好久没给大家看有意思的C语言实现的代码了,今天给大家分享一个C语言实现坦克大战的游戏源码,依旧是纯C语言,点c文件,但是是在TC的环境下,运行效果截图如下:

上下左右控制方向,空格为发射炮弹,还带声音哦!

小编亲自没有问题,大家可以自行上机实验,编译器下载见

下面上代码!

/* time:2017/1/15 */

/* edit:www.dotcpp.com */

#include

#include

#include

#include

#include

#define KEY_ESC 0x01

#define KEY_SPACE 0x39

#define KEY_UP 0x48

#define KEY_LEFT 0x4b

#define KEY_RIGHT 0x4d

#define KEY_DOWN 0x50

int map[20][20]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,

1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,2,2,2,2,0,0,2,2,2,2,0,0,0,0,0,0,0,1,

1,0,0,0,0,0,0,0,2,0,0,2,0,1,1,1,1,0,0,1,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,2,2,2,2,2,2,2,0,0,0,0,0,0,0,2,2,0,0,1,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,1,

1,0,1,1,1,1,3,3,3,3,0,0,0,0,0,0,0,2,0,1,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,3,3,3,0,1,

1,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,0,0,0,3,3,3,1,1,1,1,1,1,1,0,0,0,0,1,

1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,

1,0,2,2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1,

1,0,2,2,0,0,0,0,2,2,2,0,0,0,2,2,0,0,0,1,

1,0,0,0,0,0,0,8,2,5,2,0,0,0,0,0,0,0,0,1,

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};

struct f

{

int x;

int y;

int direction;

};

struct play

{

int x;

int y;

int direction;

struct f fire[5];

int score;

}Playone;

struct a

{

int x;

int y;

int color;

int direction;

int directiontwo;

int fireplay;

struct f fire;

}amy[5];

char key_state[128],key_pressed[128];

void Init();

void End();

void DrawMap();

void DrawWater(int x,int y);

void DrawBrick(int x,int y);

void DrawTone(int x,int y);

void DrawHome(int x,int y);

void DrawBlack(int x,int y);

void DrawPlay(int x,int y);

void DrawAmy(int x,int y,int i);

void Score();

void GamePlay();

void GameOver();

void TimeDelay(unsigned long microsec);

int GetKey(int ScanCode);

void interrupt far (*OldInt9Handler)();

void far interrupt NewInt9();

void InstallKeyboard();

void ShutDownKeyboard();

void main(void)

{

Init();

DrawMap();

GamePlay();

End();

}

void TimeDelay(unsigned long microsec)

{

union REGS r;

r.h.ah=0x86;

r.x.cx=microsec>>16;

r.x.dx=microsec;

int86(0x15,&r,&r);

}

void Init()

{int gd=DETECT,gm;

initgraph(&gd,&gm,"C:\\TC20\\BGI");

cleardevice();

InstallKeyboard();

}

void End()

{

ShutDownKeyboard();

closegraph();

}

void DrawTone(int x,int y)

{

setfillstyle(SOLID_FILL,7);

bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9);

}

void DrawWater(int x,int y)

{

setfillstyle(SOLID_FILL,BLUE);

bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9);

}

void DrawBrick(int x,int y)

{

setfillstyle(SOLID_FILL,6);

bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9);

setcolor(15);

line(100+x*20-9,50+y*20-4,100+x*20+9,50+y*20-4);

line(100+x*20-9,50+y*20+4,100+x*20+9,50+y*20+4);

line(100+x*20-4,50+y*20-9,100+x*20-4,50+y*20+9);

line(100+x*20+4,50+y*20-9,100+x*20+4,50+y*20+9);

}

void DrawHome(int x,int y)

{

setcolor(0);

setfillstyle(SOLID_FILL,GREEN);

fillellipse(100+x*20,50+y*20,9,9);

}

void DrawBlack(int x,int y)

{

setcolor(0);

setfillstyle(SOLID_FILL,0);

bar(100+x*20-9,50+y*20-9,100+x*20+9,50+y*20+9);

}

void DrawPlay(int x,int y)

{

setcolor(4);

circle(100+x*20,50+y*20,7);

switch(Playone.direction)

{

case 1:line(100+x*20,50+y*20,100+x*20,50+y*20-9);break;

case 2:line(100+x*20,50+y*20,100+x*20+9,50+y*20);break;

case 3:line(100+x*20,50+y*20,100+x*20,50+y*20+9);break;

case 4:line(100+x*20,50+y*20,100+x*20-9,50+y*20);break;

