java斗地主程序制作过程

  • 效果
  • 项目概况
  • 代码分布

效果



项目概况

代码分布

首先对卡牌进行编写

package com;import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;import javax.swing.ImageIcon;
import javax.swing.JLabel;public class Card extends JLabel implements MouseListener{Main main;//Main类的引用String name;//图片url名字boolean up;//是否正反面boolean canClick=false;//是否可被点击boolean clicked=false;//是否点击过public Card(Main m,String name,boolean up){this.main=m;this.name=name;this.up=up;if(this.up)this.turnFront();else {this.turnRear();}this.setSize(71, 96);this.setVisible(true);this.addMouseListener(this);}//正面public void turnFront() {this.setIcon(new ImageIcon("images/" + name + ".gif"));this.up = true;}//反面public void turnRear() {this.setIcon(new ImageIcon("images/rear.gif"));this.up = false;}@Overridepublic void mouseClicked(MouseEvent e) {// TODO Auto-generated method stubif(canClick){Point from=this.getLocation();int step; //移动的距离if(clicked)step=-20;else {step=20;}clicked=!clicked; //反向//当被选中的时候,向前移动一步/后退一步Common.move(this,from,new Point(from.x,from.y-step));}}public void mouseEntered(MouseEvent arg0) {}public void mouseExited(MouseEvent arg0) {}public void mousePressed(MouseEvent arg0) {}public void mouseReleased(MouseEvent arg0) {}}

卡牌类型

package com;public enum CardType {c1,//单牌。c2,//对子。c3,//3不带。c4,//炸弹。c31,//3带1。c32,//3带2。c411,//4带2个单,或者一对c422,//4带2对c123,//连子。c1122,//连队。c111222,//飞机。c11122234,//飞机带单排.c1112223344,//飞机带对子.c0//不能出牌
}

之后是对卡组类型的编写 用来在核心部分核对

package com;import java.util.ArrayList;
import java.util.List;public class Model {//一组牌int value; //权值int num;// 手数 (几次能够走完,没有挡的情况下)List<String> a1=new ArrayList<String>(); //单张List<String> a2=new ArrayList<String>(); //对子List<String> a3=new ArrayList<String>(); //3带List<String> a123=new ArrayList<String>(); //连子List<String> a112233=new ArrayList<String>(); //连牌List<String> a111222=new ArrayList<String>(); //飞机List<String> a4=new ArrayList<String>(); //炸弹
}

