "flag.circle")/// flag.circle.fill
static let flag_circle_fill = UIImage(systemName: "flag.circle.fill")/// flag.square
static let flag_square = UIImage(systemName: "flag.square")/// flag.square.fill
static let flag_square_fill = UIImage(systemName: "flag.square.fill")/// flag.slash
static let flag_slash = UIImage(systemName: "flag.slash")/// flag.slash.fill
static let flag_slash_fill = UIImage(systemName: "flag.slash.fill")/// flag.slash.circle
static let flag_slash_circle = UIImage(systemName: "flag.slash.circle")/// flag.slash.circle.fill
static let flag_slash_circle_fill = UIImage(systemName: "flag.slash.circle.fill")/// flag.badge.ellipsis
static let flag_badge_ellipsis = UIImage(systemName: "flag.badge.ellipsis")/// flag.badge.ellipsis.fill
static let flag_badge_ellipsis_fill = UIImage(systemName: "flag.badge.ellipsis.fill")/// flag.2.crossed
static let flag_2_crossed = UIImage(systemName: "flag.2.crossed")/// flag.2.crossed.fill
static let flag_2_crossed_fill = UIImage(systemName: "flag.2.crossed.fill")/// flag.filled.and.flag.crossed
static let flag_filled_and_flag_crossed = UIImage(systemName: "flag.filled.and.flag.crossed")/// flag.and.flag.filled.crossed
static let flag_and_flag_filled_crossed = UIImage(systemName: "flag.and.flag.filled.crossed")/// location
static let location = UIImage(systemName: "location")/// location.fill
static let location_fill = UIImage(systemName: "location.fill")/// location.north.circle
static let location_north_circle = UIImage(systemName: "location.north.circle")/// location.north.circle.fill
static let location_north_circle_fill = UIImage(systemName: "location.north.circle.fill")/// location.slash
static let location_slash = UIImage(systemName: "location.slash")/// location.slash.fill
static let location_slash_fill = UIImage(systemName: "location.slash.fill")/// location.north
static let location_north = UIImage(systemName: "location.north")/// location.north.fill
static let location_north_fill = UIImage(systemName: "location.north.fill")/// location.circle
static let location_circle = UIImage(systemName: "location.circle")/// location.circle.fill
static let location_circle_fill = UIImage(systemName: "location.circle.fill")/// location.square
static let location_square = UIImage(systemName: "location.square")/// location.square.fill
static let location_square_fill = UIImage(systemName: "location.square.fill")/// location.north.line
static let location_north_line = UIImage(systemName: "location.north.line")/// location.north.line.fill
static let location_north_line_fill = UIImage(systemName: "location.north.line.fill")/// sensor.tag.radiowaves.forward
static let sensor_tag_radiowaves_forward = UIImage(systemName: "sensor.tag.radiowaves.forward")/// sensor.tag.radiowaves.forward.fill
static let sensor_tag_radiowaves_forward_fill = UIImage(systemName: "sensor.tag.radiowaves.forward.fill")/// bell
static let bell = UIImage(systemName: "bell")/// bell.fill
static let bell_fill = UIImage(systemName: "bell.fill")/// bell.circle
static let bell_circle = UIImage(systemName: "bell.circle")/// bell.circle.fill
static let bell_circle_fill = UIImage(systemName: "bell.circle.fill")/// bell.square
static let bell_square = UIImage(systemName: "bell.square")/// bell.square.fill
static let bell_square_fill = UIImage(systemName: "bell.square.fill")/// bell.slash
static let bell_slash = UIImage(systemName: "bell.slash")/// bell.slash.fill
static let bell_slash_fill = UIImage(systemName: "bell.slash.fill")/// bell.slash.circle
static let bell_slash_circle = UIImage(systemName: "bell.slash.circle")/// bell.slash.circle.fill
static let bell_slash_circle_fill = UIImage(systemName: "bell.slash.circle.fill")/// bell.and.waveform
static let bell_and_waveform = UIImage(systemName: "bell.and.waveform")/// bell.and.waveform.fill
static let bell_and_waveform_fill = UIImage(systemName: "bell.and.waveform.fill")/// bell.badge
static let bell_badge = UIImage(systemName: "bell.badge")/// bell.badge.fill
static let bell_badge_fill = UIImage(systemName: "bell.badge.fill")/// bell.badge.circle
static let bell_badge_circle = UIImage(systemName: "bell.badge.circle")/// bell.badge.circle.fill
static let bell_badge_circle_fill = UIImage(systemName: "bell.badge.circle.fill")/// tag
static let tag = UIImage(systemName: "tag")/// tag.fill
static let tag_fill = UIImage(systemName: "tag.fill")/// tag.circle
static let tag_circle = UIImage(systemName: "tag.circle")/// tag.circle.fill
static let tag_circle_fill = UIImage(systemName: "tag.circle.fill")/// tag.square
static let tag_square = UIImage(systemName: "tag.square")/// tag.square.fill
static let tag_square_fill = UIImage(systemName: "tag.square.fill")/// tag.slash
static let tag_slash = UIImage(systemName: "tag.slash")/// tag.slash.fill
static let tag_slash_fill = UIImage(systemName: "tag.slash.fill")/// bolt
static let bolt = UIImage(systemName: "bolt")/// bolt.fill
static let bolt_fill = UIImage(systemName: "bolt.fill")/// bolt.circle
static let bolt_circle = UIImage(systemName: "bolt.circle")/// bolt.circle.fill
static let bolt_circle_fill = UIImage(systemName: "bolt.circle.fill")/// bolt.square
static let bolt_square = UIImage(systemName: "bolt.square")/// bolt.square.fill
static let bolt_square_fill = UIImage(systemName: "bolt.square.fill")/// bolt.shield
static let bolt_shield = UIImage(systemName: "bolt.shield")/// bolt.shield.fill
static let bolt_shield_fill = UIImage(systemName: "bolt.shield.fill")/// bolt.slash
static let bolt_slash = UIImage(systemName: "bolt.slash")/// bolt.slash.fill
static let bolt_slash_fill = UIImage(systemName: "bolt.slash.fill")/// bolt.slash.circle
static let bolt_slash_circle = UIImage(systemName: "bolt.slash.circle")/// bolt.slash.circle.fill
static let bolt_slash_circle_fill = UIImage(systemName: "bolt.slash.circle.fill")/// bolt.badge.a
static let bolt_badge_a = UIImage(systemName: "bolt.badge.a")/// bolt.badge.a.fill
static let bolt_badge_a_fill = UIImage(systemName: "bolt.badge.a.fill")/// bolt.horizontal
static let bolt_horizontal = UIImage(systemName: "bolt.horizontal")/// bolt.horizontal.fill
static let bolt_horizontal_fill = UIImage(systemName: "bolt.horizontal.fill")/// bolt.horizontal.circle
static let bolt_horizontal_circle = UIImage(systemName: "bolt.horizontal.circle")/// bolt.horizontal.circle.fill
static let bolt_horizontal_circle_fill = UIImage(systemName: "bolt.horizontal.circle.fill")/// eye
static let eye = UIImage(systemName: "eye")/// eye.fill
static let eye_fill = UIImage(systemName: "eye.fill")/// eye.circle
static let eye_circle = UIImage(systemName: "eye.circle")/// eye.circle.fill
static let eye_circle_fill = UIImage(systemName: "eye.circle.fill")/// eye.square
static let eye_square = UIImage(systemName: "eye.square")/// eye.square.fill
static let eye_square_fill = UIImage(systemName: "eye.square.fill")/// eye.slash
static let eye_slash = UIImage(systemName: "eye.slash")/// eye.slash.fill
static let eye_slash_fill = UIImage(systemName: "eye.slash.fill")/// eye.slash.circle
static let eye_slash_circle = UIImage(systemName: "eye.slash.circle")/// eye.slash.circle.fill
static let eye_slash_circle_fill = UIImage(systemName: "eye.slash.circle.fill")/// eye.trianglebadge.exclamationmark
static let eye_trianglebadge_exclamationmark = UIImage(systemName: "eye.trianglebadge.exclamationmark")/// eye.trianglebadge.exclamationmark.fill
static let eye_trianglebadge_exclamationmark_fill = UIImage(systemName: "eye.trianglebadge.exclamationmark.fill")/// tshirt
static let tshirt = UIImage(systemName: "tshirt")/// tshirt.fill
static let tshirt_fill = UIImage(systemName: "tshirt.fill")/// eyes
static let eyes = UIImage(systemName: "eyes")/// eyes.inverse
static let eyes_inverse = UIImage(systemName: "eyes.inverse")/// eyebrow
static let eyebrow = UIImage(systemName: "eyebrow")/// nose
static let nose = UIImage(systemName: "nose")/// nose.fill
static let nose_fill = UIImage(systemName: "nose.fill")/// mustache
static let mustache = UIImage(systemName: "mustache")/// mustache.fill
static let mustache_fill = UIImage(systemName: "mustache.fill")/// mouth
static let mouth = UIImage(systemName: "mouth")/// mouth.fill
static let mouth_fill = UIImage(systemName: "mouth.fill")/// eyeglasses
static let eyeglasses = UIImage(systemName: "eyeglasses")/// facemask
static let facemask = UIImage(systemName: "facemask")/// facemask.fill
static let facemask_fill = UIImage(systemName: "facemask.fill")/// brain.head.profile
static let brain_head_profile = UIImage(systemName: "brain.head.profile")/// brain
static let brain = UIImage(systemName: "brain")/// icloud
static let icloud = UIImage(systemName: "icloud")/// icloud.fill
static let icloud_fill = UIImage(systemName: "icloud.fill")/// icloud.circle
static let icloud_circle = UIImage(systemName: "icloud.circle")/// icloud.circle.fill
static let icloud_circle_fill = UIImage(systemName: "icloud.circle.fill")/// icloud.square
static let icloud_square = UIImage(systemName: "icloud.square")/// icloud.square.fill
static let icloud_square_fill = UIImage(systemName: "icloud.square.fill")/// icloud.slash
static let icloud_slash = UIImage(systemName: "icloud.slash")/// icloud.slash.fill
static let icloud_slash_fill = UIImage(systemName: "icloud.slash.fill")/// exclamationmark.icloud
static let exclamationmark_icloud = UIImage(systemName: "exclamationmark.icloud")/// exclamationmark.icloud.fill
static let exclamationmark_icloud_fill = UIImage(systemName: "exclamationmark.icloud.fill")/// checkmark.icloud
static let checkmark_icloud = UIImage(systemName: "checkmark.icloud")/// checkmark.icloud.fill
static let checkmark_icloud_fill = UIImage(systemName: "checkmark.icloud.fill")/// xmark.icloud
static let xmark_icloud = UIImage(systemName: "xmark.icloud")/// xmark.icloud.fill
static let xmark_icloud_fill = UIImage(systemName: "xmark.icloud.fill")/// link.icloud
static let link_icloud = UIImage(systemName: "link.icloud")/// link.icloud.fill
static let link_icloud_fill = UIImage(systemName: "link.icloud.fill")/// bolt.horizontal.icloud
static let bolt_horizontal_icloud = UIImage(systemName: "bolt.horizontal.icloud")/// bolt.horizontal.icloud.fill
static let bolt_horizontal_icloud_fill = UIImage(systemName: "bolt.horizontal.icloud.fill")/// person.icloud
static let person_icloud = UIImage(systemName: "person.icloud")/// person.icloud.fill
static let person_icloud_fill = UIImage(systemName: "person.icloud.fill")/// lock.icloud
static let lock_icloud = UIImage(systemName: "lock.icloud")/// lock.icloud.fill
static let lock_icloud_fill = UIImage(systemName: "lock.icloud.fill")/// key.icloud
static let key_icloud = UIImage(systemName: "key.icloud")/// key.icloud.fill
static let key_icloud_fill = UIImage(systemName: "key.icloud.fill")/// arrow.clockwise.icloud
static let arrow_clockwise_icloud = UIImage(systemName: "arrow.clockwise.icloud")/// arrow.clockwise.icloud.fill
static let arrow_clockwise_icloud_fill = UIImage(systemName: "arrow.clockwise.icloud.fill")/// arrow.counterclockwise.icloud
static let arrow_counterclockwise_icloud = UIImage(systemName: "arrow.counterclockwise.icloud")/// arrow.counterclockwise.icloud.fill
static let arrow_counterclockwise_icloud_fill = UIImage(systemName: "arrow.counterclockwise.icloud.fill")/// icloud.and.arrow.down
static let icloud_and_arrow_down = UIImage(systemName: "icloud.and.arrow.down")/// icloud.and.arrow.down.fill
static let icloud_and_arrow_down_fill = UIImage(systemName: "icloud.and.arrow.down.fill")/// icloud.and.arrow.up
static let icloud_and_arrow_up = UIImage(systemName: "icloud.and.arrow.up")/// icloud.and.arrow.up.fill
static let icloud_and_arrow_up_fill = UIImage(systemName: "icloud.and.arrow.up.fill")/// flashlight.off.fill
static let flashlight_off_fill = UIImage(systemName: "flashlight.off.fill")/// flashlight.on.fill
static let flashlight_on_fill = UIImage(systemName: "flashlight.on.fill")/// camera
static let camera = UIImage(systemName: "camera")/// camera.fill
static let camera_fill = UIImage(systemName: "camera.fill")/// camera.circle
static let camera_circle = UIImage(systemName: "camera.circle")/// camera.circle.fill
static let camera_circle_fill = UIImage(systemName: "camera.circle.fill")/// camera.shutter.button
static let camera_shutter_button = UIImage(systemName: "camera.shutter.button")/// camera.shutter.button.fill
static let camera_shutter_button_fill = UIImage(systemName: "camera.shutter.button.fill")/// camera.badge.ellipsis
static let camera_badge_ellipsis = UIImage(systemName: "camera.badge.ellipsis")/// camera.fill.badge.ellipsis
static let camera_fill_badge_ellipsis = UIImage(systemName: "camera.fill.badge.ellipsis")/// arrow.triangle.2.circlepath.camera
static let arrow_triangle_2_circlepath_camera = UIImage(systemName: "arrow.triangle.2.circlepath.camera")/// arrow.triangle.2.circlepath.camera.fill
static let arrow_triangle_2_circlepath_camera_fill = UIImage(systemName: "arrow.triangle.2.circlepath.camera.fill")/// camera.on.rectangle
static let camera_on_rectangle = UIImage(systemName: "camera.on.rectangle")/// camera.on.rectangle.fill
static let camera_on_rectangle_fill = UIImage(systemName: "camera.on.rectangle.fill")/// message
static let message = UIImage(systemName: "message")/// message.fill
static let message_fill = UIImage(systemName: "message.fill")/// message.circle
static let message_circle = UIImage(systemName: "message.circle")/// message.circle.fill
static let message_circle_fill = UIImage(systemName: "message.circle.fill")/// message.and.waveform
static let message_and_waveform = UIImage(systemName: "message.and.waveform")/// message.and.waveform.fill
static let message_and_waveform_fill = UIImage(systemName: "message.and.waveform.fill")/// arrow.up.message
static let arrow_up_message = UIImage(systemName: "arrow.up.message")/// arrow.up.message.fill
static let arrow_up_message_fill = UIImage(systemName: "arrow.up.message.fill")/// plus.message
static let plus_message = UIImage(systemName: "plus.message")/// plus.message.fill
static let plus_message_fill = UIImage(systemName: "plus.message.fill")/// bubble.right
static let bubble_right = UIImage(systemName: "bubble.right")/// bubble.right.fill
static let bubble_right_fill = UIImage(systemName: "bubble.right.fill")/// bubble.left
static let bubble_left = UIImage(systemName: "bubble.left")/// bubble.left.fill
static let bubble_left_fill = UIImage(systemName: "bubble.left.fill")/// exclamationmark.bubble
static let exclamationmark_bubble = UIImage(systemName: "exclamationmark.bubble")/// exclamationmark.bubble.fill
static let exclamationmark_bubble_fill = UIImage(systemName: "exclamationmark.bubble.fill")/// quote.bubble
static let quote_bubble = UIImage(systemName: "quote.bubble")/// quote.bubble.fill
static let quote_bubble_fill = UIImage(systemName: "quote.bubble.fill")/// star.bubble
static let star_bubble = UIImage(systemName: "star.bubble")/// star.bubble.fill
static let star_bubble_fill = UIImage(systemName: "star.bubble.fill")/// character.bubble
static let character_bubble = UIImage(systemName: "character.bubble")/// character.bubble.fill
static let character_bubble_fill = UIImage(systemName: "character.bubble.fill")/// text.bubble
static let text_bubble = UIImage(systemName: "text.bubble")/// text.bubble.fill
static let text_bubble_fill = UIImage(systemName: "text.bubble.fill")/// captions.bubble
static let captions_bubble = UIImage(systemName: "captions.bubble")/// captions.bubble.fill
static let captions_bubble_fill = UIImage(systemName: "captions.bubble.fill")/// plus.bubble
static let plus_bubble = UIImage(systemName: "plus.bubble")/// plus.bubble.fill
static let plus_bubble_fill = UIImage(systemName: "plus.bubble.fill")/// checkmark.bubble
static let checkmark_bubble = UIImage(systemName: "checkmark.bubble")/// checkmark.bubble.fill
static let checkmark_bubble_fill = UIImage(systemName: "checkmark.bubble.fill")/// rectangle.3.offgrid.bubble.left
static let rectangle_3_offgrid_bubble_left = UIImage(systemName: "rectangle.3.offgrid.bubble.left")/// rectangle.3.offgrid.bubble.left.fill
static let rectangle_3_offgrid_bubble_left_fill = UIImage(systemName: "rectangle.3.offgrid.bubble.left.fill")/// ellipsis.bubble
static let ellipsis_bubble = UIImage(systemName: "ellipsis.bubble")/// ellipsis.bubble.fill
static let ellipsis_bubble_fill = UIImage(systemName: "ellipsis.bubble.fill")/// ellipsis.vertical.bubble
static let ellipsis_vertical_bubble = UIImage(systemName: "ellipsis.vertical.bubble")/// ellipsis.vertical.bubble.fill
static let ellipsis_vertical_bubble_fill = UIImage(systemName: "ellipsis.vertical.bubble.fill")/// phone.bubble.left
static let phone_bubble_left = UIImage(systemName: "phone.bubble.left")/// phone.bubble.left.fill
static let phone_bubble_left_fill = UIImage(systemName: "phone.bubble.left.fill")/// video.bubble.left
static let video_bubble_left = UIImage(systemName: "video.bubble.left")/// video.bubble.left.fill
static let video_bubble_left_fill = UIImage(systemName: "video.bubble.left.fill")/// bubble.middle.bottom
static let bubble_middle_bottom = UIImage(systemName: "bubble.middle.bottom")/// bubble.middle.bottom.fill
static let bubble_middle_bottom_fill = UIImage(systemName: "bubble.middle.bottom.fill")/// bubble.middle.top
static let bubble_middle_top = UIImage(systemName: "bubble.middle.top")/// bubble.middle.top.fill
static let bubble_middle_top_fill = UIImage(systemName: "bubble.middle.top.fill")/// bubble.left.and.bubble.right
static let bubble_left_and_bubble_right = UIImage(systemName: "bubble.left.and.bubble.right")/// bubble.left.and.bubble.right.fill
static let bubble_left_and_bubble_right_fill = UIImage(systemName: "bubble.left.and.bubble.right.fill")/// bubble.left.and.exclamationmark.bubble.right
static let bubble_left_and_exclamationmark_bubble_right = UIImage(systemName: "bubble.left.and.exclamationmark.bubble.right")/// bubble.left.and.exclamationmark.bubble.right.fill
static let bubble_left_and_exclamationmark_bubble_right_fill = UIImage(systemName: "bubble.left.and.exclamationmark.bubble.right.fill")/// phone
static let phone = UIImage(systemName: "phone")/// phone.fill
static let phone_fill = UIImage(systemName: "phone.fill")/// phone.circle
static let phone_circle = UIImage(systemName: "phone.circle")/// phone.circle.fill
static let phone_circle_fill = UIImage(systemName: "phone.circle.fill")/// phone.badge.plus
static let phone_badge_plus = UIImage(systemName: "phone.badge.plus")/// phone.fill.badge.plus
static let phone_fill_badge_plus = UIImage(systemName: "phone.fill.badge.plus")/// phone.connection
static let phone_connection = UIImage(systemName: "phone.connection")/// phone.fill.connection
static let phone_fill_connection = UIImage(systemName: "phone.fill.connection")/// phone.and.waveform
static let phone_and_waveform = UIImage(systemName: "phone.and.waveform")/// phone.and.waveform.fill
static let phone_and_waveform_fill = UIImage(systemName: "phone.and.waveform.fill")/// phone.arrow.up.right
static let phone_arrow_up_right = UIImage(systemName: "phone.arrow.up.right")/// phone.fill.arrow.up.right
static let phone_fill_arrow_up_right = UIImage(systemName: "phone.fill.arrow.up.right")/// phone.arrow.down.left
static let phone_arrow_down_left = UIImage(systemName: "phone.arrow.down.left")/// phone.fill.arrow.down.left
static let phone_fill_arrow_down_left = UIImage(systemName: "phone.fill.arrow.down.left")/// phone.arrow.right
static let phone_arrow_right = UIImage(systemName: "phone.arrow.right")/// phone.fill.arrow.right
static let phone_fill_arrow_right = UIImage(systemName: "phone.fill.arrow.right")/// phone.down
static let phone_down = UIImage(systemName: "phone.down")/// phone.down.fill
static let phone_down_fill = UIImage(systemName: "phone.down.fill")/// phone.down.circle
static let phone_down_circle = UIImage(systemName: "phone.down.circle")/// phone.down.circle.fill
static let phone_down_circle_fill = UIImage(systemName: "phone.down.circle.fill")/// teletype
static let teletype = UIImage(systemName: "teletype")/// teletype.circle
static let teletype_circle = UIImage(systemName: "teletype.circle")/// teletype.circle.fill
static let teletype_circle_fill = UIImage(systemName: "teletype.circle.fill")/// teletype.answer
static let teletype_answer = UIImage(systemName: "teletype.answer")/// video
static let video = UIImage(systemName: "video")/// video.fill
static let video_fill = UIImage(systemName: "video.fill")/// video.circle
static let video_circle = UIImage(systemName: "video.circle")/// video.circle.fill
