LittleVGL学习笔记(1)---获取源码实现仿真并移植到STM32
LittleVGL学习笔记(1)—获取源码实现仿真并移植到STM32
文章目录
- LittleVGL学习笔记(1)---获取源码实现仿真并移植到STM32
- 一、获取源码
- 二、在visual Studio 上实现仿真
- 三、移植littleVGL 到STM32上
- 总结
- 附录
- lv_conf.h 源码
一、获取源码
注意,以下选用的littleVGL 版本为:v7.7.0
提前安装好 Visual Studio 2019
安装好 keil MDK
在github 上获取源码:https://github.com/lvgl/lvgl.git
获取demo源码:https://github.com/lvgl/lv_demos.git
获取littleVGL 驱动源码:https://github.com/lvgl/lv_drivers.git
获取Visual Studio 仿真工程源码:https://github.com/lvgl/lv_sim_visual_studio.git
如图:
二、在visual Studio 上实现仿真
- 将 lv_demos-7.7.0 文件夹下的所有文件拷贝到 lv_sim_visual_studio-7.7.0\visual_studio_2017_sdl\lv_examples中
- 将lv_drivers-7.7.0文件夹下的所有文件拷贝到lv_sim_visual_studio-7.7.0\visual_studio_2017_sdl\lv_drivers中
- 将lvgl-7.7.0文件夹下的所有文件拷贝到lv_sim_visual_studio-7.7.0\visual_studio_2017_sdl\lvgl中
- 双击打开 lv_sim_visual_studio-7.7.0文件夹下的lv_sim_visual_studio_sdl.sln
如图:
5. 运行示例代码
如图:
效果如图:
三、移植littleVGL 到STM32上
注意:本人使用的是STM32F103VCT6平台
- 在整个工程文件目录下新建GUI、GUI_APP文件夹
如图:
- 在GUI 文件夹下新建三个文件夹:lv_drivers、lv_examples、lvg(个人习惯)
如图:
- 将lvgl-7.7.0\lvgl-7.7.0\examples\porting中的所有文件拷贝到上一步的lv_drivers中,并将后面的 _template 删除(个人习惯)
如图:
- 将 E:\01.MCU\05.GUI\sim\lvgl-7.7.0\lvgl-7.7.0\src中所有文件拷贝到第二步中的 lvg文件夹中。
如图:
- 将 lv_demos-7.7.0 文件夹中的文件全部拷贝第二步中的lv_examples文件夹中。
如图:
- 在keil 工程目录中新建三个文件分支(如图1),并把 GUI\lvg\src下的文件的C文件全部添加到GUI分组下(如图2)。
图1:
图2:
- 把 lv_examples下的 lv_ex_conf_template.h拷贝到 GUI目录下(图1),
把lvg文件目录下的lv_conf_template.h拷贝到GUI目录下(图2)。并改为如图3所示。
图1:
图2:
图 3:
8. 在GUI_Drives 分组下添加 lv_drives文件夹中的 lv_port_disp.c(图1),并打开lv_port_disp.c文件,使能文件(图2),往下滑,在 ==lv_port_disp_init(void)==函数下选择一个缓存方案(如图3),我选择方案1,继续往下滑,找到 ==static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)==函数添加液晶的打点函数(如图4)
图1:
图2:
图3:
图4:
接下来就是添加路劲了
如图:经过以上几步就算移植完成了(比较啰嗦),接下来是配置littleVGL,打开工程中GUI目录下的lv_conf.h文件(只要能打开啥软件都可以),选择使能或不使能相关功能(如图2),我的配置源码在后面的附录。
图1:
图2:
添加littleVGL节拍,这里通过定时器实现,时间1ms
如图:
接下来打开 GUI\lv_examples\src\lv_ex_widgets\lv_ex_keyboard文件下的 lv_ex_keyboard_1.c文件(如图1),拷贝里面的代码(如图2),将拷贝的代码粘贴到main 函数下(如图3),并初始化液晶定时器等。
注意: 我这里为了方便演示,不是很规范,规范一点就把.c文件拷贝到GUI_APP文件夹下,并在keil工程中添加到GUI_APP分组下。
图1:
图2:
图3:
- 编译下载到STM32板子,效果如图,OK
总结
通过移植发现各个版本之间还是有一定的差距,不过差距都不是很大。
之前我把littleVGL移植到STM32 HAL库的工程,一个很简单的Demo都爆空间不足,后来我改用标准库后就完美结局空间不足的尴尬局面,不难发现,如果使能了全部控件后,对MCU FLash 是个不小的考验。
附录
lv_conf.h 源码
```c
/*** @file lv_conf.h* Configuration file for v7.7.0-dev*//** COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER*/#if 1/*Set it to "1" to enable content*/#ifndef LV_CONF_H
#define LV_CONF_H
/* clang-format off */#include <stdint.h>/*====================Graphical settings*====================*//* Maximal horizontal and vertical resolution to support by the library.*/
#define LV_HOR_RES_MAX (480)
#define LV_VER_RES_MAX (320)/* Color depth:* - 1: 1 byte per pixel* - 8: RGB332* - 16: RGB565* - 32: ARGB8888*/
#define LV_COLOR_DEPTH 16/* Swap the 2 bytes of RGB565 color.* Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 0/* 1: Enable screen transparency.* Useful for OSD or other overlapping GUIs.* Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
#define LV_COLOR_SCREEN_TRANSP 0/*Images pixels with this color will not be drawn (with chroma keying)*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*//* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 1/* Default display refresh period.* Can be changed in the display driver (`lv_disp_drv_t`).*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*//* Dot Per Inch: used to initialize default sizes.* E.g. a button with width = LV_DPI / 2 -> half inch wide* (Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI 130 /*[px]*//* The the real width of the display changes some default values:* default object sizes, layout of examples, etc.* According to the width of the display (hor. res. / dpi)* the displays fall in 4 categories.* The 4th is extra large which has no upper limit so not listed here* The upper limit of the categories are set below in 0.1 inch unit.*/
