1. 标题画面改动,并修复部分封面bug

  1. messagebox新增图标

给LCR点一个赞吧~~

===上代码===

#include<time.h>
#include<windows.h>
#include<conio.h> //_getch();
#include<bits/stdc++.h>//目前为1.27版,新增MessageBox图标,封面改动
using namespace std;int a,b,c,d,ms,maidongxi,e,jiaotan,f,tulong,s,battle=0,ko=0,sum; int gongji=0,Iron_Great_Sword_gongji=15,Nether_Sword_gongji=25,iron_sword_gongji=18,golden_sword_gongji=20;int fangyu=0,Iron_Cuirass_fangyu=5,Nether_Cuirass_fangyu=10,golden_cuirass_fangyu=8;int panduan=0;//判断当前你在哪里//1:想干什么  2:商店  3:地面探索  4:恶龙谷  5:恶龙谷--自由探索  6:恶龙谷--地狱  7:末地 void mingzi();//输入玩家名 void zhuangtai();//查看状态 void daoju();//查看物品 void jinruyouxi();//封面 void skill();//怪物的技能 void jijiu();//死亡判断 void diyumen();//自由探索--末地 void direnzhuangtai();//敌人状态 int attack();//攻击 void dimiantansuo();//地面探索 void shangdian();//商店 void maimai();//商店买东西 void tulongzhe();//屠龙 void gotoxy(int x,int y);//跳转光标 void elonggu();//恶龙谷 void ziyoutansuo();//恶龙谷--自由探索 void skill();//怪怪的技能 void xiangganshenm();//主函数的次函数 void SlowDisplay(char *);//...不想说了,折磨了我半天 int suiji();//随机打败敌人获得物品 void color(int a);//0:加亮白  1:天蓝  2:亮绿  3:玫红  4:红  5:黄  6:深蓝  7:绿蓝  8:白  9:黄底红字  15:灰 struct prop{ //道具结构体char name[40];int number; int price;}Power_potion={"力量药水",0,3},workbench={"工作台",0,1},hand_grenade={"手榴弹",0,4},Golden_apples={"金苹果",0,4},Enchanted_bottle={"附魔之瓶",0,8},Iron_Great_Sword={"铁大剑",0,4},Healing_potion={"治疗药水",0,4},Immortal_Totem={"不死图腾",0,6},first_aid_kit={"急救包",0,5},Stick={"木棍",0,1},Iron_Cuirass={"铁胸甲",0,3},Nether_Sword={"下界合金剑",0,0},Nether_Cuirass={"下界合金胸甲",0,0},iron_sword={"铁剑",0,0},golden_sword={"金剑",0,0},golden_cuirass={"金胸甲",0,0},iron_ingot={"铁锭",0,0},golden_ingot={"金锭",0,0},nether_ingot={"下界合金锭",0,0};struct player{    string name;//玩家名int Armor=1;    //护甲值 int Armor_max=50;int blood_volume=100;    //血量int blood_volume_max=200; int harm=50;    //伤害int harm_max=200;int diamond=10;    //钻石int grade=0;    //等级 string right_hand,left_hand,body;    //左、右手物品,装备 string tag[100];int kill=0;    //判断玩家是否死亡}player; struct monster{char name[30];//怪物名int Armor;    //护甲值 int blood_volume;    //血量 int harm;    //伤害 int diamond;    //怪物掉落钻石char prompt[100];    //掉落提示 char skill[100];    //技能//掉落物  1:力量药水 2:手榴弹 3:金苹果 4:附魔之瓶 5:急救包 6:木棍 7:铁锭 8:金锭 9:工作台  10:下界合金锭 int kill;    //判断怪是否死亡 int id;}corpse={"僵尸",3,150,20,3,"掉落3个钻石!","无技能",1,1},skeleton={"骷髅",2,150,40,4,"掉落4个钻石!","骷髅使用弓箭攻击你!",1,2},wither_skeleton={"凋零骷髅",2,150,60,4,"掉落4个钻石!","凋零骷髅让你变得不堪一击",1,3},creeper={"苦力怕",1,100,300,2,"掉落2个钻石!","苦力怕直接爆炸!",1,4},slime={"史莱姆",2,150,20,5,"掉落5个钻石!","史莱姆越战越强!\n",1,5},ender_man={"末影人",5,250,50,10,"掉落10个钻石!","可以瞬移的末影人开始攻击",1,6},thunder_dragon={"雷龙",8,500,60,30,"掉落30个钻石!","雷龙释放雷电,对你造成二次伤害",1,7},fire_dragon={"火龙",10,400,80,30,"掉落30个钻石!","火龙释放火焰,伤害x3",1,8},ice_dragon={"冰龙",12,300,60,30,"掉落30个钻石!","冰龙无视你的防具",1,9},flame_man={"烈焰人",3,150,60,6,"掉落6个钻石!","烈焰人对你喷火",1,10},zombie_villager={"僵尸村民",2,100,20,2,"掉落2个钻石!","无技能",1,11},wanderers={"流浪者",4,150,50,8,"掉落8个钻石!","流浪者会成群结队攻击你",1,12},ender_dragon={"末影龙",15,500,100,50,"掉落50个钻石!","末影龙会释放各种魔法",1,13}, pig_spirit={"猪灵",4,150,60,6,"掉落6个钻石!","猪灵很萌,使你无心战斗",1,14},corpse_pig_spirit={"僵尸猪灵",4,150,60,6,"掉落6个钻石!","僵尸猪灵的伤害变高",1,15},guai={"0",0,0,0,0,"0",0,0};void mingzi(){ Sleep(500);color(0);SlowDisplay("勇士,请输入你的名字(提示:工作台是个好东西):\n\n");cin>>player.name;if(player.name=="lcr"||player.name=="LCR"){player.harm+=10000;player.harm_max+=10000;player.Armor+=10000;player.Armor_max+=10000; Nether_Sword.number++;nether_ingot.number++;}}void jinruyouxi(){system("cls"); char jianru;color(0);gotoxy(48,5);cout<<"good morning!";color(5);gotoxy(50,7);cout<<"a:开始战斗\n";gotoxy(50,9);cout<<"b:我的世界\n";gotoxy(50,11);cout<<"c:退出游戏\n";gotoxy(43,15);color(1);cout<<"本游戏由LCR创作,有不足请提出";gotoxy(50,12); jianru=_getch();switch(jianru){case 'a':{system("cls");color(9);cout<<"启动中...(约等待3秒)\n";for(int i=3;i>=1;i--){color(0);Sleep(1000);cout<<i<<' ';}color(0);cout<<"\n启动完毕!\n";Sleep(1000);system("cls");switch(panduan){//1:想干什么  2:商店  3:地面探索  4:恶龙谷  5:恶龙谷--自由探索  6:恶龙谷--地狱  7:末地 case 1:{xiangganshenm();break;}case 2:{shangdian();break;} case 3:{dimiantansuo();break;}case 4:{elonggu();break;}case 5:{ziyoutansuo();break;}case 6:{diyumen();break;}}break;}case 'b':{system("cls");color(0);cout<<"跳转中...";Sleep(1000);system("start https://classic.minecraft.net/?join=aE6lsG-hMYsQtQRU");jinruyouxi();break;}case 'c':{MessageBox(NULL,"游戏结束","提示",MB_OK|MB_ICONASTERISK);gotoxy(1,25);exit(0);break;}default:{system("cls");cout<<"请不要输入其他字母干扰程序!