Cocos2d-x的最新版是v3.2,下载地址为:http://cn.cocos2d-x.org/download/

在运行setup.py时,他会提示你安装python2.7,因为这个版本是他们"well tested"。

但是我电脑上已经安装了python3.3,又不想因为这事而卸载python3.3再重新安装python2.7, 于是就尝试修改setup.py文件。修改后的setup.py如下:

#!/usr/bin/python
#coding=utf-8
"""****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************"""
'''
This script will install environment variables needed to by cocos2d-x. It will set these envrironment variables:
* COCOS_CONSOLE_ROOT: used to run cocos console tools, more information about cocos console tools please refer to
https://github.com/cocos2d/cocos2d-console
* NDK_ROOT: used to build android native codes
* ANDROID_SDK_ROOT: used to generate applicatoin on Android through commands
* ANT_ROOT: used to generate applicatoin on Android through commands
On Max OS X, when start a shell, it will read these files and execute commands in sequence:
~/.bash_profile
~/.bash_login
~/.profile
And it will read only one of them. So we will add environment variable in the same sequence.
Which means that
* add environment variables into ~/.bash_profile if it exists
* otherwise it will the add environment variables into ~/.bash_login if it exists
* otherwise it will the add environment variables into ~/.profile if it exists
Will create ~/.bash_profile when none of them exist, and add environment variables into it.
'''
import os
import sys
import fileinput
import shutil
import subprocess
from optparse import OptionParser
COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'
NDK_ROOT = 'NDK_ROOT'
ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'
ANT_ROOT = 'ANT_ROOT'
def _check_python_version():
major_ver = sys.version_info[0]
print ("The python version is %d.%d" % (major_ver, sys.version_info[1]))
return True
class SetEnvVar(object):
RESULT_UPDATE_FAILED = -2
RESULT_ADD_FAILED = -1
RESULT_DO_NOTHING = 0
RESULT_UPDATED = 1
RESULT_ADDED = 2
MAC_CHECK_FILES = [ '.bash_profile', '.bash_login', '.profile' ]
LINUX_CHECK_FILES = [ '.bashrc' ]
ZSH_CHECK_FILES = ['.zshrc' ]
RE_FORMAT = r'^export[ \t]+%s=(.+)'
def __init__(self):
self.need_backup = True
self.backup_file = None
self.current_absolute_path = os.path.dirname(os.path.realpath(__file__))
self.file_used_for_setup = ''
def _isWindows(self):
return sys.platform == 'win32'
def _isLinux(self):
return sys.platform.startswith('linux')
def _is_mac(self):
return sys.platform == 'darwin'
def _is_zsh(self):
shellItem = os.environ.get('SHELL')
if shellItem is not None:
if len(shellItem) >= 3:
return shellItem[-3:] == "zsh"
return False
def _get_unix_file_list(self):
file_list = None
if self._is_zsh():
file_list = SetEnvVar.ZSH_CHECK_FILES
elif self._isLinux():
file_list = SetEnvVar.LINUX_CHECK_FILES
elif self._is_mac():
file_list = SetEnvVar.MAC_CHECK_FILES
return file_list
def _get_filepath_for_setup(self):
file_list = self._get_unix_file_list();
file_to_write = None
if file_list is None:
return ''
home = os.path.expanduser('~')
for file_name in file_list:
file_path = os.path.join(home, file_name)
if os.path.exists(file_path):
file_to_write = file_path
break
if file_to_write is None:
self.need_backup = False
file_to_write = os.path.join(home, file_list[0])
file_obj = open(file_to_write, 'w')
file_obj.close()
return file_to_write
# modify registry table to add an environment variable on windows
def _set_environment_variable_win32(self, key, value):
ret = False
import winreg
try:
env = None
env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
'Environment',
0,
winreg.KEY_SET_VALUE | winreg.KEY_READ)
winreg.SetValueEx(env, key, 0, winreg.REG_SZ, value)
winreg.FlushKey(env)
winreg.CloseKey(env)
ret = True
except Exception:
if env:
winreg.CloseKey(env)
ret = False
return ret
def _gen_backup_file(self):
file_name = os.path.basename(self.file_used_for_setup)
file_path = os.path.dirname(self.file_used_for_setup)
backup_file_name = file_name + ".backup"
path = os.path.join(file_path, backup_file_name)
i = 1
while os.path.exists(path):
backup_file_name = file_name + ".backup%d" % i
path = os.path.join(file_path, backup_file_name)
i += 1
return path
def _set_environment_variable_unix(self, key, value):
if self.need_backup:
# backup the environment file
self.backup_file = self._gen_backup_file()
shutil.copy(self.file_used_for_setup, self.backup_file)
self.need_backup = False
file = open(self.file_used_for_setup, 'a')
file.write('\n# Add environment variable %s for cocos2d-x\n' % key)
file.write('export %s=%s\n' % (key, value))
file.write('export PATH=$%s:$PATH\n' % key)