static let video_circle_fill = UIImage(systemName: "video.circle.fill")/// video.square
static let video_square = UIImage(systemName: "video.square")/// video.square.fill
static let video_square_fill = UIImage(systemName: "video.square.fill")/// video.slash
static let video_slash = UIImage(systemName: "video.slash")/// video.slash.fill
static let video_slash_fill = UIImage(systemName: "video.slash.fill")/// video.badge.plus
static let video_badge_plus = UIImage(systemName: "video.badge.plus")/// video.fill.badge.plus
static let video_fill_badge_plus = UIImage(systemName: "video.fill.badge.plus")/// video.badge.checkmark
static let video_badge_checkmark = UIImage(systemName: "video.badge.checkmark")/// video.fill.badge.checkmark
static let video_fill_badge_checkmark = UIImage(systemName: "video.fill.badge.checkmark")/// video.badge.ellipsis
static let video_badge_ellipsis = UIImage(systemName: "video.badge.ellipsis")/// video.fill.badge.ellipsis
static let video_fill_badge_ellipsis = UIImage(systemName: "video.fill.badge.ellipsis")/// video.and.waveform
static let video_and_waveform = UIImage(systemName: "video.and.waveform")/// video.and.waveform.fill
static let video_and_waveform_fill = UIImage(systemName: "video.and.waveform.fill")/// arrow.up.right.video
static let arrow_up_right_video = UIImage(systemName: "arrow.up.right.video")/// arrow.up.right.video.fill
static let arrow_up_right_video_fill = UIImage(systemName: "arrow.up.right.video.fill")/// arrow.down.left.video
static let arrow_down_left_video = UIImage(systemName: "arrow.down.left.video")/// arrow.down.left.video.fill
static let arrow_down_left_video_fill = UIImage(systemName: "arrow.down.left.video.fill")/// questionmark.video
static let questionmark_video = UIImage(systemName: "questionmark.video")/// questionmark.video.fill
static let questionmark_video_fill = UIImage(systemName: "questionmark.video.fill")/// envelope
static let envelope = UIImage(systemName: "envelope")/// envelope.fill
static let envelope_fill = UIImage(systemName: "envelope.fill")/// envelope.circle
static let envelope_circle = UIImage(systemName: "envelope.circle")/// envelope.circle.fill
static let envelope_circle_fill = UIImage(systemName: "envelope.circle.fill")/// envelope.arrow.triangle.branch
static let envelope_arrow_triangle_branch = UIImage(systemName: "envelope.arrow.triangle.branch")/// envelope.arrow.triangle.branch.fill
static let envelope_arrow_triangle_branch_fill = UIImage(systemName: "envelope.arrow.triangle.branch.fill")/// envelope.open
static let envelope_open = UIImage(systemName: "envelope.open")/// envelope.open.fill
static let envelope_open_fill = UIImage(systemName: "envelope.open.fill")/// envelope.badge
static let envelope_badge = UIImage(systemName: "envelope.badge")/// envelope.badge.fill
static let envelope_badge_fill = UIImage(systemName: "envelope.badge.fill")/// envelope.badge.shield.half.filled
static let envelope_badge_shield_half_filled = UIImage(systemName: "envelope.badge.shield.half.filled")/// envelope.badge.shield.half.filled.fill
static let envelope_badge_shield_half_filled_fill = UIImage(systemName: "envelope.badge.shield.half.filled.fill")/// mail.stack
static let mail_stack = UIImage(systemName: "mail.stack")/// mail.stack.fill
static let mail_stack_fill = UIImage(systemName: "mail.stack.fill")/// mail
static let mail = UIImage(systemName: "mail")/// mail.fill
static let mail_fill = UIImage(systemName: "mail.fill")/// mail.and.text.magnifyingglass
static let mail_and_text_magnifyingglass = UIImage(systemName: "mail.and.text.magnifyingglass")/// rectangle.and.text.magnifyingglass
static let rectangle_and_text_magnifyingglass = UIImage(systemName: "rectangle.and.text.magnifyingglass")/// arrow.up.right.and.arrow.down.left.rectangle
static let arrow_up_right_and_arrow_down_left_rectangle = UIImage(systemName: "arrow.up.right.and.arrow.down.left.rectangle")/// arrow.up.right.and.arrow.down.left.rectangle.fill
static let arrow_up_right_and_arrow_down_left_rectangle_fill = UIImage(systemName: "arrow.up.right.and.arrow.down.left.rectangle.fill")/// gear
static let gear = UIImage(systemName: "gear")/// gear.circle
static let gear_circle = UIImage(systemName: "gear.circle")/// gear.circle.fill
static let gear_circle_fill = UIImage(systemName: "gear.circle.fill")/// gearshape
static let gearshape = UIImage(systemName: "gearshape")/// gearshape.fill
static let gearshape_fill = UIImage(systemName: "gearshape.fill")/// gearshape.circle
static let gearshape_circle = UIImage(systemName: "gearshape.circle")/// gearshape.circle.fill
static let gearshape_circle_fill = UIImage(systemName: "gearshape.circle.fill")/// gearshape.2
static let gearshape_2 = UIImage(systemName: "gearshape.2")/// gearshape.2.fill
static let gearshape_2_fill = UIImage(systemName: "gearshape.2.fill")/// signature
static let signature = UIImage(systemName: "signature")/// line.3.crossed.swirl.circle
static let line_3_crossed_swirl_circle = UIImage(systemName: "line.3.crossed.swirl.circle")/// line.3.crossed.swirl.circle.fill
static let line_3_crossed_swirl_circle_fill = UIImage(systemName: "line.3.crossed.swirl.circle.fill")/// scissors
static let scissors = UIImage(systemName: "scissors")/// scissors.badge.ellipsis
static let scissors_badge_ellipsis = UIImage(systemName: "scissors.badge.ellipsis")/// ellipsis
static let ellipsis = UIImage(systemName: "ellipsis")/// ellipsis.circle
static let ellipsis_circle = UIImage(systemName: "ellipsis.circle")/// ellipsis.circle.fill
static let ellipsis_circle_fill = UIImage(systemName: "ellipsis.circle.fill")/// ellipsis.rectangle
static let ellipsis_rectangle = UIImage(systemName: "ellipsis.rectangle")/// ellipsis.rectangle.fill
static let ellipsis_rectangle_fill = UIImage(systemName: "ellipsis.rectangle.fill")/// bag
static let bag = UIImage(systemName: "bag")/// bag.fill
static let bag_fill = UIImage(systemName: "bag.fill")/// bag.circle
static let bag_circle = UIImage(systemName: "bag.circle")/// bag.circle.fill
static let bag_circle_fill = UIImage(systemName: "bag.circle.fill")/// bag.badge.plus
static let bag_badge_plus = UIImage(systemName: "bag.badge.plus")/// bag.fill.badge.plus
static let bag_fill_badge_plus = UIImage(systemName: "bag.fill.badge.plus")/// bag.badge.minus
static let bag_badge_minus = UIImage(systemName: "bag.badge.minus")/// bag.fill.badge.minus
static let bag_fill_badge_minus = UIImage(systemName: "bag.fill.badge.minus")/// cart
static let cart = UIImage(systemName: "cart")/// cart.fill
static let cart_fill = UIImage(systemName: "cart.fill")/// cart.circle
static let cart_circle = UIImage(systemName: "cart.circle")/// cart.circle.fill
static let cart_circle_fill = UIImage(systemName: "cart.circle.fill")/// cart.badge.plus
static let cart_badge_plus = UIImage(systemName: "cart.badge.plus")/// cart.fill.badge.plus
static let cart_fill_badge_plus = UIImage(systemName: "cart.fill.badge.plus")/// cart.badge.minus
static let cart_badge_minus = UIImage(systemName: "cart.badge.minus")/// cart.fill.badge.minus
static let cart_fill_badge_minus = UIImage(systemName: "cart.fill.badge.minus")/// creditcard
static let creditcard = UIImage(systemName: "creditcard")/// creditcard.fill
static let creditcard_fill = UIImage(systemName: "creditcard.fill")/// creditcard.circle
static let creditcard_circle = UIImage(systemName: "creditcard.circle")/// creditcard.circle.fill
static let creditcard_circle_fill = UIImage(systemName: "creditcard.circle.fill")/// creditcard.and.123
static let creditcard_and_123 = UIImage(systemName: "creditcard.and.123")/// creditcard.trianglebadge.exclamationmark
static let creditcard_trianglebadge_exclamationmark = UIImage(systemName: "creditcard.trianglebadge.exclamationmark")/// giftcard
static let giftcard = UIImage(systemName: "giftcard")/// giftcard.fill
static let giftcard_fill = UIImage(systemName: "giftcard.fill")/// wallet.pass
static let wallet_pass = UIImage(systemName: "wallet.pass")/// wallet.pass.fill
static let wallet_pass_fill = UIImage(systemName: "wallet.pass.fill")/// wand.and.rays
static let wand_and_rays = UIImage(systemName: "wand.and.rays")/// wand.and.rays.inverse
static let wand_and_rays_inverse = UIImage(systemName: "wand.and.rays.inverse")/// wand.and.stars
static let wand_and_stars = UIImage(systemName: "wand.and.stars")/// wand.and.stars.inverse
static let wand_and_stars_inverse = UIImage(systemName: "wand.and.stars.inverse")/// crop
static let crop = UIImage(systemName: "crop")/// crop.rotate
static let crop_rotate = UIImage(systemName: "crop.rotate")/// dial.min
static let dial_min = UIImage(systemName: "dial.min")/// dial.min.fill
static let dial_min_fill = UIImage(systemName: "dial.min.fill")/// dial.max
static let dial_max = UIImage(systemName: "dial.max")/// dial.max.fill
static let dial_max_fill = UIImage(systemName: "dial.max.fill")/// gyroscope
static let gyroscope = UIImage(systemName: "gyroscope")/// nosign
static let nosign = UIImage(systemName: "nosign")/// gauge
static let gauge = UIImage(systemName: "gauge")/// gauge.badge.plus
static let gauge_badge_plus = UIImage(systemName: "gauge.badge.plus")/// gauge.badge.minus
static let gauge_badge_minus = UIImage(systemName: "gauge.badge.minus")/// speedometer
static let speedometer = UIImage(systemName: "speedometer")/// barometer
static let barometer = UIImage(systemName: "barometer")/// metronome
static let metronome = UIImage(systemName: "metronome")/// metronome.fill
static let metronome_fill = UIImage(systemName: "metronome.fill")/// amplifier
static let amplifier = UIImage(systemName: "amplifier")/// dice
static let dice = UIImage(systemName: "dice")/// dice.fill
static let dice_fill = UIImage(systemName: "dice.fill")/// die.face.1
static let die_face_1 = UIImage(systemName: "die.face.1")/// die.face.1.fill
static let die_face_1_fill = UIImage(systemName: "die.face.1.fill")/// die.face.2
static let die_face_2 = UIImage(systemName: "die.face.2")/// die.face.2.fill
static let die_face_2_fill = UIImage(systemName: "die.face.2.fill")/// die.face.3
static let die_face_3 = UIImage(systemName: "die.face.3")/// die.face.3.fill
static let die_face_3_fill = UIImage(systemName: "die.face.3.fill")/// die.face.4
static let die_face_4 = UIImage(systemName: "die.face.4")/// die.face.4.fill
static let die_face_4_fill = UIImage(systemName: "die.face.4.fill")/// die.face.5
static let die_face_5 = UIImage(systemName: "die.face.5")/// die.face.5.fill
static let die_face_5_fill = UIImage(systemName: "die.face.5.fill")/// die.face.6
static let die_face_6 = UIImage(systemName: "die.face.6")/// die.face.6.fill
static let die_face_6_fill = UIImage(systemName: "die.face.6.fill")/// square.grid.3x3.square
static let square_grid_3x3_square = UIImage(systemName: "square.grid.3x3.square")/// pianokeys
static let pianokeys = UIImage(systemName: "pianokeys")/// pianokeys.inverse
static let pianokeys_inverse = UIImage(systemName: "pianokeys.inverse")/// tuningfork
static let tuningfork = UIImage(systemName: "tuningfork")/// paintbrush
static let paintbrush = UIImage(systemName: "paintbrush")/// paintbrush.fill
static let paintbrush_fill = UIImage(systemName: "paintbrush.fill")/// paintbrush.pointed
static let paintbrush_pointed = UIImage(systemName: "paintbrush.pointed")/// paintbrush.pointed.fill
static let paintbrush_pointed_fill = UIImage(systemName: "paintbrush.pointed.fill")/// bandage
static let bandage = UIImage(systemName: "bandage")/// bandage.fill
static let bandage_fill = UIImage(systemName: "bandage.fill")/// ruler
static let ruler = UIImage(systemName: "ruler")/// ruler.fill
static let ruler_fill = UIImage(systemName: "ruler.fill")/// level
static let level = UIImage(systemName: "level")/// level.fill
static let level_fill = UIImage(systemName: "level.fill")/// lines.measurement.horizontal
static let lines_measurement_horizontal = UIImage(systemName: "lines.measurement.horizontal")/// wrench
static let wrench = UIImage(systemName: "wrench")/// wrench.fill
static let wrench_fill = UIImage(systemName: "wrench.fill")/// hammer
static let hammer = UIImage(systemName: "hammer")/// hammer.fill
static let hammer_fill = UIImage(systemName: "hammer.fill")/// hammer.circle
static let hammer_circle = UIImage(systemName: "hammer.circle")/// hammer.circle.fill
static let hammer_circle_fill = UIImage(systemName: "hammer.circle.fill")/// screwdriver
static let screwdriver = UIImage(systemName: "screwdriver")/// screwdriver.fill
static let screwdriver_fill = UIImage(systemName: "screwdriver.fill")/// eyedropper
static let eyedropper = UIImage(systemName: "eyedropper")/// eyedropper.halffull
static let eyedropper_halffull = UIImage(systemName: "eyedropper.halffull")/// eyedropper.full
static let eyedropper_full = UIImage(systemName: "eyedropper.full")/// wrench.and.screwdriver
static let wrench_and_screwdriver = UIImage(systemName: "wrench.and.screwdriver")/// wrench.and.screwdriver.fill
static let wrench_and_screwdriver_fill = UIImage(systemName: "wrench.and.screwdriver.fill")/// applescript
static let applescript = UIImage(systemName: "applescript")/// applescript.fill
static let applescript_fill = UIImage(systemName: "applescript.fill")/// scroll
static let scroll = UIImage(systemName: "scroll")/// scroll.fill
static let scroll_fill = UIImage(systemName: "scroll.fill")/// stethoscope
static let stethoscope = UIImage(systemName: "stethoscope")/// printer
static let printer = UIImage(systemName: "printer")/// printer.fill
static let printer_fill = UIImage(systemName: "printer.fill")/// printer.filled.and.paper
static let printer_filled_and_paper = UIImage(systemName: "printer.filled.and.paper")/// printer.dotmatrix
static let printer_dotmatrix = UIImage(systemName: "printer.dotmatrix")/// printer.dotmatrix.fill
static let printer_dotmatrix_fill = UIImage(systemName: "printer.dotmatrix.fill")/// printer.dotmatrix.filled.and.paper
static let printer_dotmatrix_filled_and_paper = UIImage(systemName: "printer.dotmatrix.filled.and.paper")/// scanner
static let scanner = UIImage(systemName: "scanner")/// scanner.fill
static let scanner_fill = UIImage(systemName: "scanner.fill")/// faxmachine
static let faxmachine = UIImage(systemName: "faxmachine")/// briefcase
static let briefcase = UIImage(systemName: "briefcase")/// briefcase.fill
static let briefcase_fill = UIImage(systemName: "briefcase.fill")/// briefcase.circle
static let briefcase_circle = UIImage(systemName: "briefcase.circle")/// briefcase.circle.fill
static let briefcase_circle_fill = UIImage(systemName: "briefcase.circle.fill")/// case
static let case_Image = UIImage(systemName: "case")/// case.fill
static let case_fill = UIImage(systemName: "case.fill")/// latch.2.case
static let latch_2_case = UIImage(systemName: "latch.2.case")/// latch.2.case.fill
static let latch_2_case_fill = UIImage(systemName: "latch.2.case.fill")/// cross.case
static let cross_case = UIImage(systemName: "cross.case")/// cross.case.fill
static let cross_case_fill = UIImage(systemName: "cross.case.fill")/// suitcase
static let suitcase = UIImage(systemName: "suitcase")/// suitcase.fill
static let suitcase_fill = UIImage(systemName: "suitcase.fill")/// suitcase.cart
static let suitcase_cart = UIImage(systemName: "suitcase.cart")/// suitcase.cart.fill
static let suitcase_cart_fill = UIImage(systemName: "suitcase.cart.fill")/// theatermasks
static let theatermasks = UIImage(systemName: "theatermasks")/// theatermasks.fill
static let theatermasks_fill = UIImage(systemName: "theatermasks.fill")/// theatermasks.circle
static let theatermasks_circle = UIImage(systemName: "theatermasks.circle")/// theatermasks.circle.fill
static let theatermasks_circle_fill = UIImage(systemName: "theatermasks.circle.fill")/// puzzlepiece.extension
static let puzzlepiece_extension = UIImage(systemName: "puzzlepiece.extension")/// puzzlepiece.extension.fill
static let puzzlepiece_extension_fill = UIImage(systemName: "puzzlepiece.extension.fill")/// puzzlepiece
static let puzzlepiece = UIImage(systemName: "puzzlepiece")/// puzzlepiece.fill
static let puzzlepiece_fill = UIImage(systemName: "puzzlepiece.fill")/// homekit
static let homekit = UIImage(systemName: "homekit")/// house
static let house = UIImage(systemName: "house")/// house.fill
static let house_fill = UIImage(systemName: "house.fill")/// house.circle
static let house_circle = UIImage(systemName: "house.circle")/// house.circle.fill
static let house_circle_fill = UIImage(systemName: "house.circle.fill")/// music.note.house
static let music_note_house = UIImage(systemName: "music.note.house")/// music.note.house.fill
static let music_note_house_fill = UIImage(systemName: "music.note.house.fill")/// building.columns
static let building_columns = UIImage(systemName: "building.columns")/// building.columns.fill
static let building_columns_fill = UIImage(systemName: "building.columns.fill")/// signpost.left
static let signpost_left = UIImage(systemName: "signpost.left")/// signpost.left.fill
static let signpost_left_fill = UIImage(systemName: "signpost.left.fill")/// signpost.right
static let signpost_right = UIImage(systemName: "signpost.right")/// signpost.right.fill
static let signpost_right_fill = UIImage(systemName: "signpost.right.fill")/// square.split.bottomrightquarter
static let square_split_bottomrightquarter = UIImage(systemName: "square.split.bottomrightquarter")/// square.split.bottomrightquarter.fill
static let square_split_bottomrightquarter_fill = UIImage(systemName: "square.split.bottomrightquarter.fill")/// building
static let building = UIImage(systemName: "building")/// building.fill
static let building_fill = UIImage(systemName: "building.fill")/// building.2
static let building_2 = UIImage(systemName: "building.2")/// building.2.fill
static let building_2_fill = UIImage(systemName: "building.2.fill")/// building.2.crop.circle
static let building_2_crop_circle = UIImage(systemName: "building.2.crop.circle")/// building.2.crop.circle.fill
static let building_2_crop_circle_fill = UIImage(systemName: "building.2.crop.circle.fill")/// lock
static let lock = UIImage(systemName: "lock")/// lock.fill
static let lock_fill = UIImage(systemName: "lock.fill")/// lock.circle
static let lock_circle = UIImage(systemName: "lock.circle")/// lock.circle.fill
static let lock_circle_fill = UIImage(systemName: "lock.circle.fill")/// lock.square
static let lock_square = UIImage(systemName: "lock.square")/// lock.square.fill
static let lock_square_fill = UIImage(systemName: "lock.square.fill")/// lock.square.stack
static let lock_square_stack = UIImage(systemName: "lock.square.stack")/// lock.square.stack.fill
static let lock_square_stack_fill = UIImage(systemName: "lock.square.stack.fill")/// lock.rectangle
static let lock_rectangle = UIImage(systemName: "lock.rectangle")/// lock.rectangle.fill
static let lock_rectangle_fill = UIImage(systemName: "lock.rectangle.fill")/// lock.rectangle.stack
static let lock_rectangle_stack = UIImage(systemName: "lock.rectangle.stack")/// lock.rectangle.stack.fill
static let lock_rectangle_stack_fill = UIImage(systemName: "lock.rectangle.stack.fill")/// lock.rectangle.on.rectangle
static let lock_rectangle_on_rectangle = UIImage(systemName: "lock.rectangle.on.rectangle")/// lock.rectangle.on.rectangle.fill
static let lock_rectangle_on_rectangle_fill = UIImage(systemName: "lock.rectangle.on.rectangle.fill")/// lock.shield
static let lock_shield = UIImage(systemName: "lock.shield")/// lock.shield.fill
static let lock_shield_fill = UIImage(systemName: "lock.shield.fill")/// lock.slash
static let lock_slash = UIImage(systemName: "lock.slash")/// lock.slash.fill
static let lock_slash_fill = UIImage(systemName: "lock.slash.fill")/// lock.open
static let lock_open = UIImage(systemName: "lock.open")/// lock.open.fill
static let lock_open_fill = UIImage(systemName: "lock.open.fill")/// lock.rotation
static let lock_rotation = UIImage(systemName: "lock.rotation")/// lock.rotation.open
static let lock_rotation_open = UIImage(systemName: "lock.rotation.open")/// key
static let key = UIImage(systemName: "key")/// key.fill
static let key_fill = UIImage(systemName: "key.fill")/// wifi
static let wifi = UIImage(systemName: "wifi")/// wifi.circle
static let wifi_circle = UIImage(systemName: "wifi.circle")/// wifi.circle.fill
static let wifi_circle_fill = UIImage(systemName: "wifi.circle.fill")/// wifi.square
static let wifi_square = UIImage(systemName: "wifi.square")/// wifi.square.fill
static let wifi_square_fill = UIImage(systemName: "wifi.square.fill")/// wifi.slash
