预览效果:

Maze.pro文件

 1 #-------------------------------------------------
 2 #
 3 # Project created by QtCreator 2016-12-26T14:10:37
 4 #
 5 #-------------------------------------------------
 6
 7 QT       += core gui
 8
 9 greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
10
11 TARGET = Maze
12 TEMPLATE = app
13
14
15 SOURCES += main.cpp\
16         mainwindow.cpp \
17     MAZE.cpp \
18     DijkstraWindow.cpp \
19     head.cpp
20
21 HEADERS  += mainwindow.h \
22     MAZE.h \
23     DijkstraWindow.h \
24     head.h
25
26 FORMS += \
27     head.ui
28
29 RESOURCES += \
30     img.qrc

DijkstraWindow.h文件
 1 #ifndef DIJKSTRAWINDOW_H
 2 #define DIJKSTRAWINDOW_H
 3
 4 #include <QWidget>
 5 #include <iostream>
 6 #include <QTime>
 7 #include <QLineEdit>
 8 #include <QPushButton>
 9 #include <QPainter>
10 #include <QLabel>
11 #include <QMessageBox>
12 #include <QDebug>
13 #include <QKeyEvent>
14 #include <QPixmap>
15 #include <QTextEdit>
16
17 class DijkstraWindow : public QWidget
18 {
19     Q_OBJECT
20
21 public:
22
23
24     DijkstraWindow(QWidget *parent = 0);
25 //    void paintEvent(QPaintEvent *);
26 //    void keyPressEvent(QKeyEvent *e);
27     void dijkstra();
28     void set_n(int tn){n = tn;}
29     int get_n(){return n;}
30     void set_m(int tm){m = tm;}
31     int get_m(){return m;}
32     ~DijkstraWindow();
33 private:
34     QTextEdit *te_datain;
35     QPushButton *queding;
36     QLabel *bushu, *huafei, *bushuOut, *huafeiOut, *shuoming;
37     int n, m, s, t;
38 private slots:
39     void startDijkstra();
40 };
41 #endif // DIJKSTRAWINDOW_H

head.h文件

 1 #ifndef HEAD_H
 2 #define HEAD_H
 3
 4 #include <QWidget>
 5 #include "DijkstraWindow.h"
 6 #include "mainwindow.h"
 7
 8 namespace Ui {
 9 class Head;
10 }
11
12 class Head : public QWidget
13 {
14     Q_OBJECT
15
16 public:
17     explicit Head(QWidget *parent = 0);
18     ~Head();
19
20 private slots:
21     void on_pushButton_clicked();
22
23     void on_pushButton_2_clicked();
24
25 private:
26     Ui::Head *ui;
27     DijkstraWindow d;
28     MainWindow w;
29 };
30
31 #endif // HEAD_H

mainwindow.h文件

 1 #ifndef MAINWINDOW_H
 2 #define MAINWINDOW_H
 3
 4 #include "MAZE.h"
 5 #include <QMainWindow>
 6 #include <QWidget>
 7 #include <iostream>
 8 #include <QTime>
 9 #include <QLineEdit>
10 #include <QPushButton>
11 #include <QPainter>
12 #include <QLabel>
13 #include <QMessageBox>
14 #include <QDebug>
15 #include <QKeyEvent>
16 #include <QPixmap>
17
18 class MainWindow : public QWidget
19 {
20     Q_OBJECT
21
22 public:
23     MainWindow(QWidget *parent = 0);
24     void paintEvent(QPaintEvent *);
25     void keyPressEvent(QKeyEvent *e);
26     ~MainWindow();
27 private:
28     QLabel *ql_shuru,*ql_bushu, *ql_bushuOut, *yongshi, *yongshiOut;
29     QLineEdit *infile;
30     QPushButton *queding;
31     QPushButton *zhaolu;
32     MAZE *m;
33     int X = 1;
34     int Y = 0;
35     bool bfs_fg = false;
36 private slots:
37     void startMaze();
38     void startBFS();
39 };
40
41 #endif // MAINWINDOW_H