\n";Sleep(2000);system("cls");jinruyouxi();break;}}}void zhuangtai(){color(0); cout<<"\n\n=========================================================================================";color(5);cout<<'\n'<<"钻石:"<<player.diamond<<"个-------"<<"等级:"<<player.grade<<'\n';cout<<"护甲值:"<<player.Armor+fangyu<<"/"<<player.Armor_max<<"-------血量:"<<player.blood_volume<<"/"<<player.blood_volume_max<<"-------伤害:"<<player.harm+gongji<<"/"<<player.harm_max<<'\n'; cout<<"武器:"<<player.right_hand<<"    防具:"<<player.body<<"    左手:"<<player.left_hand<<'\n'; color(1);cout<<"击败怪的数量:"; for(int i=1;i<=ko;i++){cout<<"█ ";}if(battle==1){attack();}}void daoju(){color(0);cout<<"\n=========================================================================================";color(15);if(first_aid_kit.number>=1) color(0);printf("\n1:%s:%d    ",first_aid_kit.name,first_aid_kit.number);color(15);if(Iron_Great_Sword.number>=1) color(0);printf("2:%s:%d    ",Iron_Great_Sword.name,Iron_Great_Sword.number);color(15);if(Iron_Cuirass.number>=1) color(0);printf("3:%s:%d    ",Iron_Cuirass.name,Iron_Cuirass.number);color(15);if(Immortal_Totem.number>=1) color(0);printf("4:%s:%d    ",Immortal_Totem.name,Immortal_Totem.number);color(15);if(Stick.number>=1) color(0);printf("5:%s:%d    ",Stick.name,Stick.number);color(15);if(Power_potion.number>=1) color(0);printf("\n6:%s:%d   ",Power_potion.name,Power_potion.number); color(15);if(workbench.number>=1) color(0);printf("7:%s:%d    ",workbench.name,workbench.number); color(15);if(Golden_apples.number>=1) color(0);printf("8:%s:%d    ",Golden_apples.name,Golden_apples.number); color(15);if(hand_grenade.number>=1) color(0);printf("9:%s:%d    ",hand_grenade.name,hand_grenade.number); color(15);if(Enchanted_bottle.number>=1) color(0);printf("10:%s:%d    \n",Enchanted_bottle.name,Enchanted_bottle.number);color(0);cout<<"=========================================================================================\n";color(15);if(Nether_Sword.number>=1) color(5); printf("11:%s:%d    ",Nether_Sword.name,Nether_Sword.number);color(15);if(Nether_Cuirass.number>=1) color(5);printf("12:%s:%d    ",Nether_Cuirass.name,Nether_Cuirass.number);color(15);if(golden_sword.number>=1) color(5);printf("13:%s:%d    ",golden_sword.name,golden_sword.number);color(15);if(golden_cuirass.number>=1) color(5);printf("14:%s:%d    ",golden_cuirass.name,golden_cuirass.number);color(15);if(iron_sword.number>=1) color(5);printf("15:%s:%d    ",iron_sword.name,iron_sword.number);color(0);cout<<"\n=========================================================================================\n";color(15);if(Healing_potion.number>=1) color(0);printf("16:%s:%d    \n",Healing_potion.name,Healing_potion.number);color(0);cout<<"===========================================================================================\n"; color(15);if(iron_ingot.number>=1) color(1);printf("    %s:%d    ",iron_ingot.name,iron_ingot.number);color(15);if(golden_ingot.number>=1) color(1);printf("%s:%d    ",golden_ingot.name,golden_ingot.number);color(15);if(nether_ingot.number>=1) color(1);printf("%s:%d    ",nether_ingot.name,nether_ingot.number);color(0);cout<<"\n0:离开\n";color(0);cout<<"=========================================================================================\n";color(0);int shiyong;cin>>shiyong;color(9);switch(shiyong){case 1:{if(first_aid_kit.number>=1){cout<<"急救包不可使用!"<<'\n';}else cout<<"数量不足!"<<'\n'; zhuangtai();daoju();break;}case 2:{if(Iron_Great_Sword.number>=1){cout<<"成功装备铁大剑!"<<'\n';player.right_hand="铁大剑";gongji=Iron_Great_Sword_gongji;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!";zhuangtai();daoju();break;}case 3:{if(Iron_Cuirass.number>=1){cout<<"成功装备铁胸甲!"<<'\n';player.body="铁胸甲";fangyu=Iron_Cuirass_fangyu;if(player.Armor+fangyu>player.Armor_max) player.Armor=player.Armor_max-fangyu;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 4:{if(Immortal_Totem.number>=1){cout<<"不死图腾装备成功!"<<'\n';player.left_hand="不死图腾";}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 5:{if(Stick.number>=1){cout<<"木棍不可使用!"<<'\n';}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 6:{if(Power_potion.number>=1){cout<<"力量药水使用成功!"<<'\n';player.harm+=5;Power_potion.number--;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 7:{if(workbench.number>=1){int gongzuo;color(0);cout<<"\n你想用工作台制造什么?