Cocos2d-x 3.2 大富翁游戏项目开发-第二十五部分 大富翁股市
当角色走到股市图标时,进入股市界面。每走完一个回合,增加一条股票数据,
股市界面上半部分显示股票信息,包括代码,名称,当前价格,买入价格,涨跌百分比,角色持有的股票数量
下半部分显示股票价格走势,当点击一个股票时,显示相关股票的价格走势,共显示最新14条的价格走势。
每次点击购买,买入100股 。点击卖出,则卖出所持有的该股的所有股票。成交价格 等信息动态更新
点击返回,返回到游戏主界面,并更新角色资金值
1、首先添加股票类
包括代码,名称,买入价格,涨跌百分比,持仓数量等定义以及相关的get 、set方法
class Stock : public Sprite
{
................
private:
<span style="white-space:pre"> </span>int stockCode; //股票代码String* stockName;//股票名称int nowPrice;//当前价格int makedealprice;//成交价格float percent;//涨跌百分比int storeNumber;//持仓数量
};
2、VisibleRect类,主要是为了方便的获取屏幕的尺寸等信息
class VisibleRect
{
public:static cocos2d::Rect getVisibleRect();
...................
private:static void lazyInit();static cocos2d::Rect s_visibleRect;
};
3、股票记录中的单元格类StockCellCard,包括单元格背景和显示文字的label。同彩票类card大体相同,不再解释了
4、在RicherPlayer的init方法中,给角色创建股票持有信息,主要是股票代码和持仓数量和买入价格。其他信息无关紧要
bool RicherPlayer::init(char* name, int tag,bool enemy,int money,int strength)
{
...........stockMap.insert(0,Stock::create(800100,LanguageString::getInstance()->getLanguageString(RICH_TECHNOLOGY),0,10,0,100));stockMap.insert(1,Stock::create(800200,LanguageString::getInstance()->getLanguageString(RICH_TECHNOLOGY),0,20,0,200));stockMap.insert(2,Stock::create(800300,LanguageString::getInstance()->getLanguageString(RICH_TECHNOLOGY),0,70,0,800));stockMap.insert(3,Stock::create(800400,LanguageString::getInstance()->getLanguageString(RICH_TECHNOLOGY),0,10,0,400));stockMap.insert(4,Stock::create(800500,LanguageString::getInstance()->getLanguageString(RICH_TECHNOLOGY),0,0,0,0));..........
}
5、当角色走到股票图标时RicherGameController 控制器,发送进入股市的消息
if(passId == GameBaseScene::stock_tiledID){String * str = String::createWithFormat("%d-%f-%f-%d-%d",MSG_STOCK_TAG,1.0f,1.0f,_richerPlayer->getTag(),MOVEPASS);NotificationCenter::getInstance()->postNotification(MSG_STOCK,str);return;}
6、GameBaseScene类定义了股票容器类,存放所以股票相关信息
vector<float> GameBaseScene::stock_pointvec1;
vector<float> GameBaseScene::stock_pointvec2;
vector<float> GameBaseScene::stock_pointvec3;
vector<float> GameBaseScene::stock_pointvec4;
vector<float> GameBaseScene::stock_pointvec5;
在更新回合计数时,调用updateStockVec()方法,添加股票一条新纪录
void GameBaseScene::refreshRoundDisplay()
{
..........
updateStockVec()
.......