#define LV_DISP_SMALL_LIMIT 30
#define LV_DISP_MEDIUM_LIMIT 50
#define LV_DISP_LARGE_LIMIT 70/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
typedef int16_t lv_coord_t;/*=========================Memory manager settings*=========================*//* LittelvGL's internal memory manager's settings.* The graphical objects and other related data are stored here. *//* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_SIZE (16U * 1024U)/* Complier prefix for a big array declaration */
# define LV_MEM_ATTR/* Set an address for the memory pool instead of allocating it as an array.* Can be in external SRAM too. */
# define LV_MEM_ADR 0/* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
# define LV_MEM_AUTO_DEFRAG 1
#else /*LV_MEM_CUSTOM*/
# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
# define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
#endif /*LV_MEM_CUSTOM*//* Use the standard memcpy and memset instead of LVGL's own functions.* The standard functions might or might not be faster depending on their implementation. */
#define LV_MEMCPY_MEMSET_STD 0/* Garbage Collector settings* Used if lvgl is binded to higher level language and the memory is managed by that language */
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
# define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
#endif /* LV_ENABLE_GC *//*=======================Input device settings*=======================*//* Input device default settings.* Can be changed in the Input device driver (`lv_indev_drv_t`)*//* Input device read period in milliseconds */
#define LV_INDEV_DEF_READ_PERIOD 30/* Drag threshold in pixels */
#define LV_INDEV_DEF_DRAG_LIMIT 10/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
#define LV_INDEV_DEF_DRAG_THROW 10/* Long press time in milliseconds.* Time to send `LV_EVENT_LONG_PRESSSED`) */
#define LV_INDEV_DEF_LONG_PRESS_TIME 400/* Repeated trigger period in long press [ms]* Time between `LV_EVENT_LONG_PRESSED_REPEAT */
#define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100/* Gesture threshold in pixels */
#define LV_INDEV_DEF_GESTURE_LIMIT 50/* Gesture min velocity at release before swipe (pixels)*/
#define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3/*==================* Feature usage*==================*//*1: Enable the Animations */
#define LV_USE_ANIMATION 1
#if LV_USE_ANIMATION/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_anim_user_data_t;#endif/* 1: Enable shadow drawing on rectangles*/
#define LV_USE_SHADOW 1
#if LV_USE_SHADOW
/* Allow buffering some shadow calculation* LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,* where shadow size is `shadow_width + radius`* Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
#endif/*1: enable outline drawing on rectangles*/
#define LV_USE_OUTLINE 1/*1: enable pattern drawing on rectangles*/
#define LV_USE_PATTERN 1/*1: enable value string drawing on rectangles*/
#define LV_USE_VALUE_STR 1/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
#define LV_USE_BLEND_MODES 1/* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/
#define LV_USE_OPA_SCALE 1/* 1: Use image zoom and rotation*/
#define LV_USE_IMG_TRANSFORM 1/* 1: Enable object groups (for keyboard/encoder navigation) */
#define LV_USE_GROUP 1
#if LV_USE_GROUP
typedef void * lv_group_user_data_t;
#endif /*LV_USE_GROUP*//* 1: Enable GPU interface*/
#define LV_USE_GPU 0 /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */
#define LV_USE_GPU_STM32_DMA2D 0
/*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h" */
#define LV_GPU_DMA2D_CMSIS_INCLUDE/*1: Use PXP for CPU off-load on NXP RTxxx platforms */
#define LV_USE_GPU_NXP_PXP 0/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol FSL_RTOS_FREE_RTOS* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()* */
