啥都不说先上效果图,这个是我项目里的效果:

下面的是我抽取出来的 demo 适配啥的我基本上都做好了没做其他的

ok 下面 说一下思路把

首先 说一下原理 我是使用bitmap 创建两张图 一开始的时候 一张在下面记为1号 一张在上面 记为2号

当手指向下滑动时 判断 1号 的起点位置 是否完全超出屏幕 如果超出屏幕的话 那么将2号变为下面 1号变为上面 (移动1号的Y坐标) 大体思路 是这样. 里面还有许多判断

比如 是否能向下滑动 起点位置, 星星的判定 哎呀 好烦 说的东西太多啦 来张我的草稿纸 哈哈 话说我草稿都写了好几页

先上代码:

/**

* Created by liuml on 2016/6/11.

*/

public class MyScrollView extends View {

// 其资源引用的是同一张图片

private Bitmap bmpBackGround1;

private Bitmap bmpBackGround2;

int speed;

int pointX;

int tempy1;

private Context mcontext;

private int isfirst = 1;

// 按钮的坐标

private int btnX, btnY;

// 按钮是否按下标识位

private Boolean isPress;

// 界面背景坐标

private int bg1x, bg1y, bg2x, bg2y;

private int cloudx, cloudy;

List> mapList;

// 星星坐标

private int stars0X, stars0Y, stars1X, stars1Y, stars2X, stars2Y, stars3X,

stars3Y, stars4X, stars4Y, stars5X, stars5Y, stars6X, stars6Y,

stars7X, stars7Y, stars8X, stars8Y, stars9X, stars9Y, stars10X,

stars10Y;

// //定义第二页的星星坐标

private int MaxStars = 80;// 最大的星星数量 80个

private int textContnt[] = new int[MaxStars];// 数字

private int pointsY[];

private int pointsX[];

private int pointY, moveY = 0;

private int activityNumber = 2;

private Bitmap treeBackGround;// 界面背景

private Bitmap cloud_bg;// 界面背景

private Bitmap starsBg;// 星星

private Bitmap starsBg_n;// 星星未做的

// 声明一个Resources实例便于加载图片

private Resources res = this.getResources();

// 声明一个画笔

private Paint paint;

private DisplayMetrics dm; // 获取屏幕分辨率的类

// private Scroller mScroller;

private boolean isFirst = true;

// 点击事件星星相关

int mDownX = 0;

int mDownY = 0;

int mTempX = 0;

int mTempY = 0;

private static final int MAX_DISTANCE_FOR_CLICK = 100;

private ScrollViewListener listener;

private int screenHeight;

private int screenWidth;

public MyScrollView(Context context, AttributeSet attrs) {

super(context, attrs);

mcontext = context;

// 背景加载资源

treeBackGround = BitmapFactory.decodeResource(res, R.drawable.tree);

cloud_bg = BitmapFactory.decodeResource(res, R.drawable.cloud_bg);

starsBg = BitmapFactory.decodeResource(res, R.drawable.stars_big);

starsBg_n = BitmapFactory.decodeResource(res, R.drawable.startbg_n);

this.bmpBackGround1 = treeBackGround;

this.bmpBackGround2 = treeBackGround;

bg1x = 0;

bg2x = 0;

cloudx = 0;

pointsY = new int[22];// Y轴

pointsX = new int[22];// X轴

screenHeight = DisplayUtils.getScreenHeight(context);

screenWidth = DisplayUtils.getScreenWidth(context);

initStartsXY();

initTextContent();

// mScroller = new Scroller(context);

// LogUtils.d("屏幕 分别率 高 = " + DisplayUtils.getScreenHeight(context) +

// " 屏幕 分别率 宽度 = " + DisplayUtils.getScreenWidth(context));

// LogUtils.d("屏幕 分别率 getDisplayDensity = " +

// DisplayUtils.getDisplayDensity(context));

}

public void setMapList(List list) {

mapList = list;

}

// //调用此方法滚动到目标位置

// public void smoothScrollTo(int fx, int fy) {

// int dx = fx - mScroller.getFinalX();

// int dy = fy - mScroller.getFinalY();

// smoothScrollBy(dx, dy);

// }

//

// //调用此方法设置滚动的相对偏移

// public void smoothScrollBy(int dx, int dy) {

//

// //设置mScroller的滚动偏移量

// mScroller.startScroll(mScroller.getFinalX(), mScroller.getFinalY(), dx,

// dy);

