Python turtle库如何瞬间完成作图?难道只难像海龟一样慢慢爬吗?
作为一个74年出生的中年业余玩家,第一次进CSDN周创作榜,恰好呢还是第74名,真的真的有点小窃喜。容我陶醉一下,这算不算凡尔赛?
好吧,言归正传。先问一下,大家有没有在小霸王学习机上用过LOGO语言呢?小霸王学习机是成龙代言的,用过的朋友,岁数也都不小了吧?用各种各样的插卡可以换节目,学习、游戏都有。隐约记得其中有个“海龟画图”的程序,其实它就是LOGO语言,或者说是一个子集。
LOGO语言简介
20世纪60年代,美国麻省理工学院人工智能实验室的西摩尔·帕伯特专为孩子们设计了一种叫LOGO的计算机语言,是一种易学、易懂、易于掌握的结构化程序设计语言,出发点是将原本较为枯燥的程序设计形象化,希望学生不要机械地记忆事实,使学生在掌握了为数不多的LOGO原始命令后,能在发现和探索中学习,通过操纵屏幕上的海龟来学习编写程序,强调创造性的探索能给学生严密的计算思维和有趣的学习体验。它具有三部分功能:一是编辑功能,可以进行命令与过程的编辑,使学生们了解成年人是怎样进行文字编辑工作的;二是驱使海龟移动业绘出各种图形的功能,即海龟作图功能;三是字表处理与数值处理的功能。
LOGO语言是一种结构化程序设计语言。它是交互式的,为人们提供了良好的编程环境;它是模块化的,便于程序的修改与扩充;它是过程化的,包含了过程、参数、变量等重要概念,并允许递归调用;它有丰富的数据结构类型;有生动的图形处理功能。它不仅具备多种优秀程序设计语就能掌握LOGO的基本绘图指令,高年级学LOGO程序设计自然不是难事。 ——摘自百度百科
如今python的turtle库把它给复活了,python2.6版本开始引入了turtle库,也能海龟作图了!
turtle库函数
>>> import turtle as t
>>> t.__all__
['ScrolledCanvas', 'TurtleScreen', 'Screen', 'RawTurtle', 'Turtle','RawPen', 'Pen', 'Shape', 'Vec2D', 'addshape', 'bgcolor', 'bgpic','bye', 'clearscreen', 'colormode', 'delay', 'exitonclick', 'getcanvas','getshapes', 'listen', 'mainloop', 'mode', 'numinput', 'onkey', 'onkeypress','onkeyrelease', 'onscreenclick', 'ontimer', 'register_shape', 'resetscreen','screensize', 'setup', 'setworldcoordinates', 'textinput', 'title', 'tracer','turtles', 'update', 'window_height', 'window_width', 'back', 'backward','begin_fill', 'begin_poly', 'bk', 'circle', 'clear', 'clearstamp', 'clearstamps','clone', 'color', 'degrees', 'distance', 'dot', 'down', 'end_fill', 'end_poly','fd', 'fillcolor', 'filling', 'forward', 'get_poly', 'getpen', 'getscreen','get_shapepoly', 'getturtle', 'goto', 'heading', 'hideturtle', 'home', 'ht','isdown', 'isvisible', 'left', 'lt', 'onclick', 'ondrag', 'onrelease', 'pd','pen', 'pencolor', 'pendown', 'pensize', 'penup', 'pos', 'position', 'pu','radians', 'right', 'reset', 'resizemode', 'rt', 'seth', 'setheading','setpos', 'setposition', 'settiltangle', 'setundobuffer', 'setx', 'sety','shape', 'shapesize', 'shapetransform', 'shearfactor', 'showturtle', 'speed','st', 'stamp', 'tilt', 'tiltangle', 'towards', 'turtlesize', 'undo','undobufferentries', 'up', 'width', 'write', 'xcor', 'ycor','write_docstringdict', 'done', 'Terminator']
>>>
挑几个常用的回忆下“小时候”的感觉:
命令 | 说明 |
.forward() | fd( ) | 向当前画笔方向移动distance像素长 |
.backward() | bd( ) | back( ) | 向当前画笔相反方向移动distance像素长度 |
.right() | rt() | 顺时针移动degree° |
.left() | lt() | 逆时针移动degree° |
.pendown() | 移动时绘制图形,缺省时也为绘制 |
.penup() | 移动时不绘制图形,提起笔,用于另起一个地方绘制时用 |
.pensize(width) | 绘制图形时的宽度 |
.pencolor() | 画笔颜色 |
.fillcolor() | 绘制图形的填充颜色 fillcolor(colorstring) |
.color() | 同时设置pencolor=color1, fillcolor=color2 |
.filling() | 返回当前是否在填充状态 |
.begin_fill() | 准备开始填充图形 |
.end_fill() | 填充完成 |
.setheading() | seth() | 设置当前朝向为某个角度 |
.position() | pos() | 返回乌龟当前的位置 (x,y) |
.goto(x,y) | setpos() | setposion() | 将画笔移动到坐标为x,y的位置 |
.setx()、.sety() | 将当前x轴、y轴移动到指定位置 |
.xcor()、.ycor() | 返回画笔x、y坐标 |
.degrees() | 将角度设置为度量单位,degrees(fullcircle=360.0 ) |
.radians() | 将弧度设置为角度度量单位,相当于degrees(2*math.pi) |
.home() | 设置当前画笔位置为原点,朝向东 |
.speed(speed) | 画笔绘制的速度,speed范围0~10 |
.circle() | 画圆,半径为正(负),表示圆心在画笔的左边(右边)画圆 |
.dot() | 使用给定颜色绘制给定直径大小的圆点 dot(size=None, *color) |
.hide() | 隐藏箭头显示 |
.show() | 与hideturtle()函数对应 |
.clear() | 清空turtle窗口,但是turtle的位置和状态不会改变 |
.reset() | 清空窗口,重置turtle状态为起始状态 |
.undo() | 撤消(重复)最后一次动作,撤消操作数由取消缓冲区的大小决定 |
.isvisible() | 返回当前turtle是否可见 |
.stamp() | 复制乌龟形状的副本在当前canvas上,返回stamp_id |
.clearstamp(stampid) | 删除给定stamp_id对应的标记 |
.clearstamps(n=None) | 删除标记的全部或前/后n个 |
窗口启动
>>> import turtle as t
>>> t.Turtle()
<turtle.Turtle object at 0x03D3D208>
>>>
执行Turtle()会启动一个图形窗口,如下:
箭头位置是画布canvas上的坐标原点(0,0),和笛卡尔坐标系一样,坐标(x,y)的点:x正值的点都在原点的右侧,负值的点在左侧;y正值的点都在原点的上方,负值的点在下方。
那么海龟在哪里?
