转自: https://github.com/airbnb/javascript/blob/master/README.md

Airbnb JavaScript Style Guide() {

A mostly reasonable approach to JavaScript

Other Style Guides

  • ES5
  • React
  • CSS & Sass
  • Ruby

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Constructors
  10. Modules
  11. Iterators and Generators
  12. Properties
  13. Variables
  14. Hoisting
  15. Comparison Operators & Equality
  16. Blocks
  17. Comments
  18. Whitespace
  19. Commas
  20. Semicolons
  21. Type Casting & Coercion
  22. Naming Conventions
  23. Accessors
  24. Events
  25. jQuery
  26. ECMAScript 5 Compatibility
  27. ECMAScript 6 Styles
  28. Testing
  29. Performance
  30. Resources
  31. In the Wild
  32. Translation
  33. The JavaScript Style Guide Guide
  34. Chat With Us About JavaScript
  35. Contributors
  36. License

Types

  • 1.1 Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    const foo = 1;
    let bar = foo; bar = 9; console.log(foo, bar); // => 1, 9

  • 1.2 Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    const foo = [1, 2];
    const bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9

⬆ back to top

References

  • 2.1 Use const for all of your references; avoid using var.

    Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.

      // badvar a = 1;var b = 2; // good const a = 1; const b = 2;

  • 2.2 If you must mutate references, use let instead of var.

    Why? let is block-scoped rather than function-scoped like var.

      // badvar count = 1;if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }

  • 2.3 Note that both let and const are block-scoped.

    // const and let only exist in the blocks they are defined in.
    {let a = 1;const b = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError

⬆ back to top

Objects

  • 3.1 Use the literal syntax for object creation.

    // bad
    const item = new Object(); // good const item = {};

  • 3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.

    // bad
    const superman = {default: { clark: 'kent' }, private: true, }; // good const superman = { defaults: { clark: 'kent' }, hidden: true, };

  • 3.3 Use readable synonyms in place of reserved words.

    // bad
    const superman = {class: 'alien', }; // bad const superman = { klass: 'alien', }; // good const superman = { type: 'alien', };

  • 3.4 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

      function getKey(k) {return `a key named ${k}`; } // bad const obj = { id: 5, name: 'San Francisco', }; obj[getKey('enabled')] = true; // good const obj = { id: 5, name: 'San Francisco', [getKey('enabled')]: true, };

  • 3.5 Use object method shorthand.

    // bad
    const atom = {value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };

  • 3.6 Use property value shorthand.

    Why? It is shorter to write and descriptive.

      const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { lukeSkywalker: lukeSkywalker, }; // good const obj = { lukeSkywalker, };

  • 3.7 Group your shorthand properties at the beginning of your object declaration.

    Why? It's easier to tell which properties are using the shorthand.

      const anakinSkywalker = 'Anakin Skywalker'; const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { episodeOne: 1, twoJediWalkIntoACantina: 2, lukeSkywalker, episodeThree: 3, mayTheFourth: 4, anakinSkywalker, }; // good const obj = { lukeSkywalker, anakinSkywalker, episodeOne: 1, twoJediWalkIntoACantina: 2, episodeThree: 3, mayTheFourth: 4, };

⬆ back to top

Arrays

  • 4.1 Use the literal syntax for array creation.

    // bad
    const items = new Array(); // good const items = [];

  • 4.2 Use Array#push instead of direct assignment to add items to an array.

    const someStack = [];// bad
    someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');

  • 4.3 Use array spreads ... to copy arrays.

    // bad
    const len = items.length;
    const itemsCopy = []; let i; for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];

  • 4.4 To convert an array-like object to an array, use Array#from.

    const foo = document.querySelectorAll('.foo'); const nodes = Array.from(foo);

⬆ back to top

Destructuring

  • 5.1 Use object destructuring when accessing and using multiple properties of an object.

    Why? Destructuring saves you from creating temporary references for those properties.

      // badfunction getFullName(user) {const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`; } // good function getFullName(obj) { const { firstName, lastName } = obj; return `${firstName} ${lastName}`; } // best function getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`; }

  • 5.2 Use array destructuring.

    const arr = [1, 2, 3, 4]; // bad const first = arr[0]; const second = arr[1]; // good const [first, second] = arr;

  • 5.3 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

      // badfunction processInput(input) {// then a miracle occursreturn [left, right, top, bottom]; } // the caller needs to think about the order of return data const [left, __, top] = processInput(input); // good function processInput(input) { // then a miracle occurs return { left, right, top, bottom }; } // the caller selects only the data they need const { left, right } = processInput(input);

⬆ back to top

Strings

  • 6.1 Use single quotes '' for strings.

    // bad
    const name = "Capt. Janeway"; // good const name = 'Capt. Janeway';

  • 6.2 Strings longer than 100 characters should be written across multiple lines using string concatenation.

  • 6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.

    // bad
    const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad const errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good const errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.';

  • 6.4 When programmatically building up strings, use template strings instead of concatenation.

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

      // badfunction sayHi(name) {return 'How are you, ' + name + '?'; } // bad function sayHi(name) { return ['How are you, ', name, '?'].join(); } // good function sayHi(name) { return `How are you, ${name}?`; }

  • 6.5 Never use eval() on a string, it opens too many vulnerabilities.

⬆ back to top

Functions

  • 7.1 Use function declarations instead of function expressions.

    Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.

      // badconst foo = function () {};// good function foo() { }

  • 7.2 Function expressions:

    // immediately-invoked function expression (IIFE)
    (() => {console.log('Welcome to the Internet. Please follow me.'); })();

  • 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • 7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {function test() {console.log('Nope.'); } } // good let test; if (currentUser) { test = () => { console.log('Yup.'); }; }

  • 7.5 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }

  • 7.6 Never use arguments, opt to use rest syntax ... instead.

    Why? ... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like arguments.

      // badfunction concatenateAll() {const args = Array.prototype.slice.call(arguments); return args.join(''); } // good function concatenateAll(...args) { return args.join(''); }

  • 7.7 Use default parameter syntax rather than mutating function arguments.

    // really bad
    function handleThings(opts) {// No! We shouldn't mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may // be what you want but it can introduce subtle bugs. opts = opts || {}; // ... } // still bad function handleThings(opts) { if (opts === void 0) { opts = {}; } // ... } // good function handleThings(opts = {}) { // ... }

  • 7.8 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

    var b = 1;
    // bad
    function count(a = b++) { console.log(a); } count(); // 1 count(); // 2 count(3); // 3 count(); // 3

  • 7.9 Always put default parameters last.

    // bad
    function handleThings(opts = {}, name) { // ... } // good function handleThings(name, opts = {}) { // ... }

  • 7.10 Never use the Function constructor to create a new function.

    Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

    // bad
    var add = new Function('a', 'b', 'return a + b'); // still bad var subtract = Function('a', 'b', 'return a - b');

⬆ back to top

Arrow Functions

  • 8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation.

    Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.

      // bad[1, 2, 3].map(function (x) { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });

  • 8.2 If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a return statement.

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    Why not? If you plan on returning an object.

      // good[1, 2, 3].map(number => `A string containing the ${number}.`); // bad [1, 2, 3].map(number => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map(number => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`; });

  • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

      // bad[1, 2, 3].map(number => 'As time went by, the string containing the ' + `${number} became much longer. So we needed to break it over multiple ` + 'lines.' ); // good [1, 2, 3].map(number => ( `As time went by, the string containing the ${number} became much ` + 'longer. So we needed to break it over multiple lines.' ));

  • 8.4 If your function only takes a single argument, feel free to omit the parentheses.

    Why? Less visual clutter.

