编写剪刀石头布游戏

让我们使用Python 3和Tkinter开发相同的游戏。我们可以将游戏命名为Rock-Paper-Scissors-Lizard-Spock。

规则和玩法Rock crushes Scissors

Rock crushes Lizard

Paper covers Rock

Paper disproves Spock

Scissors cuts Paper

Scissors decapitates Lizard

Lizard poisons Spock

Lizard eats paper

Spock smashes Scissors

Spock vaporizes Rock

Two same objects is a draw

程序演练

当用户运行程序时,他们必须单击五个可用对象之一:Rock

Paper

Scissors

Lizard

Spock

当用户选择一个对象时,我们的程序将随机选择一个对象。然后,它将通过一组规则来声明用户是赢,输还是画游戏。结果将显示在应用程序的第二行。

当用户按下任何按钮时,游戏将重新开始。如果用户想要关闭游戏,则可以按关闭按钮。在游戏开始时,我们具有用于特定对象的手形符号。现在,当用户选择一个对象时,它将转换为图形图像。我们的程序还选择了一个对象,它将显示所选对象的图形图像。

用Python实现(10个步骤)

现在我们已经有了剪刀石头布游戏的意义,让我们逐步介绍Python的过程。

1.导入所需的库#Import the required libraries :

from tkinter import *

import random

import simpleaudio as sa

复制代码tkinter:在我们的应用程序中添加小部件

random:生成一个随机数

simpleaudio:播放声音文件

2.创建tkinter主窗口root = Tk()

root.configure(bg="#000000")

root.geometry('+0+0')

root.iconbitmap("Game.ico")

root.title("Rock-Paper-Scissor-Lizard-Spock")

root.resizable(width=False,height=False)

复制代码root = Tk( ):用于初始化我们的tkinter模块。

root.configure( ):我们使用它来指定应用程序的背景色。在我们的情况下,背景颜色为黑色。

root.geometry( ):我们使用它来指定我们的应用程序窗口将在哪个位置打开。它将在左上角打开。

root.iconbitmap( ):我们使用它来设置应用程序窗口标题栏中的图标。此功能仅接受.ico文件。

root.title( ):我们使用它来设置应用程序的标题。

root.resizable( ):在这里我们使用它来防止用户调整主窗口的大小。

3.导入声音文件#To play sound files :

start = sa.WaveObject.from_wave_file("Start.wav")

Win = sa.WaveObject.from_wave_file("Win.wav")

Lose = sa.WaveObject.from_wave_file("Lose.wav")

Draw = sa.WaveObject.from_wave_file("Draw.wav")

start.play()

复制代码

现在,我们将使用一些将在各种事件中播放的声音文件。当我们的程序启动时,它将播放开始文件。当用户赢得游戏,输掉游戏或绘制游戏时,我们将播放其他三个文件。

需要注意的一件事是它仅接受.wav文件。首先,我们需要将声音文件加载到对象中。然后我们可以.play( )在需要时使用方法播放它。

4.为我们的应用程序加载图像

我们将在应用程序中使用各种图像。要首先使用这些图像,我们需要加载这些图像。在这里,我们将使用PhotoImage类加载图像。#Hand images :

rockHandPhoto = PhotoImage(file="Rock_1.png")

paperHandPhoto = PhotoImage(file="Paper_1.png")

scissorHandPhoto = PhotoImage(file="Scissor_1.png")

lizardHandPhoto = PhotoImage(file="Lizard_1.png")

spockHandPhoto = PhotoImage(file="Spock_1.png")

#Graphical images :

rockPhoto = PhotoImage(file="Rock_P.png")

paperPhoto = PhotoImage(file="Paper_P.png")

scissorPhoto = PhotoImage(file="Scissor_P.png")

lizardPhoto = PhotoImage(file="Lizard_P.png")

spockPhoto = PhotoImage(file="Spock_P.png")

#Decision image :

decisionPhoto = PhotoImage(file="Decision_Final.png")

#Result images :

winPhoto = PhotoImage(file="G_WIN.png")

losePhoto = PhotoImage(file="G_LOST.png")

tiePhoto = PhotoImage(file="G_DRAW.png")