}

}

void DrawAmy(int x,int y,int i)

{

if(amy[i].color==12)

setcolor(12);

else if(amy[i].color==13)

setcolor(13);

else

setcolor(14);

circle(100+x*20,50+y*20,7);

switch(amy[i].direction)

{

case 1:line(100+x*20,50+y*20,100+x*20,50+y*20-9);break;

case 2:line(100+x*20,50+y*20,100+x*20+9,50+y*20);break;

case 3:line(100+x*20,50+y*20,100+x*20,50+y*20+9);break;

case 4:line(100+x*20,50+y*20,100+x*20-9,50+y*20);break;

}

}

void Score()

{

char s[10];

Playone.score+=10;

sprintf(s,"%d",Playone.score);

setfillstyle(SOLID_FILL,0);

bar(550,100,640,130);

settextstyle(0,0,2);

setcolor(YELLOW);

outtextxy(550,115,s);

}

void DrawMap()

{int i,j,k;

for(i=0;i<20;i++)

{

for(j=0;j<20;j++)

if(map[i][j]==1)

DrawTone(j,i);

else if(map[i][j]==2)

DrawBrick(j,i);

else if(map[i][j]==3)

DrawWater(j,i);

else if(map[i][j]==5)

DrawHome(j,i);

else if(map[i][j]==8)

{

Playone.x=i;

Playone.y=j;

Playone.direction=1;

DrawPlay(j,i);

for(k=0;k<5;k++)

Playone.fire[k].direction=-1;

}

else if(map[i][j]==9)

{

amy[0].x=1;amy[0].y=1;amy[0].direction=amy[0].directiontwo=3;

amy[0].color=12;

DrawAmy(j,i,0);

}

}

for(i=1;i<5;i++)

amy[i].direction=amy[i].fire.direction=-1;

outtextxy(210,450,"Edit By www.dotcpp.com");

settextstyle(0,0,2);

setcolor(9);

outtextxy(525,80,"Score");

setcolor(YELLOW);

outtextxy(550,115,"0");

}

void far interrupt NewInt9(void)

{

unsigned char ScanCode,temp;

ScanCode=inportb(0x60);

temp=inportb(0x61);

outportb(0x61,temp | 0x80);

outportb(0x61,temp & 0x7f);

if(ScanCode&0x80)

{

ScanCode&=0x7f;

key_state[ScanCode]=0;

}

else

{

key_state[ScanCode]=1;

key_pressed[ScanCode]=1;

}

outportb(0x20,0x20);

}

void InstallKeyboard(void)

{

int i;

for(i=0;i<128;i++)

key_state[i]=key_pressed[i]=0;

OldInt9Handler=getvect(9);

setvect(9,NewInt9);

}

void ShutDownKeyboard(void)

{

setvect(9,OldInt9Handler);

}

int GetKey(int ScanCode)

{

int res;

res=key_state[ScanCode]|key_pressed[ScanCode];

key_pressed[ScanCode]=0;

return res;

}

void GameOver()

{

setcolor(0);

setfillstyle(SOLID_FILL,0);

fillellipse(100+9*20,50+18*20,9,9);

nosound();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(150,5,"GAME OVER");

while(1)

{

if(GetKey(KEY_ESC))

break;

}

}

void GamePlay()

{

int i,j,lose=0;

int t=0;

randomize();

while(1)

{

for(i=0;i<5;i++)

{

if(amy[i].fire.direction>0)

putpixel(100+amy[i].fire.y*20,50+amy[i].fire.x*20,11);

}

for(i=0;i<=4;i++)

{

if(Playone.fire[i].direction>0)

putpixel(100+Playone.fire[i].y*20,50+Playone.fire[i].x*20,11);

}

TimeDelay(500000);

for(i=0;i<5;i++)

{

if(amy[i].fire.direction>0)

putpixel(100+amy[i].fire.y*20,50+amy[i].fire.x*20,0);

}

for(i=0;i<=4;i++)

{

if(Playone.fire[i].direction>0)

putpixel(100+Playone.fire[i].y*20,50+Playone.fire[i].x*20,0);

}

for(i=0;i<=4;i++)

{

if(Playone.fire[i].direction<0)

continue;

if(Playone.fire[i].direction==1)