static let wifi_slash = UIImage(systemName: "wifi.slash")/// wifi.exclamationmark
static let wifi_exclamationmark = UIImage(systemName: "wifi.exclamationmark")/// pin
static let pin = UIImage(systemName: "pin")/// pin.fill
static let pin_fill = UIImage(systemName: "pin.fill")/// pin.circle
static let pin_circle = UIImage(systemName: "pin.circle")/// pin.circle.fill
static let pin_circle_fill = UIImage(systemName: "pin.circle.fill")/// pin.square
static let pin_square = UIImage(systemName: "pin.square")/// pin.square.fill
static let pin_square_fill = UIImage(systemName: "pin.square.fill")/// pin.slash
static let pin_slash = UIImage(systemName: "pin.slash")/// pin.slash.fill
static let pin_slash_fill = UIImage(systemName: "pin.slash.fill")/// mappin
static let mappin = UIImage(systemName: "mappin")/// mappin.circle
static let mappin_circle = UIImage(systemName: "mappin.circle")/// mappin.circle.fill
static let mappin_circle_fill = UIImage(systemName: "mappin.circle.fill")/// mappin.square
static let mappin_square = UIImage(systemName: "mappin.square")/// mappin.square.fill
static let mappin_square_fill = UIImage(systemName: "mappin.square.fill")/// mappin.slash
static let mappin_slash = UIImage(systemName: "mappin.slash")/// mappin.and.ellipse
static let mappin_and_ellipse = UIImage(systemName: "mappin.and.ellipse")/// map
static let map = UIImage(systemName: "map")/// map.fill
static let map_fill = UIImage(systemName: "map.fill")/// map.circle
static let map_circle = UIImage(systemName: "map.circle")/// map.circle.fill
static let map_circle_fill = UIImage(systemName: "map.circle.fill")/// safari
static let safari = UIImage(systemName: "safari")/// safari.fill
static let safari_fill = UIImage(systemName: "safari.fill")/// move.3d
static let move_3d = UIImage(systemName: "move.3d")/// scale.3d
static let scale_3d = UIImage(systemName: "scale.3d")/// rotate.3d
static let rotate_3d = UIImage(systemName: "rotate.3d")/// torus
static let torus = UIImage(systemName: "torus")/// rotate.left
static let rotate_left = UIImage(systemName: "rotate.left")/// rotate.left.fill
static let rotate_left_fill = UIImage(systemName: "rotate.left.fill")/// rotate.right
static let rotate_right = UIImage(systemName: "rotate.right")/// rotate.right.fill
static let rotate_right_fill = UIImage(systemName: "rotate.right.fill")/// selection.pin.in.out
static let selection_pin_in_out = UIImage(systemName: "selection.pin.in.out")/// powerplug
static let powerplug = UIImage(systemName: "powerplug")/// powerplug.fill
static let powerplug_fill = UIImage(systemName: "powerplug.fill")/// timeline.selection
static let timeline_selection = UIImage(systemName: "timeline.selection")/// cpu
static let cpu = UIImage(systemName: "cpu")/// cpu.fill
static let cpu_fill = UIImage(systemName: "cpu.fill")/// memorychip
static let memorychip = UIImage(systemName: "memorychip")/// memorychip.fill
static let memorychip_fill = UIImage(systemName: "memorychip.fill")/// opticaldisc
static let opticaldisc = UIImage(systemName: "opticaldisc")/// display
static let display = UIImage(systemName: "display")/// lock.display
static let lock_display = UIImage(systemName: "lock.display")/// lock.open.display
static let lock_open_display = UIImage(systemName: "lock.open.display")/// display.and.arrow.down
static let display_and_arrow_down = UIImage(systemName: "display.and.arrow.down")/// display.trianglebadge.exclamationmark
static let display_trianglebadge_exclamationmark = UIImage(systemName: "display.trianglebadge.exclamationmark")/// display.2
static let display_2 = UIImage(systemName: "display.2")/// desktopcomputer
static let desktopcomputer = UIImage(systemName: "desktopcomputer")/// lock.desktopcomputer
static let lock_desktopcomputer = UIImage(systemName: "lock.desktopcomputer")/// lock.open.desktopcomputer
static let lock_open_desktopcomputer = UIImage(systemName: "lock.open.desktopcomputer")/// desktopcomputer.and.arrow.down
static let desktopcomputer_and_arrow_down = UIImage(systemName: "desktopcomputer.and.arrow.down")/// desktopcomputer.trianglebadge.exclamationmark
static let desktopcomputer_trianglebadge_exclamationmark = UIImage(systemName: "desktopcomputer.trianglebadge.exclamationmark")/// pc
static let pc = UIImage(systemName: "pc")/// macpro.gen1
static let macpro_gen1 = UIImage(systemName: "macpro.gen1")/// macpro.gen1.fill
static let macpro_gen1_fill = UIImage(systemName: "macpro.gen1.fill")/// macpro.gen2
static let macpro_gen2 = UIImage(systemName: "macpro.gen2")/// macpro.gen2.fill
static let macpro_gen2_fill = UIImage(systemName: "macpro.gen2.fill")/// macpro.gen3
static let macpro_gen3 = UIImage(systemName: "macpro.gen3")/// macpro.gen3.fill
static let macpro_gen3_fill = UIImage(systemName: "macpro.gen3.fill")/// macpro.gen3.server
static let macpro_gen3_server = UIImage(systemName: "macpro.gen3.server")/// server.rack
static let server_rack = UIImage(systemName: "server.rack")/// xserve
static let xserve = UIImage(systemName: "xserve")/// laptopcomputer
static let laptopcomputer = UIImage(systemName: "laptopcomputer")/// lock.laptopcomputer
static let lock_laptopcomputer = UIImage(systemName: "lock.laptopcomputer")/// lock.open.laptopcomputer
static let lock_open_laptopcomputer = UIImage(systemName: "lock.open.laptopcomputer")/// laptopcomputer.and.arrow.down
static let laptopcomputer_and_arrow_down = UIImage(systemName: "laptopcomputer.and.arrow.down")/// laptopcomputer.trianglebadge.exclamationmark
static let laptopcomputer_trianglebadge_exclamationmark = UIImage(systemName: "laptopcomputer.trianglebadge.exclamationmark")/// laptopcomputer.and.iphone
static let laptopcomputer_and_iphone = UIImage(systemName: "laptopcomputer.and.iphone")/// ipad.and.iphone
static let ipad_and_iphone = UIImage(systemName: "ipad.and.iphone")/// macmini
static let macmini = UIImage(systemName: "macmini")/// macmini.fill
static let macmini_fill = UIImage(systemName: "macmini.fill")/// airport.express
static let airport_express = UIImage(systemName: "airport.express")/// airport.extreme
static let airport_extreme = UIImage(systemName: "airport.extreme")/// airport.extreme.tower
static let airport_extreme_tower = UIImage(systemName: "airport.extreme.tower")/// ipod
static let ipod = UIImage(systemName: "ipod")/// ipodshuffle.gen1
static let ipodshuffle_gen1 = UIImage(systemName: "ipodshuffle.gen1")/// ipodshuffle.gen2
static let ipodshuffle_gen2 = UIImage(systemName: "ipodshuffle.gen2")/// ipodshuffle.gen3
static let ipodshuffle_gen3 = UIImage(systemName: "ipodshuffle.gen3")/// ipodshuffle.gen4
static let ipodshuffle_gen4 = UIImage(systemName: "ipodshuffle.gen4")/// ipodtouch
static let ipodtouch = UIImage(systemName: "ipodtouch")/// ipodtouch.slash
static let ipodtouch_slash = UIImage(systemName: "ipodtouch.slash")/// ipodtouch.landscape
static let ipodtouch_landscape = UIImage(systemName: "ipodtouch.landscape")/// flipphone
static let flipphone = UIImage(systemName: "flipphone")/// candybarphone
static let candybarphone = UIImage(systemName: "candybarphone")/// iphone.homebutton
static let iphone_homebutton = UIImage(systemName: "iphone.homebutton")/// iphone.homebutton.circle
static let iphone_homebutton_circle = UIImage(systemName: "iphone.homebutton.circle")/// iphone.homebutton.circle.fill
static let iphone_homebutton_circle_fill = UIImage(systemName: "iphone.homebutton.circle.fill")/// iphone.homebutton.landscape
static let iphone_homebutton_landscape = UIImage(systemName: "iphone.homebutton.landscape")/// iphone.homebutton.radiowaves.left.and.right
static let iphone_homebutton_radiowaves_left_and_right = UIImage(systemName: "iphone.homebutton.radiowaves.left.and.right")/// iphone.homebutton.slash
static let iphone_homebutton_slash = UIImage(systemName: "iphone.homebutton.slash")/// iphone.homebutton.slash.circle
static let iphone_homebutton_slash_circle = UIImage(systemName: "iphone.homebutton.slash.circle")/// iphone.homebutton.slash.circle.fill
static let iphone_homebutton_slash_circle_fill = UIImage(systemName: "iphone.homebutton.slash.circle.fill")/// iphone.homebutton.badge.play
static let iphone_homebutton_badge_play = UIImage(systemName: "iphone.homebutton.badge.play")/// iphone
static let iphone = UIImage(systemName: "iphone")/// iphone.circle
static let iphone_circle = UIImage(systemName: "iphone.circle")/// iphone.circle.fill
static let iphone_circle_fill = UIImage(systemName: "iphone.circle.fill")/// iphone.landscape
static let iphone_landscape = UIImage(systemName: "iphone.landscape")/// iphone.radiowaves.left.and.right
static let iphone_radiowaves_left_and_right = UIImage(systemName: "iphone.radiowaves.left.and.right")/// iphone.slash
static let iphone_slash = UIImage(systemName: "iphone.slash")/// iphone.slash.circle
static let iphone_slash_circle = UIImage(systemName: "iphone.slash.circle")/// iphone.slash.circle.fill
static let iphone_slash_circle_fill = UIImage(systemName: "iphone.slash.circle.fill")/// iphone.badge.play
static let iphone_badge_play = UIImage(systemName: "iphone.badge.play")/// lock.iphone
static let lock_iphone = UIImage(systemName: "lock.iphone")/// lock.open.iphone
static let lock_open_iphone = UIImage(systemName: "lock.open.iphone")/// iphone.and.arrow.forward
static let iphone_and_arrow_forward = UIImage(systemName: "iphone.and.arrow.forward")/// arrow.turn.up.forward.iphone
static let arrow_turn_up_forward_iphone = UIImage(systemName: "arrow.turn.up.forward.iphone")/// arrow.turn.up.forward.iphone.fill
static let arrow_turn_up_forward_iphone_fill = UIImage(systemName: "arrow.turn.up.forward.iphone.fill")/// iphone.rear.camera
static let iphone_rear_camera = UIImage(systemName: "iphone.rear.camera")/// apps.iphone
static let apps_iphone = UIImage(systemName: "apps.iphone")/// apps.iphone.badge.plus
static let apps_iphone_badge_plus = UIImage(systemName: "apps.iphone.badge.plus")/// apps.iphone.landscape
static let apps_iphone_landscape = UIImage(systemName: "apps.iphone.landscape")/// platter.2.filled.iphone
static let platter_2_filled_iphone = UIImage(systemName: "platter.2.filled.iphone")/// platter.2.filled.iphone.landscape
static let platter_2_filled_iphone_landscape = UIImage(systemName: "platter.2.filled.iphone.landscape")/// iphone.smartbatterycase.gen2
static let iphone_smartbatterycase_gen2 = UIImage(systemName: "iphone.smartbatterycase.gen2")/// iphone.smartbatterycase.gen1
static let iphone_smartbatterycase_gen1 = UIImage(systemName: "iphone.smartbatterycase.gen1")/// ipad.homebutton
static let ipad_homebutton = UIImage(systemName: "ipad.homebutton")/// ipad.homebutton.badge.play
static let ipad_homebutton_badge_play = UIImage(systemName: "ipad.homebutton.badge.play")/// ipad.homebutton.landscape
static let ipad_homebutton_landscape = UIImage(systemName: "ipad.homebutton.landscape")/// ipad.homebutton.landscape.badge.play
static let ipad_homebutton_landscape_badge_play = UIImage(systemName: "ipad.homebutton.landscape.badge.play")/// ipad
static let ipad = UIImage(systemName: "ipad")/// ipad.badge.play
static let ipad_badge_play = UIImage(systemName: "ipad.badge.play")/// lock.ipad
static let lock_ipad = UIImage(systemName: "lock.ipad")/// lock.open.ipad
static let lock_open_ipad = UIImage(systemName: "lock.open.ipad")/// ipad.and.arrow.forward
static let ipad_and_arrow_forward = UIImage(systemName: "ipad.and.arrow.forward")/// ipad.landscape
static let ipad_landscape = UIImage(systemName: "ipad.landscape")/// ipad.landscape.badge.play
static let ipad_landscape_badge_play = UIImage(systemName: "ipad.landscape.badge.play")/// ipad.rear.camera
static let ipad_rear_camera = UIImage(systemName: "ipad.rear.camera")/// apps.ipad
static let apps_ipad = UIImage(systemName: "apps.ipad")/// apps.ipad.landscape
static let apps_ipad_landscape = UIImage(systemName: "apps.ipad.landscape")/// platter.2.filled.ipad
static let platter_2_filled_ipad = UIImage(systemName: "platter.2.filled.ipad")/// platter.2.filled.ipad.landscape
static let platter_2_filled_ipad_landscape = UIImage(systemName: "platter.2.filled.ipad.landscape")/// applepencil
static let applepencil = UIImage(systemName: "applepencil")/// magicmouse
static let magicmouse = UIImage(systemName: "magicmouse")/// magicmouse.fill
static let magicmouse_fill = UIImage(systemName: "magicmouse.fill")/// computermouse
static let computermouse = UIImage(systemName: "computermouse")/// computermouse.fill
static let computermouse_fill = UIImage(systemName: "computermouse.fill")/// applewatch
static let applewatch = UIImage(systemName: "applewatch")/// applewatch.watchface
static let applewatch_watchface = UIImage(systemName: "applewatch.watchface")/// exclamationmark.applewatch
static let exclamationmark_applewatch = UIImage(systemName: "exclamationmark.applewatch")/// lock.applewatch
static let lock_applewatch = UIImage(systemName: "lock.applewatch")/// lock.open.applewatch
static let lock_open_applewatch = UIImage(systemName: "lock.open.applewatch")/// applewatch.radiowaves.left.and.right
static let applewatch_radiowaves_left_and_right = UIImage(systemName: "applewatch.radiowaves.left.and.right")/// applewatch.slash
static let applewatch_slash = UIImage(systemName: "applewatch.slash")/// applewatch.side.right
static let applewatch_side_right = UIImage(systemName: "applewatch.side.right")/// watchface.applewatch.case
static let watchface_applewatch_case = UIImage(systemName: "watchface.applewatch.case")/// platter.filled.top.applewatch.case
static let platter_filled_top_applewatch_case = UIImage(systemName: "platter.filled.top.applewatch.case")/// platter.filled.bottom.applewatch.case
static let platter_filled_bottom_applewatch_case = UIImage(systemName: "platter.filled.bottom.applewatch.case")/// platter.top.applewatch.case
static let platter_top_applewatch_case = UIImage(systemName: "platter.top.applewatch.case")/// platter.bottom.applewatch.case
static let platter_bottom_applewatch_case = UIImage(systemName: "platter.bottom.applewatch.case")/// digitalcrown.arrow.clockwise
static let digitalcrown_arrow_clockwise = UIImage(systemName: "digitalcrown.arrow.clockwise")/// digitalcrown.fill.arrow.clockwise
static let digitalcrown_fill_arrow_clockwise = UIImage(systemName: "digitalcrown.fill.arrow.clockwise")/// digitalcrown.arrow.counterclockwise
static let digitalcrown_arrow_counterclockwise = UIImage(systemName: "digitalcrown.arrow.counterclockwise")/// digitalcrown.fill.arrow.counterclockwise
static let digitalcrown_fill_arrow_counterclockwise = UIImage(systemName: "digitalcrown.fill.arrow.counterclockwise")/// digitalcrown.horizontal.arrow.clockwise
static let digitalcrown_horizontal_arrow_clockwise = UIImage(systemName: "digitalcrown.horizontal.arrow.clockwise")/// digitalcrown.horizontal.fill.arrow.clockwise
static let digitalcrown_horizontal_fill_arrow_clockwise = UIImage(systemName: "digitalcrown.horizontal.fill.arrow.clockwise")/// digitalcrown.horizontal.arrow.counterclockwise
static let digitalcrown_horizontal_arrow_counterclockwise = UIImage(systemName: "digitalcrown.horizontal.arrow.counterclockwise")/// digitalcrown.horizontal.fill.arrow.counterclockwise
static let digitalcrown_horizontal_fill_arrow_counterclockwise = UIImage(systemName: "digitalcrown.horizontal.fill.arrow.counterclockwise")/// airpodsmax
static let airpodsmax = UIImage(systemName: "airpodsmax")/// beats.headphones
static let beats_headphones = UIImage(systemName: "beats.headphones")/// headphones
static let headphones = UIImage(systemName: "headphones")/// headphones.circle
static let headphones_circle = UIImage(systemName: "headphones.circle")/// headphones.circle.fill
static let headphones_circle_fill = UIImage(systemName: "headphones.circle.fill")/// earbuds
static let earbuds = UIImage(systemName: "earbuds")/// earbuds.case
static let earbuds_case = UIImage(systemName: "earbuds.case")/// earbuds.case.fill
static let earbuds_case_fill = UIImage(systemName: "earbuds.case.fill")/// earpods
static let earpods = UIImage(systemName: "earpods")/// airpods
static let airpods = UIImage(systemName: "airpods")/// airpod.right
static let airpod_right = UIImage(systemName: "airpod.right")/// airpod.left
static let airpod_left = UIImage(systemName: "airpod.left")/// airpods.chargingcase
static let airpods_chargingcase = UIImage(systemName: "airpods.chargingcase")/// airpods.chargingcase.fill
static let airpods_chargingcase_fill = UIImage(systemName: "airpods.chargingcase.fill")/// airpods.chargingcase.wireless
static let airpods_chargingcase_wireless = UIImage(systemName: "airpods.chargingcase.wireless")/// airpods.chargingcase.wireless.fill
static let airpods_chargingcase_wireless_fill = UIImage(systemName: "airpods.chargingcase.wireless.fill")/// airpodspro
static let airpodspro = UIImage(systemName: "airpodspro")/// airpodpro.right
static let airpodpro_right = UIImage(systemName: "airpodpro.right")/// airpodpro.left
static let airpodpro_left = UIImage(systemName: "airpodpro.left")/// airpodspro.chargingcase.wireless
static let airpodspro_chargingcase_wireless = UIImage(systemName: "airpodspro.chargingcase.wireless")/// airpodspro.chargingcase.wireless.fill
static let airpodspro_chargingcase_wireless_fill = UIImage(systemName: "airpodspro.chargingcase.wireless.fill")/// beats.earphones
static let beats_earphones = UIImage(systemName: "beats.earphones")/// beats.powerbeatspro
static let beats_powerbeatspro = UIImage(systemName: "beats.powerbeatspro")/// beats.powerbeatspro.right
static let beats_powerbeatspro_right = UIImage(systemName: "beats.powerbeatspro.right")/// beats.powerbeatspro.left
static let beats_powerbeatspro_left = UIImage(systemName: "beats.powerbeatspro.left")/// beats.powerbeats
static let beats_powerbeats = UIImage(systemName: "beats.powerbeats")/// beats.powerbeats3
static let beats_powerbeats3 = UIImage(systemName: "beats.powerbeats3")/// beats.powerbeatspro.chargingcase
static let beats_powerbeatspro_chargingcase = UIImage(systemName: "beats.powerbeatspro.chargingcase")/// beats.powerbeatspro.chargingcase.fill
static let beats_powerbeatspro_chargingcase_fill = UIImage(systemName: "beats.powerbeatspro.chargingcase.fill")/// homepodmini
static let homepodmini = UIImage(systemName: "homepodmini")/// homepodmini.fill
static let homepodmini_fill = UIImage(systemName: "homepodmini.fill")/// homepodmini.2
static let homepodmini_2 = UIImage(systemName: "homepodmini.2")/// homepodmini.2.fill
static let homepodmini_2_fill = UIImage(systemName: "homepodmini.2.fill")/// homepod.and.homepodmini
static let homepod_and_homepodmini = UIImage(systemName: "homepod.and.homepodmini")/// homepod.and.homepodmini.fill
static let homepod_and_homepodmini_fill = UIImage(systemName: "homepod.and.homepodmini.fill")/// hifispeaker.and.homepodmini
static let hifispeaker_and_homepodmini = UIImage(systemName: "hifispeaker.and.homepodmini")/// hifispeaker.and.homepodmini.fill
static let hifispeaker_and_homepodmini_fill = UIImage(systemName: "hifispeaker.and.homepodmini.fill")/// homepod
static let homepod = UIImage(systemName: "homepod")/// homepod.fill
static let homepod_fill = UIImage(systemName: "homepod.fill")/// homepod.2
static let homepod_2 = UIImage(systemName: "homepod.2")/// homepod.2.fill
static let homepod_2_fill = UIImage(systemName: "homepod.2.fill")/// hifispeaker.and.homepod
static let hifispeaker_and_homepod = UIImage(systemName: "hifispeaker.and.homepod")/// hifispeaker.and.homepod.fill
static let hifispeaker_and_homepod_fill = UIImage(systemName: "hifispeaker.and.homepod.fill")/// hifispeaker
static let hifispeaker = UIImage(systemName: "hifispeaker")/// hifispeaker.fill
static let hifispeaker_fill = UIImage(systemName: "hifispeaker.fill")/// hifispeaker.2
static let hifispeaker_2 = UIImage(systemName: "hifispeaker.2")/// hifispeaker.2.fill
static let hifispeaker_2_fill = UIImage(systemName: "hifispeaker.2.fill")/// appletv
static let appletv = UIImage(systemName: "appletv")/// appletv.fill
static let appletv_fill = UIImage(systemName: "appletv.fill")/// homepod.and.appletv
static let homepod_and_appletv = UIImage(systemName: "homepod.and.appletv")/// homepod.and.appletv.fill
static let homepod_and_appletv_fill = UIImage(systemName: "homepod.and.appletv.fill")/// homepodmini.and.appletv
static let homepodmini_and_appletv = UIImage(systemName: "homepodmini.and.appletv")/// homepodmini.and.appletv.fill
static let homepodmini_and_appletv_fill = UIImage(systemName: "homepodmini.and.appletv.fill")/// hifispeaker.and.appletv
static let hifispeaker_and_appletv = UIImage(systemName: "hifispeaker.and.appletv")/// hifispeaker.and.appletv.fill