复制代码

首先,我们为物体准备了手部图像。游戏开始时将向用户显示所有五个图像。用户必须从那些图像中选择一个对象。

用户单击图像后,我们的程序将向我们显示该对象的图形图像。必须选择一个对象,我们的程序也将选择一个对象。我们的程序将仅显示这两个图形图像,然后其余图像将消失。

现在,我们显示一个简单的决策图像,当结果可用时,它将更改其图像。我们的结果有不同的图像。如果用户获胜

如果用户输了

如果有平局

5.添加Tkinter小部件#Initialize the button variables :

rockHandButton = " "

paperHandButton = " "

scissorHandButton = " "

lizardHandButton= " "

spockHandButton = " "

#Create the result button :

resultButton = Button(root,image=decisionPhoto)

#Set the variable to True

click = True

复制代码初始化五个按钮的变量。

在这里,我们创建了结果按钮,它将向我们显示最终结果。

我们将click变量设置为True,以便我们的程序继续运行直到将其设置为False。在接下来的几点中,我们将看到更多有关此的内容。

6. Play( )功能def play():

global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton

#Set images and commands for buttons :

rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))

paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))

scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))

lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))

spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))

#Place the buttons on window :

rockHandButton.grid(row=0,column=0)

paperHandButton.grid(row=0,column=1)

scissorHandButton.grid(row=0,column=2)

lizardHandButton.grid(row=0,column=3)

spockHandButton.grid(row=0,column=4)

#Add space :

root.grid_rowconfigure(1, minsize=50)

#Place result button on window :

resultButton.grid(row=2,column=0,columnspan=5)

复制代码

在这里,我们为对象创建按钮。我们将为按钮设置图像,当按下按钮时,它将youPick( )与单击的对象的字符串名称一起起作用。

然后,使用该.grid( )方法将按钮排列在主窗口上。在这里,我们在的第一行添加一个空格.grid_rowconfigure( )。然后,将结果按钮放在第二行。我们正在使用columnspan结果按钮居中。

7.轮到计算机了

我们的计算机将随机选择五个可用对象之一,并为此返回一个字符串值。def computerPick():

choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])

return choice

复制代码

8.主要功能: youPick( )

在此功能中,我们的程序将显示所选对象的图形图像。它将删除其余的对象。它还将应用一组规则来生成结果。def youPick(yourChoice):

global click

compPick = computerPick()

if click==True:

复制代码

我们将计算机的选择存储在compPick变量中。我们将使用它来确定结果。

用户选择Rock:

如果用户选择Rock,则使用此代码块。play( )函数中的命令沿字符串发送,该字符串代表用户选择的对象。我们将其存储在yourChoice变量中。现在,计算机有五种可能性。

现在我们必须为每个规则制定规则。现在注意,当用户和计算机选择一个对象时,不允许他们对其进行更改。因此,我们将click变量更改为False。

现在,由于用户已选择,Rock我们希望我们的第一张图像变成岩石的图形图像。现在,如果计算机选择Rock,那么我们希望我们的第二张图像变成图形图像。要更改按钮的图像,我们使用.configure( )方法。

我们希望其余三个图像消失。为了使它们消失,我们使用.grid_forget( )。它还将播放绘图音频。现在,我们为其余对象开发类似的规则。def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice

复制代码

用户选择纸张:

请参阅上面的规则,以了解用户选择“纸张”时的规则。查看下面的代码,该代码遵循与Rock相同的规则。elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False

复制代码

用户选择剪刀:

请从上方查看规则,以了解用户选择剪刀时的规则。查看下面的代码,该代码遵循与Rock and Paper相同的规则。elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False

复制代码

用户选择"Lizard"

请从上方查看规则,以了解用户选择蜥蜴的规则。查看下面的代码,该代码遵循与其他代码相同的规则。elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False

复制代码

用户选择Spock:

请从上方查看规则,以了解用户选择Spock的规则。查看下面的代码,该代码遵循与其他代码相同的规则。elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False