好吧,来让海龟出来爬一爬:
>>> import turtle as t
>>> Shape = 'arrow', 'circle', 'square', 'triangle', 'classic','turtle'
>>> for s in Shape:t.penup()t.forward(30)t.pendown()t.shape(s)stampid = t.stamp()>>>
函数 turtle.shape() 用来控制画笔的形状,共有6种画笔形状,分别是:'arrow', 'circle', 'square', 'triangle', 'classic','turtle'。 默认值为'classic'。最后一个turtle.shape('turtle')就能把海龟召唤出来了。
初步尝试作图
画个正方形
向前画边长100的线段,向左或向右转90度, 循环4次即成
>>> import turtle as t
>>> t.Turtle()
>>> for i in range(4):t.forward(100)t.left(90)
循环出多个正方形
>>> import turtle as t
>>> def rect(n):for i in range(4):t.forward(n)t.left(90)>>> t.Turtle()
<turtle.Turtle object at 0x0000000002C6A340>
>>> for i in range(1,10):rect(i*20)>>>
加上色彩和“旋转”效果
import turtle
turtle.bgcolor('black')
turtle.speed(0)
colors = ['red','yellow','blue','green','orange','purple','white','gray']
sides = 4 # 可以改变sides,看其它的多边形效果
for x in range(360):turtle.pencolor(colors[x % sides]) turtle.forward(x * 3 / sides + x) turtle.left(360 / sides + 1) turtle.width(x * sides / 200)
画笔移动速度
turtle.speed(speed) 用来控制绘制的速度的,speed范围是0~10,设置成1~10速度依次加快,但speed=0才是最快的。也可用指定的字串表示:'fastest' == 0; 'fast' == 10; 'normal' == 6; 'slow' == 3; 'slowest' == 1。
画以下这个图形需要1分钟:
>>> import turtle,time
>>> t = time.time()
>>> turtle.Turtle()
>>> for i in range(100):turtle.pencolor(ls[i%10])turtle.fd(i*5)turtle.lt(90)if i==99: print(time.time()-t)61.13451147079468
设置最快速度 turtle.speed(0) 约用35秒;设置最慢速度 turtle.speed(1) 约用180秒。直是龟速啊,难道没有加速完成的方法吗?
瞬间完成!
可以用 tracer(False) 关掉画笔踪迹开关,再复杂的图形也能几乎“秒画”:
还是上面那个图形,关掉后只要5秒钟:
>>> turtle.reset()
>>> turtle.tracer(False)
>>> t = time.time()
>>> for i in range(100):turtle.pencolor(ls[i%10])turtle.fd(i*5)turtle.lt(90)if i==99: print(time.time()-t)5.0890655517578125
>>>
如不关掉踪迹开关,画以下这种图形等得你不想看完结果:
更多作图案例可以自己到网上去搜来模仿学习,但不是本篇所想重点展示的内容。就挑选了以下这个手表的代码,作了部分修改放到这里以作示范:
海龟手表
from turtle import *
from datetime import *def Init():global Watch, Second, Minute, Hourmode("logo")Create("Second", 135)Create("Minute", 125)Create("Hour", 90)Second = Turtle()Second.shape("Second")Minute = Turtle()Minute.shape("Minute")Hour = Turtle()Hour.shape("Hour")for hand in Second, Minute, Hour:hand.shapesize(1, 1, 3)hand.speed(0)Watch = Turtle()Watch.hideturtle()Watch.penup()def Skip(step):penup()forward(step)pendown()def Create(name, length):reset()Skip(-length * 0.1)begin_poly()forward(length * 1.1)end_poly()handForm = get_poly()register_shape(name, handForm)def Write(msg,obj=None):if obj=='Watch':Watch.write(msg, align="center", font=("Courier", 14, "bold"))else:write(msg, align="center", font=("Courier", 14, "bold"))def SetupClock(radius):reset()pensize(7)for i in range(60):Skip(radius)if i % 5==0:forward(12)penup()if i==0:bk(45); Write(12); fd(45)elif i==30:bk(20); Write(6); fd(20)elif i==15 or i==45:bk(30); rt(90)bk(12 if i==45 else -12)Write(i//5)fd(12 if i==45 else -12)lt(90); fd(30)pendown()Skip(-radius - 12)else:dot(5)Skip(-radius)right(6)home()penup()forward(55)Write('海龟表')forward(40)shape('turtle')def Week(t): week = ["一", "二", "三", "四", "五", "六", "日"]return '星期'+week[t.weekday()]def Date(t):return "%s-%.2d-%.2d"%(t.year,t.month,t.day)def Tick():t = datetime.today()second = t.second + t.microsecond * 0.000001minute = t.minute + second / 60.0hour = t.hour + minute / 60.0Second.seth(6 * second)Minute.seth(6 * minute)Hour.seth(30 * hour)tracer(False) Watch.back(100)Write(Week(t), 'Watch')Watch.forward(30)Write(Date(t), 'Watch')Watch.home()tracer(True)ontimer(Tick, 100)def main():tracer(False)setup(410,400)bgcolor('lightgray')title("Turtle Watch")Init()SetupClock(160)tracer(True)Tick()done()if __name__=="__main__":main()
部分原版帮助
函数实在太多了,除了以上提到过的函数,更多的可调用python自带的原版帮助,help(turtle)总共有8000多行,挑其中一部分放在最后以供参考学习:
>>> import turtle as t
>>> help(t.Pen)
Help on class Turtle in module turtle:class Turtle(RawTurtle)| Turtle(shape='classic', undobuffersize=1000, visible=True)| | RawTurtle auto-creating (scrolled) canvas.| | When a Turtle object is created or a function derived from some| Turtle method is called a TurtleScreen object is automatically created.| | Method resolution order:| Turtle| RawTurtle| TPen| TNavigator| builtins.object| | Methods defined here:| | __init__(self, shape='classic', undobuffersize=1000, visible=True)| Initialize self. See help(type(self)) for accurate signature.| | ----------------------------------------------------------------------| Methods inherited from RawTurtle:| | begin_fill(self)| Called just before drawing a shape to be filled.| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.color("black", "red")| >>> turtle.begin_fill()| >>> turtle.circle(60)| >>> turtle.end_fill()| | begin_poly(self)| Start recording the vertices of a polygon.| | No argument.| | Start recording the vertices of a polygon. Current turtle position| is first point of polygon.| | Example (for a Turtle instance named turtle):| >>> turtle.begin_poly()| | clear(self)| Delete the turtle's drawings from the screen. Do not move turtle.| | No arguments.