基于Android的推箱子小游戏 源码
完整工程已打包放在我的资源文件中 https://download.csdn.net/download/huangshuai147/11151692
package com.example.pushbox;import android.os.Bundle;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.IntentFilter;
import android.util.Log;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.Toast;public class GameMain extends Activity {electricity elect;public LinearLayout ll = null;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_game_main);ll = (LinearLayout)findViewById(R.id.ll);}/** 通过判断用户点击按钮来做相应的动作* 通过Intent携带数据,Game类根据数据判断应该加载的那类游戏视图* continue= no是新游戏* continue = yes是需要加载存储的游戏状态,来继续上一次未完成的游戏* */public void onClick(View view){Intent in=null;switch (view.getId()) {case R.id.btn_newgame:in=new Intent(GameMain.this, Game.class);in.putExtra("continue", "no");//新游戏startActivity(in);break;case R.id.btn_exit: //游戏退出isFinish();break;case R.id.btn_about: //游戏介绍in=new Intent(GameMain.this, about.class);startActivity(in);break;case R.id.btn_continue: //继续游戏in=new Intent(this, Game.class);in.putExtra("continue", "yes");startActivity(in);break;}}public void isFinish(){AlertDialog.Builder dl1 = new AlertDialog.Builder(this);dl1.setTitle("Warnning!");dl1.setMessage("Do you want exit?");dl1.setPositiveButton("yes", new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {GameMain.this.finish();}});dl1.setNeutralButton("no", new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {}});dl1.create();dl1.show();}@Overrideprotected void onPause(){// TODO Auto-generated method stubsuper.onPause();unregisterReceiver(elect);}@Overrideprotected void onResume(){// TODO Auto-generated method stubsuper.onResume();elect=new electricity();IntentFilter intentFilter=new IntentFilter(Intent.ACTION_BATTERY_CHANGED);registerReceiver(elect, intentFilter);}@Overridepublic boolean onCreateOptionsMenu(Menu menu) {MenuInflater inflater =new MenuInflater(this);inflater.inflate(R.menu.activity_game_main, menu);return super.onCreateOptionsMenu(menu);}@Override public boolean onOptionsItemSelected(MenuItem item) {// TODO Auto-generated method stubswitch (item.getItemId()) {case R.id.music:ll.setBackgroundResource(R.drawable.pc3);Intent in=new Intent(GameMain.this,music.class);startActivity(in);break;case R.id.help: Log.i("info", "help");Intent inn=new Intent(GameMain.this,help.class);startActivity(inn);ll.setBackgroundResource(R.drawable.pc4);break;case R.id.bgset:findBgset();ll.setBackgroundResource(R.drawable.pc2);break;case R.id.explain:findAbout();ll.setBackgroundResource(R.drawable.pc1);break;}return super.onOptionsItemSelected(item);} public void findBgset(){AlertDialog.Builder dll = new AlertDialog.Builder(this);final String[] Bgset = {"跑车1","跑车2","跑车3","跑车4"};dll.setTitle("Which favorite's is select");dll.setIcon(R.id.bgset);dll.setItems(Bgset, new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog,int which){String s="你的选择是:";if(Bgset[which]=="跑车1"){s += "跑车1";ll.setBackgroundResource(R.drawable.pc1);}else if(Bgset[which]=="跑车2"){s += "跑车2";ll.setBackgroundResource(R.drawable.pc2);}else if(Bgset[which]=="跑车3"){s += "跑车3";ll.setBackgroundResource(R.drawable.pc3);}else{s += "跑车4";ll.setBackgroundResource(R.drawable.pc4);}Toast.makeText(GameMain.this,s,1000).show();}});dll.create();dll.show();}public void findAbout(){String s="最经典的推箱子游戏,类似的游戏你一定早就玩过。