已经有公布的1.20E 1.24E 1.24B的全图地址,作者为breeze,他最拥有魔兽编程的精神,他创造了最棒的魔兽编程论坛供所有爱好者学习,拥有很好开源的精神

breeze的博客

http://blog.csdn.net/breeze356/article/details/5889415

1.20E01.//1.20E
02.///大地图去除迷雾
03.patch(0x406B53,"/x90/x8B/x09");
04.///大地图显示单位
05.patch(0x2A0930,"/xD2");
06.///大地图显示隐形
07.patch(0x17D4C2,"/x90/x90");
08.patch(0x17D4CC,"/xEB/x00/xEB/x00/x75/x30");
09.///分辨幻影
10.patch(0x1ACFFC,"/x40/xC3");
11.///显示神符
12.patch(0x2A07C5,"/x49/x4B/x33/xDB/x33/xC9");
13.///小地图去除迷雾
14.patch(0x147C53,"/xEC");
15.//显示单位
16.patch(0x1491A8, "/x00");
17./显示隐形
18.patch(0x1494E0,"/x33/xC0/x0F/x85");
19.敌方信号
20.patch(0x321CC4,"/x39/xC0/x0F/x85");
21.patch(0x321CD7,"/x39/xC0/x75");
22.//他人提示
23.patch(0x124DDD,"/x39/xC0/x0F/x85");
24./显示敌方头像
25.patch(0x137BA5,"/xE7/x7D");
26.patch(0x137BAC,"/x85/xA3/x02/x00/x00/xEB/xCE/x90/x90/x90/x90");
27.//盟友头像
28.patch(0x137BA5,"/xE7/x7D");
29.patch(0x137BB1,"/xEB/xCE/x90/x90/x90/x90");
30.//数字显攻速
31.patch(0x802E67,"/x32");
32.patch(0x13BA61,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");
33.DWORD tmp=0x802E64+GameAddr;
34.//在这里请注意,为什么要使用一个tmp变量呢?
35.//Dll中的基址重定位是系统帮你改写的,这里我们也要考虑到 基址重定位 的问题
36.memcpy(LPVOID(GameAddr+0x13BA6C),&tmp,4);
37.patch(0x13BA70,"/x8D/x55/xA0/x6A/x7F/x52/xE8/x27/x7E/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/xA0/x50");
38./数字显移速
39.patch(0x802E67,"/x32");
40.patch(0x13C3F2,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");
41.DWORD tmp=0x802E64+GameAddr;
42.memcpy(LPVOID(GameAddr+0x13C3FD),&tmp,4);
43.patch(0x13C401,"/x8D/x55/x98/x6A/x7F/x52/xE8/x96/x74/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/x98/x50");
44.//资源面板
45.patch(0x13EF03,"/xEB");
46./允许交易
47.patch(0x127B3D,"/x40/xB8/x64");
48.//显示技能
49.patch(0x12DC1A,"/x33/xC0");
50.patch(0x12DC5A,"/x33/xC0");
51.patch(0x1BFABE,"/xEB");
52.patch(0x442CC0,"/x90/x40/x30/xC0/x90/x90");
53.patch(0x443375,"/x30/xC0");
54.patch(0x45A641,"/x90/x90/x33/xC0/x90/x90");
55.patch(0x45E79E,"/x90/x90");
56.patch(0x45E7A0,"/x33/xC0/x90/x90");
57.patch(0x466527,"/x90/x90");
58.patch(0x46B258,"/x90/x33/xC0/x90/x90/x90");
59.patch(0x4A11A0,"/x33/xC0");
60.patch(0x54C0BF,"/x90/x33/xC0/x90/x90/x90");
61.patch(0x5573FE,"/x90/x90/x90/x90/x90/x90");
62.patch(0x55E15C,"/x90/x90");
63.///资源条
64.patch(0x150981,"/xEB/x02");
65.patch(0x1509FE,"/xEB/x02");
66.patch(0x151597,"/xEB/x02");
67.patch(0x151647,"/xEB/x02");
68.patch(0x151748,"/xEB/x02");
69.patch(0x1BED19,"/xEB/x02");
70.patch(0x314A9E,"/xEB/x02");
71.patch(0x21EAD4,"/xEB");
72.patch(0x21EAE8,"/x03");
73./野外显血
74.patch(0x166E5E,"/x90/x90/x90/x90/x90/x90/x90/x90");
75.patch(0x16FE0A,"/x33/xC0/x90/x90");
76.视野外点选
77.patch(0x1BD5A7,"/x90/x90");
78.patch(0x1BD5BB,"/xEB");
79./无限取消
80.patch(0x23D60F,"/xEB");
81.patch(0x21EAD4,"/x03");
82.patch(0x21EAE8,"/x03");
83.//过-MH(蓝宝石)
84.patch(0x2C5A7E,"/x90/x90");
85./反-AH
86.patch(0x2C240C,"/x3C/x4C/x74/x04/xB0/xFF/xEB/x04/xB0/xB0/x90/x90");
87.patch(0x2D34ED,"/xE9/xB3/x00/x00/x00/x90");
88.

