python贪吃蛇小游戏代码_python 贪吃蛇小游戏代码
#!/usr/bin/python
# -*- coding: UTF-8 -*-
#作者:黄哥
#链接:https://www.zhihu.com/question/55873159/answer/146647646
#来源:知乎
#著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。
import random
import pygame
import sys
from pygame.locals import *
Snakespeed = 17
Window_Width = 800
Window_Height = 500
Cell_Size = 20 # Width and height of the cells
# Ensuring that the cells fit perfectly in the window. eg if cell size was
# 10 and window width or windowheight were 15 only 1.5 cells would
# fit.
assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."
# Ensuring that only whole integer number of cells fit perfectly in the window.
assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."
Cell_W = int(Window_Width / Cell_Size) # Cell Width
Cell_H = int(Window_Height / Cell_Size) # Cellc Height
White = (255, 255, 255)
Black = (0, 0, 0)
Red = (255, 0, 0) # Defining element colors for the program.
Green = (0, 255, 0)
DARKGreen = (0, 155, 0)
DARKGRAY = (40, 40, 40)
YELLOW = (255, 255, 0)
Red_DARK = (150, 0, 0)
BLUE = (0, 0, 255)
BLUE_DARK = (0, 0, 150)
BGCOLOR = Black # Background color
UP = 'up'
DOWN = 'down' # Defining keyboard keys.
LEFT = 'left'
RIGHT = 'right'
HEAD = 0 # Syntactic sugar: index of the snake's head
def main():
global SnakespeedCLOCK, DISPLAYSURF, BASICFONT
pygame.init()
SnakespeedCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height))
BASICFONT = pygame.font.Font('freesansbold.ttf', 18)
pygame.display.set_caption('Snake')
showStartScreen()
while True:
runGame()
showGameOverScreen()
def runGame():
# Set a random start point.
startx = random.randint(5, Cell_W - 6)
starty = random.randint(5, Cell_H - 6)
wormCoords = [{'x': startx, 'y': starty},
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}]
direction = RIGHT
# Start the apple in a random place.
apple = getRandomLocation()
while True: # main game loop
for event in pygame.event.get(): # event handling loop
if event.type == QUIT:
terminate()
elif event.type == KEYDOWN:
if (event.key == K_LEFT) and direction != RIGHT:
direction = LEFT
elif (event.key == K_RIGHT) and direction != LEFT:
direction = RIGHT
elif (event.key == K_UP) and direction != DOWN:
direction = UP
elif (event.key == K_DOWN) and direction != UP:
direction = DOWN
elif event.key == K_ESCAPE:
terminate()
# check if the Snake has hit itself or the edge
if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H:
return # game over
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]['y']:
return # game over
# check if Snake has eaten an apply
if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']:
# don't remove worm's tail segment
apple = getRandomLocation() # set a new apple somewhere
else:
del wormCoords[-1] # remove worm's tail segment
# move the worm by adding a segment in the direction it is moving
if direction == UP:
newHead = {'x': wormCoords[HEAD]['x'],
'y': wormCoords[HEAD]['y'] - 1}
elif direction == DOWN:
newHead = {'x': wormCoords[HEAD]['x'],
'y': wormCoords[HEAD]['y'] + 1}
elif direction == LEFT:
newHead = {'x': wormCoords[HEAD][
'x'] - 1, 'y': wormCoords[HEAD]['y']}
elif direction == RIGHT:
newHead = {'x': wormCoords[HEAD][
'x'] + 1, 'y': wormCoords[HEAD]['y']}
wormCoords.insert(0, newHead)
DISPLAYSURF.fill(BGCOLOR)
drawGrid()
drawWorm(wormCoords)
drawApple(apple)
drawScore(len(wormCoords) - 3)
pygame.display.update()
SnakespeedCLOCK.tick(Snakespeed)
def drawPressKeyMsg():
pressKeySurf = BASICFONT.render('Press a key to play.', True, White)
pressKeyRect = pressKeySurf.get_rect()
pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
def checkForKeyPress():
if len(pygame.event.get(QUIT)) > 0:
terminate()
keyUpEvents = pygame.event.get(KEYUP)
if len(keyUpEvents) == 0:
return None
if keyUpEvents[0].key == K_ESCAPE:
terminate()
return keyUpEvents[0].key
def showStartScreen():
titleFont = pygame.font.Font('freesansbold.ttf', 100)
titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen)
degrees1 = 0
degrees2 = 0
while True:
DISPLAYSURF.fill(BGCOLOR)
rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1)
rotatedRect1 = rotatedSurf1.get_rect()
rotatedRect1.center = (Window_Width / 2, Window_Height / 2)
DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)
drawPressKeyMsg()
if checkForKeyPress():
pygame.event.get() # clear event queue
return
pygame.display.update()
SnakespeedCLOCK.tick(Snakespeed)
degrees1 += 3 # rotate by 3 degrees each frame
degrees2 += 7 # rotate by 7 degrees each frame
def terminate():
pygame.quit()
sys.exit()
def getRandomLocation():
return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)}
def showGameOverScreen():
gameOverFont = pygame.font.Font('freesansbold.ttf', 100)
gameSurf = gameOverFont.render('Game', True, White)
overSurf = gameOverFont.render('Over', True, White)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
gameRect.midtop = (Window_Width / 2, 10)
overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
checkForKeyPress() # clear out any key presses in the event queue
while True:
if checkForKeyPress():
pygame.event.get() # clear event queue
return
def drawScore(score):
scoreSurf = BASICFONT.render('Score: %s' % (score), True, White)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (Window_Width - 120, 10)
DISPLAYSURF.blit(scoreSurf, scoreRect)
def drawWorm(wormCoords):
for coord in wormCoords:
x = coord['x'] * Cell_Size
y = coord['y'] * Cell_Size
wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect)
wormInnerSegmentRect = pygame.Rect(
x + 4, y + 4, Cell_Size - 8, Cell_Size - 8)
pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect)
def drawApple(coord):
x = coord['x'] * Cell_Size
y = coord['y'] * Cell_Size
appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(DISPLAYSURF, Red, appleRect)
def drawGrid():
for x in range(0, Window_Width, Cell_Size): # draw vertical lines
pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height))
for y in range(0, Window_Height, Cell_Size): # draw horizontal lines
pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y))
if __name__ == '__main__':
try:
main()
except SystemExit:
pass
start
game over
python贪吃蛇小游戏代码_python 贪吃蛇小游戏代码相关推荐
- 编写五子棋的完整python代码_python制作简单五子棋游戏
本文实例为大家分享了python五子棋游戏的具体代码,供大家参考,具体内容如下 #五子棋 '" 矩阵做棋盘 16*16 "+" 打印棋盘 for for 游戏是否结束 开 ...