要控制搬运工上下左右移动,来将箱子推到指定地点记得几年前,《推箱子》在PC机上刮起了一股不小的益智类游戏的旋风,现在许多资深玩家也都对《推箱子》赞不绝口,可见有深度的益智类游戏是非常受大家欢迎的。 \n推箱子游戏1981年由日本人今林宏行首创,是在1982年12月由Thinking Rabbit 公司首次发行,名“仓库番”。箱子只可以推, 不可以拉, 而且一次只能推动一个,胜利条件就是把所有的箱子都推到目的地。\n推箱子游戏是一种老少皆宜的益智游戏,既可以开发青少年学生的智力,又可以防止老年痴呆症,全家一起攻关还可以促进家庭和睦,何乐而不为?";Toast.makeText(GameMain.this,s,1000).show();}
}
package com.example.pushbox;
import java.util.ArrayList;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.Toast;public class GameView extends View {public int gate=Game.gate;private int manx;private int many;private float xoff=10;private float yoff=20;private int tilesize;public int maprow=0;public int mapcolumn=0;private int width=0;private int heith=0;private Bitmap pic[]=null;final int WALL=1;final int GOAL=2;final int ROAD=3;final int BOX=4;final int BOXATGOAL=5;final int MAN=6;private Paint paint;private Game game=null;public int [][]map=null;private int [][]tem;//原来的地图float currentx;float currenty;public GameView(Context context, AttributeSet attrs) {super(context, attrs);//实例化game,后面用game=(Game)context;/*WindowManager = manager = game.getWindowManager();width = manager.getDefaultDisplay().getWidth();heith = manager.getDefaultDisplay().getHeight(); *///上面的那种获取宽高改成下面的那种//获取当前游戏屏幕的宽和高DisplayMetrics dm = getResources().getDisplayMetrics();width= dm.widthPixels;heith= dm.heightPixels;this.setFocusable(true);/** 这里不再是initMap()* 我们需要判断一下,用户单击的时哪个按钮* 如果是continue按钮,则需要使用存储的地图game.stored* 如果是New Game按钮,则直接使用initMap()从MapList中调取地图*/if(game.continue_game){map=game.stored;getMapdetail();getmanposition();}else{initMap();}initpic(); }public void initMap() {map=getmap(gate);getMapdetail();getmanposition();list.clear();}public int [][]getmap(int grate){return MapList.getmap(grate);}//获取地图的行列数,地图边距,每个图片的大小,保存当前游戏的原始地图private void getMapdetail(){maprow=map.length;mapcolumn=map[gate].length;xoff=30;yoff=60;int t=maprow>mapcolumn?maprow:mapcolumn;int s1=(int) Math.floor((width-2*xoff)/t);int s2=(int) Math.floor((heith-xoff)/t);tilesize=s1<s2?s1:s2;tem=MapList.getmap(gate);}public void getmanposition(){for(int i=0;i<map.length;i++)for(int j=0;j<map[0].length;j++)if(map[i][j]==MAN){manx=i;many=j;break;}}public void initpic(){pic =new Bitmap[7];Resources r=this.getContext().getResources();loadPic(WALL,r.getDrawable(R.drawable.wall));loadPic(GOAL,r.getDrawable(R.drawable.goal));loadPic(ROAD,r.getDrawable(R.drawable.road));loadPic(BOX,r.getDrawable(R.drawable.box));loadPic(BOXATGOAL,r.getDrawable(R.drawable.box_at_goal));loadPic(MAN,r.getDrawable(R.drawable.man));}public void loadPic(int key, Drawable tile) {Bitmap bitmap=Bitmap.createBitmap(tilesize, tilesize, Bitmap.Config.ARGB_8888);Canvas canvas=new Canvas(bitmap);tile.setBounds(0, 0, tilesize, tilesize);tile.draw(canvas);pic[key]=bitmap;}@Overridepublic boolean onTouchEvent(MotionEvent event){currentx=event.getX();currenty=event.getY();float