      // good[1, 2, 3].map(x => x * x); // good [1, 2, 3].reduce((y, x) => x + y);

⬆ back to top

Constructors

  • 9.1 Always use class. Avoid manipulating prototype directly.

    Why? class syntax is more concise and easier to reason about.

      // badfunction Queue(contents = []) {this._queue = [...contents]; } Queue.prototype.pop = function() { const value = this._queue[0]; this._queue.splice(0, 1); return value; } // good class Queue { constructor(contents = []) { this._queue = [...contents]; } pop() { const value = this._queue[0]; this._queue.splice(0, 1); return value; } }

  • 9.2 Use extends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

      // badconst inherits = require('inherits'); function PeekableQueue(contents) { Queue.apply(this, contents); } inherits(PeekableQueue, Queue); PeekableQueue.prototype.peek = function() { return this._queue[0]; } // good class PeekableQueue extends Queue { peek() { return this._queue[0]; } }

  • 9.3 Methods can return this to help with method chaining.

    // bad
    Jedi.prototype.jump = function() { this.jumping = true; return true; }; Jedi.prototype.setHeight = function(height) { this.height = height; }; const luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good class Jedi { jump() { this.jumping = true; return this; } setHeight(height) { this.height = height; return this; } } const luke = new Jedi(); luke.jump() .setHeight(20);

  • 9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    class Jedi {constructor(options = {}) {this.name = options.name || 'no name'; } getName() { return this.name; } toString() { return `Jedi - ${this.getName()}`; } }

⬆ back to top

Modules

  • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let's start using the future now.

      // badconst AirbnbStyleGuide = require('./AirbnbStyleGuide'); module.exports = AirbnbStyleGuide.es6; // ok import AirbnbStyleGuide from './AirbnbStyleGuide'; export default AirbnbStyleGuide.es6; // best import { es6 } from './AirbnbStyleGuide'; export default es6;

  • 10.2 Do not use wildcard imports.

    Why? This makes sure you have a single default export.

      // badimport * as AirbnbStyleGuide from './AirbnbStyleGuide'; // good import AirbnbStyleGuide from './AirbnbStyleGuide';

  • 10.3 And do not export directly from an import.

    Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

      // bad// filename es6.jsexport { es6 as default } from './airbnbStyleGuide'; // good // filename es6.js import { es6 } from './AirbnbStyleGuide'; export default es6;

⬆ back to top

Iterators and Generators

  • 11.1 Don't use iterators. Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of.

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.

      const numbers = [1, 2, 3, 4, 5]; // bad let sum = 0; for (let num of numbers) { sum += num; } sum === 15; // good let sum = 0; numbers.forEach((num) => sum += num); sum === 15; // best (use the functional force) const sum = numbers.reduce((total, num) => total + num, 0); sum === 15;

  • 11.2 Don't use generators for now.

    Why? They don't transpile well to ES5.

⬆ back to top

Properties

  • 12.1 Use dot notation when accessing properties.

    const luke = {jedi: true,age: 28, }; // bad const isJedi = luke['jedi']; // good const isJedi = luke.jedi;

  • 12.2 Use subscript notation [] when accessing properties with a variable.

    const luke = {jedi: true,age: 28, }; function getProp(prop) { return luke[prop]; } const isJedi = getProp('jedi');

⬆ back to top

Variables

  • 13.1 Always use const to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();// good
    const superPower = new SuperPower();

  • 13.2 Use one const declaration per variable.

    Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.

    // bad
    const items = getItems(),goSportsTeam = true, dragonball = 'z'; // bad // (compare to above, and try to spot the mistake) const items = getItems(), goSportsTeam = true; dragonball = 'z'; // good const items = getItems(); const goSportsTeam = true; const dragonball = 'z';

  • 13.3 Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

      // badlet i, len, dragonball,items = getItems(),goSportsTeam = true;// bad let i; const items = getItems(); let dragonball; const goSportsTeam = true; let len; // good const goSportsTeam = true; const items = getItems(); let dragonball; let i; let length;

  • 13.4 Assign variables where you need them, but place them in a reasonable place.

    Why? let and const are block scoped and not function scoped.

      // goodfunction() {test();console.log('doing stuff..'); //..other stuff.. const name = getName(); if (name === 'test') { return false; } return name; } // bad - unnecessary function call function(hasName) { const name = getName(); if (!hasName) { return false; } this.setFirstName(name); return true; } // good function(hasName) { if (!hasName) { return false; } const name = getName(); this.setFirstName(name); return true; }

⬆ back to top

Hoisting

  • 14.1 var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // The interpreter is hoisting the variable // declaration to the top of the scope, // which means our example could be rewritten as: function example() { let declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; } // using const and let function example() { console.log(declaredButNotAssigned); // => throws a ReferenceError console.log(typeof declaredButNotAssigned); // => throws a ReferenceError const declaredButNotAssigned = true; }

  • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {console.log(anonymous); // => undefinedanonymous(); // => TypeError anonymous is not a function var anonymous = function() { console.log('anonymous function expression'); }; }

  • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

    function example() {console.log(named); // => undefinednamed(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; } // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); } }

  • 14.4 Function declarations hoist their name and the function body.

    function example() {superPower(); // => Flyingfunction superPower() {console.log('Flying'); } }

  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

⬆ back to top

Comparison Operators & Equality

  • 15.1 Use === and !== over == and !=.
  • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {// true// An array is an object, objects evaluate to true
    }

  • 15.3 Use shortcuts.

    // bad
    if (name !== '') { // ...stuff... } // good if (name) { // ...stuff... } // bad if (collection.length > 0) { // ...stuff... } // good if (collection.length) { // ...stuff... }

  • 15.4 For more information see Truth Equality and JavaScript by Angus Croll.

⬆ back to top

Blocks

  • 16.1 Use braces with all multi-line blocks.

    // bad
    if (test)return false;// good
    if (test) return false; // good if (test) { return false; } // bad function() { return false; } // good function() { return false; }

  • 16.2 If you're using multi-line blocks with if and else, put else on the same line as yourif block's closing brace.

    // bad
    if (test) {thing1();thing2();
    }
    else {thing3();
    }// good
    if (test) {thing1();thing2();
    } else { thing3(); }

⬆ back to top

Comments

  • 17.1 Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param {String} tag
    // @return {Element} element function make(tag) { // ...stuff... return element; } // good /**  * make() returns a new element  * based on the passed in tag name  *  * @param {String} tag  * @return {Element} element  */ function make(tag) { // ...stuff... return element; }

  • 17.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    const active = true;  // is current tab // good // is current tab const active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this._type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this._type || 'no type'; return type; }

  • 17.3 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • 17.4 Use // FIXME: to annotate problems.

    class Calculator extends Abacus {constructor() {super(); // FIXME: shouldn't use a global here total = 0; } }

  • 17.5 Use // TODO: to annotate solutions to problems.

    class Calculator extends Abacus {constructor() {super(); // TODO: total should be configurable by an options param this.total = 0; } }

⬆ back to top

Whitespace

  • 18.1 Use soft tabs set to 2 spaces.

    // bad
    function() {
    ∙∙∙∙const name;
    }// bad
    function() { ∙const name; } // good function() { ∙∙const name; }

  • 18.2 Place 1 space before the leading brace.

    // bad
    function test(){console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog', }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog', });

  • 18.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

    // bad
    if(isJedi) {fight ();
    }// good
    if (isJedi) {fight();
    }// bad
    function fight () { console.log ('Swooosh!'); } // good function fight() { console.log('Swooosh!'); }

  • 18.4 Set off operators with spaces.

    // bad
    const x=y+5; // good const x = y + 5;

  • 18.5 End files with a single newline character.

