Android平台音量调节

本文基于Android 8.0讲述Android平台原生音量控制功能。

流的定义

Android中,音量都是分开控制,各种流定义各种流的音量。在Android8.0中,定义了11种流类型。对每种流类型都定义了最大音量(MAX_STREAM_VOLUME),默认音量(DEFAULT_STREAM_VOLUME)和最小音量(MIN_STREAM_VOLUME)。一个流也可以用另外一个流的音量设置,所以需要一个别名映射。

最大音量

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private static int[] MAX_STREAM_VOLUME = new int[] {

5, // STREAM_VOICE_CALL

7, // STREAM_SYSTEM

7, // STREAM_RING

15, // STREAM_MUSIC

7, // STREAM_ALARM

7, // STREAM_NOTIFICATION

15, // STREAM_BLUETOOTH_SCO

7, // STREAM_SYSTEM_ENFORCED

15, // STREAM_DTMF

15, // STREAM_TTS

15 // STREAM_ACCESSIBILITY

};

最小音量

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private static int[] MIN_STREAM_VOLUME = new int[] {

1, // STREAM_VOICE_CALL

0, // STREAM_SYSTEM

0, // STREAM_RING

0, // STREAM_MUSIC

0, // STREAM_ALARM

0, // STREAM_NOTIFICATION

0, // STREAM_BLUETOOTH_SCO

0, // STREAM_SYSTEM_ENFORCED

0, // STREAM_DTMF

0, // STREAM_TTS

0 // STREAM_ACCESSIBILITY

};

默认音量

* frameworks/base/media/java/android/media/AudioSystem.java

public static int[] DEFAULT_STREAM_VOLUME = new int[] {

4, // STREAM_VOICE_CALL

7, // STREAM_SYSTEM

5, // STREAM_RING

11, // STREAM_MUSIC

6, // STREAM_ALARM

5, // STREAM_NOTIFICATION

7, // STREAM_BLUETOOTH_SCO

7, // STREAM_SYSTEM_ENFORCED

11, // STREAM_DTMF

11, // STREAM_TTS

11, // STREAM_ACCESSIBILITY

};

别名映射

Android中各种设备的映射不尽相同,Android中定义了3中设备DEFAULT,VOICE,TELEVISION对应的别名映射。(STREAM_VOLUME_ALIAS_VOICE)。

STREAM_VOLUME_ALIAS_VOICE对应能处理能处理Voice的设备,比如电话,请映射如下:

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private final int[] STREAM_VOLUME_ALIAS_VOICE = new int[] {

AudioSystem.STREAM_VOICE_CALL, // STREAM_VOICE_CALL

AudioSystem.STREAM_RING, // STREAM_SYSTEM

AudioSystem.STREAM_RING, // STREAM_RING

AudioSystem.STREAM_MUSIC, // STREAM_MUSIC

AudioSystem.STREAM_ALARM, // STREAM_ALARM

AudioSystem.STREAM_RING, // STREAM_NOTIFICATION

AudioSystem.STREAM_BLUETOOTH_SCO, // STREAM_BLUETOOTH_SCO

AudioSystem.STREAM_RING, // STREAM_SYSTEM_ENFORCED

AudioSystem.STREAM_RING, // STREAM_DTMF

AudioSystem.STREAM_MUSIC, // STREAM_TTS

AudioSystem.STREAM_MUSIC // STREAM_ACCESSIBILITY

};

STREAM_VOLUME_ALIAS_TELEVISION对应电视,机顶盒等。

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private final int[] STREAM_VOLUME_ALIAS_TELEVISION = new int[] {

AudioSystem.STREAM_MUSIC, // STREAM_VOICE_CALL

AudioSystem.STREAM_MUSIC, // STREAM_SYSTEM

AudioSystem.STREAM_MUSIC, // STREAM_RING

AudioSystem.STREAM_MUSIC, // STREAM_MUSIC

AudioSystem.STREAM_MUSIC, // STREAM_ALARM

AudioSystem.STREAM_MUSIC, // STREAM_NOTIFICATION

AudioSystem.STREAM_MUSIC, // STREAM_BLUETOOTH_SCO

AudioSystem.STREAM_MUSIC, // STREAM_SYSTEM_ENFORCED

AudioSystem.STREAM_MUSIC, // STREAM_DTMF

AudioSystem.STREAM_MUSIC, // STREAM_TTS

AudioSystem.STREAM_MUSIC // STREAM_ACCESSIBILITY

};