  

1.24B[cpp] view plaincopyprint?
01.//1.24B
02./大地图去除迷雾
03.patch(0x74D103,"/xC6/x04/x3E/x01/x90/x46");
04.///大地图显示单位
05.patch(0x3A201D, "/xEB");
06.大地图显示隐形
07.patch(0x3622D1,"/x3B");
08.patch(0x3622D4,"/x85");
09.patch(0x39A45B,"/x90/x90/x90/x90/x90/x90");
10.patch(0x39A46E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");
11./分辨幻影
12.patch(0x28351C,"/x40/xC3");
13./显示神符
14.patch(0x4076CA,"/x90/x90");
15.patch(0x3A1F5B,"/xEB");
16.///小地图去除迷雾
17.patch(0x356FA5,"/x90/x90");
18./小地图显示单位
19.patch(0x361EAB,"/x90/x90/x39/x5E/x10/x90/x90/xB8/x00/x00/x00/x00/xEB/x07");
20.///小地图显示隐形
21.patch(0x361EBC,"/x00");
22.//敌方信号
23.patch(0x43F956,"/x3B");
24.patch(0x43F959,"/x85");
25.patch(0x43F969,"/x3B");
26.patch(0x43F96C,"/x85");
27.他人提示
28.patch(0x334529,"/x39/xC0/x0F/x85");
29.///敌人头像
30.patch(0x371640,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");
31./盟友头像
32.patch(0x371640,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");
33.数显攻速
34.patch(0x87E9A3,"/x25/x30/x2E/x32/x66/x7C/x52/x00");
35.patch(0x87E9B0,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");
36.DWORD tmp=0x87E9A3+GameAddr;
37.memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);
38.patch(0x87E9C3,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");
39.patch(0x339D34,"/xE8/x77/x4C/x54/x00");
40.//数显移速
41.patch(0x87E9A3,"/x25/x30/x2E/x32/x66/x7C/x52/x00");
42.patch(0x87E9B0,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");
43.DWORD tmp=0x87E9A3+GameAddr;
44.memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);
45.patch(0x87E9C3,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");
46.patch(0x339B94,"/xE8/x17/x4E/x54/x00");
47.//资源面板
48.patch(0x3604CA,"/x90/x90");
49.///允许交易
50.patch(0x34E822,"/xB8/xE0/x03/x00");
51.patch(0x34E827,"/x90");
52.patch(0x34E82A,"/xB8/x64/x90/x90");
53.patch(0x34E82F,"/x90");
54.//查看技能
55.patch(0x28EC8E,"/xEB");
56.patch(0x20318C,"/x90/x90/x90/x90/x90/x90");
57.patch(0x34FD28,"/x90/x90");
58.patch(0x34FD66,"/x90/x90/x90/x90");
59.资源条
60.野外显血
61.视野外点击
62.patch(0x285C4C,"/x90/x90");
63.patch(0x285C62,"/xEB");
64./无限取消
65.patch(0x57B9FC,"/xEB");
66.patch(0x5B2CC7,"/x03");
67.patch(0x5B2CDB,"/x03");
68.过-MH
69.patch(0x3C8407,"/xEB/x11");
70.patch(0x3C8427,"/xEB/x11");
71.//反-AH
72.patch(0x3C6E1C,"/xB8/xFF/x00/x00/x00/xEB");
73.patch(0x3CC2F2,"/xEB");
74.///