接下来是最主要的部分 核心结构

package com;import java.awt.Point;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.concurrent.Delayed;public class Common {//判断牌型public static CardType jugdeType(List<Card> list){//因为之前排序过所以比较好判断int len=list.size();//单牌,对子,3不带,4个一样炸弹if(len<=4){ //如果第一个和最后个相同,说明全部相同if(list.size()>0&&Common.getValue(list.get(0))==Common.getValue(list.get(len-1))){switch (len) {case 1:return CardType.c1;case 2:return CardType.c2;case 3:return CardType.c3;case 4:return CardType.c4;}}//双王,化为对子返回if(len==2&&Common.getColor(list.get(1))==5)return CardType.c2;//当第一个和最后个不同时,3带1if(len==4 &&((Common.getValue(list.get(0))==Common.getValue(list.get(len-2)))||Common.getValue(list.get(1))==Common.getValue(list.get(len-1))))return CardType.c31;else {return CardType.c0;}}//当5张以上时,连字,3带2,飞机,2顺,4带2等等if(len>=5){//现在按相同数字最大出现次数Card_index card_index=new Card_index();for(int i=0;i<4;i++)card_index.a[i]=new ArrayList<Integer>();//求出各种数字出现频率Common.getMax( card_index,list); //a[0,1,2,3]分别表示重复1,2,3,4次的牌//3带2 -----必含重复3次的牌if(card_index.a[2].size()==1 &&card_index.a[1].size()==1 && len==5)return CardType.c32;//4带2(单,双)if(card_index.a[3].size()==1 && len==6)return CardType.c411;if(card_index.a[3].size()==1 && card_index.a[1].size()==2 &&len==8)return CardType.c422;//单连,保证不存在王if((Common.getColor(list.get(0))!=5)&&(card_index.a[0].size()==len) &&(Common.getValue(list.get(0))-Common.getValue(list.get(len-1))==len-1))return CardType.c123;//连队if(card_index.a[1].size()==len/2 && len%2==0 && len/2>=3&&(Common.getValue(list.get(0))-Common.getValue(list.get(len-1))==(len/2-1)))return CardType.c1122;//飞机if(card_index.a[2].size()==len/3 && (len%3==0) &&(Common.getValue(list.get(0))-Common.getValue(list.get(len-1))==(len/3-1)))return CardType.c111222;//飞机带n单,n/2对if(card_index.a[2].size()==len/4 &&((Integer)(card_index.a[2].get(len/4-1))-(Integer)(card_index.a[2].get(0))==len/4-1))return CardType.c11122234;//飞机带n双if(card_index.a[2].size()==len/5 && card_index.a[2].size()==len/5 &&((Integer)(card_index.a[2].get(len/5-1))-(Integer)(card_index.a[2].get(0))==len/5-1))return CardType.c1112223344;}return CardType.c0;}//移动效果的函数,用于发牌public static void move(Card card,Point from,Point to){if(to.x!=from.x){double k=(1.0)*(to.y-from.y)/(to.x-from.x);double b=to.y-to.x*k;int flag=0;//判断向左还是向右移动步幅if(from.x<to.x)flag=20;else {flag=-20;}for(int i=from.x;Math.abs(i-to.x)>20;i+=flag){double y=k*i+b;//这里主要用的数学中的线性函数card.setLocation(i,(int)y);try {Thread.sleep(5); //延迟,可自己设置} catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace();}}}//位置校准card.setLocation(to);}//对list排序public static void order(List<Card> list){Collections.sort(list,new Comparator<Card>() {@Overridepublic int compare(Card o1, Card o2) {// TODO Auto-generated method stubint a1=Integer.parseInt(o1.name.substring(0, 1));//花色int a2=Integer.parseInt(o2.name.substring(0,1));int b1=Integer.parseInt(o1.name.substring(2,o1.name.length()));//数值int b2=Integer.parseInt(o2.name.substring(2,o2.name.length()));int flag=0;//如果是王的话if(a1==5) b1+=100;if(a1==5&&b1==1) b1+=50;if(a2==5) b2+=100;if(a2==5&&b2==1) b2+=50;//如果是A或者2if(b1==1) b1+=20;if(b2==1) b2+=20;if(b1==2) b1+=30;if(b2==2) b2+=30;flag=b2-b1;if(flag==0)return a2-a1;else {return flag;}}});}//重新定位 flag代表电脑1 ,2 或者是我public static void rePosition(Main m,List<Card> list,int flag){Point p=new Point();if(flag==0){p.x=50;p.y=(450/2)-(list.size()+1)*15/2;}if(flag==1){//我的排序 _y=450 width=830p.x=(800/2)-(list.size()+1)*21/2;p.y=450;}if(flag==2){p.x=700;p.y=(450/2)-(list.size()+1)*15/2;}int len=list.size();for(int i=0;i<len;i++){Card