测量是cesium系统必要的模块,一般测量则是这几个(下图)长度测量,面积测量,还有直线,水平,垂直的测量,现在我就把测量基本原理和代码分享给大家

先看一下效果

长度测量

面积测量

直线,水平,垂直测量

1.距离测量

距离测量其实就是测量两个点之间的距离,通过直角三角形求斜边 的原理求距离.但是我们不用这么麻烦,cesium官方提供了

    //传入两点返回长度Cesium.Cartesian3.distance(firstPoint, secondPoint);//逻辑代码如下getLengthText(firstPoint, secondPoint) {// 计算距离var length = Cesium.Cartesian3.distance(firstPoint, secondPoint);if (length > 1000) {length = (length / 1000).toFixed(2) + " 公里";} else {length = length.toFixed(2) + " 米";}return length;};

那么好了现在已经有计算两个点的距离了,现在需要吧计算的结果展示到两个点的中心位置,
计算两个点中心点方法,cesium官方也是提供的

//传入两点返回中心坐标
Cesium.Cartesian3.midpoint(positions[0], positions[1], new Cesium.Cartesian3())

还需要创建一个label显示一下

    /*** 添加标签* @param position* @param text*/addLabel(centerPoint, text) {return this.viewer.entities.add(new Cesium.Entity({position: centerPoint,label: {text: text,font: '14px sans-serif',style: Cesium.LabelStyle.FILL_AND_OUTLINE, //FILL  FILL_AND_OUTLINE OUTLINEfillColor: Cesium.Color.YELLOW,showBackground: true, //指定标签后面背景的可见性backgroundColor: new Cesium.Color(0.165, 0.165, 0.165, 0.8), // 背景颜色backgroundPadding: new Cesium.Cartesian2(6, 6), //指定以像素为单位的水平和垂直背景填充paddingpixelOffset: new Cesium.Cartesian2(0, -25),disableDepthTestDistance: Number.POSITIVE_INFINITY}}));};

那我们结合操作事件看一下代码

    measurePolyLine() {var positions = [];var labelEntity = null; // 标签实体// 注册鼠标左击事件this.viewer.screenSpaceEventHandler.setInputAction((clickEvent) => {var cartesian = this.viewer.scene.pickPosition(clickEvent.position); // 坐标// 存储第一个点if(!cartesian){return false;}if (positions.length == 0) {positions.push(cartesian.clone());//添加一个蓝点this.addPoint(cartesian);// 注册鼠标移动事件this.viewer.screenSpaceEventHandler.setInputAction((moveEvent) => {//var movePosition = this.viewer.scene.pickPosition(moveEvent.endPosition); // 鼠标移动的点var movePosition = this.viewer.scene.globe.pick(this.viewer.camera.getPickRay(moveEvent.endPosition), this.viewer.scene);if(!movePosition){return false;}if (positions.length == 2) {positions.pop();positions.push(movePosition);// 绘制labelif (labelEntity) {this.viewer.entities.remove(labelEntity);this.entityCollection.splice(this.entityCollection.indexOf(labelEntity), 1);}// 计算中点var centerPoint = Cesium.Cartesian3.midpoint(positions[0], positions[1], new Cesium.Cartesian3());// 计算距离var lengthText = "距离:" + this.getLengthText(positions[0], positions[1]);labelEntity = this.addLabel(centerPoint, lengthText);this.entityCollection.push(labelEntity);} else {positions.push(movePosition);// 绘制线this.addLine(positions);}}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);} else {// 存储第二个点positions.pop();positions.push(cartesian);this.addPoint(cartesian);this.addLine(positions);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE);}}, Cesium.ScreenSpaceEventType.LEFT_CLICK);};