MAZE.h文件

 1 #ifndef MAZE_H
 2 #define MAZE_H
 3
 4 static const int N = 1000;
 5
 6 class MAZE
 7 {
 8 public:
 9     int maze[N][N];
10     struct point
11     {
12         int x, y, pre;
13     }q[N*N], path[N*N];
14     MAZE();
15     void set_n(int tn);
16     int get_n();
17     int get_len_path(){return len_path;}
18     void set_len_path(int tn){len_path = tn;}
19     void printPath()
20     {
21         bfs();
22         for(int i = len_path-1; i >= 0; i--)
23             if(maze[path[i].x][path[i].y]==0)
24                 maze[path[i].x][path[i].y] = 6;
25     }
26     void recoverPath()
27     {
28         for(int i = len_path-1; i >= 0; i--)
29             if(maze[path[i].x][path[i].y]==6)
30                 maze[path[i].x][path[i].y] = 0;
31     }
32     void mazeInit();
33     int searchPath(int x, int y);
34     void print();
35     ~MAZE();
36 private:
37     int n, len_path, nn;
38     void bfs();
39     void getPath(int pos);
40 };
41
42 #endif // MAZE_H

DijkstraWindow.cpp文件
  1 #include "DijkstraWindow.h"
  2 #include <cstring>
  3 #include <iostream>
  4 #include <QString>
  5 #include <QStringList>
  6
  7 static const int maxn = 1005;
  8 static const int inf = 9999999;
  9 int Tu_dist[maxn][maxn], Tu_pay[maxn][maxn], dis[maxn], pay[maxn], book[maxn];
 10
 11 DijkstraWindow::DijkstraWindow(QWidget *parent)
 12     : QWidget(parent)
 13 {
 14     this->setFixedSize(220,450);
 15
 16     shuoming = new QLabel(this);
 17     shuoming->setText("说明:第一行输入4个数,分别表示\n点的个数,边的个数,起点,终点。\n之后每一行输入4个数u、v、d、p,\n表示u和v之间有一条长度为d的路,需\n要p的花费。给出图,可计算起点到终\n点的最短距离及其花费,如果最短距\n离有多条路线,则输出花费最少的。");
 18     shuoming->setGeometry(10, 5, 200, 120);
 19
 20     te_datain = new QTextEdit(this);
 21     te_datain->setText("3 2 1 3\n1 2 5 6\n2 3 4 5");
 22     te_datain->setGeometry(10, 130, 200, 220);
 23
 24     queding = new QPushButton(this);
 25     queding->setText("确定");
 26     queding->setGeometry(60, 370, 100, 20);
 27
 28     bushu = new QLabel(this);
 29     bushu->setText("最短路径长度:");
 30     bushu->setGeometry(40, 400, 80, 20);
 31
 32     bushuOut = new QLabel(this);
 33     bushuOut->setText("0");
 34     bushuOut->setGeometry(140, 400, 20, 20);
 35
 36     huafei = new QLabel(this);
 37     huafei->setText("花费:");
 38     huafei->setGeometry(85, 425, 40, 20);
 39
 40     huafeiOut = new QLabel(this);
 41     huafeiOut->setText("0");
 42     huafeiOut->setGeometry(140, 425, 20, 20);
 43
 44     connect(queding,SIGNAL(clicked()),this,SLOT(startDijkstra()));
 45 }
 46
 47 void DijkstraWindow::startDijkstra()
 48 {
 49
 50     int a, b, d, p;
 51     //QString str = te_datain->toPlainText();
 52     int line_n=te_datain->document()->lineCount();
 53     if(line_n != 0)
 54     {
 55         for(int i = 0; i < line_n; i++)
 56         {
 57             QString str=te_datain->toPlainText().section('\n',i-line_n,i-line_n,QString::SectionSkipEmpty);
 58             QStringList strlist=str.split(" ");
 59             if(i == 0)
 60             {
 61                 n = strlist[0].toInt();
 62                 m = strlist[1].toInt();
 63                 s = strlist[2].toInt();
 64                 t = strlist[3].toInt();
 65                 for(int i = 0; i <= n; i++)
 66                     for(int j = 0; j <= n; j++)
 67                     {
 68                         Tu_dist[i][j] =inf;
 69                         Tu_pay[i][j] = inf;
 70                     }
 71                 //std::cout<<n<<" "<<m<<" "<<s<<" "<<t<<std::endl;
 72             }else
 73             {
 74                 a = strlist[0].toInt();
 75                 b = strlist[1].toInt();
 76                 d = strlist[2].toInt();
 77                 p = strlist[3].toInt();
 78                 if(d<Tu_dist[a][b])
 79                 {
 80                     Tu_dist[a][b] = Tu_dist[b][a] = d;
 81                     Tu_pay[a][b] = Tu_pay[b][a] = p;
 82                 }
 83                 //std::cout<<a<<" "<<b<<" "<<d<<" "<<p<<std::endl;
 84             }
 85         }
 86
 87         for(int i = 1; i <= n; i++)
 88         {
 89             dis[i] = Tu_dist[s][i];
 90             pay[i] = Tu_pay[s][i];
 91         }
 92
 93         memset(book, 0, sizeof(book));
 94         book[s] = 1;
 95         dis[s] = 0;
 96         pay[s] = 0;
 97
 98         int mindist, u, v;
 99         for(int i = 1; i < n; i++)
100         {
101             mindist = inf;
102             for(int j = 1; j <= n; j++)
103             {
104                 if(book[j]==0&&dis[j]<mindist)
105                 {
106                     mindist = dis[j];
107                     u = j;
108                 }
109             }
110             book[u] = 1;
111             for(int v = 1; v <= n; v++)
112             {
113                 if(!book[v] && Tu_dist[u][v]<inf)
114                 {
115                     if(dis[v]>dis[u]+Tu_dist[u][v])
116                     {
117                         dis[v] = dis[u]+Tu_dist[u][v];
118                         pay[v] = pay[u]+Tu_pay[u][v];
119                     }
120                     else if(dis[v]==(dis[u]+Tu_dist[u][v]))
121                         pay[v] = (pay[u]+Tu_pay[u][v])<pay[v]?pay[u]+Tu_pay[u][v]:pay[v];
122                 }
123             }
124         }
125         QString str;
126         bushuOut->setText(str.setNum(dis[t]));
127         huafeiOut->setText(str.setNum(pay[t]));
128
129         update();
130     }
131 }
132
133 DijkstraWindow::~DijkstraWindow()
134 {
135
136 }