card=list.get(i);Common.move(card, card.getLocation(), p);m.container.setComponentZOrder(card, 0);if(flag==1)p.x+=21;else p.y+=15;}}//地主牌权值,看是否抢地主public static int getScore(List<Card> list){int count=0;for(int i=0,len=list.size();i<len;i++){Card card=list.get(i);if(card.name.substring(0, 1).equals("5")){//System.out.println(card.name.substring(0, 1));count+=5;}if(card.name.substring(2, card.name.length()).equals("2")){//System.out.println(2);count+=2;}}return count;}//返回花色public static int getColor(Card card){return Integer.parseInt(card.name.substring(0,1));}//返回值public static int getValue(Card card){int i= Integer.parseInt(card.name.substring(2,card.name.length()));if(card.name.substring(2,card.name.length()).equals("2"))i+=13;if(card.name.substring(2,card.name.length()).equals("1"))i+=13;if(Common.getColor(card)==5)i+=2;//是王return i;}//得到最大相同数public static void getMax(Card_index card_index,List<Card> list){int count[]=new int[14];//1-13各算一种,王算第14种for(int i=0;i<14;i++)count[i]=0;for(int i=0,len=list.size();i<len;i++){if(Common.getColor(list.get(i))==5)count[13]++;elsecount[Common.getValue(list.get(i))-1]++;}for(int i=0;i<14;i++){switch (count[i]) {case 1:card_index.a[0].add(i+1);break;case 2:card_index.a[1].add(i+1);break;case 3:card_index.a[2].add(i+1);break;case 4:card_index.a[3].add(i+1);break;}}}//拆牌public static Model getModel(List<Card> list){//先复制一个listList list2=new ArrayList<Card>(list);Model model=new Model();//------先拆炸弹Common.getBoomb(list2, model); //ok//------拆3带Common.getThree(list2, model);//拆飞机Common.getPlane(list2, model);//------拆对子Common.getTwo(list2, model);//拆连队Common.getTwoTwo(list2, model);//拆顺子Common.get123(list2, model);//拆单Common.getSingle(list2, model);return model;}//拆连子public static void get123(List<Card> list,Model model){List<Card> del=new ArrayList<Card>();//要删除的Cardsif(list.size()>0&&(Common.getValue(list.get(0))<7 ||Common.getValue(list.get(list.size()-1))>10))return;if(list.size()<5)return;for(int i=0,len=list.size();i<len;i++){int k=i;for(int j=i;j<len;j++){if(Common.getValue(list.get(i))-Common.getValue(list.get(j))==j-i){k=j;}}if(k-i>=4){String s="";for(int j=i;j<k;j++){s+=list.get(j).name+",";del.add(list.get(j));}s+=list.get(k).name;del.add(list.get(k));model.a123.add(s);i=k;}}list.removeAll(del);}//拆双顺public static void getTwoTwo(List<Card> list,Model model){List<String> del=new ArrayList<String>();//要删除的Cards//从model里面的对子找List<String> l=model.a2;if(l.size()<3)return ;Integer s[]=new Integer[l.size()];for(int i=0,len=l.size();i<len;i++){String []name=l.get(i).split(",");s[i]=Integer.parseInt(name[0].substring(2,name[0].length()));}//s0,1,2,3,4  13,9,8,7,6for(int i=0,len=l.size();i<len;i++){int k=i;for(int j=i;j<len;j++){if(s[i]-s[j]==j-i)k=j;}if(k-i>=2)//k=4 i=1{//说明从i到k是连队String ss="";for(int j=i;j<k;j++){ss+=l.get(j)+",";del.add(l.get(j));}ss+=l.get(k);model.a112233.add(ss);del.add(l.get(k));i=k;}}l.removeAll(del);}//拆飞机public static void getPlane(List<Card> list,Model model){List<String> del=new ArrayList<String>();//要删除的Cards//从model里面的3带找List<String> l=model.a3;if(l.size()<2)return ;Integer s[]=new Integer[l.size()];for(int i=0,len=l.size();i<len;i++){String []name=l.get(i).split(",");s[i]=Integer.parseInt(name[0].substring(2,name[0].length()));}for(int i=0,len=l.size();i<len;i++){int k=i;for(int j=i;j<len;j++){if(s[i]-s[j]==j-i)k=j;}if(k!