当然,这些只是我7天来业余时间的学习,我觉得这个网址不错,大家如果也想学习opengl,并且具有一定的C语言C++基础,入门课程推荐大家去学习这个网址http://www.cnblogs.com/crazyxiaom/articles/2073586.html

我的这些代码等都是从这个网址学习的,推荐你还是去这个网址学习,那更全更准确。

PS:“今天”(发表文章的今天)把我入门学习的资料送给一块儿学习的同学了,看着那厚厚的一叠折折状状的资料,我穿越了,我很清晰的看到了我接下来的学习生活--将会更加投入,将会有更厚更厚的资料进入我的大脑!

10.14

今天写了15个程序。这些是画二维图形的基础。

开始的时候犯了一个错误,以为坐标范围是像素点呢,后来才知道坐标范围是-1~1;(0,0)在中心。

第三个程序到第15个程序都是在练习glBegin()的使用,最后可以画一个近似圆的多边形。

GL_POINTS,GL_LINES,GL_LINE_STRIP,GL_LINE_LOOP,GL_TRIANGLES,GL_TRIANGLE_STRIP,GL_TRIANGLE_FAN

GL_POLYGON

1.

[cpp] view plain copy
  1. #include<GL/GLUT.H>
  2. void myDisplay(void){
  3. glClear(GL_COLOR_BUFFER_BIT);
  4. glRectf(-0.5f, -0.4f, 0.5f, 0.5f);
  5. glFlush();
  6. }
  7. int main(int argc, char *argv[])
  8. {
  9. glutInit(&argc,argv);
  10. glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
  11. glutInitWindowPosition(100, 100);
  12. glutInitWindowSize(400, 400);
  13. glutCreateWindow("openglѧϰ1");
  14. glutDisplayFunc(&myDisplay);
  15. glutMainLoop();
  16. return 0;
  17. }

2.

[cpp] view plain copy
  1. #include <GL/glut.h>
  2. void myDisplay(){
  3. glClearColor(1.0, 1.0, 1.0, 0.0);
  4. glClear(GL_COLOR_BUFFER_BIT);
  5. glColor3f(1.0, 0.0, 0.0);
  6. glRectf(-0.5f,-0.5f,0.5f,0.5f);
  7. glFlush();
  8. }
  9. int main(int argc, char* argv[]){
  10. glutInit(&argc, argv);
  11. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  12. glutInitWindowPosition(400, 400);
  13. glutInitWindowSize(200, 200);
  14. glutCreateWindow("独立");
  15. glutDisplayFunc(myDisplay);
  16. glutMainLoop();
  17. return 0;
  18. }


3.

[cpp] view plain copy
  1. #include<GL/glut.h>
  2. void myDisplay(){
  3. glClearColor(1.0,1.0,1.0,0.0);
  4. glClear(GL_COLOR_BUFFER_BIT);
  5. glBegin(GL_POINTS);
  6. glVertex2i(100, 100);
  7. glVertex2i(50, 50);
  8. glVertex2i(70, 70);
  9. glVertex2f(0.3f, 0.3f);
  10. glVertex2f(-0.3f, -0.3f);
  11. glVertex2f(0.5f, 0.5f);
  12. glVertex2d(0.2,0.5);
  13. glVertex2d(-0.4, -0.6);
  14. glVertex2d(0.3,0.6);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("study02");
  25. glutDisplayFunc(&myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }


4.

[cpp] view plain copy
  1. #include<GL/glut.h>
  2. void myDisplay(){
  3. glClearColor(1.0,1.0,1.0,0.0);
  4. glClear(GL_COLOR_BUFFER_BIT);
  5. glColor3f(1.0,0.0,0.0);
  6. glBegin(GL_LINES);
  7. //glVertex2i(100, 100);
  8. //glVertex2i(50, 50);
  9. //glVertex2i(70, 70);
  10. glVertex2f(0.3f, 0.3f);
  11. glVertex2f(-0.3f, -0.3f);
  12. glVertex2f(0.5f, 0.5f);
  13. glVertex2d(0.2,0.5);
  14. glVertex2d(-0.4, -0.6);
  15. glVertex2d(0.3,0.6);
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("study03");
  26. glutDisplayFunc(&myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }

5.

[cpp] view plain copy
  1. #include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_LINE_STRIP);
  8. glVertex2f(0.1f, 0.8f);
  9. glVertex2f(-0.1f, -0.8f);
  10. glVertex2f(0.1f, -0.8f);
  11. glVertex2f(-0.1f, 0.8f);
  12. glVertex2f(0.1f, 0.9f);
  13. glVertex2f(0.4f, 0.8f);
  14. glEnd();
  15. glFlush();
  16. }
  17. int main(int argc, char* argv[])
  18. {
  19. glutInit(&argc, argv);
  20. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  21. glutInitWindowPosition(400,400);
  22. glutInitWindowSize(400,400);
  23. glutCreateWindow("Study04");
  24. glutDisplayFunc(myDisplay);
  25. glutMainLoop();
  26. return 0;
  27. }

6.1

[cpp] view plain copy
  1. #include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_LINE_LOOP);
  8. glVertex2f(0.2f, 0.2f);
  9. glVertex2f(-0.2f, 0.2f);
  10. glVertex2f(-0.2f, -0.2f);
  11. glVertex2f(0.2f, -0.2f);
  12. //glVertex2f(0.1f, 0.9f);
  13. //glVertex2f(0.4f, 0.8f);
  14. glEnd();
  15. glFlush();
  16. }
  17. int main(int argc, char* argv[])
  18. {
  19. glutInit(&argc, argv);
  20. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  21. glutInitWindowPosition(400,400);
  22. glutInitWindowSize(400,400);
  23. glutCreateWindow("Study04");
  24. glutDisplayFunc(myDisplay);
  25. glutMainLoop();
  26. return 0;
  27. }

7

[cpp] view plain copy
  1. #include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_TRIANGLES);
  8. //glVertex2f(0.2f, 0.2f);
  9. //glVertex2f(-0.2f, 0.2f);
  10. //glVertex2f(-0.2f, -0.2f);
  11. glVertex2f(0.8f, 0.4f);
  12. glVertex2f(0.4f, 0.8f);
  13. glVertex2f(0.0f, 0.0f);
  14. //glVertex2f(0.1f, 0.9f);
  15. //glVertex2f(0.4f, 0.8f);
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }

7.1

[cpp] view plain copy
  1. #include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_TRIANGLES);
  8. glVertex2f(0.2f, 0.2f);
  9. glVertex2f(-0.2f, 0.2f);
  10. glVertex2f(-0.2f, -0.2f);
  11. glEnd();
  12. glBegin(GL_TRIANGLES);
  13. glVertex2f(0.8f, 0.4f);
  14. glVertex2f(0.4f, 0.8f);
  15. glVertex2f(0.0f, 0.0f);
  16. //glVertex2f(0.1f, 0.9f);
  17. //glVertex2f(0.4f, 0.8f);
  18. glEnd();
  19. glFlush();
  20. }
  21. int main(int argc, char* argv[])
  22. {
  23. glutInit(&argc, argv);
  24. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  25. glutInitWindowPosition(400,400);
  26. glutInitWindowSize(400,400);
  27. glutCreateWindow("Study04");
  28. glutDisplayFunc(myDisplay);
  29. glutMainLoop();
  30. return 0;
  31. }

7.2

[cpp] view plain copy
  1. #include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_TRIANGLES);
  8. glVertex2f(0.2f, 0.2f);
  9. glVertex2f(-0.2f, 0.2f);
  10. glVertex2f(-0.2f, -0.2f);
  11. glVertex2f(0.8f, 0.4f);
  12. glVertex2f(0.4f, 0.8f);
  13. glVertex2f(0.0f, 0.0f);
  14. //glVertex2f(0.1f, 0.9f);
  15. //glVertex2f(0.4f, 0.8f);
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }

7.3

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_TRIANGLES);
  8. glVertex2f(0.2f, 0.2f);
  9. glVertex2f(-0.2f, 0.2f);
  10. glVertex2f(-0.2f, -0.2f);
  11. glVertex2f(0.8f, 0.4f);
  12. glVertex2f(0.4f, 0.8f);
  13. glVertex2f(0.0f, 0.0f);
  14. glVertex2f(0.1f, 0.9f);
  15. glVertex2f(0.4f, 0.8f);
  16. glVertex2f(0.9f,0.3f);
  17. glEnd();
  18. glFlush();
  19. }
  20. int main(int argc, char* argv[])
  21. {
  22. glutInit(&argc, argv);
  23. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  24. glutInitWindowPosition(400,400);
  25. glutInitWindowSize(400,400);
  26. glutCreateWindow("Study04");
  27. glutDisplayFunc(myDisplay);
  28. glutMainLoop();
  29. return 0;
  30. }</strong></span>

8.

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_TRIANGLE_STRIP);
  8. glVertex2f(0.0f,0.0f);
  9. glVertex2f(0.4f,0.8f);
  10. glVertex2f(0.8f,0.4f);
  11. glVertex2f(0.8f,0.5f);
  12. glVertex2f(-0.1f,0.9f);
  13. glEnd();
  14. glFlush();
  15. }
  16. int main(int argc, char* argv[])
  17. {
  18. glutInit(&argc, argv);
  19. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  20. glutInitWindowPosition(400,400);
  21. glutInitWindowSize(400,400);
  22. glutCreateWindow("Study04");
  23. glutDisplayFunc(myDisplay);
  24. glutMainLoop();
  25. return 0;
  26. }</strong></span>


9.

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_TRIANGLE_FAN);
  8. glVertex2f(0.0f,0.0f);
  9. glVertex2f(0.4f,0.8f);
  10. glVertex2f(0.8f,0.4f);
  11. glVertex2f(0.8f,-0.5f);
  12. glVertex2f(0.1f,-0.9f);
  13. glEnd();
  14. glFlush();
  15. }
  16. int main(int argc, char* argv[])
  17. {
  18. glutInit(&argc, argv);
  19. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  20. glutInitWindowPosition(400,400);
  21. glutInitWindowSize(400,400);
  22. glutCreateWindow("Study04");
  23. glutDisplayFunc(myDisplay);
  24. glutMainLoop();
  25. return 0;
  26. }</strong></span>


10.

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_POLYGON);
  8. glVertex2f(0.0f,0.0f);
  9. glVertex2f(0.8f,0.4f);
  10. glVertex2f(0.4f,0.8f);
  11. glVertex2f(0.8f,-0.5f);
  12. glVertex2f(0.1f,-0.9f);
  13. glEnd();
  14. glFlush();
  15. }
  16. int main(int argc, char* argv[])
  17. {
  18. glutInit(&argc, argv);
  19. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  20. glutInitWindowPosition(400,400);
  21. glutInitWindowSize(400,400);
  22. glutCreateWindow("Study04");
  23. glutDisplayFunc(myDisplay);
  24. glutMainLoop();
  25. return 0;
  26. }</strong></span>


11.

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(1.0,0.0,0.0);
  7. glBegin(GL_QUADS);
  8. glVertex2f(0.2f, 0.2f);
  9. glVertex2f(0.2f, -0.2f);
  10. glVertex2f(-0.2f,-0.2f);
  11. glVertex2f(-0.2f,0.2f);
  12. glVertex2f(0.3f, 0.3f);
  13. glVertex2f(0.3f, 0.7f);
  14. glVertex2f(0.7f,1.0f);
  15. glVertex2f(0.7f,0.3f);
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>

12

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const int n = 20;
  4. const GLfloat R = 0.5f;
  5. const GLfloat Pi = 3.14159265358979f;
  6. void myDisplay()
  7. {
  8. glClearColor(1.0,1.0,1.0,0.0);
  9. glClear(GL_COLOR_BUFFER_BIT);
  10. glColor3f(1.0,0.0,0.0);
  11. glBegin(GL_POLYGON);
  12. for(int i=0;i<n;++i)
  13. {
  14. glVertex2f(R*cos(2*Pi/n*i), R*sin(2*Pi/n*i));
  15. }
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>


12.1

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const int n = 30;
  4. const GLfloat R = 0.5f;
  5. const GLfloat Pi = 3.14159265358979f;
  6. void myDisplay()
  7. {
  8. glClearColor(1.0,1.0,1.0,0.0);
  9. glClear(GL_COLOR_BUFFER_BIT);
  10. glColor3f(1.0,0.0,0.0);
  11. glBegin(GL_POLYGON);
  12. for(int i=0;i<n;++i)
  13. {
  14. glVertex2f(R*cos(2*Pi/n*i), R*sin(2*Pi/n*i));
  15. }
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>


12.2

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const int n = 50;
  4. const GLfloat R = 0.5f;
  5. const GLfloat Pi = 3.14159265358979f;
  6. void myDisplay()
  7. {
  8. glClearColor(1.0,1.0,1.0,0.0);
  9. glClear(GL_COLOR_BUFFER_BIT);
  10. glColor3f(1.0,0.0,0.0);
  11. glBegin(GL_POLYGON);
  12. for(int i=0;i<n;++i)
  13. {
  14. glVertex2f(R*cos(2*Pi/n*i), R*sin(2*Pi/n*i));
  15. }
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>


13

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat R = 0.5f;
  4. const GLfloat Pi = 3.14159265358979f;
  5. void myDisplay()
  6. {
  7. GLfloat PointA[2] = {0,R};
  8. GLfloat PointB[2] = {R*cos(162*Pi/180),R*sin(162*Pi/180)};
  9. GLfloat PointC[2] = {R*cos(234*Pi/180),R*sin(234*Pi/180)};
  10. GLfloat PointD[2] = {R*cos(306*Pi/180),R*sin(306*Pi/180)};
  11. GLfloat PointE[2] = {R*cos(18*Pi/180),R*sin(18*Pi/180)};
  12. glClearColor(1.0,1.0,1.0,0.0);
  13. glClear(GL_COLOR_BUFFER_BIT);
  14. glColor3f(1.0,0.0,0.0);
  15. glBegin(GL_LINE_LOOP);
  16. glVertex2fv(PointA);
  17. glVertex2fv(PointC);
  18. glVertex2fv(PointE);
  19. glVertex2fv(PointB);
  20. glVertex2fv(PointD);
  21. glEnd();
  22. glFlush();
  23. }
  24. int main(int argc, char* argv[])
  25. {
  26. glutInit(&argc, argv);
  27. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  28. glutInitWindowPosition(400,400);
  29. glutInitWindowSize(400,400);
  30. glutCreateWindow("Study04");
  31. glutDisplayFunc(myDisplay);
  32. glutMainLoop();
  33. return 0;
  34. }</strong></span>

