[java]代码库package tankwar;

import java.awt.Color;

import java.awt.Font;

import java.awt.Graphics;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.io.File;

import java.io.FileInputStream;

import java.util.ArrayList;

import java.util.Random;

import javax.swing.BorderFactory;

import javax.swing.ImageIcon;

import javax.swing.JFrame;

import javax.swing.JPanel;

import tankwar.Tank.Direction;

import barrier.EnemyBorn;

import barrier.Gold;

import barrier.Home;

import barrier.Iron;

import barrier.SelfBorn;

import barrier.Wall;

public class TankWar implements KeyListener {

static boolean TIMEOUT = false;

private JFrame f;

private JPanel gamePanel;

private PanelShow messgePanel;

private myPanel p;

private Tank myTank;

public static final int AREA_WIDTH = 830;

public static final int AREA_HEIGHT = 800;

private ArrayList missles = new ArrayList();

private ArrayList allTanks = new ArrayList();

private ArrayList booms = new ArrayList();

private ArrayList walls = new ArrayList();

private ArrayList irons = new ArrayList();

private ArrayList golds = new ArrayList();

private ArrayList items = new ArrayList();

private ArrayList enemyBorns = new ArrayList();

private SelfBorn selfBorn;

private Home home;

private Tank enemyTank;

private Random r;

private ImageIcon backGround;

private final String map;

private int tankMax;

private boolean over = false;

private static int selfMax = 3;

private boolean win;

private boolean flash = false;

private TankWar tw = this;

static int SCORE = 0;

private final JFrame mainF;

private int style;

public TankWar(String map, int tankMax, JFrame mainF, int style)

throws Exception {

this.map = map;

this.tankMax = tankMax;

this.mainF = mainF;

this.style = style;

init();

}

private void init() {

f = new JFrame("坦克大战 V3.0");

gamePanel = new JPanel(null);

p = new myPanel();

p.setBackground(Color.WHITE);

r = new Random();

messgePanel = new PanelShow();

initMap(new File("map/" + map));

try {

myTank = new Tank(selfBorn.getX(), selfBorn.getY(), true, allTanks,

walls, irons, golds, missles, home, booms, style);

} catch (Exception e1) {

}

myTank.setDir(Direction.U);

allTanks.add(myTank);

addTank();

try {

backGround = new ImageIcon(

TankWar.class.getResource("/pic/whiteback.jpg"));

} catch (Exception e) {

}

p.setBorder(BorderFactory.createEtchedBorder(Color.BLACK, Color.WHITE));

p.setSize(AREA_WIDTH, AREA_HEIGHT);

messgePanel.setBounds(AREA_WIDTH, 0, 200, AREA_HEIGHT);

gamePanel.add(messgePanel);

gamePanel.add(p);

f.add(gamePanel);

f.setBounds(0, 0, AREA_WIDTH + 200, AREA_HEIGHT);

f.setDefaultCloseOperation(3);

f.setResizable(true);

f.setFocusable(true);

f.addKeyListener(this);

f.setVisible(true);

new Thread(new Runnable() {

public void run() {

while (!over) {

if (!myTank.isLive()) {

selfMax--;

if (selfMax < 0) {

f.removeKeyListener(tw);

over = true;

win = false;

break;

} else {

myTank.setLevel(1);

myTank.setX(selfBorn.getX());

myTank.setY(selfBorn.getY());

myTank.setDir(Direction.U);

myTank.setHp(50);

myTank.setLive(true);

}

}

if (tankMax <= 0 && allTanks.size() == 1) {

f.removeKeyListener(tw);

over = true;

win = true;

}

if (!home.isLive()) {

f.removeKeyListener(tw);

over = true;

win = false;

}

p.repaint();

myTank.move();

for (int i = 1; i < allTanks.size(); i++) {

allTanks.get(i).move();

allTanks.get(i).setNoFire(myTank.getNoFire() + 1);

// if(allTanks.get(i).getX()%5==0&&allTanks.get(i).getY()%5==0)

aI(allTanks.get(i));

}

if (allTanks.size() <= enemyBorns.size() + 1)

addTank();

myTank.setNoFire(myTank.getNoFire() + 1);

messgePanel.setEnemyCount(tankMax);

messgePanel.setSelfCount(selfMax);

messgePanel.setScore(SCORE);

if (SCORE % 500 == 0) {

SCORE += 100;