static let hifispeaker_and_appletv_fill = UIImage(systemName: "hifispeaker.and.appletv.fill")/// appletvremote.gen1
static let appletvremote_gen1 = UIImage(systemName: "appletvremote.gen1")/// appletvremote.gen1.fill
static let appletvremote_gen1_fill = UIImage(systemName: "appletvremote.gen1.fill")/// appletvremote.gen2
static let appletvremote_gen2 = UIImage(systemName: "appletvremote.gen2")/// appletvremote.gen2.fill
static let appletvremote_gen2_fill = UIImage(systemName: "appletvremote.gen2.fill")/// appletvremote.gen3
static let appletvremote_gen3 = UIImage(systemName: "appletvremote.gen3")/// appletvremote.gen3.fill
static let appletvremote_gen3_fill = UIImage(systemName: "appletvremote.gen3.fill")/// appletvremote.gen4
static let appletvremote_gen4 = UIImage(systemName: "appletvremote.gen4")/// appletvremote.gen4.fill
static let appletvremote_gen4_fill = UIImage(systemName: "appletvremote.gen4.fill")/// mediastick
static let mediastick = UIImage(systemName: "mediastick")/// cable.connector
static let cable_connector = UIImage(systemName: "cable.connector")/// radio
static let radio = UIImage(systemName: "radio")/// radio.fill
static let radio_fill = UIImage(systemName: "radio.fill")/// tv
static let tv = UIImage(systemName: "tv")/// tv.fill
static let tv_fill = UIImage(systemName: "tv.fill")/// tv.inset.filled
static let tv_inset_filled = UIImage(systemName: "tv.inset.filled")/// tv.circle
static let tv_circle = UIImage(systemName: "tv.circle")/// tv.circle.fill
static let tv_circle_fill = UIImage(systemName: "tv.circle.fill")/// 4k.tv
static let tv_4k = UIImage(systemName: "4k.tv")/// 4k.tv.fill
static let tv_fill_4k = UIImage(systemName: "4k.tv.fill")/// music.note.tv
static let music_note_tv = UIImage(systemName: "music.note.tv")/// music.note.tv.fill
static let music_note_tv_fill = UIImage(systemName: "music.note.tv.fill")/// play.tv
static let play_tv = UIImage(systemName: "play.tv")/// play.tv.fill
static let play_tv_fill = UIImage(systemName: "play.tv.fill")/// photo.tv
static let photo_tv = UIImage(systemName: "photo.tv")/// tv.and.hifispeaker.fill
static let tv_and_hifispeaker_fill = UIImage(systemName: "tv.and.hifispeaker.fill")/// tv.and.mediabox
static let tv_and_mediabox = UIImage(systemName: "tv.and.mediabox")/// airplayvideo
static let airplayvideo = UIImage(systemName: "airplayvideo")/// airplayvideo.circle
static let airplayvideo_circle = UIImage(systemName: "airplayvideo.circle")/// airplayvideo.circle.fill
static let airplayvideo_circle_fill = UIImage(systemName: "airplayvideo.circle.fill")/// airplayvideo.badge.exclamationmark
static let airplayvideo_badge_exclamationmark = UIImage(systemName: "airplayvideo.badge.exclamationmark")/// airplayaudio
static let airplayaudio = UIImage(systemName: "airplayaudio")/// airplayaudio.circle
static let airplayaudio_circle = UIImage(systemName: "airplayaudio.circle")/// airplayaudio.circle.fill
static let airplayaudio_circle_fill = UIImage(systemName: "airplayaudio.circle.fill")/// airplayaudio.badge.exclamationmark
static let airplayaudio_badge_exclamationmark = UIImage(systemName: "airplayaudio.badge.exclamationmark")/// dot.radiowaves.left.and.right
static let dot_radiowaves_left_and_right = UIImage(systemName: "dot.radiowaves.left.and.right")/// dot.radiowaves.right
static let dot_radiowaves_right = UIImage(systemName: "dot.radiowaves.right")/// dot.radiowaves.forward
static let dot_radiowaves_forward = UIImage(systemName: "dot.radiowaves.forward")/// wave.3.left
static let wave_3_left = UIImage(systemName: "wave.3.left")/// wave.3.left.circle
static let wave_3_left_circle = UIImage(systemName: "wave.3.left.circle")/// wave.3.left.circle.fill
static let wave_3_left_circle_fill = UIImage(systemName: "wave.3.left.circle.fill")/// wave.3.backward
static let wave_3_backward = UIImage(systemName: "wave.3.backward")/// wave.3.backward.circle
static let wave_3_backward_circle = UIImage(systemName: "wave.3.backward.circle")/// wave.3.backward.circle.fill
static let wave_3_backward_circle_fill = UIImage(systemName: "wave.3.backward.circle.fill")/// wave.3.right
static let wave_3_right = UIImage(systemName: "wave.3.right")/// wave.3.right.circle
static let wave_3_right_circle = UIImage(systemName: "wave.3.right.circle")/// wave.3.right.circle.fill
static let wave_3_right_circle_fill = UIImage(systemName: "wave.3.right.circle.fill")/// wave.3.forward
static let wave_3_forward = UIImage(systemName: "wave.3.forward")/// wave.3.forward.circle
static let wave_3_forward_circle = UIImage(systemName: "wave.3.forward.circle")/// wave.3.forward.circle.fill
static let wave_3_forward_circle_fill = UIImage(systemName: "wave.3.forward.circle.fill")/// dot.radiowaves.up.forward
static let dot_radiowaves_up_forward = UIImage(systemName: "dot.radiowaves.up.forward")/// antenna.radiowaves.left.and.right
static let antenna_radiowaves_left_and_right = UIImage(systemName: "antenna.radiowaves.left.and.right")/// antenna.radiowaves.left.and.right.circle
static let antenna_radiowaves_left_and_right_circle = UIImage(systemName: "antenna.radiowaves.left.and.right.circle")/// antenna.radiowaves.left.and.right.circle.fill
static let antenna_radiowaves_left_and_right_circle_fill = UIImage(systemName: "antenna.radiowaves.left.and.right.circle.fill")/// pip
static let pip = UIImage(systemName: "pip")/// pip.fill
static let pip_fill = UIImage(systemName: "pip.fill")/// pip.exit
static let pip_exit = UIImage(systemName: "pip.exit")/// pip.enter
static let pip_enter = UIImage(systemName: "pip.enter")/// pip.swap
static let pip_swap = UIImage(systemName: "pip.swap")/// pip.remove
static let pip_remove = UIImage(systemName: "pip.remove")/// rectangle.arrowtriangle.2.outward
static let rectangle_arrowtriangle_2_outward = UIImage(systemName: "rectangle.arrowtriangle.2.outward")/// rectangle.arrowtriangle.2.inward
static let rectangle_arrowtriangle_2_inward = UIImage(systemName: "rectangle.arrowtriangle.2.inward")/// rectangle.portrait.arrowtriangle.2.outward
static let rectangle_portrait_arrowtriangle_2_outward = UIImage(systemName: "rectangle.portrait.arrowtriangle.2.outward")/// rectangle.portrait.arrowtriangle.2.inward
static let rectangle_portrait_arrowtriangle_2_inward = UIImage(systemName: "rectangle.portrait.arrowtriangle.2.inward")/// rectangle.2.swap
static let rectangle_2_swap = UIImage(systemName: "rectangle.2.swap")/// guitars
static let guitars = UIImage(systemName: "guitars")/// guitars.fill
static let guitars_fill = UIImage(systemName: "guitars.fill")/// airplane
static let airplane = UIImage(systemName: "airplane")/// airplane.circle
static let airplane_circle = UIImage(systemName: "airplane.circle")/// airplane.circle.fill
static let airplane_circle_fill = UIImage(systemName: "airplane.circle.fill")/// airplane.arrival
static let airplane_arrival = UIImage(systemName: "airplane.arrival")/// airplane.departure
static let airplane_departure = UIImage(systemName: "airplane.departure")/// car
static let car = UIImage(systemName: "car")/// car.fill
static let car_fill = UIImage(systemName: "car.fill")/// car.circle
static let car_circle = UIImage(systemName: "car.circle")/// car.circle.fill
static let car_circle_fill = UIImage(systemName: "car.circle.fill")/// bolt.car
static let bolt_car = UIImage(systemName: "bolt.car")/// bolt.car.fill
static let bolt_car_fill = UIImage(systemName: "bolt.car.fill")/// bolt.car.circle
static let bolt_car_circle = UIImage(systemName: "bolt.car.circle")/// bolt.car.circle.fill
static let bolt_car_circle_fill = UIImage(systemName: "bolt.car.circle.fill")/// car.2
static let car_2 = UIImage(systemName: "car.2")/// car.2.fill
static let car_2_fill = UIImage(systemName: "car.2.fill")/// bus
static let bus = UIImage(systemName: "bus")/// bus.fill
static let bus_fill = UIImage(systemName: "bus.fill")/// bus.doubledecker
static let bus_doubledecker = UIImage(systemName: "bus.doubledecker")/// bus.doubledecker.fill
static let bus_doubledecker_fill = UIImage(systemName: "bus.doubledecker.fill")/// tram
static let tram = UIImage(systemName: "tram")/// tram.fill
static let tram_fill = UIImage(systemName: "tram.fill")/// tram.circle
static let tram_circle = UIImage(systemName: "tram.circle")/// tram.circle.fill
static let tram_circle_fill = UIImage(systemName: "tram.circle.fill")/// tram.fill.tunnel
static let tram_fill_tunnel = UIImage(systemName: "tram.fill.tunnel")/// cablecar
static let cablecar = UIImage(systemName: "cablecar")/// cablecar.fill
static let cablecar_fill = UIImage(systemName: "cablecar.fill")/// ferry
static let ferry = UIImage(systemName: "ferry")/// ferry.fill
static let ferry_fill = UIImage(systemName: "ferry.fill")/// car.ferry
static let car_ferry = UIImage(systemName: "car.ferry")/// car.ferry.fill
static let car_ferry_fill = UIImage(systemName: "car.ferry.fill")/// train.side.front.car
static let train_side_front_car = UIImage(systemName: "train.side.front.car")/// train.side.middle.car
static let train_side_middle_car = UIImage(systemName: "train.side.middle.car")/// train.side.rear.car
static let train_side_rear_car = UIImage(systemName: "train.side.rear.car")/// bicycle
static let bicycle = UIImage(systemName: "bicycle")/// bicycle.circle
static let bicycle_circle = UIImage(systemName: "bicycle.circle")/// bicycle.circle.fill
static let bicycle_circle_fill = UIImage(systemName: "bicycle.circle.fill")/// parkingsign
static let parkingsign = UIImage(systemName: "parkingsign")/// parkingsign.circle
static let parkingsign_circle = UIImage(systemName: "parkingsign.circle")/// parkingsign.circle.fill
static let parkingsign_circle_fill = UIImage(systemName: "parkingsign.circle.fill")/// fuelpump
static let fuelpump = UIImage(systemName: "fuelpump")/// fuelpump.fill
static let fuelpump_fill = UIImage(systemName: "fuelpump.fill")/// fuelpump.circle
static let fuelpump_circle = UIImage(systemName: "fuelpump.circle")/// fuelpump.circle.fill
static let fuelpump_circle_fill = UIImage(systemName: "fuelpump.circle.fill")/// fanblades
static let fanblades = UIImage(systemName: "fanblades")/// fanblades.fill
static let fanblades_fill = UIImage(systemName: "fanblades.fill")/// bed.double
static let bed_double = UIImage(systemName: "bed.double")/// bed.double.fill
static let bed_double_fill = UIImage(systemName: "bed.double.fill")/// bed.double.circle
static let bed_double_circle = UIImage(systemName: "bed.double.circle")/// bed.double.circle.fill
static let bed_double_circle_fill = UIImage(systemName: "bed.double.circle.fill")/// lungs
static let lungs = UIImage(systemName: "lungs")/// lungs.fill
static let lungs_fill = UIImage(systemName: "lungs.fill")/// allergens
static let allergens = UIImage(systemName: "allergens")/// pills
static let pills = UIImage(systemName: "pills")/// pills.fill
static let pills_fill = UIImage(systemName: "pills.fill")/// testtube.2
static let testtube_2 = UIImage(systemName: "testtube.2")/// ivfluid.bag
static let ivfluid_bag = UIImage(systemName: "ivfluid.bag")/// ivfluid.bag.fill
static let ivfluid_bag_fill = UIImage(systemName: "ivfluid.bag.fill")/// cross.vial
static let cross_vial = UIImage(systemName: "cross.vial")/// cross.vial.fill
static let cross_vial_fill = UIImage(systemName: "cross.vial.fill")/// cross
static let cross = UIImage(systemName: "cross")/// cross.fill
static let cross_fill = UIImage(systemName: "cross.fill")/// cross.circle
static let cross_circle = UIImage(systemName: "cross.circle")/// cross.circle.fill
static let cross_circle_fill = UIImage(systemName: "cross.circle.fill")/// hare
static let hare = UIImage(systemName: "hare")/// hare.fill
static let hare_fill = UIImage(systemName: "hare.fill")/// tortoise
static let tortoise = UIImage(systemName: "tortoise")/// tortoise.fill
static let tortoise_fill = UIImage(systemName: "tortoise.fill")/// pawprint
static let pawprint = UIImage(systemName: "pawprint")/// pawprint.fill
static let pawprint_fill = UIImage(systemName: "pawprint.fill")/// pawprint.circle
static let pawprint_circle = UIImage(systemName: "pawprint.circle")/// pawprint.circle.fill
static let pawprint_circle_fill = UIImage(systemName: "pawprint.circle.fill")/// ant
static let ant = UIImage(systemName: "ant")/// ant.fill
static let ant_fill = UIImage(systemName: "ant.fill")/// ant.circle
static let ant_circle = UIImage(systemName: "ant.circle")/// ant.circle.fill
static let ant_circle_fill = UIImage(systemName: "ant.circle.fill")/// ladybug
static let ladybug = UIImage(systemName: "ladybug")/// ladybug.fill
static let ladybug_fill = UIImage(systemName: "ladybug.fill")/// leaf
static let leaf = UIImage(systemName: "leaf")/// leaf.fill
static let leaf_fill = UIImage(systemName: "leaf.fill")/// leaf.circle
static let leaf_circle = UIImage(systemName: "leaf.circle")/// leaf.circle.fill
static let leaf_circle_fill = UIImage(systemName: "leaf.circle.fill")/// leaf.arrow.triangle.circlepath
static let leaf_arrow_triangle_circlepath = UIImage(systemName: "leaf.arrow.triangle.circlepath")/// film
static let film = UIImage(systemName: "film")/// film.fill
static let film_fill = UIImage(systemName: "film.fill")/// film.circle
static let film_circle = UIImage(systemName: "film.circle")/// film.circle.fill
static let film_circle_fill = UIImage(systemName: "film.circle.fill")/// sportscourt
static let sportscourt = UIImage(systemName: "sportscourt")/// sportscourt.fill
static let sportscourt_fill = UIImage(systemName: "sportscourt.fill")/// face.smiling
static let face_smiling = UIImage(systemName: "face.smiling")/// face.smiling.fill
static let face_smiling_fill = UIImage(systemName: "face.smiling.fill")/// face.dashed
static let face_dashed = UIImage(systemName: "face.dashed")/// face.dashed.fill
static let face_dashed_fill = UIImage(systemName: "face.dashed.fill")/// crown
static let crown = UIImage(systemName: "crown")/// crown.fill
static let crown_fill = UIImage(systemName: "crown.fill")/// comb
static let comb = UIImage(systemName: "comb")/// comb.fill
static let comb_fill = UIImage(systemName: "comb.fill")/// qrcode
static let qrcode = UIImage(systemName: "qrcode")/// barcode
static let barcode = UIImage(systemName: "barcode")/// viewfinder
static let viewfinder = UIImage(systemName: "viewfinder")/// viewfinder.circle
static let viewfinder_circle = UIImage(systemName: "viewfinder.circle")/// viewfinder.circle.fill
static let viewfinder_circle_fill = UIImage(systemName: "viewfinder.circle.fill")/// barcode.viewfinder
static let barcode_viewfinder = UIImage(systemName: "barcode.viewfinder")/// qrcode.viewfinder
static let qrcode_viewfinder = UIImage(systemName: "qrcode.viewfinder")/// plus.viewfinder
static let plus_viewfinder = UIImage(systemName: "plus.viewfinder")/// camera.viewfinder
static let camera_viewfinder = UIImage(systemName: "camera.viewfinder")/// faceid
static let faceid = UIImage(systemName: "faceid")/// doc.text.viewfinder
static let doc_text_viewfinder = UIImage(systemName: "doc.text.viewfinder")/// doc.text.fill.viewfinder
static let doc_text_fill_viewfinder = UIImage(systemName: "doc.text.fill.viewfinder")/// location.viewfinder
static let location_viewfinder = UIImage(systemName: "location.viewfinder")/// location.fill.viewfinder
static let location_fill_viewfinder = UIImage(systemName: "location.fill.viewfinder")/// person.fill.viewfinder
static let person_fill_viewfinder = UIImage(systemName: "person.fill.viewfinder")/// text.viewfinder
static let text_viewfinder = UIImage(systemName: "text.viewfinder")/// photo
static let photo = UIImage(systemName: "photo")/// photo.fill
static let photo_fill = UIImage(systemName: "photo.fill")/// photo.circle
static let photo_circle = UIImage(systemName: "photo.circle")/// photo.circle.fill
static let photo_circle_fill = UIImage(systemName: "photo.circle.fill")/// text.below.photo
static let text_below_photo = UIImage(systemName: "text.below.photo")/// text.below.photo.fill
static let text_below_photo_fill = UIImage(systemName: "text.below.photo.fill")/// checkerboard.rectangle
static let checkerboard_rectangle = UIImage(systemName: "checkerboard.rectangle")/// camera.metering.center.weighted.average
static let camera_metering_center_weighted_average = UIImage(systemName: "camera.metering.center.weighted.average")/// camera.metering.center.weighted
static let camera_metering_center_weighted = UIImage(systemName: "camera.metering.center.weighted")/// camera.metering.matrix
static let camera_metering_matrix = UIImage(systemName: "camera.metering.matrix")/// camera.metering.multispot
static let camera_metering_multispot = UIImage(systemName: "camera.metering.multispot")/// camera.metering.none
static let camera_metering_none = UIImage(systemName: "camera.metering.none")/// camera.metering.partial
static let camera_metering_partial = UIImage(systemName: "camera.metering.partial")/// camera.metering.spot
static let camera_metering_spot = UIImage(systemName: "camera.metering.spot")/// camera.metering.unknown
static let camera_metering_unknown = UIImage(systemName: "camera.metering.unknown")/// camera.aperture
static let camera_aperture = UIImage(systemName: "camera.aperture")/// rectangle.dashed
static let rectangle_dashed = UIImage(systemName: "rectangle.dashed")/// rectangle.dashed.badge.record
static let rectangle_dashed_badge_record = UIImage(systemName: "rectangle.dashed.badge.record")/// rectangle.badge.plus
static let rectangle_badge_plus = UIImage(systemName: "rectangle.badge.plus")/// rectangle.fill.badge.plus
static let rectangle_fill_badge_plus = UIImage(systemName: "rectangle.fill.badge.plus")/// rectangle.badge.minus
static let rectangle_badge_minus = UIImage(systemName: "rectangle.badge.minus")/// rectangle.fill.badge.minus
static let rectangle_fill_badge_minus = UIImage(systemName: "rectangle.fill.badge.minus")/// rectangle.badge.checkmark
static let rectangle_badge_checkmark = UIImage(systemName: "rectangle.badge.checkmark")/// rectangle.fill.badge.checkmark
static let rectangle_fill_badge_checkmark = UIImage(systemName: "rectangle.fill.badge.checkmark")/// rectangle.badge.xmark
static let rectangle_badge_xmark = UIImage(systemName: "rectangle.badge.xmark")/// rectangle.fill.badge.xmark
static let rectangle_fill_badge_xmark = UIImage(systemName: "rectangle.fill.badge.xmark")/// rectangle.badge.person.crop
static let rectangle_badge_person_crop = UIImage(systemName: "rectangle.badge.person.crop")/// rectangle.fill.badge.person.crop
static let rectangle_fill_badge_person_crop = UIImage(systemName: "rectangle.fill.badge.person.crop")/// photo.on.rectangle
static let photo_on_rectangle = UIImage(systemName: "photo.on.rectangle")/// photo.fill.on.rectangle.fill
static let photo_fill_on_rectangle_fill = UIImage(systemName: "photo.fill.on.rectangle.fill")/// rectangle.on.rectangle.angled
static let rectangle_on_rectangle_angled = UIImage(systemName: "rectangle.on.rectangle.angled")/// rectangle.fill.on.rectangle.angled.fill
static let rectangle_fill_on_rectangle_angled_fill = UIImage(systemName: "rectangle.fill.on.rectangle.angled.fill")/// photo.on.rectangle.angled
static let photo_on_rectangle_angled = UIImage(systemName: "photo.on.rectangle.angled")/// rectangle.stack
static let rectangle_stack = UIImage(systemName: "rectangle.stack")/// rectangle.stack.fill
static let rectangle_stack_fill = UIImage(systemName: "rectangle.stack.fill")/// rectangle.stack.badge.plus
static let rectangle_stack_badge_plus = UIImage(systemName: "rectangle.stack.badge.plus")/// rectangle.stack.fill.badge.plus
static let rectangle_stack_fill_badge_plus = UIImage(systemName: "rectangle.stack.fill.badge.plus")/// rectangle.stack.badge.minus
static let rectangle_stack_badge_minus = UIImage(systemName: "rectangle.stack.badge.minus")/// rectangle.stack.fill.badge.minus
static let rectangle_stack_fill_badge_minus = UIImage(systemName: "rectangle.stack.fill.badge.minus")/// rectangle.stack.badge.person.crop
static let rectangle_stack_badge_person_crop = UIImage(systemName: "rectangle.stack.badge.person.crop")/// rectangle.stack.fill.badge.person.crop
static let rectangle_stack_fill_badge_person_crop = UIImage(systemName: "rectangle.stack.fill.badge.person.crop")/// rectangle.stack.badge.play.crop
static let rectangle_stack_badge_play_crop = UIImage(systemName: "rectangle.stack.badge.play.crop")/// rectangle.stack.fill.badge.play.crop.fill
static let rectangle_stack_fill_badge_play_crop_fill = UIImage(systemName: "rectangle.stack.fill.badge.play.crop.fill")/// sparkles.rectangle.stack