=i){//说明从i到k是飞机String ss="";for(int j=i;j<k;j++){ss+=l.get(j)+",";del.add(l.get(j));}ss+=l.get(k);model.a111222.add(ss);del.add(l.get(k));i=k;}}l.removeAll(del);}//拆炸弹public static void getBoomb(List<Card> list,Model model){List<Card> del=new ArrayList<Card>();//要删除的Cards//王炸if(list.size()>=2 &&Common.getColor(list.get(0))==5 && Common.getColor(list.get(1))==5){model.a4.add(list.get(0).name+","+list.get(1).name); //按名字加入del.add(list.get(0));del.add(list.get(1));}//如果王不构成炸弹咋先拆单if(Common.getColor(list.get(0))==5&&Common.getColor(list.get(1))!=5){del.add(list.get(0));model.a1.add(list.get(0).name);}list.removeAll(del);//一般的炸弹for(int i=0,len=list.size();i<len;i++){if(i+3<len && Common.getValue(list.get(i))==Common.getValue(list.get(i+3))){String s=list.get(i).name+",";s+=list.get(i+1).name+",";s+=list.get(i+2).name+",";s+=list.get(i+3).name;model.a4.add(s);for(int j=i;j<=i+3;j++)del.add(list.get(j));i=i+3;}}list.removeAll(del);}//拆3带public static void getThree(List<Card> list,Model model){List<Card> del=new ArrayList<Card>();//要删除的Cards//连续3张相同for(int i=0,len=list.size();i<len;i++){if(i+2<len&&Common.getValue(list.get(i))==Common.getValue(list.get(i+2))){String s=list.get(i).name+",";s+=list.get(i+1).name+",";s+=list.get(i+2).name;model.a3.add(s);for(int j=i;j<=i+2;j++)del.add(list.get(j));i=i+2;}}list.removeAll(del);}//拆对子public static void getTwo(List<Card> list,Model model){List<Card> del=new ArrayList<Card>();//要删除的Cards//连续2张相同for(int i=0,len=list.size();i<len;i++){if(i+1<len&&Common.getValue(list.get(i))==Common.getValue(list.get(i+1))){String s=list.get(i).name+",";s+=list.get(i+1).name;model.a2.add(s);for(int j=i;j<=i+1;j++)del.add(list.get(j));i=i+1;}}list.removeAll(del);}//拆单牌public static void getSingle(List<Card> list,Model model){List<Card> del=new ArrayList<Card>();//要删除的Cards//1for(int i=0,len=list.size();i<len;i++){model.a1.add(list.get(i).name);del.add(list.get(i));}list.removeAll(del);}//隐藏之前出过的牌public static void hideCards(List<Card> list){for(int i=0,len=list.size();i<len;i++){list.get(i).setVisible(false);}}//检查牌的是否能出public static int checkCards(List<Card> c,List<Card>[] current){//找出当前最大的牌是哪个电脑出的,c是点选的牌List<Card> currentlist=(current[0].size()>0)?current[0]:current[2];CardType cType=Common.jugdeType(c);//如果张数不同直接过滤if(cType!=CardType.c4&&c.size()!=currentlist.size())return 0;//比较我的出牌类型if(Common.jugdeType(c)!=Common.jugdeType(currentlist)){return 0;}//比较出的牌是否要大//王炸弹if(cType==CardType.c4){if(c.size()==2)return 1;if(currentlist.size()==2)return 0;}//单牌,对子,3带,4炸弹if(cType==CardType.c1||cType==CardType.c2||cType==CardType.c3||cType==CardType.c4){if(Common.getValue(c.get(0))<=Common.getValue(currentlist.get(0))){return 0;}else {return 1;}}//顺子,连队,飞机裸if(cType==CardType.c123||cType==CardType.c1122||cType==CardType.c111222){if(Common.getValue(c.get(0))<=Common.getValue(currentlist.get(0)))return 0;else return 1;}//按重复多少排序//3带1,3带2 ,飞机带单,双,4带1,2,只需比较第一个就行,独一无二的 if(cType==CardType.c31||cType==CardType.c32||cType==CardType.c411||cType==CardType.c422||cType==CardType.c11122234||cType==CardType.c1112223344){List<Card> a1=Common.getOrder2(c); //我出的牌List<Card> a2=Common.getOrder2(currentlist);//当前最大牌if(Common.getValue(a1.get(0))<Common.getValue(a2.get(0)))return 0;}return 1;}//按照重复次数排序public static List getOrder2(List<Card> list){List<Card> list2=new ArrayList<Card>(list);List<Card> list3=new ArrayList<Card>();List<Integer> list4=new ArrayList<Integer>();int len=list2.size();int a[]=new int[20];for(int i=0;i<20;i++)a[i]=0;for(int i=0;i<len;i++){a[Common.getValue(list2.get(i))]++;}int max=0;for(int i=0;i<20;i++){max=0;for(int j=19;j>=0;j--){if(a[j]>a[max])max=j;}for(int k=0;k<len;k++){if(Common.getValue(list2.get(k))==max){list3.add(list2.get(k));}}list2.remove(list3);a[max]=0;}return list3;}
}
class Card_index{List a[]=new ArrayList[4];//单张
}

