Valorant(无畏契约)是由Riot公司开发的一款FPS游戏,2020年6月全球公测(目前仍未开启国服)。这款游戏已经推出被广大玩家戏称为“CSGO和守望先锋的融合怪”,玩笑归玩笑,这款游戏刚刚公测后的一段时间还是引起了一定的热潮。
Valorant is a FPS game developed by Riot, launched on June 2020 globally. Players jokingly called this game “Integration of CSGO and Overwatch”, however, this game still caused a certain craze just after the public test for a period of time.

1.基础玩法设计
游戏的基础玩法是类似CSGO的经典5v5炸弹攻防对抗,每一回合1分40秒,共24回合,哪一队先到13胜则胜利。游戏中的枪支种类也与CSGO相似,但可选数量减少,且没有警匪商店的区别。
The basic gameplay is similar to CSGO’s classic 5v5 bomb attack and defense confrontation, with each round lasting 1 minute and 40 seconds, for a total of 24 rounds, and whichever team reaches 13 wins first wins. The variety of guns in the game is also similar to CSGO, but the number of options is reduced, and there is no difference between terrorist and counter-terrorist stores.

而游戏区别于CSGO的设计主要是角色。这一点则和《守望先锋》有些许类似之处。玩家进入比赛前需要选择一个英雄,每个英雄有三个小技能,一个终极技能,其中一个小技能是每回合可以免费使用且可以进行cd回复的;其他两个技能需要使用金钱购买,可以留存到下一回合。终极技能需要依靠击杀敌人、被击杀进行充能或在地图上拾取充能点,需要充能6次。
The main design that distinguishes the game from CSGO is the agent. This is somewhat similar to Overwatch. Each agent has three minor skills and one ultimate skill, one of which is free to use every turn and can be restored on CD; the other two skills need to be purchased with money and can be saved for the next turn. The ultimate skill needs to be recharged by killing enemies, being killed or picking up recharge points on the map, and needs to be recharged about 6 times.

虽然同样有技能一类的设定,但多数情况并不会像《守望先锋》中那样对战局起到决定性作用。部分角色的技能的效果是CSGO中的投掷道具,同时还有很多区域透视、高额伤害等技能,但不会在对局中起到决定性的作用,而是增加每一回合的战术多样性。比如突破手、刺客、治疗者等多种角色定位,使得游戏团队配合显得更加重要。
Although there are also skill-based settings, most of them do not play a decisive role in the game as in Overwatch. Some of the agents’ skills have the effect of throwing props in CSGO, and there are also many skills such as area perspective and high damage, however, they will not play a decisive role in the game, but rather increase the tactical diversity of each round. For example, the game has breakers, assassins, healers and other multiple role position, making the game teamwork seems more important.

然而,Valorant的游戏定位还是不同于《守望先锋》,而是更偏硬核的射击游戏。玩家枪法、身法、对地图的熟悉度、个人意识的差距会导致玩家实力的差距过大,这一定位和CSGO比较接近。
However, Valorant’s game positioning is still different from Overwatch, but more of a hardcore FPS game. The difference in player marksmanship, familiarity with the map, and personal awareness can lead to a disparity in player strength that is too large, which is closer to CSGO in positioning.

2.经济系统
Valorant作为一款偏硬核的FPS游戏,经济系统至关重要。Valorant对CSGO的经济系统做了部分改动,玩家开局在限定时间内可以在能够去到的任何地方购买武器和技能,且可以随意切换想要购买的枪械种类,并不会产生额外的购买费用。此外,玩家还可以直接帮助同伴购买枪械,或向玩家发起“发枪”申请。
Valorant, as a hardcore FPS game, has made some changes to CSGO’s economy system, allowing players to buy weapons and skills anywhere they can go for a limited time at the start of the game, and to switch between the types of guns they want to buy at will, without incurring additional purchase costs. In addition, players can also directly help teammates to purchase weapons or initiate weapon requests to teammates.

玩家在积分统计界面里可以看到双方的基本情况,除了常规的击杀/阵亡/助攻、携带武器等信息,也能看到敌方的大招充能进度以及经济状况。对于预判局势有一定帮助,系统还会自动给出一些武器购买建议。
Players can see the basic situation of both sides in the points statistics screen, in addition to the usual information such as kills/death/assists and weapons carried, you can also see the enemy’s skills charging condition and economic status. The system will also automatically give some suggestions for weapon purchases.

