五种进程调度的算法实现(二)
程序设计
一、数据结构
1.1 事件类型
由于要求是基于事件的进程调度,所以必须创建一个存放事件的队列。
enum EventType{ ARRIVALEVENT, FINISHEVENT, TIMEREVENT }; //事件类型
1.2 任务结构(每一项数据都是输入):
struct Job {char name[50]; //作业名int arriveTime; //作业到达时间int needTime; //作业所需运行时间int priority; //作业优先级,数字越小,优先级越高 };
1.3 事件链表结点:
struct Event {EventType type; //事件类型int jobBeginTime; //作业开始时间bool isFirstExe; //判断是否第一次执行,用于记录作业开始时间int happenTime; //发生时刻int remainTime; //剩余运行时间double hrr; //最高响应比Job job; //作业 Event *next; //事件指针 };
因为事件为队列存储,因而需要动态增删,所以较佳的数据结构是链表。因为是链表,所以要定义一套操作链表的函数。
二、程序流程图
2.1 非抢占式调度
2.2 抢占式调度
2.3 轮转调度
三、过程定义
3.1 事件队列相关函数
/* 作业复制函数 */ void CopyJob( Job *dest, const Job *sour ); /* 事件队列创建函数* 包含头节点* 返回头指针 */ Event *CreateEventQueue(); /* 抓取头结点之外的第一个事件* 作为返回值返回 */ Event *FetchFirstEvent( Event *head ); /* 如果值相同,时间将插在前方 */ void InsertFinishEvent( Event *head, Event *e ); /* 插入到队尾 */ void InsertTail( Event *head, Event *e ); /* 按作业名称删除第一个匹配项,* 删除成功返回TRUE,不存在该节点返回FALSE*/ bool DeleteByJobName( Event *head, char *jobName ); /* 删除事件队列 */ void DestroyQueue( Event *head );
3.2 进程调度相关函数
/* 插入函数 */ void InsertByHappenTime( Event *head, Event *e ); void InsertByJobTime( Event *head, Event *e ); void InsertByPriority( Event *head, Event *e ); void InsertByRemainTime( Event *head, Event *e ); void InsertByHRR( Event *head, Event *e ); /* 排序函数 */ void SortByHRR( Event *head, int currentTime ); /* 调度函数 */ void SJF ( Event *eventHead ); void SRTF( Event *eventHead ); void HRRF( Event *eventHead ); void Priority(Event *eventHead); //抢占式优先级调度 void RR ( Event *eventHead ); //时间片大小为1
程序实现
一、插入函数(用于插入排序)
1.1 按开始时间插入
void InsertByHappenTime( Event *head, Event *e ) {if ( head == NULL || e == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}Event *p = head;while ( ( p->next != NULL ) && ( e->happenTime >= (p->next)->happenTime ) ){p = p->next;}e->next = p->next;p->next = e; }
1.2 按结束时间插入
void InsertFinishEvent( Event *head, Event *e ) {if ( head == NULL || e == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}Event *p = head;while ( ( p->next != NULL ) && ( e->happenTime > (p->next)->happenTime ) ){p = p->next;}e->next = p->next;p->next = e; }
1.3 按作业时间插入
void InsertByJobTime( Event *head, Event *e ) {if ( head == NULL || e == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}Event *p = head;while ( ( p->next != NULL ) && ( (e->job).needTime >= (p->next)->job.needTime ) ){p = p->next;}e->next = p->next;p->next = e; }
1.4 按剩余时间插入
void InsertByRemainTime( Event *head, Event *e ) {if ( head == NULL || e == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}Event *p = head;while ( ( p->next != NULL ) && ( e->remainTime >= p->next->remainTime ) ){p = p->next;}e->next = p->next;p->next = e; }
1.5 按优先级插入
void InsertByPriority( Event *head, Event *e ) {if ( head == NULL || e == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}Event *p = head;while ( ( p->next != NULL ) && ( e->job.priority >= p->next->job.priority ) ){p = p->next;}e->next = p->next;p->next = e; }
1.6 按最高响应比插入
void InsertByHRR( Event *head, Event *e ) {if ( head == NULL || e == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}Event *p = head;while ( ( p->next != NULL ) && ( e->hrr <= p->next->hrr ) ){p = p->next;}e->next = p->next;p->next = e; }
1.7 最高响应比插入排序
void SortByHRR( Event *head, int currentTime ) {Event *addrValue = new Event;addrValue->next = head->next;Event *p = addrValue->next;head->next = NULL; //将节点放置另一个链表中while ( p != NULL ){p->happenTime = currentTime;p->hrr = 1 + ( p->happenTime - p->job.arriveTime ) / p->job.needTime * 0.1;p = p->next;}while ( p = FetchFirstEvent( addrValue ) ){InsertByHRR( head, p );p = addrValue->next;}delete addrValue;addrValue = NULL; }