然后是时间管理 这个部分涉及线程

package com;import java.awt.Point;
import java.util.ArrayList;
import java.util.List;import javax.swing.JOptionPane;
import javax.swing.SwingUtilities;public class Time extends Thread {Main main;boolean isRun = true;int i = 10;public Time(Main m, int i) {this.main = m;this.i = i;}@Overridepublic void run() {while (i > -1 && isRun) {main.time[1].setText("倒计时:" + i--);second(1);// 等一秒}if (i == -1)// 正常终结,说明超时main.time[1].setText("不抢");main.landlord[0].setVisible(false);main.landlord[1].setVisible(false);for (Card card2 : main.playerList[1])card2.canClick = true;// 可被点击// 如果自己抢到地主if (main.time[1].getText().equals("抢地主")) {// 得到地主牌main.playerList[1].addAll(main.lordList);openlord(true);second(2);// 等待五秒Common.order(main.playerList[1]);Common.rePosition(main, main.playerList[1], 1);setlord(1);} else {// 电脑选地主if (Common.getScore(main.playerList[0]) < Common.getScore(main.playerList[2])) {main.time[2].setText("抢地主");main.time[2].setVisible(true);setlord(2);// 设定地主openlord(true);second(3);main.playerList[2].addAll(main.lordList);Common.order(main.playerList[2]);Common.rePosition(main, main.playerList[2], 2);openlord(false);} else {main.time[0].setText("抢地主");main.time[0].setVisible(true);setlord(0);// 设定地主openlord(true);second(3);main.playerList[0].addAll(main.lordList);Common.order(main.playerList[0]);Common.rePosition(main, main.playerList[0], 0);//openlord(false);}}// 选完地主后 关闭地主按钮main.landlord[0].setVisible(false);main.landlord[1].setVisible(false);turnOn(false);for (int i = 0; i < 3; i++){main.time[i].setText("不要");main.time[i].setVisible(false);}// 开始游戏 根据地主不同顺序不同main.turn=main.dizhuFlag;while (true) {if(main.turn==1) //我{turnOn(true);// 出牌按钮 --我出牌timeWait(30, 1);// 我自己的定时器turnOn(false);//选完关闭main.turn=(main.turn+1)%3;if(win())//判断输赢break;}if (main.turn==0) {computer0();main.turn=(main.turn+1)%3;if(win())//判断输赢break;}if(main.turn==2){computer2();main.turn=(main.turn+1)%3;if(win())//判断输赢break;}}}// 等待i秒public void second(int i) {try {Thread.sleep(i * 1000);} catch (InterruptedException e) {// TODO Auto-generated catch blocke.printStackTrace();}}// 地主牌翻看public void openlord(boolean is) {for (int i = 0; i < 3; i++) {if (is)main.lordList.get(i).turnFront(); // 地主牌翻看else {main.lordList.get(i).turnRear(); // 地主牌闭合}main.lordList.get(i).canClick = true;// 可被点击}}// 设定地主public void setlord(int i) {Point point = new Point();if (i == 1)// 我是地主{point.x = 80;point.y = 430;main.dizhuFlag = 1;// 设定地主}if (i == 0) {point.x = 80;point.y = 20;main.dizhuFlag = 0;}if (i == 2) {point.x = 700;point.y = 20;main.dizhuFlag = 2;}main.dizhu.setLocation(point);main.dizhu.setVisible(true);}// 打开出牌按钮public void turnOn(boolean flag) {main.publishCard[0].setVisible(flag);main.publishCard[1].setVisible(flag);}// 电脑0走牌(我代表1)public void computer0() {timeWait(1, 0); // 定时ShowCard(0); // 出牌}// 电脑2走牌(我代表1)public void computer2() {timeWait(1, 2); // 定时ShowCard(2); // 出牌}// 走牌public void ShowCard(int role) {Model model = Common.getModel(main.playerList[role]);// 待走的牌List<String> list = new ArrayList();// 如果是主动出牌if (main.time[(role + 1) % 3].getText().equals("不要")&& main.time[(role + 2) % 3].getText().equals("不要")) {// 有单出单 (除开3带,飞机能带的单牌)if (model.a1.size() > (model.a111222.size() * 2 + model.a3.size())) {list.add(model.a1.get(model.a1.size() - 1));}// 有对子出对子 (除开3带,飞机)else if (model.a2.size() > (model.a111222.size() * 2 + model.a3.size())) {list.add(model.a2.get(model.a2.size() - 1));}// 有顺子出顺子else if (model.a123.size() > 0) {list.add(model.a123.get(model.a123.size() - 1));}// 有3带就出3带,没有就出光3else if (model.a3.size() > 0) {// 3带单,且非关键时刻不能带王,2if (model.a1.size() > 0) {list.add(model.a1.get(model.a1.size() - 1));}// 3带对else if (model.a2.size() > 0) {list.add(model.a2.get(model.a2.size() - 1));}list.add(model.a3.get(model.a3.size() - 1));}// 有双顺出双顺else if (model.a112233.size() > 0) {list.add(model.a112233.get(model.a112233.size() - 1));}// 有飞机出飞机else if (model.a111222.size() > 0) {String name[] = model.a111222.get(0).split(",");// 带单if (name.length / 3 <= model.a1.size()) {list.add(model.a111222.get(model.a111222.size() - 1));for (int i = 0; i < name.length / 3; i++)list.add(model.a1.get(i));} else if (name.length / 3 <= model.a2.size())// 带双{list.add(model.a111222.get(model.a111222.size() - 1));for (int i = 0; i < name.length / 3; i++)list.add(model.a2.get(i));}// 有炸弹出炸弹} else if (model.a4.size() > 0) {// 4带2,1int sizea1 = model.a1.size();int sizea2 = model.a2.size();if (sizea1 >= 2) {list.add(model.a1.get(sizea1 - 1));list.add(model.a1.get(sizea1 - 2));list.add(model.a4.get(0));} else if (sizea2 >= 2) {list.add(model.a2.get(sizea1 - 1));list.add(model.a2.get(sizea1 - 2));list.add(model.a4.get(0));} else {// 直接炸list.add(model.a4.get(0));}}}// 如果是跟牌else {List<Card> player = main.currentList[(role + 2) % 3].size() > 0 ? main.currentList[(role + 2) % 3]: main.currentList[(role + 1) % 3];CardType cType=Common.jugdeType(player);//如果是单牌if(cType==CardType.c1){AI_1(model.a1, player, list, role);}//如果是对子else if(cType==CardType.c2){AI_1(model.a2, player, list, role);}//3带else if(cType==CardType.c3){AI_1(model.a3, player, list, role);}//炸弹else if(cType==CardType.c4){AI_1(model.a4, player, list, role);}//如果是3带1else if(cType==CardType.c31){//偏家 涉及到拆牌//if((role+1)%3==main.dizhuFlag)AI_2(model.a3, model.a1, player, list, role);}//如果是3带2else if(cType==CardType.c32){//偏家//if((role+1)%3==main.dizhuFlag)AI_2(model.a3, model.a2, player, list, role);}//如果是4带11else if(cType==CardType.c411){AI_5(model.a4, model.a1, player, list, role);}//如果是4带22else if(cType==CardType.c422){AI_5(model.a4, model.a2, player, list, role);}//顺子else if(cType==CardType.c123){AI_3(model.a123, player, list, role);}//双顺else if(cType==CardType.c1122){AI_3(model.a112233, player, list, role);}//飞机带单else if(cType==CardType.c11122234){AI_4(model.a111222,model.a1, player, list, role);}//飞机带对else if(cType==CardType.c1112223344){AI_4(model.a111222,model.a2, player, list, role);}//炸弹if(list.size()==0){int len4=model.a4.size();if(len4>0)list.add(model.a4.get(len4-1));}}// 定位出牌main.currentList[role].clear();if (list.size() > 0) {Point point = new Point();if (role == 0)point.x = 200;if (role == 2)point.x = 550;point.y = (400 / 2) - (list.size() + 1) * 15 / 2;// 屏幕中部// 将name转换成Cardfor (int i = 0, len = list.size(); i < len; i++) {List<Card> cards = getCardByName(main.playerList[role],list.get(i));for (Card card : cards) {Common.move(card, card.getLocation(), point);point.y += 15;main.currentList[role].add(card);main.playerList[role].remove(card);}}Common.rePosition(main, main.playerList[role], role);} else {main.time[role].setVisible(true);main.time[role].setText("不要");}for(Card card:main.currentList[role])card.turnFront();}// 按name获得Card,方便从Model取出public List getCardByName(List<Card> list, String n) {String[] name = n.split(",");List cardsList = new ArrayList<Card>();int j = 0;for (int i = 0, len = list.size(); i < len; i++) {if (j < name.length && list.get(i).name.equals(name[j])) {cardsList.add(list.get(i));i = 0;j++;}}return cardsList;}//顺子public void AI_3(List<String> model,List<Card> player,List<String> list,int role){for(int i=0,len=model.size();i<len;i++){String []s=model.get(i).split(",");if(s.length==player.size()&&getValueInt(model.get(i))>Common.getValue(player.get(0))){list.add(model.get(i));return;}}}//飞机带单,双public void AI_4(List<String> model1,List<String> model2,List<Card> player,List<String> list,int role){//排序按重复数player=Common.getOrder2(player);int len1=model1.size();int len2=model2.size();if(len1<1 || len2<1)return;for(int i=0;i<len1;i++){String []s=model1.get(i).split(",");String []s2=model2.get(0).split(",");if((s.length/3<=len2)&&(s.length*(3+s2.length)==player.size())&&getValueInt(model1.get(i))>Common.getValue(player.get(0))){list.add(model1.get(i));for(int j=1;j<=s.length/3;j++)list.add(model2.get(len2-j));}}}//4带1,2public void AI_5(List<String> model1,List<String> model2,List<Card> player,List<String> list,int role){//排序按重复数player=Common.getOrder2(player);int len1=model1.size();int len2=model2.size();if(len1<1 || len2<2)return;for(int i=0;i<len1;i++){if(getValueInt(model1.get(i))>Common.getValue(player.get(0))){list.add(model1.get(i));for(int j=1;j<=2;j++)list.add(model2.get(len2-j));}}}//单牌,对子,3个,4个,通用public void AI_1(List<String> model,List<Card> player,List<String> list,int role){//顶家if((role+1)%3==main.dizhuFlag){for(int i=0,len=model.size();i<len;i++){if(getValueInt(model.get(i))>Common.getValue(player.get(0))){list.add(model.get(i));break;}}}else {//偏家for(int len=model.size(),i=len-1;i>=0;i--){if(getValueInt(model.get(i))>Common.getValue(player.get(0))){list.add(model.get(i));break;}}}}//3带1,2,4带1,2public void AI_2(List<String> model1,List<String> model2,List<Card> player,List<String> list,int role){//model1是主牌,model2是带牌,player是玩家出的牌,,list是准备回的牌//排序按重复数player=Common.getOrder2(player);int len1=model1.size();int len2=model2.size();//如果有王直接炸了if(len1>0&&model1.get(0).length()<10){list.add(model1.get(0));System.out.println("王炸");return;}if(len1<1 || len2<1)return;for(int len=len1,i=len-1;i>=0;i--){    if(getValueInt(model1.get(i))>Common.getValue(player.get(0))){list.add(model1.get(i));break;}} list.add(model2.get(len2-1));if(list.size()<2)list.clear();}// 延时,模拟时钟public void timeWait(int n, int player) {if (main.currentList[player].size() > 0)Common.hideCards(main.currentList[player]);if (player == 1)// 如果是我,10秒到后直接下一家出牌{int i = n;while (main.nextPlayer == false && i >= 0) {// main.container.setComponentZOrder(main.time[player], 0);main.time[player].setText("倒计时:" + i);main.time[player].setVisible(true);second(1);i--;}if (i == -1) {main.time[player].setText("超时");}main.nextPlayer = false;} else {for (int i = n; i >= 0; i--) {second(1);// main.container.setComponentZOrder(main.time[player], 0);main.time[player].setText("倒计时:" + i);main.time[player].setVisible(true);}}main.time[player].setVisible(false);}//通过name估值public  int getValueInt(String n){String name[]=n.split(",");String s=name[0];int i=Integer.parseInt(s.substring(2, s.length()));if(s.substring(0, 1).equals("5"))i+=3;if(s.substring(2, s.length()).equals("1")||s.substring(2, s.length()).equals("2"))i+=13;return i;}//判断输赢public boolean win(){for(int i=0;i<3;i++){if(main.playerList[i].size()==0){String s;if(i==1){s="恭喜你,胜利了!";}else {s="恭喜电脑"+i+",赢了! 你的智商有待提高哦";}JOptionPane.showMessageDialog(main, s);return true;}}return false;}
}