STREAM_VOLUME_ALIAS_DEFAULT其实和Voice映射是一样的,对应其他的设备,比如平板等。

private final int[] STREAM_VOLUME_ALIAS_DEFAULT = new int[] {

AudioSystem.STREAM_VOICE_CALL, // STREAM_VOICE_CALL

AudioSystem.STREAM_RING, // STREAM_SYSTEM

AudioSystem.STREAM_RING, // STREAM_RING

AudioSystem.STREAM_MUSIC, // STREAM_MUSIC

AudioSystem.STREAM_ALARM, // STREAM_ALARM

AudioSystem.STREAM_RING, // STREAM_NOTIFICATION

AudioSystem.STREAM_BLUETOOTH_SCO, // STREAM_BLUETOOTH_SCO

AudioSystem.STREAM_RING, // STREAM_SYSTEM_ENFORCED

AudioSystem.STREAM_RING, // STREAM_DTMF

AudioSystem.STREAM_MUSIC, // STREAM_TTS

AudioSystem.STREAM_MUSIC // STREAM_ACCESSIBILITY

};

映射关系如下:

流代号

流类型

默认音量

最大音量

最小音量

DEFAULT/Voice映射

TELEVISION映射

0

STREAM_VOICE_CALL

4

5

1

STREAM_VOICE_CALL

STREAM_MUSIC

1

STREAM_SYSTEM

5

7

0

STREAM_RING

STREAM_MUSIC

2

STREAM_RING

5

7

0

STREAM_RING

STREAM_MUSIC

5

STREAM_NOTIFICATION

5

7

0

STREAM_RING

STREAM_MUSIC

7

STREAM_SYSTEM_ENFORCED

7

7

0

STREAM_RING

STREAM_MUSIC

8

STREAM_DTMF

11

15

0

STREAM_RING

STREAM_MUSIC

3

STREAM_MUSIC

11

15

0

STREAM_MUSIC

STREAM_MUSIC

9

STREAM_TTS

11

15

0

STREAM_MUSIC

STREAM_MUSIC

10

STREAM_ACCESSIBILITY

11

15

0

STREAM_MUSIC

STREAM_MUSIC

4

STREAM_ALARM

6

7

0

STREAM_ALARM

STREAM_MUSIC

6

STREAM_BLUETOOTH_SCO

7

15

0

STREAM_BLUETOOTH_SCO

STREAM_MUSIC

所以在手机设备中,从上表来看,我们能调节的其实就5个音量。当你想调节STREAM_SYSTEM,STREAM_NOTIFICATION等流类型的音量时,实际上是调节了STREAM_RING的音量。当前可控的流类型可以通过下表更直观地显示:

流类型

默认音量

最大音量

意义

STREAM_VOICE_CALL

4

5

通话音量

STREAM_RING

5

7

响铃,通知,系统默认音等

STREAM_MUSIC

11

15

多媒体音量

STREAM_ALARM

6

7

闹钟音量

STREAM_BLUETOOTH_SCO

7

15

蓝牙音量

音量键的处理流程

音量键是常用的调节音量的方式,调节音量时,是调节音量节,比如媒体音STREAM_MUSIC的最大音量为15,其实是15节,你也可以理解为16节,因为还有0.

音量键的处理

Android设置了3个音量处理键,音量加,音量减和静音。3个音量键通过PhoneWindowManager进行处理。

* frameworks/base/services/core/java/com/android/server/policy/PhoneWindowManager.java

private void dispatchDirectAudioEvent(KeyEvent event) {

if (event.getAction() != KeyEvent.ACTION_DOWN) {

return;

}

int keyCode = event.getKeyCode();

int flags = AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_PLAY_SOUND

| AudioManager.FLAG_FROM_KEY;

String pkgName = mContext.getOpPackageName();

switch (keyCode) {

case KeyEvent.KEYCODE_VOLUME_UP:

try {

getAudioService().adjustSuggestedStreamVolume(AudioManager.ADJUST_RAISE,

AudioManager.USE_DEFAULT_STREAM_TYPE, flags, pkgName, TAG);

} catch (Exception e) {

Log.e(TAG, "Error dispatching volume up in dispatchTvAudioEvent.", e);

}

break;

case KeyEvent.KEYCODE_VOLUME_DOWN:

try {

getAudioService().adjustSuggestedStreamVolume(AudioManager.ADJUST_LOWER,

AudioManager.USE_DEFAULT_STREAM_TYPE, flags, pkgName, TAG);

} catch (Exception e) {

Log.e(TAG, "Error dispatching volume down in dispatchTvAudioEvent.", e);

}

break;

case KeyEvent.KEYCODE_VOLUME_MUTE:

try {

if (event.getRepeatCount() == 0) {

getAudioService().adjustSuggestedStreamVolume(

AudioManager.ADJUST_TOGGLE_MUTE,

AudioManager.USE_DEFAULT_STREAM_TYPE, flags, pkgName, TAG);