| | Delete the turtle's drawings from the screen. Do not move turtle.| State and position of the turtle as well as drawings of other| turtles are not affected.| | Examples (for a Turtle instance named turtle):| >>> turtle.clear()| | clearstamp(self, stampid)| Delete stamp with given stampid| | Argument:| stampid - an integer, must be return value of previous stamp() call.| | Example (for a Turtle instance named turtle):| >>> turtle.color("blue")| >>> astamp = turtle.stamp()| >>> turtle.fd(50)| >>> turtle.clearstamp(astamp)| | clearstamps(self, n=None)| Delete all or first/last n of turtle's stamps.| | Optional argument:| n -- an integer| | If n is None, delete all of pen's stamps,| else if n > 0 delete first n stamps| else if n < 0 delete last n stamps.| | Example (for a Turtle instance named turtle):| >>> for i in range(8):| ... turtle.stamp(); turtle.fd(30)| ...| >>> turtle.clearstamps(2)| >>> turtle.clearstamps(-2)| >>> turtle.clearstamps()| | clone(self)| Create and return a clone of the turtle.| | No argument.| | Create and return a clone of the turtle with same position, heading| and turtle properties.| | Example (for a Turtle instance named mick):| mick = Turtle()| joe = mick.clone()| | dot(self, size=None, *color)| Draw a dot with diameter size, using color.| | Optional arguments:| size -- an integer >= 1 (if given)| color -- a colorstring or a numeric color tuple| | Draw a circular dot with diameter size, using color.| If size is not given, the maximum of pensize+4 and 2*pensize is used.| | Example (for a Turtle instance named turtle):| >>> turtle.dot()| >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)| | end_fill(self)| Fill the shape drawn after the call begin_fill().| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.color("black", "red")| >>> turtle.begin_fill()| >>> turtle.circle(60)| >>> turtle.end_fill()| | end_poly(self)| Stop recording the vertices of a polygon.| | No argument.| | Stop recording the vertices of a polygon. Current turtle position is| last point of polygon. This will be connected with the first point.| | Example (for a Turtle instance named turtle):| >>> turtle.end_poly()| | filling(self)| Return fillstate (True if filling, False else).| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.begin_fill()| >>> if turtle.filling():| ... turtle.pensize(5)| ... else:| ... turtle.pensize(3)| | get_poly(self)| Return the lastly recorded polygon.| | No argument.| | Example (for a Turtle instance named turtle):| >>> p = turtle.get_poly()| >>> turtle.register_shape("myFavouriteShape", p)| | get_shapepoly(self)| Return the current shape polygon as tuple of coordinate pairs.| | No argument.| | Examples (for a Turtle instance named turtle):| >>> turtle.shape("square")| >>> turtle.shapetransform(4, -1, 0, 2)| >>> turtle.get_shapepoly()| ((50, -20), (30, 20), (-50, 20), (-30, -20))| | getpen = getturtle(self)| | getscreen(self)| Return the TurtleScreen object, the turtle is drawing on.| | No argument.| | Return the TurtleScreen object, the turtle is drawing on.| So TurtleScreen-methods can be called for that object.| | Example (for a Turtle instance named turtle):| >>> ts = turtle.getscreen()| >>> ts| <turtle.TurtleScreen object at 0x0106B770>| >>> ts.bgcolor("pink")| | getturtle(self)| Return the Turtleobject itself.| | No argument.| | Only reasonable use: as a function to return the 'anonymous turtle':| | Example:| >>> pet = getturtle()| >>> pet.fd(50)| >>> pet| <turtle.Turtle object at 0x0187D810>| >>> turtles()| [<turtle.Turtle object at 0x0187D810>]| | onclick(self, fun, btn=1, add=None)| Bind fun to mouse-click event on this turtle on canvas.| | Arguments:| fun -- a function with two arguments, to which will be assigned| the coordinates of the clicked point on the canvas.| btn -- number of the mouse-button defaults to 1 (left mouse button).| add -- True or False. If True, new binding will be added, otherwise| it will replace a former binding.| | Example for the anonymous turtle, i. e. the procedural way:| | >>> def turn(x, y):| ... left(360)| ...| >>> onclick(turn) # Now clicking into the turtle will turn it.| >>> onclick(None) # event-binding will be removed| | ondrag(self, fun, btn=1, add=None)| Bind fun to mouse-move event on this turtle on canvas.| | Arguments:| fun -- a function with two arguments, to which will be assigned| the coordinates of the clicked point on the canvas.| btn -- number of the mouse-button defaults to 1 (left mouse button).| | Every sequence of mouse-move-events on a turtle is preceded by a| mouse-click event on that turtle.| | Example (for a Turtle instance named turtle):| >>> turtle.ondrag(turtle.goto)| | Subsequently clicking and dragging a Turtle will move it| across the screen thereby producing handdrawings (if pen is| down).| | onrelease(self, fun, btn=1, add=None)| Bind fun to mouse-button-release event on this turtle on canvas.