最后写Main函数

package com;import java.awt.Color;
import java.awt.Container;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;public class Main extends JFrame implements ActionListener {public Container container = null;// 定义容器JMenuItem start, exit, about;// 定义菜单按钮JButton landlord[]=new JButton[2];//抢地主按钮JButton publishCard[]=new JButton[2];//出牌按钮int dizhuFlag;//地主标志int turn;JLabel dizhu; //地主图标List<Card> currentList[] =new ArrayList[3]; //  当前的出牌List<Card> playerList[] = new ArrayList[3]; // 定义3个玩家表List<Card> lordList;//地主牌Card card[] = new Card[56]; // 定义54张牌JTextField time[]=new JTextField[3]; //计时器Time t; //定时器(线程)boolean nextPlayer=false; //转换角色public Main(){Init();// 初始化SetMenu();// 创建菜单 按钮(抢地主,发牌,计时器)this.setVisible(true);CardInit();//发牌getLord(); //发完牌开始抢地主time[1].setVisible(true);//线程安全性,把非主线程的UI控制放到里面SwingUtilities.invokeLater(new NewTimer(this,10));}// 抢地主public void getLord(){//System.out.println(CardType.c0.toString());for(int i=0;i<2;i++)landlord[i].setVisible(true);}//初始化牌// 发牌洗牌public void CardInit() {int count = 1;//初始化牌for (int i = 1; i <= 5; i++) {for (int j = 1; j <= 13; j++) {if ((i == 5) && (j > 2))break;else {card[count] = new Card(this, i + "-" + j, false);card[count].setLocation(350, 50);container.add(card[count]);count++;}}}//打乱顺序for(int i=0;i<100;i++){Random random=new Random();int a=random.nextInt(54)+1;int b=random.nextInt(54)+1;Card k=card[a];card[a]=card[b];card[b]=k;}//开始发牌for(int i=0;i<3;i++)playerList[i]=new ArrayList<Card>(); //玩家牌lordList=new ArrayList<Card>();//地主牌三张int t=0;for(int i=1;i<=54;i++){if(i>=52)//地主牌{Common.move(card[i], card[i].getLocation(),new Point(300+(i-52)*80,10));lordList.add(card[i]);continue;}switch ((t++)%3) {case 0://左边玩家Common.move(card[i], card[i].getLocation(),new Point(50,60+i*5));playerList[0].add(card[i]);break;case 1://我Common.move(card[i], card[i].getLocation(),new Point(180+i*7,450));playerList[1].add(card[i]);card[i].turnFront(); //显示正面break;case 2://右边玩家Common.move(card[i], card[i].getLocation(),new Point(700,60+i*5));playerList[2].add(card[i]);break;}//card[i].turnFront(); //显示正面container.setComponentZOrder(card[i], 0);}//发完牌排序,从大到小for(int i=0;i<3;i++){Common.order(playerList[i]);Common.rePosition(this,playerList[i],i);//重新定位}dizhu=new JLabel(new ImageIcon("images/dizhu.gif"));dizhu.setVisible(false);dizhu.setSize(40, 40);container.add(dizhu);}// 初始化窗体public void Init() {this.setTitle("szqmvnproject");this.setSize(830, 620);setResizable(false);setLocationRelativeTo(getOwner()); // 屏幕居中container = this.getContentPane();container.setLayout(null);this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);container.setBackground(new Color(0, 112, 26)); // 背景为绿色}// 创建菜单 功能按钮public void SetMenu() {JMenuBar jMenuBar = new JMenuBar();JMenu game = new JMenu("游戏");JMenu help = new JMenu("帮助");start = new JMenuItem("新游戏");exit = new JMenuItem("退出");about = new JMenuItem("关于");start.addActionListener(this);exit.addActionListener(this);about.addActionListener(this);game.add(start);game.add(exit);help.add(about);jMenuBar.add(game);jMenuBar.add(help);this.setJMenuBar(jMenuBar);landlord[0]=new JButton("抢地主");landlord[1]=new JButton("不     抢");publishCard[0]= new JButton("出牌");publishCard[1]= new JButton("不要");for(int i=0;i<2;i++){publishCard[i].setBounds(320+i*100, 400, 60, 20);landlord[i].setBounds(320+i*100, 400,75,20);container.add(landlord[i]);landlord[i].addActionListener(this);landlord[i].setVisible(false);container.add(publishCard[i]);publishCard[i].setVisible(false);publishCard[i].addActionListener(this);}for(int i=0;i<3;i++){time[i]=new JTextField("倒计时:");time[i].setVisible(false);container.add(time[i]);}time[0].setBounds(140, 230, 60, 20);time[1].setBounds(374, 360, 60, 20);time[2].setBounds(620, 230, 60, 20);for(int i=0;i<3;i++){currentList[i]=new ArrayList<Card>();}}@Overridepublic void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubif (e.getSource() == exit) {this.dispose();}if (e.getSource() == about) {JOptionPane.showMessageDialog(this, "交流QQ 1552398823\nCSDN 一看书就想睡觉\nID:weixin_44076570");}if (e.getSource() == start) {// this.restart();}if(e.getSource()==landlord[0]){time[1].setText("抢地主");t.isRun=false; //时钟终结}if(e.getSource()==landlord[1]){time[1].setText("不抢");t.isRun=false; //时钟终结}//如果是不要if(e.getSource()==publishCard[1]){this.nextPlayer=true;currentList[1].clear();time[1].setText("不要");}//如果是出牌按钮if(e.getSource()==publishCard[0]){List<Card> c=new ArrayList<Card>();//点选出牌for(int i=0;i<playerList[1].size();i++){Card card=playerList[1].get(i);if(card.clicked){c.add(card);}}int flag=0;//如果我主动出牌if(time[0].getText().equals("不要")&&time[2].getText().equals("不要")){if(Common.jugdeType(c)!=CardType.c0)flag=1;//表示可以出牌}//如果我跟牌else{flag=Common.checkCards(c,currentList);}//判断是否符合出牌if(flag==1){currentList[1]=c;playerList[1].removeAll(currentList[1]);//移除走的牌//定位出牌Point point=new Point();point.x=(770/2)-(currentList[1].size()+1)*15/2;;point.y=300;for(int i=0,len=currentList[1].size();i<len;i++){Card card=currentList[1].get(i);Common.move(card, card.getLocation(), point);point.x+=15;}//抽完牌后重新整理牌Common.rePosition(this, playerList[1], 1);time[1].setVisible(false);this.nextPlayer=true;}}}public static void main(String args[]) {new Main();}}
class NewTimer implements Runnable{Main main;int i;public NewTimer(Main m,int i){this.main=m;this.i=i;}@Overridepublic void run() {// TODO Auto-generated method stubmain.t=new Time(main,10);//从10开始倒计时main.t.start();}}

源码 https://download.csdn.net/download/weixin_44076570/12985900

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