2.面积测量

简单说一下原理:计算面积其实就是把一个面拆分成一个一个的三角曲面计算然后相加得到,下面贴出计算的面积的代码

    //计算多边形面积getArea(points) {var degreesPerRadian = 180.0 / Math.PI; //弧度转化为角度/*角度*/function Angle(p1, p2, p3) {var bearing21 = Bearing(p2, p1);var bearing23 = Bearing(p2, p3);var angle = bearing21 - bearing23;if (angle < 0) {angle += 360;}return angle;}/*方向*/function Bearing(from, to) {from = Cesium.Cartographic.fromCartesian(from);to = Cesium.Cartographic.fromCartesian(to);var lat1 = from.latitude;var lon1 = from.longitude;var lat2 = to.latitude;var lon2 = to.longitude;var angle = -Math.atan2(Math.sin(lon1 - lon2) * Math.cos(lat2), Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon1 - lon2));if (angle < 0) {angle += Math.PI * 2.0;}angle = angle * degreesPerRadian; //角度return angle;}function distance(point1, point2) {var point1cartographic = Cesium.Cartographic.fromCartesian(point1);var point2cartographic = Cesium.Cartographic.fromCartesian(point2);/**根据经纬度计算出距离**/var geodesic = new Cesium.EllipsoidGeodesic();geodesic.setEndPoints(point1cartographic, point2cartographic);var s = geodesic.surfaceDistance;//console.log(Math.sqrt(Math.pow(distance, 2) + Math.pow(endheight, 2)));//返回两点之间的距离s = Math.sqrt(Math.pow(s, 2) + Math.pow(point2cartographic.height - point1cartographic.height, 2));return s;}var res = 0;//拆分三角曲面for (var i = 0; i < points.length - 2; i++) {var j = (i + 1) % points.length;var k = (i + 2) % points.length;var totalAngle = Angle(points[i], points[j], points[k]);var dis_temp1 = distance(points[j], points[0]);var dis_temp2 = distance(points[k], points[0]);res += dis_temp1 * dis_temp2 * Math.sin(totalAngle) / 2;// console.log(res);}if (res < 1000000) {res = Math.abs(res).toFixed(4) + " 平方米";} else {res = Math.abs((res / 1000000.0).toFixed(4)) + " 平方公里";}return res;};

然后用cesium的api画一个面

/*** 添加面* @param positions*/addPolyGon(positions) {var dynamicPositions = new Cesium.CallbackProperty(() => {return new Cesium.PolygonHierarchy(positions);}, false);this.entityCollection.push(this.viewer.entities.add(new Cesium.Entity({polygon: {hierarchy: dynamicPositions,material: Cesium.Color.RED.withAlpha(0.6),classificationType: Cesium.ClassificationType.BOTH // 贴地表和贴模型,如果设置了,这不能使用挤出高度}})));};

还是根据操作事件看一下代码

 measurePolygon() {var positions = [];var clickStatus = false;var labelEntity = null;this.viewer.screenSpaceEventHandler.setInputAction((clickEvent) => {clickStatus = true;var cartesian = this.viewer.scene.globe.pick(this.viewer.camera.getPickRay(clickEvent.position), this.viewer.scene);if(!cartesian){return false}if (positions.length == 0) {positions.push(cartesian.clone()); //鼠标左击 添加第1个点this.addPoint(cartesian);this.viewer.screenSpaceEventHandler.setInputAction((moveEvent) => {var movePosition = this.viewer.scene.globe.pick(this.viewer.camera.getPickRay(moveEvent.endPosition), this.viewer.scene);if(!movePosition){return false;}if (positions.length == 1) {positions.push(movePosition);this.addLine(positions);} else {if (clickStatus) {positions.push(movePosition);} else {positions.pop();positions.push(movePosition);}}if (positions.length >= 3) {// 绘制labelif (labelEntity) {this.viewer.entities.remove(labelEntity);this.entityCollection.splice(this.entityCollection.indexOf(labelEntity), 1);}var text = "面积:" + this.getArea(positions);var centerPoint = this.getCenterOfGravityPoint(positions);labelEntity = this.addLabel(centerPoint, text);this.entityCollection.push(labelEntity);}clickStatus = false;}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);} else if (positions.length == 2) {if(!cartesian){return false}positions.pop();positions.push(cartesian.clone()); // 鼠标左击 添加第2个点this.addPoint(cartesian);this.addPolyGon(positions);// 右击结束this.viewer.screenSpaceEventHandler.setInputAction((clickEvent) => {var clickPosition = this.viewer.scene.globe.pick(this.viewer.camera.getPickRay(clickEvent.position), this.viewer.scene);if(!clickPosition){return false;}positions.pop();positions.push(clickPosition);positions.push(positions[0]); // 闭合this.addPoint(clickPosition);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.RIGHT_CLICK);if (callback) {callback()}}, Cesium.ScreenSpaceEventType.RIGHT_CLICK);} else if (positions.length >= 3) {if(!cartesian){return false}positions.pop();positions.push(cartesian.clone()); // 鼠标左击 添加第3个点this.addPoint(cartesian);}}, Cesium.ScreenSpaceEventType.LEFT_CLICK);};

