来源:http://www.down100.cn/Item/53590.aspx

下载地址:http://www.down100.cn/Common/ShowDownloadUrl.aspx?urlid=0&id=53590

注:运行时有可能出现“Visual Source Safe Login”的登录窗口,如果没有更改默认设置的话可以输入下面信息登录

用户名:admin
密码为空
Database:common

附:Visual Source Safe作用介绍http://topic.csdn.net/t/20020126/13/500645.html

Quake III Arena GPL source release
==================================

This file contains the following sections:

LICENSE
GENERAL NOTES
COMPILING ON WIN32
COMPILING ON GNU/LINUX
COMPILING ON MAC

LICENSE
=======

See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

Some source code in this release is not covered by the GPL:

IO on .zip files using portions of zlib
-----------------------------------------------------------------------------
lines file(s)
4299 code/qcommon/unzip.c
4546 libs/pak/unzip.cpp
Copyright (C) 1998 Gilles Vollant
zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler

This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

MD4 Message-Digest Algorithm
-----------------------------------------------------------------------------
lines file(s)
299  code/qcommon/md4.c
277  common/md4.c
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.

License to copy and use this software is granted provided that it is identified
as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
ial mentioning or referencing this software or this function.
License is also granted to make and use derivative works provided that such work
s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
est Algorithm<94> in all material mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either the merchanta
bility of this software or the suitability of this software for any particular p
urpose. It is provided <93>as is<94> without express or implied warranty of any
kind.

checksums are used to validate pak files

standard C library replacement routines
-----------------------------------------------------------------------------
lines file(s)
1324 code/game/bg_lib.c
Copyright (c) 1992, 1993
The Regents of the University of California. All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
   notice, this list of conditions and the following disclaimer in the
   documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software
   must display the following acknowledgement:
     This product includes software developed by the University of
     California, Berkeley and its contributors.
4. Neither the name of the University nor the names of its contributors
   may be used to endorse or promote products derived from this software
   without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.

ADPCM coder/decoder
-----------------------------------------------------------------------------
lines file(s)
330  code/client/snd_adpcm.c
Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
Netherlands.

All Rights Reserved

Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Stichting Mathematisch
Centrum or CWI not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission.

STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

JPEG library
-----------------------------------------------------------------------------
code/jpeg-6
libs/jpeg6
Copyright (C) 1991-1995, Thomas G. Lane

Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.

These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library.  If you use our work, you ought to
acknowledge us.

NOTE: unfortunately the README that came with our copy of the library has
been lost, so the one from release 6b is included instead. There are a few
'glue type' modifications to the library to make it easier to use from
the engine, but otherwise the dependency can be easily cleaned up to a
better release of the library.

GENERAL NOTES
=============

A short summary of the file layout:

code/        Quake III Arena source code ( renderer, game code, OS layer etc. )
code/bspc    bot routes compiler source code
lcc/     the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
q3asm/     assembly to qvm bytecode compiler
q3map/     map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
q3radiant/    Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )

While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.

COMPILING ON WIN32
==================

VC7 / Visual C++ 2003 project files are provided:
code/quake3.sln
q3radiant/Radiant.sln

To compile the qvms, you need to run some batch files:
you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path
( some precompiled binaries are provided in lcc/bin and code/win32/mod-sdk-setup/bin )
the qvm batch files are in code/game code/cgame code/q3_ui code/ui ..

COMPILING ON GNU/LINUX
==================

the build system using cons, which may be known as scons's perl ancestor now
you don't have to track it down though, the build script is provided in the tree
you will need nasm and gcc 2.95
make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11
a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95

COMPILING ON MAC
================

project file for OSX compile is in code/macosx/Quake3.pbproj

转载于:https://www.cnblogs.com/hcbin/archive/2010/05/22/1741438.html

[OpenGL(C++)] - (开源)3D 游戏界的大牛人 John Carmack 终于放出quakeIII(雷神之锤3)的源代码...相关推荐

  1. [原创]四大开源3d游戏引擎探究(前言上)

    [声明] 本人水平有限,只对于长久以来研究的几个经典3d游戏引擎的设计思想.程序架构和应用行深入剖析的结果与游戏开发同行分享,文档有不妥之处请指出,期待我们的共同进步. 引擎名称: 1.       ...

  2. 进击3D游戏界!Cocos Creator快速实现骨骼动画交互!

    文章目录 前言 一.Cocos Creator简介? 二.快速上手Cocos Creator 1.任何语言学习,先概览一遍文档 2.跟随官方Demo,进行游戏的制作 三.如何自己实现骨骼模型和界面交互 ...