// invalidate();//这里必须调用invalidate()才能保证computeScroll()会被调用,否则不一定会刷新界面,看不到滚动效果

// }

//

// @Override

// public void computeScroll() {

// //先判断mScroller滚动是否完成

// if (mScroller.computeScrollOffset()) {

//

// //这里调用View的scrollTo()完成实际的滚动

// scrollTo(mScroller.getCurrX(), mScroller.getCurrY());

//

// //必须调用该方法,否则不一定能看到滚动效果

// postInvalidate();

// }

// super.computeScroll();

// }

private void initTextContent() {

for (int i = 0; i < MaxStars; i++) {

textContnt[i] = i + 1;

}

}

public void setOnclick(ScrollViewListener listener) {

this.listener = listener;

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

// 首先让第一张背景底部正好填满整个屏幕

int treeHeight = bmpBackGround1.getHeight() - getHeight();

// LogUtils.d("bg1y = " + bg1y + " bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight()

// + " getHeight() = " + getHeight());

if (treeHeight > 0) {// 图高大于屏幕高度

// 第二张背景图紧接在第一张背景的上方

// 虽然两张背景图无缝隙连接但是因为图片资源头尾

// 直接连接不和谐,为了让视觉看不出是两张图连接而修正的位置

bg1y = -(bmpBackGround1.getHeight() - getHeight());

bg2y = bg1y - bmpBackGround1.getHeight();// 这里可以+100

// 可以控制两张图之间的距离修正位置

} else {

bg1y = Math.abs(bmpBackGround1.getHeight() - getHeight());

bg2y = bg1y - bmpBackGround1.getHeight();// 这里可以+100

// 可以控制两张图之间的距离修正位置

}

// LogUtils.d("cloudy = " + cloudy + " bg1y = " + bg1y + " bg2y = " +

// bg2y + " screenH = " + getHeight());

// 实例一个画笔

paint = new Paint();

paint.setAntiAlias(true);// 设置没有锯齿

// 设置画笔颜色为白色

paint.setColor(Color.WHITE);

}

@Override

protected void onDraw(Canvas canvas) {

// LogUtils.d("屏幕 分别率 h = " + getHeight());

// LogUtils.d("屏幕 分别率 w = " + getWidth());

// 画云背景

canvas.drawBitmap(resizeBitmap(cloud_bg, getWidth(), getHeight()),

cloudx, cloudy, paint);

// drawImage(canvas, cloud_bg, cloudx, cloudy, cloud_bg.getWidth(),

// cloud_bg.getHeight(), cloudx, cloudy, paint);

// 绘制两张背景

if (isFirst) {

bmpBackGround1 = resizeBitmap(bmpBackGround1, getWidth(),

getHeight());

isFirst = false;

initBgView();

}

canvas.drawBitmap(bmpBackGround1, bg1x, bg1y, paint);

canvas.drawBitmap(bmpBackGround1, bg2x, bg2y, paint);

// LogUtils.d("bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight() + " screenH = " + getHeight() +

// " bg1y = " + bg1y);

// LogUtils.d("bg1x = " + bg1x + " bg1y = " + bg1y + " bg2x = " + bg2x

// + " bg2y = " + bg2y + " screenH = " + getHeight());

starsDraw(canvas);// 绘制星星

TextViewDraw(canvas);// 绘制文本

super.onDraw(canvas);

}

@Override

protected void onScrollChanged(int l, int t, int oldl, int oldt) {

boolean isDown;

// speed = t - oldt;

//

// //判断向上移动还是向下移动

// if (speed > 0) {

// isDown = true;

// } else {

// isDown = false;

// }

// logic(isDown);//计算点的距离

super.onScrollChanged(l, t, oldl, oldt);

}

public Bitmap resizeBitmap(Bitmap bitmap, int w, int h) {

if (bitmap != null) {

int width = bitmap.getWidth();

int height = bitmap.getHeight();

int newWidth = w;

int newHeight = h;

float scaleWight = ((float) newWidth) / width;

float scaleHeight = ((float) newHeight) / height;

Matrix matrix = new Matrix();

matrix.postScale(scaleWight, scaleHeight);

Bitmap res = Bitmap.createBitmap(bitmap, 0, 0, width, height,

matrix, true);// oom问题 待解决

return res;

} else {

return null;