10.15

以下程序诸个描述

14.用很多线段的连线去模拟一个正玄函数线。用多条短的线段去模拟复杂的曲线或弧线似乎是一个很好的思维,在这思维下可以画出很多复杂的函数曲线

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. void myDisplay()
  5. {
  6. GLfloat x;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glColor3f(0.0,0.0,1.0);
  10. glBegin(GL_LINES);
  11. glVertex2f(-1.0f, 0.0f);
  12. glVertex2f(1.0f, 0.0f);
  13. glVertex2f(0.0f, -1.0f);
  14. glVertex2f(0.0f, 1.0f);
  15. glEnd();
  16. glBegin(GL_LINE_STRIP);
  17. for(x=-1.0f/factor;x<1.0f/factor;x+=0.01)
  18. {
  19. glVertex2f(x*factor, sin(x)*factor);
  20. }
  21. glEnd();
  22. glFlush();
  23. }
  24. int main(int argc, char* argv[])
  25. {
  26. glutInit(&argc, argv);
  27. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  28. glutInitWindowPosition(400,400);
  29. glutInitWindowSize(400,400);
  30. glutCreateWindow("Study04");
  31. glutDisplayFunc(myDisplay);
  32. glutMainLoop();
  33. return 0;
  34. }</strong></span>


15.上周上机实验时设置点的大小总是不通过,今天发现设置点的大小不是那么难。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. void myDisplay()
  5. {
  6. GLfloat x;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glColor3f(0.0,0.0,1.0);
  10. glPointSize(5.0f);
  11. glBegin(GL_POINTS);
  12. glVertex2f(0.0f, 0.0f);
  13. glVertex2f(0.4f, 0.4f);
  14. glVertex2f(-0.2f,0.3f);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("Study04");
  25. glutDisplayFunc(myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }</strong></span>

15.1 这是一个点的大小设置的有点夸张的程序

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. void myDisplay()
  5. {
  6. GLfloat x;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glColor3f(0.0,0.0,1.0);
  10. glPointSize(50.0f);
  11. glBegin(GL_POINTS);
  12. glVertex2f(0.0f, 0.0f);
  13. glVertex2f(0.4f, 0.4f);
  14. glVertex2f(-0.2f,0.3f);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("Study04");
  25. glutDisplayFunc(myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }</strong></span>

16.设置了线宽

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. void myDisplay()
  5. {
  6. GLfloat x;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glColor3f(0.0,0.0,1.0);
  10. glLineWidth(5.0f);
  11. glBegin(GL_LINE_STRIP);
  12. glVertex2f(0.0f, 0.0f);
  13. glVertex2f(0.4f, 0.4f);
  14. glVertex2f(-0.2f,0.3f);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("Study04");
  25. glutDisplayFunc(myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }</strong></span>


16.1 设置了夸张的线宽

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. void myDisplay()
  5. {
  6. GLfloat x;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glColor3f(0.0,0.0,1.0);
  10. glLineWidth(50.0f);
  11. glBegin(GL_LINE_STRIP);
  12. glVertex2f(0.0f, 0.0f);
  13. glVertex2f(0.4f, 0.4f);
  14. glVertex2f(-0.2f,0.3f);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("Study04");
  25. glutDisplayFunc(myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }</strong></span>


17. 画圆。圆心和周长上的点的连线,线加粗。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. class screenPt
  5. {
  6. private :
  7. GLint x,y;
  8. public:
  9. screenPt()
  10. {
  11. x=y=0;
  12. }
  13. void setCoords(GLint xCoordValue,GLint yCoordValue)
  14. {
  15. x=xCoordValue;
  16. y=yCoordValue;
  17. }
  18. GLint getx() const
  19. {
  20. return x;
  21. }
  22. GLint gety() const
  23. {
  24. return y;
  25. }
  26. void incrementx()
  27. {
  28. x++;
  29. }
  30. void decrementy()
  31. {
  32. y--;
  33. }
  34. };
  35. void line(GLint x1, GLint y1, GLint x2, GLint y2){
  36. glClearColor(1.0,1.0,1.0,0.0);
  37. glClear(GL_COLOR_BUFFER_BIT);
  38. glColor3f(1.0, 0.0, 0.0);
  39. glLineWidth(5.0f);
  40. glBegin(GL_LINES);
  41. glVertex2f(x1/200.0f, y1/200.0f);
  42. glVertex2f(x2/200.0f, y2/200.0f);
  43. //glEnd();
  44. glFlush();
  45. }
  46. void circleMidpoint(GLint xc,GLint yc,GLint radius)
  47. {
  48. screenPt circPt;
  49. GLint p=1-radius;
  50. circPt.setCoords(0,radius);
  51. void circlePlotPoints (GLint,GLint,screenPt);
  52. circlePlotPoints(xc, yc, circPt);
  53. while(circPt.getx()<circPt.gety())
  54. {
  55. circPt.incrementx();
  56. if(p<0)
  57. p+=2*circPt.getx() +1;
  58. else
  59. {
  60. circPt.decrementy();
  61. p+=2*(circPt.getx()-circPt.gety())+1;
  62. }
  63. circlePlotPoints(xc,yc,circPt);
  64. }
  65. }
  66. void circlePlotPoints(GLint xc,GLint yc,screenPt circPt)
  67. {
  68. line(xc, yc, xc+circPt.getx(),yc+circPt.gety());
  69. line(xc, yc, xc-circPt.getx(),yc+circPt.gety());
  70. line(xc, yc, xc+circPt.getx(),yc-circPt.gety());
  71. line(xc, yc, xc-circPt.getx(),yc-circPt.gety());
  72. line(xc, yc, xc+circPt.gety(),yc+circPt.getx());
  73. line(xc, yc, xc-circPt.gety(),yc+circPt.getx());
  74. line(xc, yc, xc+circPt.gety(),yc-circPt.getx());
  75. line(xc, yc, xc-circPt.gety(),yc-circPt.getx());
  76. }
  77. void  Mycircle(void)
  78. {
  79. circleMidpoint(100,80,50);
  80. glEnd();
  81. glFlush();
  82. }
  83. int main(int argc, char* argv[])
  84. {
  85. glutInit(&argc, argv);
  86. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  87. glutInitWindowPosition(400,400);
  88. glutInitWindowSize(400,400);
  89. glutCreateWindow("Study04");
  90. glutDisplayFunc(&Mycircle);
  91. glutMainLoop();
  92. return 0;
  93. }
  94. </strong></span>


17.1 画圆。圆心和周长上的点的连线,线稍细。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. const GLfloat factor = 0.1f;
  4. class screenPt
  5. {
  6. private :
  7. GLint x,y;
  8. public:
  9. screenPt()
  10. {
  11. x=y=0;
  12. }
  13. void setCoords(GLint xCoordValue,GLint yCoordValue)
  14. {
  15. x=xCoordValue;
  16. y=yCoordValue;
  17. }
  18. GLint getx() const
  19. {
  20. return x;
  21. }
  22. GLint gety() const
  23. {
  24. return y;
  25. }
  26. void incrementx()
  27. {
  28. x++;
  29. }
  30. void decrementy()
  31. {
  32. y--;
  33. }
  34. };
  35. void line(GLint x1, GLint y1, GLint x2, GLint y2){
  36. glClearColor(1.0,1.0,1.0,0.0);
  37. glClear(GL_COLOR_BUFFER_BIT);
  38. glColor3f(1.0, 0.0, 0.0);
  39. glLineWidth(1.0f);
  40. glBegin(GL_LINES);
  41. glVertex2f(x1/200.0f, y1/200.0f);
  42. glVertex2f(x2/200.0f, y2/200.0f);
  43. //glEnd();
  44. glFlush();
  45. }
  46. void circleMidpoint(GLint xc,GLint yc,GLint radius)
  47. {
  48. screenPt circPt;
  49. GLint p=1-radius;
  50. circPt.setCoords(0,radius);
  51. void circlePlotPoints (GLint,GLint,screenPt);
  52. circlePlotPoints(xc, yc, circPt);
  53. while(circPt.getx()<circPt.gety())
  54. {
  55. circPt.incrementx();
  56. if(p<0)
  57. p+=2*circPt.getx() +1;
  58. else
  59. {
  60. circPt.decrementy();
  61. p+=2*(circPt.getx()-circPt.gety())+1;
  62. }
  63. circlePlotPoints(xc,yc,circPt);
  64. }
  65. }
  66. void circlePlotPoints(GLint xc,GLint yc,screenPt circPt)
  67. {
  68. line(xc, yc, xc+circPt.getx(),yc+circPt.gety());
  69. line(xc, yc, xc-circPt.getx(),yc+circPt.gety());
  70. line(xc, yc, xc+circPt.getx(),yc-circPt.gety());
  71. line(xc, yc, xc-circPt.getx(),yc-circPt.gety());
  72. line(xc, yc, xc+circPt.gety(),yc+circPt.getx());
  73. line(xc, yc, xc-circPt.gety(),yc+circPt.getx());
  74. line(xc, yc, xc+circPt.gety(),yc-circPt.getx());
  75. line(xc, yc, xc-circPt.gety(),yc-circPt.getx());
  76. }
  77. void  Mycircle(void)
  78. {
  79. circleMidpoint(100,80,50);
  80. glEnd();
  81. glFlush();
  82. }
  83. int main(int argc, char* argv[])
  84. {
  85. glutInit(&argc, argv);
  86. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  87. glutInitWindowPosition(400,400);
  88. glutInitWindowSize(400,400);
  89. glutCreateWindow("Study04");
  90. glutDisplayFunc(&Mycircle);
  91. glutMainLoop();
  92. return 0;
  93. }
  94. </strong></span>


18. 设置线的模式

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong><span style="white-space:pre">    </span>glEnable(GL_LINE_STIPPLE);//激活模式选择
  2. glLineStipple(2,0x3333);//单位线,虚实匹配</strong></span>
[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include <GL/glut.h>
  2. #include<math.h>
  3. void myDisplay()
  4. {
  5. glClearColor(1.0,1.0,1.0,0.0);
  6. glClear(GL_COLOR_BUFFER_BIT);
  7. glColor3f(0.0,0.0,1.0);
  8. glEnable(GL_LINE_STIPPLE);
  9. glLineStipple(2,0x3333);
  10. glLineWidth(3.0f);
  11. glBegin(GL_LINES);
  12. glVertex2f(-1.0f, 0.0f);
  13. glVertex2f(1.0f, 0.0f);
  14. glVertex2f(0.0f, -1.0f);
  15. glVertex2f(0.0f, 1.0f);
  16. glEnd();
  17. glFlush();
  18. }
  19. int main(int argc, char* argv[])
  20. {
  21. glutInit(&argc, argv);
  22. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  23. glutInitWindowPosition(400,400);
  24. glutInitWindowSize(400,400);
  25. glutCreateWindow("Study04");
  26. glutDisplayFunc(myDisplay);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>


19.练习一下程序的基本流程。不能看书,自己敲完。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(0.0,0.0,1.0);
  7. glLineWidth(5.0f);
  8. glBegin(GL_LINES);
  9. glVertex2f(0.0f, 0.0f);
  10. glVertex2f(0.6f,0.8f);
  11. glEnd();
  12. glFlush();
  13. }
  14. int main(int argc, char* argv[])
  15. {
  16. glutInit(&argc, argv);
  17. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  18. glutInitWindowPosition(400,400);
  19. glutInitWindowSize(400,400);
  20. glutCreateWindow("study");
  21. glutDisplayFunc(myDisplay);
  22. glutMainLoop();
  23. return 0;
  24. }</strong></span>

20.opengl中面是具有两面的,opengl画点的顺序不变,但从面的两个面来看这些点的相连顺序相反。设置不同的目标方向,出现的面就不同。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(0.0,0.0,1.0);
  7. glPolygonMode(GL_FRONT,GL_FILL); //设置正面为填充模式
  8. glPolygonMode(GL_BACK,GL_LINE);  //设置反面为线性模式
  9. glFrontFace(GL_CCW);
  10. glBegin(GL_POLYGON);
  11. glVertex2f(-0.5f, -0.5f);
  12. glVertex2f(0.0f,-0.5f);
  13. glVertex2f(0.0f,0.0f);
  14. glVertex2f(-0.5f,0.0f);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("study");
  25. glutDisplayFunc(myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }</strong></span>


20.