| | Arguments:| fun -- a function with two arguments, to which will be assigned| the coordinates of the clicked point on the canvas.| btn -- number of the mouse-button defaults to 1 (left mouse button).| | Example (for a MyTurtle instance named joe):| >>> class MyTurtle(Turtle):| ... def glow(self,x,y):| ... self.fillcolor("red")| ... def unglow(self,x,y):| ... self.fillcolor("")| ...| >>> joe = MyTurtle()| >>> joe.onclick(joe.glow)| >>> joe.onrelease(joe.unglow)| | Clicking on joe turns fillcolor red, unclicking turns it to| transparent.| | reset(self)| Delete the turtle's drawings and restore its default values.| | No argument.| | Delete the turtle's drawings from the screen, re-center the turtle| and set variables to the default values.| | Example (for a Turtle instance named turtle):| >>> turtle.position()| (0.00,-22.00)| >>> turtle.heading()| 100.0| >>> turtle.reset()| >>> turtle.position()| (0.00,0.00)| >>> turtle.heading()| 0.0| | settiltangle(self, angle)| Rotate the turtleshape to point in the specified direction| | Argument: angle -- number| | Rotate the turtleshape to point in the direction specified by angle,| regardless of its current tilt-angle. DO NOT change the turtle's| heading (direction of movement).| | | Examples (for a Turtle instance named turtle):| >>> turtle.shape("circle")| >>> turtle.shapesize(5,2)| >>> turtle.settiltangle(45)| >>> stamp()| >>> turtle.fd(50)| >>> turtle.settiltangle(-45)| >>> stamp()| >>> turtle.fd(50)| | setundobuffer(self, size)| Set or disable undobuffer.| | Argument:| size -- an integer or None| | If size is an integer an empty undobuffer of given size is installed.| Size gives the maximum number of turtle-actions that can be undone| by the undo() function.| If size is None, no undobuffer is present.| | Example (for a Turtle instance named turtle):| >>> turtle.setundobuffer(42)| | shape(self, name=None)| Set turtle shape to shape with given name / return current shapename.| | Optional argument:| name -- a string, which is a valid shapename| | Set turtle shape to shape with given name or, if name is not given,| return name of current shape.| Shape with name must exist in the TurtleScreen's shape dictionary.| Initially there are the following polygon shapes:| 'arrow', 'turtle', 'circle', 'square', 'triangle', 'classic'.| To learn about how to deal with shapes see Screen-method register_shape.| | Example (for a Turtle instance named turtle):| >>> turtle.shape()| 'arrow'| >>> turtle.shape("turtle")| >>> turtle.shape()| 'turtle'| | shapesize(self, stretch_wid=None, stretch_len=None, outline=None)| Set/return turtle's stretchfactors/outline. Set resizemode to "user".| | Optional arguments:| stretch_wid : positive number| stretch_len : positive number| outline : positive number| | Return or set the pen's attributes x/y-stretchfactors and/or outline.| Set resizemode to "user".| If and only if resizemode is set to "user", the turtle will be displayed| stretched according to its stretchfactors:| stretch_wid is stretchfactor perpendicular to orientation| stretch_len is stretchfactor in direction of turtles orientation.| outline determines the width of the shapes's outline.| | Examples (for a Turtle instance named turtle):| >>> turtle.resizemode("user")| >>> turtle.shapesize(5, 5, 12)| >>> turtle.shapesize(outline=8)| | shapetransform(self, t11=None, t12=None, t21=None, t22=None)| Set or return the current transformation matrix of the turtle shape.| | Optional arguments: t11, t12, t21, t22 -- numbers.| | If none of the matrix elements are given, return the transformation| matrix.| Otherwise set the given elements and transform the turtleshape| according to the matrix consisting of first row t11, t12 and| second row t21, 22.| Modify stretchfactor, shearfactor and tiltangle according to the| given matrix.| | Examples (for a Turtle instance named turtle):| >>> turtle.shape("square")| >>> turtle.shapesize(4,2)| >>> turtle.shearfactor(-0.5)| >>> turtle.shapetransform()| (4.0, -1.0, -0.0, 2.0)| | shearfactor(self, shear=None)| Set or return the current shearfactor.| | Optional argument: shear -- number, tangent of the shear angle| | Shear the turtleshape according to the given shearfactor shear,| which is the tangent of the shear angle. DO NOT change the| turtle's heading (direction of movement).| If shear is not given: return the current shearfactor, i. e. the| tangent of the shear angle, by which lines parallel to the| heading of the turtle are sheared.| | Examples (for a Turtle instance named turtle):| >>> turtle.shape("circle")| >>> turtle.shapesize(5,2)| >>> turtle.shearfactor(0.5)| >>> turtle.shearfactor()| >>> 0.5| | stamp(self)| Stamp a copy of the turtleshape onto the canvas and return its id.| | No argument.| | Stamp a copy of the turtle shape onto the canvas at the current| turtle position. Return a stamp_id for that stamp, which can be| used to delete it by calling clearstamp(stamp_id).