}

}

// 画文字

private void TextViewDraw(Canvas canvas) {

// 判断当前画的是第几个

int c = activityNumber * 11;

int k = 0;

if (activityNumber > 2) {

k = c - ((activityNumber - 1) * 10);

}

// LogUtils.d("比例 x 28 = " + (double) 28 / screenWidth);

// LogUtils.d("比例 y 65 = " + (double) 65 / screenHeight);

// LogUtils.d("比例 x 40 = " + (double) 40 / screenWidth);

for (int i = 0; i < 22; i++) {

paint.setTextSize((int) (0.037037037037037035 * screenWidth));// 设置字体大小

// paint.setTypeface(typeface);//设置字体类型

// Typeface.DEFAULT:默认字体。

// Typeface.DEFAULT_BOLD:加粗字体。

// Typeface.MONOSPACE:monospace字体。

// Typeface.SANS_SERIF:sans字体。

// Typeface.SERIF:serif字体。

paint.setColor(Color.BLUE);

// 每页第几个 我推算出来的公式 (x-1)*11+i 这是普通的推算 具体问题 需要具体改变

// setTextColorUseReflection(Color.BLUE);

paint.setStrokeWidth(2); // 描边宽度

paint.setFakeBoldText(true); // 外层text采用粗体

if (activityNumber <= 2) {

if (textContnt[i] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[i]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[i]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

} else {

// 下面的都是从在这里做操作对text 数值

// int u = (activityNumber - 2) * 11 + i-11;

// 必须分前后 前面的 是一队 后面的是一队

if (activityNumber % 2 != 0) {// 第三个开始 奇数 是第二个页面在下面 第一个页面在上

// 判断上下的 作用

int befo;// (n-1)*11+i

int after;

if (i < 11) {// 数组前面的

befo = (activityNumber - 1) * 11 + i;

if (befo < MaxStars) {

if (textContnt[befo] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

} else {// 数组后面的

after = (activityNumber - 3) * 11 + i;

if (after < MaxStars) {

if (textContnt[after] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

}

} else {

int befo;// (n-1)*11+i

int after;

if (i < 11) {// 数组前面的

befo = (activityNumber - 2) * 11 + i;

if (befo < MaxStars) {

if (textContnt[befo] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

} else {// 数组后面的

after = (activityNumber - 2) * 11 + i;

if (after < MaxStars) {

if (textContnt[after] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

}

}

}

// LogUtils.d("pointsY [" + i + "]= " + pointsY[i]);

}

paint.setColor(Color.WHITE);

}

// 获取当前页数的开始数量

private int getCurrent(int i) {

int befo;

// 判断上下

if (activityNumber % 2 != 0) {// 奇数 第一页在上 第二页在下

befo = (activityNumber - 1) * 11 + i;

// LogUtils.d("befo = " + befo + " activityNumber = " +

// activityNumber + " i = " + i);

} else {

befo = (activityNumber - 2) * 11 + i;

}

return befo;

}

// 获取点击的位置的数字

private int getOnclickNo(int i) {

int befo;// (n-1)*11+i

int after;

// 判断上下

if (activityNumber % 2 != 0) {// 奇数 第一页在上 第二页在下

if (i < 11) {

befo = (activityNumber - 1) * 11 + i;

// LogUtils.d("i 小于11 befo = " + befo + " activityNumber = "

// + activityNumber + " i = " + i);

} else {

befo = (activityNumber - 3) * 11 + i;

// LogUtils.d("i 大于11 befo = " + befo + " activityNumber = "

// + activityNumber + " i = " + i);

}

} else {

if (i < 11) {

befo = (activityNumber - 2) * 11 + i;

// LogUtils.d(" 偶数的时候 befo = " + befo + " activityNumber = "

// + activityNumber + " i = " + i);

} else {

befo = (activityNumber - 2) * 11 + i;

}

}

return befo;

}

private void starsDraw(Canvas canvas) {

// 判断画一页当中 最多的星星 是多少

int starsMax = (activityNumber) * 11;

int page;

if (starsMax > MaxStars) {// 判断当前的最多的星星是否大于定好的星星数量

if (mapList == null) {

for (int i = 0; i < 22; i++) {

// 判断当前画的是第几个

page = getCurrent(i);

// LogUtils.d("当前画的是第几个 = " + page);

canvas.drawBitmap(starsBg_n, pointsX[i], pointsY[i], paint);

}

} else {

for (int i = 0; i < 22; i++) {

// 判断当前画的是第几个

page = getCurrent(i);