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0/*1: Use VG-Lite for CPU offload on NXP RTxxx platforms */
#define LV_USE_GPU_NXP_VG_LITE 0/* 1: Enable file system (might be required for images */
#define LV_USE_FILESYSTEM 0
#if LV_USE_FILESYSTEM
/*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_fs_drv_user_data_t;
#endif/*1: Add a `user_data` to drivers and objects*/
#define LV_USE_USER_DATA 0/*1: Show CPU usage and FPS count in the right bottom corner*/
#define LV_USE_PERF_MONITOR 0/*1: Use the functions and types from the older API if possible */
#define LV_USE_API_EXTENSION_V6 1
#define LV_USE_API_EXTENSION_V7 1/*========================* Image decoder and cache*========================*//* 1: Enable indexed (palette) images */
#define LV_IMG_CF_INDEXED 1/* 1: Enable alpha indexed images */
#define LV_IMG_CF_ALPHA 1/* Default image cache size. Image caching keeps the images opened.* If only the built-in image formats are used there is no real advantage of caching.* (I.e. no new image decoder is added)* With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.* However the opened images might consume additional RAM.* LV_IMG_CACHE_DEF_SIZE must be >= 1 */
#define LV_IMG_CACHE_DEF_SIZE 1/*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_img_decoder_user_data_t;/*=====================* Compiler settings*====================*//* For big endian systems set to 1 */
#define LV_BIG_ENDIAN_SYSTEM 0/* Define a custom attribute to `lv_tick_inc` function */
#define LV_ATTRIBUTE_TICK_INC/* Define a custom attribute to `lv_task_handler` function */
#define LV_ATTRIBUTE_TASK_HANDLER/* Define a custom attribute to `lv_disp_flush_ready` function */
#define LV_ATTRIBUTE_FLUSH_READY/* Required alignment size for buffers */
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE/* With size optimization (-Os) the compiler might not align data to* 4 or 8 byte boundary. Some HW may need even 32 or 64 bytes.* This alignment will be explicitly applied where needed.* LV_ATTRIBUTE_MEM_ALIGN_SIZE should be used to specify required align size.* E.g. __attribute__((aligned(LV_ATTRIBUTE_MEM_ALIGN_SIZE))) */
#define LV_ATTRIBUTE_MEM_ALIGN/* Attribute to mark large constant arrays for example* font's bitmaps */
#define LV_ATTRIBUTE_LARGE_CONST/* Prefix performance critical functions to place them into a faster memory (e.g RAM)* Uses 15-20 kB extra memory */
#define LV_ATTRIBUTE_FAST_MEM/* Export integer constant to binding.* This macro is used with constants in the form of LV_<CONST> that* should also appear on lvgl binding API such as Micropython** The default value just prevents a GCC warning.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning/* Prefix variables that are used in GPU accelerated operations, often these need to be* placed in RAM sections that are DMA accessible */
#define LV_ATTRIBUTE_DMA/*===================* HAL settings*==================*//* 1: use a custom tick source.* It removes the need to manually update the tick with `lv_tick_inc`) */
#define LV_TICK_CUSTOM 0
#if LV_TICK_CUSTOM == 1
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
#endif /*LV_TICK_CUSTOM*/typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*//*================* Log settings*===============*//*1: Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG
/* How important log should be added:* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information* LV_LOG_LEVEL_INFO Log important events* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail* LV_LOG_LEVEL_NONE Do not log anything*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN/* 1: Print the log with 'printf';* 0: user need to register a callback with `lv_log_register_print_cb`*/