\n";Sleep(700);printf("1:下界合金剑    2:下界合金胸甲   3:金剑   4:金胸甲   5:铁剑   6:铁胸甲\n");cin>>gongzuo;switch(gongzuo){case 1:{if(nether_ingot.number>=2&&Stick.number>=1){cout<<"消耗了2个下界合金锭和1个木棍\n";Sleep(500);cout<<"制造成功!\n"; nether_ingot.number-=2;Stick.number--;Nether_Sword.number++;}else cout<<"工作台"<<'\n';break;}case 2:{if(nether_ingot.number>=8){cout<<"消耗了8个下界合金锭\n";Sleep(500);cout<<"制造成功!\n"; nether_ingot.number-=8;Nether_Cuirass.number++;}else cout<<"材料不足!"<<'\n';break;}case 3:{if(golden_ingot.number>=2&&Stick.number>=1){cout<<"消耗了2个金锭和一个木棍\n";Sleep(500);cout<<"制造成功!\n"; golden_ingot.number-=2;Stick.number--;golden_sword.number++;}else cout<<"材料不足!"<<'\n';break;}case 4:{if(golden_ingot.number>=8){cout<<"消耗了8个金锭\n";Sleep(500);cout<<"制造成功!\n"; golden_ingot.number-=8;golden_cuirass.number++;}else cout<<"材料不足!"<<'\n';break;}case 5:{if(iron_ingot.number>=2&&Stick.number>=1){cout<<"消耗了2个铁锭和一个木棍\n";Sleep(500);cout<<"制造成功!\n"; iron_ingot.number-=2;Stick.number--;iron_sword.number++;}else cout<<"材料不足!"<<'\n';break;}case 6:{if(iron_ingot.number>=8){cout<<"消耗了8个铁锭\n";Sleep(500);cout<<"制造成功!\n"; iron_ingot.number-=8;Iron_Cuirass.number++;}else cout<<"材料不足!"<<'\n';break;}}}else cout<<"数量不足!无法使用工作台..."; zhuangtai();daoju();break;}case 8:{if(Golden_apples.number>=1){cout<<"金苹果吃掉了,护甲+2,生命+8,伤害+5"<<'\n';player.harm+=5;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;player.Armor+=2;if(player.Armor+fangyu>player.Armor_max) player.Armor=player.Armor_max-fangyu;player.blood_volume+=8;if(player.blood_volume>player.blood_volume_max) player.blood_volume=player.blood_volume_max;Golden_apples.number--;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 9:{if(hand_grenade.number>=1&&battle==1){cout<<"手榴弹爆炸了!"<<'\n';guai.blood_volume-=(100/guai.Armor)*2.0;hand_grenade.number--;}if(hand_grenade.number>=1&&battle==0){cout<<"非战斗状态不可使用!"<<'\n';}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 10:{if(Enchanted_bottle.number>=1){cout<<"附魔之瓶使用成功,等级+1!"<<'\n';Enchanted_bottle.number--;player.grade++;player.Armor_max+=50;player.blood_volume_max+=50;player.harm_max+=50;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 11:{if(Nether_Sword.number>=1){cout<<"下界合金剑装备好了,伤害+25!"<<'\n'; player.right_hand="下界合金剑";gongji=Nether_Sword_gongji;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!"; zhuangtai();daoju(); break;}case 12:{if(Nether_Cuirass.number>=1){cout<<"成功装备下界合金胸甲,护甲+10"<<'\n';player.body="下界合金胸甲";fangyu=Nether_Cuirass_fangyu;if(player.Armor+fangyu>player.Armor_max) player.Armor=player.Armor_max-fangyu;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 13:{if(golden_sword.number>=1){cout<<"成功装备金剑!伤害+20"<<'\n';player.right_hand="金剑";gongji=golden_sword_gongji;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 14:{if(golden_cuirass.number>=1){cout<<"成功装备金胸甲,护甲+8!"<<'\n';player.body="金胸甲";fangyu=golden_cuirass_fangyu;if(player.Armor>player.Armor_max) player.Armor=player.harm_max-fangyu;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 15:{if(iron_sword.number>=1){cout<<"成功装备铁剑!伤害+18"<<'\n';player.right_hand="铁剑";gongji=iron_sword_gongji;if(player.harm>player.harm_max) player.harm=player.harm_max-gongji;}else cout<<"数量不足!"; zhuangtai();daoju();break;}case 16:{if(Healing_potion.number>=1){cout<<"喝掉了治疗药水,血量+20!\n";Healing_potion.number--;player.blood_volume+=20;if(player.blood_volume>player.blood_volume_max) player.blood_volume=player.blood_volume_max; }else cout<<"数量不足!"; zhuangtai();daoju();break;}case 0:{if(battle==1){attack();}elsexiangganshenm();break;}}if(shiyong<0||shiyong>12) daoju();}void xiangganshenm(){color(1);panduan=1; cout<<'\n'<<"请选择你接下来要执行的事情:"<<'\n';color(5);cout<<"-----1:前往商店----2:前往恶龙谷----3:查看状态/物品数量----4:在地面探索----5:关于游戏及开发者-----6:返回标题画面-----"<<'\n';cin>>f;switch(f){case 1:{shangdian();break;}case 2:{elonggu();break;}case 3:{zhuangtai();daoju();break;}case 4:{dimiantansuo();break;}case 5:{color(2);cout<<"========================================================================================================================";cout<<"  尊敬的玩家你好,本游戏开发者是LCR,如有任何bug可以向我反馈。LCR希望在c++里做出好玩的游戏,如有提议请留言,谢谢!\n";cout<<"      特别致谢:luozihan2025   wangchongxu2025   lishoujun2025\n";cout<<"      他们分别向我提供了SlowDisplay()  color()和一直的鼓励\n";cout<<"========================================================================================================================\n";xiangganshenm();break;}case 6:{jinruyouxi();break;} }}void shangdian(){color(0);panduan=2;cout<<"\n老板:欢迎来到米奇妙妙屋!