// LogUtils.d("当前的 最前面的是多少 current = " + page);

if (page < MaxStars) {

if (page < i) {

Map stringObjectMap = mapList

.get(page);

String type = (String) stringObjectMap.get("type");

if (type.equals("1")) {

canvas.drawBitmap(starsBg, pointsX[i],

pointsY[i], paint);

} else {

canvas.drawBitmap(starsBg_n, pointsX[i],

pointsY[i], paint);

}

} else {

canvas.drawBitmap(starsBg_n, pointsX[i],

pointsY[i], paint);

}

}

// LogUtils.d("pointsY [" + i + "]= " + pointsY[i]);

}

}

} else {

if (mapList == null) {

for (int i = 0; i < 22; i++) {

// 判断当前画的是第几个

page = getCurrent(i);

// LogUtils.d("当前画的是第几个 = " + page);

canvas.drawBitmap(starsBg_n, pointsX[i], pointsY[i], paint);

}

} else {

int size = mapList.size();

for (int i = 0; i < 22; i++) {

// 判断当前画的是第几个

page = getCurrent(i);

// LogUtils.d("当前画的是第几个 = " + page);

if (page < size) {

Map stringObjectMap = mapList.get(page);

String type = (String) stringObjectMap.get("type");

if (type.equals("1")) {

canvas.drawBitmap(starsBg, pointsX[i], pointsY[i],

paint);

} else {

canvas.drawBitmap(starsBg_n, pointsX[i],

pointsY[i], paint);

}

} else {

canvas.drawBitmap(starsBg_n, pointsX[i], pointsY[i],

paint);

}

}

}

}

}

private void canvasStats() {

}

private void initStartsXY() {

stars0X = 340;//

stars0Y = 1180;//

stars1X = 280;

stars1Y = 1065;

stars2X = 500;

stars2Y = 967;

stars3X = 240;

stars3Y = 842;

stars4X = 400;

stars4Y = 761;

stars5X = 540;

stars5Y = 685;

stars6X = 330;

stars6Y = 526;

stars7X = 540;

stars7Y = 431;

stars8X = 375;

stars8Y = 245;

stars9X = 550;

stars9Y = 113;

stars10X = 310;

stars10Y = 57;

speed = 0;

pointsX[0] = (int) (screenWidth * 0.39351851851851855);

pointsX[1] = (int) (screenWidth * 0.25925925925925924);

pointsX[2] = (int) (screenWidth * 0.46296296296296297);

pointsX[3] = (int) (screenWidth * 0.2222222222222222);

pointsX[4] = (int) (screenWidth * 0.37037037037037035);

pointsX[5] = (int) (screenWidth * 0.5);

pointsX[6] = (int) (screenWidth * 0.3055555555555556);

pointsX[7] = (int) (screenWidth * 0.5);

pointsX[8] = (int) (screenWidth * 0.3472222222222222);

pointsX[9] = (int) (screenWidth * 0.5092592592592593);

pointsX[10] = (int) (screenWidth * 0.28703703703703703);

// pointsX[0] = stars0X;

// pointsX[1] = stars1X;

// pointsX[2] = stars2X;

// pointsX[3] = stars3X;

// pointsX[4] = stars4X;

// pointsX[5] = stars5X;

// pointsX[6] = stars6X;

// pointsX[7] = stars7X;

// pointsX[8] = stars8X;

// pointsX[9] = stars9X;

// pointsX[10] = stars10X;

pointsX[11] = pointsX[0];

pointsX[12] = pointsX[1];

pointsX[13] = pointsX[2];

pointsX[14] = pointsX[3];

pointsX[15] = pointsX[4];

pointsX[16] = pointsX[5];

pointsX[17] = pointsX[6];

pointsX[18] = pointsX[7];

pointsX[19] = pointsX[8];

pointsX[20] = pointsX[9];

pointsX[21] = pointsX[10];

pointsY[0] = stars0Y;

pointsY[1] = stars1Y;

pointsY[2] = stars2Y;

pointsY[3] = stars3Y;

pointsY[4] = stars4Y;

pointsY[5] = stars5Y;

pointsY[6] = stars6Y;

pointsY[7] = stars7Y;

pointsY[8] = stars8Y;

pointsY[9] = stars9Y;

pointsY[10] = stars10Y;

// pointsY[0] = (int) (screenHeight * 0.6145833333333334);

// pointsY[1] = (int) (screenHeight * 0.5546875);