}
//最多纪录14条纪录,超过的会被覆盖掉
void GameBaseScene::updateStockVec()
{float valule1 = rand()%800+10;float valule2 = rand()%800+10;float valule3 = rand()%800+10;float valule4 = rand()%800+10;float valule5 = rand()%800+10;if(stock_pointvec1.size()>13){for(int i=0;i<13;i++){stock_pointvec1.at(i)=stock_pointvec1.at(i+1);stock_pointvec2.at(i)=stock_pointvec2.at(i+1);stock_pointvec3.at(i)=stock_pointvec3.at(i+1);stock_pointvec4.at(i)=stock_pointvec4.at(i+1);stock_pointvec5.at(i)=stock_pointvec5.at(i+1);}stock_pointvec1.at(13) =valule1;stock_pointvec2.at(13) =valule2;stock_pointvec3.at(13) =valule3;stock_pointvec4.at(13) =valule4;stock_pointvec5.at(13) =valule5;}else{stock_pointvec1.push_back(valule1);stock_pointvec2.push_back(valule2);stock_pointvec3.push_back(valule3);stock_pointvec4.push_back(valule4);stock_pointvec5.push_back(valule5);}
}
7、当GameBaseScene收到进入股市界面的消息时,添加股市layer,显示股市
case MSG_STOCK_TAG:{auto lineView = LineChart::createChart(player1); lineView->setPosition(Point(0, 0));moveTag = messageVector.at(4)->intValue();lineView->moveTag = moveTag; addChild(lineView);..............break;}
8、LineChart类是股票界面类
(1)initChart方法
bool LineChart::initChart(RicherPlayer* player)
{if ( !LayerColor::initWithColor(Color4B(0,0,0,255))) //黑色背景{return false; }richerPlayer = player; //角色playerStockMap = player->stockMap;//角色持有的股票容器initStockVector(playerStockMap);drawNode = DrawNode::create();//创建DrawNode ,准备画图this->addChild(drawNode);tv = TableView::create(this, Size(650, 160));//创建TableView对象tv->setAnchorPoint(Point(0, 0));tv->setPosition(10, VisibleRect::getVisibleRect().size.height * 1 /2); tv->setDelegate(this);addChild(tv);initMenu();//创建菜单,包括买入,卖出,返回MenuselectedTag =0; float tableY = VisibleRect::getVisibleRect().size.height * 1/2;//选择股票时,箭头移动到相关股票arrowSprite_left->setPosition(600+arrowSprite_left->getContentSize().width,tableY +selectedTag*32);arrowSprite_right->setPosition(10,tableY + selectedTag*32);setData(getsock_pointVec(selectedTag));//设置股票数据drawpic();//画走势图return true;
}
(2)initMenu方法创建菜单,包括买入,卖出,返回Menu,以及箭头提示
void LineChart::initMenu()
{Menu* menu = Menu::create();menu->setPosition(CCPointZero);setMenu(menu);MenuItemImage* buyMenuItemButton = MenuItemImage::create("images/buy_normal.png", "images/buy_pressed.png", this, menu_selector(LineChart::buttonCallback));buyMenuItemButton->setPosition(ccp(700,VisibleRect::getVisibleRect().size.height-110));buyMenuItemButton->setAnchorPoint(ccp(0,0));buyMenuItemButton->setTag(buy_button);menu->addChild(buyMenuItemButton);............arrowSprite_left = Sprite::create("images/arrow_left.png");arrowSprite_left->setPosition(ccp(-500,-500));arrowSprite_left->setAnchorPoint(ccp(0,0));addChild(arrowSprite_left);arrowSprite_right = Sprite::create("images/arrow_right.png");arrowSprite_right->setPosition(ccp(-500,-500));arrowSprite_right->setAnchorPoint(ccp(0,0));addChild(arrowSprite_right);
}
(3)initStockVector()添加股票上半部分表格的标题,以及给股票容器添加各个股票信息
void LineChart::initStockVector(Map<int,Stock*> stockMap)
{float percent = 0;if(GameBaseScene::stock_pointvec1.size()>1){percent = (GameBaseScene::stock_pointvec1.at(GameBaseScene::stock_pointvec1.size()-1) - GameBaseScene::stock_pointvec1.at(GameBaseScene::stock_pointvec1.size()-2))/GameBaseScene::stock_pointvec1.at(GameBaseScene::stock_pointvec1.size()-2)*100;}stockVector.pushBack(Stock::create(800100,LanguageString::getInstance()->getLanguageString(RICH_TECHNOLOGY),GameBaseScene::stock_pointvec1.at(GameBaseScene::stock_pointvec1.size()-1),stockMap.at(0)->getMakedealprice(),percent,stockMap.at(0)->getStoreNumber()));..................Label* code = Label::createWithSystemFont(LanguageString::getInstance()->getLanguageString(STOCK_CODE)->getCString(),"", 