Camera2 打开相机预览界面
camera2 是21之后的api用于代替Camera,提供更加牛X的对相机hardware操作的api
参考资料:http://www.jcodecraeer.com/a/anzhuokaifa/androidkaifa/2015/0428/2811.html
http://www.tuicool.com/articles/6b67Nra
此篇笔记主要是记录打开预览界面
后面会记录Camera打开相机预览的代码,对比一下
界面布局
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"android:layout_width="match_parent"android:layout_height="match_parent"><com.arvin.camera3.view.AutoFitTextureView
android:id="@+id/surface"android:layout_width="wrap_content"android:layout_height="wrap_content" /><Button
android:id="@+id/capturebtn"android:layout_width="wrap_content"android:layout_height="wrap_content"android:layout_alignParentBottom="true"android:layout_centerHorizontal="true"android:text="拍照" /><ImageView
android:id="@+id/preview"android:layout_width="120dp"android:layout_height="120dp"android:layout_alignParentBottom="true" /></RelativeLayout>
AutoFitTextureView 继承自 TextureVeiw
1.首先要初始化view,就是一些findviewbyid
2.示例代码是在onResume中,能否有更好方式????
if (surfaceView.isAvailable()) {// FIXME: 2016/6/13try {openCamera(surfaceView.getWidth(), surfaceView.getHeight());} catch (Exception e) {e.printStackTrace();}
} else {surfaceView.setSurfaceTextureListener(mSurfaceTextureListener);
}
surfaceView即TextureView
判断TextureView状态
可用,打开相机,否则设置相应的回调
先看打开相机的代码
private void openCamera(int width, int height) throws Exception {Activity activity = getActivity();CameraManager manager = (CameraManager) activity.getSystemService(Context.CAMERA_SERVICE);if (mCameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {manager.openCamera(mCameraId,deviceStateCallback,mPreviewHandler );}
}
首先调用getSystemService(Context.CAMERA_SERVICE),拿到CameraManager实例,
注:Api 21 新增的,无兼容包,估计也不会发布兼容包吧,21之后 Camera已弃用
然后通过CameraManager实例的 openCamera()方法打开相机预览
我们看下openCamera的声明
@RequiresPermission(android.Manifest.permission.CAMERA)
public void openCamera(@NonNull String cameraId,@NonNull final CameraDevice.StateCallback callback, @Nullable Handler handler)throws CameraAccessException {if (cameraId == null) {throw new IllegalArgumentException("cameraId was null");} else if (callback == null) {throw new IllegalArgumentException("callback was null");} else if (handler == null) {if (Looper.myLooper() != null) {handler = new Handler();} else {throw new IllegalArgumentException("Handler argument is null, but no looper exists in the calling thread");}}openCameraDeviceUserAsync(cameraId, callback, handler);
}
@RequiresPermission(android.Manifest.permission.CAMERA)
需要camera权限,在camera声明,android 6.0之后需要请求,属于runtime permission
需要传入三个参数
cameraId : “0”表示后置摄像头,“1”表示前置摄像头
callback : CameraDevice.StateCallback 相机状态回调
注:CameraDevice 实例代表一个相机
handler : hanlder
回头看如果TextureView不可用的状态下
surfaceView.setSurfaceTextureListener(mSurfaceTextureListener);
看下 mSurfaceTextureListener是个什么东西
private final TextureView.SurfaceTextureListener mSurfaceTextureListener = new TextureView.SurfaceTextureListener() {@Overridepublic void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {try {openCamera(width, height);} catch (Exception e) {e.printStackTrace();}}@Overridepublic void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {}@Overridepublic boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {return false;}@Overridepublic void onSurfaceTextureUpdated(SurfaceTexture surface) {}
};
这个有点和SurfaceView的回调相似了
设置回调,然后当surface可用的时候openCamera(),回到上面的流程去了
包含四个方法,分别对应可用,尺寸发生变化,TextureView销毁,以及更新的时候回调
继续看manager.openCamera();
已经说了第一个参数camreaId,“0”代表后置摄像头,“1”代表前置摄像头
第二个参数CameraDevice.StateCallback, 直接看
CameraDevice.StateCallback deviceStateCallback = new CameraDevice.StateCallback() {@Overridepublic void onOpened(CameraDevice camera) {mCameraOpenCloseLock.release();mCameraDevice = camera;try {createCameraPreviewSession();} catch (CameraAccessException e) {e.printStackTrace();}}@Overridepublic void onDisconnected(CameraDevice camera) {mCameraOpenCloseLock.release();camera.close();mCameraDevice = null;}@Overridepublic void onError(CameraDevice camera, int error) {mCameraOpenCloseLock.release();camera.close();mCameraDevice = null;Toast.makeText(getActivity(), "onError,error--->" + error, Toast.LENGTH_SHORT).show();}
};
通过代码可知,CameraDevice.StateCallback 提供了三个回调方法,分别对应于camrea打开,失去连接,打开错误的时候回调,
在打开的时候会调用createCameraPreviewSession() ,看一下方法定义
private void createCameraPreviewSession() throws CameraAccessException {initSurface();mPreviewBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);mPreviewBuilder.addTarget(mSurface);mCameraDevice.createCaptureSession(Arrays.asList(mSurface), mCaptureSessionStateCallback, mPreviewHandler);
}private void initSurface() {SurfaceTexture sufaceTexture = surfaceView.getSurfaceTexture();assert sufaceTexture != null;sufaceTexture.setDefaultBufferSize(surfaceView.getWidth(), surfaceView.getHeight());mSurface = new Surface(sufaceTexture);
}
首先通过TextureView的getSurfaceTexture() 拿到 对应 SurfaceTexture 是不是SurfaceView的getSurfaceHolder()很像
设置显示大小,创建Surface实例