static let sparkles_rectangle_stack = UIImage(systemName: "sparkles.rectangle.stack")/// sparkles.rectangle.stack.fill
static let sparkles_rectangle_stack_fill = UIImage(systemName: "sparkles.rectangle.stack.fill")/// sidebar.left
static let sidebar_left = UIImage(systemName: "sidebar.left")/// sidebar.right
static let sidebar_right = UIImage(systemName: "sidebar.right")/// sidebar.leading
static let sidebar_leading = UIImage(systemName: "sidebar.leading")/// sidebar.trailing
static let sidebar_trailing = UIImage(systemName: "sidebar.trailing")/// sidebar.squares.left
static let sidebar_squares_left = UIImage(systemName: "sidebar.squares.left")/// sidebar.squares.right
static let sidebar_squares_right = UIImage(systemName: "sidebar.squares.right")/// sidebar.squares.leading
static let sidebar_squares_leading = UIImage(systemName: "sidebar.squares.leading")/// sidebar.squares.trailing
static let sidebar_squares_trailing = UIImage(systemName: "sidebar.squares.trailing")/// macwindow
static let macwindow = UIImage(systemName: "macwindow")/// macwindow.badge.plus
static let macwindow_badge_plus = UIImage(systemName: "macwindow.badge.plus")/// dock.rectangle
static let dock_rectangle = UIImage(systemName: "dock.rectangle")/// dock.arrow.up.rectangle
static let dock_arrow_up_rectangle = UIImage(systemName: "dock.arrow.up.rectangle")/// dock.arrow.down.rectangle
static let dock_arrow_down_rectangle = UIImage(systemName: "dock.arrow.down.rectangle")/// menubar.rectangle
static let menubar_rectangle = UIImage(systemName: "menubar.rectangle")/// menubar.dock.rectangle
static let menubar_dock_rectangle = UIImage(systemName: "menubar.dock.rectangle")/// menubar.dock.rectangle.badge.record
static let menubar_dock_rectangle_badge_record = UIImage(systemName: "menubar.dock.rectangle.badge.record")/// menubar.arrow.up.rectangle
static let menubar_arrow_up_rectangle = UIImage(systemName: "menubar.arrow.up.rectangle")/// menubar.arrow.down.rectangle
static let menubar_arrow_down_rectangle = UIImage(systemName: "menubar.arrow.down.rectangle")/// macwindow.on.rectangle
static let macwindow_on_rectangle = UIImage(systemName: "macwindow.on.rectangle")/// text.and.command.macwindow
static let text_and_command_macwindow = UIImage(systemName: "text.and.command.macwindow")/// keyboard.macwindow
static let keyboard_macwindow = UIImage(systemName: "keyboard.macwindow")/// uiwindow.split.2x1
static let uiwindow_split_2x1 = UIImage(systemName: "uiwindow.split.2x1")/// mosaic
static let mosaic = UIImage(systemName: "mosaic")/// mosaic.fill
static let mosaic_fill = UIImage(systemName: "mosaic.fill")/// squares.below.rectangle
static let squares_below_rectangle = UIImage(systemName: "squares.below.rectangle")/// rectangle.split.3x3.fill
static let rectangle_split_3x3_fill = UIImage(systemName: "rectangle.split.3x3.fill")/// square.on.square.squareshape.controlhandles
static let square_on_square_squareshape_controlhandles = UIImage(systemName: "square.on.square.squareshape.controlhandles")/// squareshape.controlhandles.on.squareshape.controlhandles
static let squareshape_controlhandles_on_squareshape_controlhandles = UIImage(systemName: "squareshape.controlhandles.on.squareshape.controlhandles")/// pano
static let pano = UIImage(systemName: "pano")/// pano.fill
static let pano_fill = UIImage(systemName: "pano.fill")/// circle.grid.2x1
static let circle_grid_2x1 = UIImage(systemName: "circle.grid.2x1")/// circle.grid.2x1.fill
static let circle_grid_2x1_fill = UIImage(systemName: "circle.grid.2x1.fill")/// circle.grid.2x1.left.filled
static let circle_grid_2x1_left_filled = UIImage(systemName: "circle.grid.2x1.left.filled")/// circle.grid.2x1.right.filled
static let circle_grid_2x1_right_filled = UIImage(systemName: "circle.grid.2x1.right.filled")/// square.and.line.vertical.and.square
static let square_and_line_vertical_and_square = UIImage(systemName: "square.and.line.vertical.and.square")/// square.fill.and.line.vertical.and.square.fill
static let square_fill_and_line_vertical_and_square_fill = UIImage(systemName: "square.fill.and.line.vertical.and.square.fill")/// square.fill.and.line.vertical.and.square
static let square_fill_and_line_vertical_and_square = UIImage(systemName: "square.fill.and.line.vertical.and.square")/// square.and.line.vertical.and.square.fill
static let square_and_line_vertical_and_square_fill = UIImage(systemName: "square.and.line.vertical.and.square.fill")/// flowchart
static let flowchart = UIImage(systemName: "flowchart")/// flowchart.fill
static let flowchart_fill = UIImage(systemName: "flowchart.fill")/// rectangle.connected.to.line.below
static let rectangle_connected_to_line_below = UIImage(systemName: "rectangle.connected.to.line.below")/// shield
static let shield = UIImage(systemName: "shield")/// shield.fill
static let shield_fill = UIImage(systemName: "shield.fill")/// shield.lefthalf.filled
static let shield_lefthalf_filled = UIImage(systemName: "shield.lefthalf.filled")/// shield.righthalf.filled
static let shield_righthalf_filled = UIImage(systemName: "shield.righthalf.filled")/// shield.slash
static let shield_slash = UIImage(systemName: "shield.slash")/// shield.slash.fill
static let shield_slash_fill = UIImage(systemName: "shield.slash.fill")/// shield.lefthalf.filled.slash
static let shield_lefthalf_filled_slash = UIImage(systemName: "shield.lefthalf.filled.slash")/// checkerboard.shield
static let checkerboard_shield = UIImage(systemName: "checkerboard.shield")/// switch.2
static let switch_2 = UIImage(systemName: "switch.2")/// point.topleft.down.curvedto.point.bottomright.up
static let point_topleft_down_curvedto_point_bottomright_up = UIImage(systemName: "point.topleft.down.curvedto.point.bottomright.up")/// point.topleft.down.curvedto.point.bottomright.up.fill
static let point_topleft_down_curvedto_point_bottomright_up_fill = UIImage(systemName: "point.topleft.down.curvedto.point.bottomright.up.fill")/// point.topleft.down.curvedto.point.filled.bottomright.up
static let point_topleft_down_curvedto_point_filled_bottomright_up = UIImage(systemName: "point.topleft.down.curvedto.point.filled.bottomright.up")/// point.filled.topleft.down.curvedto.point.bottomright.up
static let point_filled_topleft_down_curvedto_point_bottomright_up = UIImage(systemName: "point.filled.topleft.down.curvedto.point.bottomright.up")/// app.connected.to.app.below.fill
static let app_connected_to_app_below_fill = UIImage(systemName: "app.connected.to.app.below.fill")/// slider.horizontal.3
static let slider_horizontal_3 = UIImage(systemName: "slider.horizontal.3")/// slider.horizontal.below.rectangle
static let slider_horizontal_below_rectangle = UIImage(systemName: "slider.horizontal.below.rectangle")/// slider.horizontal.below.square.fill.and.square
static let slider_horizontal_below_square_fill_and_square = UIImage(systemName: "slider.horizontal.below.square.fill.and.square")/// slider.vertical.3
static let slider_vertical_3 = UIImage(systemName: "slider.vertical.3")/// cube
static let cube = UIImage(systemName: "cube")/// cube.fill
static let cube_fill = UIImage(systemName: "cube.fill")/// cube.transparent
static let cube_transparent = UIImage(systemName: "cube.transparent")/// cube.transparent.fill
static let cube_transparent_fill = UIImage(systemName: "cube.transparent.fill")/// shippingbox
static let shippingbox = UIImage(systemName: "shippingbox")/// shippingbox.fill
static let shippingbox_fill = UIImage(systemName: "shippingbox.fill")/// arkit
static let arkit = UIImage(systemName: "arkit")/// arkit.badge.xmark
static let arkit_badge_xmark = UIImage(systemName: "arkit.badge.xmark")/// cone
static let cone = UIImage(systemName: "cone")/// cone.fill
static let cone_fill = UIImage(systemName: "cone.fill")/// pyramid
static let pyramid = UIImage(systemName: "pyramid")/// pyramid.fill
static let pyramid_fill = UIImage(systemName: "pyramid.fill")/// square.stack.3d.down.right
static let square_stack_3d_down_right = UIImage(systemName: "square.stack.3d.down.right")/// square.stack.3d.down.right.fill
static let square_stack_3d_down_right_fill = UIImage(systemName: "square.stack.3d.down.right.fill")/// square.stack.3d.down.forward
static let square_stack_3d_down_forward = UIImage(systemName: "square.stack.3d.down.forward")/// square.stack.3d.down.forward.fill
static let square_stack_3d_down_forward_fill = UIImage(systemName: "square.stack.3d.down.forward.fill")/// square.stack.3d.up
static let square_stack_3d_up = UIImage(systemName: "square.stack.3d.up")/// square.stack.3d.up.fill
static let square_stack_3d_up_fill = UIImage(systemName: "square.stack.3d.up.fill")/// square.stack.3d.up.slash
static let square_stack_3d_up_slash = UIImage(systemName: "square.stack.3d.up.slash")/// square.stack.3d.up.slash.fill
static let square_stack_3d_up_slash_fill = UIImage(systemName: "square.stack.3d.up.slash.fill")/// square.stack.3d.up.badge.a
static let square_stack_3d_up_badge_a = UIImage(systemName: "square.stack.3d.up.badge.a")/// square.stack.3d.up.badge.a.fill
static let square_stack_3d_up_badge_a_fill = UIImage(systemName: "square.stack.3d.up.badge.a.fill")/// square.stack.3d.forward.dottedline
static let square_stack_3d_forward_dottedline = UIImage(systemName: "square.stack.3d.forward.dottedline")/// square.stack.3d.forward.dottedline.fill
static let square_stack_3d_forward_dottedline_fill = UIImage(systemName: "square.stack.3d.forward.dottedline.fill")/// livephoto
static let livephoto = UIImage(systemName: "livephoto")/// livephoto.slash
static let livephoto_slash = UIImage(systemName: "livephoto.slash")/// livephoto.badge.a
static let livephoto_badge_a = UIImage(systemName: "livephoto.badge.a")/// livephoto.play
static let livephoto_play = UIImage(systemName: "livephoto.play")/// scope
static let scope = UIImage(systemName: "scope")/// helm
static let helm = UIImage(systemName: "helm")/// clock
static let clock = UIImage(systemName: "clock")/// clock.fill
static let clock_fill = UIImage(systemName: "clock.fill")/// clock.badge.checkmark
static let clock_badge_checkmark = UIImage(systemName: "clock.badge.checkmark")/// clock.badge.checkmark.fill
static let clock_badge_checkmark_fill = UIImage(systemName: "clock.badge.checkmark.fill")/// clock.badge.exclamationmark
static let clock_badge_exclamationmark = UIImage(systemName: "clock.badge.exclamationmark")/// clock.badge.exclamationmark.fill
static let clock_badge_exclamationmark_fill = UIImage(systemName: "clock.badge.exclamationmark.fill")/// deskclock
static let deskclock = UIImage(systemName: "deskclock")/// deskclock.fill
static let deskclock_fill = UIImage(systemName: "deskclock.fill")/// alarm
static let alarm = UIImage(systemName: "alarm")/// alarm.fill
static let alarm_fill = UIImage(systemName: "alarm.fill")/// stopwatch
static let stopwatch = UIImage(systemName: "stopwatch")/// stopwatch.fill
static let stopwatch_fill = UIImage(systemName: "stopwatch.fill")/// chart.xyaxis.line
static let chart_xyaxis_line = UIImage(systemName: "chart.xyaxis.line")/// timer
static let timer = UIImage(systemName: "timer")/// timer.square
static let timer_square = UIImage(systemName: "timer.square")/// clock.arrow.circlepath
static let clock_arrow_circlepath = UIImage(systemName: "clock.arrow.circlepath")/// exclamationmark.arrow.circlepath
static let exclamationmark_arrow_circlepath = UIImage(systemName: "exclamationmark.arrow.circlepath")/// clock.arrow.2.circlepath
static let clock_arrow_2_circlepath = UIImage(systemName: "clock.arrow.2.circlepath")/// gamecontroller
static let gamecontroller = UIImage(systemName: "gamecontroller")/// gamecontroller.fill
static let gamecontroller_fill = UIImage(systemName: "gamecontroller.fill")/// l.joystick
static let l_joystick = UIImage(systemName: "l.joystick")/// l.joystick.fill
static let l_joystick_fill = UIImage(systemName: "l.joystick.fill")/// r.joystick
static let r_joystick = UIImage(systemName: "r.joystick")/// r.joystick.fill
static let r_joystick_fill = UIImage(systemName: "r.joystick.fill")/// l.joystick.press.down
static let l_joystick_press_down = UIImage(systemName: "l.joystick.press.down")/// l.joystick.press.down.fill
static let l_joystick_press_down_fill = UIImage(systemName: "l.joystick.press.down.fill")/// r.joystick.press.down
static let r_joystick_press_down = UIImage(systemName: "r.joystick.press.down")/// r.joystick.press.down.fill
static let r_joystick_press_down_fill = UIImage(systemName: "r.joystick.press.down.fill")/// l.joystick.tilt.left
static let l_joystick_tilt_left = UIImage(systemName: "l.joystick.tilt.left")/// l.joystick.tilt.left.fill
static let l_joystick_tilt_left_fill = UIImage(systemName: "l.joystick.tilt.left.fill")/// l.joystick.tilt.right
static let l_joystick_tilt_right = UIImage(systemName: "l.joystick.tilt.right")/// l.joystick.tilt.right.fill
static let l_joystick_tilt_right_fill = UIImage(systemName: "l.joystick.tilt.right.fill")/// l.joystick.tilt.up
static let l_joystick_tilt_up = UIImage(systemName: "l.joystick.tilt.up")/// l.joystick.tilt.up.fill
static let l_joystick_tilt_up_fill = UIImage(systemName: "l.joystick.tilt.up.fill")/// l.joystick.tilt.down
static let l_joystick_tilt_down = UIImage(systemName: "l.joystick.tilt.down")/// l.joystick.tilt.down.fill
static let l_joystick_tilt_down_fill = UIImage(systemName: "l.joystick.tilt.down.fill")/// r.joystick.tilt.left
static let r_joystick_tilt_left = UIImage(systemName: "r.joystick.tilt.left")/// r.joystick.tilt.left.fill
static let r_joystick_tilt_left_fill = UIImage(systemName: "r.joystick.tilt.left.fill")/// r.joystick.tilt.right
static let r_joystick_tilt_right = UIImage(systemName: "r.joystick.tilt.right")/// r.joystick.tilt.right.fill
static let r_joystick_tilt_right_fill = UIImage(systemName: "r.joystick.tilt.right.fill")/// r.joystick.tilt.up
static let r_joystick_tilt_up = UIImage(systemName: "r.joystick.tilt.up")/// r.joystick.tilt.up.fill
static let r_joystick_tilt_up_fill = UIImage(systemName: "r.joystick.tilt.up.fill")/// r.joystick.tilt.down
static let r_joystick_tilt_down = UIImage(systemName: "r.joystick.tilt.down")/// r.joystick.tilt.down.fill
static let r_joystick_tilt_down_fill = UIImage(systemName: "r.joystick.tilt.down.fill")/// dpad
static let dpad = UIImage(systemName: "dpad")/// dpad.fill
static let dpad_fill = UIImage(systemName: "dpad.fill")/// dpad.left.fill
static let dpad_left_fill = UIImage(systemName: "dpad.left.fill")/// dpad.up.fill
static let dpad_up_fill = UIImage(systemName: "dpad.up.fill")/// dpad.right.fill
static let dpad_right_fill = UIImage(systemName: "dpad.right.fill")/// dpad.down.fill
static let dpad_down_fill = UIImage(systemName: "dpad.down.fill")/// circle.circle
static let circle_circle = UIImage(systemName: "circle.circle")/// circle.circle.fill
static let circle_circle_fill = UIImage(systemName: "circle.circle.fill")/// square.circle
static let square_circle = UIImage(systemName: "square.circle")/// square.circle.fill
static let square_circle_fill = UIImage(systemName: "square.circle.fill")/// triangle.circle
static let triangle_circle = UIImage(systemName: "triangle.circle")/// triangle.circle.fill
static let triangle_circle_fill = UIImage(systemName: "triangle.circle.fill")/// rectangle.roundedtop
static let rectangle_roundedtop = UIImage(systemName: "rectangle.roundedtop")/// rectangle.roundedtop.fill
static let rectangle_roundedtop_fill = UIImage(systemName: "rectangle.roundedtop.fill")/// rectangle.roundedbottom
static let rectangle_roundedbottom = UIImage(systemName: "rectangle.roundedbottom")/// rectangle.roundedbottom.fill
static let rectangle_roundedbottom_fill = UIImage(systemName: "rectangle.roundedbottom.fill")/// l.rectangle.roundedbottom
static let l_rectangle_roundedbottom = UIImage(systemName: "l.rectangle.roundedbottom")/// l.rectangle.roundedbottom.fill
static let l_rectangle_roundedbottom_fill = UIImage(systemName: "l.rectangle.roundedbottom.fill")/// l1.rectangle.roundedbottom
static let l1_rectangle_roundedbottom = UIImage(systemName: "l1.rectangle.roundedbottom")/// l1.rectangle.roundedbottom.fill
static let l1_rectangle_roundedbottom_fill = UIImage(systemName: "l1.rectangle.roundedbottom.fill")/// l2.rectangle.roundedtop
static let l2_rectangle_roundedtop = UIImage(systemName: "l2.rectangle.roundedtop")/// l2.rectangle.roundedtop.fill
static let l2_rectangle_roundedtop_fill = UIImage(systemName: "l2.rectangle.roundedtop.fill")/// r.rectangle.roundedbottom
static let r_rectangle_roundedbottom = UIImage(systemName: "r.rectangle.roundedbottom")/// r.rectangle.roundedbottom.fill
static let r_rectangle_roundedbottom_fill = UIImage(systemName: "r.rectangle.roundedbottom.fill")/// r1.rectangle.roundedbottom
static let r1_rectangle_roundedbottom = UIImage(systemName: "r1.rectangle.roundedbottom")/// r1.rectangle.roundedbottom.fill
static let r1_rectangle_roundedbottom_fill = UIImage(systemName: "r1.rectangle.roundedbottom.fill")/// r2.rectangle.roundedtop
static let r2_rectangle_roundedtop = UIImage(systemName: "r2.rectangle.roundedtop")/// r2.rectangle.roundedtop.fill
static let r2_rectangle_roundedtop_fill = UIImage(systemName: "r2.rectangle.roundedtop.fill")/// lb.rectangle.roundedbottom
static let lb_rectangle_roundedbottom = UIImage(systemName: "lb.rectangle.roundedbottom")/// lb.rectangle.roundedbottom.fill
static let lb_rectangle_roundedbottom_fill = UIImage(systemName: "lb.rectangle.roundedbottom.fill")/// rb.rectangle.roundedbottom
static let rb_rectangle_roundedbottom = UIImage(systemName: "rb.rectangle.roundedbottom")/// rb.rectangle.roundedbottom.fill
static let rb_rectangle_roundedbottom_fill = UIImage(systemName: "rb.rectangle.roundedbottom.fill")/// lt.rectangle.roundedtop
static let lt_rectangle_roundedtop = UIImage(systemName: "lt.rectangle.roundedtop")/// lt.rectangle.roundedtop.fill
static let lt_rectangle_roundedtop_fill = UIImage(systemName: "lt.rectangle.roundedtop.fill")/// rt.rectangle.roundedtop
static let rt_rectangle_roundedtop = UIImage(systemName: "rt.rectangle.roundedtop")/// rt.rectangle.roundedtop.fill
static let rt_rectangle_roundedtop_fill = UIImage(systemName: "rt.rectangle.roundedtop.fill")/// zl.rectangle.roundedtop
static let zl_rectangle_roundedtop = UIImage(systemName: "zl.rectangle.roundedtop")/// zl.rectangle.roundedtop.fill
static let zl_rectangle_roundedtop_fill = UIImage(systemName: "zl.rectangle.roundedtop.fill")/// zr.rectangle.roundedtop
static let zr_rectangle_roundedtop = UIImage(systemName: "zr.rectangle.roundedtop")/// zr.rectangle.roundedtop.fill
static let zr_rectangle_roundedtop_fill = UIImage(systemName: "zr.rectangle.roundedtop.fill")/// logo.playstation
static let logo_playstation = UIImage(systemName: "logo.playstation")/// logo.xbox
static let logo_xbox = UIImage(systemName: "logo.xbox")/// paintpalette
static let paintpalette = UIImage(systemName: "paintpalette")/// paintpalette.fill
static let paintpalette_fill = UIImage(systemName: "paintpalette.fill")/// takeoutbag.and.cup.and.straw
static let takeoutbag_and_cup_and_straw = UIImage(systemName: "takeoutbag.and.cup.and.straw")/// takeoutbag.and.cup.and.straw.fill
static let takeoutbag_and_cup_and_straw_fill = UIImage(systemName: "takeoutbag.and.cup.and.straw.fill")/// fork.knife
static let fork_knife = UIImage(systemName: "fork.knife")/// fork.knife.circle
static let fork_knife_circle = UIImage(systemName: "fork.knife.circle")/// fork.knife.circle.fill
static let fork_knife_circle_fill = UIImage(systemName: "fork.knife.circle.fill")/// figure.walk
static let figure_walk = UIImage(systemName: "figure.walk")/// figure.walk.circle
static let figure_walk_circle = UIImage(systemName: "figure.walk.circle")/// figure.walk.circle.fill
static let figure_walk_circle_fill = UIImage(systemName: "figure.walk.circle.fill")/// figure.walk.diamond
static let figure_walk_diamond = UIImage(systemName: "figure.walk.diamond")/// figure.walk.diamond.fill
static let figure_walk_diamond_fill = UIImage(systemName: "figure.walk.diamond.fill")/// figure.stand
static let figure_stand = UIImage(systemName: "figure.stand")/// figure.stand.line.dotted.figure.stand
static let figure_stand_line_dotted_figure_stand = UIImage(systemName: "figure.stand.line.dotted.figure.stand")/// figure.wave
static let figure_wave = UIImage(systemName: "figure.wave")/// figure.wave.circle
static let figure_wave_circle = UIImage(systemName: "figure.wave.circle")/// figure.wave.circle.fill
static let figure_wave_circle_fill = UIImage(systemName: "figure.wave.circle.fill")/// ear
static let ear = UIImage(systemName: "ear")/// ear.badge.checkmark