| | Example (for a Turtle instance named turtle):| >>> turtle.color("blue")| >>> turtle.stamp()| 13| >>> turtle.fd(50)| | tilt(self, angle)| Rotate the turtleshape by angle.| | Argument:| angle - a number| | Rotate the turtleshape by angle from its current tilt-angle,| but do NOT change the turtle's heading (direction of movement).| | Examples (for a Turtle instance named turtle):| >>> turtle.shape("circle")| >>> turtle.shapesize(5,2)| >>> turtle.tilt(30)| >>> turtle.fd(50)| >>> turtle.tilt(30)| >>> turtle.fd(50)| | tiltangle(self, angle=None)| Set or return the current tilt-angle.| | Optional argument: angle -- number| | Rotate the turtleshape to point in the direction specified by angle,| regardless of its current tilt-angle. DO NOT change the turtle's| heading (direction of movement).| If angle is not given: return the current tilt-angle, i. e. the angle| between the orientation of the turtleshape and the heading of the| turtle (its direction of movement).| | Deprecated since Python 3.1| | Examples (for a Turtle instance named turtle):| >>> turtle.shape("circle")| >>> turtle.shapesize(5,2)| >>> turtle.tilt(45)| >>> turtle.tiltangle()| | turtlesize = shapesize(self, stretch_wid=None, stretch_len=None, outline=None)| | undo(self)| undo (repeatedly) the last turtle action.| | No argument.| | undo (repeatedly) the last turtle action.| Number of available undo actions is determined by the size of| the undobuffer.| | Example (for a Turtle instance named turtle):| >>> for i in range(4):| ... turtle.fd(50); turtle.lt(80)| ...| >>> for i in range(8):| ... turtle.undo()| ...| | undobufferentries(self)| Return count of entries in the undobuffer.| | No argument.| | Example (for a Turtle instance named turtle):| >>> while undobufferentries():| ... undo()| | write(self, arg, move=False, align='left', font=('Arial', 8, 'normal'))| Write text at the current turtle position.| | Arguments:| arg -- info, which is to be written to the TurtleScreen| move (optional) -- True/False| align (optional) -- one of the strings "left", "center" or right"| font (optional) -- a triple (fontname, fontsize, fonttype)| | Write text - the string representation of arg - at the current| turtle position according to align ("left", "center" or right")| and with the given font.| If move is True, the pen is moved to the bottom-right corner| of the text. By default, move is False.| | Example (for a Turtle instance named turtle):| >>> turtle.write('Home = ', True, align="center")| >>> turtle.write((0,0), True)| | ----------------------------------------------------------------------| Data and other attributes inherited from RawTurtle:| | screens = []| | ----------------------------------------------------------------------| Methods inherited from TPen:| | color(self, *args)| Return or set the pencolor and fillcolor.| | Arguments:| Several input formats are allowed.| They use 0, 1, 2, or 3 arguments as follows:| | color()| Return the current pencolor and the current fillcolor| as a pair of color specification strings as are returned| by pencolor and fillcolor.| color(colorstring), color((r,g,b)), color(r,g,b)| inputs as in pencolor, set both, fillcolor and pencolor,| to the given value.| color(colorstring1, colorstring2),| color((r1,g1,b1), (r2,g2,b2))| equivalent to pencolor(colorstring1) and fillcolor(colorstring2)| and analogously, if the other input format is used.| | If turtleshape is a polygon, outline and interior of that polygon| is drawn with the newly set colors.| For more info see: pencolor, fillcolor| | Example (for a Turtle instance named turtle):| >>> turtle.color('red', 'green')| >>> turtle.color()| ('red', 'green')| >>> colormode(255)| >>> color((40, 80, 120), (160, 200, 240))| >>> color()| ('#285078', '#a0c8f0')| | down = pendown(self)| | fillcolor(self, *args)| Return or set the fillcolor.| | Arguments:| Four input formats are allowed:| - fillcolor()| Return the current fillcolor as color specification string,| possibly in hex-number format (see example).| May be used as input to another color/pencolor/fillcolor call.| - fillcolor(colorstring)| s is a Tk color specification string, such as "red" or "yellow"| - fillcolor((r, g, b))| *a tuple* of r, g, and b, which represent, an RGB color,| and each of r, g, and b are in the range 0..colormode,| where colormode is either 1.0 or 255| - fillcolor(r, g, b)| r, g, and b represent an RGB color, and each of r, g, and b| are in the range 0..colormode| | If turtleshape is a polygon, the interior of that polygon is drawn| with the newly set fillcolor.| | Example (for a Turtle instance named turtle):| >>> turtle.fillcolor('violet')| >>> col = turtle.pencolor()| >>> turtle.fillcolor(col)| >>> turtle.fillcolor(0, .5, 0)| | hideturtle(self)| Makes the turtle invisible.| | Aliases: hideturtle | ht| | No argument.| | It's a good idea to do this while you're in the| middle of a complicated drawing, because hiding| the turtle speeds up the drawing observably.