}

} catch (Exception e) {

Log.e(TAG, "Error dispatching mute in dispatchTvAudioEvent.", e);

}

break;

}

}

音量的加减都是一节一节的调节的,比如最大音量为 7,表示有7节,加上0,就是8节。

3音量按键对应如下:

按键

AudioService 对应的操作

实际意义

KEYCODE_VOLUME_UP

ADJUST_RAISE

音量加

KEYCODE_VOLUME_DOWN

ADJUST_LOWER

音量减

KEYCODE_VOLUME_MUTE

ADJUST_TOGGLE_MUTE

静音按钮

ADJUST_TOGGLE_MUTE是静音按钮,如果现在是静音的,那么将切为非静音;如果是非静音的,那么将设置为静音。相关的还有ADJUST_MUTE和ADJUST_UNMUTE。

此外,AudioService相关的还有ADJUST_SAME,这个只是弹出调节音量的框,不去修改音量。

adjustSuggestedStreamVolume通过Binder调到AudioService中。

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags,

String callingPackage, String caller) {

adjustSuggestedStreamVolume(direction, suggestedStreamType, flags, callingPackage,

caller, Binder.getCallingUid());

}

adjustSuggestedStreamVolume调同名函数adjustSuggestedStreamVolume:

private void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags,

String callingPackage, String caller, int uid) {

final int streamType;

if (mUserSelectedVolumeControlStream) { // implies mVolumeControlStream != -1

streamType = mVolumeControlStream;

} else {

final int maybeActiveStreamType = getActiveStreamType(suggestedStreamType);

final boolean activeForReal;

... ...

}

final boolean isMute = isMuteAdjust(direction);

ensureValidStreamType(streamType);

final int resolvedStream = mStreamVolumeAlias[streamType];

// Play sounds on STREAM_RING only.

if ((flags & AudioManager.FLAG_PLAY_SOUND) != 0 &&

resolvedStream != AudioSystem.STREAM_RING) {

flags &= ~AudioManager.FLAG_PLAY_SOUND;

}

if (mVolumeController.suppressAdjustment(resolvedStream, flags, isMute)) {

direction = 0;

flags &= ~AudioManager.FLAG_PLAY_SOUND;

flags &= ~AudioManager.FLAG_VIBRATE;

if (DEBUG_VOL) Log.d(TAG, "Volume controller suppressed adjustment");

}

adjustStreamVolume(streamType, direction, flags, callingPackage, caller, uid);

}

这里主要做了以下几件事:

mUserSelectedVolumeControlStream 表示强制控制某一种流类型,这里应该很少走

getActiveStreamType获取要控制的流类型,从Binder那边传过来的 值为USE_DEFAULT_STREAM_TYPE,getActiveStreamType大概流程如下:

获取Stream的类型

获取映射别名 resolvedStream

对于通知音或铃声STREAM_RING,先显示调节音量的对话框,这个在AudioService的内部类VolumeController中处理。

最后,通过adjustStreamVolume函数设置音量

adjustStreamVolume函数

adjustStreamVolume函数比较长,我们分段来看

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private void adjustStreamVolume(int streamType, int direction, int flags,

String callingPackage, String caller, int uid) {

... ...

ensureValidDirection(direction);

ensureValidStreamType(streamType);

boolean isMuteAdjust = isMuteAdjust(direction);

if (isMuteAdjust && !isStreamAffectedByMute(streamType)) {

return;

}

int streamTypeAlias = mStreamVolumeAlias[streamType];

VolumeStreamState streamState = mStreamStates[streamTypeAlias];

获取需要设置音量类型的映射别名streamTypeAlias

获取音量类型对应的音量信息状态 streamState,VolumeStreamState 音量控制的核心,映射后的每种音量都有各自的VolumeStreamState,它保存了一个流类型所有的音量信息。

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private void adjustStreamVolume(int streamType, int direction, int flags,

String callingPackage, String caller, int uid) {

... ...

final int device = getDeviceForStream(streamTypeAlias);

int aliasIndex = streamState.getIndex(device);

boolean adjustVolume = true;

int step;

获取流类型对应的设备

流各自的VolumeStreamState通过observeDevicesForStream_syncVSS去获取对应的device,observeDevicesForStream_syncVSS的获取到的是一个device列表,最终是通过AudioSystem去native获取的。

再从获取的device列表中进行二次选择device:

private int getDeviceForStream(int stream) {

int device = getDevicesForStream(stream);

if ((device & (device - 1)) != 0) {

if ((device & AudioSystem.DEVICE_OUT_SPEAKER) != 0) {

device = AudioSystem.DEVICE_OUT_SPEAKER;