static let ear_badge_checkmark = UIImage(systemName: "ear.badge.checkmark")/// ear.trianglebadge.exclamationmark
static let ear_trianglebadge_exclamationmark = UIImage(systemName: "ear.trianglebadge.exclamationmark")/// ear.fill
static let ear_fill = UIImage(systemName: "ear.fill")/// hearingdevice.ear
static let hearingdevice_ear = UIImage(systemName: "hearingdevice.ear")/// hand.raised
static let hand_raised = UIImage(systemName: "hand.raised")/// hand.raised.fill
static let hand_raised_fill = UIImage(systemName: "hand.raised.fill")/// hand.raised.circle
static let hand_raised_circle = UIImage(systemName: "hand.raised.circle")/// hand.raised.circle.fill
static let hand_raised_circle_fill = UIImage(systemName: "hand.raised.circle.fill")/// hand.raised.square
static let hand_raised_square = UIImage(systemName: "hand.raised.square")/// hand.raised.square.fill
static let hand_raised_square_fill = UIImage(systemName: "hand.raised.square.fill")/// hand.raised.slash
static let hand_raised_slash = UIImage(systemName: "hand.raised.slash")/// hand.raised.slash.fill
static let hand_raised_slash_fill = UIImage(systemName: "hand.raised.slash.fill")/// hand.thumbsup
static let hand_thumbsup = UIImage(systemName: "hand.thumbsup")/// hand.thumbsup.fill
static let hand_thumbsup_fill = UIImage(systemName: "hand.thumbsup.fill")/// hand.thumbsup.circle
static let hand_thumbsup_circle = UIImage(systemName: "hand.thumbsup.circle")/// hand.thumbsup.circle.fill
static let hand_thumbsup_circle_fill = UIImage(systemName: "hand.thumbsup.circle.fill")/// hand.thumbsdown
static let hand_thumbsdown = UIImage(systemName: "hand.thumbsdown")/// hand.thumbsdown.fill
static let hand_thumbsdown_fill = UIImage(systemName: "hand.thumbsdown.fill")/// hand.thumbsdown.circle
static let hand_thumbsdown_circle = UIImage(systemName: "hand.thumbsdown.circle")/// hand.thumbsdown.circle.fill
static let hand_thumbsdown_circle_fill = UIImage(systemName: "hand.thumbsdown.circle.fill")/// hand.point.up.left
static let hand_point_up_left = UIImage(systemName: "hand.point.up.left")/// hand.point.up.left.fill
static let hand_point_up_left_fill = UIImage(systemName: "hand.point.up.left.fill")/// hand.draw
static let hand_draw = UIImage(systemName: "hand.draw")/// hand.draw.fill
static let hand_draw_fill = UIImage(systemName: "hand.draw.fill")/// hand.tap
static let hand_tap = UIImage(systemName: "hand.tap")/// hand.tap.fill
static let hand_tap_fill = UIImage(systemName: "hand.tap.fill")/// rectangle.and.hand.point.up.left
static let rectangle_and_hand_point_up_left = UIImage(systemName: "rectangle.and.hand.point.up.left")/// rectangle.and.hand.point.up.left.fill
static let rectangle_and_hand_point_up_left_fill = UIImage(systemName: "rectangle.and.hand.point.up.left.fill")/// rectangle.filled.and.hand.point.up.left
static let rectangle_filled_and_hand_point_up_left = UIImage(systemName: "rectangle.filled.and.hand.point.up.left")/// rectangle.and.hand.point.up.left.filled
static let rectangle_and_hand_point_up_left_filled = UIImage(systemName: "rectangle.and.hand.point.up.left.filled")/// hand.point.left
static let hand_point_left = UIImage(systemName: "hand.point.left")/// hand.point.left.fill
static let hand_point_left_fill = UIImage(systemName: "hand.point.left.fill")/// hand.point.right
static let hand_point_right = UIImage(systemName: "hand.point.right")/// hand.point.right.fill
static let hand_point_right_fill = UIImage(systemName: "hand.point.right.fill")/// hand.point.up
static let hand_point_up = UIImage(systemName: "hand.point.up")/// hand.point.up.fill
static let hand_point_up_fill = UIImage(systemName: "hand.point.up.fill")/// hand.point.up.braille
static let hand_point_up_braille = UIImage(systemName: "hand.point.up.braille")/// hand.point.up.braille.fill
static let hand_point_up_braille_fill = UIImage(systemName: "hand.point.up.braille.fill")/// hand.point.down
static let hand_point_down = UIImage(systemName: "hand.point.down")/// hand.point.down.fill
static let hand_point_down_fill = UIImage(systemName: "hand.point.down.fill")/// hand.wave
static let hand_wave = UIImage(systemName: "hand.wave")/// hand.wave.fill
static let hand_wave_fill = UIImage(systemName: "hand.wave.fill")/// hands.clap
static let hands_clap = UIImage(systemName: "hands.clap")/// hands.clap.fill
static let hands_clap_fill = UIImage(systemName: "hands.clap.fill")/// hands.sparkles
static let hands_sparkles = UIImage(systemName: "hands.sparkles")/// hands.sparkles.fill
static let hands_sparkles_fill = UIImage(systemName: "hands.sparkles.fill")/// rectangle.compress.vertical
static let rectangle_compress_vertical = UIImage(systemName: "rectangle.compress.vertical")/// rectangle.expand.vertical
static let rectangle_expand_vertical = UIImage(systemName: "rectangle.expand.vertical")/// rectangle.and.arrow.up.right.and.arrow.down.left
static let rectangle_and_arrow_up_right_and_arrow_down_left = UIImage(systemName: "rectangle.and.arrow.up.right.and.arrow.down.left")/// rectangle.and.arrow.up.right.and.arrow.down.left.slash
static let rectangle_and_arrow_up_right_and_arrow_down_left_slash = UIImage(systemName: "rectangle.and.arrow.up.right.and.arrow.down.left.slash")/// square.2.stack.3d
static let square_2_stack_3d = UIImage(systemName: "square.2.stack.3d")/// square.2.stack.3d.top.fill
static let square_2_stack_3d_top_fill = UIImage(systemName: "square.2.stack.3d.top.fill")/// square.2.stack.3d.bottom.fill
static let square_2_stack_3d_bottom_fill = UIImage(systemName: "square.2.stack.3d.bottom.fill")/// square.3.stack.3d
static let square_3_stack_3d = UIImage(systemName: "square.3.stack.3d")/// square.3.stack.3d.top.fill
static let square_3_stack_3d_top_fill = UIImage(systemName: "square.3.stack.3d.top.fill")/// square.3.stack.3d.middle.fill
static let square_3_stack_3d_middle_fill = UIImage(systemName: "square.3.stack.3d.middle.fill")/// square.3.stack.3d.bottom.fill
static let square_3_stack_3d_bottom_fill = UIImage(systemName: "square.3.stack.3d.bottom.fill")/// cylinder
static let cylinder = UIImage(systemName: "cylinder")/// cylinder.fill
static let cylinder_fill = UIImage(systemName: "cylinder.fill")/// cylinder.split.1x2
static let cylinder_split_1x2 = UIImage(systemName: "cylinder.split.1x2")/// cylinder.split.1x2.fill
static let cylinder_split_1x2_fill = UIImage(systemName: "cylinder.split.1x2.fill")/// chart.bar
static let chart_bar = UIImage(systemName: "chart.bar")/// chart.bar.fill
static let chart_bar_fill = UIImage(systemName: "chart.bar.fill")/// chart.pie
static let chart_pie = UIImage(systemName: "chart.pie")/// chart.pie.fill
static let chart_pie_fill = UIImage(systemName: "chart.pie.fill")/// chart.bar.xaxis
static let chart_bar_xaxis = UIImage(systemName: "chart.bar.xaxis")/// chart.line.uptrend.xyaxis
static let chart_line_uptrend_xyaxis = UIImage(systemName: "chart.line.uptrend.xyaxis")/// dot.squareshape.split.2x2
static let dot_squareshape_split_2x2 = UIImage(systemName: "dot.squareshape.split.2x2")/// squareshape.split.2x2.dotted
static let squareshape_split_2x2_dotted = UIImage(systemName: "squareshape.split.2x2.dotted")/// squareshape.split.2x2
static let squareshape_split_2x2 = UIImage(systemName: "squareshape.split.2x2")/// squareshape.split.3x3
static let squareshape_split_3x3 = UIImage(systemName: "squareshape.split.3x3")/// burst
static let burst = UIImage(systemName: "burst")/// burst.fill
static let burst_fill = UIImage(systemName: "burst.fill")/// waveform.path.ecg
static let waveform_path_ecg = UIImage(systemName: "waveform.path.ecg")/// waveform.path.ecg.rectangle
static let waveform_path_ecg_rectangle = UIImage(systemName: "waveform.path.ecg.rectangle")/// waveform.path.ecg.rectangle.fill
static let waveform_path_ecg_rectangle_fill = UIImage(systemName: "waveform.path.ecg.rectangle.fill")/// waveform.path
static let waveform_path = UIImage(systemName: "waveform.path")/// waveform.path.badge.plus
static let waveform_path_badge_plus = UIImage(systemName: "waveform.path.badge.plus")/// waveform.path.badge.minus
static let waveform_path_badge_minus = UIImage(systemName: "waveform.path.badge.minus")/// waveform
static let waveform = UIImage(systemName: "waveform")/// waveform.circle
static let waveform_circle = UIImage(systemName: "waveform.circle")/// waveform.circle.fill
static let waveform_circle_fill = UIImage(systemName: "waveform.circle.fill")/// waveform.badge.plus
static let waveform_badge_plus = UIImage(systemName: "waveform.badge.plus")/// waveform.badge.minus
static let waveform_badge_minus = UIImage(systemName: "waveform.badge.minus")/// waveform.badge.exclamationmark
static let waveform_badge_exclamationmark = UIImage(systemName: "waveform.badge.exclamationmark")/// waveform.and.magnifyingglass
static let waveform_and_magnifyingglass = UIImage(systemName: "waveform.and.magnifyingglass")/// waveform.and.mic
static let waveform_and_mic = UIImage(systemName: "waveform.and.mic")/// staroflife
static let staroflife = UIImage(systemName: "staroflife")/// staroflife.fill
static let staroflife_fill = UIImage(systemName: "staroflife.fill")/// staroflife.circle
static let staroflife_circle = UIImage(systemName: "staroflife.circle")/// staroflife.circle.fill
static let staroflife_circle_fill = UIImage(systemName: "staroflife.circle.fill")/// simcard
static let simcard = UIImage(systemName: "simcard")/// simcard.fill
static let simcard_fill = UIImage(systemName: "simcard.fill")/// simcard.2
static let simcard_2 = UIImage(systemName: "simcard.2")/// simcard.2.fill
static let simcard_2_fill = UIImage(systemName: "simcard.2.fill")/// sdcard
static let sdcard = UIImage(systemName: "sdcard")/// sdcard.fill
static let sdcard_fill = UIImage(systemName: "sdcard.fill")/// esim
static let esim = UIImage(systemName: "esim")/// esim.fill
static let esim_fill = UIImage(systemName: "esim.fill")/// touchid
static let touchid = UIImage(systemName: "touchid")/// bonjour
static let bonjour = UIImage(systemName: "bonjour")/// atom
static let atom = UIImage(systemName: "atom")/// scalemass
static let scalemass = UIImage(systemName: "scalemass")/// scalemass.fill
static let scalemass_fill = UIImage(systemName: "scalemass.fill")/// gift
static let gift = UIImage(systemName: "gift")/// gift.fill
static let gift_fill = UIImage(systemName: "gift.fill")/// gift.circle
static let gift_circle = UIImage(systemName: "gift.circle")/// gift.circle.fill
static let gift_circle_fill = UIImage(systemName: "gift.circle.fill")/// plus.app
static let plus_app = UIImage(systemName: "plus.app")/// plus.app.fill
static let plus_app_fill = UIImage(systemName: "plus.app.fill")/// arrow.down.app
static let arrow_down_app = UIImage(systemName: "arrow.down.app")/// arrow.down.app.fill
static let arrow_down_app_fill = UIImage(systemName: "arrow.down.app.fill")/// arrow.up.forward.app
static let arrow_up_forward_app = UIImage(systemName: "arrow.up.forward.app")/// arrow.up.forward.app.fill
static let arrow_up_forward_app_fill = UIImage(systemName: "arrow.up.forward.app.fill")/// xmark.app
static let xmark_app = UIImage(systemName: "xmark.app")/// xmark.app.fill
static let xmark_app_fill = UIImage(systemName: "xmark.app.fill")/// questionmark.app
static let questionmark_app = UIImage(systemName: "questionmark.app")/// questionmark.app.fill
static let questionmark_app_fill = UIImage(systemName: "questionmark.app.fill")/// app.badge
static let app_badge = UIImage(systemName: "app.badge")/// app.badge.fill
static let app_badge_fill = UIImage(systemName: "app.badge.fill")/// app.badge.checkmark
static let app_badge_checkmark = UIImage(systemName: "app.badge.checkmark")/// app.badge.checkmark.fill
static let app_badge_checkmark_fill = UIImage(systemName: "app.badge.checkmark.fill")/// app.dashed
static let app_dashed = UIImage(systemName: "app.dashed")/// questionmark.app.dashed
static let questionmark_app_dashed = UIImage(systemName: "questionmark.app.dashed")/// appclip
static let appclip = UIImage(systemName: "appclip")/// app.gift
static let app_gift = UIImage(systemName: "app.gift")/// app.gift.fill
static let app_gift_fill = UIImage(systemName: "app.gift.fill")/// studentdesk
static let studentdesk = UIImage(systemName: "studentdesk")/// hourglass
static let hourglass = UIImage(systemName: "hourglass")/// hourglass.badge.plus
static let hourglass_badge_plus = UIImage(systemName: "hourglass.badge.plus")/// hourglass.bottomhalf.filled
static let hourglass_bottomhalf_filled = UIImage(systemName: "hourglass.bottomhalf.filled")/// hourglass.tophalf.filled
static let hourglass_tophalf_filled = UIImage(systemName: "hourglass.tophalf.filled")/// banknote
static let banknote = UIImage(systemName: "banknote")/// banknote.fill
static let banknote_fill = UIImage(systemName: "banknote.fill")/// paragraphsign
static let paragraphsign = UIImage(systemName: "paragraphsign")/// purchased
static let purchased = UIImage(systemName: "purchased")/// purchased.circle
static let purchased_circle = UIImage(systemName: "purchased.circle")/// purchased.circle.fill
static let purchased_circle_fill = UIImage(systemName: "purchased.circle.fill")/// perspective
static let perspective = UIImage(systemName: "perspective")/// circle.and.line.horizontal
static let circle_and_line_horizontal = UIImage(systemName: "circle.and.line.horizontal")/// circle.and.line.horizontal.fill
static let circle_and_line_horizontal_fill = UIImage(systemName: "circle.and.line.horizontal.fill")/// trapezoid.and.line.vertical
static let trapezoid_and_line_vertical = UIImage(systemName: "trapezoid.and.line.vertical")/// trapezoid.and.line.vertical.fill
static let trapezoid_and_line_vertical_fill = UIImage(systemName: "trapezoid.and.line.vertical.fill")/// trapezoid.and.line.horizontal
static let trapezoid_and_line_horizontal = UIImage(systemName: "trapezoid.and.line.horizontal")/// trapezoid.and.line.horizontal.fill
static let trapezoid_and_line_horizontal_fill = UIImage(systemName: "trapezoid.and.line.horizontal.fill")/// aspectratio
static let aspectratio = UIImage(systemName: "aspectratio")/// aspectratio.fill
static let aspectratio_fill = UIImage(systemName: "aspectratio.fill")/// camera.filters
static let camera_filters = UIImage(systemName: "camera.filters")/// skew
static let skew = UIImage(systemName: "skew")/// arrow.left.and.right.righttriangle.left.righttriangle.right
static let arrow_left_and_right_righttriangle_left_righttriangle_right = UIImage(systemName: "arrow.left.and.right.righttriangle.left.righttriangle.right")/// arrow.left.and.right.righttriangle.left.righttriangle.right.fill
static let arrow_left_and_right_righttriangle_left_righttriangle_right_fill = UIImage(systemName: "arrow.left.and.right.righttriangle.left.righttriangle.right.fill")/// arrow.up.and.down.righttriangle.up.righttriangle.down
static let arrow_up_and_down_righttriangle_up_righttriangle_down = UIImage(systemName: "arrow.up.and.down.righttriangle.up.righttriangle.down")/// arrow.up.and.down.righttriangle.up.fill.righttriangle.down.fill
static let arrow_up_and_down_righttriangle_up_fill_righttriangle_down_fill = UIImage(systemName: "arrow.up.and.down.righttriangle.up.fill.righttriangle.down.fill")/// arrowtriangle.left.and.line.vertical.and.arrowtriangle.right
static let arrowtriangle_left_and_line_vertical_and_arrowtriangle_right = UIImage(systemName: "arrowtriangle.left.and.line.vertical.and.arrowtriangle.right")/// arrowtriangle.left.fill.and.line.vertical.and.arrowtriangle.right.fill
static let arrowtriangle_left_fill_and_line_vertical_and_arrowtriangle_right_fill = UIImage(systemName: "arrowtriangle.left.fill.and.line.vertical.and.arrowtriangle.right.fill")/// arrowtriangle.right.and.line.vertical.and.arrowtriangle.left
static let arrowtriangle_right_and_line_vertical_and_arrowtriangle_left = UIImage(systemName: "arrowtriangle.right.and.line.vertical.and.arrowtriangle.left")/// arrowtriangle.right.fill.and.line.vertical.and.arrowtriangle.left.fill
static let arrowtriangle_right_fill_and_line_vertical_and_arrowtriangle_left_fill = UIImage(systemName: "arrowtriangle.right.fill.and.line.vertical.and.arrowtriangle.left.fill")/// grid
static let grid = UIImage(systemName: "grid")/// grid.circle
static let grid_circle = UIImage(systemName: "grid.circle")/// grid.circle.fill
static let grid_circle_fill = UIImage(systemName: "grid.circle.fill")/// burn
static let burn = UIImage(systemName: "burn")/// lifepreserver
static let lifepreserver = UIImage(systemName: "lifepreserver")/// lifepreserver.fill
static let lifepreserver_fill = UIImage(systemName: "lifepreserver.fill")/// recordingtape
static let recordingtape = UIImage(systemName: "recordingtape")/// binoculars
static let binoculars = UIImage(systemName: "binoculars")/// binoculars.fill
static let binoculars_fill = UIImage(systemName: "binoculars.fill")/// battery.100
static let battery_100 = UIImage(systemName: "battery.100")/// battery.75
static let battery_75 = UIImage(systemName: "battery.75")/// battery.50
static let battery_50 = UIImage(systemName: "battery.50")/// battery.25
static let battery_25 = UIImage(systemName: "battery.25")/// battery.0
static let battery_0 = UIImage(systemName: "battery.0")/// battery.100.bolt
static let battery_100_bolt = UIImage(systemName: "battery.100.bolt")/// minus.plus.batteryblock
static let minus_plus_batteryblock = UIImage(systemName: "minus.plus.batteryblock")/// minus.plus.batteryblock.fill
static let minus_plus_batteryblock_fill = UIImage(systemName: "minus.plus.batteryblock.fill")/// bolt.batteryblock
static let bolt_batteryblock = UIImage(systemName: "bolt.batteryblock")/// bolt.batteryblock.fill
static let bolt_batteryblock_fill = UIImage(systemName: "bolt.batteryblock.fill")/// lightbulb
static let lightbulb = UIImage(systemName: "lightbulb")/// lightbulb.fill
static let lightbulb_fill = UIImage(systemName: "lightbulb.fill")/// lightbulb.slash
static let lightbulb_slash = UIImage(systemName: "lightbulb.slash")/// lightbulb.slash.fill
static let lightbulb_slash_fill = UIImage(systemName: "lightbulb.slash.fill")/// fibrechannel
static let fibrechannel = UIImage(systemName: "fibrechannel")/// checklist
static let checklist = UIImage(systemName: "checklist")/// square.fill.text.grid.1x2
static let square_fill_text_grid_1x2 = UIImage(systemName: "square.fill.text.grid.1x2")/// list.dash
static let list_dash = UIImage(systemName: "list.dash")/// list.bullet
static let list_bullet = UIImage(systemName: "list.bullet")/// list.bullet.circle
static let list_bullet_circle = UIImage(systemName: "list.bullet.circle")/// list.bullet.circle.fill
static let list_bullet_circle_fill = UIImage(systemName: "list.bullet.circle.fill")/// list.triangle
static let list_triangle = UIImage(systemName: "list.triangle")/// list.bullet.indent
static let list_bullet_indent = UIImage(systemName: "list.bullet.indent")/// list.number
static let list_number = UIImage(systemName: "list.number")/// list.star
static let list_star = UIImage(systemName: "list.star")/// increase.indent
static let increase_indent = UIImage(systemName: "increase.indent")/// decrease.indent
static let decrease_indent = UIImage(systemName: "decrease.indent")/// decrease.quotelevel
static let decrease_quotelevel = UIImage(systemName: "decrease.quotelevel")/// increase.quotelevel
static let increase_quotelevel = UIImage(systemName: "increase.quotelevel")/// list.bullet.below.rectangle
static let list_bullet_below_rectangle = UIImage(systemName: "list.bullet.below.rectangle")/// text.badge.plus
static let text_badge_plus = UIImage(systemName: "text.badge.plus")/// text.badge.minus
static let text_badge_minus = UIImage(systemName: "text.badge.minus")/// text.badge.checkmark
static let text_badge_checkmark = UIImage(systemName: "text.badge.checkmark")/// text.badge.xmark
static let text_badge_xmark = UIImage(systemName: "text.badge.xmark")/// text.badge.star
static let text_badge_star = UIImage(systemName: "text.badge.star")/// text.insert
static let text_insert = UIImage(systemName: "text.insert")/// text.append
static let text_append = UIImage(systemName: "text.append")/// text.quote
static let text_quote = UIImage(systemName: "text.quote")/// text.alignleft
static let text_alignleft = UIImage(systemName: "text.alignleft")/// text.aligncenter
static let text_aligncenter = UIImage(systemName: "text.aligncenter")/// text.alignright
static let text_alignright = UIImage(systemName: "text.alignright")/// text.justify
static let text_justify = UIImage(systemName: "text.justify")/// text.justifyleft
static let text_justifyleft = UIImage(systemName: "text.justifyleft")/// text.justifyright