// pointsY[2] = (int) (screenHeight * 0.5036458333333333);

// pointsY[3] = (int) (screenHeight * 0.43854166666666666);

// pointsY[4] = (int) (screenHeight * 0.3963541666666667);

// pointsY[5] = (int) (screenHeight * 0.3411458333333333);

// pointsY[6] = (int) (screenHeight * 0.27395833333333336);

// pointsY[7] = (int) (screenHeight * 0.22447916666666667);

// pointsY[8] = (int) (screenHeight * 0.12760416666666666);

// pointsY[9] = (int) (screenHeight * 0.058854166666666666);

// pointsY[10] = (int) (screenHeight * 0.0296875);

pointsY[11] = pointsY[0] - (bmpBackGround1.getHeight());

pointsY[12] = pointsY[1] - (bmpBackGround1.getHeight());

pointsY[13] = pointsY[2] - (bmpBackGround1.getHeight());

pointsY[14] = pointsY[3] - (bmpBackGround1.getHeight());

pointsY[15] = pointsY[4] - (bmpBackGround1.getHeight());

pointsY[16] = pointsY[5] - (bmpBackGround1.getHeight());

pointsY[17] = pointsY[6] - (bmpBackGround1.getHeight());

pointsY[18] = pointsY[7] - (bmpBackGround1.getHeight());

pointsY[19] = pointsY[8] - (bmpBackGround1.getHeight());

pointsY[20] = pointsY[9] - (bmpBackGround1.getHeight());

pointsY[21] = pointsY[10] - (bmpBackGround1.getHeight());

for (int i = 0; i < 11; i++) {

double x = (double) pointsX[i] / screenWidth;

DecimalFormat df = new DecimalFormat("0.00");// 格式化小数,.后跟几个零代表几位小数

LogUtils.d("比例 i " + i + " x = " + x);

}

for (int i = 0; i < 11; i++) {

double y = (double) pointsY[i] / screenHeight;

DecimalFormat df = new DecimalFormat("0.00");// 格式化小数,.后跟几个零代表几位小数

LogUtils.d("比例 i " + i + " y = " + y);

}

// float y = (float) 10 / screenHeight;

// float x = (float) 10 / screenWidth;

// LogUtils.d("比例 i 10 x = " + x + "比例 i 10 y = " +

// y);

}

private void speedStarsXY() {

for (int i = 0; i < 22; i++) {

pointsY[i] += speed;

}

}

private void setStartsXYDown(int type) {

// LogUtils.d("pointy 0 之前= " + pointsY[0]);

// LogUtils.d("pointy 11之前 = " + pointsY[11]);

if (type == 0) {

for (int i = 0; i < 11; i++) {

int p = pointsY[i + 11];

pointsY[i] = p - (bmpBackGround1.getHeight());

// LogUtils.d("改变 后的 pointsY[" + i + "] = " + pointsY[i]);

}

} else {

for (int i = 0; i < 11; i++) {

// LogUtils.d("向下的第二种 pointsY[i+ 11] " + (pointsY[i] -

// (bmpBackGround1.getHeight())));

int p = pointsY[i];

pointsY[i + 11] = p - (bmpBackGround1.getHeight());

// LogUtils.d("改变 后的 向下的第二种 pointsY[" + i + "] = " +

// pointsY[i]);

}

}

}

private void setStartsXYUp(int type) {

if (type == 0) {

for (int i = 0; i < 11; i++) {

pointsY[i] = pointsY[i + 11] + (bmpBackGround1.getHeight());

}

} else {

for (int i = 0; i < 11; i++) {

pointsY[i + 11] = pointsY[i] + (bmpBackGround1.getHeight());

}

}

}

@Override

public boolean onTouchEvent(MotionEvent event) {

// 获取当前触控位置

// LogUtils.d("触摸事件 event.getAction() = " + event.getAction());

int x = (int) event.getX();

int y = (int) event.getY();

boolean isDown;

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:// 当用户是按下

pointX = x;

pointY = y;

mDownX = (int) event.getX();

mDownY = (int) event.getY();

LogUtils.d(" 按下的 点 x = " + pointX + " y = " + pointY);

// LogUtils.d(" 按下的 点的比例 x = " + (double) pointX / screenWidth +

// " y = " + (double) pointY / screenHeight);

break;

case MotionEvent.ACTION_MOVE:// 移动

// LogUtils.d("init moveY " + moveY);

tempy1 = moveY;

moveY = (int) event.getY();

speed = moveY - tempy1;