head.cpp文件

 1 #include "head.h"
 2 #include "ui_head.h"
 3
 4 Head::Head(QWidget *parent) :
 5     QWidget(parent),
 6     ui(new Ui::Head)
 7 {
 8     ui->setupUi(this);
 9 }
10
11 Head::~Head()
12 {
13     delete ui;
14 }
15
16 void Head::on_pushButton_clicked()
17 {
18     w.show();
19 }
20
21 void Head::on_pushButton_2_clicked()
22 {
23     d.show();
24 }

main.cpp文件

 1 #include "head.h"
 2 #include <QApplication>
 3
 4 int main(int argc, char *argv[])
 5 {
 6     QApplication a(argc, argv);
 7     Head h;
 8     h.show();
 9
10     return a.exec();
11 }

mainwindow.cpp文件

  1 #include "mainwindow.h"
  2 #include "MAZE.h"
  3 #include <iostream>
  4 #include <time.h>
  5 //#include <QTimer>
  6
  7 #define size 20
  8 using namespace std;
  9 MainWindow::MainWindow(QWidget *parent)
 10     : QWidget(parent)
 11 {
 12     int n = 31;
 13     m = new MAZE();
 14     m->set_n(n);
 15     m->mazeInit();
 16     m->print();
 17     //m->printPath();
 18     this->setWindowTitle("迷宫");
 19     this->setFixedSize((n+9)*size,n*size);
 20     //this->resize((n+10)*size,n*size);
 21     this->setFocus(Qt::MouseFocusReason);
 22     QPalette pa;
 23     pa.setColor(QPalette::WindowText,Qt::black);
 24     QFont ft;
 25     ft.setPointSize(14);
 26
 27     ql_shuru = new QLabel(this);
 28     ql_shuru->setText("迷宫大小");
 29     ql_shuru->setPalette(pa);
 30     ql_shuru->setFont(ft);
 31     ql_shuru->setGeometry((n+2)*size, 2*size, 100, 20);
 32
 33     infile = new QLineEdit(this);
 34     infile->setText("30");
 35     infile->setGeometry((n+2)*size, 4*size, 90, 20);
 36
 37     queding = new QPushButton(this);
 38     queding->setText("创建");
 39     queding->setGeometry((n+3)*size, 6*size, 60,20);
 40
 41     zhaolu = new QPushButton(this);
 42     zhaolu->setText("找最短路");
 43     zhaolu->setGeometry((n+3)*size, (n-6)*size, 60,20);
 44
 45     ql_bushu = new QLabel(this);
 46     ql_bushu->setText("最短路步数");
 47     ql_bushu->setGeometry((n+2)*size, (n-4)*size, 60,20);
 48
 49     //QString str;
 50     ql_bushuOut = new QLabel(this);
 51     //ql_bushuOut->setText(str.setNum(m->get_len_path()));
 52     ql_bushuOut->setText("0");
 53     ql_bushuOut->setGeometry((n+7)*size, (n-4)*size, 60,20);
 54
 55     yongshi = new QLabel(this);
 56     yongshi->setText("用时");
 57     yongshi->setGeometry((n+4)*size, (n-2)*size, 60,20);
 58
 59     yongshiOut = new QLabel(this);
 60     yongshiOut->setText("0");
 61     yongshiOut->setGeometry((n+7)*size, (n-2)*size, 60,20);
 62
 63     connect(queding,SIGNAL(clicked()),this,SLOT(startMaze()));
 64     connect(zhaolu,SIGNAL(clicked()),this,SLOT(startBFS()));
 65 }
 66
 67 MainWindow::~MainWindow()
 68 {
 69
 70 }
 71
 72 void MainWindow::paintEvent(QPaintEvent *)
 73 {
 74     QPainter painter(this);
 75     // 反走样  painter.setRenderHint(QPainter::Antialiasing, true);
 76     // 绘制图标    painter.drawPixmap(rect(), QPixmap(":/img/nwafu.jmp"));
 77     //painter.setPen(Qt::black);
 78     //painter.setRenderHint(QPainter::Antialiasing, true);// 设置画笔颜色、宽度
 79     //painter.setPen(QPen(QColor(0, 160, 160), 1));
 80     int n = m->get_n();
 81     for(int i = 0; i < n; i++)
 82     {
 83         for(int j = 0; j < n; j++)
 84         {
 85             if(m->maze[i][j] ==1){
 86                 painter.setPen(Qt::darkCyan);
 87                 painter.setBrush(QBrush(Qt::darkCyan,Qt::SolidPattern));
 88                 painter.drawRect(QRect(j*size,i*size,size,size));
 89             }else if(m->maze[i][j] == 2){
 90 //                painter.setPen(Qt::darkMagenta);
 91 //                painter.setBrush(QBrush(Qt::darkMagenta,Qt::SolidPattern));
 92 //                painter.drawRect(QRect(j*size,i*size,size,size));