    // bad
    (function(global) {// ...stuff...
    })(this);

    // bad
    (function(global) {// ...stuff...
    })(this);↵
    ↵

    // good
    (function(global) {// ...stuff...
    })(this);↵

  • 18.6 Use indentation when making long method chains. Use a leading dot, whichemphasizes that the line is a method call, not a new statement.

    // bad
    $('#items').find('.selected').highlight().end().find('.open').updateCount(); // bad $('#items'). find('.selected'). highlight(). end(). find('.open'). updateCount(); // good $('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount(); // bad const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true) .attr('width', (radius + margin) * 2).append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led); // good const leds = stage.selectAll('.led') .data(data) .enter().append('svg:svg') .classed('led', true) .attr('width', (radius + margin) * 2) .append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led);

  • 18.7 Leave a blank line after blocks and before the next statement.

    // bad
    if (foo) {return bar;
    }
    return baz;// good
    if (foo) { return bar; } return baz; // bad const obj = { foo() { }, bar() { }, }; return obj; // good const obj = { foo() { }, bar() { }, }; return obj; // bad const arr = [ function foo() { }, function bar() { }, ]; return arr; // good const arr = [ function foo() { }, function bar() { }, ]; return arr;

⬆ back to top

Commas

  • 19.1 Leading commas: Nope.

    // bad
    const story = [once, upon, aTime
    ];// good
    const story = [ once, upon, aTime, ]; // bad const hero = { firstName: 'Ada' , lastName: 'Lovelace' , birthYear: 1815 , superPower: 'computers' }; // good const hero = { firstName: 'Ada', lastName: 'Lovelace', birthYear: 1815, superPower: 'computers', };

  • 19.2 Additional trailing comma: Yup.

    Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.

      // bad - git diff without trailing commaconst hero = {firstName: 'Florence', - lastName: 'Nightingale' + lastName: 'Nightingale', + inventorOf: ['coxcomb graph', 'modern nursing'] }; // good - git diff with trailing comma const hero = { firstName: 'Florence', lastName: 'Nightingale', + inventorOf: ['coxcomb chart', 'modern nursing'], }; // bad const hero = { firstName: 'Dana', lastName: 'Scully' }; const heroes = [ 'Batman', 'Superman' ]; // good const hero = { firstName: 'Dana', lastName: 'Scully', }; const heroes = [ 'Batman', 'Superman', ];

⬆ back to top

Semicolons

  • 20.1 Yup.

    // bad
    (function() {const name = 'Skywalker' return name })() // good (() => { const name = 'Skywalker'; return name; })(); // good (guards against the function becoming an argument when two files with IIFEs are concatenated) ;(() => { const name = 'Skywalker'; return name; })();

    Read more.

⬆ back to top

Type Casting & Coercion

⬆ back to top

Naming Conventions

  • 22.1 Avoid single letter names. Be descriptive with your naming.

    // bad
    function q() {// ...stuff...
    }// good
    function query() { // ..stuff.. }

  • 22.2 Use camelCase when naming objects, functions, and instances.

    // bad
    const OBJEcttsssss = {};
    const this_is_my_object = {}; function c() {} // good const thisIsMyObject = {}; function thisIsMyFunction() {}

  • 22.3 Use PascalCase when naming constructors or classes.

    // bad
    function user(options) {this.name = options.name; } const bad = new user({ name: 'nope', }); // good class User { constructor(options) { this.name = options.name; } } const good = new User({ name: 'yup', });

  • 22.4 Use a leading underscore _ when naming private properties.

    // bad
    this.__firstName__ = 'Panda'; this.firstName_ = 'Panda'; // good this._firstName = 'Panda';

  • 22.5 Don't save references to this. Use arrow functions or Function#bind.

    // bad
    function foo() {const self = this; return function() { console.log(self); }; } // bad function foo() { const that = this; return function() { console.log(that); }; } // good function foo() { return () => { console.log(this); }; }

  • 22.6 If your file exports a single class, your filename should be exactly the name of the class.

    // file contents
    class CheckBox {// ...
    }
    export default CheckBox; // in some other file // bad import CheckBox from './checkBox'; // bad import CheckBox from './check_box'; // good import CheckBox from './CheckBox';

  • 22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.

    function makeStyleGuide() {
    }export default makeStyleGuide;

  • 22.8 Use PascalCase when you export a singleton / function library / bare object.

    const AirbnbStyleGuide = {es6: {}
    };export default AirbnbStyleGuide;

⬆ back to top

Accessors

  • 23.1 Accessor functions for properties are not required.
  • 23.2 If you do make accessor functions use getVal() and setVal('hello').

    // bad
    dragon.age();// good
    dragon.getAge();// bad
    dragon.age(25);// good
    dragon.setAge(25);

  • 23.3 If the property is a boolean, use isVal() or hasVal().

    // bad
    if (!dragon.age()) {return false;
    }// good if (!dragon.hasAge()) { return false; }

  • 23.4 It's okay to create get() and set() functions, but be consistent.

    class Jedi {constructor(options = {}) {const lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } set(key, val) { this[key] = val; } get(key) { return this[key]; } }

⬆ back to top

Events

  • 24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad
    $(this).trigger('listingUpdated', listing.id); ... $(this).on('listingUpdated', function(e, listingId) { // do something with listingId });

    prefer:

    // good
    $(this).trigger('listingUpdated', { listingId: listing.id }); ... $(this).on('listingUpdated', function(e, data) { // do something with data.listingId });

    ⬆ back to top

jQuery

  • 25.1 Prefix jQuery object variables with a $.

    // bad
    const sidebar = $('.sidebar'); // good const $sidebar = $('.sidebar'); // good const $sidebarBtn = $('.sidebar-btn');

  • 25.2 Cache jQuery lookups.

    // bad
    function setSidebar() {$('.sidebar').hide(); // ...stuff... $('.sidebar').css({ 'background-color': 'pink' }); } // good function setSidebar() { const $sidebar = $('.sidebar'); $sidebar.hide(); // ...stuff... $sidebar.css({ 'background-color': 'pink' }); }

  • 25.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

  • 25.4 Use find with scoped jQuery object queries.

    // bad
    $('ul', '.sidebar').hide(); // bad $('.sidebar').find('ul').hide(); // good $('.sidebar ul').hide(); // good $('.sidebar > ul').hide(); // good $sidebar.find('ul').hide();

⬆ back to top

ECMAScript 5 Compatibility

⬆ back to top

ECMAScript 6 Styles

  • 27.1 This is a collection of links to the various es6 features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Iterators and Generators
  13. Modules

⬆ back to top

Testing

  • 28.1 Yup.

    function() {return true;
    }

⬆ back to top

Performance

  • On Layout & Web Performance
  • String vs Array Concat
  • Try/Catch Cost In a Loop
  • Bang Function
  • jQuery Find vs Context, Selector
  • innerHTML vs textContent for script text
  • Long String Concatenation
  • Loading...