x=(float)(xoff+many*tilesize);float y=(float)(yoff+manx*tilesize);if(currenty>y&&(currenty<y+tilesize)){if(currentx>x+tilesize){moveRight(); }if(currentx<x){moveLeft();}}if(currentx>x&&(currentx<x+tilesize)){if(currenty>y+tilesize){moveDown();}if(currenty<y){moveup();}}if(finished()){nextGate();}this.invalidate();return super.onTouchEvent(event);}private void moveup() {if(map[manx-1][many]==BOX||map[manx-1][many]==BOXATGOAL){if(map[manx-2][many]==GOAL||map[manx-2][many]==ROAD){storyMap(map);map[manx-2][many]=map[manx-2][many]==GOAL?BOXATGOAL:BOX;map[manx-1][many]=MAN;map[manx][many]=roadorgoal(manx,many);manx--;}}else{if(map[manx-1][many]==ROAD||map[manx-1][many]==GOAL){storyMap(map);map[manx-1][many]=MAN;map[manx][many]=roadorgoal(manx,many);manx--;}}}private void moveDown() {if(map[manx+1][many]==BOX||map[manx+1][many]==BOXATGOAL){if(map[manx+2][many]==GOAL||map[manx+2][many]==ROAD){storyMap(map);map[manx+2][many]=map[manx+2][many]==GOAL?BOXATGOAL:BOX;map[manx+1][many]=MAN;map[manx][many]=roadorgoal(manx,many);manx++;}}else{if(map[manx+1][many]==ROAD||map[manx+1][many]==GOAL){storyMap(map);map[manx+1][many]=MAN;map[manx][many]=roadorgoal(manx,many);manx++;}}}private void moveLeft() {if (map[manx][many - 1] == BOX || map[manx][many - 1] == BOXATGOAL) {if (map[manx][many - 2] == GOAL || map[manx][many - 2] == ROAD) {storyMap(map);map[manx][many - 2] = map[manx][many - 2] == GOAL ? BOXATGOAL: BOX;map[manx][many - 1] = MAN;map[manx][many] = roadorgoal(manx, many);many--;}}else {if (map[manx][many - 1] == ROAD || map[manx][many - 1] == GOAL) {storyMap(map);map[manx][many - 1] = MAN;map[manx][many] = roadorgoal(manx, many);many--;}}}private void moveRight() {if(map[manx][many+1]==BOX||map[manx][many+1]==BOXATGOAL){if(map[manx][many+2]==GOAL||map[manx][many+2]==ROAD){storyMap(map);map[manx][many+2]=map[manx][many+2]==GOAL?BOXATGOAL:BOX;map[manx][many+1]=MAN;map[manx][many]=roadorgoal(manx,many);many++;}}else{if(map[manx][many+1]==ROAD||map[manx][many+1]==GOAL){storyMap(map);map[manx][many+1]=MAN;map[manx][many]=roadorgoal(manx,many);many++;}}}private boolean finished() {boolean finish=true;for(int i=0;i<maprow;i++)for(int j=0;j<mapcolumn;j++){if(map[i][j]==GOAL||map[i][j]==BOX)finish= false;}return finish;}public void nextGate() {if(gate<MapList.getcount()-1){gate++;}elseToast.makeText(this.getContext(), "目前是最后一关", 1).show();reinitmap();}public int roadorgoal(int x, int y) {int result=ROAD;if(tem[x][y]==GOAL){result=GOAL;}return result;}private void reinitmap(){initMap();initpic();}@Overrideprotected void onDraw(Canvas canvas) {// TODO Auto-generated method stubsuper.onDraw(canvas);for (int i = 0; i < maprow; i++)for (int j = 0; j < mapcolumn; j++) {if (map[i][j] != 0)canvas.drawBitmap(pic[map[i][j]], xoff + j * tilesize,yoff + i * tilesize, paint);}}class CurrentMap{int[][]currMap;public CurrentMap(int[][] maps){int row=maps.length;int column=maps[0].length;int [][]temp=new int [row][column];for(int i=0;i<row;i++)for(int j=0;j<column;j++){temp[i][j]=maps[i][j];}this.currMap=temp;}public int[][]getmap(){return currMap;}}public ArrayList<CurrentMap> list=new ArrayList<GameView.CurrentMap>();public void back() {if(list.size()>0){CurrentMap proMap=list.get(list.size()-1);map=proMap.getmap();getmanposition();list.remove(list.size()-1);}else{Toast.makeText(getContext(), "You Can't Back", 1).show();}}public void storyMap(int map[][]){CurrentMap cMap=new CurrentMap(map);list.add(cMap);if(list.size()>10)list.remove(0);}}