# define LV_LOG_PRINTF 0
#endif /*LV_USE_LOG*//*=================* Debug settings*================*//* If Debug is enabled LittelvGL validates the parameters of the functions.* If an invalid parameter is found an error log message is printed and* the MCU halts at the error. (`LV_USE_LOG` should be enabled)* If you are debugging the MCU you can pause* the debugger to see exactly where the issue is.** The behavior of asserts can be overwritten by redefining them here.* E.g. #define LV_ASSERT_MEM(p) <my_assert_code>*/
#define LV_USE_DEBUG 1
#if LV_USE_DEBUG/*Check if the parameter is NULL. (Quite fast) */
#define LV_USE_ASSERT_NULL 1/*Checks is the memory is successfully allocated or no. (Quite fast)*/
#define LV_USE_ASSERT_MEM 1/*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0/* Check the strings.* Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow)* If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
#define LV_USE_ASSERT_STR 0/* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow)* If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */
#define LV_USE_ASSERT_OBJ 0/*Check if the styles are properly initialized. (Fast)*/
#define LV_USE_ASSERT_STYLE 0#endif /*LV_USE_DEBUG*//*==================* FONT USAGE*===================*//* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel.* The symbols are available via `LV_SYMBOL_...` defines* More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html* To create a new font go to: https://lvgl.com/ttf-font-to-c-array*//* Montserrat fonts with bpp = 4* https://fonts.google.com/specimen/Montserrat */
#define LV_FONT_MONTSERRAT_8 0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0/* Demonstrate special features */
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, PErisan letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*//*Pixel perfect monospace font* http://pelulamu.net/unscii/ */
#define LV_FONT_UNSCII_8 0/* Optionally declare your custom fonts here.* You can use these fonts as default font too* and they will be available globally. E.g.* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \* LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE/* Enable it if you have fonts with a lot of characters.* The limit depends on the font size, font face and bpp* but with > 10,000 characters if you see issues probably you need to enable it.*/
#define LV_FONT_FMT_TXT_LARGE 0/* Enables/disables support for compressed fonts. If it's disabled, compressed* glyphs cannot be processed by the library and won't be rendered.*/
#define LV_USE_FONT_COMPRESSED 1/* Enable subpixel rendering */
#define LV_USE_FONT_SUBPX 1
#if LV_USE_FONT_SUBPX
/* Set the pixel order of the display.* Important only if "subpx fonts" are used.* With "normal" font it doesn't matter.*/
#define LV_FONT_SUBPX_BGR 0
#endif/*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_font_user_data_t;/*================* THEME USAGE*================*//*Always enable at least on theme*//* No theme, you can apply your styles as you need* No flags. Set LV_THEME_DEFAULT_FLAG 0 */
#define LV_USE_THEME_EMPTY 1/*Simple to the create your theme based on it* No flags. Set LV_THEME_DEFAULT_FLAG 0 */
#define LV_USE_THEME_TEMPLATE 1/* A fast and impressive theme.* Flags:* LV_THEME_MATERIAL_FLAG_LIGHT: light theme* LV_THEME_MATERIAL_FLAG_DARK: dark theme* LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)* LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)* */
#define LV_USE_THEME_MATERIAL 1/* Mono-color theme for monochrome displays.* If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the* texts and borders will be black and the background will be* white. Else the colors are inverted.* No flags. Set LV_THEME_DEFAULT_FLAG 0 */
#define LV_USE_THEME_MONO 1#define LV_THEME_DEFAULT_INCLUDE <stdint.h> /*Include a header for the init. function*/
#define LV_THEME_DEFAULT_INIT lv_theme_material_init
#define LV_THEME_DEFAULT_COLOR_PRIMARY lv_color_hex(0x01a2b1)
#define LV_THEME_DEFAULT_COLOR_SECONDARY lv_color_hex(0x44d1b6)