20);code->setPosition(Point(20, 410 ));code->setAnchorPoint(ccp(0,0));addChild(code);Label* name = Label::createWithSystemFont(LanguageString::getInstance()->getLanguageString(STOCK_NAME)->getCString(),"", 20);name->setPosition(Point(stockCellWidth+20, 410 ));name->setAnchorPoint(ccp(0,0));addChild(name);Label* nowprice = Label::createWithSystemFont(LanguageString::getInstance()->getLanguageString(STOCK_NOWPRICE)->getCString(),"", 20);nowprice->setPosition(Point(stockCellWidth*2+20, 410 ));nowprice->setAnchorPoint(ccp(0,0));addChild(nowprice);Label* dealprice = Label::createWithSystemFont(LanguageString::getInstance()->getLanguageString(STOCK_DEALPRICE)->getCString(),"", 20);dealprice->setPosition(Point(stockCellWidth*3+20, 410 ));dealprice->setAnchorPoint(ccp(0,0));addChild(dealprice);Label* percentLabel = Label::createWithSystemFont(LanguageString::getInstance()->getLanguageString(STOCK_PERCENT)->getCString(),"", 20);percentLabel->setPosition(Point(stockCellWidth*4+20, 410 ));percentLabel->setAnchorPoint(ccp(0,0));addChild(percentLabel);Label* store = Label::createWithSystemFont(LanguageString::getInstance()->getLanguageString(STOCK_STORE)->getCString(),"", 20);store->setPosition(Point(540, 410 ));store->setAnchorPoint(ccp(0,0));addChild(store);playerMoneyLabel = Label::createWithSystemFont(String::createWithFormat("%s %d",LanguageString::getInstance()->getLanguageString(PLAYER_MONEY)->getCString(),richerPlayer->getMoney())->getCString(),"", 20);playerMoneyLabel->setPosition(Point(20, 450 ));playerMoneyLabel->setAnchorPoint(ccp(0,0));addChild(playerMoneyLabel);}
(4)buttonCallback(),点击买入 ,卖出,返回的回调方法
void LineChart::buttonCallback(CCObject* pSender)
{
.............
}
(5)TableView 相关实现方法
//当点击股票时,移动箭头,更新数据,重画走势图
void LineChart::tableCellTouched(cocos2d::extension::TableView *table, cocos2d::extension::TableViewCell *cell)
{for(int i=0;i<30;i++){this->removeChildByTag(100+i);}int tag = cell->getTag();selectedTag =tag;log("******click id = %d",tag);float height = VisibleRect::getVisibleRect().size.height;float tableY = VisibleRect::getVisibleRect().size.height * 1/2;arrowSprite_left->setPosition(600+arrowSprite_left->getContentSize().width,tableY +tag*32);arrowSprite_right->setPosition(10,tableY + tag*32);log("all height is %f",height);log("all cellY is %f",tableY);setData(getsock_pointVec(tag));drawpic();}
//创建tableview相关单元格,当股市上涨时,背景色为红色,下跌时为绿色
TableViewCell* LineChart::tableCellAtIndex(cocos2d::extension::TableView *table, ssize_t idx)
{TableViewCell *cell = table->dequeueCell(); LabelTTF *label;int colorTag = 0;if(stockVector.at(idx)->getPercent()>0){colorTag = 1;}else{colorTag = -1;}if (cell==NULL) { cell = TableViewCell::create();cell->setTag(idx); for(int i=0; i<6; i++) { switch(i){case 0:{StockCellCard* card = StockCellCard::createCardSprite(String::createWithFormat("%d",stockVector.at(idx)->getCode()), stockCellWidth, stockCellHeight, stockCellWidth*i+10, 0,colorTag); cell->addChild(card);break;}case 1:{StockCellCard* card = StockCellCard::createCardSprite(stockVector.at(idx)->getStockName(), stockCellWidth, stockCellHeight, stockCellWidth*i+10, 0,colorTag); cell->addChild(card);break;}
....................................}} }return cell;
}
//共5支股票
ssize_t LineChart::numberOfCellsInTableView(cocos2d::extension::TableView *table){
return 5;
}
(6)画走势图
void LineChart::drawpic()