二、调度算法
2.1 最短工作时间优先
void SJF( Event *eventHead ) {if ( eventHead == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}int currentTime = 0; //当前时间bool isCpuBusy = false; //CPU忙碌状态Event *readyQueue = new Event; //包含头结点,就绪队列readyQueue->next = NULL;while ( eventHead->next != NULL ){Event *firstEvent = FetchFirstEvent( eventHead );currentTime = firstEvent->happenTime;if ( firstEvent->type == ARRIVALEVENT ){if ( isCpuBusy == true ){InsertByJobTime( readyQueue, firstEvent );}else {isCpuBusy = true;Event *finishEvent = new Event;finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = currentTime;finishEvent->happenTime = currentTime + firstEvent->job.needTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(firstEvent->job) );if ( firstEvent != NULL )delete firstEvent;//删除正在执行事件节点firstEvent = NULL;InsertByHappenTime( eventHead, finishEvent );}continue ;}if ( firstEvent->type == FINISHEVENT ){ShowEvent( firstEvent );if ( firstEvent != NULL ) delete firstEvent;//删除已执行事件节点firstEvent = NULL;isCpuBusy = false;Event *shortestEvent = FetchFirstEvent( readyQueue );if ( shortestEvent != NULL ){isCpuBusy = true;Event *finishEvent = new Event();finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = currentTime;finishEvent->happenTime = currentTime + shortestEvent->job.needTime;finishEvent->remainTime = shortestEvent->job.needTime;CopyJob( &(finishEvent->job), &(shortestEvent->job) );if ( shortestEvent != NULL ) delete shortestEvent;//删除正在执行事件节点shortestEvent = NULL;InsertByHappenTime( eventHead, finishEvent );}}} }
2.2 最短剩余时间优先
void SRTF( Event *eventHead ) {if ( eventHead == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}int currentTime = 0; bool isCpuBusy = false; Event *readyQueue = new Event; readyQueue->next = NULL;Event *runEvent = NULL; //正在运行事件节点while ( eventHead->next != NULL ){Event *firstEvent = FetchFirstEvent( eventHead );int frontTime = currentTime; //上次事件发生时间currentTime = firstEvent->happenTime;if ( firstEvent->type == ARRIVALEVENT ){if ( isCpuBusy == true ){runEvent->happenTime = currentTime;runEvent->remainTime -= (currentTime - frontTime);//剩余时间 = 运行时间- 已运行时间(本次-上次时间)if ( firstEvent->remainTime < runEvent->remainTime ){ //抢断DeleteByJobName( eventHead, runEvent->job.name ); //删除上次事件的结束事件,PS.若上次事件先插入,将会被删除InsertByRemainTime( readyQueue, runEvent ); //上次事件加入就绪队列 runEvent = firstEvent; //上次事件已插入继续队列,无须释放空间,更新本次事件runEvent->isFirstExe = false; // Event *finishEvent = new Event; finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = runEvent->jobBeginTime;// finishEvent->happenTime = currentTime + runEvent->remainTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(runEvent->job) );InsertByHappenTime( eventHead, finishEvent ); //插入结束事件 }else{ InsertByRemainTime( readyQueue, firstEvent );//等待,加入就绪事件队列 }}if ( isCpuBusy == false ){isCpuBusy = true;firstEvent->isFirstExe = false;Event *finishEvent = new Event;finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = firstEvent->jobBeginTime; // finishEvent->isFirstExe = false;finishEvent->happenTime = currentTime + firstEvent->remainTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(firstEvent->job) );runEvent = firstEvent;InsertByHappenTime( eventHead, finishEvent );}continue ;}if ( firstEvent->type == FINISHEVENT ){ShowEvent( firstEvent );if ( runEvent != NULL ) //删除已运行事件 delete runEvent;runEvent = NULL;isCpuBusy = false;Event *remainTimeEvent = FetchFirstEvent( readyQueue );if ( remainTimeEvent != NULL ){isCpuBusy = true;if ( remainTimeEvent->isFirstExe ) //在就绪队列中,若作业首次执行,必然是延迟发生的remainTimeEvent->jobBeginTime = currentTime;remainTimeEvent->isFirstExe = false;Event *finishEvent = new Event();finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = remainTimeEvent->jobBeginTime;finishEvent->happenTime = currentTime + remainTimeEvent->remainTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(remainTimeEvent->job) );runEvent = remainTimeEvent; InsertByHappenTime( eventHead, finishEvent );}}} }
2.3 时间片轮转(时间片大小为1)
void RR( Event *eventHead ) {if ( eventHead == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}int currentTime = 0;bool isCpuBusy = false;Event *readyQueue = new Event;readyQueue->next = NULL;while ( eventHead->next != NULL ){ Event *firstEvent = FetchFirstEvent( eventHead );if ( firstEvent->happenTime > currentTime )currentTime = firstEvent->happenTime;if ( firstEvent->type == ARRIVALEVENT ){if ( isCpuBusy ){InsertTail( readyQueue, firstEvent );}else{ isCpuBusy = true;Event *nextEvent = new Event;nextEvent->jobBeginTime = firstEvent->jobBeginTime;CopyJob( &(nextEvent->job), &(firstEvent->job) );if ( firstEvent->remainTime <= TIMER ) //FinishEvent {nextEvent->type = FINISHEVENT;nextEvent->happenTime = currentTime + firstEvent->remainTime;nextEvent->remainTime = 0; InsertFinishEvent( eventHead, nextEvent );}else //TimerEvent {nextEvent->type = TIMEREVENT;nextEvent->happenTime = currentTime + TIMER;nextEvent->remainTime = firstEvent->remainTime - TIMER;InsertByHappenTime( eventHead, nextEvent );}if ( firstEvent != NULL )delete firstEvent;//删除正在执行事件节点firstEvent = NULL;}continue ;}if ( firstEvent->type == TIMEREVENT ){InsertTail( readyQueue, firstEvent );}int isFinish = false;if ( firstEvent->type == FINISHEVENT ){ShowEvent( firstEvent );if ( firstEvent != NULL ) delete firstEvent;//删除已执行事件节点firstEvent = NULL;isFinish = true;}while ( firstEvent = FetchFirstEvent( readyQueue ) ){if ( isFinish )isCpuBusy = true, isFinish = false;Event *nextEvent = new Event;if ( firstEvent->type == ARRIVALEVENT )nextEvent->jobBeginTime = currentTime;else if ( firstEvent->type == TIMEREVENT )nextEvent->jobBeginTime = firstEvent->jobBeginTime;CopyJob( &(nextEvent->job), &(firstEvent->job) );if ( firstEvent->remainTime <= TIMER ) //FinishEvent {nextEvent->type = FINISHEVENT;nextEvent->happenTime = currentTime + firstEvent->remainTime;nextEvent->remainTime = 0;InsertFinishEvent( eventHead, nextEvent );}else //TimerEvent { nextEvent->type = TIMEREVENT;nextEvent->happenTime = currentTime + TIMER;nextEvent->remainTime = firstEvent->remainTime - TIMER;InsertByHappenTime( eventHead, nextEvent );}currentTime = nextEvent->happenTime;if ( firstEvent != NULL )delete firstEvent;//删除正在执行事件节点firstEvent = NULL;}} }
2.4 抢占式优先级调度
void Priority( Event *eventHead ) {if ( eventHead == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}int currentTime = 0; bool isCpuBusy = false; Event *readyQueue = new Event; readyQueue->next = NULL;Event *runEvent = NULL; //正在运行事件节点while ( eventHead->next != NULL ){Event *firstEvent = FetchFirstEvent( eventHead );int frontTime = currentTime; //上次事件发生时间currentTime = firstEvent->happenTime;if ( firstEvent->type == ARRIVALEVENT ){if ( isCpuBusy == true ){runEvent->happenTime = currentTime;runEvent->remainTime -= (currentTime - frontTime);//剩余时间 = 运行时间- 已运行时间(本次-上次时间)if ( firstEvent->job.priority < runEvent->job.priority ){ //抢断DeleteByJobName( eventHead, runEvent->job.name ); //删除上次事件的结束事件,PS.