photon Unity RPC 调用流程
本文章由cartzhang编写,转载请注明出处。 所有权利保留。
文章链接:http://blog.csdn.net/cartzhang/article/details/51425225
作者:cartzhang
一、Photon简介
Photon是一款非常不错的游戏服务端引擎,是一个服务器应用程序,可以在你选择的机器上运行,并且完全是自定义和权威性的控制,你可以自由的配置和部署多人应用的基础设施。
在客户端,Photon支持多样的平台,使用C,C#,Flash进行编程的方式是不同的,但是基本的工作流是相似的。在这文档中我们尝试去解释它的概念和背景,而语言的细节部分需要查阅每个语言平台的参考文档。
下载地址:https://www.photonengine.com/en/OnPremise/Download
解压后的相关文件夹说明:
deploy:主要存放photon的服务器控制程序和服务端Demo
doc:顾名思义,文档
lib:Photon类库,开发服务端需要引用的
src-server:服务端Demo源代码
在网络段,使用了Photon,所以拿来研究了下。看看代码,梳理了一下RPC流程。
记录下来,以供以后参考和使用。
官方网站:https://www.photonengine.com/en/PUN
分两个部分一个编辑器界面工作流程,一个是网络调用流程。
二、RPC编辑器调用代码
PhotonEditor.cs文件内,直接说代码
#region RPC List Handlingpublic static void UpdateRpcList(){List<string> additionalRpcs = new List<string>();HashSet<string> currentRpcs = new HashSet<string>();var types = GetAllSubTypesInScripts(typeof(MonoBehaviour));int countOldRpcs = 0;foreach (var mono in types){MethodInfo[] methods = mono.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);foreach (MethodInfo method in methods){bool isOldRpc = false;#pragma warning disable 618// we let the Editor check for outdated RPC attributes in code. that should not cause a compile warningif (method.IsDefined(typeof (RPC), false)){countOldRpcs++;isOldRpc = true;}#pragma warning restore 618if (isOldRpc || method.IsDefined(typeof(PunRPC), false)){currentRpcs.Add(method.Name);if (!additionalRpcs.Contains(method.Name) && !PhotonNetwork.PhotonServerSettings.RpcList.Contains(method.Name)){additionalRpcs.Add(method.Name);}}}}if (additionalRpcs.Count > 0){// LIMITS RPC COUNTif (additionalRpcs.Count + PhotonNetwork.PhotonServerSettings.RpcList.Count >= byte.MaxValue){if (currentRpcs.Count <= byte.MaxValue){bool clearList = EditorUtility.DisplayDialog(CurrentLang.IncorrectRPCListTitle, CurrentLang.IncorrectRPCListLabel, CurrentLang.RemoveOutdatedRPCsLabel, CurrentLang.CancelButton);if (clearList){PhotonNetwork.PhotonServerSettings.RpcList.Clear();PhotonNetwork.PhotonServerSettings.RpcList.AddRange(currentRpcs);}else{return;}}else{EditorUtility.DisplayDialog(CurrentLang.FullRPCListTitle, CurrentLang.FullRPCListLabel, CurrentLang.SkipRPCListUpdateLabel);return;}}additionalRpcs.Sort();PhotonNetwork.PhotonServerSettings.RpcList.AddRange(additionalRpcs);EditorUtility.SetDirty(PhotonNetwork.PhotonServerSettings);}if (countOldRpcs > 0){bool convertRPCs = EditorUtility.DisplayDialog(CurrentLang.RpcFoundDialogTitle, CurrentLang.RpcFoundMessage, CurrentLang.RpcReplaceButton, CurrentLang.RpcSkipReplace);if (convertRPCs){PhotonConverter.ConvertRpcAttribute("");}}}
这是一个这个Unity编辑器上的RPC 列表更新代码。
一图胜千言!
上个图!!!
这里有新旧版本的兼容,代码里面自动把原来的属性[Rpc]替换为[PUNRpc]。
注意到这里面还有对列表长度的限制为255,即为byte字节的最大值。
三、Rpc View调用
在文件NetworkingPeer.cs中,Rpc的执行过程,代码:
/// <summary>/// Executes a received RPC event/// </summary>protected internal void ExecuteRpc(object[] rpcData, PhotonPlayer sender){if (rpcData == null){Debug.LogError("Malformed RPC; this should never occur. Content: " + LogObjectArray(rpcData));return;}// ts: updated with "flat" event dataint netViewID = (int)rpcData[(byte)0]; // LIMITS PHOTONVIEWS&PLAYERSint otherSidePrefix = 0; // by default, the prefix is 0 (and this is not being sent)if (rpcData[1] != null){otherSidePrefix = (short)rpcData[(byte)1];}string inMethodName;if (rpcData[5] != null){int rpcIndex = (byte)rpcData[5]; // LIMITS RPC COUNTif (rpcIndex > PhotonNetwork.PhotonServerSettings.RpcList.Count - 1){Debug.LogError("Could not find RPC with index: " + rpcIndex + ". Going to ignore! Check PhotonServerSettings.RpcList");return;}else{inMethodName = PhotonNetwork.PhotonServerSettings.RpcList[rpcIndex];}}else{inMethodName = (string)rpcData[3];}object[] inMethodParameters = (object[])rpcData[4];if (inMethodParameters == null){inMethodParameters = new object[0];}PhotonView photonNetview = this.GetPhotonView(netViewID);if (photonNetview == null){int viewOwnerId = netViewID/PhotonNetwork.MAX_VIEW_IDS;bool owningPv = (viewOwnerId == this.mLocalActor.ID);bool ownerSent = (viewOwnerId == sender.ID);if (owningPv){Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! View was/is ours." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID);}else{Debug.LogWarning("Received RPC \"" + inMethodName + "\" for viewID " + netViewID + " but this PhotonView does not exist! Was remote PV." + (ownerSent ? " Owner called." : " Remote called.") + " By: " + sender.ID + " Maybe GO was destroyed but RPC not cleaned up.");}return;}if (photonNetview.prefix != otherSidePrefix){Debug.LogError("Received RPC \"" + inMethodName + "\" on viewID " + netViewID + " with a prefix of " + otherSidePrefix + ", our prefix is " + photonNetview.prefix + ". The RPC has been ignored.");return;}// Get method nameif (string.IsNullOrEmpty(inMethodName)){Debug.LogError("Malformed RPC; this should never occur. Content: " + LogObjectArray(rpcData));return;}if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)Debug.Log("Received RPC: " + inMethodName);// SetReceiving filteringif (photonNetview.group != 0 && !allowedReceivingGroups.Contains(photonNetview.group)){return; // Ignore group}Type[] argTypes = new Type[0];if (inMethodParameters.Length > 0){argTypes = new Type[inMethodParameters.Length];int i = 0;for (int index = 0; index < inMethodParameters.Length; index++){object objX = inMethodParameters[index];if (objX == null){argTypes[i] = null;}else{argTypes[i] = objX.GetType();}i++;}}int receivers = 0;int foundMethods = 0;if (!PhotonNetwork.UseRpcMonoBehaviourCache || photonNetview.RpcMonoBehaviours == null || photonNetview.RpcMonoBehaviours.Length == 0){photonNetview.RefreshRpcMonoBehaviourCache();}for (int componentsIndex = 0; componentsIndex < photonNetview.RpcMonoBehaviours.Length; componentsIndex++){MonoBehaviour monob = photonNetview.RpcMonoBehaviours[componentsIndex];if (monob == null){Debug.LogError("ERROR You have missing MonoBehaviours on your gameobjects!");continue;}Type type = monob.GetType();// Get [PunRPC] methods from cacheList<MethodInfo> cachedRPCMethods = null;bool methodsOfTypeInCache = this.monoRPCMethodsCache.TryGetValue(type, out cachedRPCMethods);if (!methodsOfTypeInCache){List<MethodInfo> entries = SupportClass.GetMethods(type, typeof(PunRPC));this.monoRPCMethodsCache[type] = entries;cachedRPCMethods = entries;}if (cachedRPCMethods == null){continue;}// Check cache for valid methodname+argumentsfor (int index = 0; index < cachedRPCMethods.Count; index++){MethodInfo mInfo = cachedRPCMethods[index];if (mInfo.Name.Equals(inMethodName)){foundMethods++;ParameterInfo[] pArray = mInfo.GetParameters(); // TODO: this should be cached, too, in best caseif (pArray.Length == argTypes.Length){// Normal, PhotonNetworkMessage left outif (this.CheckTypeMatch(pArray, argTypes)){receivers++;object result = mInfo.Invoke((object)monob, inMethodParameters);if (mInfo.ReturnType == typeof(IEnumerator)){monob.StartCoroutine((IEnumerator)result);}}}else if ((pArray.Length - 1) == argTypes.Length){// Check for PhotonNetworkMessage being the lastif (this.CheckTypeMatch(pArray, argTypes)){if (pArray[pArray.Length - 1].ParameterType == typeof(PhotonMessageInfo)){receivers++;int sendTime = (int)rpcData[(byte)2];object[] deParamsWithInfo = new object[inMethodParameters.Length + 1];inMethodParameters.CopyTo(deParamsWithInfo, 0);deParamsWithInfo[deParamsWithInfo.Length - 1] = new PhotonMessageInfo(sender, sendTime, photonNetview);object result = mInfo.Invoke((object)monob, deParamsWithInfo);if (mInfo.ReturnType == typeof(IEnumerator)){monob.StartCoroutine((IEnumerator)result);}}}}else if (pArray.Length == 1 && pArray[0].ParameterType.IsArray){receivers++;object result = mInfo.Invoke((object)monob, new object[] { inMethodParameters });if (mInfo.ReturnType == typeof(IEnumerator)){monob.StartCoroutine((IEnumerator)result);}}}}}// Error handlingif (receivers != 1){string argsString = string.Empty;for (int index = 0; index < argTypes.Length; index++){Type ty = argTypes[index];if (argsString != string.Empty){argsString += ", ";}if (ty == null){argsString += "null";}else{argsString += ty.Name;}}if (receivers == 0){if (foundMethods == 0){Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" marked with the [PunRPC](C#) or @PunRPC(JS) property! Args: " + argsString);}else{Debug.LogError("PhotonView with ID " + netViewID + " has no method \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString);}}else{Debug.LogError("PhotonView with ID " + netViewID + " has " + receivers + " methods \"" + inMethodName + "\" that takes " + argTypes.Length + " argument(s): " + argsString + ". Should be just one?");}}}
这个冗长的代码就是RPC执行调用过程。类型查找,函数解析,函数参数解析,函数调用等等过程。
继续图:
相关参考
https://www.photonengine.com/en/PUN
https://www.photonengine.com/en/OnPremise/Download
http://www.cnblogs.com/liusuqi/archive/2013/05/15/3079686.html
http://www.digiart.com.tw/files/photon/PhotonCloud01.pdf
在使用中摸索,在摸索中使用!
当然若有问题,请随时联系!!!
乌云之上有蓝天
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