} else if ((device & AudioSystem.DEVICE_OUT_HDMI_ARC) != 0) {

device = AudioSystem.DEVICE_OUT_HDMI_ARC;

} else if ((device & AudioSystem.DEVICE_OUT_SPDIF) != 0) {

device = AudioSystem.DEVICE_OUT_SPDIF;

} else if ((device & AudioSystem.DEVICE_OUT_AUX_LINE) != 0) {

device = AudioSystem.DEVICE_OUT_AUX_LINE;

} else {

device &= AudioSystem.DEVICE_OUT_ALL_A2DP;

}

}

return device;

}

继续看adjustStreamVolume,这部分我们以注释的形式加在代码中

* frameworks/base/services/core/java/com/android/server/audio/AudioService.java

private void adjustStreamVolume(int streamType, int direction, int flags,

String callingPackage, String caller, int uid) {

... ...

// 绝对音量控制

if ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) == 0 &&

(flags & AudioManager.FLAG_BLUETOOTH_ABS_VOLUME) != 0) {

return;

}

// user处理

if (uid == android.os.Process.SYSTEM_UID) {

uid = UserHandle.getUid(getCurrentUserId(), UserHandle.getAppId(uid));

}

// 权限处理

if (mAppOps.noteOp(STREAM_VOLUME_OPS[streamTypeAlias], uid, callingPackage)

!= AppOpsManager.MODE_ALLOWED) {

return;

}

// 清掉待处理的音量处理命令

synchronized (mSafeMediaVolumeState) {

mPendingVolumeCommand = null;

}

// 处理是否混音,获取step

flags &= ~AudioManager.FLAG_FIXED_VOLUME;

if ((streamTypeAlias == AudioSystem.STREAM_MUSIC) &&

((device & mFixedVolumeDevices) != 0)) {

flags |= AudioManager.FLAG_FIXED_VOLUME;

// Always toggle between max safe volume and 0 for fixed volume devices where safe

// volume is enforced, and max and 0 for the others.

// This is simulated by stepping by the full allowed volume range

if (mSafeMediaVolumeState == SAFE_MEDIA_VOLUME_ACTIVE &&

(device & mSafeMediaVolumeDevices) != 0) {

step = mSafeMediaVolumeIndex;

} else {

step = streamState.getMaxIndex();

}

if (aliasIndex != 0) {

aliasIndex = step;

}

} else {

// convert one UI step (+/-1) into a number of internal units on the stream alias

step = rescaleIndex(10, streamType, streamTypeAlias);

}

// 响铃模式处理

if (((flags & AudioManager.FLAG_ALLOW_RINGER_MODES) != 0) ||

(streamTypeAlias == getUiSoundsStreamType())) {

int ringerMode = getRingerModeInternal();

// do not vibrate if already in vibrate mode

if (ringerMode == AudioManager.RINGER_MODE_VIBRATE) {

flags &= ~AudioManager.FLAG_VIBRATE;

}

// Check if the ringer mode handles this adjustment. If it does we don't

// need to adjust the volume further.

final int result = checkForRingerModeChange(aliasIndex, direction, step,

streamState.mIsMuted, callingPackage, flags);

adjustVolume = (result & FLAG_ADJUST_VOLUME) != 0;

// If suppressing a volume adjustment in silent mode, display the UI hint

if ((result & AudioManager.FLAG_SHOW_SILENT_HINT) != 0) {

flags |= AudioManager.FLAG_SHOW_SILENT_HINT;

}

// If suppressing a volume down adjustment in vibrate mode, display the UI hint

if ((result & AudioManager.FLAG_SHOW_VIBRATE_HINT) != 0) {

flags |= AudioManager.FLAG_SHOW_VIBRATE_HINT;

}

}

// 如果不设置音量adjustVolume

if (!volumeAdjustmentAllowedByDnd(streamTypeAlias, flags)) {

adjustVolume = false;

}

int oldIndex = mStreamStates[streamType].getIndex(device);

if (adjustVolume && (direction != AudioManager.ADJUST_SAME)) {

mAudioHandler.removeMessages(MSG_UNMUTE_STREAM);

// Check if volume update should be send to AVRCP

if (streamTypeAlias == AudioSystem.STREAM_MUSIC &&

(device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 &&

(flags & AudioManager.FLAG_BLUETOOTH_ABS_VOLUME) == 0) {

synchronized (mA2dpAvrcpLock) {

if (mA2dp != null && mAvrcpAbsVolSupported) {

mA2dp.adjustAvrcpAbsoluteVolume(direction);