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>//glEnable(GL_CULL_FACE);
  2. glCullFace(GL_FRONT);</strong></span>
[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(0.0,0.0,1.0);
  7. glPolygonMode(GL_FRONT,GL_FILL); //设置正面为填充模式
  8. glPolygonMode(GL_BACK,GL_LINE);  //设置反面为线性模式
  9. glFrontFace(GL_CW);
  10. glBegin(GL_POLYGON);
  11. glVertex2f(-0.5f, -0.5f);
  12. glVertex2f(0.0f,-0.5f);
  13. glVertex2f(0.0f,0.0f);
  14. glVertex2f(-0.5f,0.0f);
  15. glEnd();
  16. glFlush();
  17. }
  18. int main(int argc, char* argv[])
  19. {
  20. glutInit(&argc, argv);
  21. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  22. glutInitWindowPosition(400,400);
  23. glutInitWindowSize(400,400);
  24. glutCreateWindow("study");
  25. glutDisplayFunc(myDisplay);
  26. glutMainLoop();
  27. return 0;
  28. }</strong></span>


21 面具有两个面,可以剔除一个面,当面被挡着时可以剔除一个面。

glEnable(GL_CULL_FACE);//opengl是一个状态机,需要激活才能使用一些功能

glCullFace(GL_FRONT);//剔除正面

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>//glEnable(GL_CULL_FACE);
  2. glCullFace(GL_FRONT);</strong></span>
[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(0.0,0.0,1.0);
  7. glPolygonMode(GL_FRONT,GL_FILL); //设置正面为填充模式
  8. glPolygonMode(GL_BACK,GL_LINE);  //设置反面为线性模式
  9. glFrontFace(GL_CCW);
  10. glBegin(GL_POLYGON);
  11. glVertex2f(-0.5f, -0.5f);
  12. glVertex2f(0.0f,-0.5f);
  13. glVertex2f(0.0f,0.0f);
  14. glVertex2f(-0.5f,0.0f);
  15. glEnd();
  16. glColor3f(1.0,0.0,0.0);
  17. //glEnable(GL_CULL_FACE);
  18. glCullFace(GL_FRONT);
  19. glBegin(GL_POLYGON);
  20. glVertex2f(-0.5f, -0.5f);
  21. glVertex2f(0.0f,-0.5f);
  22. glVertex2f(0.0f,0.0f);
  23. glVertex2f(-0.5f,0.0f);
  24. glEnd();
  25. glDisable(GL_CULL_FACE);
  26. glFlush();
  27. }
  28. int main(int argc, char* argv[])
  29. {
  30. glutInit(&argc, argv);
  31. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  32. glutInitWindowPosition(400,400);
  33. glutInitWindowSize(400,400);
  34. glutCreateWindow("study");
  35. glutDisplayFunc(myDisplay);
  36. glutMainLoop();
  37. return 0;
  38. }</strong></span>

21.1剔除了一个面后,被挡的面出现

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClearColor(1.0,1.0,1.0,0.0);
  5. glClear(GL_COLOR_BUFFER_BIT);
  6. glColor3f(0.0,0.0,1.0);
  7. glPolygonMode(GL_FRONT,GL_FILL); //设置正面为填充模式
  8. glPolygonMode(GL_BACK,GL_LINE);  //设置反面为线性模式
  9. glFrontFace(GL_CCW);
  10. glBegin(GL_POLYGON);
  11. glVertex2f(-0.5f, -0.5f);
  12. glVertex2f(0.0f,-0.5f);
  13. glVertex2f(0.0f,0.0f);
  14. glVertex2f(-0.5f,0.0f);
  15. glEnd();
  16. glColor3f(1.0,0.0,0.0);
  17. glEnable(GL_CULL_FACE);
  18. glCullFace(GL_FRONT);
  19. glBegin(GL_POLYGON);
  20. glVertex2f(-0.5f, -0.5f);
  21. glVertex2f(0.0f,-0.5f);
  22. glVertex2f(0.0f,0.0f);
  23. glVertex2f(-0.5f,0.0f);
  24. glEnd();
  25. glDisable(GL_CULL_FACE);
  26. glFlush();
  27. }
  28. int main(int argc, char* argv[])
  29. {
  30. glutInit(&argc, argv);
  31. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  32. glutInitWindowPosition(400,400);
  33. glutInitWindowSize(400,400);
  34. glutCreateWindow("study");
  35. glutDisplayFunc(myDisplay);
  36. glutMainLoop();
  37. return 0;
  38. }</strong></span>

22 画板,镂空的实现

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong><span style="white-space:pre">    </span>glEnable(GL_POLYGON_STIPPLE);激活多面体镂空模式
  2. glPolygonStipple(Mask); 镂空数组</strong></span>
[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #include<stdio.h>
  3. #include<STDLIB.H>
  4. void myDisplay()
  5. {
  6. static GLubyte Mask[128];
  7. FILE *fp;
  8. fp = fopen("mmmm.bmp", "rb");
  9. if(!fp)
  10. exit(0);
  11. if(fseek(fp, -(int)sizeof(Mask),SEEK_END))
  12. exit(0);
  13. if(!fread(Mask,sizeof(Mask),1,fp))
  14. exit(0);
  15. fclose(fp);
  16. glClearColor(1.0,1.0,1.0,0.0);
  17. glClear(GL_COLOR_BUFFER_BIT);
  18. glColor3f(0.0,0.0,1.0);
  19. glEnable(GL_POLYGON_STIPPLE);
  20. glPolygonStipple(Mask);
  21. glRectf(-0.5f,-0.5f,0.0f,0.0f);
  22. glDisable(GL_POLYGON_STIPPLE);
  23. glRectf(0.0f,0.0f,0.5f,0.5f);
  24. glFlush();
  25. }
  26. int main(int argc, char* argv[])
  27. {
  28. glutInit(&argc, argv);
  29. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  30. glutInitWindowPosition(400,400);
  31. glutInitWindowSize(400,400);
  32. glutCreateWindow("study");
  33. glutDisplayFunc(myDisplay);
  34. glutMainLoop();
  35. return 0;
  36. }</strong></span>


23 默认光滑模式

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #include<math.h>
  3. const GLdouble Pi = 3.1415926536;
  4. void myDisplay()
  5. {
  6. int i;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glBegin(GL_TRIANGLE_FAN);
  10. glColor3f(0.0,0.0,1.0);
  11. glVertex2f(0.0f,0.0f);
  12. for(i=0;i<=8;++i)
  13. {
  14. glColor3f(i&0x04, i&0x02, i&0x01);
  15. glVertex2f((float)cos(i*Pi/4), (float)sin(i*Pi/4));
  16. }
  17. glEnd();
  18. glFlush();
  19. }
  20. int main(int argv, char* argc[])
  21. {
  22. glutInit(&argv, argc);
  23. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  24. glutInitWindowPosition(400,400);
  25. glutInitWindowSize(400,400);
  26. glutCreateWindow("study");
  27. glutDisplayFunc(myDisplay);
  28. //Sleep(10*1000);
  29. glutMainLoop();
  30. return 0;
  31. }</strong></span>


23.1 设置了清除色

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #include<math.h>
  3. const GLdouble Pi = 3.1415926536;
  4. void myDisplay()
  5. {
  6. int i;
  7. glClearColor(1.0,1.0,1.0,0.0);
  8. glClear(GL_COLOR_BUFFER_BIT);
  9. glBegin(GL_TRIANGLE_FAN);
  10. //glColor3f(0.0,0.0,1.0);
  11. glVertex2f(0.0f,0.0f);
  12. for(i=0;i<=8;++i)
  13. {
  14. glColor3f(i&0x04, i&0x02, i&0x01);
  15. glVertex2f((float)cos(i*Pi/4), (float)sin(i*Pi/4));
  16. }
  17. glEnd();
  18. glFlush();
  19. }
  20. int main(int argv, char* argc[])
  21. {
  22. glutInit(&argv, argc);
  23. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  24. glutInitWindowPosition(400,400);
  25. glutInitWindowSize(400,400);
  26. glutCreateWindow("study");
  27. glutDisplayFunc(myDisplay);
  28. //Sleep(10*1000);
  29. glutMainLoop();
  30. return 0;
  31. }</strong></span>


23.2

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>glShadeModel(GL_FLAT);采用平板展现模式---其对应光滑渐变模式</strong></span>
[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #include<math.h>
  3. const GLdouble Pi = 3.1415926536;
  4. void myDisplay()
  5. {
  6. int i;
  7. glShadeModel(GL_FLAT);
  8. glClearColor(1.0,1.0,1.0,0.0);
  9. glClear(GL_COLOR_BUFFER_BIT);
  10. glBegin(GL_TRIANGLE_FAN);
  11. //glColor3f(0.0,0.0,1.0);
  12. glVertex2f(0.0f,0.0f);
  13. for(i=0;i<=8;++i)
  14. {
  15. glColor3f(i&0x04, i&0x02, i&0x01);
  16. glVertex2f((float)cos(i*Pi/4), (float)sin(i*Pi/4));
  17. }
  18. glEnd();
  19. glFlush();
  20. }
  21. int main(int argv, char* argc[])
  22. {
  23. glutInit(&argv, argc);
  24. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  25. glutInitWindowPosition(400,400);
  26. glutInitWindowSize(400,400);
  27. glutCreateWindow("study");
  28. glutDisplayFunc(myDisplay);
  29. //Sleep(10*1000);
  30. glutMainLoop();
  31. return 0;
  32. }</strong></span>


24 今天是周一,明天周二,计算机图形学上机实验,不能太给老是丢人,就勉强自己写了个三维的,借用隔壁同学的方法使它旋转起来了,发现这方法竟然是下一天的课程,呵呵

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #include<windows.h>
  3. #include<math.h>
  4. static int day = 200;
  5. void myDisplay()
  6. {
  7. glEnable(GL_DEPTH_TEST); //启动深度测试
  8. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //清空深度缓冲和颜色缓冲
  9. glMatrixMode(GL_PROJECTION); //操作投影矩阵
  10. glLoadIdentity(); //进行变换前通常把当前矩阵设置为单位矩阵
  11. gluPerspective(75,1,1,400000000); //设置可视空间,得到透视效果(可视角,高宽比,最近可视距离,最远可视距离)
  12. glMatrixMode(GL_MODELVIEW); //设置当前操作的矩阵为“模型视图矩阵”
  13. glLoadIdentity(); //把当前矩阵设置为单位矩阵
  14. gluLookAt(0,-200000000,200000000,0,0,0,0,0,1); //设定观察点位置(观察点位置,目标位置,观察者上方向)
  15. glColor3f(1.0f,0.0f,0.0f);
  16. //glRotatef(day/360.0*360.0, 0.0f,0.0f,-1.0f);
  17. glutSolidSphere(69600000,50,50);
  18. glColor3f(0.0f,0.0f,1.0f);
  19. glRotatef(day, 0.0f,0.0f,-1.0f);
  20. glTranslatef(150000000,0.0f,0.0f);
  21. glutSolidSphere(15945000,50,50);
  22. glColor3f(1.0f,1.0f,0.0f);
  23. glRotatef(day/30.0*360.0-day,0.0f,0.0f,-1.0f);
  24. glTranslatef(38000000,0.0f,0.0f);
  25. glutSolidSphere(4345000,50,50);
  26. glutSwapBuffers();
  27. }
  28. void play()
  29. {
  30. day++;
  31. if(day >= 360)
  32. day = 0;
  33. myDisplay();
  34. Sleep(100);
  35. glutPostRedisplay();
  36. }
  37. int main(int argv, char* argc[])
  38. {
  39. glutInit(&argv, argc);
  40. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  41. glutInitWindowPosition(400,400);
  42. glutInitWindowSize(400,400);
  43. glutCreateWindow("study");
  44. glutDisplayFunc(play);
  45. glutMainLoop();
  46. return 0;
  47. }</strong></span>

10.16

今天只有晚上有时间了,白天都满课

25 光照,材质等,不是很懂,光照必须要会用!

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #define WIDTH 400
  3. #define HEIGHT 400
  4. static GLfloat angle = 0.0f;
  5. void myDisplay()
  6. {
  7. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  8. //创建透视效果视图
  9. glMatrixMode(GL_PROJECTION); //操作投影矩阵
  10. glLoadIdentity();  //当前矩阵设置为单位矩阵
  11. gluPerspective(90.0f, 1.0f,1.0f,20.0f);  //得到透视效果
  12. glMatrixMode(GL_MODELVIEW); //操作“模型视图”矩阵
  13. glLoadIdentity();
  14. gluLookAt(0.0,0.0,-10.0,0.0,0.0,0.0,0.0,1.0,0.0);
  15. //定义太阳光源,它是一种白色光源
  16. {
  17. GLfloat sun_light_position[] = {0.0f,0.0f,0.0f,1.0f};
  18. GLfloat sun_light_ambient[] = {0.0f,0.0f,0.0f,1.0f};
  19. GLfloat sun_light_diffuse[] = {1.0f,1.0f,1.0f,1.0f};
  20. GLfloat sun_light_specular[] = {1.0f,1.0f,1.0f,1.0f};
  21. glLightfv(GL_LIGHT0, GL_POSITION, sun_light_position);
  22. glLightfv(GL_LIGHT0, GL_AMBIENT, sun_light_ambient);
  23. glLightfv(GL_LIGHT0, GL_DIFFUSE, sun_light_diffuse);
  24. glLightfv(GL_LIGHT0, GL_SPECULAR, sun_light_specular);
  25. glEnable(GL_LIGHT0);
  26. glEnable(GL_LIGHTING);
  27. glEnable(GL_DEPTH_TEST);
  28. }
  29. //定义太阳的材质并绘制太阳
  30. {
  31. GLfloat sun_mat_ambient[] = {0.0f,0.0f,0.0f,1.0f};
  32. GLfloat sun_mat_diffuse[] = {0.0f,0.0f,0.0f,1.0f};
  33. GLfloat sun_mat_specular[] = {0.0f,0.0f,0.0f,1.0f};
  34. GLfloat sun_mat_emission[] = {0.5f,0.0f,0.0f,1.0f};
  35. GLfloat sun_mat_shininess = 0.0f;
  36. glMaterialfv(GL_FRONT, GL_AMBIENT, sun_mat_ambient); //环境变量
  37. glMaterialfv(GL_FRONT, GL_DIFFUSE, sun_mat_diffuse); //散射模式
  38. glMaterialfv(GL_FRONT, GL_SPECULAR, sun_mat_specular); //镜面反射
  39. glMaterialfv(GL_FRONT, GL_EMISSION, sun_mat_emission); //发射,散发喷射
  40. glMaterialf(GL_FRONT, GL_SHININESS, sun_mat_shininess);
  41. glutSolidSphere(2.0,40,32);
  42. }
  43. //定义地球材质并绘制地球
  44. {
  45. GLfloat earth_mat_ambient[] = {0.0f,0.0f,0.5f,1.0f};
  46. GLfloat earth_mat_diffuse[] = {0.0f,0.0f,0.5f,1.0f};
  47. GLfloat earth_mat_specular[] = {0.0f,0.0f,1.0f,1.0f};
  48. GLfloat earth_mat_emission[] = {0.0f,0.0f,0.0f,1.0f};
  49. GLfloat earth_mat_shininess = 30.0f;
  50. glMaterialfv(GL_FRONT, GL_AMBIENT, earth_mat_ambient); //环境变量
  51. glMaterialfv(GL_FRONT, GL_DIFFUSE, earth_mat_diffuse); //散射模式
  52. glMaterialfv(GL_FRONT, GL_SPECULAR, earth_mat_specular); //镜面反射
  53. glMaterialfv(GL_FRONT, GL_EMISSION, earth_mat_emission); //发射,散发喷射
  54. glMaterialf(GL_FRONT, GL_SHININESS, earth_mat_shininess);
  55. glRotatef(angle,0.0f,-1.0f,0.0f);
  56. glTranslatef(5.0f,0.0f,0.0f);
  57. glutSolidSphere(1.5,40,32);
  58. }
  59. glutSwapBuffers();
  60. }
  61. void myIdle()
  62. {
  63. angle += 1.0f;
  64. if(angle >= 360.0f)
  65. angle = 0.0f;
  66. myDisplay();
  67. }
  68. int main(int argc, char* argv[])
  69. {
  70. glutInit(&argc, argv);
  71. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  72. glutInitWindowPosition(200,200);
  73. glutInitWindowSize(WIDTH, HEIGHT);
  74. glutCreateWindow("opengl光照演示");
  75. glutDisplayFunc(&myDisplay);
  76. glutIdleFunc(&myIdle); //回调
  77. glutMainLoop();
  78. return 0;
  79. }</strong></span>