| | Example (for a Turtle instance named turtle):| >>> turtle.hideturtle()| | ht = hideturtle(self)| | isdown(self)| Return True if pen is down, False if it's up.| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.penup()| >>> turtle.isdown()| False| >>> turtle.pendown()| >>> turtle.isdown()| True| | isvisible(self)| Return True if the Turtle is shown, False if it's hidden.| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.hideturtle()| >>> print turtle.isvisible():| False| | pd = pendown(self)| | pen(self, pen=None, **pendict)| Return or set the pen's attributes.| | Arguments:| pen -- a dictionary with some or all of the below listed keys.| **pendict -- one or more keyword-arguments with the below| listed keys as keywords.| | Return or set the pen's attributes in a 'pen-dictionary'| with the following key/value pairs:| "shown" : True/False| "pendown" : True/False| "pencolor" : color-string or color-tuple| "fillcolor" : color-string or color-tuple| "pensize" : positive number| "speed" : number in range 0..10| "resizemode" : "auto" or "user" or "noresize"| "stretchfactor": (positive number, positive number)| "shearfactor": number| "outline" : positive number| "tilt" : number| | This dictionary can be used as argument for a subsequent| pen()-call to restore the former pen-state. Moreover one| or more of these attributes can be provided as keyword-arguments.| This can be used to set several pen attributes in one statement.| | | Examples (for a Turtle instance named turtle):| >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)| >>> turtle.pen()| {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,| 'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',| 'stretchfactor': (1,1), 'speed': 3, 'shearfactor': 0.0}| >>> penstate=turtle.pen()| >>> turtle.color("yellow","")| >>> turtle.penup()| >>> turtle.pen()| {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,| 'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',| 'stretchfactor': (1,1), 'speed': 3, 'shearfactor': 0.0}| >>> p.pen(penstate, fillcolor="green")| >>> p.pen()| {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,| 'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',| 'stretchfactor': (1,1), 'speed': 3, 'shearfactor': 0.0}| | pencolor(self, *args)| Return or set the pencolor.| | Arguments:| Four input formats are allowed:| - pencolor()| Return the current pencolor as color specification string,| possibly in hex-number format (see example).| May be used as input to another color/pencolor/fillcolor call.| - pencolor(colorstring)| s is a Tk color specification string, such as "red" or "yellow"| - pencolor((r, g, b))| *a tuple* of r, g, and b, which represent, an RGB color,| and each of r, g, and b are in the range 0..colormode,| where colormode is either 1.0 or 255| - pencolor(r, g, b)| r, g, and b represent an RGB color, and each of r, g, and b| are in the range 0..colormode| | If turtleshape is a polygon, the outline of that polygon is drawn| with the newly set pencolor.| | Example (for a Turtle instance named turtle):| >>> turtle.pencolor('brown')| >>> tup = (0.2, 0.8, 0.55)| >>> turtle.pencolor(tup)| >>> turtle.pencolor()| '#33cc8c'| | pendown(self)| Pull the pen down -- drawing when moving.| | Aliases: pendown | pd | down| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.pendown()| | pensize(self, width=None)| Set or return the line thickness.| | Aliases: pensize | width| | Argument:| width -- positive number| | Set the line thickness to width or return it. If resizemode is set| to "auto" and turtleshape is a polygon, that polygon is drawn with| the same line thickness. If no argument is given, current pensize| is returned.| | Example (for a Turtle instance named turtle):| >>> turtle.pensize()| 1| >>> turtle.pensize(10) # from here on lines of width 10 are drawn| | penup(self)| Pull the pen up -- no drawing when moving.| | Aliases: penup | pu | up| | No argument| | Example (for a Turtle instance named turtle):| >>> turtle.penup()| | pu = penup(self)| | resizemode(self, rmode=None)| Set resizemode to one of the values: "auto", "user", "noresize".| | (Optional) Argument:| rmode -- one of the strings "auto", "user", "noresize"| | Different resizemodes have the following effects:| - "auto" adapts the appearance of the turtle| corresponding to the value of pensize.| - "user" adapts the appearance of the turtle according to the| values of stretchfactor and outlinewidth (outline),| which are set by shapesize()| - "noresize" no adaption of the turtle's appearance takes place.| If no argument is given, return current resizemode.| resizemode("user") is called by a call of shapesize with arguments.| | | Examples (for a Turtle instance named turtle):| >>> turtle.resizemode("noresize")| >>> turtle.resizemode()| 'noresize'| | showturtle(self)| Makes the turtle visible.| | Aliases: showturtle | st| | No argument.