⬆ back to top

Resources

Learning ES6

  • Draft ECMA 2015 (ES6) Spec
  • ExploringJS
  • ES6 Compatibility Table
  • Comprehensive Overview of ES6 Features

Read This

  • Standard ECMA-262

Tools

  • Code Style Linters

    • ESlint - Airbnb Style .eslintrc
    • JSHint - Airbnb Style .jshintrc
    • JSCS - Airbnb Style Preset

Other Style Guides

  • Google JavaScript Style Guide
  • jQuery Core Style Guidelines
  • Principles of Writing Consistent, Idiomatic JavaScript

Other Styles

  • Naming this in nested functions - Christian Johansen
  • Conditional Callbacks - Ross Allen
  • Popular JavaScript Coding Conventions on Github - JeongHoon Byun
  • Multiple var statements in JavaScript, not superfluous - Ben Alman

Further Reading

  • Understanding JavaScript Closures - Angus Croll
  • Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
  • You Might Not Need jQuery - Zack Bloom & Adam Schwartz
  • ES6 Features - Luke Hoban
  • Frontend Guidelines - Benjamin De Cock

Books

  • JavaScript: The Good Parts - Douglas Crockford
  • JavaScript Patterns - Stoyan Stefanov
  • Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
  • High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
  • Maintainable JavaScript - Nicholas C. Zakas
  • JavaScript Web Applications - Alex MacCaw
  • Pro JavaScript Techniques - John Resig
  • Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
  • Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
  • Human JavaScript - Henrik Joreteg
  • Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
  • JSBooks - Julien Bouquillon
  • Third Party JavaScript - Ben Vinegar and Anton Kovalyov
  • Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
  • Eloquent JavaScript - Marijn Haverbeke
  • You Don't Know JS: ES6 & Beyond - Kyle Simpson

Blogs

  • DailyJS
  • JavaScript Weekly
  • JavaScript, JavaScript...
  • Bocoup Weblog
  • Adequately Good
  • NCZOnline
  • Perfection Kills
  • Ben Alman
  • Dmitry Baranovskiy
  • Dustin Diaz
  • nettuts

Podcasts

  • JavaScript Jabber

⬆ back to top

In the Wild

This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.

  • Aan Zee: AanZee/javascript
  • Adult Swim: adult-swim/javascript
  • Airbnb: airbnb/javascript
  • Apartmint: apartmint/javascript
  • Avalara: avalara/javascript
  • Billabong: billabong/javascript
  • Blendle: blendle/javascript
  • ComparaOnline: comparaonline/javascript
  • Compass Learning: compasslearning/javascript-style-guide
  • DailyMotion: dailymotion/javascript
  • Digitpaint digitpaint/javascript
  • Evernote: evernote/javascript-style-guide
  • ExactTarget: ExactTarget/javascript
  • Expensify Expensify/Style-Guide
  • Flexberry: Flexberry/javascript-style-guide
  • Gawker Media: gawkermedia/javascript
  • General Electric: GeneralElectric/javascript
  • GoodData: gooddata/gdc-js-style
  • Grooveshark: grooveshark/javascript
  • How About We: howaboutwe/javascript
  • Huballin: huballin/javascript
  • Hyper: hyperoslo/javascript-playbook
  • InfoJobs: InfoJobs/JavaScript-Style-Guide
  • Intent Media: intentmedia/javascript
  • Jam3: Jam3/Javascript-Code-Conventions
  • JSSolutions: JSSolutions/javascript
  • Kinetica Solutions: kinetica/javascript
  • Mighty Spring: mightyspring/javascript
  • MinnPost: MinnPost/javascript
  • MitocGroup: MitocGroup/javascript
  • ModCloth: modcloth/javascript
  • Money Advice Service: moneyadviceservice/javascript
  • Muber: muber/javascript
  • National Geographic: natgeo/javascript
  • National Park Service: nationalparkservice/javascript
  • Nimbl3: nimbl3/javascript
  • Orion Health: orionhealth/javascript
  • Peerby: Peerby/javascript
  • Razorfish: razorfish/javascript-style-guide
  • reddit: reddit/styleguide/javascript
  • REI: reidev/js-style-guide
  • Ripple: ripple/javascript-style-guide
  • SeekingAlpha: seekingalpha/javascript-style-guide
  • Shutterfly: shutterfly/javascript
  • Springload: springload/javascript
  • StudentSphere: studentsphere/javascript
  • Target: target/javascript
  • TheLadders: TheLadders/javascript
  • T4R Technology: T4R-Technology/javascript
  • VoxFeed: VoxFeed/javascript-style-guide
  • Weggo: Weggo/javascript
  • Zillow: zillow/javascript
  • ZocDoc: ZocDoc/javascript

⬆ back to top

Translation

This style guide is also available in other languages:

  • Brazilian Portuguese: armoucar/javascript-style-guide
  • Bulgarian: borislavvv/javascript
  • Catalan: fpmweb/javascript-style-guide
  • Chinese (Simplified): sivan/javascript-style-guide
  • Chinese (Traditional): jigsawye/javascript
  • French: nmussy/javascript-style-guide
  • German: timofurrer/javascript-style-guide
  • Italian: sinkswim/javascript-style-guide
  • Japanese: mitsuruog/javacript-style-guide
  • Korean: tipjs/javascript-style-guide
  • Polish: mjurczyk/javascript
  • Russian: uprock/javascript
  • Spanish: paolocarrasco/javascript-style-guide
  • Thai: lvarayut/javascript-style-guide

The JavaScript Style Guide Guide

  • Reference

Chat With Us About JavaScript

  • Find us on gitter.

Contributors

  • View Contributors

License

(The MIT License)

Copyright (c) 2014 Airbnb

Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the'Software'), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:

The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

⬆ back to top

Amendments

We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

};

转自: https://github.com/airbnb/javascript/blob/master/README.md

Airbnb JavaScript Style Guide() {

A mostly reasonable approach to JavaScript

Other Style Guides

  • ES5
  • React
  • CSS & Sass
  • Ruby

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Constructors
  10. Modules
  11. Iterators and Generators
  12. Properties
  13. Variables
  14. Hoisting
  15. Comparison Operators & Equality
  16. Blocks
  17. Comments
  18. Whitespace
  19. Commas
  20. Semicolons
  21. Type Casting & Coercion
  22. Naming Conventions
  23. Accessors
  24. Events
  25. jQuery
  26. ECMAScript 5 Compatibility
  27. ECMAScript 6 Styles
  28. Testing
  29. Performance
  30. Resources
  31. In the Wild
  32. Translation
  33. The JavaScript Style Guide Guide
  34. Chat With Us About JavaScript
  35. Contributors
  36. License

Types

  • 1.1 Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    const foo = 1;
    let bar = foo; bar = 9; console.log(foo, bar); // => 1, 9

  • 1.2 Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    const foo = [1, 2];
    const bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9

⬆ back to top

References

  • 2.1 Use const for all of your references; avoid using var.

    Why? This ensures that you can't reassign your references (mutation), which can lead to bugs and difficult to comprehend code.

      // badvar a = 1;var b = 2; // good const a = 1; const b = 2;

  • 2.2 If you must mutate references, use let instead of var.

    Why? let is block-scoped rather than function-scoped like var.

      // badvar count = 1;if (true) { count += 1; } // good, use the let. let count = 1; if (true) { count += 1; }

  • 2.3 Note that both let and const are block-scoped.

    // const and let only exist in the blocks they are defined in.
    {let a = 1;const b = 1; } console.log(a); // ReferenceError console.log(b); // ReferenceError

⬆ back to top

Objects

  • 3.1 Use the literal syntax for object creation.

    // bad
    const item = new Object(); // good const item = {};

  • 3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code.

    // bad
    const superman = {default: { clark: 'kent' }, private: true, }; // good const superman = { defaults: { clark: 'kent' }, hidden: true, };

  • 3.3 Use readable synonyms in place of reserved words.

    // bad
    const superman = {class: 'alien', }; // bad const superman = { klass: 'alien', }; // good const superman = { type: 'alien', };

  • 3.4 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

      function getKey(k) {return `a key named ${k}`; } // bad const obj = { id: 5, name: 'San Francisco', }; obj[getKey('enabled')] = true; // good const obj = { id: 5, name: 'San Francisco', [getKey('enabled')]: true, };

  • 3.5 Use object method shorthand.