- python打地鼠游戏代码_Python 0基础开发游戏:打地鼠(详细教程)VS code版本
如果你没有任何编程经验,而且想尝试一下学习编程开发,这个系列教程一定适合你,它将带你学习最基本的Python语法,并让你掌握小游戏的开发技巧.你所需要的,就是付出一些时间和耐心来尝试这些代码和操作.文 ...
- python打地鼠游戏教程_Python 0基础开发游戏:打地鼠(详细教程)VS code版本
如果你没有任何编程经验,而且想尝试一下学习编程开发,这个系列教程一定适合你,它将带你学习最基本的Python语法,并让你掌握小游戏的开发技巧.你所需要的,就是付出一些时间和耐心来尝试这些代码和操作.文 ...
- python能不能开发游戏脚本_Python脚本如何保证游戏正常开发
Python脚本如何保证游戏正常开发 Python脚本是一种广泛应用于玩游戏开发的通信语言,在实际应用的过程中还是有不少的问题困扰着开发人员,下面是Python脚本在实际应用中的具体问题解决方案.希望 ...
- python小工具脚本_python实现倒计时小工具
本文实例为大家分享了python实现倒计时小工具的具体代码,供大家参考,具体内容如下 #!/usr/bin/env python # coding=utf-8 import threading imp ...
- python制作飞机大战代码_python实现飞机大战完整代码,可运行
我发现很多python代码飞机大战在互联网上,但几乎没有一个是完整的.所以我做了一个完整的人.python代码分为两个文件,工具类和主类.python版本,pygame模块需要安装.完整的代码如下.1 ...
- python怎么清除代码_python的shell中的代码怎么清理?
python shell是Python的命令行. 交互模式下使用Python很方便,如果想清除显示过的信息,有两种方法可以采用. 方法一.针对Python命令行(python shell) 直接使用下 ...
- python制作图片拼图游戏下载_Python图像处理——人物拼图游戏
游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束).本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们 ...
- 贪吃蛇python语言代码_Python贪吃蛇简单的代码
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼 在自学Python的过程中在网上查询资料时发现了一些好玩的东西,python的游戏库模块,它可以自己弄一个小游戏来玩玩,然后我在网上找了一些游戏的代码,, ...
最新文章
- C1之路 | 备考C1
- Docker环境运行SpringBoot项目
- 3.15计算机网络原理与技术笔记
- 初入前端,面对一个项目应注意哪些?
- 树状数组,Fenwick Tree
- java-JSON: Expected value at 1:0 错误
- 网络html代码是什么问题,html代码问题
- 全球通用头像gravatar介绍
- 通达OA2019安装教程
- 嵌入式应用软件开发的步骤流程
- 手机safari导入html书签,苹果手机safari书签及其历史记录怎么恢复
- Linux入门基础——常用命令(四)
- JSON.stringify(value[, replacer[, space]])中三个参数详解
- 地毯店人员告诉你如何正确选购合适地毯
- 奇想大白话之《羊了个羊》为何火,技术很厉害吗?
- 绵阳南山中学计算机老师邱浩,还原“博士论文走红”的中科院博士:学成还乡衣着朴素...
- 扫雷游戏 (15 分)
- 计算机一级考试内容有哪些?
- android物理键盘灯控制,Android按键灯流程分析
- 团体程序设计天梯赛-练习集 L2-028 秀恩爱分得快 (25 分) (详细解法)
热门文章
- java socket一直得不到返回值
- signature=694cde3d7f2450116894167453553a22,FIDO-U2F-Ledger 注册和登录过程中chrome和后台交互log分析...
- SQL代码——数据库,数据表代码操作
- 排序算法之一 冒泡排序(Bubble Sort)
- 解决adb输入中文以及乱码的问题
- 基于Mirai框架的QQ机器人使用文档----郑大科协2021招新群
- Visual Studio 2019版本运行报错解决方案
- MySql 笛卡儿积
- #2020寒假集训#二分入门(Binary Search)代码笔记
- 有个定时任务突然不执行了,别急,原因可能在这