Item item = new Item(allTanks, booms, irons, home);

items.add(item);

item.start();

}

try {

Thread.sleep(30);

} catch (InterruptedException e) {

}

}

over();

}

}).start();

}

private class myPanel extends JPanel {

/**

*

*/

private static final long serialVersionUID = 4408440723797225328L;

@Override

public void paintComponent(Graphics g) {

super.paintComponent(g);

g.drawImage(backGround.getImage(), 0, 0, null);

for (int j = 0; j < walls.size(); j++) {

walls.get(j).draw(g);

}

for (int j = 0; j < irons.size(); j++) {

irons.get(j).draw(g);

}

for (int j = 0; j < golds.size(); j++) {

golds.get(j).draw(g);

}

for (int j = 0; j < enemyBorns.size(); j++) {

enemyBorns.get(j).draw(g);

}

home.draw(g);

selfBorn.draw(g);

for (int j = 0; j < allTanks.size(); j++) {

allTanks.get(j).drawTank(g);

}

for (int j = 0; j < irons.size(); j++) {

irons.get(j).draw(g);

}

for (int i = 0; i < missles.size(); i++) {

missles.get(i).drawMissle(g);

if (!missles.get(i).isLive())

missles.remove(i);

}

for (int i = 0; i < booms.size(); i++) {

if (booms.get(i).isLive())

booms.get(i).drawBoom(g);

else

booms.remove(i);

}

for (int j = 0; j < items.size(); j++) {

if (!items.get(j).isLive()) {

items.remove(j);

continue;

}

items.get(j).draw(g);

}

if (over)

drawOver(g);

messgePanel.repaint();

}

}

@Override

public void keyTyped(KeyEvent e) {

// TODO Auto-generated method stub

}

@Override

public void keyPressed(KeyEvent e) {

if (over) {

if (e.getKeyCode() == KeyEvent.VK_F1) {

over = false;

missles.clear();

allTanks.clear();

booms.clear();

walls.clear();

irons.clear();

golds.clear();

enemyBorns.clear();

try {

init();

} catch (Exception e1) {

}

} else {

f.setVisible(false);

mainF.setSize(800, 800);

mainF.setVisible(true);

}

} else if (e.getKeyCode() == KeyEvent.VK_SPACE) {

myTank.fire();

} else {

myTank.keyPress(e);

}

}

@Override

public void keyReleased(KeyEvent e) {

myTank.keyReleased(e);

}

public void aI(Tank tank) {

if (TIMEOUT) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(false);

return;

}

if (r.nextInt(40) == 0)

tank.fire();

if (r.nextInt(10) == 0) {

if (tank.getX() >= myTank.getX()

&& tank.getX() <= myTank.getX() + Tank.SIZE

&& tank.getY() > myTank.getY()) {

tank.setUp(true);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(false);

tank.setDir(Direction.U);

return;

} else if (tank.getX() >= myTank.getX()

&& tank.getX() <= myTank.getX() + Tank.SIZE

&& tank.getY() < myTank.getY()) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(true);

tank.setRight(false);

tank.setDir(Direction.D);

return;

}

else if (tank.getX() > myTank.getX()

&& tank.getY() >= myTank.getY()

&& tank.getY() <= myTank.getY() + Tank.SIZE) {

tank.setUp(false);

tank.setLeft(true);

tank.setDown(false);

tank.setRight(false);

tank.setDir(Direction.L);

return;

} else if (tank.getX() < myTank.getX()

&& tank.getY() >= myTank.getY()

&& tank.getY() <= myTank.getY() + Tank.SIZE) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(true);

tank.setDir(Direction.R);

return;

}

}

if (tank.getX() <= 0) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(true);

tank.setDir(Direction.R);

}

if (tank.getY() <= 0) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(true);

tank.setRight(false);

tank.setDir(Direction.D);

}

if (tank.getX() >= AREA_WIDTH - Tank.SIZE) {

tank.setUp(false);

tank.setLeft(true);

tank.setDown(false);

tank.setRight(false);

tank.setDir(Direction.L);