    // bad
    const atom = {value: 1, addValue: function (value) { return atom.value + value; }, }; // good const atom = { value: 1, addValue(value) { return atom.value + value; }, };

  • 3.6 Use property value shorthand.

    Why? It is shorter to write and descriptive.

      const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { lukeSkywalker: lukeSkywalker, }; // good const obj = { lukeSkywalker, };

  • 3.7 Group your shorthand properties at the beginning of your object declaration.

    Why? It's easier to tell which properties are using the shorthand.

      const anakinSkywalker = 'Anakin Skywalker'; const lukeSkywalker = 'Luke Skywalker'; // bad const obj = { episodeOne: 1, twoJediWalkIntoACantina: 2, lukeSkywalker, episodeThree: 3, mayTheFourth: 4, anakinSkywalker, }; // good const obj = { lukeSkywalker, anakinSkywalker, episodeOne: 1, twoJediWalkIntoACantina: 2, episodeThree: 3, mayTheFourth: 4, };

⬆ back to top

Arrays

  • 4.1 Use the literal syntax for array creation.

    // bad
    const items = new Array(); // good const items = [];

  • 4.2 Use Array#push instead of direct assignment to add items to an array.

    const someStack = [];// bad
    someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');

  • 4.3 Use array spreads ... to copy arrays.

    // bad
    const len = items.length;
    const itemsCopy = []; let i; for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good const itemsCopy = [...items];

  • 4.4 To convert an array-like object to an array, use Array#from.

    const foo = document.querySelectorAll('.foo'); const nodes = Array.from(foo);

⬆ back to top

Destructuring

  • 5.1 Use object destructuring when accessing and using multiple properties of an object.

    Why? Destructuring saves you from creating temporary references for those properties.

      // badfunction getFullName(user) {const firstName = user.firstName; const lastName = user.lastName; return `${firstName} ${lastName}`; } // good function getFullName(obj) { const { firstName, lastName } = obj; return `${firstName} ${lastName}`; } // best function getFullName({ firstName, lastName }) { return `${firstName} ${lastName}`; }

  • 5.2 Use array destructuring.

    const arr = [1, 2, 3, 4]; // bad const first = arr[0]; const second = arr[1]; // good const [first, second] = arr;

  • 5.3 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

      // badfunction processInput(input) {// then a miracle occursreturn [left, right, top, bottom]; } // the caller needs to think about the order of return data const [left, __, top] = processInput(input); // good function processInput(input) { // then a miracle occurs return { left, right, top, bottom }; } // the caller selects only the data they need const { left, right } = processInput(input);

⬆ back to top

Strings

  • 6.1 Use single quotes '' for strings.

    // bad
    const name = "Capt. Janeway"; // good const name = 'Capt. Janeway';

  • 6.2 Strings longer than 100 characters should be written across multiple lines using string concatenation.

  • 6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.

    // bad
    const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad const errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good const errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.';

  • 6.4 When programmatically building up strings, use template strings instead of concatenation.

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

      // badfunction sayHi(name) {return 'How are you, ' + name + '?'; } // bad function sayHi(name) { return ['How are you, ', name, '?'].join(); } // good function sayHi(name) { return `How are you, ${name}?`; }

  • 6.5 Never use eval() on a string, it opens too many vulnerabilities.

⬆ back to top

Functions

  • 7.1 Use function declarations instead of function expressions.

    Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.

      // badconst foo = function () {};// good function foo() { }

  • 7.2 Function expressions:

    // immediately-invoked function expression (IIFE)
    (() => {console.log('Welcome to the Internet. Please follow me.'); })();

  • 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • 7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {function test() {console.log('Nope.'); } } // good let test; if (currentUser) { test = () => { console.log('Yup.'); }; }

  • 7.5 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }

  • 7.6 Never use arguments, opt to use rest syntax ... instead.

    Why? ... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like like arguments.

      // badfunction concatenateAll() {const args = Array.prototype.slice.call(arguments); return args.join(''); } // good function concatenateAll(...args) { return args.join(''); }

  • 7.7 Use default parameter syntax rather than mutating function arguments.

    // really bad
    function handleThings(opts) {// No! We shouldn't mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may // be what you want but it can introduce subtle bugs. opts = opts || {}; // ... } // still bad function handleThings(opts) { if (opts === void 0) { opts = {}; } // ... } // good function handleThings(opts = {}) { // ... }

  • 7.8 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

    var b = 1;
    // bad
    function count(a = b++) { console.log(a); } count(); // 1 count(); // 2 count(3); // 3 count(); // 3

  • 7.9 Always put default parameters last.

    // bad
    function handleThings(opts = {}, name) { // ... } // good function handleThings(name, opts = {}) { // ... }

  • 7.10 Never use the Function constructor to create a new function.

    Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

    // bad
    var add = new Function('a', 'b', 'return a + b'); // still bad var subtract = Function('a', 'b', 'return a - b');

⬆ back to top

Arrow Functions

  • 8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation.

    Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.

      // bad[1, 2, 3].map(function (x) { const y = x + 1; return x * y; }); // good [1, 2, 3].map((x) => { const y = x + 1; return x * y; });

  • 8.2 If the function body consists of a single expression, feel free to omit the braces and use the implicit return. Otherwise use a return statement.

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    Why not? If you plan on returning an object.

      // good[1, 2, 3].map(number => `A string containing the ${number}.`); // bad [1, 2, 3].map(number => { const nextNumber = number + 1; `A string containing the ${nextNumber}.`; }); // good [1, 2, 3].map(number => { const nextNumber = number + 1; return `A string containing the ${nextNumber}.`; });

  • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

      // bad[1, 2, 3].map(number => 'As time went by, the string containing the ' + `${number} became much longer. So we needed to break it over multiple ` + 'lines.' ); // good [1, 2, 3].map(number => ( `As time went by, the string containing the ${number} became much ` + 'longer. So we needed to break it over multiple lines.' ));

  • 8.4 If your function only takes a single argument, feel free to omit the parentheses.

    Why? Less visual clutter.

      // good[1, 2, 3].map(x => x * x); // good [1, 2, 3].reduce((y, x) => x + y);

⬆ back to top

Constructors

  • 9.1 Always use class. Avoid manipulating prototype directly.

    Why? class syntax is more concise and easier to reason about.

      // badfunction Queue(contents = []) {this._queue = [...contents]; } Queue.prototype.pop = function() { const value = this._queue[0]; this._queue.splice(0, 1); return value; } // good class Queue { constructor(contents = []) { this._queue = [...contents]; } pop() { const value = this._queue[0]; this._queue.splice(0, 1); return value; } }

  • 9.2 Use extends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

      // badconst inherits = require('inherits'); function PeekableQueue(contents) { Queue.apply(this, contents); } inherits(PeekableQueue, Queue); PeekableQueue.prototype.peek = function() { return this._queue[0]; } // good class PeekableQueue extends Queue { peek() { return this._queue[0]; } }

  • 9.3 Methods can return this to help with method chaining.

    // bad
    Jedi.prototype.jump = function() { this.jumping = true; return true; }; Jedi.prototype.setHeight = function(height) { this.height = height; }; const luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good class Jedi { jump() { this.jumping = true; return this; } setHeight(height) { this.height = height; return this; } } const luke = new Jedi(); luke.jump() .setHeight(20);

  • 9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    class Jedi {constructor(options = {}) {this.name = options.name || 'no name'; } getName() { return this.name; } toString() { return `Jedi - ${this.getName()}`; } }

⬆ back to top

Modules

  • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let's start using the future now.