10.17

今天周三,满课,且晚上还有数据库上机实验,自己电脑不能用,中午看过这课后借同学的手机敲了代码练习

26 列表的使用(一次编译,多次使用,节省效率)、glutIdleFunc(&myIdle)调用cpu空闲资源且控制旋转角度,注意矩阵的push和pop

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. #include<math.h>
  3. #include<windows.h>
  4. #define WIDTH 400
  5. #define HEIGHT 400
  6. #define ColoredVertex(c,v) do{glColor3fv(c);glVertex3fv(v);}while(0)
  7. GLfloat angle=0.0f;
  8. void myDisplay()
  9. {
  10. static int list = 0;
  11. if(list == 0)
  12. {
  13. GLfloat
  14. PointA[] = {0.5f,-sqrt(6.0f)/12,-sqrt(3.0f)/6},
  15. PointB[] = {-0.5f,-sqrt(6.0f)/12,-sqrt(3.0f)/6},
  16. PointC[] = {0.0f,-sqrt(6.0f)/12,sqrt(3.0f)/3},
  17. PointD[] = {0.0f,sqrt(6.0f)/4,0};
  18. GLfloat
  19. ColorR[] = {1,0,0},
  20. ColorG[] = {0,1,0},
  21. ColorB[] = {0,0,1},
  22. ColorY[] = {1,1,0};
  23. list = glGenLists(1);
  24. glNewList(list,GL_COMPILE);
  25. glBegin(GL_TRIANGLES);
  26. ColoredVertex(ColorR,PointA);
  27. ColoredVertex(ColorG,PointB);
  28. ColoredVertex(ColorB,PointC);
  29. ColoredVertex(ColorR,PointA);
  30. ColoredVertex(ColorB,PointC);
  31. ColoredVertex(ColorY,PointD);
  32. ColoredVertex(ColorB,PointC);
  33. ColoredVertex(ColorG,PointB);
  34. ColoredVertex(ColorY,PointD);
  35. ColoredVertex(ColorG,PointB);
  36. ColoredVertex(ColorR,PointA);
  37. ColoredVertex(ColorY,PointD);
  38. glEnd();
  39. glEndList();
  40. glEnable(GL_DEPTH_TEST);
  41. }
  42. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  43. glPushMatrix();
  44. glRotatef(angle,1,0.5,0);
  45. glCallList(list);
  46. glPopMatrix();
  47. glutSwapBuffers();
  48. }
  49. void myIdle()
  50. {
  51. ++angle;
  52. if(angle >= 360.0f)
  53. angle = 0.0f;
  54. Sleep(1000/10);
  55. myDisplay();
  56. }
  57. int main(int argc, char* argv[])
  58. {
  59. glutInit(&argc,argv);
  60. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  61. glutInitWindowPosition(200,200);
  62. glutInitWindowSize(400,400);
  63. glutCreateWindow("study");
  64. glutDisplayFunc(&myDisplay);
  65. glutIdleFunc(&myIdle);
  66. glutMainLoop();
  67. return 0;
  68. }</strong></span>


10.18

今天学颜色的混合,会有半透明的效果

27. glBlendFunc(GL_ONE,GL_ZERO);完全使用源色

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClear(GL_COLOR_BUFFER_BIT);
  5. glEnable(GL_BLEND);
  6. glBlendFunc(GL_ONE,GL_ZERO);
  7. glColor4f(1,0,0,0.5);
  8. glRectf(-1,-1,0.5,0.5);
  9. glColor4f(0,1,0,0.5);
  10. glRectf(-0.5,-0.5,1,1);
  11. glutSwapBuffers();
  12. }
  13. void myIdle()
  14. {
  15. myDisplay();
  16. }
  17. int main(int argc, char* argv[])
  18. {
  19. glutInit(&argc,argv);
  20. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  21. glutInitWindowPosition(200,200);
  22. glutInitWindowSize(400,400);
  23. glutCreateWindow("study");
  24. myDisplay();
  25. glutDisplayFunc(&myDisplay);
  26. glutIdleFunc(&myIdle);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>


27.1两种颜色混合

glBlendFunc(GL_ONE, GL_ONE);,则表示完全使用源颜色和目标颜色,最终的颜色实际上就是两种颜色的简单相加。例如红色(1, 0, 0)和绿色(0, 1, 0)相加得到(1, 1, 0),结果为黄色

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClear(GL_COLOR_BUFFER_BIT);
  5. glEnable(GL_BLEND);
  6. glBlendFunc(GL_ONE,GL_ONE);  //改动
  7. glColor4f(1,0,0,0.5);
  8. glRectf(-1,-1,0.5,0.5);
  9. glColor4f(0,1,0,0.5);
  10. glRectf(-0.5,-0.5,1,1);
  11. glutSwapBuffers();
  12. }
  13. void myIdle()
  14. {
  15. myDisplay();
  16. }
  17. int main(int argc, char* argv[])
  18. {
  19. glutInit(&argc,argv);
  20. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  21. glutInitWindowPosition(200,200);
  22. glutInitWindowSize(400,400);
  23. glutCreateWindow("study");
  24. myDisplay();
  25. glutDisplayFunc(&myDisplay);
  26. glutIdleFunc(&myIdle);
  27. glutMainLoop();
  28. return 0;
  29. }</strong></span>

27.2

GL_ONE_MINUS_SRC_ALPHA:表示用1.0减去源颜色的alpha值来作为因子。
GL_ONE_MINUS_DST_ALPHA:表示用1.0减去目标颜色的alpha值来作为因子。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. void myDisplay()
  3. {
  4. glClear(GL_COLOR_BUFFER_BIT);
  5. glEnable(GL_BLEND);
  6. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);  //改动
  7. glColor4f(1,0,0,0.5);
  8. glRectf(-1,-1,0.5,0.5);
  9. glColor4f(0,1,0,0.5);
  10. glRectf(-0.5,-0.5,1,1);
  11. glutSwapBuffers();
  12. }
  13. void myIdle()
  14. {
  15. myDisplay();
  16. }
  17. int main(int argc, char* argv[])
  18. {
  19. glutInit(&argc,argv);
  20. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  21. glutInitWindowPosition(200,200);
  22. glutInitWindowSize(400,400);
  23. glutCreateWindow("study");
  24. myDisplay();
  25. glutDisplayFunc(&myDisplay);
  26. glutIdleFunc(&myIdle);
  27. glutMainLoop();
  28. return 0;
  29. }
  30. </strong></span>

28 光源,绘制半透明物体,注意深度测试的控制

在进行三维混合时,不仅要考虑源因子和目标因子,还应该考虑深度缓冲区。必须先绘制所有不透明的物体,再绘制半透明的物体。在绘制半透明物体时前,还需要将深度缓冲区设置为只读形式,否则可能出现画面错误。

[cpp] view plain copy
  1. <span style="font-size:18px;"><strong>#include<GL/glut.h>
  2. //在1,1,-1处设置白色的光源
  3. void setLight()
  4. {
  5. static const GLfloat light_position[] = {1.0f,1.0f,-1.0f,1.0f};
  6. static const GLfloat light_ambient[] = {0.2f,0.2f,0.2f,1.0f};
  7. static const GLfloat light_diffuse[] = {1.0f,1.0f,1.0f,1.0f};
  8. static const GLfloat light_specular[] = {1.0f,1.0f,1.0f,1.0f};
  9. glLightfv(GL_LIGHT0,GL_POSITION, light_position);
  10. glLightfv(GL_LIGHT0,GL_AMBIENT, light_ambient);
  11. glLightfv(GL_LIGHT0,GL_DIFFUSE, light_diffuse);
  12. glLightfv(GL_LIGHT0,GL_SPECULAR, light_specular);
  13. glEnable(GL_LIGHT0);
  14. glEnable(GL_LIGHTING);
  15. glEnable(GL_DEPTH_TEST);
  16. }
  17. //设置材质
  18. void setMatirial(const GLfloat mat_diffuse[4], GLfloat mat_shininess)
  19. {
  20. static const GLfloat mat_specular[] = {0.0f,0.0f,0.0f,1.0f};
  21. static const GLfloat mat_emission[] = {0.0f,0.0f,0.0f,1.0f};
  22. glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,mat_diffuse);
  23. glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
  24. glMaterialfv(GL_FRONT,GL_EMISSION,mat_emission);
  25. glMaterialf(GL_FRONT,GL_SHININESS,mat_shininess);
  26. }
  27. void myDisplay()
  28. {
  29. //定义一些材质颜色
  30. const static GLfloat red_color[] = {1.0f,0.0f,0.0f,1.0f};
  31. const static GLfloat green_color[] = {0.0f,1.0f,0.0f,0.3333f};
  32. const static GLfloat blue_color[] = {0.0f,0.0f,1.0f,0.5f};
  33. //清除屏幕
  34. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  35. //设置光源
  36. setLight();
  37. //启动混合并设置混合因子
  38. glEnable(GL_BLEND);
  39. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  40. //以(0,0,0.5)为中心,绘制一个半径为0.3的不透明红色球体(离观察者最远)
  41. setMatirial(red_color, 30.0);
  42. glPushMatrix();
  43. glTranslatef(0.0f,0.0f,0.5f);
  44. glutSolidSphere(0.3,30,30);
  45. glPopMatrix();
  46. //绘制半透明物体
  47. glDepthMask(GL_FALSE);
  48. //以(0.2,0,-0.5)为中心,绘制一个半径为0.2的半透明蓝色球体(离观察者最近)
  49. setMatirial(blue_color, 30.0);
  50. glPushMatrix();
  51. glTranslatef(0.2f,0.0f,-0.5f);
  52. glutSolidSphere(0.2,30,30);
  53. glPopMatrix();
  54. //以(0.1,0,0)为中心,绘制一个半径为0.15的半透明绿色球体(在两球体之间)
  55. setMatirial(green_color, 30.0);
  56. glPushMatrix();
  57. glTranslatef(0.1,0,0);
  58. glutSolidSphere(0.15,30,30);
  59. glPopMatrix();
  60. //深度缓冲区恢复为可读可写模式
  61. glDepthMask(GL_TRUE);
  62. glutSwapBuffers();
  63. }
  64. void myIdle()
  65. {
  66. myDisplay();
  67. }
  68. int main(int argc, char* argv[])
  69. {
  70. glutInit(&argc,argv);
  71. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  72. glutInitWindowPosition(200,200);
  73. glutInitWindowSize(400,400);
  74. glutCreateWindow("study");
  75. myDisplay();
  76. glutDisplayFunc(&myDisplay);
  77. //glutIdleFunc(&myIdle);
  78. glutMainLoop();
  79. return 0;
  80. }</strong></span>

10.19

29 读取bmp图片的宽度和高度值,代码跟下一个程序开头类似

主代码:

[cpp] view plain copy
  1. <pre name="code" class="cpp"><span style="font-size:18px;"><strong>static GLint ImageWidth;
  2. static GLint ImageHeight;</strong></span></pre>
  3. <pre></pre>
  4. <p></p>
  5. <pre></pre>
  6. <pre name="code" class="cpp"><span style="font-size:18px;"><strong>//打开文件
  7. FILE* pFile = fopen("1234.bmp", "rb");
  8. if(pFile == 0)
  9. exit(0);
  10. //读取图象的大小信息
  11. fseek(pFile, 0x0012, SEEK_SET);
  12. fread(&ImageWidth,sizeof(ImageWidth),1,pFile);
  13. fread(&ImageHeight,sizeof(ImageHeight),1,pFile);</strong></span></pre><br>
  14. <p></p>
  15. <p><span style="font-size:18px"><strong><img src="https://img-my.csdn.net/uploads/201210/27/1351343996_9120.png" alt=""><br>
  16. </strong></span></p>
  17. <p><span style="font-size:18px"><strong><br>
  18. </strong></span></p>
  19. <p><span style="font-size:18px"><strong>30 读取bmp图片文件--存像素数值,画出来</strong></span></p>
  20. <p><span style="font-size:18px"><strong></strong></span></p>
  21. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#include<GL/glut.h>
  22. #include<stdio.h>
  23. #include<stdlib.h>
  24. #define FileName "1234.bmp"
  25. static GLint ImageWidth;
  26. static GLint ImageHeight;
  27. static GLint PixelLength;
  28. static GLubyte* PixelData;
  29. void display()
  30. {
  31. /*清除屏幕并不必要
  32. * 每次绘制时,画面都覆盖整个屏幕
  33. * 因此无论是否清除屏幕,结果都一样
  34. */
  35. //glClear(GL_COLOR_BUFFER_BIT);
  36. //绘制像素
  37. glDrawPixels(ImageWidth,ImageHeight,
  38. GL_BGR_EXT,GL_UNSIGNED_BYTE,PixelData);
  39. //完成绘制
  40. glutSwapBuffers();
  41. }
  42. int main(int argc, char* argv[])
  43. {
  44. //打开文件
  45. FILE* pFile = fopen("1234.bmp", "rb");
  46. if(pFile == 0)
  47. exit(0);
  48. //读取图象的大小信息
  49. fseek(pFile, 0x0012, SEEK_SET);
  50. fread(&ImageWidth,sizeof(ImageWidth),1,pFile);
  51. fread(&ImageHeight,sizeof(ImageHeight),1,pFile);
  52. //计算像素数据长度
  53. PixelLength = ImageWidth*3;
  54. while(PixelLength%4 != 0)
  55. ++PixelLength;
  56. PixelLength *= ImageHeight;
  57. //读取像素数据
  58. PixelData = (GLubyte*)malloc(PixelLength);
  59. if(PixelData == 0)
  60. exit(0);
  61. fseek(pFile,54,SEEK_SET);
  62. fread(PixelData,PixelLength,1,pFile);
  63. //关闭文件
  64. fclose(pFile);
  65. //初始化GLUT并运行
  66. glutInit(&argc,argv);
  67. glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
  68. glutInitWindowPosition(200,200);
  69. glutInitWindowSize(ImageWidth,ImageHeight);
  70. glutCreateWindow(FileName);
  71. glutDisplayFunc(&display);
  72. glutMainLoop();
  73. free(PixelData);
  74. return 0;
  75. }</span></strong></pre>
  76. <p></p>
  77. <p><img src="https://img-my.csdn.net/uploads/201210/27/1351343956_5014.png" alt=""><br>
  78. </p>
  79. <p><strong><span style="font-size:18px"><br>
  80. </span></strong></p>
  81. <p><strong><span style="font-size:18px">31 像素的拷贝<span style="color:rgb(0,0,255); font-family:georgia,Verdana,Helvetica,Arial; line-height:19px; text-indent:26px">glCopyPixels()--坐标点坐标,宽度值、高度值、GL_COLOR</span></span></strong></p>
  82. <p></p>
  83. <pre name="code" class="cpp"><span style="font-size:18px;"><strong>#include<GL/glut.h>
  84. #include<iostream>
  85. using namespace std;
  86. #define WindowWidth 400
  87. #define WindowHeight 400
  88. /*函数grab
  89. * 抓取窗口中的像素
  90. * 假设窗口宽度为WindowWidth,高度为WindowHeight
  91. */
  92. #define BMP_Header_Length 54
  93. void grap()
  94. {
  95. FILE* pDummyFile;
  96. FILE* pWritingFile;
  97. GLubyte* pPixelData;
  98. GLubyte BMP_Header[BMP_Header_Length];
  99. GLint i, j;
  100. GLint PixelDataLength;
  101. //计算像素数据的实际长度
  102. i = WindowWidth * 3;  //得到每一行的像素数据长度
  103. while(i%4 != 0)   //补充数据知道i是4的倍数
  104. ++i;          //本来还有更快的算法,但这里追求直观,对速度没有太高要求
  105. PixelDataLength = i*WindowHeight; //内存字节大小
  106. //分配内存和打开文件
  107. pPixelData = (GLubyte*)malloc(PixelDataLength);
  108. if(pPixelData == 0)
  109. exit(0);
  110. pDummyFile = fopen("dummy.bmp", "rb");
  111. if(pDummyFile == 0)
  112. exit(0);
  113. pWritingFile = fopen("grab.bmp", "wb");
  114. if(pWritingFile == 0)
  115. exit(0);
  116. //读取像素
  117. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  118. glReadPixels(0,0,WindowWidth, WindowHeight,
  119. GL_BGR_EXT,GL_UNSIGNED_BYTE,pPixelData);
  120. //把dummy.bmp的头文件复制为新文件的文件头
  121. fread(BMP_Header,sizeof(BMP_Header),1,pDummyFile);
  122. fwrite(BMP_Header,sizeof(BMP_Header),1,pWritingFile);
  123. fseek(pWritingFile,0x0012,SEEK_SET);
  124. i = WindowWidth;
  125. j = WindowHeight;
  126. fwrite(&i,sizeof(i),1,pWritingFile);
  127. fwrite(&j,sizeof(j),1,pWritingFile);
  128. //写入像素数据
  129. fseek(pWritingFile,0,SEEK_END);
  130. fwrite(pPixelData,PixelDataLength,1,pWritingFile);
  131. //释放内存和关闭文件
  132. fclose(pDummyFile);
  133. fclose(pWritingFile);
  134. free(pPixelData);
  135. }
  136. void myDisplay()
  137. {
  138. glClear(GL_COLOR_BUFFER_BIT);
  139. glBegin(GL_TRIANGLES);
  140. glColor3f(1.0,0.0,0.0); glVertex2f(0.0f,0.0f);
  141. glColor3f(0.0,1.0,0.0); glVertex2f(1.0f,0.0f);
  142. glColor3f(0.0,0.0,1.0); glVertex2f(0.5f,1.0f);
  143. glEnd();
  144. glPixelZoom(-0.5f,-0.5f);
  145. glRasterPos2i(1,1);
  146. glCopyPixels(WindowWidth/2,WindowHeight/2,
  147. WindowWidth/2,WindowHeight/2,GL_COLOR);
  148. glutSwapBuffers();
  149. grap();
  150. }
  151. void myIdle()
  152. {
  153. cout<<"doing"<<endl;
  154. grap();
  155. return;
  156. }
  157. int main(int argc, char* argv[])
  158. {
  159. glutInit(&argc, argv);
  160. glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
  161. glutInitWindowPosition(400,400);
  162. glutInitWindowSize(400,400);
  163. glutCreateWindow("Study04");
  164. glutDisplayFunc(&myDisplay);
  165. glutMainLoop();
  166. cout<<"ok"<<endl;
  167. return 0;
  168. }</strong></span></pre>
  169. <p></p>
  170. <p><span style="font-size:18px"><strong><img src="https://img-my.csdn.net/uploads/201210/27/1351343928_8023.png" alt=""></strong></span></p>
  171. <p><span style="font-size:18px"><strong>10.20 纹理测试</strong></span></p>
  172. <p><span style="font-size:18px"><strong>32.1<span style="font-family:georgia,Verdana,Helvetica,Arial; line-height:19px; text-indent:26px; background-color:rgb(255,255,255)">纹理的使用方法,只要指定每一个顶点在纹理图象中所对应的像素位置,OpenGL就会自动计算顶点以外的其它点在纹理图象中所对应的像素位置</span></strong></span></p>
  173. <p><span style="font-size:18px"><strong></strong></span></p>
  174. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#define WindowWidth 400
  175. #define WindowHeight 400
  176. #define WindowTitle "OpenGL纹理测试"
  177. #include<GL/glut.h>
  178. #include<stdio.h>
  179. #include<stdlib.h>
  180. /*函数grap
  181. *抓取窗口中的像素
  182. *假设窗口宽度为WindowWidth,高度为WindowHeight
  183. */
  184. #define BMP_Header_Length 54
  185. void grap()
  186. {
  187. FILE* pDummyFile;
  188. FILE* pWritingFile;
  189. GLubyte* pPixelData;
  190. GLubyte BMP_Header[BMP_Header_Length];
  191. GLint i,j;
  192. GLint PixelDataLength;
  193. //计算像素数据的实际长度
  194. i = WindowWidth * 3;  //得到每一行的像素数据长度
  195. while(i%4 == 0)
  196. ++i;
  197. PixelDataLength = i * WindowHeight;
  198. //分配内存和打开文件
  199. pPixelData = (GLubyte*)malloc(PixelDataLength);
  200. if(pPixelData == 0)
  201. exit(0);
  202. pDummyFile = fopen("dummy.bmp","rb");
  203. if(pDummyFile == 0)
  204. exit(0);
  205. pWritingFile = fopen("grap.bmp","wb");
  206. if(pWritingFile == 0)
  207. exit(0);
  208. //读取像素
  209. glPixelStorei(GL_UNPACK_ALIGNMENT,4);
  210. glReadPixels(0,0,WindowWidth,WindowHeight,
  211. GL_BGR_EXT,GL_UNSIGNED_BYTE,pPixelData);
  212. //把dummy.bmp的文件头复制为新文件的文件头
  213. fread(BMP_Header,sizeof(BMP_Header),1,pDummyFile);
  214. fwrite(BMP_Header,sizeof(BMP_Header),1,pWritingFile);
  215. fseek(pWritingFile,0x0012,SEEK_SET);
  216. i = WindowWidth;
  217. j = WindowHeight;
  218. fwrite(&i,sizeof(i),1,pWritingFile);
  219. fwrite(&j,sizeof(j),1,pWritingFile);
  220. //写入像素数据
  221. fseek(pWritingFile,54,SEEK_SET);
  222. fwrite(pPixelData,PixelDataLength,1,pWritingFile);
  223. //释放内存并关闭文件
  224. fclose(pDummyFile);
  225. fclose(pWritingFile);
  226. free(pPixelData);
  227. }
  228. /* 函数power_of_two
  229. * 检查一个整数是否为2的整数次方,如果是,返回1,否则返回0
  230. * 实际上只要查看其二进制位中有多少个1,如果正好有1个,返回1,否则返回0
  231. * 在“查看其二进制位中有多少个”时使用了一个小技巧
  232. * 使用n &= (n-1)可以使得n中的减少一个
  233. */
  234. int power_of_two(int n)
  235. {
  236. if(n <= 0)
  237. return 0;
  238. return (n&(n-1)) == 0;
  239. }
  240. /* 函数load_texture
  241. * 读取一个BMP文件作为纹理
  242. * 如果失败,返回0,如果成功,返回纹理编号
  243. */
  244. GLuint load_texture(const char* file_name)
  245. {
  246. GLint width,height,total_bytes;
  247. GLubyte* pixels=0;
  248. GLuint last_texture_ID,texture_ID=0;
  249. //打开文件,如果失败,返回
  250. FILE* pFile=fopen(file_name,"rb");
  251. if(pFile == 0)
  252. return 0;
  253. //读取文件中图像的宽度和高度
  254. fseek(pFile,0x0012,SEEK_SET);
  255. fread(&width,4,1,pFile);
  256. fread(&height,4,1,pFile);
  257. fseek(pFile,BMP_Header_Length,SEEK_SET);
  258. //计算每行像素所占的字节数,并根据此数据计算总像素字节数
  259. {
  260. GLint line_bytes = width*3;
  261. while(line_bytes % 4  !=  0)
  262. ++line_bytes;
  263. total_bytes = line_bytes*height;
  264. }
  265. //根据总像素字节数分配内存
  266. pixels = (GLubyte*)malloc(total_bytes);
  267. if(pixels == 0)
  268. {
  269. fclose(pFile);
  270. return 0;
  271. }
  272. //读取像素数据
  273. if(fread(pixels,total_bytes,1,pFile) <= 0)
  274. {
  275. free(pixels);
  276. fclose(pFile);
  277. return 0;
  278. }
  279. //在旧版本的OpenGL中
  280. //如果图像宽度和高度不是2的整数次方,则需要进行缩放
  281. //这里并没有检查openGL版本,出于对版本兼容性的考虑,按旧版本处理
  282. //另外,无论是旧版本还是新版本
  283. //当图像的宽度和高度超过当前openGL实现所支持的最大值时,也要进行缩放
  284. {
  285. GLint max;
  286. glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max);
  287. if(!power_of_two(width) || !power_of_two(height) || width>max || height>max)
  288. {
  289. const GLint new_width = 256;
  290. const GLint new_height = 256; //规定缩放后新的大小为256的正方形
  291. GLint new_line_bytes,new_total_bytes;
  292. GLubyte* new_pixels=0;
  293. //计算每行所需要的字节数和总字节数
  294. new_line_bytes = new_width * 3;
  295. while(new_line_bytes % 4  != 0)
  296. ++new_line_bytes;
  297. new_total_bytes = new_line_bytes * new_height;
  298. //分配内存
  299. new_pixels = (GLubyte*)malloc(new_total_bytes);
  300. if(new_pixels == 0)
  301. {
  302. free(pixels);
  303. fclose(pFile);
  304. return 0;
  305. }
  306. //进行像素缩放
  307. gluScaleImage(GL_RGB,
  308. width,height,GL_UNSIGNED_BYTE,pixels,
  309. new_width,new_height,GL_UNSIGNED_BYTE,new_pixels);
  310. //释放原来的像素数据,把pixels指向新的像素数据,并重新设置width和height
  311. free(pixels);
  312. pixels = new_pixels;
  313. width = new_width;
  314. height = new_height;
  315. }
  316. }
  317. //分配一个新的纹理编号
  318. glGenTextures(1,&texture_ID);
  319. if(texture_ID == 0)
  320. {
  321. free(pixels);
  322. fclose(pFile);
  323. return 0;
  324. }
  325. //绑定新的纹理,载入纹理并设置纹理参数
  326. //在绑定前,先获得原来绑定的纹理编号,以便在最后进行恢复
  327. glGetIntegerv(GL_TEXTURE_BINDING_2D,(int*)&last_texture_ID);
  328. glBindTexture(GL_TEXTURE_2D,texture_ID);
  329. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR);
  330. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  331. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_REPEAT);
  332. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_REPEAT);
  333. glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,width,height,0,
  334. GL_BGR_EXT,GL_UNSIGNED_BYTE,pixels);
  335. glBindTexture(GL_TEXTURE_2D,last_texture_ID);
  336. //之前为pixels分配的内存可在使用glTexImage2D后释放
  337. //因为此时像素数据已经被openGL另行保存了一份(可能被保存在专门的图形硬件中)
  338. free(pixels);
  339. return texture_ID;
  340. }
  341. /* 两个纹理对象的编号
  342. */
  343. GLuint texGround;
  344. GLuint texWall;
  345. void display()
  346. {
  347. //清除屏幕
  348. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  349. //设置视角
  350. glMatrixMode(GL_PROJECTION);
  351. glLoadIdentity();
  352. gluPerspective(75,1,1,21);
  353. glMatrixMode(GL_MODELVIEW);
  354. glLoadIdentity();
  355. gluLookAt(1,5,5,0,0,0,0,0,1);
  356. //使用“地”纹理绘制土地
  357. glBindTexture(GL_TEXTURE_2D,texWall);
  358. glBegin(GL_QUADS);
  359. glTexCoord2f(0.0f,0.0f); glVertex3f(-8.0f,-8.0f,0.0f);
  360. glTexCoord2f(0.0f,5.0f); glVertex3f(-8.0f,8.0f,0.0f);
  361. glTexCoord2f(5.0f,5.0f); glVertex3f(8.0f,8.0f,0.0f);
  362. glTexCoord2f(5.0f,0.0f); glVertex3f(8.0f,-8.0f,0.0f);
  363. glEnd();
  364. //使用“墙”纹理绘制栅栏
  365. glBindTexture(GL_TEXTURE_2D,texWall);
  366. glBegin(GL_QUADS);
  367. glTexCoord2f(0.0f,0.0f); glVertex3f(-6.0f,-3.0f,0.0f);
  368. glTexCoord2f(0.0f,1.0f); glVertex3f(-6.0f,-3.0f,1.5f);
  369. glTexCoord2f(5.0f,1.0f); glVertex3f(6.0f,-3.0f,1.5f);
  370. glTexCoord2f(5.0f,0.0f); glVertex3f(6.0f,-3.0f,0.0f);
  371. glEnd();
  372. //旋转后再绘制一个
  373. glRotatef(-90,0,0,1);
  374. glBegin(GL_QUADS);
  375. glTexCoord2f(0.0f,0.0f); glVertex3f(-6.0f,-3.0f,0.0f);
  376. glTexCoord2f(0.0f,1.0f); glVertex3f(-6.0f,-3.0f,1.5f);
  377. glTexCoord2f(5.0f,1.0f); glVertex3f(6.0f,-3.0f,1.5f);
  378. glTexCoord2f(5.0f,0.0f); glVertex3f(6.0f,-3.0f,0.0f);
  379. glEnd();