复制代码

9.再玩一次

得到结果后,如果要再次播放,只需单击任何按钮。它将转换为原始的手部图像。现在,我们必须取回那些消失的图像。我们将click变量的值设置为True。然后,我们将播放开始声音文件,以便在用户进入新游戏时将播放音频。else:

#To reset the game :

if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":

rockHandButton.configure(image=rockHandPhoto)

paperHandButton.configure(image=paperHandPhoto)

scissorHandButton.configure(image=scissorHandPhoto)

lizardHandButton.configure(image=lizardHandPhoto)

spockHandButton.configure(image=spockHandPhoto)

resultButton.configure(image=decisionPhoto)

#Get back the deleted buttons :

scissorHandButton.grid(row=0,column=2)

lizardHandButton.grid(row=0,column=3)

spockHandButton.grid(row=0,column=4)

#Set click = True :

click=True

#Play the sound file :

start.play()

复制代码

10.调用函数

现在我们调用play函数,它将在内部处理其余函数。要关闭该应用程序,请按标题栏上的关闭按钮。#Calling the play function :

play()

#Enter the main loop :

root.mainloop()

复制代码

合并代码

查看此Python Tkinter游戏的完整代码(IT小站)。#Import the required libraries :

from tkinter import *

import random

import simpleaudio as sa

root = Tk()

root.configure(bg="#000000")

root.geometry('+0+0')

root.iconbitmap("Game.ico")

root.title("Rock-Paper-Scissor-Lizard-Spock")

root.resizable(width=False,height=False)

#To play sound files :

start = sa.WaveObject.from_wave_file("Start.wav")

Win = sa.WaveObject.from_wave_file("Win.wav")

Lose = sa.WaveObject.from_wave_file("Lose.wav")

Draw = sa.WaveObject.from_wave_file("Draw.wav")

start.play()

#Hand images :

rockHandPhoto = PhotoImage(file="Rock_1.png")

paperHandPhoto = PhotoImage(file="Paper_1.png")

scissorHandPhoto = PhotoImage(file="Scissor_1.png")

lizardHandPhoto = PhotoImage(file="Lizard_1.png")

spockHandPhoto = PhotoImage(file="Spock_1.png")

#Graphical images :

rockPhoto = PhotoImage(file="Rock_P.png")

paperPhoto = PhotoImage(file="Paper_P.png")

scissorPhoto = PhotoImage(file="Scissor_P.png")

lizardPhoto = PhotoImage(file="Lizard_P.png")

spockPhoto = PhotoImage(file="Spock_P.png")

#Decision image :

decisionPhoto = PhotoImage(file="Decision_Final.png")

#Result images :

winPhoto = PhotoImage(file="G_WIN.png")

losePhoto = PhotoImage(file="G_LOST.png")

tiePhoto = PhotoImage(file="G_DRAW.png")

#Initialize the button variables :

rockHandButton = " "

paperHandButton = " "

scissorHandButton = " "

lizardHandButton= " "

spockHandButton = " "

#Create the result button :

resultButton = Button(root,image=decisionPhoto)

#Set the variable to True

click = True

def play():

global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton

#Set images and commands for buttons :

rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))

paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))

scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))

lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))

spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))

#Place the buttons on window :

rockHandButton.grid(row=0,column=0)

paperHandButton.grid(row=0,column=1)

scissorHandButton.grid(row=0,column=2)

lizardHandButton.grid(row=0,column=3)

spockHandButton.grid(row=0,column=4)

#Add space :

root.grid_rowconfigure(1, minsize=50)

#Place result button on window :

resultButton.grid(row=2,column=0,columnspan=5)

def computerPick():

choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])

return choice

def youPick(yourChoice):

global click

compPick = computerPick()

if click==True:

if yourChoice == "Rock":

rockHandButton.configure(image=rockPhoto)

if compPick == "Rock":

paperHandButton.configure(image=rockPhoto)

resultButton.configure(image=tiePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Draw.play()

click = False

elif compPick == "Paper":

paperHandButton.configure(image=paperPhoto)

scissorHandButton.grid_forget()

resultButton.configure(image=losePhoto)