static let text_justifyright = UIImage(systemName: "text.justifyright")/// text.redaction
static let text_redaction = UIImage(systemName: "text.redaction")/// list.and.film
static let list_and_film = UIImage(systemName: "list.and.film")/// line.3.horizontal
static let line_3_horizontal = UIImage(systemName: "line.3.horizontal")/// line.3.horizontal.decrease
static let line_3_horizontal_decrease = UIImage(systemName: "line.3.horizontal.decrease")/// line.3.horizontal.decrease.circle
static let line_3_horizontal_decrease_circle = UIImage(systemName: "line.3.horizontal.decrease.circle")/// line.3.horizontal.decrease.circle.fill
static let line_3_horizontal_decrease_circle_fill = UIImage(systemName: "line.3.horizontal.decrease.circle.fill")/// line.3.horizontal.circle
static let line_3_horizontal_circle = UIImage(systemName: "line.3.horizontal.circle")/// line.3.horizontal.circle.fill
static let line_3_horizontal_circle_fill = UIImage(systemName: "line.3.horizontal.circle.fill")/// line.2.horizontal.decrease.circle
static let line_2_horizontal_decrease_circle = UIImage(systemName: "line.2.horizontal.decrease.circle")/// line.2.horizontal.decrease.circle.fill
static let line_2_horizontal_decrease_circle_fill = UIImage(systemName: "line.2.horizontal.decrease.circle.fill")/// character
static let character = UIImage(systemName: "character")/// textformat.size.smaller
static let textformat_size_smaller = UIImage(systemName: "textformat.size.smaller")/// textformat.size.larger
static let textformat_size_larger = UIImage(systemName: "textformat.size.larger")/// textformat.size
static let textformat_size = UIImage(systemName: "textformat.size")/// textformat
static let textformat = UIImage(systemName: "textformat")/// textformat.alt
static let textformat_alt = UIImage(systemName: "textformat.alt")/// textformat.superscript
static let textformat_superscript = UIImage(systemName: "textformat.superscript")/// textformat.subscript
static let textformat_subscript = UIImage(systemName: "textformat.subscript")/// abc
static let abc = UIImage(systemName: "abc")/// textformat.abc
static let textformat_abc = UIImage(systemName: "textformat.abc")/// textformat.abc.dottedunderline
static let textformat_abc_dottedunderline = UIImage(systemName: "textformat.abc.dottedunderline")/// bold
static let bold = UIImage(systemName: "bold")/// italic
static let italic = UIImage(systemName: "italic")/// underline
static let underline = UIImage(systemName: "underline")/// strikethrough
static let strikethrough = UIImage(systemName: "strikethrough")/// shadow
static let shadow = UIImage(systemName: "shadow")/// bold.italic.underline
static let bold_italic_underline = UIImage(systemName: "bold.italic.underline")/// bold.underline
static let bold_underline = UIImage(systemName: "bold.underline")/// view.2d
static let view_2d = UIImage(systemName: "view.2d")/// view.3d
static let view_3d = UIImage(systemName: "view.3d")/// character.cursor.ibeam
static let character_cursor_ibeam = UIImage(systemName: "character.cursor.ibeam")/// fx
static let fx = UIImage(systemName: "fx")/// f.cursive
static let f_cursive = UIImage(systemName: "f.cursive")/// f.cursive.circle
static let f_cursive_circle = UIImage(systemName: "f.cursive.circle")/// f.cursive.circle.fill
static let f_cursive_circle_fill = UIImage(systemName: "f.cursive.circle.fill")/// k
static let k = UIImage(systemName: "k")/// sum
static let sum = UIImage(systemName: "sum")/// percent
static let percent = UIImage(systemName: "percent")/// function
static let function = UIImage(systemName: "function")/// fn
static let fn = UIImage(systemName: "fn")/// textformat.123
static let textformat_123 = UIImage(systemName: "textformat.123")/// 123.rectangle
static let rectangle_123 = UIImage(systemName: "123.rectangle")/// 123.rectangle.fill
static let rectangle_fill_123 = UIImage(systemName: "123.rectangle.fill")/// character.textbox
static let character_textbox = UIImage(systemName: "character.textbox")/// a.magnify
static let a_magnify = UIImage(systemName: "a.magnify")/// info
static let info = UIImage(systemName: "info")/// info.circle
static let info_circle = UIImage(systemName: "info.circle")/// info.circle.fill
static let info_circle_fill = UIImage(systemName: "info.circle.fill")/// at
static let at = UIImage(systemName: "at")/// at.circle
static let at_circle = UIImage(systemName: "at.circle")/// at.circle.fill
static let at_circle_fill = UIImage(systemName: "at.circle.fill")/// at.badge.plus
static let at_badge_plus = UIImage(systemName: "at.badge.plus")/// at.badge.minus
static let at_badge_minus = UIImage(systemName: "at.badge.minus")/// questionmark
static let questionmark = UIImage(systemName: "questionmark")/// questionmark.circle
static let questionmark_circle = UIImage(systemName: "questionmark.circle")/// questionmark.circle.fill
static let questionmark_circle_fill = UIImage(systemName: "questionmark.circle.fill")/// questionmark.square
static let questionmark_square = UIImage(systemName: "questionmark.square")/// questionmark.square.fill
static let questionmark_square_fill = UIImage(systemName: "questionmark.square.fill")/// questionmark.diamond
static let questionmark_diamond = UIImage(systemName: "questionmark.diamond")/// questionmark.diamond.fill
static let questionmark_diamond_fill = UIImage(systemName: "questionmark.diamond.fill")/// exclamationmark
static let exclamationmark = UIImage(systemName: "exclamationmark")/// exclamationmark.2
static let exclamationmark_2 = UIImage(systemName: "exclamationmark.2")/// exclamationmark.3
static let exclamationmark_3 = UIImage(systemName: "exclamationmark.3")/// exclamationmark.circle
static let exclamationmark_circle = UIImage(systemName: "exclamationmark.circle")/// exclamationmark.circle.fill
static let exclamationmark_circle_fill = UIImage(systemName: "exclamationmark.circle.fill")/// exclamationmark.square
static let exclamationmark_square = UIImage(systemName: "exclamationmark.square")/// exclamationmark.square.fill
static let exclamationmark_square_fill = UIImage(systemName: "exclamationmark.square.fill")/// exclamationmark.octagon
static let exclamationmark_octagon = UIImage(systemName: "exclamationmark.octagon")/// exclamationmark.octagon.fill
static let exclamationmark_octagon_fill = UIImage(systemName: "exclamationmark.octagon.fill")/// exclamationmark.shield
static let exclamationmark_shield = UIImage(systemName: "exclamationmark.shield")/// exclamationmark.shield.fill
static let exclamationmark_shield_fill = UIImage(systemName: "exclamationmark.shield.fill")/// plus
static let plus = UIImage(systemName: "plus")/// plus.circle
static let plus_circle = UIImage(systemName: "plus.circle")/// plus.circle.fill
static let plus_circle_fill = UIImage(systemName: "plus.circle.fill")/// plus.square
static let plus_square = UIImage(systemName: "plus.square")/// plus.square.fill
static let plus_square_fill = UIImage(systemName: "plus.square.fill")/// plus.rectangle
static let plus_rectangle = UIImage(systemName: "plus.rectangle")/// plus.rectangle.fill
static let plus_rectangle_fill = UIImage(systemName: "plus.rectangle.fill")/// plus.rectangle.portrait
static let plus_rectangle_portrait = UIImage(systemName: "plus.rectangle.portrait")/// plus.rectangle.portrait.fill
static let plus_rectangle_portrait_fill = UIImage(systemName: "plus.rectangle.portrait.fill")/// plus.diamond
static let plus_diamond = UIImage(systemName: "plus.diamond")/// plus.diamond.fill
static let plus_diamond_fill = UIImage(systemName: "plus.diamond.fill")/// minus
static let minus = UIImage(systemName: "minus")/// minus.circle
static let minus_circle = UIImage(systemName: "minus.circle")/// minus.circle.fill
static let minus_circle_fill = UIImage(systemName: "minus.circle.fill")/// minus.square
static let minus_square = UIImage(systemName: "minus.square")/// minus.square.fill
static let minus_square_fill = UIImage(systemName: "minus.square.fill")/// minus.rectangle
static let minus_rectangle = UIImage(systemName: "minus.rectangle")/// minus.rectangle.fill
static let minus_rectangle_fill = UIImage(systemName: "minus.rectangle.fill")/// minus.rectangle.portrait
static let minus_rectangle_portrait = UIImage(systemName: "minus.rectangle.portrait")/// minus.rectangle.portrait.fill
static let minus_rectangle_portrait_fill = UIImage(systemName: "minus.rectangle.portrait.fill")/// minus.diamond
static let minus_diamond = UIImage(systemName: "minus.diamond")/// minus.diamond.fill
static let minus_diamond_fill = UIImage(systemName: "minus.diamond.fill")/// plusminus
static let plusminus = UIImage(systemName: "plusminus")/// plusminus.circle
static let plusminus_circle = UIImage(systemName: "plusminus.circle")/// plusminus.circle.fill
static let plusminus_circle_fill = UIImage(systemName: "plusminus.circle.fill")/// plus.forwardslash.minus
static let plus_forwardslash_minus = UIImage(systemName: "plus.forwardslash.minus")/// minus.forwardslash.plus
static let minus_forwardslash_plus = UIImage(systemName: "minus.forwardslash.plus")/// multiply
static let multiply = UIImage(systemName: "multiply")/// multiply.circle
static let multiply_circle = UIImage(systemName: "multiply.circle")/// multiply.circle.fill
static let multiply_circle_fill = UIImage(systemName: "multiply.circle.fill")/// multiply.square
static let multiply_square = UIImage(systemName: "multiply.square")/// multiply.square.fill
static let multiply_square_fill = UIImage(systemName: "multiply.square.fill")/// xmark.rectangle
static let xmark_rectangle = UIImage(systemName: "xmark.rectangle")/// xmark.rectangle.fill
static let xmark_rectangle_fill = UIImage(systemName: "xmark.rectangle.fill")/// xmark.rectangle.portrait
static let xmark_rectangle_portrait = UIImage(systemName: "xmark.rectangle.portrait")/// xmark.rectangle.portrait.fill
static let xmark_rectangle_portrait_fill = UIImage(systemName: "xmark.rectangle.portrait.fill")/// xmark.diamond
static let xmark_diamond = UIImage(systemName: "xmark.diamond")/// xmark.diamond.fill
static let xmark_diamond_fill = UIImage(systemName: "xmark.diamond.fill")/// xmark.shield
static let xmark_shield = UIImage(systemName: "xmark.shield")/// xmark.shield.fill
static let xmark_shield_fill = UIImage(systemName: "xmark.shield.fill")/// xmark.octagon
static let xmark_octagon = UIImage(systemName: "xmark.octagon")/// xmark.octagon.fill
static let xmark_octagon_fill = UIImage(systemName: "xmark.octagon.fill")/// divide
static let divide = UIImage(systemName: "divide")/// divide.circle
static let divide_circle = UIImage(systemName: "divide.circle")/// divide.circle.fill
static let divide_circle_fill = UIImage(systemName: "divide.circle.fill")/// divide.square
static let divide_square = UIImage(systemName: "divide.square")/// divide.square.fill
static let divide_square_fill = UIImage(systemName: "divide.square.fill")/// equal
static let equal = UIImage(systemName: "equal")/// equal.circle
static let equal_circle = UIImage(systemName: "equal.circle")/// equal.circle.fill
static let equal_circle_fill = UIImage(systemName: "equal.circle.fill")/// equal.square
static let equal_square = UIImage(systemName: "equal.square")/// equal.square.fill
static let equal_square_fill = UIImage(systemName: "equal.square.fill")/// lessthan
static let lessthan = UIImage(systemName: "lessthan")/// lessthan.circle
static let lessthan_circle = UIImage(systemName: "lessthan.circle")/// lessthan.circle.fill
static let lessthan_circle_fill = UIImage(systemName: "lessthan.circle.fill")/// lessthan.square
static let lessthan_square = UIImage(systemName: "lessthan.square")/// lessthan.square.fill
static let lessthan_square_fill = UIImage(systemName: "lessthan.square.fill")/// greaterthan
static let greaterthan = UIImage(systemName: "greaterthan")/// greaterthan.circle
static let greaterthan_circle = UIImage(systemName: "greaterthan.circle")/// greaterthan.circle.fill
static let greaterthan_circle_fill = UIImage(systemName: "greaterthan.circle.fill")/// greaterthan.square
static let greaterthan_square = UIImage(systemName: "greaterthan.square")/// greaterthan.square.fill
static let greaterthan_square_fill = UIImage(systemName: "greaterthan.square.fill")/// chevron.left.forwardslash.chevron.right
static let chevron_left_forwardslash_chevron_right = UIImage(systemName: "chevron.left.forwardslash.chevron.right")/// parentheses
static let parentheses = UIImage(systemName: "parentheses")/// curlybraces
static let curlybraces = UIImage(systemName: "curlybraces")/// curlybraces.square
static let curlybraces_square = UIImage(systemName: "curlybraces.square")/// curlybraces.square.fill
static let curlybraces_square_fill = UIImage(systemName: "curlybraces.square.fill")/// number
static let number = UIImage(systemName: "number")/// number.circle
static let number_circle = UIImage(systemName: "number.circle")/// number.circle.fill
static let number_circle_fill = UIImage(systemName: "number.circle.fill")/// number.square
static let number_square = UIImage(systemName: "number.square")/// number.square.fill
static let number_square_fill = UIImage(systemName: "number.square.fill")/// x.squareroot
static let x_squareroot = UIImage(systemName: "x.squareroot")/// xmark
static let xmark = UIImage(systemName: "xmark")/// xmark.circle
static let xmark_circle = UIImage(systemName: "xmark.circle")/// xmark.circle.fill
static let xmark_circle_fill = UIImage(systemName: "xmark.circle.fill")/// xmark.square
static let xmark_square = UIImage(systemName: "xmark.square")/// xmark.square.fill
static let xmark_square_fill = UIImage(systemName: "xmark.square.fill")/// checkmark
static let checkmark = UIImage(systemName: "checkmark")/// checkmark.circle
static let checkmark_circle = UIImage(systemName: "checkmark.circle")/// checkmark.circle.fill
static let checkmark_circle_fill = UIImage(systemName: "checkmark.circle.fill")/// checkmark.circle.trianglebadge.exclamationmark
static let checkmark_circle_trianglebadge_exclamationmark = UIImage(systemName: "checkmark.circle.trianglebadge.exclamationmark")/// checkmark.square
static let checkmark_square = UIImage(systemName: "checkmark.square")/// checkmark.square.fill
static let checkmark_square_fill = UIImage(systemName: "checkmark.square.fill")/// checkmark.rectangle
static let checkmark_rectangle = UIImage(systemName: "checkmark.rectangle")/// checkmark.rectangle.fill
static let checkmark_rectangle_fill = UIImage(systemName: "checkmark.rectangle.fill")/// checkmark.rectangle.portrait
static let checkmark_rectangle_portrait = UIImage(systemName: "checkmark.rectangle.portrait")/// checkmark.rectangle.portrait.fill
static let checkmark_rectangle_portrait_fill = UIImage(systemName: "checkmark.rectangle.portrait.fill")/// checkmark.diamond
static let checkmark_diamond = UIImage(systemName: "checkmark.diamond")/// checkmark.diamond.fill
static let checkmark_diamond_fill = UIImage(systemName: "checkmark.diamond.fill")/// checkmark.shield
static let checkmark_shield = UIImage(systemName: "checkmark.shield")/// checkmark.shield.fill
static let checkmark_shield_fill = UIImage(systemName: "checkmark.shield.fill")/// chevron.left
static let chevron_left = UIImage(systemName: "chevron.left")/// chevron.left.circle
static let chevron_left_circle = UIImage(systemName: "chevron.left.circle")/// chevron.left.circle.fill
static let chevron_left_circle_fill = UIImage(systemName: "chevron.left.circle.fill")/// chevron.left.square
static let chevron_left_square = UIImage(systemName: "chevron.left.square")/// chevron.left.square.fill
static let chevron_left_square_fill = UIImage(systemName: "chevron.left.square.fill")/// chevron.backward
static let chevron_backward = UIImage(systemName: "chevron.backward")/// chevron.backward.circle
static let chevron_backward_circle = UIImage(systemName: "chevron.backward.circle")/// chevron.backward.circle.fill
static let chevron_backward_circle_fill = UIImage(systemName: "chevron.backward.circle.fill")/// chevron.backward.square
static let chevron_backward_square = UIImage(systemName: "chevron.backward.square")/// chevron.backward.square.fill
static let chevron_backward_square_fill = UIImage(systemName: "chevron.backward.square.fill")/// chevron.right
static let chevron_right = UIImage(systemName: "chevron.right")/// chevron.right.circle
static let chevron_right_circle = UIImage(systemName: "chevron.right.circle")/// chevron.right.circle.fill
static let chevron_right_circle_fill = UIImage(systemName: "chevron.right.circle.fill")/// chevron.right.square
static let chevron_right_square = UIImage(systemName: "chevron.right.square")/// chevron.right.square.fill
static let chevron_right_square_fill = UIImage(systemName: "chevron.right.square.fill")/// chevron.forward
static let chevron_forward = UIImage(systemName: "chevron.forward")/// chevron.forward.circle
static let chevron_forward_circle = UIImage(systemName: "chevron.forward.circle")/// chevron.forward.circle.fill
static let chevron_forward_circle_fill = UIImage(systemName: "chevron.forward.circle.fill")/// chevron.forward.square
static let chevron_forward_square = UIImage(systemName: "chevron.forward.square")/// chevron.forward.square.fill
static let chevron_forward_square_fill = UIImage(systemName: "chevron.forward.square.fill")/// chevron.left.2
static let chevron_left_2 = UIImage(systemName: "chevron.left.2")/// chevron.backward.2
static let chevron_backward_2 = UIImage(systemName: "chevron.backward.2")/// chevron.right.2
static let chevron_right_2 = UIImage(systemName: "chevron.right.2")/// chevron.forward.2
static let chevron_forward_2 = UIImage(systemName: "chevron.forward.2")/// chevron.up
static let chevron_up = UIImage(systemName: "chevron.up")/// chevron.up.circle
static let chevron_up_circle = UIImage(systemName: "chevron.up.circle")/// chevron.up.circle.fill
static let chevron_up_circle_fill = UIImage(systemName: "chevron.up.circle.fill")/// chevron.up.square
static let chevron_up_square = UIImage(systemName: "chevron.up.square")/// chevron.up.square.fill
static let chevron_up_square_fill = UIImage(systemName: "chevron.up.square.fill")/// chevron.down
static let chevron_down = UIImage(systemName: "chevron.down")/// chevron.down.circle
static let chevron_down_circle = UIImage(systemName: "chevron.down.circle")/// chevron.down.circle.fill
static let chevron_down_circle_fill = UIImage(systemName: "chevron.down.circle.fill")/// chevron.down.square
static let chevron_down_square = UIImage(systemName: "chevron.down.square")/// chevron.down.square.fill
static let chevron_down_square_fill = UIImage(systemName: "chevron.down.square.fill")/// control
static let control = UIImage(systemName: "control")/// projective
static let projective = UIImage(systemName: "projective")/// chevron.up.chevron.down
static let chevron_up_chevron_down = UIImage(systemName: "chevron.up.chevron.down")/// chevron.compact.up
static let chevron_compact_up = UIImage(systemName: "chevron.compact.up")/// chevron.compact.down
static let chevron_compact_down = UIImage(systemName: "chevron.compact.down")/// chevron.compact.left
static let chevron_compact_left = UIImage(systemName: "chevron.compact.left")/// chevron.compact.right
static let chevron_compact_right = UIImage(systemName: "chevron.compact.right")/// arrow.left
static let arrow_left = UIImage(systemName: "arrow.left")/// arrow.left.circle
static let arrow_left_circle = UIImage(systemName: "arrow.left.circle")/// arrow.left.circle.fill
static let arrow_left_circle_fill = UIImage(systemName: "arrow.left.circle.fill")/// arrow.left.square
static let arrow_left_square = UIImage(systemName: "arrow.left.square")/// arrow.left.square.fill
static let arrow_left_square_fill = UIImage(systemName: "arrow.left.square.fill")/// arrow.backward
static let arrow_backward = UIImage(systemName: "arrow.backward")/// arrow.backward.circle
static let arrow_backward_circle = UIImage(systemName: "arrow.backward.circle")/// arrow.backward.circle.fill
static let arrow_backward_circle_fill = UIImage(systemName: "arrow.backward.circle.fill")/// arrow.backward.square
static let arrow_backward_square = UIImage(systemName: "arrow.backward.square")/// arrow.backward.square.fill
static let arrow_backward_square_fill = UIImage(systemName: "arrow.backward.square.fill")/// arrow.right
static let arrow_right = UIImage(systemName: "arrow.right")/// arrow.right.circle
static let arrow_right_circle = UIImage(systemName: "arrow.right.circle")/// arrow.right.circle.fill
static let arrow_right_circle_fill = UIImage(systemName: "arrow.right.circle.fill")