之后,调用 CameraDevice createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW) 创建预览请求
并设置target, CaptureRequest.Builder addTarget(Surface surface)
然后调用CameraDevice createCaptureSession(),创建一个相机回话
createCaptureSession()需要传入三个参数
看下声明
public abstract void createCaptureSession(@NonNull List<Surface> outputs,@NonNull CameraCaptureSession.StateCallback callback, @Nullable Handler handler)
List outputs 我的理解是预览的输出载体列表,在上面的代码中,我们传入了new Surface(TextureView.getSurface()) 对象
ImageReader 也有 getSurface()方法,ImageReader也可以作为输出载体
第二个参数CameraCaptureSession.StateCallback 摄像头采集状态回调
直接看代码
private CameraCaptureSession.StateCallback mCaptureSessionStateCallback = new CameraCaptureSession.StateCallback() {@Overridepublic void onConfigured(CameraCaptureSession session) {if (null == mCameraDevice) {return;}mSession = session;mPreviewBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);mPreviewBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH);try {session.setRepeatingRequest(mPreviewBuilder.build(), mSessionCaptureCallback, mPreviewHandler);} catch (CameraAccessException e) {e.printStackTrace();}}@Overridepublic void onConfigureFailed(CameraCaptureSession session) {}};
设置拍摄模式,这里设置了连拍,flash,其他的模式嘛,我也不清楚了
mPreviewBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
mPreviewBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH);session.setRepeatingRequest(mPreviewBuilder.build(), mSessionCaptureCallback, mPreviewHandler);
设置重复请求,字面上这么理解
同样是三个参数
第一个是CaptureRequest.Builder buildI() 这个是前面采集请求builder 通过CameraDevice createCaptureRequest创建的
第二个是摄像头采集回话采集状态的回调
private CameraCaptureSession.CaptureCallback mSessionCaptureCallback = new CameraCaptureSession.CaptureCallback() {@Overridepublic void onCaptureCompleted(CameraCaptureSession session, CaptureRequest request, TotalCaptureResult result) {super.onCaptureCompleted(session, request, result);}@Overridepublic void onCaptureProgressed(CameraCaptureSession session, CaptureRequest request, CaptureResult partialResult) {super.onCaptureProgressed(session, request, partialResult);}
};
包含两个状态,采集进行,采集完成
可以在这里面去做处理,
贴上一段代码
private CameraCaptureSession.CaptureCallback mSessionCaptureCallback = new CameraCaptureSession.CaptureCallback() {@Overridepublic void onCaptureCompleted(CameraCaptureSession session, CaptureRequest request, TotalCaptureResult result) {mSession = session;if (!PreferenceHelper.getCameraFormat(getActivity()).equals("DNG")) {checkState(result);}}@Overridepublic void onCaptureProgressed(CameraCaptureSession session, CaptureRequest request, CaptureResult partialResult) {mSession = session;if (!PreferenceHelper.getCameraFormat(getActivity()).equals("DNG")) {checkState(partialResult);}}private void checkState(CaptureResult result) {
// mFrameBitmap = mPreviewView.getBitmap();
// mMainHandler.sendEmptyMessage(1);switch (mState) {case STATE_PREVIEW:// NOTHINGbreak;case STATE_WAITING_CAPTURE:int afState = result.get(CaptureResult.CONTROL_AF_STATE);Log.i("checkState", "afState--->" + afState);if (CaptureResult.CONTROL_AF_STATE_FOCUSED_LOCKED == afState || CaptureResult.CONTROL_AF_STATE_NOT_FOCUSED_LOCKED == afState|| CaptureResult.CONTROL_AF_STATE_PASSIVE_FOCUSED == afState || CaptureResult.CONTROL_AF_STATE_PASSIVE_UNFOCUSED == afState) {Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);Log.i("checkState", "进来了一层,aeState--->" + aeState);if (aeState == null || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED) {Log.i("checkState", "进来了第二层");mState = STATE_TRY_DO_CAPTURE;doStillCapture();} else {mState = STATE_TRY_CAPTURE_AGAIN;tryCaptureAgain();}}break;case STATE_TRY_CAPTURE_AGAIN:Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);if (aeState == null ||aeState == CaptureResult.CONTROL_AE_STATE_PRECAPTURE ||aeState == CaptureRequest.CONTROL_AE_STATE_FLASH_REQUIRED) {mState = STATE_TRY_DO_CAPTURE;}break;case STATE_TRY_DO_CAPTURE:aeState = result.get(CaptureResult.CONTROL_AE_STATE);if (aeState == null || aeState != CaptureResult.CONTROL_AE_STATE_PRECAPTURE) {mState = STATE_TRY_DO_CAPTURE;doStillCapture();}break;}}
};
至此,打开相机预览的代码就结束了,后续比如拍照,录像什么的以后再分析啦,这里的api还没在学习中
最后附上Camera打开预览的代码,感觉要简单好多呀
//布局文件
<SurfaceViewandroid:id="@+id/surface"android:layout_width="match_parent"android:layout_height="match_parent" />Camera camera;
surfaceView = (SurfaceView) findViewById(R.id.surface);
holder = surfaceView.getHolder();
holder.addCallback(this); //设置回调@Override
public void surfaceCreated(SurfaceHolder holder) {camera = Camera.open();try {camera.setPreviewDisplay(holder);} catch (IOException e) {e.printStackTrace();}camera.startPreview();
}//将camera预览界面绑定到SurfaceView
//startPreview()@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}@Override
public void surfaceDestroyed(SurfaceHolder holder) {}
代码是不是比camera2简单多了,不过这个预览界面挺难看的,其他设置也没有仔细研究,用到的时候再说吧
文中参考了
Android实战技巧之三十三:android.hardware.camera2使用指南
再此对原作者表示感谢
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