package com.example.pushbox;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.widget.LinearLayout;
import android.widget.Toast;public class Game extends Activity
{public LinearLayout lll = null;public static int gate=0;GameView gameView;//定义布尔值,表示游戏是继续 还是新游戏public boolean continue_game;private String s;//s用来接收Intent传递的数据@Overrideprotected void onCreate(Bundle savedInstanceState) {// TODO Auto-generated method stubsuper.onCreate(savedInstanceState);//默认是新游戏continue_game=false;//Intent传递过来的值s=getIntent().getStringExtra("continue");/** 假如接收的是yes,说明用户单击的是Continue按钮* 那么,continue_game为真时,使用loadMap()来加载内存数据*/if(s.equals("yes"))continue_game=true;if(continue_game)loadMap();setContentView(R.layout.game);gameView=(GameView) findViewById(R.id.mygameview);lll = (LinearLayout)findViewById(R.id.lll);//接收布局}//当界面运行时,根据用户的爱好//调用Musichandle类的play()方法决定是否播放音乐@Overrideprotected void onResume() {// TODO Auto-generated method stubsuper.onResume();if(music.isMusicCheck(this))musicHandle.play(this, R.raw.bg);}//游戏暂停,调用Musichandle类的stop()方法停止音乐@Overrideprotected void onPause() {// TODO Auto-generated method stubsuper.onPause();musicHandle.stop(this);/** 游戏暂停时,游戏数据需要存储,游戏的地图信息,行列数都要存储* savegame()的返回值时一个字符串,它的功能就是把二维数组转化为字符串* maprow.mapcolumn保存的时游戏的行列数*///新添的代码getPreferences(MODE_PRIVATE).edit().putLong("gate",gameView.gate).commit();getPreferences(MODE_PRIVATE).edit().putString("maps",saveGame()).commit();getPreferences(MODE_PRIVATE).edit().putLong("maprow",gameView.maprow).commit();getPreferences(MODE_PRIVATE).edit().putLong("mapcolumn",gameView.mapcolumn).commit();}/** saveGame()的返回值时一个字符串,它的功能就是把一个二维数组转化成字符串* 先把二维数组转化为一维数组* 然后把 一维数组使用StringBuilder类的append()方法变为一个StringBuilder* 最后使用Object类中的toString()方法把StringBuilder转化为String对象*/public String saveGame() {int[] saved = new int[gameView.maprow * gameView.mapcolumn];for (int i = 0; i < gameView.maprow; i++)for (int j = 0; j < gameView.mapcolumn; j++){saved[i * gameView.mapcolumn + j] = gameView.map[i][j];}StringBuilder buf = new StringBuilder();for (int element : saved){buf.append(element);}String s=buf.toString();return s;}/** 如果取值不成功,则还是第一关* first就是第一关转化的字符串*/String first="0011100000121000001311111114342112346111111141000001210000011100";public int[][]stored;/** loadMap()的作用时在存储空间里取出字符串的游戏数值,并还原为二维数组*/public void loadMap() {gate = (int)getPreferences(MODE_PRIVATE).getLong("gate",0);String mapstring =getPreferences(MODE_PRIVATE).getString("maps", first);int ii=(int) getPreferences(MODE_PRIVATE).getLong("maprow", 8);int jj=(int) getPreferences(MODE_PRIVATE).getLong("mapcolumn", 8);int []maps=new int [mapstring.length()];for(int i=0;i<maps.length;i++){maps[i]=mapstring.charAt(i)-'0';}stored=new