#define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT
#define LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_14
#define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_14
#define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_14
#define LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_14/*=================* Text settings*=================*//* Select a character encoding for strings.* Your IDE or editor should have the same character encoding* - LV_TXT_ENC_UTF8* - LV_TXT_ENC_ASCII* */
#define LV_TXT_ENC LV_TXT_ENC_UTF8/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"/* If a word is at least this long, will break wherever "prettiest"* To disable, set to a value <= 0 */
#define LV_TXT_LINE_BREAK_LONG_LEN 0/* Minimum number of characters in a long word to put on a line before a break.* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3/* Minimum number of characters in a long word to put on a line after a break.* Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3/* The control character to use for signalling text recoloring. */
#define LV_TXT_COLOR_CMD "#"/* Support bidirectional texts.* Allows mixing Left-to-Right and Right-to-Left texts.* The direction will be processed according to the Unicode Bidirectioanl Algorithm:* https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/* Set the default direction. Supported values:* `LV_BIDI_DIR_LTR` Left-to-Right* `LV_BIDI_DIR_RTL` Right-to-Left* `LV_BIDI_DIR_AUTO` detect texts base direction */
#define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
#endif/* Enable Arabic/Persian processing* In these languages characters should be replaced with* an other form based on their position in the text */
#define LV_USE_ARABIC_PERSIAN_CHARS 0/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
# define LV_SPRINTF_INCLUDE <stdio.h>
# define lv_snprintf snprintf
# define lv_vsnprintf vsnprintf
#else /*!LV_SPRINTF_CUSTOM*/
# define LV_SPRINTF_DISABLE_FLOAT 1
#endif /*LV_SPRINTF_CUSTOM*//*===================* LV_OBJ SETTINGS*==================*/#if LV_USE_USER_DATA
/*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
typedef void * lv_obj_user_data_t;
/*Provide a function to free user data*/
#define LV_USE_USER_DATA_FREE 0
#if LV_USE_USER_DATA_FREE
# define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/
/* Function prototype : void user_data_free(lv_obj_t * obj); */
# define LV_USER_DATA_FREE (user_data_free) /*Invoking for user data free function*/
#endif
#endif/*1: enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/
#define LV_USE_OBJ_REALIGN 1/* Enable to make the object clickable on a larger area.* LV_EXT_CLICK_AREA_OFF or 0: Disable this feature* LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)* LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)*/
#define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY/*==================* LV OBJ X USAGE*================*/
/** Documentation of the object types: https://docs.lvgl.com/#Object-types*//*Arc (dependencies: -)*/
#define LV_USE_ARC 1/*Bar (dependencies: -)*/
#define LV_USE_BAR 1/*Button (dependencies: lv_cont*/
#define LV_USE_BTN 1/*Button matrix (dependencies: -)*/
#define LV_USE_BTNMATRIX 1/*Calendar (dependencies: -)*/
#define LV_USE_CALENDAR 1
#if LV_USE_CALENDAR
# define LV_CALENDAR_WEEK_STARTS_MONDAY 0
#endif/*Canvas (dependencies: lv_img)*/
#define LV_USE_CANVAS 1/*Check box (dependencies: lv_btn, lv_label)*/
#define LV_USE_CHECKBOX 1/*Chart (dependencies: -)*/
#define LV_USE_CHART 1
#if LV_USE_CHART
# define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 256
#endif/*Container (dependencies: -*/
#define LV_USE_CONT 1/*Color picker (dependencies: -*/
#define LV_USE_CPICKER 1/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
#define LV_USE_DROPDOWN 1
#if LV_USE_DROPDOWN != 0