 93                 painter.drawPixmap(j*20,i*20,20,20,QPixmap(":/new/prefix1/img/panda2.jpg").scaled(20,20));
 94             }else if(m->maze[i][j] == 3){
 95                 painter.setPen(Qt::red);
 96                 painter.setBrush(QBrush(Qt::red,Qt::SolidPattern));
 97                 painter.drawRect(QRect(j*size,i*size,size,size));
 98                 painter.drawPixmap(j*20,i*20,20,20,QPixmap(":/new/prefix1/img/bamboo.jpg").scaled(20,20));
 99             }else if(m->maze[i][j] == 0){
100                 painter.setPen(Qt::white);
101                 painter.setBrush(QBrush(Qt::white,Qt::SolidPattern));
102                 painter.drawRect(QRect(j*size,i*size,size,size));
103             }else if(m->maze[i][j] == 6){
104 //                painter.setPen(Qt::darkGray);
105 //                painter.setBrush(QBrush(Qt::darkGray,Qt::SolidPattern));
106 //                painter.drawRect(QRect(j*size,i*size,size,size));
107                 painter.drawPixmap(j*20,i*20,20,20,QPixmap(":/new/prefix1/img/foot.jpg").scaled(20,20));
108             }
109         }
110     }
111 }
112
113 void MainWindow::keyPressEvent(QKeyEvent *e)
114 {
115     if(bfs_fg){
116         m->recoverPath();
117         bfs_fg = false;
118         ql_bushuOut->setText("0");
119         update();
120     }
121     int tx = X, ty = Y;
122     int n = m->get_n();
123     if(e->key()==87||e->key()==16777235)//上
124     {
125         if(X>0 && m->maze[X-1][Y] != 1)
126         {
127             X=X-1;
128         }
129     }
130     else if(e->key()==83||e->key()==16777237)//下
131     {
132         if(X<n-1 && m->maze[X+1][Y] != 1)
133         {
134             X=X+1;
135         }
136     }
137     else if(e->key()==65||e->key()==16777234)//左
138     {
139         if(Y>0 && m->maze[X][Y-1] != 1)
140         {
141             Y=Y-1;
142         }
143     }
144     else if(e->key()==68||e->key()==16777236)//右
145     {
146
147         if(Y<n-1 && m->maze[X][Y+1] != 1)
148         {
149             Y=Y+1;
150         }
151     }
152     int tmp = m->maze[X][Y];
153     if(tmp == 3){
154         QMessageBox::information(this,"提示","到达终点",QMessageBox::Yes);
155     }else{
156         m->maze[X][Y] = m->maze[tx][ty];
157         m->maze[tx][ty] = tmp;
158     }
159     update();
160 }
161
162 void MainWindow::startMaze()
163 {
164     int n = infile->text().toInt();
165     //n = 2*n+2;
166     if(n<15)n = 15;
167     if(n>100)n = 100;
168     if(n%2 == 0)n++;
169     this->setFixedSize((n+9)*size,n*size);
170     //this->resize((n+10)*size,n*size);
171
172    // ql_shuru->setText("请输入迷宫的大小");
173     ql_shuru->setGeometry((n+2)*size, 2*size, 100, 20);
174     infile->setGeometry((n+2)*size, 4*size, 90, 20);
175     //queding->setText("创建");
176     queding->setGeometry((n+3)*size, 6*size, 60,20);
177     //zhaolu->setText("找最短路");
178     zhaolu->setGeometry((n+3)*size, (n-6)*size, 60,20);
179     //ql_bushu->setText("最短路步数");
180     ql_bushu->setGeometry((n+2)*size, (n-4)*size, 60,20);
181     ql_bushuOut->setText("0");
182     ql_bushuOut->setGeometry((n+7)*size, (n-4)*size, 60,20);
183     yongshi->setGeometry((n+4)*size, (n-2)*size, 60,20);
184     yongshiOut->setGeometry((n+7)*size, (n-2)*size, 60,20);
185     m->set_n(n);
186     m->mazeInit();
187     X = 1, Y = 0;
188     this->setFocus(Qt::MouseFocusReason);
189     update();
190 }
191
192 void MainWindow::startBFS()
193 {
194     time_t start, end;
195     time(&start);
196     m->printPath();
197     time(&end);
198     double cost = difftime(end,start);
199     QString str;
200     ql_bushuOut->setText(str.setNum(m->get_len_path()));
201     yongshiOut->setText(str.setNum(cost));
202     //cout<<"ok"<<endl;
203     bfs_fg = true;
204     this->setFocus(Qt::MouseFocusReason);
205     update();
206 }

