计算几何与计算机图形必备书单整理
文章目录
- 计算几何与计算机图形必备书单
- 计算机图形学书单列表
- 计算几何书单列表
- 计算机图形学
- Fundamentals of Computer Graphics
- Physically Based Rendering From Theory To Implementation
- Real-Time Rendering
- GPU Gems
- ...更多内容
计算几何与计算机图形必备书单
持续更新中,本次更新时间2021年8月6日,未完待续!
Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star.
个人网站地址:https://www.stubbornhuang.com/1256/,大家可以前往该页面进行下载.
计算几何和计算机图形学当然是看纯英文生肉才得劲啊!!!
计算机图形学书单列表
- Fundamentals of Computer Graphics
- Physically Based Rendering From Theory To Implementation
- Real-Time Rendering
- GPU Gems
- ShaderX
- GPU Pro
- GPU Zen
- GPU Pro 360
- Foundations of Game Engine Development
- 3D Math Primer for Graphics and Game Development
- Essential Mathematics for Games and Interactive Applications
- Jim Blinn’s Corner
- Game Engine Gems
- Game Engine Architecture
- Graphics Gems
- Ray Tracing
- Game Programming Gems
- The HDRI Handbook
- High Dynamic Range Imaging
- Interactive Computer Graphics
- Realistic Image Synthesis Using Photon Mapping
- Ray Tracing Gems
- Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
- Mathematics for 3D Game Programming and Computer Graphics
- Real-Time Shadows
- Advanced global illumination
- Computer Graphics Principles and Practice
- Computer Graphics Through OpenGL – From Theory to Experiments
- Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
- Graphics Shaders - Theory and Practice
- Insights
- The Magic of Computer Graphics - Landmarks in Rendering
- OpenGL Programming Guide
- OpenGL SuperBible
- OpenGL 4.0 Shading Language Cookbook
- OpenGL Shading Language
- Fluid Engine Development
- Game Physics Pearls
- Game Physics
- Physics for Game Developers
- Physics for Game Programmers
- Physics Modeling for Game Programmers
- Physics-Based Animation
- Production Volume Rendering - Design and Implementation
- Collision Detection in Interactive 3D Environments
- Real-Time Collision Detection
- Introduction to 3D Game Programming with DirectX 12
- The Art of Fluid Animation
- Ray Tracing from the Ground Up
- Character Animation With Direct3D
- Vulkan Programming Guide - The Official Guide to Learning Vulkan
- Learning Vulkan
- GLSL Essentials - Enrich your 3D scenes with the power of GLSL
- Computer Animation - Algorithms and Techniques
计算几何书单列表
- Polygon Mesh Processing
- Computational Geometry – Algorithms and Applications
- Fluid Simulation for Computer Graphics
- Handbook of Discrete and Computational Geometry
- Geometric tools for computer graphics
- Computational Geometry in C
- Computational Geometry:An Introduction
- Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
- Isosurfaces - Geometry, Topology, and Algorithms
- Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
计算机图形学
Fundamentals of Computer Graphics
封面 | 书名 | 下载链接 |
---|---|---|
Fundamentals of Computer Graphics, Second Edition | https://www.stubbornhuang.com/1343/ | |
Fundamentals of Computer Graphics, Third Edition | https://www.stubbornhuang.com/1065/ | |
Fundamentals of Computer Graphics, Fourth Edition | https://www.stubbornhuang.com/1071/ |
Physically Based Rendering From Theory To Implementation
封面 | 书名 | 下载链接 |
---|---|---|
Physically Based Rendering From Theory To Implementation(First Edition) | https://www.stubbornhuang.com/1208/ | |
Physically Based Rendering From Theory To Implementation (Second Edition) | https://www.stubbornhuang.com/1198/ | |
Physically Based Rendering From Theory To Implementation (Third Edition) | https://www.stubbornhuang.com/862/ |
Real-Time Rendering
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Rendering, Second Edition | https://www.stubbornhuang.com/1503/ | |
Real-Time Rendering, Third Edition | https://www.stubbornhuang.com/896/ | |
Real-Time Rendering, Fourth Edition | https://www.stubbornhuang.com/897/ |
GPU Gems
封面 | 书名 | 下载链接 |
---|---|---|
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics | https://www.stubbornhuang.com/1230/ | |
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation | https://www.stubbornhuang.com/1231/ | |
GPU Gems 3 | https://www.stubbornhuang.com/1233/ |
…更多内容
如要查看更多内容上述书单内容,大家可以前往Github:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics 或者我的个人站页面:https://www.stubbornhuang.com/1256/,一直在持续更新中!
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