/*Open and close default animation time [ms] (0: no animation)*/
# define LV_DROPDOWN_DEF_ANIM_TIME 200
#endif/*Gauge (dependencies:lv_bar, lv_linemeter)*/
#define LV_USE_GAUGE 1/*Image (dependencies: lv_label*/
#define LV_USE_IMG 1/*Image Button (dependencies: lv_btn*/
#define LV_USE_IMGBTN 1
#if LV_USE_IMGBTN
/*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
# define LV_IMGBTN_TILED 0
#endif/*Keyboard (dependencies: lv_btnm)*/
#define LV_USE_KEYBOARD 1/*Label (dependencies: -*/
#define LV_USE_LABEL 1
#if LV_USE_LABEL != 0
/*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
# define LV_LABEL_DEF_SCROLL_SPEED 25/* Waiting period at beginning/end of animation cycle */
# define LV_LABEL_WAIT_CHAR_COUNT 3/*Enable selecting text of the label */
# define LV_LABEL_TEXT_SEL 0/*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
# define LV_LABEL_LONG_TXT_HINT 0
#endif/*LED (dependencies: -)*/
#define LV_USE_LED 1
#if LV_USE_LED
# define LV_LED_BRIGHT_MIN 120 /*Minimal brightness*/
# define LV_LED_BRIGHT_MAX 255 /*Maximal brightness*/
#endif/*Line (dependencies: -*/
#define LV_USE_LINE 1/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
#define LV_USE_LIST 1
#if LV_USE_LIST != 0
/*Default animation time of focusing to a list element [ms] (0: no animation) */
# define LV_LIST_DEF_ANIM_TIME 100
#endif/*Line meter (dependencies: *;)*/
#define LV_USE_LINEMETER 1
#if LV_USE_LINEMETER
/* Draw line more precisely at cost of performance.* Useful if there are lot of lines any minor are visible* 0: No extra precision* 1: Some extra precision* 2: Best precision*/
# define LV_LINEMETER_PRECISE 1
#endif/*Mask (dependencies: -)*/
#define LV_USE_OBJMASK 1/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
#define LV_USE_MSGBOX 1/*Page (dependencies: lv_cont)*/
#define LV_USE_PAGE 1
#if LV_USE_PAGE != 0
/*Focus default animation time [ms] (0: no animation)*/
# define LV_PAGE_DEF_ANIM_TIME 400
#endif/*Preload (dependencies: lv_arc, lv_anim)*/
#define LV_USE_SPINNER 1
#if LV_USE_SPINNER != 0
# define LV_SPINNER_DEF_ARC_LENGTH 60 /*[deg]*/
# define LV_SPINNER_DEF_SPIN_TIME 1000 /*[ms]*/
# define LV_SPINNER_DEF_ANIM LV_SPINNER_TYPE_SPINNING_ARC
#endif/*Roller (dependencies: lv_ddlist)*/
#define LV_USE_ROLLER 1
#if LV_USE_ROLLER != 0
/*Focus animation time [ms] (0: no animation)*/
# define LV_ROLLER_DEF_ANIM_TIME 200/*Number of extra "pages" when the roller is infinite*/
# define LV_ROLLER_INF_PAGES 7
#endif/*Slider (dependencies: lv_bar)*/
#define LV_USE_SLIDER 1/*Spinbox (dependencies: lv_ta)*/
#define LV_USE_SPINBOX 1/*Switch (dependencies: lv_slider)*/
#define LV_USE_SWITCH 1/*Text area (dependencies: lv_label, lv_page)*/
#define LV_USE_TEXTAREA 1
#if LV_USE_TEXTAREA != 0
# define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/
# define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif/*Table (dependencies: lv_label)*/
#define LV_USE_TABLE 1
#if LV_USE_TABLE
# define LV_TABLE_COL_MAX 12
# define LV_TABLE_CELL_STYLE_CNT 4
#endif/*Tab (dependencies: lv_page, lv_btnm)*/
#define LV_USE_TABVIEW 1
# if LV_USE_TABVIEW != 0
/*Time of slide animation [ms] (0: no animation)*/
# define LV_TABVIEW_DEF_ANIM_TIME 300
#endif/*Tileview (dependencies: lv_page) */
#define LV_USE_TILEVIEW 1
#if LV_USE_TILEVIEW
/*Time of slide animation [ms] (0: no animation)*/
# define LV_TILEVIEW_DEF_ANIM_TIME 300
#endif/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
#define LV_USE_WIN 1/*==================* Non-user section*==================*/#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
# define _CRT_SECURE_NO_WARNINGS
#endif/*--END OF LV_CONF_H--*/#endif /*LV_CONF_H*/#endif /*End of "Content enable"*/
LittleVGL学习笔记(1)---获取源码实现仿真并移植到STM32相关推荐
- JUC.Condition学习笔记[附详细源码解析]
JUC.Condition学习笔记[附详细源码解析] 目录 Condition的概念 大体实现流程 I.初始化状态 II.await()操作 III.signal()操作 3个主要方法 Conditi ...