  380. //交换缓冲区,并保存像素数据到文件
  381. glutSwapBuffers();
  382. grap();
  383. }
  384. int main(int argc, char* argv[])
  385. {
  386. glutInit(&argc,argv);
  387. glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
  388. glutInitWindowPosition(200,200);
  389. glutInitWindowSize(WindowWidth,WindowHeight);
  390. glutCreateWindow(WindowTitle);
  391. glutDisplayFunc(&display);
  392. //在这里做一些初始化
  393. glEnable(GL_DEPTH_TEST);
  394. glEnable(GL_TEXTURE_2D);
  395. texGround = load_texture("ground.bmp");
  396. texWall = load_texture("wall.bmp");
  397. //开始显示
  398. glutMainLoop();
  399. return 0;
  400. }</span></strong></pre><img src="https://img-my.csdn.net/uploads/201210/27/1351344610_2938.png" alt=""><br>
  401. <p><br>
  402. </p>
  403. <p><strong><span style="font-size:18px">32 跟上个程序原理一样,上一个载入的都是墙的坐标,所以图像也不是很正确</span></strong></p>
  404. <p></p>
  405. <p><span style="font-size:18px"><strong></strong></span></p>
  406. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#define WindowWidth 400
  407. #define WindowHeight 400
  408. #define WindowTitle "OpenGL纹理测试"
  409. #include<GL/glut.h>
  410. #include<stdio.h>
  411. #include<stdlib.h>
  412. /*函数grap
  413. *抓取窗口中的像素
  414. *假设窗口宽度为WindowWidth,高度为WindowHeight
  415. */
  416. #define BMP_Header_Length 54
  417. void grap()
  418. {
  419. FILE* pDummyFile;
  420. FILE* pWritingFile;
  421. GLubyte* pPixelData;
  422. GLubyte BMP_Header[BMP_Header_Length];
  423. GLint i,j;
  424. GLint PixelDataLength;
  425. //计算像素数据的实际长度
  426. i = WindowWidth * 3;  //得到每一行的像素数据长度
  427. while(i%4 == 0)
  428. ++i;
  429. PixelDataLength = i * WindowHeight;
  430. //分配内存和打开文件
  431. pPixelData = (GLubyte*)malloc(PixelDataLength);
  432. if(pPixelData == 0)
  433. exit(0);
  434. pDummyFile = fopen("dummy.bmp","rb");
  435. if(pDummyFile == 0)
  436. exit(0);
  437. pWritingFile = fopen("grap.bmp","wb");
  438. if(pWritingFile == 0)
  439. exit(0);
  440. //读取像素
  441. glPixelStorei(GL_UNPACK_ALIGNMENT,4);
  442. glReadPixels(0,0,WindowWidth,WindowHeight,
  443. GL_BGR_EXT,GL_UNSIGNED_BYTE,pPixelData);
  444. //把dummy.bmp的文件头复制为新文件的文件头
  445. fread(BMP_Header,sizeof(BMP_Header),1,pDummyFile);
  446. fwrite(BMP_Header,sizeof(BMP_Header),1,pWritingFile);
  447. fseek(pWritingFile,0x0012,SEEK_SET);
  448. i = WindowWidth;
  449. j = WindowHeight;
  450. fwrite(&i,sizeof(i),1,pWritingFile);
  451. fwrite(&j,sizeof(j),1,pWritingFile);
  452. //写入像素数据
  453. fseek(pWritingFile,54,SEEK_SET);
  454. fwrite(pPixelData,PixelDataLength,1,pWritingFile);
  455. //释放内存并关闭文件
  456. fclose(pDummyFile);
  457. fclose(pWritingFile);
  458. free(pPixelData);
  459. }
  460. /* 函数power_of_two
  461. * 检查一个整数是否为2的整数次方,如果是,返回1,否则返回0
  462. * 实际上只要查看其二进制位中有多少个1,如果正好有1个,返回1,否则返回0
  463. * 在“查看其二进制位中有多少个”时使用了一个小技巧
  464. * 使用n &= (n-1)可以使得n中的减少一个
  465. */
  466. int power_of_two(int n)
  467. {
  468. if(n <= 0)
  469. return 0;
  470. return (n&(n-1)) == 0;
  471. }
  472. /* 函数load_texture
  473. * 读取一个BMP文件作为纹理
  474. * 如果失败,返回0,如果成功,返回纹理编号
  475. */
  476. GLuint load_texture(const char* file_name)
  477. {
  478. GLint width,height,total_bytes;
  479. GLubyte* pixels=0;
  480. GLuint last_texture_ID,texture_ID=0;
  481. //打开文件,如果失败,返回
  482. FILE* pFile=fopen(file_name,"rb");
  483. if(pFile == 0)
  484. return 0;
  485. //读取文件中图像的宽度和高度
  486. fseek(pFile,0x0012,SEEK_SET);
  487. fread(&width,4,1,pFile);
  488. fread(&height,4,1,pFile);
  489. fseek(pFile,BMP_Header_Length,SEEK_SET);
  490. //计算每行像素所占的字节数,并根据此数据计算总像素字节数
  491. {
  492. GLint line_bytes = width*3;
  493. while(line_bytes % 4  !=  0)
  494. ++line_bytes;
  495. total_bytes = line_bytes*height;
  496. }
  497. //根据总像素字节数分配内存
  498. pixels = (GLubyte*)malloc(total_bytes);
  499. if(pixels == 0)
  500. {
  501. fclose(pFile);
  502. return 0;
  503. }
  504. //读取像素数据
  505. if(fread(pixels,total_bytes,1,pFile) <= 0)
  506. {
  507. free(pixels);
  508. fclose(pFile);
  509. return 0;
  510. }
  511. //在旧版本的OpenGL中
  512. //如果图像宽度和高度不是2的整数次方,则需要进行缩放
  513. //这里并没有检查openGL版本,出于对版本兼容性的考虑,按旧版本处理
  514. //另外,无论是旧版本还是新版本
  515. //当图像的宽度和高度超过当前openGL实现所支持的最大值时,也要进行缩放
  516. {
  517. GLint max;
  518. glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max);
  519. if(!power_of_two(width) || !power_of_two(height) || width>max || height>max)
  520. {
  521. const GLint new_width = 256;
  522. const GLint new_height = 256; //规定缩放后新的大小为256的正方形
  523. GLint new_line_bytes,new_total_bytes;
  524. GLubyte* new_pixels=0;
  525. //计算每行所需要的字节数和总字节数
  526. new_line_bytes = new_width * 3;
  527. while(new_line_bytes % 4  != 0)
  528. ++new_line_bytes;
  529. new_total_bytes = new_line_bytes * new_height;
  530. //分配内存
  531. new_pixels = (GLubyte*)malloc(new_total_bytes);
  532. if(new_pixels == 0)
  533. {
  534. free(pixels);
  535. fclose(pFile);
  536. return 0;
  537. }
  538. //进行像素缩放
  539. gluScaleImage(GL_RGB,
  540. width,height,GL_UNSIGNED_BYTE,pixels,
  541. new_width,new_height,GL_UNSIGNED_BYTE,new_pixels);
  542. //释放原来的像素数据,把pixels指向新的像素数据,并重新设置width和height
  543. free(pixels);
  544. pixels = new_pixels;
  545. width = new_width;
  546. height = new_height;
  547. }
  548. }
  549. //分配一个新的纹理编号
  550. glGenTextures(1,&texture_ID);
  551. if(texture_ID == 0)
  552. {
  553. free(pixels);
  554. fclose(pFile);
  555. return 0;
  556. }
  557. //绑定新的纹理,载入纹理并设置纹理参数
  558. //在绑定前,先获得原来绑定的纹理编号,以便在最后进行恢复
  559. glGetIntegerv(GL_TEXTURE_BINDING_2D,(int*)&last_texture_ID);
  560. glBindTexture(GL_TEXTURE_2D,texture_ID);
  561. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR);
  562. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  563. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_REPEAT);
  564. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_REPEAT);
  565. glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,width,height,0,
  566. GL_BGR_EXT,GL_UNSIGNED_BYTE,pixels);
  567. glBindTexture(GL_TEXTURE_2D,last_texture_ID);
  568. //之前为pixels分配的内存可在使用glTexImage2D后释放
  569. //因为此时像素数据已经被openGL另行保存了一份(可能被保存在专门的图形硬件中)
  570. free(pixels);
  571. return texture_ID;
  572. }
  573. /* 两个纹理对象的编号
  574. */
  575. GLuint texGround;
  576. GLuint texWall;
  577. void display()
  578. {
  579. //清除屏幕
  580. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  581. //设置视角
  582. glMatrixMode(GL_PROJECTION);
  583. glLoadIdentity();
  584. gluPerspective(75,1,1,21);
  585. glMatrixMode(GL_MODELVIEW);
  586. glLoadIdentity();
  587. gluLookAt(1,5,5,0,0,0,0,0,1);
  588. //使用“地”纹理绘制土地
  589. glBindTexture(GL_TEXTURE_2D,texGround);
  590. glBegin(GL_QUADS);
  591. glTexCoord2f(0.0f,0.0f); glVertex3f(-8.0f,-8.0f,0.0f);
  592. glTexCoord2f(0.0f,5.0f); glVertex3f(-8.0f,8.0f,0.0f);
  593. glTexCoord2f(5.0f,5.0f); glVertex3f(8.0f,8.0f,0.0f);
  594. glTexCoord2f(5.0f,0.0f); glVertex3f(8.0f,-8.0f,0.0f);
  595. glEnd();
  596. //使用“墙”纹理绘制栅栏
  597. glBindTexture(GL_TEXTURE_2D,texWall);
  598. glBegin(GL_QUADS);
  599. glTexCoord2f(0.0f,0.0f); glVertex3f(-6.0f,-3.0f,0.0f);
  600. glTexCoord2f(0.0f,1.0f); glVertex3f(-6.0f,-3.0f,1.5f);
  601. glTexCoord2f(5.0f,1.0f); glVertex3f(6.0f,-3.0f,1.5f);
  602. glTexCoord2f(5.0f,0.0f); glVertex3f(6.0f,-3.0f,0.0f);
  603. glEnd();
  604. //旋转后再绘制一个
  605. glRotatef(-90,0,0,1);
  606. glBegin(GL_QUADS);
  607. glTexCoord2f(0.0f,0.0f); glVertex3f(-6.0f,-3.0f,0.0f);
  608. glTexCoord2f(0.0f,1.0f); glVertex3f(-6.0f,-3.0f,1.5f);
  609. glTexCoord2f(5.0f,1.0f); glVertex3f(6.0f,-3.0f,1.5f);
  610. glTexCoord2f(5.0f,0.0f); glVertex3f(6.0f,-3.0f,0.0f);
  611. glEnd();
  612. //交换缓冲区,并保存像素数据到文件
  613. glutSwapBuffers();
  614. grap();
  615. }
  616. int main(int argc, char* argv[])
  617. {
  618. glutInit(&argc,argv);
  619. glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
  620. glutInitWindowPosition(200,200);
  621. glutInitWindowSize(WindowWidth,WindowHeight);
  622. glutCreateWindow(WindowTitle);
  623. glutDisplayFunc(&display);
  624. //在这里做一些初始化
  625. glEnable(GL_DEPTH_TEST);
  626. glEnable(GL_TEXTURE_2D);
  627. texGround = load_texture("ground.bmp");
  628. texWall = load_texture("wall.bmp");
  629. //开始显示
  630. glutMainLoop();
  631. return 0;
  632. }</span></strong></pre><img src="https://img-my.csdn.net/uploads/201210/27/1351344918_9096.png" alt=""><br>
  633. <p><br>
  634. </p>
  635. <p><strong><span style="font-size:18px">33.alpha测试</span></strong></p>
  636. <p></p>
  637. <p></p>
  638. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#define WindowWidth 400
  639. #define WindowHeight 400
  640. #define WindowTitle "OpenGL纹理测试"
  641. #include<GL/glut.h>
  642. #include<stdio.h>
  643. #include<stdlib.h>
  644. /*函数grap
  645. *抓取窗口中的像素
  646. *假设窗口宽度为WindowWidth,高度为WindowHeight
  647. */
  648. #define BMP_Header_Length 54
  649. /* 函数power_of_two
  650. * 检查一个整数是否为2的整数次方,如果是,返回1,否则返回0
  651. * 实际上只要查看其二进制位中有多少个1,如果正好有1个,返回1,否则返回0
  652. * 在“查看其二进制位中有多少个”时使用了一个小技巧
  653. * 使用n &= (n-1)可以使得n中的减少一个
  654. */
  655. int power_of_two(int n)
  656. {
  657. if(n <= 0)
  658. return 0;
  659. return (n&(n-1)) == 0;
  660. }
  661. /* 函数load_texture
  662. * 读取一个BMP文件作为纹理
  663. * 如果失败,返回0,如果成功,返回纹理编号
  664. */
  665. GLuint load_texture(const char* file_name)
  666. {
  667. GLint width,height,total_bytes;
  668. GLubyte* pixels=0;
  669. GLuint last_texture_ID,texture_ID=0;
  670. //打开文件,如果失败,返回
  671. FILE* pFile=fopen(file_name,"rb");
  672. if(pFile == 0)
  673. return 0;
  674. //读取文件中图像的宽度和高度
  675. fseek(pFile,0x0012,SEEK_SET);
  676. fread(&width,4,1,pFile);
  677. fread(&height,4,1,pFile);
  678. fseek(pFile,BMP_Header_Length,SEEK_SET);
  679. //计算每行像素所占的字节数,并根据此数据计算总像素字节数
  680. {
  681. GLint line_bytes = width*3;
  682. while(line_bytes % 4  !=  0)
  683. ++line_bytes;
  684. total_bytes = line_bytes*height;
  685. }
  686. //根据总像素字节数分配内存
  687. pixels = (GLubyte*)malloc(total_bytes);
  688. if(pixels == 0)
  689. {
  690. fclose(pFile);
  691. return 0;
  692. }
  693. //读取像素数据
  694. if(fread(pixels,total_bytes,1,pFile) <= 0)
  695. {
  696. free(pixels);
  697. fclose(pFile);
  698. return 0;
  699. }
  700. //在旧版本的OpenGL中
  701. //如果图像宽度和高度不是2的整数次方,则需要进行缩放
  702. //这里并没有检查openGL版本,出于对版本兼容性的考虑,按旧版本处理
  703. //另外,无论是旧版本还是新版本
  704. //当图像的宽度和高度超过当前openGL实现所支持的最大值时,也要进行缩放
  705. {
  706. GLint max;
  707. glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max);
  708. if(!power_of_two(width) || !power_of_two(height) || width>max || height>max)
  709. {
  710. const GLint new_width = 256;
  711. const GLint new_height = 256; //规定缩放后新的大小为256的正方形
  712. GLint new_line_bytes,new_total_bytes;
  713. GLubyte* new_pixels=0;
  714. //计算每行所需要的字节数和总字节数
  715. new_line_bytes = new_width * 3;
  716. while(new_line_bytes % 4  != 0)
  717. ++new_line_bytes;
  718. new_total_bytes = new_line_bytes * new_height;
  719. //分配内存
  720. new_pixels = (GLubyte*)malloc(new_total_bytes);
  721. if(new_pixels == 0)
  722. {
  723. free(pixels);
  724. fclose(pFile);
  725. return 0;
  726. }
  727. //进行像素缩放
  728. gluScaleImage(GL_RGB,
  729. width,height,GL_UNSIGNED_BYTE,pixels,
  730. new_width,new_height,GL_UNSIGNED_BYTE,new_pixels);
  731. //释放原来的像素数据,把pixels指向新的像素数据,并重新设置width和height
  732. free(pixels);
  733. pixels = new_pixels;
  734. width = new_width;
  735. height = new_height;
  736. }
  737. }
  738. //分配一个新的纹理编号
  739. glGenTextures(1,&texture_ID);
  740. if(texture_ID == 0)
  741. {
  742. free(pixels);
  743. fclose(pFile);
  744. return 0;
  745. }
  746. //绑定新的纹理,载入纹理并设置纹理参数
  747. //在绑定前,先获得原来绑定的纹理编号,以便在最后进行恢复
  748. glGetIntegerv(GL_TEXTURE_BINDING_2D,(int*)&last_texture_ID);
  749. glBindTexture(GL_TEXTURE_2D,texture_ID);
  750. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR);
  751. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  752. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_REPEAT);
  753. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_REPEAT);
  754. glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,width,height,0,
  755. GL_BGR_EXT,GL_UNSIGNED_BYTE,pixels);
  756. glBindTexture(GL_TEXTURE_2D,last_texture_ID);
  757. //之前为pixels分配的内存可在使用glTexImage2D后释放
  758. //因为此时像素数据已经被openGL另行保存了一份(可能被保存在专门的图形硬件中)
  759. free(pixels);
  760. return texture_ID;
  761. }
  762. /* 将当前纹理BGR格式转换为BGRA格式
  763. * 纹理中像素的RGB值如果与指定rgb相差不超过absolute,则将Alpha设置为0.0,否则设置为1.0
  764. */
  765. void texture_colorKey(GLubyte r,GLubyte g,GLubyte b,GLubyte absolute)
  766. {
  767. GLint width,height;
  768. GLubyte* pixels=0;
  769. //获得纹理的大小信息
  770. glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&width);
  771. glGetTexLevelParameteriv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&height);
  772. //分配空间并获得纹理像素
  773. pixels = (GLubyte*)malloc(width*height*4);
  774. if(pixels == 0)
  775. return;
  776. glGetTexImage(GL_TEXTURE_2D,0,GL_BGRA_EXT,GL_UNSIGNED_BYTE,pixels);
  777. //修改像素中的Alpha值
  778. //其中pixels[i*4],pixels[i*4+1],pixels[i*4+2],pixels[i*4+3]