3.游戏交流方面
Valorant在玩家局内交流方面做得比较出色,吸收了APEX的有点。
玩家可以打开大地图向队友发信号进行进攻防守,或提醒队友注意敌人等;玩家在购买界面可以发起存钱、有多余的钱、出全装的游戏内语音,以达到战略交流的效果;玩家可以在游戏中直接按键标记地点,地上的枪械、炸弹等物品以提醒队友。
Valorant does a better job in player in-game communication, absorbing the advantages of APEX.
Players can open the big map to send signals to teammates for offense and defense, or remind teammates to pay attention to enemies.; players can initiate in-game voice of saving money, having extra money, and coming out with a full suit in the purchase screen for strategic communication; players can mark locations, guns on the ground, bombs and other items directly in the game by pressing keys to alert teammates.

这些设计有效降低了玩家信息沟通的难度,即使不通过语音沟通,玩家也可以便捷地发送信号或沟通战略战术。从另一角度看来,这也降低了新手玩家上手的难度,对意识的要求不高。
These designs effectively reduce the difficulty of player information communication, even if not through voice communication, players can easily send signals or communicate strategy and tactics. From another point of view, this also reduces the difficulty for new players to get started and does not require high awareness.

4.不足
Valorant在发行半年多后,热度确实有所下降,尤其是国服迟迟未开,玩家纷纷转向其他游戏。国服未开是一部分问题,但我认为Valorant的主要问题还是产品定位略微尴尬。首先,它对标的产品是CSGO这种硬核FPS游戏,这使得《守望先锋》玩家的上手难度很高,毕竟OW并不是一个刚枪为主的游戏。
Six months after the public test, the popularity of Valorant has declined, players have turned to other games. The fact that the China server is not open is part of the problem, but I think the main problem with Valorant is that the product positioning is slightly awkward. First of all, the product it is benchmarked against is a hardcore FPS game like CSGO, which makes it difficult for Overwatch players to get started, after all, OW is not a gun-based game.

而对于CSGO、COD等游戏的玩家,Valorant的玩法可能过于“花里胡哨”。由于没有固定的道具,玩家对各个英雄的熟悉度、对英雄技能的熟练度在中高端局非常重要。这部分学习成本一定程度上劝退了硬核FPS玩家,反而比较对OW玩家的口味。这一矛盾就造成了Valorant对两部分目标玩家的吸引力都明显不足,最终导致玩家流失严重,游戏热度难以长期维持。
For players of CSGO and COD, Valorant’s gameplay may be too “fancy”. As there are no fixed props, the player’s familiarity with each hero, the proficiency of hero skills in the high-end game is very important. This part of the learning cost to a certain extent discouraged hardcore FPS players, but more to the taste of OW players. This contradiction has caused Valorant to two parts of the target player’s appeal is clearly insufficient, ultimately leading to serious player attrition, the game is difficult to maintain long-term enthusiasm.

FPS能重塑英雄联盟的辉煌吗?Valorant公测半年有什么优势和不足?相关推荐

  1. 圣修改服务器剑联盟,《英雄联盟》4月9日测服 剑圣再度调整无限火力开测

    原标题:4月9日测服 剑圣再度调整无限火力开测 英雄插画更新 今天的测试服中几个英雄的基础皮肤/皮肤获得了全新插画! 费德提克 凯南 沃里克 刀锋女王莫甘娜 轮转队列测试--无限火力模式 作为轮转队列 ...

  2. microsoft账号登陆一直在加载_英雄联盟手游下载,附带拳头账号注册教程

    欢迎关注[花卷来了]公众号. 如果喜欢本期节目 请点赞.再看.分享给朋友吧~ 软件资源请回复文章底部今日关键词获取 /排版:萌萌哒花卷 /来源:采集自网络 今日主题:最新英雄联盟手游下载,附带拳头账号 ...

  3. jdk1.8 官网下载 必须注册_【英雄联盟手游】账号注册教程!

    英雄联盟手游账号注册教程 众所周知,拳头已经官宣了关于[英雄联盟手游]的公测日期.首批开启公测的地区为韩国,日本,菲律宾,新加坡,马来西亚,印度尼西亚,泰国等.由于时差,我们需要等到10-28日才可以 ...