3.直线,水平,垂直测量

直线,水平,垂直测量我们也叫高度的测量,大概原理就是空间两点垂直与地面画一个直角三角形,分别标出每条线的长度,(计算长度距离测量用到过这里就不说了)

直接上代码

measureHeight(callback) {var positions = [];var labelEntity_1 = null; // 标签实体var labelEntity_2 = null; // 标签实体var labelEntity_3 = null; // 标签实体// 注册鼠标左击事件this.viewer.screenSpaceEventHandler.setInputAction((clickEvent) => {var cartesian = this.viewer.scene.pickPosition(clickEvent.position); // 坐标// 存储第一个点if (positions.length == 0) {if(!cartesian){return false}positions.push(cartesian.clone());this.addPoint(cartesian);// 注册鼠标移动事件this.viewer.screenSpaceEventHandler.setInputAction((moveEvent) => {var movePosition = this.viewer.scene.pickPosition(moveEvent.endPosition); // 鼠标移动的点if(!movePosition){return false}if (positions.length >= 2) {positions.pop();positions.pop();positions.pop();var cartographic = Cesium.Cartographic.fromCartesian(movePosition);var height = Cesium.Cartographic.fromCartesian(positions[0]).height;var verticalPoint = Cesium.Cartesian3.fromDegrees(Cesium.Math.toDegrees(cartographic.longitude), Cesium.Math.toDegrees(cartographic.latitude), height);positions.push(verticalPoint);positions.push(movePosition);positions.push(positions[0]);// 绘制labelif (labelEntity_1) {this.viewer.entities.remove(labelEntity_1);this.entityCollection.splice(this.entityCollection.indexOf(labelEntity_1), 1);this.viewer.entities.remove(labelEntity_2);this.entityCollection.splice(this.entityCollection.indexOf(labelEntity_2), 1);this.viewer.entities.remove(labelEntity_3);this.entityCollection.splice(this.entityCollection.indexOf(labelEntity_3), 1);}// 计算中点var centerPoint_1 = Cesium.Cartesian3.midpoint(positions[0], positions[1], new Cesium.Cartesian3());// 计算距离var lengthText_1 = "水平距离:" + this.getLengthText(positions[0], positions[1]);labelEntity_1 = this.addLabel(centerPoint_1, lengthText_1);this.entityCollection.push(labelEntity_1);// 计算中点var centerPoint_2 = Cesium.Cartesian3.midpoint(positions[1], positions[2], new Cesium.Cartesian3());// 计算距离var lengthText_2 = "垂直距离:" + this.getLengthText(positions[1], positions[2]);labelEntity_2 = this.addLabel(centerPoint_2, lengthText_2);this.entityCollection.push(labelEntity_2);// 计算中点var centerPoint_3 = Cesium.Cartesian3.midpoint(positions[2], positions[3], new Cesium.Cartesian3());// 计算距离var lengthText_3 = "直线距离:" + this.getLengthText(positions[2], positions[3]);labelEntity_3 = this.addLabel(centerPoint_3, lengthText_3);this.entityCollection.push(labelEntity_3);} else {var verticalPoint = new Cesium.Cartesian3(movePosition.x, movePosition.y, positions[0].z);positions.push(verticalPoint);positions.push(movePosition);positions.push(positions[0]);// 绘制线this.addLine(positions);}}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);} else {// 存储第二个点positions.pop();positions.pop();positions.pop();var cartographic = Cesium.Cartographic.fromCartesian(cartesian);var height = Cesium.Cartographic.fromCartesian(positions[0]).height;var verticalPoint = Cesium.Cartesian3.fromDegrees(Cesium.Math.toDegrees(cartographic.longitude), Cesium.Math.toDegrees(cartographic.latitude), height);positions.push(verticalPoint);positions.push(cartesian);positions.push(positions[0]);this.addPoint(cartesian);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE);if (callback) {callback()}}}, Cesium.ScreenSpaceEventType.LEFT_CLICK);};

完整代码
github:https://github.com/weshmily/cesiumPDG

作者: weshmily前端

官网: 百度搜索(weshmily前端)

CSDN博客:http://blog.csdn.net/qq_27118895

GitHub: https://github.com/weshmily

公众号:搜索"weshmilyqd"

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