  3. linux上的h游戏下载,开源3D游戏hcraft

    hcraft基于irrlcht开发,公开源代码比赛类型,带AI的3D游戏,可运行于WIN.linux .Android. 运行下载: 简述win 7下环境配置开发: 安装必需品 添加下面目录到环境变量 ...

  4. 基于Java的开源3D游戏引擎jMonkeyEngine

    jMonkeyEngine简介 jMonkeyEngine是一款纯Java语言编写的游戏引擎,继承了Java应用跨平台的特性,而且是开放源代码的,遵循BSD开源协议,BSD开源协议用一句简单的话概括就 ...

  5. 3D游戏 java_基于Java的开源3D游戏引擎jMonkeyEngine

    jMonkeyEngine简介 jMonkeyEngine是一款纯Java语言编写的游戏引擎,继承了Java应用跨平台的特性,而且是开放源代码的,遵循BSD开源协议,BSD开源协议用一句简单的话概括就 ...

  6. 支持树莓派Raspberry Pi的Delphi开源3D游戏引擎CGE:Castle Game Engine

    最近我得到了我的Raspberry Pi 4设备,我对这些可能性感到兴奋(具有全功能Linux的小型便宜设备).我很高兴看到Castle Game Engine在它上面完美运行?以下是在Raspber ...

  7. 学习3D游戏开发进阶之路

    笔者从事IT行业15年了,一直奋斗在一线编程,从普通程序员逐步成长到上市公司技术总监,目前在创业公司担任技术合伙人,主要负责公司整个项目团队的技术管理.在网上或者论坛上很多同学请教过我关于如何学习3D ...

  8. 3D游戏中角色的换装原理-落樱之剑实例图文详细剖析(JME3,JMonkeyEngine游戏开发)...

    **************************************************************************************************** ...

  9. 测试3d游戏pfs的软件,Beepa Fraps(3D游戏测帧录制软件)

    一款显示3d游戏帧数(FPS)的小工具.支持应用directx和OpenGL加速的3D游戏 ,有了它你就不必再找专业测试工具了,用它你就可以轻松了解自己的机器在运行3D游戏时的帧数,从而了解机器的3D ...

最新文章

  1. 名校华人教授专门设局诈骗中国留学生,4年吸金超百万美元,连亲戚也没放过...
  2. 洛谷P3168 [CQOI2015]任务查询系统 [主席树,差分]
  3. 动态代理——》AOP —— Spring 中的 AOP||AOP 相关术语||学习 spring 中的 AOP 要明确的事
  4. of python检索文献 science web_硕博士都在学的Python神技,有大神带!
  5. 【Pushgateway】正则匹配,分隔逗号成数组
  6. CSDN Github Markdown编辑常用功能符号补充
  7. Numpy数组的广播机制
  8. Flask项目中应用七牛云存储
  9. 万物智联时代的终端智能「管家」 重磅升级:混合云IoT一体机
  10. 无线Wifi模块AP和STA工作模式详解
  11. 利用WPS 2013文字制作精美的信纸的方法
  12. 基于 Linux 的文件操作 网络编程的最后一环
  13. win7多国语言包下载与安装
  14. python获取windows窗口的内容_Python实现遍历windows所有窗口并输出窗口标题的方法...
  15. 【PyTorch问题】Tensor for ‘out‘ is on CPU, Tensor for argument #1 ‘self‘ is on CPU,but expected them...略
  16. 如何安装浏览器插件,一篇文章全搞定
  17. FXGL JAVA游戏引擎 教程 .04 动画 (可爱乌贼娘)
  18. PVE 天龙八部TLBB服务端搭建(一)--linux环境搭建
  19. Android高级控件之ListView的优化以及下拉刷新页面
  20. c语言水果店信息管理系统,C语言排序(1)___水果销售

热门文章

  1. Java 面试题宝典 (每天更新)
  2. 链表之节点插入、删除节点、遍历打印、遍历释放,static 全局变量
  3. 指掌易宣布完成A+轮1.5亿融资
  4. 关于华为实名认证的一些常见问题解答
  5. 安卓软件改名器_超十款爆肝软件推荐,安卓、Win尽收眼底!
  6. delphi源程序实现屏幕截图_快速截图方法大全—用最省力的方法达到最好的效果...
  7. 多张CAD图纸文件怎么使用CAD转换器进行版本间的转换?
  8. 淘宝/天猫买家信息 API接口
  9. 项目经理应该知道的97件事
  10. 基于JSP仓储物资管理系统毕业论文