{drawNode->clear();int maxValue = getMaxValue(pointvec);int maxValue2 = int((maxValue+100) / 100)* 100 ;maxValue1 = maxValue2 / 10;spaceRatio = 0.08f; //y轴间距系数leftRatioX = 0.1f; //x轴左侧间距系数int fontSize = 20;string fontName = StringUtils::format("Thonburi");Size layerSize = Size(VisibleRect::getVisibleRect().size.width, VisibleRect::getVisibleRect().size.height * 1 /2);layerHeight1 = 30;float layerHeight = layerHeight1;float layerWidth = layerSize.width;int count = layerSize.width /50;/***********************画xy轴标签*************************************/for (int i = 0; i < 11; i++) {Point bPoint = Point(layerWidth* leftRatioX, layerHeight );Point ePoint = Point(layerWidth* leftRatioX+(count-2) * 50, layerHeight );Label* label = Label::createWithSystemFont(StringUtils::format("%d",maxValue1* i).c_str(), fontName.c_str(), fontSize); label->setPosition(Point(layerWidth* 0.05f, layerHeight ));label->setTag(100+i);addChild(label); drawNode->drawSegment(bPoint, ePoint, 0.5,Color4F(100, 100, 200, 200)); layerHeight += layerSize.height * spaceRatio; }float layer_wd = layerSize.width * leftRatioX;for (int i = 0; i < count; i++) {Point bPoint = Point(layer_wd, layerHeight1); Point ePoint = Point(layer_wd, layerSize.height * spaceRatio*10+layerHeight1); if(i%2 == 0){drawNode->drawSegment(bPoint,ePoint,0.5,Color4F(100, 100, 200, 200));}auto labelX = Label::createWithSystemFont(StringUtils::format("%d",i).c_str(), "Thonburi", 20);labelX->setPosition(Point(ePoint.x, 0));labelX->setAnchorPoint(ccp(0,0));labelX->setTag(100+11+i);this->addChild(labelX);layer_wd += 50;}drawLine(pointvec, Color4B(0, 255, 255, 255),Color4B(255, 0, 255, 255));
}
//画走势线条
void LineChart::drawLine(vector<Point> vec,Color4B lineColor,Color4B dotColor)
{Size layerSize = Size(VisibleRect::getVisibleRect().size.width, VisibleRect::getVisibleRect().size.height * 1 /2);float layerWidth = layerSize.width;float tempWidth = layerSize.height * spaceRatio;float tempWidth2 = 0;float tempHeight1 = maxValue1 ; double ratio = tempWidth/tempHeight1;/**********************开始画线**********************/std::vector<Point>::iterator beforePoint;std::vector<Point>::iterator currentPoint;beforePoint = vec.begin();for (currentPoint = vec.begin() + 1;currentPoint != vec.end() ; currentPoint++) {Point bPoint = *beforePoint;bPoint = Point(bPoint.x + layerWidth* leftRatioX, bPoint.y * ratio + layerHeight1 +tempWidth2);Point ePoint = *currentPoint;ePoint = Point(ePoint.x + layerWidth* leftRatioX, ePoint.y * ratio + layerHeight1 +tempWidth2);drawNode->drawSegment(bPoint, ePoint, 0.8,Color4F::RED);beforePoint = currentPoint;}/**********************结束画线**********************/ /********************开始画点**********************************************/beforePoint = vec.begin();DrawPrimitives::setDrawColor4B(dotColor.r, dotColor.g, dotColor.b, dotColor.a);Point bPoint = *beforePoint;bPoint = Point(bPoint.x +layerWidth* leftRatioX, bPoint.y * ratio + layerHeight1 +tempWidth2);drawNode->drawDot(bPoint, 5, Color4F::YELLOW); int i = 2;for (currentPoint = vec.begin() + 1;currentPoint != vec.end() ; currentPoint++) {Point ePoint = *currentPoint; ePoint = Point(ePoint.x + layerWidth* leftRatioX, ePoint.y * ratio + layerHeight1 + tempWidth2); drawNode->drawDot(ePoint, 5, Color4F::YELLOW); i++;}/********************结束画点*********************************************END**/}
//设置股票数据
void LineChart::setData(vector<float> data)
{pointvec.clear();vector<float>::iterator it;int i = 0;for (it = data.begin();it != data.end();it++) {float f = *it;pointvec.push_back(Point(50 * (i+1), f)); i++;}}
//获取最大值
double LineChart::getMaxValue(std::vector<Point> vec)
{double maxY =1;for (int i = 0; i < vec.size(); i++){float num = vec.at(i).y;if (maxY < abs(num)) {maxY = abs(num);}}return maxY;
}
这就是大体代码,详细内容,请参考代码,如下效果图
点击下载代码
未完待续...................
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