MAZE.cpp文件

  1 #include "MAZE.h"
  2 #include <iostream>
  3 #include <windows.h>
  4 #include <cstdio>
  5 #include <cmath>
  6 #include <time.h>
  7 #include <cstring>
  8 using namespace std;
  9 int fa[N*N];
 10 int dx[4] = {1, 0, -1, 0};
 11 int dy[4] = {0, 1, 0, -1};
 12
 13 MAZE::MAZE(){}
 14
 15 void MAZE::set_n(int tn)
 16 {
 17     n = tn;
 18     nn = n/2;
 19 }
 20
 21 int MAZE::get_n()
 22 {
 23     return n;
 24 }
 25
 26 void MAZE::print()
 27 {
 28     bfs();
 29 //    for(int i = 0; i < n; i++)
 30 //    {
 31 //        for(int j = 0; j < n; j++)
 32 //            cout<<maze[i][j]<<" ";
 33 //        cout<<endl;
 34 //    }
 35 }
 36
 37 void init()
 38 {
 39     for(int i = 0; i < N*N; i++)
 40         fa[i] = i;
 41 }
 42
 43 int getfa(int x)
 44 {
 45     if(fa[x] == x)return x;
 46     else return fa[x] = getfa(fa[x]);
 47 }
 48
 49 void Merge(int a, int b)
 50 {
 51     int af = getfa(a);
 52     int bf = getfa(b);
 53     if(af != bf)
 54         fa[bf] = af;
 55 }
 56
 57 int tolist(int x, int y, int n)
 58 {
 59     return x*n+y;
 60 }
 61
 62 void MAZE::mazeInit()
 63 {
 64     for(int i=0; i<=nn*2+2; ++i)
 65         for(int j=0; j<=nn*2+2; ++j)
 66             maze[i][j] = 1;
 67
 68     for(int i=0, j=2*nn+2; i<=2*nn+2; ++i)
 69     {
 70         maze[i][0] = 0;
 71         maze[i][j] = 0;
 72     }
 73     for(int i=0, j=2*nn+2; i<=2*nn+2; ++i)
 74     {
 75         maze[0][i] = 0;
 76         maze[j][i] = 0;
 77     }
 78     maze[2][1] = 2;
 79     maze[2*nn][2*nn+1] = 3;
 80
 81     srand((unsigned)time(NULL));
 82     searchPath(rand()%nn+1, rand()%nn+1);
 83
 84     for(int i = 0; i < n; i++)
 85     {
 86         for(int j = 0; j < n; j++)
 87         {
 88             maze[i][j] = maze[i+1][j+1];
 89         }
 90     }
 91
 92     len_path = 0;
 93 //    int sx, sy, ex, ey, x, y;
 94 //    init();
 95 //    for(int i = 0; i < n; i++)
 96 //        for(int j = 0; j < n; j++)
 97 //            maze[i][j] = 1;
 98 //    for(int i = 1; i < n; i++)
 99 //    {
100 //        if(i&1)
101 //            for(int j = 1; j < n; j+=2)
102 //                maze[i][j] = 0;
103 //    }
104 //    //print(n);
105 //    //cout<<"*********************"<<endl;
106 //    srand(time(NULL));
107 //    int d;
108 //    int tx1, ty1, tx2, ty2;
109 //    sx = sy = 1;
110 //    ex = ey = n-3;
111
112 //    //cout<<"ok"<<endl;
113 //    maze[sx][sy] = maze[ex][ey] = 0;
114 //    while(getfa(tolist(sx, sy, n)) != getfa(tolist(ex, ey, n)))
115 //    {
116 //        do
117 //        {
118 //            x = rand()%(n-2)+1;
119 //            y = (rand()+2333)%(n-2)+1;
120 //        }
121 //        while(maze[x][y] != 1);
122 //        d = x%2;
123 //        if(!d)
124 //        {
125 //            tx1 = x+1;
126 //            ty1 = y;
127 //            tx2 = x-1;
128 //            ty2 = y;
129 //            if(getfa(tolist(tx1, ty1, n)) != getfa(tolist(tx2, ty2, n)))
130 //            {
131 //                maze[x][y] = 0;