  779. //分别表示第i个像素的蓝、绿、红、Alpha四种分量,0表示最小,255表示最大
  780. {
  781. GLint i;
  782. GLint count = width*height;
  783. for(i=0;i<count;++i)
  784. {
  785. if(abs(pixels[i*4]-b) <= absolute
  786. && abs(pixels[i*4+1]-g) <= absolute
  787. && abs(pixels[i*4+2]-r) <= absolute)
  788. pixels[i*4+3] = 0;
  789. else
  790. pixels[i*4+3] = 255;
  791. }
  792. }
  793. //将修改后的像素重新设置到纹理中,释放内存
  794. glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,width,height,0,
  795. GL_BGRA_EXT,GL_UNSIGNED_BYTE,pixels);
  796. free(pixels);
  797. }
  798. void display()
  799. {
  800. static int initialized=0;
  801. static GLuint texWindow=0;
  802. static GLuint texPicture=0;
  803. //执行初始化操作,包括:读取相片,读取相框,将相框由BGR颜色转换为BGRA,
  804. //启用二维纹理
  805. if(!initialized)
  806. {
  807. texPicture = load_texture("picture.bmp");
  808. texWindow = load_texture("window.bmp");
  809. glBindTexture(GL_TEXTURE_2D,texWindow);
  810. texture_colorKey(255,255,255,10);
  811. glEnable(GL_TEXTURE_2D);
  812. initialized = 1;
  813. }
  814. glClear(GL_COLOR_BUFFER_BIT);
  815. //绘制相片,此时不需要进行Alpha测试,所有的像素都进行绘制
  816. glBindTexture(GL_TEXTURE_2D,texPicture);
  817. glDisable(GL_ALPHA_TEST);
  818. glBegin(GL_QUADS);
  819. glTexCoord2f(0,0);  glVertex2f(-1.0f,-1.0f);
  820. glTexCoord2f(0,1);  glVertex2f(-1.0f,1.0f);
  821. glTexCoord2f(1,1);  glVertex2f(1.0f,1.0f);
  822. glTexCoord2f(1,0);  glVertex2f(1.0f,-1.0f);
  823. glEnd();
  824. //绘制相框,此时进行Alpha测试,只绘制不透明部分的像素
  825. glBindTexture(GL_TEXTURE_2D,texWindow);
  826. glEnable(GL_ALPHA_TEST);
  827. glAlphaFunc(GL_GREATER,0.5f);
  828. glBegin(GL_QUADS);
  829. glTexCoord2f(0,0);  glVertex2f(-1.0f,-1.0f);
  830. glTexCoord2f(0,1);  glVertex2f(-1.0f,1.0f);
  831. glTexCoord2f(1,1);  glVertex2f(1.0f,1.0f);
  832. glTexCoord2f(1,0);  glVertex2f(1.0f,-1.0f);
  833. glEnd();
  834. //交换缓冲
  835. glutSwapBuffers();
  836. }
  837. int main(int argc, char* argv[])
  838. {
  839. glutInit(&argc,argv);
  840. glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
  841. glutInitWindowPosition(200,200);
  842. glutInitWindowSize(WindowWidth,WindowHeight);
  843. glutCreateWindow("alpha-test");
  844. glutDisplayFunc(&display);
  845. //开始显示
  846. glutMainLoop();
  847. return 0;
  848. }</span></strong></pre><span style="font-size:18px"><strong><img src="https://img-my.csdn.net/uploads/201210/27/1351345099_4328.png" alt=""><br>
  849. </strong></span>
  850. <p></p>
  851. <p></p>
  852. <p><span style="font-size:18px"><strong>10.21</strong></span></p>
  853. <p><span style="font-size:18px"><strong>34. 模版测试。我的测试失败,具体的写法可以参考开头给的网址。</strong></span></p>
  854. <p><span style="font-size:18px"><strong></strong></span></p>
  855. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#include<GL/glut.h>
  856. void draw_sphere()
  857. {
  858. //设置光源
  859. glEnable(GL_LIGHTING);
  860. glEnable(GL_LIGHT0);
  861. {
  862. GLfloat
  863. pos[] = {5.0f,5.0f,0.0f,1.0f},
  864. ambient[] = {0.0f,0.0f,1.0f,1.0f};
  865. glLightfv(GL_LIGHT0,GL_POSITION,pos);
  866. glLightfv(GL_LIGHT0,GL_AMBIENT,ambient);
  867. }
  868. //绘制一个球体
  869. glColor3f(1,0,0);
  870. glPushMatrix();
  871. glTranslatef(0,0,2);
  872. glutSolidSphere(0.5,20,20);
  873. glPopMatrix();
  874. }
  875. void display()
  876. {
  877. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  878. //设置观察点
  879. glMatrixMode(GL_PROJECTION);  //采用投影矩阵
  880. glLoadIdentity();
  881. gluPerspective(60,1,5,25);  //投影区域,角度,宽高比,近距离,远距离
  882. glMatrixMode(GL_MODELVIEW); //采用模型矩阵
  883. glLoadIdentity();
  884. gluLookAt(5,0,6.5,0,0,0,0,1,0);
  885. glEnable(GL_DEPTH_TEST);
  886. //绘制球体
  887. //glDisable(GL_STENCIL_TEST);
  888. draw_sphere();
  889. //绘制一个平面镜。在绘制的同时注意设置模版缓冲
  890. //另外,为了保证平面镜之后的镜像能够正确绘制,在绘制平面
  891. //镜像时需要将深度缓冲区设置为只读的。
  892. //在绘制时暂时关闭光照效果
  893. glClearStencil(0);
  894. glClear(GL_STENCIL_BUFFER_BIT);
  895. glStencilFunc(GL_ALWAYS,1,0xFF);
  896. glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE);
  897. glEnable(GL_STENCIL_TEST);
  898. glDisable(GL_LIGHTING);
  899. glColor3f(0.5f,0.5f,0.5f);
  900. glDepthMask(GL_FALSE);
  901. glRectf(-1.5f,-1.5f,1.5f,1.5f);
  902. glDepthMask(GL_TRUE);
  903. //绘制一个与先前球体关于平面镜对称的球体,注意光源的位置也要发生对称改变
  904. //因为平面镜是在X轴和Y轴所确定的平面,所以只要Z坐标取反即可实现对称
  905. //为了保证球体的绘制范围被限制在平面镜内部,使用模版测试
  906. glEnable(GL_STENCIL_TEST);
  907. glStencilFunc(GL_EQUAL,1,0xFF);
  908. glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE);
  909. glScalef(1.0f,1.0f,-1.0f);
  910. draw_sphere();
  911. //交换缓冲
  912. glutSwapBuffers();
  913. }
  914. int main(int argc, char* argv[])
  915. {
  916. glutInit(&argc,argv);
  917. glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
  918. glutInitWindowPosition(200,200);
  919. glutInitWindowSize(400,400);
  920. glutCreateWindow("study");
  921. glutDisplayFunc(&display);
  922. glutMainLoop();
  923. return 0;
  924. }</span></strong></pre><img src="https://img-my.csdn.net/uploads/201210/27/1351345241_6397.png" alt=""><br>
  925. <p></p>
  926. <p><span style="font-size:18px"><strong>35 这题只敲了代码,没插件就没有运行,也没有图,具体大家可以看开头的网址</strong></span></p>
  927. <p></p>
  928. <pre name="code" class="cpp"><span style="font-size:18px;"><strong>//#include"GLee.h"
  929. #include<GL/glut.h>
  930. #include<stdio.h>
  931. void display()
  932. {
  933. glClear(GL_COLOR_BUFFER_BIT);
  934. //if(GLEE_ARB_window_pos)
  935. //{//如果支持GL_ARB_window_pos
  936. //则使用glWindowPos2iARB函数,指定绘制位置
  937. //  printf("支持GL_ARB_window_pos\n");
  938. //  printf("使用glWindowPos函数\n");
  939. //  glWindowPos2iARB(100,100);
  940. //  }else{
  941. GLint viewport[4];
  942. GLdouble modelview[16],projection[16];
  943. GLdouble x, y, z;
  944. printf("不支持GL_ARB_window_pos\n");
  945. printf("使用glRasterPos函数\n");
  946. glGetIntegerv(GL_VIEWPORT,viewport);
  947. glGetDoublev(GL_MODELVIEW_MATRIX,modelview);
  948. glGetDoublev(GL_PROJECTION_MATRIX,projection);
  949. gluUnProject(100,100,0.5,modelview,projection,viewport,&x,&y,&z);
  950. glRasterPos3d(x,y,z);
  951. //  }
  952. {//绘制一个5*5的像素块
  953. GLubyte pixels[5][4][4];
  954. //把像素中的所有像素都设置为红色
  955. int i,j;
  956. for(i=0;i<5;++i)
  957. for(j=0;j<5;++j)
  958. {
  959. pixels[i][j][0] = 255;
  960. pixels[i][j][1] = 0;
  961. pixels[i][j][2] = 0;
  962. pixels[i][j][3] = 255;
  963. }
  964. glDrawPixels(5,5,GL_RGBA,GL_UNSIGNED_BYTE,pixels);
  965. }
  966. glutSwapBuffers();
  967. }
  968. int main(int argc,char* argv[])
  969. {
  970. glutInit(&argc,argv);
  971. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  972. glutInitWindowPosition(100,100);
  973. glutInitWindowSize(512,512);
  974. glutCreateWindow("OpenGL");
  975. glutDisplayFunc(&display);
  976. glutMainLoop();
  977. return 0;
  978. }</strong></span></pre>
  979. <p></p>
  980. <p><span style="font-size:18px"><strong>36 显示字体 用的显示列表</strong></span></p>
  981. <p><span style="font-size:18px"><strong></strong></span></p>
  982. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#include<GL/glut.h>
  983. #include<windows.h>
  984. //ASCII字符总共只有0到127,一共128种字符
  985. #define MAX_CHAR 128
  986. void drawString(const char* str)
  987. {
  988. static int isFirstCall = 1;
  989. static GLuint lists;
  990. if(isFirstCall){//如果是第一次调用,执行初始化
  991. //为每一个ASCII字符产生一个显示列表
  992. isFirstCall = 0;
  993. //申请MAX_CHAR个连续的显示列表编号
  994. lists = glGenLists(MAX_CHAR);
  995. //把每个字符的绘制命令都装到对应的显示列表中
  996. wglUseFontBitmaps(wglGetCurrentDC(),0,MAX_CHAR,lists);
  997. //调用每个字符对应的显示列表,绘制每个字符
  998. for(;*str!='\0';++str)
  999. glCallList(lists + *str);
  1000. }
  1001. }
  1002. void display()
  1003. {
  1004. glClear(GL_COLOR_BUFFER_BIT);
  1005. glColor3f(1.0f,0.0f,0.0f);
  1006. glRasterPos2f(0.0f,0.0f);
  1007. drawString("hello,world");
  1008. glutSwapBuffers();
  1009. }
  1010. int main(int argc,char* argv[])
  1011. {
  1012. glutInit(&argc,argv);
  1013. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  1014. glutInitWindowPosition(100,100);
  1015. glutInitWindowSize(512,512);
  1016. glutCreateWindow("OpenGL");
  1017. glutDisplayFunc(&display);
  1018. glutMainLoop();
  1019. return 0;
  1020. }</span></strong></pre><img src="https://img-my.csdn.net/uploads/201210/27/1351345370_9989.png" alt=""><br>
  1021. <p></p>
  1022. <p><span style="font-size:18px"><strong>37 字体设置</strong></span></p>
  1023. <p><span style="font-size:18px"><strong></strong></span></p>
  1024. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#include<GL/glut.h>
  1025. #include<windows.h>
  1026. //ASCII字符总共只有0到127,一共128种字符
  1027. #define MAX_CHAR 128
  1028. void drawString(const char* str)
  1029. {
  1030. static int isFirstCall = 1;
  1031. static GLuint lists;
  1032. if(isFirstCall){//如果是第一次调用,执行初始化
  1033. //为每一个ASCII字符产生一个显示列表
  1034. isFirstCall = 0;
  1035. //申请MAX_CHAR个连续的显示列表编号
  1036. lists = glGenLists(MAX_CHAR);
  1037. //把每个字符的绘制命令都装到对应的显示列表中
  1038. wglUseFontBitmaps(wglGetCurrentDC(),0,MAX_CHAR,lists);
  1039. //调用每个字符对应的显示列表,绘制每个字符
  1040. for(;*str!='\0';++str)
  1041. glCallList(lists + *str);
  1042. }
  1043. }
  1044. void selectFont(int size,int charset,const char* face){
  1045. HFONT hFont=CreateFontA(size,0,0,0,FW_MEDIUM,0,0,0,
  1046. charset,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,
  1047. DEFAULT_QUALITY,DEFAULT_PITCH | FF_SWISS,face);
  1048. HFONT hOldFont = (HFONT)SelectObject(wglGetCurrentDC(),hFont);
  1049. DeleteObject(hOldFont);
  1050. }
  1051. void display()
  1052. {
  1053. selectFont(48,ANSI_CHARSET,"Comic Sans MS");
  1054. glClear(GL_COLOR_BUFFER_BIT);
  1055. glColor3f(1.0f,0.0f,0.0f);
  1056. glRasterPos2f(0.0f,0.0f);
  1057. drawString("Hello,World!");
  1058. glutSwapBuffers();
  1059. }
  1060. int main(int argc,char* argv[])
  1061. {
  1062. glutInit(&argc,argv);
  1063. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  1064. glutInitWindowPosition(100,100);
  1065. glutInitWindowSize(512,512);
  1066. glutCreateWindow("OpenGL");
  1067. glutDisplayFunc(&display);
  1068. glutMainLoop();
  1069. return 0;
  1070. }</span></strong></pre><img src="https://img-my.csdn.net/uploads/201210/27/1351345437_6278.png" alt=""><br>
  1071. <p></p>
  1072. <p><span style="font-size:18px"><strong>38 显示汉字</strong></span></p>
  1073. <p><span style="font-size:18px"><strong></strong></span></p>
  1074. <pre name="code" class="cpp"><strong><span style="font-size:18px;">#include<GL/glut.h>
  1075. #include<windows.h>
  1076. //ASCII字符总共只有0到127,一共128种字符
  1077. #define MAX_CHAR 128
  1078. void drawCNString(const char* str)
  1079. {
  1080. int len,i;
  1081. wchar_t* wstring;
  1082. HDC hDC=wglGetCurrentDC();
  1083. GLuint list = glGenLists(1);
  1084. //计算字符个数
  1085. //如果是双字节字符的(比如中文字符),两个字节才算一个字符
  1086. //否则一个字节算一个字符
  1087. len=0;
  1088. for(i=0;str[i]!='\0';++i)
  1089. {
  1090. if(IsDBCSLeadByte(str[i]))
  1091. ++i;
  1092. ++len;
  1093. }
  1094. //将混合字符转化为宽字符
  1095. wstring = (wchar_t*)malloc((len+1)*sizeof(wchar_t));
  1096. MultiByteToWideChar(CP_ACP,MB_PRECOMPOSED,str,-1,wstring,len);
  1097. wstring[len] = '\0';
  1098. //逐个输出字符
  1099. for(i=0;i<len;++i)
  1100. {
  1101. wglUseFontBitmapsW(hDC,wstring[i],1,list);
  1102. glCallList(list);
  1103. }
  1104. //回收所有临时资源
  1105. free(wstring);
  1106. glDeleteLists(list,1);
  1107. }
  1108. void selectFont(int size,int charset,const char* face){
  1109. HFONT hFont=CreateFontA(size,0,0,0,FW_MEDIUM,0,0,0,
  1110. charset,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,
  1111. DEFAULT_QUALITY,DEFAULT_PITCH | FF_SWISS,face);
  1112. HFONT hOldFont = (HFONT)SelectObject(wglGetCurrentDC(),hFont);
  1113. DeleteObject(hOldFont);
  1114. }
  1115. void display()
  1116. {
  1117. glClear(GL_COLOR_BUFFER_BIT);
  1118. selectFont(48,ANSI_CHARSET,"Comic Sans MS");
  1119. glColor3f(1.0f,0.0f,0.0f);
  1120. glRasterPos2f(-0.7f,0.4f);
  1121. drawCNString("Hello,World!");
  1122. selectFont(48,GB2312_CHARSET,"楷体_GB2312");
  1123. glColor3f(1.0f,1.0f,0.0f);
  1124. glRasterPos2f(-0.7f,-0.1f);
  1125. drawCNString("当代中国汉字");
  1126. selectFont(48,GB2312_CHARSET,"华文仿宋");
  1127. glColor3f(0.0f,1.0f,0.0f);
  1128. glRasterPos2f(-0.7f,-0.6f);
  1129. drawCNString("傳統中國漢字");
  1130. glutSwapBuffers();
  1131. }
  1132. int main(int argc,char* argv[])
  1133. {
  1134. glutInit(&argc,argv);
  1135. glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
  1136. glutInitWindowPosition(100,100);
  1137. glutInitWindowSize(512,512);
  1138. glutCreateWindow("OpenGL");
  1139. glutDisplayFunc(&display);
  1140. glutMainLoop();
  1141. return 0;
  1142. }</span></strong></pre><img src="https://img-my.csdn.net/uploads/201210/27/1351345485_1205.png" alt=""><br>
  1143. <p></p>
  1144. <p><span style="font-size:18px; color:#ff0000"><strong>OVER!</strong></span></p>
  1145. <p><br>
  1146. </p>
  1147. <link rel="stylesheet" href="http://static.blog.csdn.net/public/res-min/markdown_views.css?v=2.0">
版权声明:本文为博主原创文章,未经博主允许不得转载。