你想干什么?\n";cout<<"-----1:买东西----2:交谈----3:休息(增加护甲)----4:离开-----"<<'\n';Sleep(1000);int mai;cin>>mai;switch(mai){case 1:{maimai();break;    }case 2:{color(7);cout<<"跟谁交谈?"<<'\n'<<"-----1:女仆----2:面具男----3:老板妻子----4:其余客人-----"<<'\n';cin>>jiaotan;switch(jiaotan){case 1:{SlowDisplay("女仆:听说南山那里有发现了怪物。\n");break;}case 2:{if(player.tag[1]=="发现犯人"){cout<<"面具男:我已经改邪归正了!"<<'\n';Sleep(1000);}if(player.tag[1]!="发现犯人"){SlowDisplay("(你去叫了一下面具男)\n");SlowDisplay("他忽然惊慌的浑身抖了一下,只见他的面具掉了下来,他竟然是被通缉的犯人!\n"); color(9);cout<<"恭喜你发现了犯人,获得10钻石!" <<'\n';Sleep(2000);player.diamond+=10;color(1);player.tag[1]="发现犯人";}break;}case 3:{SlowDisplay("老板妻子:听说恶龙谷的火龙最近得到了火焰附魔,更厉害了!\n");Sleep(1000); break;}case 4:{SlowDisplay("酒鬼:你也是来这里买饭的吗?哈哈哈哈~~\n");SlowDisplay("红衣女子(神情诡异的看了你一眼):疣方块出现在了恶龙谷...\n");SlowDisplay("胖男人(跟着说道):说明~嗝!地狱传送门快~嗝!出现了!\n");break;} } break;}case 3:{color(100);if(player.Armor>=player.Armor_max){cout<<"护甲值已满,无需休息!"<<'\n'; Sleep(1000);}if(player.Armor<10){if(player.tag[2]=="休息完毕"){cout<<"您已休息过!"<<'\n';Sleep(1000); } if(player.tag[2]!="休息完毕"){cout<<"休息中。。。"<<'\n';Sleep(1000);cout<<"休息完毕!护甲值+2。"<<'\n';Sleep(1000);player.Armor+=2;player.tag[2]="休息完毕"; }}break;}case 4:{xiangganshenm();break;}}shangdian();}void maimai(){s=suiji();color(0);printf("\n\n有以下几样东西(剩余%d钻石)\n",player.diamond);color(15);if(player.diamond>=first_aid_kit.price) color(1); //急救包 printf("1:%s(%d钻石)    ",first_aid_kit.name,first_aid_kit.price);color(15);                if(player.diamond>=Iron_Cuirass.price) color(1); //铁胸甲 printf("2:%s(%d钻石)    ",Iron_Cuirass.name,Iron_Cuirass.price);color(15);                if(player.diamond>=Iron_Great_Sword.price) color(1); //铁大剑 printf("3:%s(%d钻石)    ",Iron_Great_Sword.name,Iron_Great_Sword.price);color(15);                if(player.diamond>=Immortal_Totem.price) color(1); //不死图腾 printf("4:%s(%d钻石)    ",Immortal_Totem.name,Immortal_Totem.price);color(15);                if(player.diamond>=Power_potion.price) color(1); //力量药水 printf("5:%s(%d钻石)\n",Power_potion.name,Power_potion.price);color(15);                if(player.diamond>=workbench.price) color(1); //工作台 printf("6:%s(%d钻石)    ",workbench.name,workbench.price);color(15);                if(player.diamond>=Golden_apples.price) color(1); //金苹果 printf("7:%s(%d钻石)    ",Golden_apples.name,Golden_apples.price);color(15);                if(player.diamond>=hand_grenade.price) color(1); //手榴弹 printf("8:%s(%d钻石)    ",hand_grenade.name,hand_grenade.price);color(15);                if(player.diamond>=Stick.price) color(1); //木棍 printf("9:%s(%d钻石)        ",Stick.name,Stick.price);color(15);                if(player.diamond>=Enchanted_bottle.price) color(1); //附魔之瓶 printf("10:%s(%d钻石)\n",Enchanted_bottle.name,Enchanted_bottle.price);color(15);                if(player.diamond>=Healing_potion.price) color(1); //治疗药水 printf("11:%s(%d钻石)\n",Healing_potion.name,Healing_potion.price);color(0);cout<<"        0:离开\n";cin>>maidongxi;if(maidongxi!=0){cout<<"要买几个啊?\n";cin>>sum;}if(sum==0) cout<<"不可以买0个东西!\n";switch(maidongxi){case 1:{if(player.diamond>=first_aid_kit.price*sum){player.diamond-=first_aid_kit.price*sum;first_aid_kit.number+=sum;MessageBox(NULL,"急救包购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 2:{if(player.diamond>=Iron_Cuirass.price*sum){player.diamond-=Iron_Cuirass.price*sum;Iron_Cuirass.number+=sum;MessageBox(NULL,"铁胸甲购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 3:{if(player.diamond>=Iron_Great_Sword.price*sum){player.diamond-=Iron_Great_Sword.price*sum;Iron_Great_Sword.number+=sum;MessageBox(NULL,"铁大剑购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 4:{if(player.diamond>=Immortal_Totem.price*sum){player.diamond-=Immortal_Totem.price*sum;Immortal_Totem.number+=sum;MessageBox(NULL,"不死图腾购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 5:{if(player.diamond>=Power_potion.price*sum){player.diamond-=Power_potion.price*sum;Power_potion.number+=sum;MessageBox(NULL,"力量药水购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 6:{if(player.diamond>=workbench.price*sum){player.diamond-=workbench.price*sum;workbench.number+=sum;MessageBox(NULL,"工作台购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 7:{if(player.diamond>=Golden_apples.price*sum){player.diamond-=Golden_apples.price*sum;Golden_apples.number+=sum; MessageBox(NULL,"金苹果购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 