本文按照mars3d提供的在线例子,自己实现了类似功能。

模型的拆解其实是将模型组装的各个部分模块以延迟动画方式进行位置重置,从而能够单独浏览,更直观的看到内部结构。

实现思路很简单

1、模型的加载

使用primitives 加载模型

2、通过modelMatrix控制位置

直接上代码,可根据实际需求自行扩展。

JS

/** @Descripttion: * @version: * @Author: xiongz* @Date: 2022-05-12 11:31:46* @LastEditors: Please set LastEditors* @LastEditTime: 2022-05-12 19:37:04*/
///
// 模块描述:房屋模型移动拆分
///
define(["dojo/_base/declare","dojo/_base/lang",'dojo/_base/html',"dojo/_base/fx",'jimu/BaseWidget',
], function (declare,lang,html,fx,BaseWidget
) {return declare("jimu.widget.ModelSplit", [BaseWidget], {baseClass: "jimu-widget-ModelSplit",name: 'ModelSplit',models: [],point: null,timers: [],floorCount: 6,floorScale: 1,floorHeight: 3, // 不缩放情况下楼层高度point: {lng: 115.91455928461914,lat: 28.665192693562243,height: 0},postCreate: function () {this.inherited(arguments);},destroy: function () {this.inherited(arguments);},startup: function () {this.inherited(arguments);topic.subscribe("runMap3DWidget", lang.hitch(this, function (name) {if (name == this.name) {this.initModel();$(`.${this.baseClass}`).show()}}));topic.subscribe("clearMap3DWidget", lang.hitch(this, function(name){if(name!=this.name){this.clearAll()}}));let that = this;$('.floorWhole >button').on('click', function () {let index = $(this).index();// 全部展开if (index == 0) {that.opeAll(4, 3000, 100)}// 全部合并else if (index == 1) {that.unionAll(4, 3000, 100)}// 全部还原else if (index == 2) {that.resetAll()}})$('.floorSingle >button').on('click', function () {let index = $(this).index();let maxHeight = that.point.height + (that.floorCount + 1) * that.floorScale// 楼层查看that.openFloorModel(maxHeight, index + 1)})$('.modelfile-th .xx').on('click',function(){that.clearAll();})},initModel:function(){let model = null;let floorCount = this.floorCount; // 房屋总楼层数,不含楼顶let floorScale = this.floorScale; // 房屋缩放比例,默认一般1let floorHeight = this.floorHeight; // 每层的高度let point = this.point;for (let i = 0; i <= floorCount; i++) {if (i < floorCount) {// 底楼let height = point.height + i * floorHeight * floorScale;model = this.addModePrimitive({position: [point.lng, point.lat, height],url: './widgets/ModelSplit/data/floor.glb',name: 'fw',scale: floorScale})model.option = {oriHeight: height,scale: floorScale,currentHeight:height}this.models.push(model)} else {// 顶楼let height = point.height + i * floorHeight * floorScale;model = this.addModePrimitive({position: [point.lng, point.lat, height],url: './widgets/ModelSplit/data/top.glb',name: 'fw',scale: floorScale})model.option = {oriHeight: height,scale: floorScale,currentHeight:height}this.models.push(model)}}window.viewer.camera.flyTo({destination : Cesium.Cartesian3.fromDegrees(115.91326536913103, 28.66495725572756, 55.24826616710503,),orientation : {heading : Cesium.Math.toRadians(78.06653423571397),pitch : Cesium.Math.toRadians(-15.156766587402164),roll : 0}});},clearAll:function(){if(this.models.length>0){this.models.forEach(m=>{window.viewer.scene.primitives.remove(m)})}$('.jimu-widget-ModelSplit').hide()},opeAll: function (height, time = 4000, interval = 100) {this.resetAll();let point = this.point; //楼栋位置this.clearFloorTimers()for (let i = 0; i < this.models.length; i++) {let model = this.models[i]let changeRate = Number((i * height * model.option.scale)) * (interval / time)// let alt = i * height * model.option.scale + model.option.oriHeight;if (i != 0) {// model.position = new Cesium.CallbackProperty(function () {//     let height = model.option.oriHeight + (i * height * model.option.scale) / time//     if (height < alt) {//         return Cesium.Cartesian3(model.position[0], model.position[1], height)//     } else {//         return Cesium.Cartesian3(model.position[0], model.position[1], alt)//     }// }, false)let count = 1;let timer = setInterval(function () {let add = model.option.oriHeight + changeRate * (count++)var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, add);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.modelMatrix = modelMatrix;if (count >= (time / interval)) {model.option.currentHeight=add;clearInterval(timer)timer = null;}// console.log(count)}, interval)this.timers.push(timer)}}},unionAll: function (height, time = 4000, interval = 100) {let point = this.point; //楼栋位置this.clearFloorTimers()for (let i = 0; i < this.models.length; i++) {let model = this.models[i];// 如果是初始位置,代表已经为合并状态。