  4. 服务器登陆密码到期登不上去_英雄联盟手游注册系统炸服怎么回事?服务器瘫痪登不上解决方法[多图]...

    英雄联盟手游服务器在开测日一天就顶不住炸服了,由于人数太多导致注册系统炸服,很多玩家想要进入游戏的时候都发现登不上去,关于服务器瘫痪这个问题,下面也会带来详细的资讯,并给大家提供解决的方法. 英雄联盟 ...

  5. 蚂蚁开放联盟链已全面公测,预计2月全面上线 | 产业区块链周报

    随着高层的发话,各地政府提出加快区块链布局,媒体开始重新讨论这项技术,上市公司纷纷宣布自己的区块链业务,区块链技术迎来了一波全民学习潮.陀螺财经将以周报的形式,传递一周内最有价值的区块链产业消息,以便 ...

  6. 电脑fps低怎么办_电脑想要英雄联盟玩的流畅,主要看哪几个方面?

    刚刚在找素材的时候,看到有个兄弟在某乎上说打英雄联盟有点卡,换个固态硬盘能不能提升游戏体验.在看到这个问题之后,小编发现原来还有很多电脑小白不知道什么东西会影响游戏体验.所以今天我就大概说一下玩英雄联 ...

  7. 如何提高英雄联盟FPS

    当FPS特别低的时候,你会觉得画面一直在晃动,眼睛特别累,俗称"卡屏". 这里介绍几种立竿见影地不需要升级硬件的提升游戏FPS的方法. 1,右击计算机(我的电脑),选择属性,选择高 ...

  8. lol帧数不稳定是服务器问题吗,英雄联盟fps忽高忽低怎么办_英雄联盟fps不稳定的解决方法...

    最近有朋友问小编英雄联盟fps忽高忽低怎么办,对于这个问题,相信很多朋友都遇到过,很多朋友都喜欢玩英雄联盟,但是有的朋友在玩英雄联盟的时候发现卡顿不流畅,fps忽高忽低.英雄联盟fps值跳动太大是怎么 ...

  9. 数据解读 | FPX轻松夺冠,但英雄联盟还能有下一个10年吗?

    作者 | 罗钰婧.张倍笛 编辑 | 阿米.蒂姆    设计 | 邹磊 来源:DT财经(ID:DTcaijing) FPX赢了,来自中国的战队连续第二年拿到了象征英雄联盟(下称LOL)最高荣誉的召唤师奖 ...

最新文章

  1. Vivado之增量编译的实现
  2. python 代码-20个Python代码段,你需要立刻学会,好用到哭!
  3. 【机器学习算法】XGBoost
  4. (最优解)L1-028 判断素数 (10分)——17行代码AC
  5. shell学习(12)- jq
  6. 使用struts2完成ckeditor和图片上传
  7. 【转】Java中重载和重写的区别
  8. atomsphere scattering almost final.
  9. c语言小学生入门自学,啊哈C语言:小学生坐在马桶上都可以读懂的C语言编程入门书 PDF 扫描版[20M]...
  10. Android 多语言切换
  11. pandas包安装教程
  12. 小管家进销存_36氪首发 | 进销存SaaS提供商 「来肯云商」 获数百万美金A轮融资,要做“ERP+微商城 ”的一体化产品...
  13. 设置表格单元格的背景颜色
  14. 韦恩图——你学会了吗?
  15. sdkman软件开发工具包管理器
  16. 霜语服务器优势服,暴风城都被毛了!魔兽世界“毛人风”所在霜语服务器联盟已经凉凉...
  17. 计网实验七:应用层协议服务配置(DNS,HTTP,FTP)
  18. workers.properties配置详解
  19. 一文了解linux下socket编程
  20. 1267 老鼠的旅行 2012年CCC加拿大高中生信息学奥赛

热门文章

  1. RESTE MASTER和reset slave
  2. AI时代的全链路监控(阿里)
  3. Spring理论--Spring MVC学习
  4. Ansible动态Inventory格式
  5. 微信公众号实现带图卡片分享链接
  6. kafka comsumer消费消息后不commit offset的情况分析
  7. uniapp地图轨迹回放
  8. 云原生不可变基础设施
  9. Arduino + GP2D12红外测距传感器+LCD1602
  10. 【C语言】扫雷游戏(递归实现展开一片)8000字详细教学