8:{if(player.diamond>=hand_grenade.price*sum){player.diamond-=hand_grenade.price*sum;hand_grenade.number+=sum; MessageBox(NULL,"手榴弹购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 9:{if(player.diamond>=Stick.price*sum){player.diamond-=Stick.price*sum;Stick.number+=16*sum; MessageBox(NULL,"木棍购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 10:{if(player.diamond>=Enchanted_bottle.price*sum){player.diamond-=Enchanted_bottle.price*sum;Enchanted_bottle.number+=sum; MessageBox(NULL,"附魔之瓶购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 11:{if(player.diamond>=Healing_potion.price*sum){player.diamond-=Healing_potion.price*sum;Healing_potion.number+=sum; MessageBox(NULL,"治疗药水购买成功!","提示",MB_OK);}else MessageBox(NULL,"钻石不足!","提示",MB_OK);Sleep(1000);break;}case 0:{shangdian();break;}        break;}maimai();} void elonggu(){color(5);panduan=4;cout<<'\n'<<player.name<<",欢迎来到恶龙谷!"<<'\n';Sleep(1000);cout<<"你在这里想:"<<'\n';Sleep(1000);cout<<"-----1:屠龙----2:前往地狱传送门----3:查看状态/物品----4:自由探索----5:离开"<<'\n'; cin>>tulong;switch(tulong){case 1:{tulongzhe();break;}case 2:{diyumen();break;}case 3:{zhuangtai();daoju();break;} case 4:{ziyoutansuo();break;}case 5:{xiangganshenm(); break;}}}void diyumen(){if(panduan!=6){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';}color(1);panduan=6;SlowDisplay("\n欢迎来到地狱,我的勇士\n");cout<<"你在这里想..\n";cout<<"1:前往猪灵堡垒----2:前往岩浆湖----3:前往灵魂土----4:离开\n";color(0);int zhuling;cin>>zhuling;if(zhuling==1){cout<<"你来到了猪灵堡垒\n";SlowDisplay("你抱怨着,这里怎么这么热...\n\n");s=suiji();if(s<5){guai=pig_spirit;cout<<"猪灵竟然发现了你!\n";attack();}if(s>=5){guai=corpse_pig_spirit;cout<<"僵尸猪灵来袭!\n\n";attack();}} if(zhuling==2){cout<<"你掉进了岩浆湖!\n烈焰人来袭!\n";guai=flame_man;attack();    }if(zhuling==3){cout<<"你进入了灵魂土领域...\n";s=suiji();if(s<=3){cout<<"骷髅在暗处向你射箭!\n";guai=skeleton;attack();}if(s>3&&s<=6){cout<<"烈焰人来袭!\n";guai=flame_man;attack();}if(s==7){cout<<"凋零骷髅发起攻击!\n";guai=wither_skeleton;attack();}if(s>7){cout<<"暂时安全!\n";diyumen();    }} if(zhuling==4) elonggu();}void tulongzhe(){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';for(int i=3;i>=1;i--){cout<<i<<' ';Sleep(970);}color(7);SlowDisplay("\n你进入了一片古老的森林,阳光斜洒,在地上斑驳\n");SlowDisplay("你的面前有三条道路,一条路电闪雷鸣,另一条路火焰滚滚,最后一条冰天雪地");cout<<player.name<<",你想走哪条路?"<<'\n';Sleep(1000);color(1);cout<<"-----1:电闪雷鸣路----2:火焰滚滚路----3:冰天雪地路----4:逃走"<<'\n'; color(0);int lu;cin>>lu;if(lu==1){guai=thunder_dragon;if(guai.kill!=0){battle=1;cout<<"\n欢迎来到雷电峡谷,"<<player.name<<"\n"; Sleep(1000);cout<<"(只见空中阴云密布,峡谷一副破败景象,雷龙栖息在盘龙柱上)\n";Sleep(2000);cout<<player.name<<"想到:好强大的气场!\n";Sleep(1500);cout<<"(雷龙逐渐睁开了眼睛):小不点,就你也想打败我?\n";Sleep(1500);cout<<player.name<<":我不是小不点!\n";Sleep(1000);cout<<"雷龙:那你就靠自己的实力证明吧!\n"; Sleep(1000);attack();}else{cout<<"\n安全了!\n";Sleep(1000);xiangganshenm();}} if(lu==2){guai=fire_dragon;if(guai.kill!=0){battle=1;cout<<"\n欢迎来到熔岩洞窟,"<<player.name<<"\n";Sleep(1000);cout<<"(这里处处都是岩浆,炎热的空气顿时让你汗流浃背,可是盘龙柱上的火龙像是没有事一般)\n";Sleep(2000);cout<<player.name<<":天哪,这就是传说中浴火重生的火龙吗!\n";Sleep(1500);cout<<"(火龙的眼睛看向了你):小不点,你是来干什么的?\n";Sleep(1500);cout<<player.name<<":我要来打败你!\n";Sleep(1000);cout<<"火龙:呵呵,不自量力的小鬼,不值一提!\n"; Sleep(1000);attack();}else{cout<<"\n这里安全了!\n";Sleep(1000);xiangganshenm();}}if(lu==3){guai=ice_dragon;if(guai.kill!=0){battle=1;cout<<"\n欢迎来到镜之冰界,"<<player.name<<"\n";Sleep(1000);cout<<"(这里寒冷至极,镜子反射的寒光让你感到敌人仿佛就在这里)\n";Sleep(2000);cout<<player.name<<"(你徒劳地敲打着结界,想离开这是非之地)\n";Sleep(1500);cout<<"(你惊动了睡觉的冰龙):是谁吵醒我睡觉啊?\n";Sleep(1500);cout<<player.name<<":就是我!\n";Sleep(1000);cout<<"冰龙:过分!觉都没睡好啊啊啊,接招吧!\n"; Sleep(1000);attack();}else{cout<<"\n这里安全了!\n";Sleep(1000);xiangganshenm();}}if(lu==4){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';for(int i=3;i>=1;i--){cout<<i<<' ';Sleep(970);}cout<<"逃走成功!"<<'\n';}}void dimiantansuo(){color(5);panduan=3;cout<<"你想去哪里探索?\n";Sleep(1000);cout<<"1:繁茂洞穴----2:深邃矿区----3:僵尸村庄----4:冰湖表面----5:离开\n";int tansuo;cin>>tansuo;color(0);switch(tansuo){case 1:{cout<<player.name<<",欢迎来到繁茂洞穴\n\n";s=suiji();if(s<4){guai=corpse;battle=1;cout<<"僵尸向你扑了过来!\n";attack();}if(s>=4&&s<=7){guai=slime;battle=1;cout<<"史莱姆向你撞了过来!\n";attack();}if(s>7){cout<<"这里似乎暂时没有怪物。\n";dimiantansuo();}break;}case 2:{cout<<player.name<<",欢迎来到深邃矿区\n\n";s=suiji();if(s<4){guai=skeleton;battle=1;cout<<"骷髅在暗处向你射箭!\n";attack();}if(s>=4&&s<=7){guai=wither_skeleton;battle=1;cout<<"凋零骷髅射出凋零之箭!