// 判断向上移动还是向下移动

if (speed > 0) {

isDown = true;

} else {

isDown = false;

}

logic(isDown);// 计算点的距离

// LogUtils.d("pointY = " + pointY + " moveY = " + moveY + " speed "

// + (speed));

break;

case MotionEvent.ACTION_UP:

moveY = 0;

mTempX = (int) event.getX();

mTempY = (int) event.getY();

if (Math.abs(mTempX - mDownX) > MAX_DISTANCE_FOR_CLICK

|| Math.abs(mTempY - mDownY) > MAX_DISTANCE_FOR_CLICK) {

// 抬起的距离 和按下的距离太远 不形成点击事件

// LogUtils.d("起的距离 和按下的距离太远 不形成点击事件");

} else {

isOnclick(mTempX, mTempY);

}

break;

}

invalidate();// 刷新界面

// 使系统响应事件,返回true

return true;

}

// 添加自定义点击事件

private boolean isOnclick(int x, int y) {

LogUtils.d("点击了");

if (listener != null) {

// 判断是否点击到星星上面

return isStarsOnclick(x, y, listener);

} else {

return false;

}

}

private boolean isStarsOnclick(int x, int y, ScrollViewListener listener) {

int x1;

int y1;

int x2;

int y2;

// LogUtils.d("点击 X = " + x + " 点击 Y = " + y + " 星星 X = " + pointsX[0]

// + " 星星 y = " + pointsY[0]);

for (int i = 0; i < 22; i++) {

x1 = pointsX[i];

y1 = pointsY[i];

// LogUtils.d("比例 y 100 = " + (double) 100 / screenHeight);

// LogUtils.d("比例 x 100 = " + (double) 100 / screenWidth);

x2 = pointsX[i] + (int) (screenWidth * 0.09259259259259259);

y2 = pointsY[i] + (int) (screenHeight * 0.052083333333333336);

if (x > x1 && x < x2 && y > y1 && y < y2) {

// LogUtils.d("点击到了");

int current = getOnclickNo(i) + 1;

listener.myOnclick(current);

// LogUtils.d("点击的第几位 : " + current);

return true;

}

}

// LogUtils.d("没有点击到");

return false;

}

// 判断是否到顶部了

private void isTop() {

if (activityNumber >= 8 && bg1y > getHeight()) {

// LogUtils.d("当第1张图片的Y坐标超出屏幕, 图片向上的情况 activityNumber 加上的 =======到顶部= bg1y"

// + activityNumber);

bg1y = getHeight();

bg2y = bg1y - bmpBackGround1.getHeight();

speed = 0;

speedStarsXY();

return;

} else {

speedStarsXY();

}

}

// 背景滚动的逻辑函数

public void logic(boolean isDown) {

if (isDown) {// 手指向下

if (tempy1 != 0) {

bg1y += speed;

bg2y += speed;

// LogUtils.d("isTop = " + isTop());

isTop();

}

// //判断是否到顶部了

// if (activityNumber >= 8 && bg1y > getHeight()) {

// //LogUtils.d("当第1张图片的Y坐标超出屏幕, 图片向上的情况 activityNumber 加上的 =======到顶部= bg1y"

// + activityNumber);

// bg1y = getHeight();

// bg2y = bg1y - bmpBackGround1.getHeight();

// return;

// }

// LogUtils.d("bg1y = " + bg1y + " bg2y = " + bg2y +

// " bg1y - bmpBackGround1.getHeight() = " + (bg1y -

// bmpBackGround1.getHeight()) +

// " -Math.abs(bmpBackGround1.getHeight() - getHeight()) = " +

// (-Math.abs(bmpBackGround1.getHeight() - getHeight())));

// 当第一张图片的Y坐标超出屏幕, 手指向下的情况

// 立即将其坐标设置到第二张图的上方

if (bg1y > getHeight()) {

bg1y = bg2y - bmpBackGround1.getHeight();

activityNumber += 1;

// LogUtils.d("bg1y = " + bg1y + " getHeight = " + getHeight() +

// " bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight() + " activityNumber 加上的 = " +

// activityNumber);

setStartsXYDown(0);

// LogUtils.d("当第1张图片的Y坐标超出屏幕, 图片向上的情况 activityNumber 加上的 = "

// + activityNumber);