132 //                Merge(tolist(tx1, ty1, n), tolist(tx2, ty2, n));
133 //            }
134 //        }
135 //        else
136 //        {
137 //            tx1 = x;
138 //            ty1 = y+1;
139 //            tx2 = x;
140 //            ty2 = y-1;
141 //            if(getfa(tolist(tx1, ty1, n)) != getfa(tolist(tx2, ty2, n)))
142 //            {
143 //                maze[x][y] = 0;
144 //                Merge(tolist(tx1, ty1, n), tolist(tx2, ty2, n));
145 //            }
146 //        }
147 //    }
148 //    for(int i = 0; i < n; i++)
149 //    {
150 //        maze[i][n-1] = 1;
151 //        maze[n-1][i] = 1;
152 //    }
153 //    maze[sx][sy] = 2;
154 //    maze[ex][ey] = 3;
155     //print();
156 }
157
158 int MAZE::searchPath(int x, int y)
159 {
160     static int dir[4][2] = {0, 1, 1, 0, 0, -1, -1, 0};
161     int zx = x*2;
162     int zy = y*2;
163     int next, turn, i;
164     maze[zx][zy] = 0;
165     turn = rand()%2 ? 1 : 3;
166     for(i=0, next=rand()%4; i<4; ++i, next=(next+turn)%4)
167         if(maze[zx+2*dir[next][0]][zy+2*dir[next][1]] == 1)
168         {
169             maze[zx+dir[next][0]][zy+dir[next][1]] = 0;
170             searchPath(x+dir[next][0], y+dir[next][1]);
171         }
172     return 0;
173 }
174
175 void MAZE::getPath(int pos)
176 {
177     while(pos != -1)
178     {
179         path[len_path].x = q[pos].x;
180         path[len_path].y = q[pos].y;
181         len_path++;
182         pos = q[pos].pre;
183     }
184 }
185
186 void MAZE::bfs()
187 {
188     int front, tail, sx, sy;
189     for(int i = 0; i < n; i++)
190         for(int j = 0; j < n; j++)
191             if(maze[i][j] == 2)
192             {
193                 sx = i; sy = j;
194             }
195     front = tail = 0;
196     q[tail].x = sx;
197     q[tail].y = sy;
198     q[tail].pre = -1;
199     tail++;
200     int x, y, nx, ny;
201     bool fg = false;
202     while(front < tail)
203     {
204         x = q[front].x;
205         y = q[front].y;
206         for(int i = 0; i < 4; i++)
207         {
208             nx = x+dx[i];
209             ny = y+dy[i];
210             if(nx>=0&&nx<n&&ny>=0&&ny<n&&maze[nx][ny]==0)
211             {
212                 maze[nx][ny] = 5;
213                 q[tail].x = nx;
214                 q[tail].y = ny;
215                 q[tail].pre = front;
216                 tail++;
217             }
218             if(maze[nx][ny] == 3){
219                 q[tail].x = nx;
220                 q[tail].y = ny;
221                 q[tail].pre = front;
222                 tail++;
223                 fg = true;
224                 len_path = 0;
225                 path[len_path].x = nx;
226                 path[len_path].y = ny;
227                 len_path++;
228                 getPath(front);
229             }
230         }
231         if(fg)break;
232         front++;
233     }
234     for(int i = 0; i < n; i++)
235         for(int j = 0; j < n; j++)
236             if(maze[i][j] == 5)
237                 maze[i][j] = 0;
238 }