\n";attack();}if(s>7){cout<<"这里似乎暂时没有怪物。\n";dimiantansuo();}break;}case 3:{cout<<player.name<<",欢迎来到僵尸村庄\n\n";s=suiji();if(s<2){guai=skeleton;battle=1;cout<<"骷髅在暗处向你射箭!\n";attack();}if(s>=2&&s<=5){guai=wither_skeleton;battle=1;cout<<"凋零骷髅开始攻击!\n";attack();}if(s>5&&s<=6){guai=slime;battle=1;cout<<"史莱姆向你撞了过来!\n";attack();}if(s==7){cout<<"这里暂时安全!\n";dimiantansuo();}if(s>7){guai=zombie_villager;battle=1;cout<<"僵尸村民开始发癫~~\n";attack();}break;}case 4:{cout<<player.name<<",欢迎来到冰湖表面\n\n";s=suiji();if(s<5){guai=wanderers;battle=1;cout<<"流浪者在向你射箭!\n";attack();}if(s>5&&s<=7){guai=corpse;battle=1;cout<<"僵尸向你扑了过来!\n";attack();}if(s>7){cout<<"这里暂时安全!\n";dimiantansuo();}break;}case 5:{cout<<"已离开\n";xiangganshenm();break;} }}void ziyoutansuo(){color(5);panduan=5;cout<<"你想去哪里探索?\n";Sleep(500); cout<<"1:废弃矿洞----2:隔墙有眼(末地)----3:紫水晶洞----4:岩浆方洞----5:离开\n";int ziyou;cin>>ziyou;color(0);switch(ziyou){case 1:{cout<<player.name<<",你似乎到了废弃矿洞\n\n";s=suiji();if(s<3){guai=corpse;battle=1;cout<<"僵尸向你扑了过来!\n";attack();}if(s>3&&s<=7){guai=wither_skeleton;battle=1;cout<<"凋零骷髅开始攻击!\n";attack();}if(s>7){cout<<"这里暂时安全!\n";ziyoutansuo();}break;}case 2:{panduan=7; cout<<player.name<<",你似乎独自面对着末界传送门\n\n";int mojie;cout<<"请问你的选择是:\n    1:进入传送门----2:离开这里\n";cin>>mojie;if(mojie==1){color(2);Sleep(500);cout<<"       @@@@@@@@@@"<<'\n';Sleep(300);cout<<"       @@@ 传 @@@"<<'\n';Sleep(300);cout<<"       @@@ 送 @@@"<<'\n';Sleep(300);cout<<"       @@@ 中 @@@"<<'\n'; Sleep(300); cout<<"       @@@@@@@@@@"<<'\n'<<'\n';for(int i=3;i>=1;i--){cout<<i<<' ';Sleep(970);}color(0);SlowDisplay("欢迎来到末界!\n");SlowDisplay("末影龙在空中飞翔着...\n");color(1);cout<<"勇士,现在你想要\n   1:打最后boss---末影龙   2:在末界闯荡\n";int chuangdang;cin>>chuangdang;color(0);if(chuangdang==1){guai=ender_dragon;battle=1;cout<<"末影龙的气场瞬间将你吞没了...\n"; attack();}if(chuangdang==2){for(int i=1;i<=5;i++){guai=ender_man;battle=1;cout<<"末影人开始攻击你\n";attack();}cout<<"恭喜你闯荡完毕,这是战利品:金苹果*5!\n";Golden_apples.number+=5;ziyoutansuo();}}if(mojie==2) elonggu(); break;}case 3:{cout<<player.name<<",你进入了紫水晶洞\n\n";s=suiji();if(s<3){guai=creeper;battle=1;cout<<"苦力怕要爆炸了!\n";attack();}if(s>3&&s<=6){guai=slime;battle=1;cout<<"史莱姆向你撞了过来!\n";attack();}if(s>6){cout<<"这里暂时安全!\n";ziyoutansuo();}break;}case 4:{cout<<player.name<<",欢迎进入岩浆方洞\n\n";s=suiji();if(s<3){guai=creeper;battle=1;cout<<"苦力怕要爆炸了!\n";attack();}if(s>3&&s<=6){guai=flame_man;battle=1;cout<<"烈焰人向你发起攻击!\n";attack();}if(s>6){cout<<"这里暂时安全!\n";ziyoutansuo();}break;}case 5:{elonggu();break;}}}void jijiu(){color(9);if(player.kill==0){cout<<'\n'<<"当前血量小于0,是否使用急救包?"<<'\n';cout<<"-----1:使用急救包-----"<<'\n'; Sleep(1000);int shiyong;cin>>shiyong;color(0);if(shiyong==1){if(first_aid_kit.number<1){cout<<"数量不足!"<<'\n';if(MessageBox(NULL,"你失败了!","提示",MB_OK)){player.kill=1;cout<<"游戏结束!"; }exit(0);}if(first_aid_kit.number>=1){first_aid_kit.number--;player.blood_volume+=40;cout<<"使用成功!"<<'\n';attack(); }}else jijiu();}}void direnzhuangtai(){color(0);cout<<guai.name<<"的血量:"<<guai.blood_volume;cout<<"    "<<guai.name<<"的护甲:"<<guai.Armor<<'\n';printf("%s的技能:%s\n",guai.name,guai.skill);attack(); }int attack(){color(9);if(player.blood_volume<=0&&Immortal_Totem.number>0){cout<<"\n不死图腾触发成功!血量恢复至30!"<<'\n';player.blood_volume=30;Immortal_Totem.number--;player.left_hand=""; }if(player.blood_volume<=0&&Immortal_Totem.number<=0)  jijiu();if(player.kill==0){color(1);cout<<"\n-----1:攻击----2:使用道具/装备----3:查看自己状态----4:查看敌人状态/技能----5:逃走-----\n";int gongji;color(0);cin>>gongji;switch(gongji){                    case 1:{s=suiji();color(0);guai.blood_volume-=(player.harm+gongji)/guai.Armor*2.0+s;cout<<"\n你攻击"<<guai.name<<",造成了"<<(player.harm+gongji*2)/guai.Armor*2.0+s<<"点伤害\n";if(guai.blood_volume<=0){cout<<'\n'<<"战斗胜利!你打败了"<<guai.name<<"获得"<<guai.diamond<<"钻石"<<'\n';ko++;guai.kill=0;battle=0;player.diamond+=guai.diamond;switch(guai.id){ case 7:{thunder_dragon=guai;break;}case 8:{fire_dragon=guai;break;}case 9:{ice_dragon=guai;break;}case 13:{ender_dragon=guai;break;}}if(ender_dragon.kill==0){color(9);cout<<"游戏结束,你打败了末影龙,获得胜利!\n";color(8);exit(0); } Sleep(1000);cout<<"\n正在敌人尸体中寻找掉落物...\n"; Sleep(2000);color(9);switch(guai.id){case 1:{    //僵尸掉落物 s=suiji();if(s<=3){cout<<"发现木棍8根!\n";Stick.number+=8;}if(s>3&&s<=7){cout<<"发现工作台!\n";workbench.number++;}if(s==8){cout<<"发现铁锭*2!\n";iron_ingot.number+=2;}if(s>8) cout<<"什么都没有...\n";break;}case 2:{    //骷髅掉落物 s=suiji();if(s<=3){cout<<"发现木棍8根!