int [ii][jj];int a=0;for(int m=0;m<ii;m++)for(int n=0;n<jj;n++){stored[m][n]=maps[a];a++;}}//本类中添加Menu菜单,使用音乐的控制@Overridepublic boolean onCreateOptionsMenu(Menu menu) {// TODO Auto-generated method stubMenuInflater inflater=new MenuInflater(this);inflater.inflate(R.menu.activity_game_main, menu);return super.onCreateOptionsMenu(menu);}@Override public boolean onOptionsItemSelected(MenuItem item) {// TODO Auto-generated method stubswitch (item.getItemId()) {case R.id.music:Intent in=new Intent(Game.this,music.class);startActivity(in);break;case R.id.help: Log.i("info", "help");Intent inn=new Intent(Game.this,help.class);startActivity(inn);break;case R.id.back:gameView.back();gameView.invalidate();break;case R.id.bgset:findBgset();break;case R.id.explain:findAbout();break;}return super.onOptionsItemSelected(item);} public void findBgset(){AlertDialog.Builder dll = new AlertDialog.Builder(this);final String[] Bgset = {"跑车1","跑车2","跑车3","跑车4"};dll.setTitle("Which favorite's is select");dll.setIcon(R.id.bgset);dll.setItems(Bgset, new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog,int which){String s="你的选择是:";if(Bgset[which]=="跑车1"){s += "跑车1";lll.setBackgroundResource(R.drawable.pc1);}else if(Bgset[which]=="跑车2"){s += "跑车2";lll.setBackgroundResource(R.drawable.pc2);}else if(Bgset[which]=="跑车3"){s += "跑车3";lll.setBackgroundResource(R.drawable.pc3);}else{s += "跑车4";lll.setBackgroundResource(R.drawable.pc4);}Toast.makeText(Game.this,s,1000).show();}});dll.create();dll.show();}public void findAbout(){String s="最经典的推箱子游戏,类似的游戏你一定早就玩过。要控制搬运工上下左右移动,来将箱子推到指定地点记得几年前,《推箱子》在PC机上刮起了一股不小的益智类游戏的旋风,现在许多资深玩家也都对《推箱子》赞不绝口,可见有深度的益智类游戏是非常受大家欢迎的。 \n推箱子游戏1981年由日本人今林宏行首创,是在1982年12月由Thinking Rabbit 公司首次发行,名“仓库番”。箱子只可以推, 不可以拉, 而且一次只能推动一个,胜利条件就是把所有的箱子都推到目的地。\n推箱子游戏是一种老少皆宜的益智游戏,既可以开发青少年学生的智力,又可以防止老年痴呆症,全家一起攻关还可以促进家庭和睦,何乐而不为?";Toast.makeText(Game.this,s,1000).show();}
}
package com.example.pushbox;import android.app.Activity;
import android.os.Bundle;
import android.widget.Toast;public class about extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {// TODO Auto-generated method stubsuper.onCreate(savedInstanceState);setContentView(R.layout.about);}
}
package com.example.pushbox;import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.widget.Toast;public class electricity extends BroadcastReceiver {@Overridepublic void onReceive(Context context, Intent intent) {if(intent.getAction().equals(intent.ACTION_BATTERY_CHANGED)){int level=intent.getIntExtra("level", 0);int total=intent.getIntExtra("scale", 100);Toast.makeText(context, "当前电量是:"+(level*100)/total+"%",1).show();}}}
package com.example.pushbox;import android.app.Activity;
import android.os.Bundle;
import android.widget.MediaController;
import android.widget.Toast;
import android.widget.VideoView;public class help extends Activity {VideoView vv;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.help);vv=(VideoView) findViewById(R.id.videoview1);vv.setVideoPath("android.resource://"+getPackageName()+"/"+R.raw.gate1);vv.setMediaController(new MediaController(this));vv.start();vv.requestFocus();}