      // badconst AirbnbStyleGuide = require('./AirbnbStyleGuide'); module.exports = AirbnbStyleGuide.es6; // ok import AirbnbStyleGuide from './AirbnbStyleGuide'; export default AirbnbStyleGuide.es6; // best import { es6 } from './AirbnbStyleGuide'; export default es6;

  • 10.2 Do not use wildcard imports.

    Why? This makes sure you have a single default export.

      // badimport * as AirbnbStyleGuide from './AirbnbStyleGuide'; // good import AirbnbStyleGuide from './AirbnbStyleGuide';

  • 10.3 And do not export directly from an import.

    Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

      // bad// filename es6.jsexport { es6 as default } from './airbnbStyleGuide'; // good // filename es6.js import { es6 } from './AirbnbStyleGuide'; export default es6;

⬆ back to top

Iterators and Generators

  • 11.1 Don't use iterators. Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of.

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.

      const numbers = [1, 2, 3, 4, 5]; // bad let sum = 0; for (let num of numbers) { sum += num; } sum === 15; // good let sum = 0; numbers.forEach((num) => sum += num); sum === 15; // best (use the functional force) const sum = numbers.reduce((total, num) => total + num, 0); sum === 15;

  • 11.2 Don't use generators for now.

    Why? They don't transpile well to ES5.

⬆ back to top

Properties

  • 12.1 Use dot notation when accessing properties.

    const luke = {jedi: true,age: 28, }; // bad const isJedi = luke['jedi']; // good const isJedi = luke.jedi;

  • 12.2 Use subscript notation [] when accessing properties with a variable.

    const luke = {jedi: true,age: 28, }; function getProp(prop) { return luke[prop]; } const isJedi = getProp('jedi');

⬆ back to top

Variables

  • 13.1 Always use const to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();// good
    const superPower = new SuperPower();

  • 13.2 Use one const declaration per variable.

    Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.

    // bad
    const items = getItems(),goSportsTeam = true, dragonball = 'z'; // bad // (compare to above, and try to spot the mistake) const items = getItems(), goSportsTeam = true; dragonball = 'z'; // good const items = getItems(); const goSportsTeam = true; const dragonball = 'z';

  • 13.3 Group all your consts and then group all your lets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

      // badlet i, len, dragonball,items = getItems(),goSportsTeam = true;// bad let i; const items = getItems(); let dragonball; const goSportsTeam = true; let len; // good const goSportsTeam = true; const items = getItems(); let dragonball; let i; let length;

  • 13.4 Assign variables where you need them, but place them in a reasonable place.

    Why? let and const are block scoped and not function scoped.

      // goodfunction() {test();console.log('doing stuff..'); //..other stuff.. const name = getName(); if (name === 'test') { return false; } return name; } // bad - unnecessary function call function(hasName) { const name = getName(); if (!hasName) { return false; } this.setFirstName(name); return true; } // good function(hasName) { if (!hasName) { return false; } const name = getName(); this.setFirstName(name); return true; }

⬆ back to top

Hoisting

  • 14.1 var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // The interpreter is hoisting the variable // declaration to the top of the scope, // which means our example could be rewritten as: function example() { let declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; } // using const and let function example() { console.log(declaredButNotAssigned); // => throws a ReferenceError console.log(typeof declaredButNotAssigned); // => throws a ReferenceError const declaredButNotAssigned = true; }

  • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {console.log(anonymous); // => undefinedanonymous(); // => TypeError anonymous is not a function var anonymous = function() { console.log('anonymous function expression'); }; }

  • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

    function example() {console.log(named); // => undefinednamed(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; } // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); } }

  • 14.4 Function declarations hoist their name and the function body.

    function example() {superPower(); // => Flyingfunction superPower() {console.log('Flying'); } }

  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

⬆ back to top

Comparison Operators & Equality

  • 15.1 Use === and !== over == and !=.
  • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {// true// An array is an object, objects evaluate to true
    }

  • 15.3 Use shortcuts.

    // bad
    if (name !== '') { // ...stuff... } // good if (name) { // ...stuff... } // bad if (collection.length > 0) { // ...stuff... } // good if (collection.length) { // ...stuff... }

  • 15.4 For more information see Truth Equality and JavaScript by Angus Croll.

⬆ back to top

Blocks

  • 16.1 Use braces with all multi-line blocks.

    // bad
    if (test)return false;// good
    if (test) return false; // good if (test) { return false; } // bad function() { return false; } // good function() { return false; }

  • 16.2 If you're using multi-line blocks with if and else, put else on the same line as yourif block's closing brace.

    // bad
    if (test) {thing1();thing2();
    }
    else {thing3();
    }// good
    if (test) {thing1();thing2();
    } else { thing3(); }

⬆ back to top

Comments

  • 17.1 Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param {String} tag
    // @return {Element} element function make(tag) { // ...stuff... return element; } // good /**  * make() returns a new element  * based on the passed in tag name  *  * @param {String} tag  * @return {Element} element  */ function make(tag) { // ...stuff... return element; }

  • 17.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    const active = true;  // is current tab // good // is current tab const active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this._type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' const type = this._type || 'no type'; return type; }

  • 17.3 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • 17.4 Use // FIXME: to annotate problems.

    class Calculator extends Abacus {constructor() {super(); // FIXME: shouldn't use a global here total = 0; } }

  • 17.5 Use // TODO: to annotate solutions to problems.

    class Calculator extends Abacus {constructor() {super(); // TODO: total should be configurable by an options param this.total = 0; } }

⬆ back to top

Whitespace

  • 18.1 Use soft tabs set to 2 spaces.

    // bad
    function() {
    ∙∙∙∙const name;
    }// bad
    function() { ∙const name; } // good function() { ∙∙const name; }

  • 18.2 Place 1 space before the leading brace.

    // bad
    function test(){console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog', }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog', });

  • 18.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

    // bad
    if(isJedi) {fight ();
    }// good
    if (isJedi) {fight();
    }// bad
    function fight () { console.log ('Swooosh!'); } // good function fight() { console.log('Swooosh!'); }

  • 18.4 Set off operators with spaces.

    // bad
    const x=y+5; // good const x = y + 5;

  • 18.5 End files with a single newline character.

    // bad
    (function(global) {// ...stuff...
    })(this);

    // bad
    (function(global) {// ...stuff...
    })(this);↵
    ↵

    // good
    (function(global) {// ...stuff...
    })(this);↵

  • 18.6 Use indentation when making long method chains. Use a leading dot, whichemphasizes that the line is a method call, not a new statement.

    // bad
    $('#items').find('.selected').highlight().end().find('.open').updateCount(); // bad $('#items'). find('.selected'). highlight(). end(). find('.open'). updateCount(); // good $('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount(); // bad const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true) .attr('width', (radius + margin) * 2).append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led); // good const leds = stage.selectAll('.led') .data(data) .enter().append('svg:svg') .classed('led', true) .attr('width', (radius + margin) * 2) .append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led);

  • 18.7 Leave a blank line after blocks and before the next statement.

    // bad
    if (foo) {return bar;
    }
    return baz;// good
    if (foo) { return bar; } return baz; // bad const obj = { foo() { }, bar() { }, }; return obj; // good const obj = { foo() { }, bar() { }, }; return obj; // bad const arr = [ function foo() { }, function bar() { }, ]; return arr; // good const arr = [ function foo() { }, function bar() { }, ]; return arr;

⬆ back to top

Commas

  • 19.1 Leading commas: Nope.

    // bad
    const story = [once, upon, aTime
    ];// good
    const story = [ once, upon, aTime, ]; // bad const hero = { firstName: 'Ada' , lastName: 'Lovelace' , birthYear: 1815 , superPower: 'computers' }; // good const hero = { firstName: 'Ada', lastName: 'Lovelace', birthYear: 1815, superPower: 'computers', };

  • 19.2 Additional trailing comma: Yup.

    Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.

      // bad - git diff without trailing commaconst hero = {firstName: 'Florence', - lastName: 'Nightingale' + lastName: 'Nightingale', + inventorOf: ['coxcomb graph', 'modern nursing'] }; // good - git diff with trailing comma const hero = { firstName: 'Florence', lastName: 'Nightingale', + inventorOf: ['coxcomb chart', 'modern nursing'], }; // bad const hero = { firstName: 'Dana', lastName: 'Scully' }; const heroes = [ 'Batman', 'Superman' ]; // good const hero = { firstName: 'Dana', lastName: 'Scully', }; const heroes = [ 'Batman', 'Superman', ];

⬆ back to top

Semicolons

  • 20.1 Yup.

    // bad
    (function() {const name = 'Skywalker' return name })() // good (() => { const name = 'Skywalker'; return name; })(); // good (guards against the function becoming an argument when two files with IIFEs are concatenated) ;(() => { const name = 'Skywalker'; return name; })();

    Read more.

⬆ back to top

Type Casting & Coercion

⬆ back to top

Naming Conventions

  • 22.1 Avoid single letter names. Be descriptive with your naming.

    // bad
    function q() {// ...stuff...
    }// good
    function query() { // ..stuff.. }

  • 22.2 Use camelCase when naming objects, functions, and instances.

    // bad
    const OBJEcttsssss = {};
    const this_is_my_object = {}; function c() {} // good const thisIsMyObject = {}; function thisIsMyFunction() {}

  • 22.3 Use PascalCase when naming constructors or classes.

    // bad
    function user(options) {this.name = options.name; } const bad = new user({ name: 'nope', }); // good class User { constructor(options) { this.name = options.name; } } const good = new User({ name: 'yup', });

  • 22.4 Use a leading underscore _ when naming private properties.

    // bad
    this.__firstName__ = 'Panda'; this.firstName_ = 'Panda'; // good this._firstName = 'Panda';

  • 22.5 Don't save references to this. Use arrow functions or Function#bind.

    // bad
    function foo() {const self = this; return function() { console.log(self); }; } // bad function foo() { const that = this; return function() { console.log(that); }; } // good function foo() { return () => { console.log(this); }; }

  • 22.6 If your file exports a single class, your filename should be exactly the name of the class.

    // file contents
    class CheckBox {// ...
    }
    export default CheckBox; // in some other file // bad import CheckBox from './checkBox'; // bad import CheckBox from './check_box'; // good import CheckBox from './CheckBox';

  • 22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.

    function makeStyleGuide() {
    }export default makeStyleGuide;

  • 22.8 Use PascalCase when you export a singleton / function library / bare object.

    const AirbnbStyleGuide = {es6: {}
    };export default AirbnbStyleGuide;

⬆ back to top

Accessors

  • 23.1 Accessor functions for properties are not required.
  • 23.2 If you do make accessor functions use getVal() and setVal('hello').

    // bad
    dragon.age();// good
    dragon.getAge();// bad
    dragon.age(25);// good
    dragon.setAge(25);

  • 23.3 If the property is a boolean, use isVal() or hasVal().

    // bad
    if (!dragon.age()) {return false;
    }// good if (!dragon.hasAge()) { return false; }

  • 23.4 It's okay to create get() and set() functions, but be consistent.

    class Jedi {constructor(options = {}) {const lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } set(key, val) { this[key] = val; } get(key) { return this[key]; } }

⬆ back to top

Events

  • 24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad
    $(this).trigger('listingUpdated', listing.id); ... $(this).on('listingUpdated', function(e, listingId) { // do something with listingId });

    prefer:

    // good
    $(this).trigger('listingUpdated', { listingId: listing.id }); ... $(this).on('listingUpdated', function(e, data) { // do something with data.listingId });

    ⬆ back to top

jQuery

  • 25.1 Prefix jQuery object variables with a $.

    // bad
    const sidebar = $('.sidebar'); // good const $sidebar = $('.sidebar'); // good const $sidebarBtn = $('.sidebar-btn');

  • 25.2 Cache jQuery lookups.

    // bad
    function setSidebar() {$('.sidebar').hide(); // ...stuff... $('.sidebar').css({ 'background-color': 'pink' }); } // good function setSidebar() { const $sidebar = $('.sidebar'); $sidebar.hide(); // ...stuff... $sidebar.css({ 'background-color': 'pink' }); }

  • 25.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

  • 25.4 Use find with scoped jQuery object queries.

    // bad
    $('ul', '.sidebar').hide(); // bad $('.sidebar').find('ul').hide(); // good $('.sidebar ul').hide(); // good $('.sidebar > ul').hide(); // good $sidebar.find('ul').hide();

⬆ back to top

ECMAScript 5 Compatibility

⬆ back to top

ECMAScript 6 Styles

  • 27.1 This is a collection of links to the various es6 features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Iterators and Generators
  13. Modules

⬆ back to top

Testing

  • 28.1 Yup.

    function() {return true;
    }

⬆ back to top

Performance

  • On Layout & Web Performance
  • String vs Array Concat
  • Try/Catch Cost In a Loop
  • Bang Function
  • jQuery Find vs Context, Selector
  • innerHTML vs textContent for script text
  • Long String Concatenation
  • Loading...

⬆ back to top

Resources

Learning ES6

  • Draft ECMA 2015 (ES6) Spec
  • ExploringJS
  • ES6 Compatibility Table
  • Comprehensive Overview of ES6 Features

Read This

  • Standard ECMA-262

Tools

  • Code Style Linters

    • ESlint - Airbnb Style .eslintrc
    • JSHint - Airbnb Style .jshintrc
    • JSCS - Airbnb Style Preset

Other Style Guides

  • Google JavaScript Style Guide
  • jQuery Core Style Guidelines
  • Principles of Writing Consistent, Idiomatic JavaScript

Other Styles

  • Naming this in nested functions - Christian Johansen
  • Conditional Callbacks - Ross Allen
  • Popular JavaScript Coding Conventions on Github - JeongHoon Byun
  • Multiple var statements in JavaScript, not superfluous - Ben Alman

Further Reading

  • Understanding JavaScript Closures - Angus Croll
  • Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
  • You Might Not Need jQuery - Zack Bloom & Adam Schwartz
  • ES6 Features - Luke Hoban
  • Frontend Guidelines - Benjamin De Cock

Books

  • JavaScript: The Good Parts - Douglas Crockford
  • JavaScript Patterns - Stoyan Stefanov
  • Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
  • High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
  • Maintainable JavaScript - Nicholas C. Zakas
  • JavaScript Web Applications - Alex MacCaw
  • Pro JavaScript Techniques - John Resig
  • Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
  • Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
  • Human JavaScript - Henrik Joreteg
  • Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
  • JSBooks - Julien Bouquillon
  • Third Party JavaScript - Ben Vinegar and Anton Kovalyov
  • Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
  • Eloquent JavaScript - Marijn Haverbeke
  • You Don't Know JS: ES6 & Beyond - Kyle Simpson

Blogs

  • DailyJS
  • JavaScript Weekly
  • JavaScript, JavaScript...
  • Bocoup Weblog
  • Adequately Good
  • NCZOnline
  • Perfection Kills
  • Ben Alman
  • Dmitry Baranovskiy
  • Dustin Diaz
  • nettuts

Podcasts

  • JavaScript Jabber

⬆ back to top

In the Wild

This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.