| | Example (for a Turtle instance named turtle):| >>> turtle.hideturtle()| >>> turtle.showturtle()| | speed(self, speed=None)| Return or set the turtle's speed.| | Optional argument:| speed -- an integer in the range 0..10 or a speedstring (see below)| | Set the turtle's speed to an integer value in the range 0 .. 10.| If no argument is given: return current speed.| | If input is a number greater than 10 or smaller than 0.5,| speed is set to 0.| Speedstrings are mapped to speedvalues in the following way:| 'fastest' : 0| 'fast' : 10| 'normal' : 6| 'slow' : 3| 'slowest' : 1| speeds from 1 to 10 enforce increasingly faster animation of| line drawing and turtle turning.| | Attention:| speed = 0 : *no* animation takes place. forward/back makes turtle jump| and likewise left/right make the turtle turn instantly.| | Example (for a Turtle instance named turtle):| >>> turtle.speed(3)| | st = showturtle(self)| | up = penup(self)| | width = pensize(self, width=None)| | ----------------------------------------------------------------------| Data descriptors inherited from TPen:| | __dict__| dictionary for instance variables (if defined)| | __weakref__| list of weak references to the object (if defined)| | ----------------------------------------------------------------------| Methods inherited from TNavigator:| | back(self, distance)| Move the turtle backward by distance.| | Aliases: back | backward | bk| | Argument:| distance -- a number| | Move the turtle backward by distance ,opposite to the direction the| turtle is headed. Do not change the turtle's heading.| | Example (for a Turtle instance named turtle):| >>> turtle.position()| (0.00, 0.00)| >>> turtle.backward(30)| >>> turtle.position()| (-30.00, 0.00)| | backward = back(self, distance)| | bk = back(self, distance)| | circle(self, radius, extent=None, steps=None)| Draw a circle with given radius.| | Arguments:| radius -- a number| extent (optional) -- a number| steps (optional) -- an integer| | Draw a circle with given radius. The center is radius units left| of the turtle; extent - an angle - determines which part of the| circle is drawn. If extent is not given, draw the entire circle.| If extent is not a full circle, one endpoint of the arc is the| current pen position. Draw the arc in counterclockwise direction| if radius is positive, otherwise in clockwise direction. Finally| the direction of the turtle is changed by the amount of extent.| | As the circle is approximated by an inscribed regular polygon,| steps determines the number of steps to use. If not given,| it will be calculated automatically. Maybe used to draw regular| polygons.| | call: circle(radius) # full circle| --or: circle(radius, extent) # arc| --or: circle(radius, extent, steps)| --or: circle(radius, steps=6) # 6-sided polygon| | Example (for a Turtle instance named turtle):| >>> turtle.circle(50)| >>> turtle.circle(120, 180) # semicircle| | degrees(self, fullcircle=360.0)| Set angle measurement units to degrees.| | Optional argument:| fullcircle - a number| | Set angle measurement units, i. e. set number| of 'degrees' for a full circle. Default value is| 360 degrees.| | Example (for a Turtle instance named turtle):| >>> turtle.left(90)| >>> turtle.heading()| 90| | Change angle measurement unit to grad (also known as gon,| grade, or gradian and equals 1/100-th of the right angle.)| >>> turtle.degrees(400.0)| >>> turtle.heading()| 100| | distance(self, x, y=None)| Return the distance from the turtle to (x,y) in turtle step units.| | Arguments:| x -- a number or a pair/vector of numbers or a turtle instance| y -- a number None None| | call: distance(x, y) # two coordinates| --or: distance((x, y)) # a pair (tuple) of coordinates| --or: distance(vec) # e.g. as returned by pos()| --or: distance(mypen) # where mypen is another turtle| | Example (for a Turtle instance named turtle):| >>> turtle.pos()| (0.00, 0.00)| >>> turtle.distance(30,40)| 50.0| >>> pen = Turtle()| >>> pen.forward(77)| >>> turtle.distance(pen)| 77.0| | fd = forward(self, distance)| | forward(self, distance)| Move the turtle forward by the specified distance.| | Aliases: forward | fd| | Argument:| distance -- a number (integer or float)| | Move the turtle forward by the specified distance, in the direction| the turtle is headed.| | Example (for a Turtle instance named turtle):| >>> turtle.position()| (0.00, 0.00)| >>> turtle.forward(25)| >>> turtle.position()| (25.00,0.00)| >>> turtle.forward(-75)| >>> turtle.position()| (-50.00,0.00)| | goto(self, x, y=None)| Move turtle to an absolute position.| | Aliases: setpos | setposition | goto:| | Arguments:| x -- a number or a pair/vector of numbers| y -- a number None| | call: goto(x, y) # two coordinates| --or: goto((x, y)) # a pair (tuple) of coordinates| --or: goto(vec) # e.g. as returned by pos()| | Move turtle to an absolute position. If the pen is down,| a line will be drawn. The turtle's orientation does not change.