}
package com.example.pushbox;public class MapList {static int map[][][]={{{0,0,1,1,1,0,0,0},{0,0,1,2,1,0,0,0},{0,0,1,3,1,1,1,1},{1,1,1,4,3,4,2,1},{1,2,3,4,6,1,1,1},{1,1,1,1,4,1,0,0},{0,0,0,1,2,1,0,0},{0,0,0,1,1,1,0,0}},{{1,1,1,1,1,0,0,0,0},{1,3,3,6,1,0,0,0,0},{1,3,4,4,1,0,1,1,1},{1,3,4,3,1,0,1,2,1},{1,1,1,3,1,1,1,2,1},{0,1,1,3,3,3,3,2,1},{0,1,3,3,3,1,3,3,1},{0,1,3,3,3,1,1,1,1},{0,1,1,1,1,1,0,0,0}},{{0,1,1,1,1,1,1,1,0,0},{0,1,3,3,3,3,3,1,1,1},{1,1,4,1,1,1,3,3,3,1},{1,6,3,3,4,3,3,4,3,1},{1,3,2,2,1,3,4,3,1,1},{1,1,2,2,1,3,3,3,1,0},{0,1,1,1,1,1,1,1,1,0}},{{0,1,1,1,1,0},{1,1,3,3,1,0},{1,3,6,4,1,0},{1,1,4,3,1,1},{1,1,3,4,3,1},{1,2,4,3,3,1},{1,2,2,3,2,1},{1,1,1,1,1,1}}};static int count=map.length;
public static int [][] getmap(int grade){int temp[][];if(grade>=0&&grade<count){temp=map[grade];}else {temp=map[0];}int row=temp.length;int column=temp[0].length;int [][]result=new int [row][column];for(int i=0;i<row;i++)for(int j=0;j<column;j++)result[i][j]=temp[i][j];return result;
}public static int getcount(){return count;}}
package com.example.pushbox;import android.app.Activity;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.IBinder;
import android.preference.PreferenceActivity;
import android.preference.PreferenceManager;
import android.widget.Toast;public class music extends PreferenceActivity {@Overrideprotected void onCreate(Bundle savedInstanceState) {// TODO Auto-generated method stubsuper.onCreate(savedInstanceState);addPreferencesFromResource(R.xml.music_setting);}public static boolean isMusicCheck(Context context) {return PreferenceManager.getDefaultSharedPreferences(context).getBoolean("music", true);}}
package com.example.pushbox;import android.content.Context;
import android.media.MediaPlayer;public class musicHandle {private static MediaPlayer mp=null;public static void play(Context context,int resource){stop(context);if(music.isMusicCheck(context)){mp=MediaPlayer.create(context, resource);mp.setLooping(true);mp.start();}}public static void stop(Context context) {if(mp!=null){mp.stop();mp.release();mp=null;}}
}
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"package="com.example.pushbox"android:versionCode="1"android:versionName="1.0" ><uses-sdkandroid:minSdkVersion="9"android:targetSdkVersion="9" /><applicationandroid:allowBackup="true"android:icon="@drawable/ic_launcher"android:label="@string/app_name"android:theme="@style/AppTheme" ><activityandroid:name="com.example.pushbox.GameMain"android:label="@string/app_name" ><intent-filter><action android:name="android.intent.action.MAIN" /><category android:name="android.intent.category.LAUNCHER" /></intent-filter> </activity><activity android:name="com.example.pushbox.help" ></activity><activity android:name="com.example.pushbox.Game" ></activity><activityandroid:name="music"android:theme="@android:style/Theme.Dialog" ></activity><activityandroid:name="about"android:theme="@android:style/Theme.Dialog" ></activity></application></manifest>
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