- K8s基础知识学习笔记及部分源码剖析
K8s基础知识学习笔记及部分源码剖析 在学习b站黑马k8s视频资料的基础上,查阅了配套基础知识笔记和源码剖析,仅作个人学习和回顾使用. 参考资料: 概念 | Kubernetes 四层.七层负载均衡的 ...
- Webbench学习笔记一:源码获取和使用
目录 1.获取源码 2.编译安装 3.测试运行 1.获取源码 这里介绍两种方式,一是GitHub直接搜索webbench,选择一个下载即可,如下图: 二是通过网址直接下载:点我下载.下载后为webbe ...
- Netty学习笔记 - 1 (带源码分析部分)
2021年12月 北京 xxd 一.Netty是什么 Netty 是由 JBOSS 提供的一个 Java 开源框架,现为 Github 上的独立项目. Netty 是一个异步的.基于事件驱动的网络应用 ...
- jMetal学习笔记(二)-NSGAii源码解读
前言 上篇笔记根据使用手册介绍了jMetal的架构,但是由于使用手册撰写时间太早(最近更新时间是08年),现在jmetal框架更新了,所以很多都已经不适用,这篇笔记会穿插讲解jmetal架构知识. 其 ...
- The Things Network LoRaWAN Stack V3 学习笔记 1.2 源码编译
前言 源码编译是重头戏,这节笔记记录如何使用 make 命令编译相关部件.由于部分包在墙外,带来了一点麻烦,还分享一个 replace 方式来翻墙的办法. 小能手这段时间在学习 The Things ...
- Vuex 4源码学习笔记 - 通过Vuex源码学习E2E测试(十一)
在上一篇笔记中:Vuex 4源码学习笔记 - 做好changelog更新日志很重要(十) 我们学到了通过conventional-changelog来生成项目的Changelog更新日志,通过更新日志 ...
- 【从线性回归到 卷积神经网络CNN 循环神经网络RNN Pytorch 学习笔记 目录整合 源码解读 B站刘二大人 绪论(0/10)】
深度学习 Pytorch 学习笔记 目录整合 数学推导与源码详解 B站刘二大人 目录传送门: 线性模型 Linear-Model 数学原理分析以及源码详解 深度学习 Pytorch笔记 B站刘二大人( ...
- The Things Network LoRaWAN Stack V3 学习笔记 1.2 源码编译 - 190821
文章目录 前言 1 依赖包替换 2 编译准备 3 编译 3.1 cli 编译 3.2 stack 编译 3.3 前端编译 END 前言 源码编译是重头戏,这节笔记记录如何使用 make 命令编译相关部 ...
- go学习笔记 sync/Cond源码
Cond需要指定一个Locker,通常是一个*Mutex或*RWMutex. func (c *Cond) Broadcast() 和 func (c *Cond) Signal() 唤醒因wait ...
最新文章
- 使用微信开发者工具创建小程序项目
- 缓存方式之cookie的使用
- 在win8上安装mysql_如何在Win8系统上安装MySQL 5.6
- 中文版示例代码浏览器for Windows 8
- java中遍历Map的方法
- SAP S4CRM和C4C的技术比较
- 微信小程序获取当前时间戳、获取当前时间、时间戳加减
- 【转】CT中的“层“与“排“的区别
- 【大数据新手上路】“零基础”系列课程--MySQL 数据整库迁移到 MaxCompute
- 用Keil-MDK开发TQ2440裸机程序入门教程
- c语言程序设计黄迎久,C语言程序设计教程_黄迎久、庞润芳主编 赵军富、徐扬、胡晓燕、贾茹副主编_9787302418528_...
- mysql 存储过程 out list_MySQL存储过程中的IN,OUT,INOUT类型 用法
- svn linux客户端使用教程,linux svn 客户端安装配置
- 服务器SQL上的MSDTC不可用解决办法
- Android Recovery OTA升级(二)—— Recovery源码解析
- springboot与mybatis整合
- 技巧分享—截图录屏 FSCapture
- 外接u盘/硬盘安装CentOS(linux)的步骤(含双系统)
- 实战HttpClient 接口调用以及获取token 设置请求头
- 线上展厅视觉奇观 广州商迪