  • Aan Zee: AanZee/javascript
  • Adult Swim: adult-swim/javascript
  • Airbnb: airbnb/javascript
  • Apartmint: apartmint/javascript
  • Avalara: avalara/javascript
  • Billabong: billabong/javascript
  • Blendle: blendle/javascript
  • ComparaOnline: comparaonline/javascript
  • Compass Learning: compasslearning/javascript-style-guide
  • DailyMotion: dailymotion/javascript
  • Digitpaint digitpaint/javascript
  • Evernote: evernote/javascript-style-guide
  • ExactTarget: ExactTarget/javascript
  • Expensify Expensify/Style-Guide
  • Flexberry: Flexberry/javascript-style-guide
  • Gawker Media: gawkermedia/javascript
  • General Electric: GeneralElectric/javascript
  • GoodData: gooddata/gdc-js-style
  • Grooveshark: grooveshark/javascript
  • How About We: howaboutwe/javascript
  • Huballin: huballin/javascript
  • Hyper: hyperoslo/javascript-playbook
  • InfoJobs: InfoJobs/JavaScript-Style-Guide
  • Intent Media: intentmedia/javascript
  • Jam3: Jam3/Javascript-Code-Conventions
  • JSSolutions: JSSolutions/javascript
  • Kinetica Solutions: kinetica/javascript
  • Mighty Spring: mightyspring/javascript
  • MinnPost: MinnPost/javascript
  • MitocGroup: MitocGroup/javascript
  • ModCloth: modcloth/javascript
  • Money Advice Service: moneyadviceservice/javascript
  • Muber: muber/javascript
  • National Geographic: natgeo/javascript
  • National Park Service: nationalparkservice/javascript
  • Nimbl3: nimbl3/javascript
  • Orion Health: orionhealth/javascript
  • Peerby: Peerby/javascript
  • Razorfish: razorfish/javascript-style-guide
  • reddit: reddit/styleguide/javascript
  • REI: reidev/js-style-guide
  • Ripple: ripple/javascript-style-guide
  • SeekingAlpha: seekingalpha/javascript-style-guide
  • Shutterfly: shutterfly/javascript
  • Springload: springload/javascript
  • StudentSphere: studentsphere/javascript
  • Target: target/javascript
  • TheLadders: TheLadders/javascript
  • T4R Technology: T4R-Technology/javascript
  • VoxFeed: VoxFeed/javascript-style-guide
  • Weggo: Weggo/javascript
  • Zillow: zillow/javascript
  • ZocDoc: ZocDoc/javascript

⬆ back to top

Translation

This style guide is also available in other languages:

  • Brazilian Portuguese: armoucar/javascript-style-guide
  • Bulgarian: borislavvv/javascript
  • Catalan: fpmweb/javascript-style-guide
  • Chinese (Simplified): sivan/javascript-style-guide
  • Chinese (Traditional): jigsawye/javascript
  • French: nmussy/javascript-style-guide
  • German: timofurrer/javascript-style-guide
  • Italian: sinkswim/javascript-style-guide
  • Japanese: mitsuruog/javacript-style-guide
  • Korean: tipjs/javascript-style-guide
  • Polish: mjurczyk/javascript
  • Russian: uprock/javascript
  • Spanish: paolocarrasco/javascript-style-guide
  • Thai: lvarayut/javascript-style-guide

The JavaScript Style Guide Guide

  • Reference

Chat With Us About JavaScript

  • Find us on gitter.

Contributors

  • View Contributors

License

(The MIT License)

Copyright (c) 2014 Airbnb

Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the'Software'), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:

The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

⬆ back to top

Amendments

We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

};

转载于:https://www.cnblogs.com/leoncfor/p/4837669.html

Airbnb JavaScript Style Guide相关推荐

  1. Google JavaScript Style Guide

    转自:http://google.github.io/styleguide/javascriptguide.xml Google JavaScript Style Guide Revision 2.9 ...

  2. Google C++ Style Guide - Google C++ 风格指南

    Google C++ Style Guide - Google C++ 风格指南 Every major open-source project has its own style guide: a ...

  3. Airbnb JavaScript 编码风格指南(2018年最新版)

    Airbnb JavaScript 编码风格指南(2018年最新版) 访问此原文地址:http://galaxyteam.pub/didi-fe... 另外欢迎访问我们维护的https://www.t ...

  4. Google Objective-C Style Guide

    看题目就知道了-哪天有空翻译成中文的-不多说了-上链接- Google Objective-C Style Guide 转载于:https://blog.51cto.com/lulala/659124

  5. python coding style guide 的快速落地实践——业内python 编码风格就pep8和谷歌可以认作标准...

    python coding style guide 的快速落地实践 机器和人各有所长,如coding style检查这种可自动化的工作理应交给机器去完成,故发此文帮助你在几分钟内实现coding st ...

  6. Google cpp style guide 之 include

    首先是传送门: Google cpp style guide: http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml 中文版:( ...

  7. R语言观察日志(part16)--Google‘s R Style Guide

    学习笔记,仅供参考 自翻,有错必究 文章目录 Google's R Style Guide summary R语言风格 R语言规则 符号和命名 文件名 标识符 每行长度(注意) 缩进 空格 花括号 被 ...

  8. iOS Coding Style Guide 代码规范

    前言 代码规范可以说是老生常谈的话题了, 也是程序员自我修养的一种体现, 虽然一套好的代码规范不能使程序运行的更加流畅, 不能使程序直接的影响到程序的功能执行,但是如果能再发开之前就能明确定义一套代码 ...

  9. python coding style guide 的快速落地实践

    python coding style guide 的快速落地实践 机器和人各有所长,如coding style检查这种可自动化的工作理应交给机器去完成,故发此文帮助你在几分钟内实现coding st ...

最新文章

  1. 打破情感分类准确率80分天花板!更充分的知识图谱结合范式
  2. 汪卫华院士:无序中找有序 复杂中寻规律
  3. 斯坦福大学深度学习与自然语言处理第一讲:引言
  4. IOS的消息传递机制,使用NSNotificationCenter进行通信,很实用
  5. 关于MonoDevelop自动缩进的设置
  6. 初探DispatcherServlet#doDispatch
  7. P4424-[HNOI/AHOI2018]寻宝游戏【结论】
  8. 【编程开发】Python---列表
  9. unix 登录mysql_实例分析mysql用户登录。
  10. 13 FI配置-财务会计-输入全局参数
  11. JS中用encodeURIComponent编码,后台JAVA怎么解码
  12. 利用脚本检查机房中服务器的工作情况,并将ip和主机名放到指定文件中
  13. 产生一定范围随机数的通用表达式
  14. TP框架设置的LOG_LEVEL不起作用
  15. 游戏太难通关?教你用CE和Python写一个属于自己的植物大战僵尸修改器(无限阳光,无限金币,无冷却时间)
  16. 解决.NET报错【80040154 没有注册类】的问题
  17. 小学生python游戏编程arcade----可旋转的坦克的发射子弹
  18. 解决问题:RuntimeError: the sip module implements API v11.0 to v11.2 but the module requires API v12.0
  19. matlab触发igbt电路设计,IGBT单相桥式无源逆变电路设计(纯电阻负载).doc
  20. CAD梦想画图中的的“绘图工具——绘线命令”

热门文章

  1. 企微获取成员userID
  2. Lua 5.4 新特性概览
  3. MFC EDIT的使用———自动滚屏
  4. 华为云是如何暗中为你的网站保驾护航
  5. 设计模式(一)认识UML图提升代码阅读与设计能力
  6. 【转】变色龙启动知识
  7. 元宇宙让新的商业模式找到了商业闭环
  8. redis 命令总结
  9. 教师节如何引流?教师节引流文案怎么写?教师节引流技巧
  10. 局域网arp攻击_python制作ARP欺骗工具