}

if (tank.getY() >= AREA_HEIGHT - Tank.SIZE) {

tank.setUp(true);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(false);

tank.setDir(Direction.U);

} else if (r.nextInt(300) == 1) {

tank.setUp(true);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(false);

tank.setDir(Direction.U);

}

else if (r.nextInt(300) == 2) {

tank.setUp(false);

tank.setLeft(true);

tank.setDown(false);

tank.setRight(false);

tank.setDir(Direction.L);

} else if (r.nextInt(300) == 3) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(true);

tank.setRight(false);

tank.setDir(Direction.D);

} else if (r.nextInt(300) == 4) {

tank.setUp(false);

tank.setLeft(false);

tank.setDown(false);

tank.setRight(true);

tank.setDir(Direction.R);

}

}

public void initMap(File file) {

try {

FileInputStream read = new FileInputStream(file);

for (int i = 0; i < AREA_HEIGHT / 50; i++) {

for (int j = 0; j < AREA_WIDTH / 50; j++) {

switch (read.read()) {

case 1:

walls.add(new Wall(j * 50, i * 50));

break;

case 2:

irons.add(new Iron(j * 50, i * 50));

break;

case 3:

golds.add(new Gold(j * 50, i * 50));

break;

case 4:

selfBorn = new SelfBorn(j * 50, i * 50);

break;

case 5:

enemyBorns.add(new EnemyBorn(j * 50, i * 50));

break;

case 6:

home = new Home(j * 50, i * 50);

break;

}

}

}

read.close();

} catch (Exception e) {

}

;

}

public void addTank() {

if (tankMax <= 0)

return;

for (int i = allTanks.size(); i < enemyBorns.size() + 1; i++) {

try {

int temp = r.nextInt(enemyBorns.size());

enemyTank = new Tank(enemyBorns.get(temp).getX(), enemyBorns

.get(temp).getY(), false, allTanks, walls, irons,

golds, missles, home, booms, r.nextInt(3) + 1);

} catch (Exception e) {

e.printStackTrace();

}

enemyTank.setDir(Direction.D);

enemyTank.setDown(true);

allTanks.add(enemyTank);

tankMax--;

if (tankMax <= 0)

return;

}

}

public static void addMyTankLives() {

selfMax++;

}

private void over() {

for (int i = 0; i < AREA_HEIGHT / 50; i++) {

for (int j = 0; j < AREA_WIDTH / 50; j++) {

irons.add(new Iron(j * 50, i * 50));

p.repaint();

try {

Thread.sleep(5);

} catch (InterruptedException e) {

}

}

}

while (true) {

flash = !flash;

p.repaint();

try {

Thread.sleep(1000);

} catch (InterruptedException e) {

}

f.addKeyListener(this);

}

}

private void drawOver(Graphics g) {

p.repaint();

g.setColor(Color.red);

g.setFont(new Font("Arial", 1, 100));

g.drawString("GAME OVER", 100, 200);

g.setFont(new Font("Arial", 2, 50));

if (win)

g.drawString("Congratulation! You Win!", 100, 400);

else

g.drawString("So Sorry, You Lose!", 100, 400);

if (flash) {

g.setFont(new Font("Arial", 2, 30));

g.setColor(Color.BLACK);

g.drawString("Press F1 to try again...,", 150, 500);

g.drawString("Press the other Key to Return the Title...,", 150,

600);

}

}

}

[代码运行效果截图]

[源代码打包下载]

坦克大战3.0.rar(50积分)[2122 次下载]

坦克大战java_java版坦克大战游戏源码相关推荐

  1. html5游戏开发 网页版-捕鱼达人游戏源码下载

    html5游戏开发 网页版-捕鱼达人游戏源码下载 来玩一把! 转载于:https://www.cnblogs.com/jsfoot/p/3215371.html

  2. html5 canvas简易版捕鱼达人游戏源码

    插件描述:html5利用canvas写的一个js版本的捕鱼,有积分统计,鱼可以全方位移动,炮会跟着鼠标移动,第一次打开需要鼠标移出背景图,再移入的时候就可以控制炮的转动,因为是用的mouseover触 ...