}

}

}

// 静音设置

if (isMuteAdjust) {

boolean state;

if (direction == AudioManager.ADJUST_TOGGLE_MUTE) {

state = !streamState.mIsMuted;

} else {

state = direction == AudioManager.ADJUST_MUTE;

}

if (streamTypeAlias == AudioSystem.STREAM_MUSIC) {

setSystemAudioMute(state);

}

for (int stream = 0; stream < mStreamStates.length; stream++) {

if (streamTypeAlias == mStreamVolumeAlias[stream]) {

if (!(readCameraSoundForced()

&& (mStreamStates[stream].getStreamType()

== AudioSystem.STREAM_SYSTEM_ENFORCED))) {

mStreamStates[stream].mute(state);

}

}

}

} else if ((direction == AudioManager.ADJUST_RAISE) &&

!checkSafeMediaVolume(streamTypeAlias, aliasIndex + step, device)) {

//安全模式,提示音量过高

mVolumeController.postDisplaySafeVolumeWarning(flags);

} else if (streamState.adjustIndex(direction * step, device, caller)

|| streamState.mIsMuted) {

if (streamState.mIsMuted) {

// Unmute the stream if it was previously muted

if (direction == AudioManager.ADJUST_RAISE) {

// unmute immediately for volume up

streamState.mute(false);

} else if (direction == AudioManager.ADJUST_LOWER) {

if (mIsSingleVolume) {

sendMsg(mAudioHandler, MSG_UNMUTE_STREAM, SENDMSG_QUEUE,

streamTypeAlias, flags, null, UNMUTE_STREAM_DELAY);

}

}

} // 设置到底层

sendMsg(mAudioHandler,

MSG_SET_DEVICE_VOLUME,

SENDMSG_QUEUE,

device,

0,

streamState,

0);

}

// 是否需要设置HDMI的音量

int newIndex = mStreamStates[streamType].getIndex(device);

if (streamTypeAlias == AudioSystem.STREAM_MUSIC) {

setSystemAudioVolume(oldIndex, newIndex, getStreamMaxVolume(streamType), flags);

}

if (mHdmiManager != null) {

synchronized (mHdmiManager) {

// mHdmiCecSink true => mHdmiPlaybackClient != null

if (mHdmiCecSink &&

streamTypeAlias == AudioSystem.STREAM_MUSIC &&

oldIndex != newIndex) {

synchronized (mHdmiPlaybackClient) {

int keyCode = (direction == -1) ? KeyEvent.KEYCODE_VOLUME_DOWN :

KeyEvent.KEYCODE_VOLUME_UP;

final long ident = Binder.clearCallingIdentity();

try {

mHdmiPlaybackClient.sendKeyEvent(keyCode, true);

mHdmiPlaybackClient.sendKeyEvent(keyCode, false);

} finally {

Binder.restoreCallingIdentity(ident);

}

}

}

}

}

}

// 更新音量

int index = mStreamStates[streamType].getIndex(device);

sendVolumeUpdate(streamType, oldIndex, index, flags);

}

在上面这段代码中,需要注意下面几个关键的流程:

计算step

如果不是音乐类型,且固定音量,那么音量调节将转换,转换的算法为:

private int rescaleIndex(int index, int srcStream, int dstStream) {

return (index * mStreamStates[dstStream].getMaxIndex() + mStreamStates[srcStream].getMaxIndex() / 2) / mStreamStates[srcStream].getMaxIndex();

}

index为10,所以STREAM_NOTIFICATION的step为10,STREAM_DTMF的step为(10x15 + 15/2) / 15 = 5

处理RingMode

Android定义了如下的模式:

public static final int RINGER_MODE_SILENT = 0;

public static final int RINGER_MODE_VIBRATE = 1;

public static final int RINGER_MODE_NORMAL = 2;

public static final int RINGER_MODE_MAX = RINGER_MODE_NORMAL;

设置音量

首先处理静音,处理安全音量,最后再处理音量。

音量首先保存在每个流类型的VolumeStreamState中:

public boolean adjustIndex(int deltaIndex, int device, String caller) {

return setIndex(getIndex(device) + deltaIndex, device, caller);

}

在通过 MSG_SET_DEVICE_VOLUME 消息设置到底层。AudioHandler通过setDeviceVolume处理MSG_SET_DEVICE_VOLUME消息。最后是通过AudioSystem的native接口设置到native。

通知音量更改

最后,通过sendVolumeUpdate广播整个系统,通知整个系统音量修改。

看完代码,我们来看看Java层的时序吧~

AudioService设置按键音量的过程

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