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick == "Scissor":

paperHandButton.configure(image=scissorPhoto)

scissorHandButton.grid_forget()

resultButton.configure(image=winPhoto)

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif compPick =="Lizard":

paperHandButton.configure(image=lizardPhoto)

scissorHandButton.grid_forget()

resultButton.configure(image=winPhoto)

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

else :

paperHandButton.configure(image=spockPhoto)

scissorHandButton.grid_forget()

resultButton.configure(image=losePhoto)

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif yourChoice == "Paper":

rockHandButton.configure(image=paperPhoto)

if compPick == "Rock":

paperHandButton.configure(image=rockPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick == "Paper":

paperHandButton.configure(image=paperPhoto)

resultButton.configure(image=tiePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Draw.play()

click = False

elif compPick == "Scissor":

paperHandButton.configure(image=scissorPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick =="Lizard":

paperHandButton.configure(image=lizardPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

else :

paperHandButton.configure(image=spockPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif yourChoice=="Scissor":

rockHandButton.configure(image=scissorPhoto)

if compPick == "Rock":

paperHandButton.configure(image=rockPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick == "Paper":

paperHandButton.configure(image=paperPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif compPick=="Scissor":

paperHandButton.configure(image=scissorPhoto)

resultButton.configure(image=tiePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Draw.play()

click = False

elif compPick == "Lizard":

paperHandButton.configure(image=lizardPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

else:

paperHandButton.configure(image=spockPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif yourChoice=="Lizard":

rockHandButton.configure(image=lizardPhoto)

if compPick == "Rock":

paperHandButton.configure(image=rockPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick == "Paper":

paperHandButton.configure(image=paperPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif compPick=="Scissor":

paperHandButton.configure(image=scissorPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick == "Lizard":

paperHandButton.configure(image=lizardPhoto)

resultButton.configure(image=tiePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Draw.play()

click = False

else:

paperHandButton.configure(image=spockPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif yourChoice=="Spock":

rockHandButton.configure(image=spockPhoto)

if compPick == "Rock":

paperHandButton.configure(image=rockPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif compPick == "Paper":

paperHandButton.configure(image=paperPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

elif compPick=="Scissor":

paperHandButton.configure(image=scissorPhoto)

resultButton.configure(image=winPhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Win.play()

click = False

elif compPick == "Lizard":

paperHandButton.configure(image=lizardPhoto)

resultButton.configure(image=losePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Lose.play()

click = False

else:

paperHandButton.configure(image=spockPhoto)

resultButton.configure(image=tiePhoto)

scissorHandButton.grid_forget()

lizardHandButton.grid_forget()

spockHandButton.grid_forget()

Draw.play()

click = False

else:

#To reset the game :

if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":

rockHandButton.configure(image=rockHandPhoto)

paperHandButton.configure(image=paperHandPhoto)

scissorHandButton.configure(image=scissorHandPhoto)

lizardHandButton.configure(image=lizardHandPhoto)

spockHandButton.configure(image=spockHandPhoto)

resultButton.configure(image=decisionPhoto)

#Get back the deleted buttons :

scissorHandButton.grid(row=0,column=2)

lizardHandButton.grid(row=0,column=3)

spockHandButton.grid(row=0,column=4)

#Set click = True :

click=True

#Play the sound file :

start.play()

#Calling the play function :

play()

#Enter the main loop :

root.mainloop()

python剪刀石头布_Python Tkinter教程系列01:剪刀石头布游戏相关推荐

  1. Tk 的基本概念-组件—Tkinter 教程系列03

    Tk 的基本概念-组件-Tkinter 教程系列03 购物返利 https://m.cpa5.cn/ 前言 Tk 系列教程: Tkinter教程系列01--引言和安装Tk Tkinter教程系列02- ...

  2. 2019最新Python学习教程(Python视频教程_Python学习教程_Python学习路线):你心目中编程界的MVP是谁?

    2019最新Python学习教程(Python视频教程_Python学习教程_Python学习路线):你心目中编程界的MVP是谁?编程界的王者是渐落寞的Java还是大火的Python? 是不是你们也喜 ...