若上次事件先插入,将会被删除InsertByPriority( readyQueue, runEvent ); //上次事件加入就绪队列 runEvent = firstEvent; //上次事件已插入继续队列,无须释放空间,更新本次事件runEvent->isFirstExe = false; // Event *finishEvent = new Event; finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = runEvent->jobBeginTime;// finishEvent->happenTime = currentTime + runEvent->remainTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(runEvent->job) );InsertByHappenTime( eventHead, finishEvent ); //插入结束事件 }else{ InsertByRemainTime( readyQueue, firstEvent );//等待,加入就绪事件队列 }}if ( isCpuBusy == false ){isCpuBusy = true;firstEvent->isFirstExe = false;Event *finishEvent = new Event;finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = firstEvent->jobBeginTime; finishEvent->happenTime = currentTime + firstEvent->remainTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(firstEvent->job) );runEvent = firstEvent;InsertByHappenTime( eventHead, finishEvent );}continue ;}if ( firstEvent->type == FINISHEVENT ){ShowEvent( firstEvent );if ( runEvent != NULL ) //删除已运行事件 delete runEvent;runEvent = NULL;isCpuBusy = false;Event *priorityEvent = FetchFirstEvent( readyQueue );if ( priorityEvent != NULL ){isCpuBusy = true;if ( priorityEvent->isFirstExe ) //在就绪队列中,若作业首次执行,必然是延迟发生的priorityEvent->jobBeginTime = currentTime;Event *finishEvent = new Event();finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = priorityEvent->jobBeginTime;finishEvent->happenTime = currentTime + priorityEvent->remainTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(priorityEvent->job) );runEvent = priorityEvent;InsertByHappenTime( eventHead, finishEvent );}}} }
2.5 最高响应比优先
void HRRF( Event *eventHead ) {if ( eventHead == NULL ){cerr << "At: " << __FILE__ << "\nLine: " << __LINE__ << endl;throw "Head Point is NULL!\n";}int currentTime = 0; //当前时间bool isCpuBusy = false; //CPU忙碌状态Event *readyQueue = new Event; //包含头结点,就绪队列readyQueue->next = NULL;while ( eventHead->next != NULL ){Event *firstEvent = FetchFirstEvent( eventHead );currentTime = firstEvent->happenTime;if ( firstEvent->type == ARRIVALEVENT ){if ( isCpuBusy == true ){InsertTail( readyQueue, firstEvent ); }else {isCpuBusy = true;Event *finishEvent = new Event;finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = currentTime;finishEvent->happenTime = currentTime + firstEvent->job.needTime;finishEvent->remainTime = 0;CopyJob( &(finishEvent->job), &(firstEvent->job) );if ( firstEvent != NULL )delete firstEvent;//删除正在执行事件节点firstEvent = NULL;InsertByHappenTime( eventHead, finishEvent );}continue ;}if ( firstEvent->type == FINISHEVENT ){ShowEvent( firstEvent );if ( firstEvent != NULL ) delete firstEvent;//删除已执行事件节点firstEvent = NULL;isCpuBusy = false;SortByHRR( readyQueue, currentTime );Event *hrrEvent = FetchFirstEvent( readyQueue );if ( hrrEvent != NULL ){isCpuBusy = true;Event *finishEvent = new Event();finishEvent->type = FINISHEVENT;finishEvent->jobBeginTime = currentTime;finishEvent->happenTime = currentTime + hrrEvent->job.needTime;finishEvent->remainTime = hrrEvent->job.needTime;CopyJob( &(finishEvent->job), &(hrrEvent->job) );if ( hrrEvent != NULL ) delete hrrEvent;//删除正在执行事件节点hrrEvent = NULL;InsertByHappenTime( eventHead, finishEvent );}}} }
测试数据
进程 |
到达时间 |
服务时间 |
优先级 |
A |
0 |
3 |
5 |
B |
2 |
6 |
2 |
C |
4 |
4 |
3 |
D |
6 |
5 |
4 |
E |
8 |
2 |
1 |
运行结果
一、最短作业时间优先
二、最短剩余时间优先
三、最高响应比优先
四、优先级调度
五、时间片轮转
时间片=1
时间片=4
总结与体会
根据流程图,一步一步实现功能,思路清晰,就不会出错。PS:C#程序的可视化及其调度算法采用LINQ实现,将在下章讲解。
转载于:https://www.cnblogs.com/bajdcc/p/4707746.html
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