head.ui文件

  1 <?xml version="1.0" encoding="UTF-8"?>
  2 <ui version="4.0">
  3  <class>Head</class>
  4  <widget class="QWidget" name="Head">
  5   <property name="enabled">
  6    <bool>true</bool>
  7   </property>
  8   <property name="geometry">
  9    <rect>
 10     <x>0</x>
 11     <y>0</y>
 12     <width>351</width>
 13     <height>220</height>
 14    </rect>
 15   </property>
 16   <property name="mouseTracking">
 17    <bool>false</bool>
 18   </property>
 19   <property name="windowTitle">
 20    <string>Maze</string>
 21   </property>
 22   <property name="windowIcon">
 23    <iconset resource="img.qrc">
 24     <normaloff>:/new/prefix1/img/xingong.jpg</normaloff>:/new/prefix1/img/xingong.jpg</iconset>
 25   </property>
 26   <property name="autoFillBackground">
 27    <bool>false</bool>
 28   </property>
 29   <widget class="QPushButton" name="pushButton">
 30    <property name="geometry">
 31     <rect>
 32      <x>50</x>
 33      <y>140</y>
 34      <width>101</width>
 35      <height>51</height>
 36     </rect>
 37    </property>
 38    <property name="font">
 39     <font>
 40      <family>微软雅黑</family>
 41      <pointsize>12</pointsize>
 42      <weight>75</weight>
 43      <bold>true</bold>
 44     </font>
 45    </property>
 46    <property name="styleSheet">
 47     <string notr="true">background: rgb(0, 170, 127)</string>
 48    </property>
 49    <property name="text">
 50     <string>Maze</string>
 51    </property>
 52   </widget>
 53   <widget class="QPushButton" name="pushButton_2">
 54    <property name="geometry">
 55     <rect>
 56      <x>200</x>
 57      <y>140</y>
 58      <width>101</width>
 59      <height>51</height>
 60     </rect>
 61    </property>
 62    <property name="font">
 63     <font>
 64      <family>微软雅黑</family>
 65      <pointsize>12</pointsize>
 66      <weight>75</weight>
 67      <bold>true</bold>
 68     </font>
 69    </property>
 70    <property name="cursor">
 71     <cursorShape>ArrowCursor</cursorShape>
 72    </property>
 73    <property name="styleSheet">
 74     <string notr="true">background: rgb(0, 170, 127)</string>
 75    </property>
 76    <property name="text">
 77     <string>Dijkstra</string>
 78    </property>
 79   </widget>
 80   <widget class="QFrame" name="frame">
 81    <property name="geometry">
 82     <rect>
 83      <x>-1</x>
 84      <y>-1</y>
 85      <width>351</width>
 86      <height>221</height>
 87     </rect>
 88    </property>
 89    <property name="styleSheet">
 90     <string notr="true">border-image: url(:/new/prefix1/img/mazeimg.jpg);</string>
 91    </property>
 92    <property name="frameShape">
 93     <enum>QFrame::StyledPanel</enum>
 94    </property>
 95    <property name="frameShadow">
 96     <enum>QFrame::Raised</enum>
 97    </property>
 98   </widget>
 99   <zorder>frame</zorder>
100   <zorder>pushButton</zorder>
101   <zorder>pushButton_2</zorder>
102  </widget>
103  <resources>
104   <include location="img.qrc"/>
105  </resources>
106  <connections/>
107 </ui>

转载于:https://www.cnblogs.com/Penn000/p/6306388.html

数据结构实习-迷宫(基于Qt实现)相关推荐

  1. 基于QT的网络嗅探器实现(网络安全课程设计)

    在这学期的网络安全课程设计中,我们需要自己实现一个基于WinPcap编程接口的网络嗅探器,历时两周完成,主要参考资料: 1.WinPcap 中文技术文档(http://www.ferrisxu.com ...

  2. 基于QT的CHAI3D开发框架搭建

    基于QT的CHAI3D开发框架搭建 CHAI3D简介 CHI3D(计算机触觉和主动界面)是一个开放的C++库,用于计算机触觉.可视化和交互式实时仿真.CHAI3D最初是在斯坦福大学的人工智能实验室开始 ...