if key == ANDROID_SDK_ROOT:
file.write('export PATH=$%s/tools:$%s/platform-tools:$PATH\n' % (key, key))
file.close()
return True
def _set_environment_variable(self, key, value):
print("  -> Add %s environment variable..." % key)
ret = False
if self._isWindows():
ret = self._set_environment_variable_win32(key, value)
else:
ret = self._set_environment_variable_unix(key, value)
if ret:
print("    ->Added %s=%s\n" % (key, value))
else:
print("    ->Add failed\n")
return ret
def _search_unix_variable(self, var_name, file_name):
if not os.path.isfile(file_name):
return None
import re
str_re = SetEnvVar.RE_FORMAT % var_name
patten = re.compile(str_re)
ret = None
for line in open(file_name):
str1 = line.lstrip(' \t')
match = patten.match(str1)
if match is not None:
ret = match.group(1)
return ret
def _find_environment_variable(self, var):
print("  ->Search for environment variable %s..." % var)
ret = None
try:
ret = os.environ[var]
except Exception:
if not self._isWindows():
file_list = self._get_unix_file_list()
if file_list is not None:
home = os.path.expanduser('~')
for name in file_list:
path = os.path.join(home, name)
ret = self._search_unix_variable(var, path)
if ret is not None:
break
else:
import winreg
try:
env = None
env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
'Environment',
0,
winreg.KEY_READ)
ret = winreg.QueryValueEx(env, var)[0]
winreg.CloseKey(env)
except Exception:
if env:
winreg.CloseKey(env)
ret = None
if ret is None:
print("    ->%s not found\n" % var)
else:
print("    ->%s is found : %s\n" % (var, ret))
return ret
def _get_input_value(self, var_name):
#ret = raw_input('  ->Please enter the path of %s (or press Enter to skip):' % var_name)
ret = input('  ->Please enter the path of %s (or press Enter to skip):' % var_name)
ret.rstrip(" \t")
return ret
#        # python on linux doesn't include Tkinter model, so let user input in terminal
#        if self._isLinux():
#            input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var)
#        else:
#            # pop up a window to let user select path for ndk root
#            import Tkinter
#            import tkFileDialog
#            self.tmp_input_value = None
#            root = Tkinter.Tk()
#            if sys_var == NDK_ROOT:
#                root.wm_title('Set NDK_ROOT')
#            else:
#                root.wm_title('Set ANDROID_SDK_ROOT')
#            def callback():
#                self.tmp_input_value = tkFileDialog.askdirectory()
#                root.destroy()
#            if sys_var == NDK_ROOT:
#                label_content = 'Select path for Android NDK:'
#                label_help = """
# The Android NDK is needed to develop games for Android.
# For further information, go to:
# http://developer.android.com/tools/sdk/ndk/index.html.
# You can safely skip this step now. You can set the NDK_ROOT later.
#                """
#            if sys_var == ANDROID_SDK_ROOT:
#                label_content = 'Select path for Android SDK'
#                label_help = """
# The Android SDK is needed to develop games for Android.
# For further information, go to:
# https://developer.android.com/tools/sdk/ndk/index.html.
# You can safely skip this step now. You can set the ANDROID_SDK_ROOT later.
#                """
#            Tkinter.Label(root, text=label_help).pack()
#            Tkinter.Button(root, text=label_content, command=callback).pack()
#            self._center(root)
#            root.mainloop()
#            input_value = self.tmp_input_value
#            self.tmp_input_value = None
#        return input_value
#    # display a window in center and put it on top
#    def _center(self, win):
#        win.update_idletasks()
#        width = win.winfo_width()
#        height = win.winfo_height()
#        x = (win.winfo_screenwidth() / 2) - (width / 2)
#        y = (win.winfo_screenheight() / 2) - (height / 2)
#        win.geometry('{}x{}+{}+{}'.format(width, height, x, y))
#        win.wm_attributes('-topmost', 1)
def _check_valid(self, var_name, value):
ret = False
if var_name == NDK_ROOT:
ret = self._is_ndk_root_valid(value)
elif var_name == ANDROID_SDK_ROOT:
ret = self._is_android_sdk_root_valid(value)
elif var_name == ANT_ROOT:
ret = self._is_ant_root_valid(value)
else:
ret = False
if not ret:
print('    ->Error: "%s" is not a valid path of %s. Ignoring it.' % (value, var_name))
return ret
def _is_ndk_root_valid(self, ndk_root):
if not ndk_root:
return False
ndk_build_path = os.path.join(ndk_root, 'ndk-build')