iOS开发中自带的图标库相关推荐

  1. iOS开发中动画之点赞图标放大效果

    大多数手机App的点赞图标在我们点击的时候都会有一个放大的效果,随后还原.之前公司App有点赞功能但却没有这个放大之后还原的效果,于是研究一下准备将该效果添加到项目中. 思路:为点赞图标添加一个动画, ...

  2. iOS开发中常用到的第三方库

    整理了学习iOS之后常用的第三方库,后续有其他的会继续更新 希望可以帮助到你 网络请求: AFNetworking Alamofire 博客提到过https://blog.csdn.net/weixi ...

  3. ios 开发中 动态库 与静态库的区别

    使用静态库的好处 1,模块化,分工合作 2,避免少量改动经常导致大量的重复编译连接 3,也可以重用,注意不是共享使用 动态库使用有如下好处: 1使用动态库,可以将最终可执行文件体积缩小 2使用动态库, ...

  4. iOS开发中静态库制作 之.a静态库制作及使用篇

    iOS开发中静态库之".a静态库"的制作及使用篇 一.库的简介 1.什么是库? 库是程序代码的集合,是共享程序代码的一种方式 2.库的类型? 根据源代码的公开情况,库可以分为2种类 ...

  5. ios开发中如何调用苹果自带地图导航

    前段时间一直在赶项目,在外包公司工作就是命苦,天天加班不说,工作都是和工期合同挂钩的,稍微逾期就有可能被扣奖金,不谈这些伤脑筋的事情了,让我们说说iOS开发中如何调用苹果手机自带的地图. 学习如逆水行 ...

  6. iOS开发中解决第三方静态库符号冲突的终极方案

    iOS开发中解决第三方静态库符号冲突的终极方案 背景 在iOS开发的时候,经常会使用各种第三方静态库,这些库内部可能会打包了相同的第三方库.那么在链接的时候就会发生符号冲突. 例如:A厂商提供的lib ...

  7. iOS开发中标签控制器的使用——UITabBarController

    iOS开发中标签控制器的使用--UITabBarController 一.引言 与导航控制器相类似,标签控制器也是用于管理视图控制器的一个UI控件,在其内部封装了一个标签栏,与导航不同的是,导航的管理 ...

  8. ios加载本地html懒加载图片方案,IOS开发中加载大量网络图片优化方法

    IOS开发中加载大量网络图片如何优化 1.概述 在IOS下通过URL读一张网络图片并不像其他编程语言那样可以直接把图片路径放到图片路径的位置就ok,而是需要我们通过一段类似流的方式去加载网络图片,接着 ...

  9. iOS开发中的神兵利器 [实战系列]-李发展-专题视频课程

    iOS开发中的神兵利器 [实战系列]-11758人已学习 课程介绍         - 140节课程讲解GitHub中近百个过千star的iOS热门开源项目 - 市面上唯一大规模讲解热门的iOS开源项 ...

最新文章

  1. 解决hal.dll丢失问题 调试方法启动XP
  2. 卡方分布的期望和方差_T检验、F检验、卡方检验详细分析及应用场景总结
  3. ​我们为何需要更安全的系统编程语言?
  4. 在线语音识别_腾讯云在线语音识别_在线语音识别成文字 - 云+社区 - 腾讯云
  5. 【资源】PyTorch版《动手学深度学习》开源了,最美DL书遇上最赞DL框架
  6. tp5 保存图片背景黑色_将照片背景换成黑色或白色,用snapseed手机修图软件,怎么操作?...
  7. Xshell、Xftp免费版本
  8. 方舟服务器物品代码,方舟:生存进化 全物品代码ID一览 物品修改代码大全
  9. 学完计算机绘图收获有哪些,概率论与数理统计热合买提江网课参考答案查询,画法几何及土木工程制图计算机绘图...
  10. java题目:有n个整数,使其前面各数顺序向后移m个位置,最后m个数变成最前面的m个数
  11. 01 牛顿迭代公式
  12. Apache ShenYu源码阅读系列-注册中心实现原理之Http注册
  13. CentOS7图形界面和命令行界面的切换快捷键
  14. ups监控软件测试表格,ups检测报告单完整版.docx
  15. 【自动化营销】跨境电商高效进行WhatsApp营销技巧!
  16. STM32F103C8T6引脚功能图
  17. jks与keystore区别
  18. 不为人知的几个微信实用技巧
  19. 佳能Canon PIXMA MX715 打印机驱动
  20. 890-git安装教程github创建仓库

热门文章

  1. 使用本机系统ubuntu搭建SRS GB28181服务器和推流
  2. 北大青岛_深圳嘉华_shell特殊变量演示(五)生产环境下使用变量子串
  3. 维护盘pe linux,不进入pe系统也能轻松维护硬盘,简直神器!
  4. RGSSAD加密与解密
  5. 2.2 法学的历史(二):中国法学的历史
  6. 事件驱动模型与IO多路复用
  7. 图像分割标签制作,json批量转为png标签 ,用于训练
  8. matlab中怎么进行曲线拟合/平滑图像/多项式拟合?
  9. 计算机信息技术课教案,信息技术课的教案
  10. VirtualBox扩展包安装教程(保姆级一步到位)