  3. Android版的疯狂猜图游戏源码完整版分享

    这个游戏源码是在安装教程网那么分享过来的,Android版的疯狂猜图游戏源码完整版分享,也是本人之前很早以前发的一款游戏源码的,大家如果想了解一下,可以看看吧,不说多了,上一个图先吧.   > ...

  4. 飞机大战java_java版飞机大战实战项目详细步骤

    本文为大家分享了java版飞机大战实战项目,供大家参考,具体内容如下 分析 飞机大战 首先对这个游戏分析,在屏幕上的物体都是飞行物,我们可以把建一个类,让其他飞行物继承这个类.游戏中应有英雄机(也就是 ...

  5. 拼图java源码_拼图游戏Java版源代码JAVA游戏源码下载

    Java版的拼图游戏,玩家能够自己更换图片,只需你把它分成块,另外它是以成绩=1000-时间(秒)-移动步数*10来决意你是否输了,按F1键起头游戏,Y健预览图片. 拼图游戏Java版源代码 (1 f ...

  6. 合金弹头java视频_Java swing实现的仿植物大战僵尸版合金弹头游戏源码附带视频指导教程...

    <p> <span style="font-family:微软雅黑;font-size:16px;color:#555555;line-height:2;"> ...

  7. 飞机大战java_java版飞机大战 实战项目详细步骤.md

    分析 飞机大战 首先对这个游戏分析,在屏幕上的物体都是飞行物,我们可以把建一个类,让其他飞行物继承这个类.游戏中应有英雄机(也就是自己控制的飞机).敌人.而敌人应该分为打死给分的飞机(就是普通飞机), ...

  8. 《游戏学习》Java版俄罗斯方块小游戏源码实战

    [Java版俄罗斯方块]     增加保存配置信息到文件的功能,声音设置.显示设置.关卡选择等配置信息在修改后将会保存在jar包同级目录下(以jar相同的文件名+.cfg后缀保存) [菜单选项]    ...

  9. HTML5版Flappy Bird游戏源码下载

    Flappy Bird相信大家都很熟悉了,2014年最热门的手机游戏之一.Flappy Bird这款游戏是一位来自越南河内的独立游戏开发者阮哈东开发,形式简易但难度极高的休闲游戏,很容易让人上瘾.今天 ...

最新文章

  1. 倒计时2天 | 专属技术人的盛会,为你而来!
  2. Android 2.3 API改变大全(转载)
  3. cascader 动态加载 回显_Elementui cascader 级联选择器 动态加载数据,保存后回显的问题...
  4. hihocoder1457
  5. 回字有四样写法之引号编码
  6. Python+OpenCV:二维直方图(2D Histograms)
  7. 「镁客·请讲」亮亮视野吴斐:行业应用体现AR硬件的价值本质
  8. 别总写代码,这120多个网站比涨工资都重要
  9. python在linux系统下的编辑编译运行
  10. PostgreSQL数据库WAL——RM_HEAP_ID日志记录动作
  11. 【错误解决】SELECT list is not in GROUP BY clause and contains nonaggregated column
  12. GDUT - 专题学习3 G - 食物链
  13. cesium空间面积测量,取点比较准,数据不是很准,但是差不太多
  14. 例一---骨骼肌肉模型简介
  15. 20190917练习题总结——选择题
  16. nSPack 手工脱壳过程
  17. 微型计算机按照结构划分共分为几种,2016计算机一级《MS Office》基础习题与解析...
  18. 域名争议纠纷如何解决
  19. 【数据结构基础】图的遍历方法与应用
  20. 《铜豌豆 Linux》--基于 Debian 的中文操作系统--软件库最新更新日志

热门文章

  1. 为什么说基于比特币现金的0确认是必要的?
  2. RecycleView分割线
  3. Mongodb WiredTiger存储引擎特性
  4. IBM Rational DOORS通过DXL进行二次开发初试(2)
  5. 添加service到SystemService硬件服务
  6. 十年中文技术社区风雨之路 今晚4位老炮畅聊过去未来
  7. Mac中使用brew安装指定版本软件包
  8. 在 Java 中利用 redis 实现 LBS 服务
  9. 在(CListView)列表视图中添加右键菜单的方法
  10. 禁止/启用angularjs相关缓存的方法