1.24E[cpp] view plaincopyprint?
01.// 1.24E
02.大地图去除迷雾
03.patch(0x74D1B9,"/xB2/x00/x90/x90/x90/x90");
04.大地图显示单位
05.patch(0x39EBBC,"/x75");
06.patch(0x3A2030,"/x90/x90");
07.patch(0x3A20DB,"/x90/x90");
08.///显示隐形单位
09.patch(0x362391,"/x3B");
10.patch(0x362394,"/x85");
11.patch(0x39A51B,"/x90/x90/x90/x90/x90/x90");
12.patch(0x39A52E,"/x90/x90/x90/x90/x90/x90/x90/x90/x33/xC0/x40");
13.///分辨幻影
14.patch(0x28357C,"/x40/xC3");
15./显示物品
16.patch(0x3A201B,"/xEB");
17.patch(0x40A864,"/x90/x90");
18.小地图 去除迷雾
19.patch(0x357065,"/x90/x90");
20.小地图显示单位
21.patch(0x361F7C,"/x00");
22./小地图显示隐形
23./敌方信号
24.patch(0x43F9A6,"/x3B");
25.patch(0x43F9A9,"/x85");
26.patch(0x43F9B9,"/x3B");
27.patch(0x43F9BC,"/x85");
28./他人提示
29.patch(0x3345E9,"/x39/xC0/x0F/x85");
30.敌方头像
31.patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");
32./盟友头像
33.patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");
34.数显攻速
35.patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");
36.patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");
37.DWORD tmp=0x87EA63+GameAddr;
38.memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);
39.patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");
40.patch(0x339DF4,"/xE8/x77/x4C/x54/x00");
41.//数显移速
42.patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");
43.patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");
44.DWORD tmp=0x87EA63+GameAddr;
45.memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);
46.patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");
47.patch(0x339C54,"/xE8/x17/x4E/x54/x00");
48.//资源面板
49.patch(0x36058A,"/x90");
50.patch(0x36058B,"/x90");
51.///   允许交易
52.patch(0x34E8E2,"/xB8/xC8/x00/x00");
53.patch(0x34E8E7,"/x90");
54.patch(0x34E8EA,"/xB8/x64/x00/x00");
55.patch(0x34E8EF,"/x90");
56.显示技能
57.patch(0x2031EC,"/x90/x90/x90/x90/x90/x90");
58.patch(0x34FDE8,"/x90/x90");
59./技能CD
60.patch(0x28ECFE,"/xEB");
61.patch(0x34FE26,"/x90/x90/x90/x90");
62.//资源条
63.//野外显血
64.///视野外点击
65.patch(0x285CBC,"/x90/x90");
66.patch(0x285CD2,"/xEB");
67.//无限取消
68.patch(0x57BA7C,"/xEB");
69.patch(0x5B2D77,"/x03");
70.patch(0x5B2D8B,"/x03");
71./过-MH
72.patch(0x3C84C7,"/xEB/x11");
73.patch(0x3C84E7,"/xEB/x11");
74.反-AH
75.patch(0x3C6EDC,"/xB8/xFF/x00/x00/x00/xEB");
76.patch(0x3CC3B2,"/xEB");
77.///

  

想要完成游戏中全图等功能的实现,这些地址是必须要知道的,也必须清楚地址的变化规则,

有了基址,下一章将详细讲解提权和如何实现全图。

转载于:https://www.cnblogs.com/tango/archive/2013/03/27/2984333.html

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