}

// 当第二张图片的Y坐标超出屏幕,向下的情况

// 立即将其坐标设置到第一张图的上方

if (bg2y > getHeight()) {

bg2y = bg1y - bmpBackGround1.getHeight();

activityNumber += 1;

// LogUtils.d("当第1张图片的Y坐标超出屏幕, 图片向上的情况 activityNumber 加上的 = "

// + activityNumber);

// LogUtils.d("bg1y = " + bg1y + " getHeight = " + getHeight() +

// " bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight() + " activityNumber 加上的 = " +

// activityNumber);

setStartsXYDown(1);

}

} else {

// 当第一张图片的Y坐标超出屏幕, 手指向上的情况

// 立即将其坐标设置到第二张图的下方

if (tempy1 != 0) {

bg1y += speed;

bg2y += speed;

// //判断是否到底部

isBottom();

}

// LogUtils.d("bg1y = " + bg2y + " bg2y = " + bg2y +

// " bg1y - bmpBackGround1.getHeight() = " + (bg1y -

// bmpBackGround1.getHeight()) +

// " -Math.abs(bmpBackGround1.getHeight() - getHeight()) = " +

// (-Math.abs(bmpBackGround1.getHeight() - getHeight())));

if (bg1y < -Math.abs(bmpBackGround1.getHeight() - getHeight())) {

if (bg2y < bg1y) {

activityNumber -= 1;

setStartsXYUp(1);

// LogUtils.d("当第1张图片的Y坐标超出屏幕, 图片向下的情况 activityNumber 减去的 = "

// + activityNumber);

}

bg2y = bg1y + bmpBackGround1.getHeight();// 换屏了 首尾相接

}

if (bg2y < -Math.abs(bmpBackGround1.getHeight() - getHeight())) {

if (bg1y < bg2y) {// 当换图的时候 给减一

activityNumber -= 1;

setStartsXYUp(0);

// LogUtils.d("当第二张图片的Y坐标超出屏幕, 图片向下的情况 activityNumber 减去的 = "

// + activityNumber);

}

bg1y = bg2y + bmpBackGround1.getHeight();

}

}

}

private void isBottom() {

int treeHeight = bmpBackGround1.getHeight() - getHeight();

if (treeHeight < 0) {

if (activityNumber <= 2

&& bg1y < Math

.abs(bmpBackGround1.getHeight() - getHeight())) {// 如果是一开始的

// 到底部时

// 不能滑动

// 并且重置

// 坐标点

activityNumber = 2;

bg1y = Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二张背景图紧接在第一张背景的上方

// 直接连接不和谐,为了让视觉看不出是两张图连接而修正的位置

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

} else {

speedStarsXY();

// LogUtils.d("pointy speedStarsXY 11之后 = " + pointsY[11]);

}

} else {

if (activityNumber <= 2

&& bg1y < -Math.abs(bmpBackGround1.getHeight()

- getHeight())) {// 如果是一开始的 到底部时 不能滑动 并且重置 坐标点

activityNumber = 2;

bg1y = -Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二张背景图紧接在第一张背景的上方

// +101的原因:虽然两张背景图无缝隙连接但是因为图片资源头尾

// 直接连接不和谐,为了让视觉看不出是两张图连接而修正的位置

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

} else {

speedStarsXY();

// LogUtils.d("pointy speedStarsXY 11之后 = " + pointsY[11]);

}

}

}

private void initBgView() {

int treeHeight = bmpBackGround1.getHeight() - getHeight();

if (treeHeight < 0) {

activityNumber = 2;

bg1y = Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二张背景图紧接在第一张背景的上方

// 直接连接不和谐,为了让视觉看不出是两张图连接而修正的位置

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

} else {

activityNumber = 2;

bg1y = -Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二张背景图紧接在第一张背景的上方

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

}

}

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

android 星星流逝动画,Android仿开心消消乐大树星星无限循环效果相关推荐

  1. android 星星流逝动画,Android Loading动画分析--续集

    上一篇写了DayNightLoading的代码流程及关键类,今天周末好好分析一下其中computeRender(float renderProgress)与draw(Canvas canvas, Re ...

  2. android星星爆炸效果图,Android_Android仿开心消消乐大树星星无限循环效果,啥都不说先上效果图,这个是 - phpStudy...

    Android仿开心消消乐大树星星无限循环效果 啥都不说先上效果图,这个是我项目里的效果: 下面的是我抽取出来的 demo 适配啥的我基本上都做好了没做其他的 ok 下面 说一下思路把 首先 说一下原 ...