学习opengl入门相关推荐

  1. SCARA——OpenGL入门学习一、二

    参考博客:http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html 简介 最近开始一个机械手臂的安装调试,平面关节型机器人又称SCA ...

  2. OpenGL入门学习

    OpenGL作为当前主流的图形API之一,它在一些场合具有比DirectX更优越的特性. 1.与C语言紧密结合.  2.强大的可移植性.  3.高性能的图形渲染. 总之,OpenGL是一个很NB的图形 ...

  3. OpenGL入门学习[二] 绘制简单的几何图形

    OpenGL入门学习[二] 本次课程所要讲的是绘制简单的几何图形,在实际绘制之前,让我们先熟悉一些概念. 一.点.直线和多边形 我们知道数学(具体的说,是几何学)中有点.直线和多边形的概念,但这些概念 ...

  4. 最全面的openGL 入门学习

    自己在找openGL学习资料的时候,找到此篇openGL入门学习(虽然不是移动开发,但给我提供了非常好的思路),所以转一下让更多人知道,本文来自http://www.cppblog.com/doing ...

  5. OpenGL入门学习 (转)

    OpenGL入门学习 (转) 说起编程作图,大概还有很多人想起TC的#include <graphics.h>吧? 但是各位是否想过,那些画面绚丽的PC游戏是如何编写出来的?就靠TC那可怜 ...

  6. OpenGL入门学习[三]

    OpenGL入门学习[三] http://xiaxveliang.blog.163.com/blog/static/2970803420126246501930/ OpenGL入门学习[十一] 我们在 ...

  7. 【待完善】OpenGL入门学习

    严正声明:本文转载自网络,但具体出处未知.如果有读者了解,请联系我更正. 为了阅读方便,我对文字格式进行了修改,并填补了缺少的图片. 我尊重每位作者的权益,如果本文存在侵权行为,请联系我删除并道歉. ...

  8. 【转载】OpenGL入门学习

    说起编程作图,大概还有很多人想起TC的#include <graphics.h>吧? 但是各位是否想过,那些画面绚丽的PC游戏是如何编写出来的?就靠TC那可怜的640*480分辨率.16色 ...

  9. opengl 入门学习

    转自 http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html 说起编程作图,大概还有很多人想起TC的#include <gr ...

最新文章

  1. Hadoop集群搭建(七:MySQL的安装配置)
  2. 类脑芯片即将全球首发-打破冯诺依曼体系
  3. php输出mysql错误日志_PHP_PHP中把错误日志保存在系统日志中(Windows系统),【将错误记录到系统日志中】 - phpStudy...
  4. Dev控件使用 - 皮肤
  5. Android 如何有效的解决内存泄漏的问题
  6. hbase 可视化工具_Hadoop工具TOP 9:
  7. ascii码01100001_ASCII编码和Unicode编码
  8. 计算机一级考试教学设计,《全国计算机一级考试》教学设计说明.doc
  9. c语言边序列构造邻接表,结构C语言版期末考试考试(有答案).doc
  10. IM即时通讯服务将成联结谷歌、雅虎纽带(图)
  11. Python入门--为什么将元组设计为不可变序列
  12. mysql if join_如何在MySQL中使用JOIN编写正确的If … Else语句?
  13. Programming Languages PartB Week2学习笔记——用Racket编写解释器
  14. js如何复制一个对象?
  15. zabbix详解之监控项自动发现(LLD)
  16. 优秀景区小程序开发案例赏析
  17. 百胜图CTI拉花比赛上海总决赛
  18. 人因工程典型应用-隧道灯光循序渐近
  19. KU115 FPGA 高性能万兆光纤网络硬件加速卡 / 2 路 10G 光纤数据加速卡
  20. Linux下执行PHP脚本

热门文章

  1. java执行器是什么_java使用Executor(执行器)管理线程
  2. hvie struct 怎么查训_hive的数据类型
  3. 字节通常用英文单词bit来表示_字节跳动为什么有字节2个字,因为程序的真谛:字节...
  4. mysql默认几个库_MySQL 安装初始化mysql后,默认几个库介绍
  5. python螺旋打印二维数组_Python使用迭代器打印螺旋矩阵的思路及代码示例
  6. mysql mgr 5.6_mysql MGR高可用配置
  7. 厉害的组件_企业级React UI组件库——React Suite
  8. Tomcat禁用SSLv3和RC4算法
  9. java rootpath_Java 获取webapp,Root,classpath,项目等路径工具类
  10. python数据结构 树_python数据结构之二叉树的建立实例