if os.path.isfile(ndk_build_path):
return True
else:
return False
def _is_android_sdk_root_valid(self, android_sdk_root):
if not android_sdk_root:
return False
if self._isWindows():
android_path = os.path.join(android_sdk_root, 'tools', 'android.bat')
else:
android_path = os.path.join(android_sdk_root, 'tools', 'android')
if os.path.isfile(android_path):
return True
else:
return False
def _is_ant_root_valid(self, ant_root):
ant_path = ''
if self._isWindows():
ant_path = os.path.join(ant_root, 'ant.bat')
else:
ant_path = os.path.join(ant_root, 'ant')
if os.path.isfile(ant_path):
return True
else:
return False
def remove_dir_from_win_path(self, remove_dir):
import winreg
try:
env = None
path = None
env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
'Environment',
0,
winreg.KEY_SET_VALUE | winreg.KEY_READ)
path = winreg.QueryValueEx(env, 'Path')[0]
path_lower = path.lower()
remove_dir = remove_dir.replace('/', '\\')
remove_dir_lower = remove_dir.lower()
start_pos = path_lower.find(remove_dir_lower)
if (start_pos >= 0):
length = len(remove_dir_lower)
need_remove = path[start_pos:(start_pos + length)]
path = path.replace(need_remove, '')
path = path.replace(';;', ';')
winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)
winreg.FlushKey(env)
winreg.CloseKey(env)
print('  ->Remove directory \"%s\" from PATH!\n' % remove_dir)
except Exception:
print('  ->Remove directory \"%s\" from PATH failed!\n' % remove_dir)
def set_windows_path(self, add_dir):
ret = False
import winreg
try:
env = None
path = None
env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
'Environment',
0,
winreg.KEY_SET_VALUE | winreg.KEY_READ)
path = winreg.QueryValueEx(env, 'Path')[0]
# add variable if can't find it in PATH
path_lower = path.lower()
add_dir_lower = add_dir.lower()
if (path_lower.find(add_dir_lower) == -1):
path = add_dir + ';' + path
winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)
winreg.FlushKey(env)
winreg.CloseKey(env)
ret = True
except Exception:
if not path:
path = add_dir
winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)
winreg.FlushKey(env)
ret = True
else:
winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)
winreg.FlushKey(env)
ret = False
if env:
winreg.CloseKey(env)
if ret:
print("  ->Add directory \"%s\" into PATH succeed!\n" % add_dir)
else:
print("  ->Add directory \"%s\" into PATH failed!\n" % add_dir)
def set_console_root(self):
print("->Check environment variable %s" % COCOS_CONSOLE_ROOT)
cocos_consle_root = os.path.join(self.current_absolute_path, 'tools', 'cocos2d-console', 'bin')
old_dir = self._find_environment_variable(COCOS_CONSOLE_ROOT)
if old_dir is None:
# add environment variable
if self._isWindows():
self.set_windows_path(cocos_consle_root)
self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root)
else:
if old_dir == cocos_consle_root:
# is same with before, nothing to do
return
# update the environment variable
if self._isWindows():
self.remove_dir_from_win_path(old_dir)
self.set_windows_path(cocos_consle_root)
self._force_update_env(COCOS_CONSOLE_ROOT, cocos_consle_root)
def _force_update_unix_env(self, var_name, value):
import re
home = os.path.expanduser('~')
str_re = SetEnvVar.RE_FORMAT % var_name
patten = re.compile(str_re)
replace_str = 'export %s=%s\n' % (var_name, value)
file_list = SetEnvVar.MAC_CHECK_FILES
if self._isLinux():
file_list = SetEnvVar.LINUX_CHECK_FILES
print("  ->Update variable %s in files %s" % (var_name, str(file_list)))
variable_updated = False
for file_name in file_list:
path = os.path.join(home, file_name)
if os.path.isfile(path):
lines = []
# read files
need_over_write = False
file_obj = open(path, 'r')
for line in file_obj:
str_temp = line.lstrip(' \t')
match = patten.match(str_temp)
if match is not None:
variable_updated = True
need_over_write = True
lines.append(replace_str)
else:
lines.append(line)
file_obj.close()
# rewrite file
if need_over_write:
file_obj = open(path, 'w')
file_obj.writelines(lines)
file_obj.close()
print("    ->File %s updated!" % path)
# nothing updated, should add variable
if not variable_updated:
print("\n  ->No files updated, add variable %s instead!" % var_name)
ret = self._set_environment_variable(var_name, value)
else:
ret = True
return ret
def _force_update_env(self, var_name, value):
ret = False
if self._isWindows():
print("  ->Force update environment variable %s" % var_name)
ret = self._set_environment_variable_win32(var_name, value)
if not ret:
print("    ->Failed!")
else:
print("    ->Succeed : %s=%s" % (var_name, value))
else:
ret = self._force_update_unix_env(var_name, value)
return ret
def _get_ant_path(self):
return self._get_sdkpath_for_cmd("ant", False)
def _get_androidsdk_path(self):
return self._get_sdkpath_for_cmd("android")
def _get_ndkbuild_path(self):
return self._get_sdkpath_for_cmd("ndk-build", False)
def _get_sdkpath_for_cmd(self, cmd, has_bin_folder=True):
ret = None
print("  ->Search for command " + cmd + " in system...")
if not self._isWindows():
import commands
state, result = commands.getstatusoutput("which " + cmd)
if state == 0:
ret = os.path.realpath(result)
ret = os.path.dirname(ret)
# Use parent folder if has_bin_folder was set
if has_bin_folder:
ret = os.path.dirname(ret)
if ret is not None:
print("    ->Path " + ret + " was found\n")
else:
print("    ->Command " + cmd + " not found\n")
return ret
def _find_value_from_sys(self, var_name):
if var_name == ANT_ROOT:
return self._get_ant_path()
elif var_name == NDK_ROOT:
return self._get_ndkbuild_path()
elif var_name == ANDROID_SDK_ROOT:
return self._get_androidsdk_path()
else:
return None
def set_variable(self, var_name, value):
print("->Check environment variable %s" % var_name)
find_value = self._find_environment_variable(var_name)
var_found = (find_value is not None)
action_none = 0
action_add = 1
action_update = 2
need_action = action_none
if var_found:
if value and self._check_valid(var_name, value):
# should update
need_action = action_update
else:
# do nothing
need_action = action_none
else:
if not value:
# find the command path in system
value = self._find_value_from_sys(var_name)
if not value:
value = self._get_input_value(var_name)
if value and self._check_valid(var_name, value):
# should add variable
need_action = action_add
else:
# do nothing
need_action = action_none
if need_action == action_none:
# do nothing
return SetEnvVar.RESULT_DO_NOTHING
elif need_action == action_add:
# add variable
if self._set_environment_variable(var_name, value):
return SetEnvVar.RESULT_ADDED
else:
return SetEnvVar.RESULT_ADD_FAILED
elif need_action == action_update:
# update variable
if self._force_update_env(var_name, value):
# update succeed
return SetEnvVar.RESULT_UPDATED
else:
# update failed
return SetEnvVar.RESULT_UPDATE_FAILED
else:
return SetEnvVar.RESULT_DO_NOTHING
def set_environment_variables(self, ndk_root, android_sdk_root, ant_root):
print('\nSetting up cocos2d-x...')
self.file_used_for_setup = self._get_filepath_for_setup()
self.set_console_root()
if self._isWindows():
print('->Configuration for Android platform only, you can also skip and manually edit your environment variables\n')
else:
print('->Configuration for Android platform only, you can also skip and manually edit "%s"\n' % self.file_used_for_setup)
ndk_ret = self.set_variable(NDK_ROOT, ndk_root)
sdk_ret = self.set_variable(ANDROID_SDK_ROOT, android_sdk_root)
ant_ret = self.set_variable(ANT_ROOT, ant_root)
# tip the backup file
if (self.backup_file is not None) and (os.path.exists(self.backup_file)):
print('\nA backup file \"%s\" is created for \"%s\".' % (self.backup_file, self.file_used_for_setup))
if self._isWindows():
print('\nPlease restart the terminal or restart computer to make added system variables take effect\n')
else:
print('\nPlease execute command: "source %s" to make added system variables take effect\n' % self.file_used_for_setup)
if __name__ == '__main__':
if not _check_python_version():
exit()
parser = OptionParser()
parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root')
parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root')
parser.add_option('-t', '--antroot', dest='ant_root', help='directory that contains ant/ant.bat')
opts, args = parser.parse_args()
# set environment variables
env = SetEnvVar()
env.set_environment_variables(opts.ndk_root, opts.android_sdk_root, opts.ant_root)
if env._isWindows():
import ctypes
HWND_BROADCAST = 0xFFFF
WM_SETTINGCHANGE = 0x1A
SMTO_ABORTIFHUNG = 0x0002
result = ctypes.c_long()
SendMessageTimeoutW = ctypes.windll.user32.SendMessageTimeoutW
SendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u'Environment', SMTO_ABORTIFHUNG, 5000, ctypes.byref(result))

其实改的地方根本不多的,总的有3处:

1. 将import _winreg改成"import winreg"

2. 将raw_input改成"input"

3. 修改“_check_python_version()"使其返回True

经测试,这个setup.py运行已经可以完全正确了!至于该工程中的其他*.py文件未作测试,因为还没到执行的时候,相信如果要改的话,应该也不会多的,只要你愿意花时间。

我的测试平台是win7 x64, python3.3.5

修改Cocos2d-X-3.2中的setup.py, 使其能用python3相关推荐

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