  3. android抖音自动刷新,Android 使用SwipeRefreshLayout控件仿抖音做的视频下拉刷新效果...

    SwipeRefreshLayout(这个控件),我先跟大家介绍一下这个控件: 一.SwipeRefreshLayout简单介绍 •先看以下官方文档,已有了很详细的描述了. 官方文档说明 •这里我再大 ...

  4. Android TV 3D卡片无限循环效果

    TV 3D卡片无限循环效果 ##前言 需求:实现3个卡片实现无限循环效果:1-2-3-1-2-3-1-,而且要实现3D效果:中间突出,两侧呈角度显示 Viewpager实现方式 (1) LoopVie ...

  5. android双重for循环,Android实现ViewPager无限循环效果(二)

    本文实例为大家分享了Android实现ViewPager无限循环效果的第二种方式,供大家参考,具体内容如下 原理:在Adapter中将getCount设置为无限大 package com.xiaoma ...

  6. android 自定义园动画,Android 自定View实现仿QQ运动步数圆弧及动画效果

    在之前的Android超精准计步器开发-Dylan计步中的首页用到了一个自定义控件,和QQ运动的界面有点类似,还有动画效果,下面就来讲一下这个View是如何绘制的. 1.先看效果图 2.效果图分析 功 ...

  7. android 清理缓存动画,Android仿微信清理内存图表动画(解决surfaceView屏幕闪烁问题)demo实例详解...

    最近接了一个项目其中有功能要实现一个清理内存,要求和微信的效果一样.于是想到用surfaceView而不是继承view.下面小编给大家解析下实现思路. surfaceView是为了解决频繁绘制动画产生 ...

  8. android 悬浮球动画,Android 仿360悬浮球与加速球

    先来看一张动态图 昨天跟着视频学了如何自定义View并做成仿360悬浮球与加速球的样式 可以看出来,做成的效果有: 点击按钮后退出Activity,呈现一个圆形的悬浮球,可以随意拖动并会自动依靠到屏幕 ...

  9. android 文字跳动动画,Android 仿余额宝数字跳动动画效果完整代码

    Android 仿余额宝数字跳动动画效果完整代码 发布时间:2020-08-24 06:55:30 来源:脚本之家 阅读:120 作者:曾淘 一:想都不用想的,有图有真相,看着爽了,在看下面源码 二: ...

最新文章

  1. LXC linux容器简介——在操作系统层次上为进程提供的虚拟的执行环境,限制其使用的CPU和mem等资源,底层是linux内核资源管理的cgroups子系统...
  2. 升级python2至python3解决依赖关系
  3. 「推荐系统」领域近期有哪些值得读的论文?| 每周论文清单
  4. itms-services 格式
  5. MyBatis 解决模糊查询包含特殊字符
  6. vm虚拟机系统界面无法全屏
  7. 【今日CV 计算机视觉论文速览】Tue, 26 Feb 2019
  8. Fiddler抓包工具入门:软件测试员必知的抓取https协议的方法
  9. 国际贸易和计算机网络,网络对国际贸易的变革与影响.doc
  10. 动态规划-击爆气球 Burst Balloons
  11. Windows及应用学习笔记
  12. 什么是RC版本(转载)
  13. 须知!在职考研10个复习经验分享!
  14. 配置海思开发板的网络(永久修改)
  15. 优质网站分享,无需下载
  16. Lifecycle 一篇文章就够了
  17. 不想被时代淘汰?网络工程师未来的出路在这里!
  18. 配置MRTG监控网络流量简单方法
  19. 微信链接不要随便点!小心电脑电脑被黑客操控
  20. 三星 i9100官方刷机

热门文章

  1. 预备内容:---软件安装篇(2)
  2. [双目视差] 立体匹配步骤详解
  3. 中国快递物流行业发展分析-快递100百递指数
  4. 【FLASH存储器系列十三】Nand flash出厂就有坏块,NOR flash有吗?
  5. ISE 启动Modelsim的xilinxcorelib_ver错误
  6. oracle数据库学习 sql语言 --蔡广坤的笔记
  7. zzulioj 1804: ZY学长的密码 (字符串)
  8. 不同类型的印刷机作用
  9. 【回答问题】ChatGPT上线了!给我推荐20个比较流行的nlp预训练模型
  10. 6-3 锥体体积计算