if(model.option.currentHeight==model.option.oriHeight){continue;}let currentHeight = model.option.oriHeight + (i * height * model.option.scale);let changeRate = Number((i * height * model.option.scale)) * (interval / time)model.show = true;let count = 1;let timer = setInterval(function () {let add = currentHeight - changeRate * (count++)var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, add);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.modelMatrix = modelMatrix;if (count >= (time / interval)) {var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, model.option.oriHeight);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.modelMatrix = modelMatrix;model.option.currentHeight=model.option.oriHeightclearInterval(timer)}}, interval)this.timers.push(timer)}},resetAll: function () {this.clearFloorTimers()let point = this.point; //楼栋位置for (let i = 0; i < this.models.length; i++) {let model = this.models[i];var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, model.option.oriHeight);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.option.currentHeight=model.option.oriHeightmodel.modelMatrix = modelMatrix;model.show = true;}},/*** 显示指定楼层** @param {Number} maxHeight 指定从顶部落下的高度* @param {Number} floorNum 指定显示的楼层,第1层开始* @param {Number} [time=1000] 楼层下落需要时间,单位:毫秒* @param {Number} [interval=100] 楼层下落触发间隔时间,单位:毫秒* @return {void}  无*/openFloorModel: function (maxHeight = 120, floorNum, time = 1000, interval = 100) {this.clearFloorTimers();floorNum--;let point = this.point; //楼栋位置for (let i = floorNum; i < this.models.length; i++) {let model = this.models[i];var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, model.option.oriHeight + maxHeight);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.modelMatrix = modelMatrix;model.show = false;model.option.currentHeight=model.option.oriHeight + maxHeight}for (let j = 0; j <= floorNum; j++) {let model = this.models[j];// 如果是初始位置,代表已经为合并状态。model.show = true;if(model.option.currentHeight==model.option.oriHeight&&j!=floorNum){continue;}let currentHeight = model.option.oriHeight + maxHeight;let changeRate = maxHeight * (interval / time)let count = 1;let timer = setInterval(function () {let add = currentHeight - changeRate * (count++)var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, add);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.modelMatrix = modelMatrix;if (count >= (time / interval)) {var origin = Cesium.Cartesian3.fromDegrees(point.lng, point.lat, model.option.oriHeight);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);model.modelMatrix = modelMatrix;model.option.currentHeight=model.option.oriHeightclearInterval(timer)}}, interval)this.timers.push(timer)}},clearFloorTimers: function () {if (this.timers.length > 0) {this.timers.forEach(t => {if (t) {clearInterval(t)}})}this.timers = [];},// 3d模型addModePrimitive: function (option) {var origin = Cesium.Cartesian3.fromDegrees(option.position[0], option.position[1], option.position[2]);var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);var modelPrimitive = null;modelPrimitive = window.viewer.scene.primitives.add(Cesium.Model.fromGltf({url: option.url,modelMatrix: modelMatrix,show: true, // defaultscale: option.scale || 1, // double size// minimumPixelSize : 128,          // never smaller than 128 pixelsmaximumScale: 20000, // never larger than 20000 * model size (overrides minimumPixelSize)allowPicking: true,// heightReference: Cesium.HeightReference.RELATIVE_TO_GROUND,scene: viewer.scene}));modelPrimitive.name = option.name;modelPrimitive.type = "model"if (option.rotationz) {var mz = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(option.rotationz));var rotationz = Cesium.Matrix4.fromRotationTranslation(mz);//旋转、平移矩阵相乘Cesium.Matrix4.multiply(modelMatrix, rotationz, modelMatrix);modelPrimitive.modelMatrix = modelMatrix}modelPrimitive.readyPromise.then(function (model) {// Play all animations when the model is ready to rendermodel.activeAnimations.addAll({speedup: 0.5,loop: Cesium.ModelAnimationLoop.REPEAT});});return modelPrimitive;}});
});

html

<div><div class="model-Split"><div class="modelfile-th"><!--<i class="i"></i>--><span class="tsls">房屋拆解</span><span class="xx"><i class="layui-icon">ဆ</i></span></div><div class="modelfile-td"><div class="infoview"><div class="floorWhole">整体控制:<button class="btn btn-primary">展开</button><button class="btn btn-primary">合并</button><button class="btn btn-primary">还原</button></div><div class="floorSingle">显示指定:<button class="btn btn-primary">一楼</button><button class="btn btn-primary">二楼</button><button class="btn btn-primary">三楼</button><button class="btn btn-primary">四楼</button><button class="btn btn-primary">五楼</button><button class="btn btn-primary">六楼</button><button class="btn btn-primary">顶楼</button></div></div></div></div>
</div>

结果展示:

https://live.csdn.net/v/210549

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