| | Example (for a Turtle instance named turtle):| >>> tp = turtle.pos()| >>> tp| (0.00, 0.00)| >>> turtle.setpos(60,30)| >>> turtle.pos()| (60.00,30.00)| >>> turtle.setpos((20,80))| >>> turtle.pos()| (20.00,80.00)| >>> turtle.setpos(tp)| >>> turtle.pos()| (0.00,0.00)| | heading(self)| Return the turtle's current heading.| | No arguments.| | Example (for a Turtle instance named turtle):| >>> turtle.left(67)| >>> turtle.heading()| 67.0| | home(self)| Move turtle to the origin - coordinates (0,0).| | No arguments.| | Move turtle to the origin - coordinates (0,0) and set its| heading to its start-orientation (which depends on mode).| | Example (for a Turtle instance named turtle):| >>> turtle.home()| | left(self, angle)| Turn turtle left by angle units.| | Aliases: left | lt| | Argument:| angle -- a number (integer or float)| | Turn turtle left by angle units. (Units are by default degrees,| but can be set via the degrees() and radians() functions.)| Angle orientation depends on mode. (See this.)| | Example (for a Turtle instance named turtle):| >>> turtle.heading()| 22.0| >>> turtle.left(45)| >>> turtle.heading()| 67.0| | lt = left(self, angle)| | pos(self)| Return the turtle's current location (x,y), as a Vec2D-vector.| | Aliases: pos | position| | No arguments.| | Example (for a Turtle instance named turtle):| >>> turtle.pos()| (0.00, 240.00)| | position = pos(self)| | radians(self)| Set the angle measurement units to radians.| | No arguments.| | Example (for a Turtle instance named turtle):| >>> turtle.heading()| 90| >>> turtle.radians()| >>> turtle.heading()| 1.5707963267948966| | right(self, angle)| Turn turtle right by angle units.| | Aliases: right | rt| | Argument:| angle -- a number (integer or float)| | Turn turtle right by angle units. (Units are by default degrees,| but can be set via the degrees() and radians() functions.)| Angle orientation depends on mode. (See this.)| | Example (for a Turtle instance named turtle):| >>> turtle.heading()| 22.0| >>> turtle.right(45)| >>> turtle.heading()| 337.0| | rt = right(self, angle)| | seth = setheading(self, to_angle)| | setheading(self, to_angle)| Set the orientation of the turtle to to_angle.| | Aliases: setheading | seth| | Argument:| to_angle -- a number (integer or float)| | Set the orientation of the turtle to to_angle.| Here are some common directions in degrees:| | standard - mode: logo-mode:| -------------------|--------------------| 0 - east 0 - north| 90 - north 90 - east| 180 - west 180 - south| 270 - south 270 - west| | Example (for a Turtle instance named turtle):| >>> turtle.setheading(90)| >>> turtle.heading()| 90| | setpos = goto(self, x, y=None)| | setposition = goto(self, x, y=None)| | setx(self, x)| Set the turtle's first coordinate to x| | Argument:| x -- a number (integer or float)| | Set the turtle's first coordinate to x, leave second coordinate| unchanged.| | Example (for a Turtle instance named turtle):| >>> turtle.position()| (0.00, 240.00)| >>> turtle.setx(10)| >>> turtle.position()| (10.00, 240.00)| | sety(self, y)| Set the turtle's second coordinate to y| | Argument:| y -- a number (integer or float)| | Set the turtle's first coordinate to x, second coordinate remains| unchanged.| | Example (for a Turtle instance named turtle):| >>> turtle.position()| (0.00, 40.00)| >>> turtle.sety(-10)| >>> turtle.position()| (0.00, -10.00)| | towards(self, x, y=None)| Return the angle of the line from the turtle's position to (x, y).| | Arguments:| x -- a number or a pair/vector of numbers or a turtle instance| y -- a number None None| | call: distance(x, y) # two coordinates| --or: distance((x, y)) # a pair (tuple) of coordinates| --or: distance(vec) # e.g. as returned by pos()| --or: distance(mypen) # where mypen is another turtle| | Return the angle, between the line from turtle-position to position| specified by x, y and the turtle's start orientation. (Depends on| modes - "standard" or "logo")| | Example (for a Turtle instance named turtle):| >>> turtle.pos()| (10.00, 10.00)| >>> turtle.towards(0,0)| 225.0| | xcor(self)| Return the turtle's x coordinate.| | No arguments.| | Example (for a Turtle instance named turtle):| >>> reset()| >>> turtle.left(60)| >>> turtle.forward(100)| >>> print turtle.xcor()| 50.0| | ycor(self)| Return the turtle's y coordinate| ---| No arguments.| | Example (for a Turtle instance named turtle):| >>> reset()| >>> turtle.left(60)| >>> turtle.forward(100)| >>> print turtle.ycor()| 86.6025403784| | ----------------------------------------------------------------------| Data and other attributes inherited from TNavigator:| | DEFAULT_ANGLEOFFSET = 0| | DEFAULT_ANGLEORIENT = 1| | DEFAULT_MODE = 'standard'| | START_ORIENTATION = {'logo': (0.00,1.00), 'standard': (1.00,0.00), 'wo...>>>
turtle.done();turtle.bye()!!!
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