\n";Stick.number+=8;}if(s>3&&s<=7){cout<<"发现铁锭*2!\n";iron_ingot.number+=2;}if(s==8){cout<<"发现金锭!\n";golden_ingot.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 3:{    //凋零骷髅掉落物 s=suiji();if(s<=3){cout<<"发现金锭*2\n";golden_ingot.number+=2;}if(s>3&&s<=7){cout<<"发现铁锭*2!\n";iron_ingot.number+=2;}if(s==8){cout<<"发现下界合金锭!\n";nether_ingot.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 4:{    //苦力怕掉落物 s=suiji();if(s<=3){cout<<"发现木棍*8\n";Stick.number+=8;}if(s>3&&s<=7){cout<<"发现力量药水!\n";Power_potion.number+=1;}if(s==8){cout<<"发现手榴弹!\n";hand_grenade.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 5:{    //史莱姆掉落物 s=suiji();if(s<=3){cout<<"发现铁锭*2\n";iron_ingot.number+=2;}if(s>3&&s<=7){cout<<"发现力量药水!\n";Power_potion.number+=1;}if(s==8){cout<<"发现金苹果!\n";Golden_apples.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 6:{    //末影人掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*2\n";nether_ingot.number+=2;}if(s>3&&s<=7){cout<<"发现金苹果!\n";Golden_apples.number+=1;}if(s==8){cout<<"发现附魔之瓶!\n";Enchanted_bottle.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 7:{    //雷龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*4\n";nether_ingot.number+=4;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples.number+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade.number+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot.number+=8;}if(s==8){cout<<"发现金锭*6!\n";golden_ingot.number+=6;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle.number++;}break;}case 8:{    //火龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*4\n";nether_ingot.number+=4;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples.number+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade.number+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot.number+=8;}if(s==8){cout<<"发现金锭*6!\n";golden_ingot.number+=6;}if(s>8){cout<<"发现治疗药水!\n";Healing_potion.number++;}break;}case 9:{    //冰龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*4\n";nether_ingot.number+=4;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples.number+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade.number+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot.number+=8;}if(s==8){cout<<"发现金锭*6!\n";golden_ingot.number+=6;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle.number++;}break;}case 10:{    //烈焰人掉落物 s=suiji();if(s<=3){cout<<"发现铁锭*2\n";iron_ingot.number+=2;}if(s>3&&s<=7){cout<<"发现治疗药水!\n";Healing_potion.number+=1;}if(s==8){cout<<"发现手榴弹!\n";hand_grenade.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 11:{    //僵尸村民掉落物 s=suiji();if(s<=3){cout<<"发现铁锭\n";iron_ingot.number+=1;}if(s>3&&s<=7){cout<<"发现木棍*8!\n";Stick.number+=8;}if(s==8){cout<<"发现工作台!\n";workbench.number++;}if(s>8) cout<<"什么都没有...\n";break;}case 12:{    //流浪者掉落物 s=suiji();if(s<=3){cout<<"发现铁锭*4\n";iron_ingot.number+=4;}if(s>3&&s<=7){cout<<"发现治疗药水!\n";Healing_potion.number+=3;}if(s==8){cout<<"发现下界合金锭*3!\n";nether_ingot.number+=3;}if(s>8) cout<<"什么都没有...\n";break;}case 13:{    //末影龙掉落物 s=suiji();if(s<=3){cout<<"发现下界合金锭*8\n";nether_ingot.number+=8;}if(s>3&&s<=5){cout<<"发现金苹果*2!\n";Golden_apples.number+=2;}if(s==6){cout<<"发现手榴弹*2!\n";hand_grenade.number+=2;}if(s==7){cout<<"发现铁锭*8!\n";iron_ingot.number+=8;}if(s==8){cout<<"发现金锭*8!\n";golden_ingot.number+=8;}if(s>8){cout<<"发现附魔之瓶!\n";Enchanted_bottle.number++;}break;}case 14:{    //猪灵掉落物 s=suiji();if(s<=3){cout<<"发现金锭*4\n";golden_ingot.number+=4;}if(s>3&&s<=7){cout<<"发现金锭*3!\n";golden_ingot.number+=3;}if(s==8){cout<<"发现下界合金锭*2!\n";nether_ingot.number+=2;}if(s>8) cout<<"什么都没有...\n";break;}case 15:{    //僵尸猪灵掉落物 s=suiji();if(s<=3){cout<<"发现金锭*4\n";golden_ingot.number+=4;}if(s>3&&s<=7){cout<<"发现治疗药水!\n";Healing_potion.number++;}if(s==8){cout<<"发现下界合金锭*2!\n";nether_ingot.number+=2;}if(s>8) cout<<"什么都没有...\n";break;}}Sleep(1000);    //判断获胜后跳转到哪里 if(panduan==3){dimiantansuo();break;}if(panduan==5){ziyoutansuo();break;}if(panduan==6){diyumen();break;}if(panduan!=3&&panduan!=5&&panduan!=6){xiangganshenm();}break;}}color(0);if(guai.kill!=0){skill();}break;case 2:{daoju();break;}case 3:{zhuangtai();break;}case 4:{direnzhuangtai();break;}case 5:{s=suiji();if(s<5){cout<<"逃走成功!\n\n";battle=0;xiangganshenm(); }else{cout<<"逃走失败!\n\n";}break;}}}}void SlowDisplay(char *p){while(1){if(*p!