{Playone.fire[i].x--;Playone.fire[i].y=Playone.fire[i].y;}

else if(Playone.fire[i].direction==2)

{Playone.fire[i].y++;Playone.fire[i].y=Playone.fire[i].y;}

else if(Playone.fire[i].direction==3)

{Playone.fire[i].x++;Playone.fire[i].y=Playone.fire[i].y;}

else if(Playone.fire[i].direction==4)

{Playone.fire[i].y--;Playone.fire[i].y=Playone.fire[i].y;}

if(map[Playone.fire[i].x][Playone.fire[i].y]==1)

Playone.fire[i].direction=-1;

if(map[Playone.fire[i].x][Playone.fire[i].y]==2)

{

Playone.fire[i].direction=-1;

DrawBlack(Playone.fire[i].y,Playone.fire[i].x);

map[Playone.fire[i].x][Playone.fire[i].y]=0;

}

if(map[Playone.fire[i].x][Playone.fire[i].y]==5)

{lose=1;break;}

for(j=0;j<5;j++)

{

if(amy[j].direction<0)

continue;

if(amy[j].x==Playone.fire[i].x&&amy[j].y==Playone.fire[i].y)

{

Playone.fire[i].direction=-1;

DrawBlack(Playone.fire[i].y,Playone.fire[i].x);

map[Playone.fire[i].x][Playone.fire[i].y]=0;

amy[j].fire.direction=amy[j].direction=-1;

Score();

}

}

}

for(i=0;i<5;i++)

{

if(amy[i].direction<0||amy[i].fire.direction<0)

continue;

if(amy[i].fire.direction==1)

{amy[i].fire.x--;amy[i].fire.y=amy[i].fire.y;}

else if(amy[i].fire.direction==2)

{amy[i].fire.y++;amy[i].fire.x=amy[i].fire.x;}

else if(amy[i].fire.direction==3)

{amy[i].fire.x++;amy[i].fire.y=amy[i].fire.y;}

else if(amy[i].fire.direction==4)

{amy[i].fire.y--;amy[i].fire.x=amy[i].fire.x;}

if(map[amy[i].fire.x][amy[i].fire.y]==1)

amy[i].fire.direction=-1;

if(map[amy[i].fire.x][amy[i].fire.y]==2)

{

amy[i].fire.direction=-1;

DrawBlack(amy[i].fire.y,amy[i].fire.x);

map[amy[i].fire.x][amy[i].fire.y]=0;

}

if(map[amy[i].fire.x][amy[i].fire.y]==5)

{lose=1;break;}

if(amy[i].fire.x==Playone.x&&amy[i].fire.y==Playone.y)

{

for(j=0;j<5;j++)

Playone.fire[j].direction=-1;

amy[i].fire.direction=-1;

DrawBlack(amy[i].fire.y,amy[i].fire.x);

map[amy[i].fire.x][amy[i].fire.y]=0;

lose=1;break;

}

}

nosound();

for(i=0;i<5;i++)

{

if(amy[i].direction<0)

continue;

while(1)

{

amy[i].directiontwo=random(4)+1;

if(amy[i].direction==1&&amy[i].directiontwo==3)

continue;

if(amy[i].direction==3&&amy[i].directiontwo==1)

continue;

if(amy[i].direction==2&&amy[i].directiontwo==4)

continue;

if(amy[i].direction==4&&amy[i].directiontwo==2)

continue;

if(amy[i].directiontwo==3&&(map[amy[i].x+1][amy[i].y]==3||map[amy[i].x+1][amy[i].y]==1||map[amy[i].x+1][amy[i].y]==2))

continue;

if(amy[i].directiontwo==1&&(map[amy[i].x-1][amy[i].y]==3||map[amy[i].x-1][amy[i].y]==1||map[amy[i].x-1][amy[i].y]==2))

continue;

if(amy[i].directiontwo==2&&(map[amy[i].x][amy[i].y+1]==3||map[amy[i].x][amy[i].y+1]==1||map[amy[i].x][amy[i].y+1]==2))

continue;

if(amy[i].directiontwo==4&&(map[amy[i].x][amy[i].y-1]==3||map[amy[i].x][amy[i].y-1]==1||map[amy[i].x][amy[i].y-1]==2))

continue;

DrawBlack(amy[i].y,amy[i].x);

amy[i].direction=amy[i].directiontwo;

if(amy[i].direction==1)