  3. map 长度_Python实用教程系列——高阶函数Map、Filter、Reduce

    点击上方蓝色文字关注我们吧 有你想要的精彩 作者 | 那个百分十先生出品 | Python知识学堂 上次推文我们介绍了python中的<Logging日志模块>的相关知识,这次推文我们将学 ...

  4. [转载]Python量化交易平台开发教程系列0-引言

    原文出处:http://vnpy.org/2015/03/04/20150304_Python%E9%87%8F%E5%8C%96%E4%BA%A4%E6%98%93%E5%B9%B3%E5%8F%B ...

  5. Python量化交易平台开发教程系列0-引言

    原创文章,转载请注明出处:用Python的交易员 为什么用Python来开发量化交易平台 目前本人所在的公司一共有三款平台,分别基于C++, C#和Python.其中C#和Python平台都是由交易员 ...

  6. Python量化交易平台开发教程系列1-类CTP交易API的工作原理

    原创文章,转载请注明出处:用Python的交易员 类CTP交易API简介 国内程序化交易技术的爆发式发展几乎就是起源于上期技术公司基于CTP柜台推出了交易API,使得用户可以随意开发自己的交易软件直接 ...

  7. 数字猜谜游戏python_Python Tkinter教程系列02:数字猜谜游戏

    Tkinter是Python的Tk GUI(图形用户界面)工具包和事实上的标准GUI 的标准接口.GUI使您可以使用大多数操作系统使用的可视项(例如窗口,图标和菜单)与计算机进行交互.这个功能强大的工 ...

  8. python tkinter教程 博客园_python tkinter教程-事件绑定

    一个Tkinter主要跑在mainloop进程里.Events可能来自多个地方,比如按键,鼠标,或是系统事件. Tkinter提供了丰富的方法来处理这些事件.对于每一个控件Widget,你都可以为其绑 ...

  9. wpf中的点击窗口放大放小按钮怎么写_Python tkinter教程01:创建窗口

    往期回顾 我想问下,你为什么看这里?这是第一期 文章目录 0 准备工作 1 创建空白窗体 2 窗口标题 3 窗口大小与位置 4 锁定窗口大小 5 窗口图标 6 隐藏与显示窗口 其它 0 准备工作 要使 ...

最新文章

  1. SpringBoot项目在IntelliJ IDEA中实现热部署
  2. HTTP/2 h2 协议简介
  3. Expected a default value of type Tensor on parameter residual:
  4. postgresql对于HashJoin算法的Data skew优化与MCV处理
  5. 整数区间(信息学奥赛一本通-T1324)
  6. Ubuntu16.04开机引导缺失Win10
  7. 前端面试题和setTimeout异步
  8. python笔记38-使用zmail发各种邮件案例代码
  9. ssms 缺少索引信息_SQLServer索引重建
  10. Java 8 新特性(二)流类库
  11. php3.2 之文件上传,多文件上传
  12. AJAX框架都有哪些是常用的
  13. C++norm函数的用法
  14. 将保护清理不良资产的银行家:Arun Jaitley在评审会议
  15. syntactic sugar - 语法糖 - 糖衣语法
  16. apache服务器安装以及使用passenger插件部署rails应用,基于ubuntu 12.04 LTS
  17. FFmpeg是什么?
  18. 1 个月吐血准备,我吃透了300道Java大厂面试题,这次绝对稳了!
  19. ​网络赚钱的几个逻辑
  20. 2023年web安全最全学习路线,从入门到入职(含书籍、工具包)

热门文章

  1. TCP之系统调用listen()
  2. nyist 三点顺序
  3. 百度流氓驱动bd0001.sys【多测师】
  4. 磨金石教育手机摄影技巧||处理好照片的主次,出片率提高10倍!
  5. 同时安装Office和Visio
  6. ui设计移动端字体适配_移动端界面设计之尺寸篇(更新)
  7. 用C#写一个秒表和时钟
  8. GitHub 终端面基交友的新神器
  9. 怎样批量查询中通快运物流并分析出提前签收的单号
  10. 浅识k8s中的准入控制器