=0)printf("%c",*p++);elsebreak;Sleep(60);}}int suiji(){srand((unsigned)time(NULL));return rand()%10;}void color (int a) {if (a == 0 || a == 14 || a == 20) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 1 || a == 12) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 2) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);} else if (a == 3) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);} else if (a == 4 || a == 11) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);} else if (a == 5 || a == 13) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);} else if (a == 7) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 15) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);} else if (a == 16) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);} else if (a == 17) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);} else if (a == 8) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 6) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);} else if (a == 9) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);}
}void skill(){s=suiji();switch(guai.id){case 1:{    //僵尸技能color(0); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s);attack();break;}case 2:{    //骷髅技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*3.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*3.0+s);attack();break;}case 3:{    //凋零骷髅技能color(0);cout<<guai.skill<<'\n';Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s);attack();break;}case 4:{    //苦力怕技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s);attack();break;}case 5:{    //史莱姆技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s/2<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s/2);Sleep(300); cout<<"史莱姆护甲增强!\n";guai.Armor+=1;attack();break;}case 6:{    //末影人技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/((player.Armor+fangyu/2)/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/((player.Armor+fangyu/2)/2)*2.0+s);attack();break;}case 7:{    //雷龙技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n";Sleep(500);cout<<guai.name<<"对你造成"<<s<<"点伤害";player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s+s);attack();break;}case 8:{    //火龙技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<(guai.harm/(player.Armor+fangyu/2)*2.0+s)*3<<"点伤害\n";player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s)*3;attack();break;}case 9:{    //冰龙技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/player.Armor*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor*2.0+s));attack();break;}case 10:{    //烈焰人技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s+1<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s+1);attack();break;}case 11:{    //僵尸村民技能color(0); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s);attack();break;}case 12:{    //流浪者技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"1对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s/2<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s/2);Sleep(500); cout<<guai.name<<"2对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s/2<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s/2);attack();break;}case 13:{    //末影龙技能color(0); s=suiji();if(s<3){cout<<"末影龙使用影之扇翼,你的防具在此时失效了!\n";Sleep(1000); cout<<"末影龙对你造成5点真实伤害!\n";player.blood_volume-=5;}if(s>=3&&s<=6){cout<<"末影龙释放毒气,你中毒了!\n";Sleep(500);for(int i=1;i<=3;i++){cout<<"毒气对你造成1点伤害!\n";player.blood_volume--;Sleep(500);}}if(s>6){cout<<"末影龙开始回血,++,++,++...\n";guai.blood_volume+=5;}attack();break;}case 14:{    //猪灵技能color(0);cout<<guai.skill<<'\n';Sleep(500);  cout<<guai.name<<"对你造成"<<(guai.harm+4)/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm+4/(player.Armor+fangyu/2)*2.0+s);attack();break;}case 15:{    //僵尸猪灵技能color(0);cout<<guai.skill<<'\n'; Sleep(500); cout<<guai.name<<"对你造成"<<guai.harm/(player.Armor+fangyu/2)*2.0+s<<"点伤害\n"; player.blood_volume-=(guai.harm/(player.Armor+fangyu/2)*2.0+s);guai.harm+=4;attack();break;}}
}void gotoxy(int x,int y){COORD p;HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);p.X=x;p.Y=y;SetConsoleCursorPosition(handle,p);}int main(){MessageBox(NULL,"切勿关闭运行页面!!!","提示",MB_OK|MB_ICONINFORMATION);jinruyouxi();SlowDisplay("LCR ♂创作游戏者 请勿盗版权\n\n\n");Sleep(1000);mingzi();while(player.kill!=1){xiangganshenm();    }MessageBox(NULL,"游戏结束","提示",MB_OK);return 0;    }
/*
MB_ICONHAND//大叉图标
MB_ICONQUESTION//问号图标
MB_ICONEXCLAMATION//警告图标
MB_ICONASTERISK//倒!(i)图标
MB_USERICON//用户图标*/

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