{amy[i].x--;amy[i].y=amy[i].y;}

if(amy[i].direction==3)

{amy[i].x++;amy[i].y=amy[i].y;}

if(amy[i].direction==2)

{amy[i].y++;amy[i].x=amy[i].x;}

if(amy[i].direction==4)

{amy[i].y--;amy[i].x=amy[i].x;}

if(amy[i].x==Playone.x&&amy[i].y==Playone.y)

lose=1;

if(map[amy[i].x][amy[i].y]==5)

lose=1;

DrawAmy(amy[i].y,amy[i].x,i);

if(amy[i].fire.direction<0)

amy[i].fireplay=random(4);

if(amy[i].fireplay==1&&amy[i].fire.direction<0)

{

amy[i].fire.direction=amy[i].direction;

amy[i].fire.x=amy[i].x;

amy[i].fire.y=amy[i].y;

}

break;

}

}

if(lose)

{GameOver();break;}

if(GetKey(KEY_ESC))

break;

if(GetKey(KEY_UP))

{

if(Playone.direction==1&&map[Playone.x-1][Playone.y]!=1&&map[Playone.x-1][Playone.y]!=2)

{

if(map[Playone.x-1][Playone.y]==3)

continue;

DrawBlack(Playone.y,Playone.x);

Playone.x--;

Playone.direction=1;

DrawPlay(Playone.y,Playone.x);

}

else

{

DrawBlack(Playone.y,Playone.x);

Playone.direction=1;

DrawPlay(Playone.y,Playone.x);

}

}

else if(GetKey(KEY_DOWN))

{

if(Playone.direction==3&&map[Playone.x+1][Playone.y]!=1&&map[Playone.x+1][Playone.y]!=2)

{

if(map[Playone.x+1][Playone.y]==3)

continue;

DrawBlack(Playone.y,Playone.x);

Playone.x++;

Playone.direction=3;

DrawPlay(Playone.y,Playone.x);

}

else

{

DrawBlack(Playone.y,Playone.x);

Playone.direction=3;

DrawPlay(Playone.y,Playone.x);

}

}

if(GetKey(KEY_RIGHT))

{

if(Playone.direction==2&&map[Playone.x][Playone.y+1]!=1&&map[Playone.x][Playone.y+1]!=2)

{

if(map[Playone.x][Playone.y+1]==3)

continue;

DrawBlack(Playone.y,Playone.x);

Playone.y++;

Playone.direction=2;

DrawPlay(Playone.y,Playone.x);

}

else

{

DrawBlack(Playone.y,Playone.x);

Playone.direction=2;

DrawPlay(Playone.y,Playone.x);

}

}

if(GetKey(KEY_LEFT))

{

if(Playone.direction==4&&map[Playone.x][Playone.y-1]!=1&&map[Playone.x][Playone.y-1]!=2)

{

if(map[Playone.x][Playone.y-1]==3)

continue;

DrawBlack(Playone.y,Playone.x);

Playone.y--;

Playone.direction=4;

DrawPlay(Playone.y,Playone.x);

}

else

{

DrawBlack(Playone.y,Playone.x);

Playone.direction=4;

DrawPlay(Playone.y,Playone.x);

}

}

if(GetKey(KEY_SPACE))

{

for(i=0;i<5;i++)

if(Playone.fire[i].direction<0)

{

sound(300);

Playone.fire[i].direction=Playone.direction;

Playone.fire[i].x=Playone.x;

Playone.fire[i].y=Playone.y;

break;

}

}

if(map[Playone.x][Playone.y]==5)

lose=1;

for(i=0;i<5;i++)

{

if(amy[i].direction<0)

continue;

if(amy[i].x==Playone.x&&amy[i].y==Playone.y)

lose=1;

}

if(lose)

{GameOver();break;}

t++;

if(t==30)

{t=0;

for(i=0;i<5;i++)

if(amy[i].direction<0)

{

amy[i].direction=amy[i].directiontwo=3;

amy[i].x=1;

amy[i].y=random(3);

if(amy[i].y==0)

amy[i].y=1;

else if(amy[i].y==1)

amy[i].y=9;

else

amy[i].y=18;

amy[i].color=random(3)+12;

DrawAmy(amy[i].y,amy[i].x,i);

break;

}

}

}

}

代码较长,大家可以分段复制,如发现问题欢迎随时留言!

有好东西记得分享哦!

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