  3. 《基于Qt的VR编辑器开发》(Yanlz+Unity+SteamVR+5G+AI+VR云游戏+Qt+编辑器+跨平台+人机交互+触发事件+立钻哥哥+==)

    <基于Qt的VR编辑器开发> <基于Qt的VR编辑器开发> 版本 作者 参与者 完成日期 备注 YanlzFramework_Qt_V01_1.0 严立钻 2019.09.04 ...

  4. QT5/C++项目:基于QT的跨平台网络对战象棋(一)(推荐★★★★)

    QT5/C++项目:基于QT的跨平台网络对战象棋(一)(推荐★★★★) 文章目录 QT5/C++项目:基于QT的跨平台网络对战象棋(一)(推荐★★★★) 本篇副标题: 本篇博客讲了什么or解决了什么问 ...

  5. 基于Qt的组态监控软件实现以及分析(转)

    转自:http://yleesun.blog.163.com/blog/static/2941340220094695359894/ 组态软件部分作为自动化网络平台客户端的实现部分,仅仅是其中的一小部 ...

  6. 扫雷程序设计Android答辩,基于QT的扫雷游戏设计与实现扫雷游戏答辩.ppt

    基于QT的扫雷游戏设计与实现扫雷游戏答辩.ppt 程序设计 基于QT语言的扫雷游戏,答辩学生,一.分析扫雷游戏的基本功能,1.从外观上分析 方块 笑脸 计时器 有雷标识 无雷标识 胜利画面 失败画面, ...

  7. linux qt5.7下打地鼠源程序,基于QT的打地鼠游戏

    [实例简介] 基于QT的一个打地鼠游戏,采用随机数的方法,是地鼠产生随机序列,有得分界面,动画效果也不错,用C++进行编程 [实例截图] [核心代码] 打地鼠 └── 打地鼠 ├── erwei │  ...

  8. 基于QT Plugin框架结构

    基于QT Plugin框架结构 2009-04-24 18:56:02|  分类: 日常总结|举报件一样,是一种计算机应用程序,它和主应用程序(host application)互相交互,以提供特定的 ...

  9. Qt Creator创建基于Qt Widget的应用程序

    Qt Creator创建基于Qt Widget的应用程序 创建基于Qt Widget的应用程序 创建文本查找器项目 设计用户界 头文件 源文件 创建资源文件 编译并运行程序 创建基于Qt Widget ...

最新文章

  1. python安装后pip用不了 cmd命令窗口提示:Did not provide a command
  2. jSearch(聚搜) v0.5.0 发布,多项更新和体验优化
  3. opencv连通域去除小块面积_晋中市建成区面积排名,榆次区最大,榆社县最小,来了解一下?...
  4. 【已解决】单片机串口通讯中RXD与TXD如何连线?
  5. oracle03206,ORACLE数据库创建表空间ORA-03206报错的解决方案
  6. JSP基础(一)JSP介绍,文件结构及执行过程
  7. dnp服务器未响应,PTP时间戳精度
  8. 连通域的原理与Python实现
  9. c# 超时时间已到.在操作完成之前超时时间已过或服务器未响应,超时过期了。在操作完成或服务器没有响应之前经过的超时时间。声明已被终止...
  10. 如何防御xss?HTML编码和JS编码
  11. JAVA Future类的使用详解
  12. 思维导图:从Xmind到docsify博客
  13. Helm和kustomize
  14. 给UIButton设置不同状态下的背景色
  15. 富格林金业:新手投资贵金属容易亏损的原因
  16. 怎么用j-link+j-flash烧写MM32
  17. 请推荐几个程序员面试时自我介绍的范文!
  18. 我是如何看Vue源码的
  19. android root权限下Apk下载、静默安装并自启
  20. 原创/自译教程:并没什么卵用的移动端UI姿势(原创文章)

热门文章

  1. struts2.1.6出现at com.opensymphony.xwork2.util.FileManager$FileRevision.needsReloading
  2. 布同:web版比赛实时算分系统的设计
  3. POJ 2195 【二分图最佳匹配】.cpp
  4. OData 1-2 windows 身份验证和OData
  5. Flutter底部导航栏BottomNavigationBar页面状态保持解决方案
  6. VC++动态链接库编程(转载)
  7. Python3 Tcp未发送/接收完数据即被RST处理办法
  8. poj3041 Asteroids
  9. iOS:位置相关(18-03-09更)
  10. APIO/CTSC2017游记